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Author Topic: Alchemists (the big revelation)  (Read 29002 times)

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Tables

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Re: Alchemists (Round 1: choose worker distribution - Tables)
« Reply #25 on: October 31, 2014, 09:23:58 am »

Wait, assigning workers is reverse turn order? I missed that in the rulebook... and that changes a lot. I'm still fine with taking the bottom slot but now I need to think ahead more.

Transmute Ingredient
Forage
Buy Artifact
Test on Student
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

ghostofmars

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Re: Alchemists (Round 1: choose worker distribution - Qvist)
« Reply #26 on: October 31, 2014, 11:00:45 am »

Assigning workers is in reverse turn order, everything else is in turn order with modifications from associate and the bidding (sell potion).

Qvist, your turn
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Re: Alchemists (Round 1: choose worker distribution - Qvist)
« Reply #27 on: October 31, 2014, 12:44:04 pm »

Yeah, I looked over the rulebook more, it makes sense. It also makes turn order hugely valuable, which is probably why the bonuses for going later are fairly significant.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Alchemists (Round 1: choose worker distribution - Qvist)
« Reply #28 on: October 31, 2014, 12:59:14 pm »

Forage ingredient
Forage ingredient
Test on student
Drink Potion

ghostofmars

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Re: Alchemists (Round 1: choose worker distribution - Hugovj)
« Reply #29 on: October 31, 2014, 01:34:12 pm »

Hugovj is next
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Hugovj

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Re: Alchemists (Round 1: choose worker distribution - Hugovj)
« Reply #30 on: October 31, 2014, 03:31:54 pm »

Forage ingredient
Test on student
Drink a Potion
Test on student

Hugovj

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Re: Alchemists (Round 1: choose worker distribution - Hugovj)
« Reply #31 on: October 31, 2014, 04:23:33 pm »

Yeah, counting. Great.   :-[

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Re: Alchemists (Round 1: choose worker distribution - Kirian)
« Reply #32 on: October 31, 2014, 04:53:17 pm »

Finally Kirian. You can also directly choose the first ingredient to forage, if you place at least one worker there.
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Kirian

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Re: Alchemists (Round 1: choose worker distribution - Kirian)
« Reply #33 on: November 01, 2014, 11:27:17 am »

Forage (Scorpion)
Transmute
Buy Artifact
Test on Student
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ghostofmars

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Re: Alchemists (Round 1: forage ingredient - Hugovj)
« Reply #34 on: November 01, 2014, 11:32:27 am »

Just a reminder, you may draw a random ingredient if you don't like to take one of the open ones.

Hugovj
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Hugovj

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Re: Alchemists (Round 1: forage ingredient - Hugovj)
« Reply #35 on: November 01, 2014, 01:57:56 pm »

Root

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Re: Alchemists (Round 1: forage ingredient - Qvist)
« Reply #36 on: November 01, 2014, 05:41:47 pm »

Root

ghostofmars

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Re: Alchemists (Round 1: forage ingredient - Tables)
« Reply #37 on: November 01, 2014, 05:47:00 pm »

Tables

Just to clarify, because I got asked by PM. Feel free at anytime to send conditional orders (COs) to me by PM, if you know what you will be doing in a certain turn. For example, the potions you will mix in this turn will probably not depend on the choices of the other players, so you may want to send me already the ingredients you want to mix.
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Re: Alchemists (Round 1: forage ingredient - Tables)
« Reply #38 on: November 01, 2014, 06:08:00 pm »

Fern
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Alchemists (Round 1: forage ingredient - Tables)
« Reply #39 on: November 01, 2014, 06:13:41 pm »

Random from the deck

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Re: Alchemists (Round 1: forage ingredient - Tables)
« Reply #40 on: November 01, 2014, 06:30:13 pm »

Transmute ingredient phase

Kirian transmutes an ingredient for 1$
Tables transmutes an ingredient with his sage for 2$


Buy artifact phase

Kirian buys Magic Mortar

Btw. I will randomly discard one of the two ingredients when Magic Mortar is used.
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Tables

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Re: Alchemists (Round 1: buy artifacts - Tables)
« Reply #41 on: November 01, 2014, 06:50:36 pm »

Boots of Speed
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Alchemists (Round 1: test on student - Hugovj)
« Reply #42 on: November 01, 2014, 07:28:06 pm »

Test on student phase

Kirian begins and makes a paralysis potion (green -).

The student is now disappointed and charges 1$ for every further experiment.

Hugovj, please PM me the two ingredients, you want to use.
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Re: Alchemists (Round 1: test on student - Hugovj)
« Reply #43 on: November 01, 2014, 07:49:19 pm »

Argh, I'm making up a deduction grid for myself and the ingredients aren't in the same order in ghost's sheets as they are in the pictures in the rulebook and it's driving me batty.
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Re: Alchemists (Round 1: drink potion - Qvist)
« Reply #44 on: November 03, 2014, 12:30:32 pm »

Hugovj pays 1$ and offers the student a nice soup (neutral)

Qvist pays 1$ to make the student insane (blue -)


Even so he is now paralyzed and insane, the student still declines Tables offer who couldn't afford to pay him.

After a bad day, the student heads home and leaves the masters to try their potions on themselves.

Hugovj drinks a paralysis (green -) potion.

Qvist is next

EDIT: I had messed up which worker Hugovj removed.
« Last Edit: November 03, 2014, 12:36:20 pm by ghostofmars »
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ghostofmars

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Re: Alchemists (Round 2: choose turn order - Tables)
« Reply #45 on: November 03, 2014, 03:45:07 pm »

Qvist drinks a poisson potion (red -)
Your worker goes to the hospital.

This ends round 1. I noticed a mistake, you were only supposed to place 3 workers in the first round. As this gives the same advantage to all players, we will just continue.

Tables is the new starting player and should choose his spot in turn order, then Kirian and Qvist. Hugovj is paralyzed, so he will get 1 ingredient and 1 favor and be last in turn order.

Now all action spaces except for Exhibition are available. Keep in mind that you need 1$ should you plan to publish a theory.

The adventurer wants to buy a potion of healing (red +), paralysis (green -) and insanity (blue -). There will be a bidding to change the turn order, before the selling takes place.

EDIT: Btw, nobody had 2 unused workers, so nobody gained an extra favor.
« Last Edit: November 03, 2014, 03:49:27 pm by ghostofmars »
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Re: Alchemists (Round 2: choose turn order - Tables)
« Reply #46 on: November 03, 2014, 05:03:45 pm »

Poisson potion? What does that do, distribute your health?

+2 ingredients
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Alchemists (Round 2: choose turn order - Tables)
« Reply #47 on: November 03, 2014, 05:07:53 pm »

It turns you into a giant fish.

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Re: Alchemists (Round 2: choose turn order - Tables)
« Reply #48 on: November 03, 2014, 06:02:13 pm »

Poisson potion? What does that do, distribute your health?
;)

Kirian is next
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Re: Alchemists (Round 2: choose turn order - Kirian)
« Reply #49 on: November 03, 2014, 07:40:19 pm »

Poisson potion? What does that do, distribute your health?

I can only hope he's referencing Pratchett's Feet of Clay

+1 ingredient, +1 favor
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