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Author Topic: Really bad card ideas  (Read 1869939 times)

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Awaclus

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Re: Really bad card ideas
« Reply #1225 on: June 17, 2013, 02:24:13 pm »
+4

Throne $2
Act
Choose an action card in your hand.
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mail-mi

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Re: Really bad card ideas
« Reply #1226 on: June 17, 2013, 02:27:07 pm »
+1

Pa $1
Act
Choose 1: +1 card, +1 action.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

eHalcyon

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Re: Really bad card ideas
« Reply #1227 on: June 17, 2013, 03:00:43 pm »
+7

Throne $2
Act
Choose an action card in your hand.

Room $2
ion
Play this twice.
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heron

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Re: Really bad card ideas
« Reply #1228 on: June 17, 2013, 04:46:25 pm »
+4

Hey goko! I thought of some great online-only promos:

Lightning Rod: $5, Action
Trash any number of cards from your hand.
At the start of your next game, +1 zap.
—————————————————————
This card is not returned to your deck at the end of the game.

Owl: $5, Action
+1 Buy
+$2
———————————
While this is in play, when you buy gokoins, you may overpay by up to $5. For each $ you overpaid, each other player gains a curse.
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Warfreak2

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Re: Really bad card ideas
« Reply #1229 on: June 17, 2013, 05:05:13 pm »
+2

I thought of a silly Haven variant:

Trash this. If you do, set aside a card from your hand, and return it to your deck at the beginning of the next game.
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SirPeebles

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Re: Really bad card ideas
« Reply #1230 on: June 17, 2013, 05:45:43 pm »
0

Throne $2
Act
Choose an action card in your hand.

Room $2
ion
Play this twice.

But like ions repel.   :o
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jonts26

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Re: Really bad card ideas
« Reply #1231 on: June 17, 2013, 06:01:34 pm »
+2

Throne $2
Act
Choose an action card in your hand.

Room $2
ion
Play this twice.

But like ions repel.   :o

This is unlike those ions.
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SirPeebles

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Re: Really bad card ideas
« Reply #1232 on: June 17, 2013, 06:58:13 pm »
+8

Throne $2
Act
Choose an action card in your hand.

Room $2
ion
Play this twice.

But like ions repel.   :o

This is unlike those ions.

I see.  I was not aware of the gravity of this situation.
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mail-mi

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Re: Really bad card ideas
« Reply #1233 on: June 17, 2013, 07:08:39 pm »
+9

Positive Ion $0*
Action
Reveal your hand. Discard all Positive Ion cards from your hand.
+2 cards
+1 action
You may play a Negative Ion from your hand.
This is not in the supply

Negative Ion $0*
Action
Reveal your hand. Discard all Negative Ion cards from your hand.
+2 cards
+1 action
You may play a Positive Ion from your hand.
This is not in the supply

Molecule Splitter $5
Action
+1 action
You may trash a card costing $5 or more from your hand. If you do, gain a Positive Ion and a Negative Ion, putting them into your hand.
« Last Edit: June 17, 2013, 07:42:09 pm by mail-mi »
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

WanderingWinder

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Re: Really bad card ideas
« Reply #1234 on: June 17, 2013, 07:34:59 pm »
0

Throne $2
Act
Choose an action card in your hand.

Room $2
ion
Play this twice.

But like ions repel.   :o

This is unlike those ions.

I see.  I was not aware of the gravity of this situation.
Gravity is a pretty weak force. If we're talking about individual ions, it's quite negligible.

Asper

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Re: Really bad card ideas
« Reply #1235 on: June 17, 2013, 07:44:31 pm »
+2

Positive Ion $0*
Action
Reveal your hand. Discard all Positive Ion cards from your hand.
+2 cards
+1 action
You may play a Negative Ion from your hand.
This is not in the supply

Negative Ion $0*
Action
Reveal your hand. Discard all Negative Ion cards from your hand.
+2 cards
+1 action
You may play a Positive Ion from your hand.
This is not in the supply

Molecule Splitter $5
Action
+1 action
You may trash a card costing $5 or more from your hand. If you do, gain a Positive Ion and a Negative Ion, putting them into your hand.

Wrong thread.
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mail-mi

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Re: Really bad card ideas
« Reply #1236 on: June 17, 2013, 07:48:31 pm »
+2

Positive Ion $0*
Action
Reveal your hand. Discard all Positive Ion cards from your hand.
+2 cards
+1 action
You may play a Negative Ion from your hand.
This is not in the supply

Negative Ion $0*
Action
Reveal your hand. Discard all Negative Ion cards from your hand.
+2 cards
+1 action
You may play a Positive Ion from your hand.
This is not in the supply

Molecule Splitter $5
Action
+1 action
You may trash a card costing $5 or more from your hand. If you do, gain a Positive Ion and a Negative Ion, putting them into your hand.

Wrong thread.
??
Is this too good of an idea?
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

dominator 123

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Re: Really bad card ideas
« Reply #1237 on: June 17, 2013, 09:14:15 pm »
+14

Market2, Action2, $225
+1 Card2
+1 Action2
+$21
+1 Buy2
+2 CardAction
+2 $Card
+2 CardBuy
+2 $Action
+2 ActionBuy
+2 $Buy
You mean:
Market2 $3
Action-Reaction
+1 card
+1 action
+1 buy
----------------------------
When one of your cards is trashed, you may discard this. If you do, gain a Gold.
« Last Edit: June 18, 2013, 01:38:53 am by dominator 123 »
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mail-mi

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Re: Really bad card ideas
« Reply #1238 on: June 17, 2013, 09:19:44 pm »
+1

Positive Ion $0*
Action
Reveal your hand. Discard all Positive Ion cards from your hand.
+2 cards
+1 action
You may play a Negative Ion from your hand.
This is not in the supply

Negative Ion $0*
Action
Reveal your hand. Discard all Negative Ion cards from your hand.
+2 cards
+1 action
You may play a Positive Ion from your hand.
This is not in the supply

Molecule Splitter $5
Action
+1 action
You may trash a card costing $5 or more from your hand. If you do, gain a Positive Ion and a Negative Ion, putting them into your hand.

Labs that only work alternating. Would it actually be good?
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

StrongRhino

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Re: Really bad card ideas
« Reply #1239 on: June 17, 2013, 09:44:23 pm »
0

Positive Ion $0*
Action
Reveal your hand. Discard all Positive Ion cards from your hand.
+2 cards
+1 action
You may play a Negative Ion from your hand.
This is not in the supply

Negative Ion $0*
Action
Reveal your hand. Discard all Negative Ion cards from your hand.
+2 cards
+1 action
You may play a Positive Ion from your hand.
This is not in the supply

Molecule Splitter $5
Action
+1 action
You may trash a card costing $5 or more from your hand. If you do, gain a Positive Ion and a Negative Ion, putting them into your hand.

Labs that only work alternating. Would it actually be good?
I don't know how good this is, but I have to say, this is an awesome idea. Don't think it belongs in this thread.
I'll have to try it sometime.
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Warfreak2

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Re: Really bad card ideas
« Reply #1240 on: June 17, 2013, 09:49:45 pm »
0

If you alternate them, they are much better than Labs; they are level 2 Cities. But it's a lot of work, trashing $5+ cards to get them.
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StrongRhino

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Re: Really bad card ideas
« Reply #1241 on: June 17, 2013, 09:59:51 pm »
0

Bringing it to its own thread in a bit (unless mail-mi wants to first). I don't know if putting them in hand is too good, but the concept is awesome.
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mail-mi

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Re: Really bad card ideas
« Reply #1242 on: June 17, 2013, 10:05:50 pm »
+1

Bringing it to its own thread in a bit (unless mail-mi wants to first). I don't know if putting them in hand is too good, but the concept is awesome.
Just credit me!
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Really bad card ideas
« Reply #1243 on: June 18, 2013, 03:43:18 am »
+8

Positive Ion $0*
Action
Reveal your hand. Discard all Positive Ion cards from your hand.
+2 cards
+1 action
You may play a Negative Ion from your hand.
This is not in the supply

Negative Ion $0*
Action
Reveal your hand. Discard all Negative Ion cards from your hand.
+2 cards
+1 action
You may play a Positive Ion from your hand.
This is not in the supply

Molecule Splitter $5
Action
+1 action
You may trash a card costing $5 or more from your hand. If you do, gain a Positive Ion and a Negative Ion, putting them into your hand.

Labs that only work alternating. Would it actually be good?
I don't know how good this is, but I have to say, this is an awesome idea. Don't think it belongs in this thread.
I'll have to try it sometime.

So I guess what we're saying is, this belongs in the Really Bad Really Bad Card Ideas Thread?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

dominator 123

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Re: Really bad card ideas
« Reply #1244 on: June 18, 2013, 11:02:53 am »
0

Ware $1.5
Act
+3 cards
+1 action

Which other cards become brokenly overpowered/useless when halved?
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liopoil

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Re: Really bad card ideas
« Reply #1245 on: June 18, 2013, 11:10:19 am »
0

Cha $1
Act
You may trash up to 2 cards from your hand

not completely terrible, if it's the only trashing.

Col $5.5
Vict
5VPs

Doesn't work at all.

Border $3
Act
+1 ca
+2 act
---------
When you gain this, gain a card costing less than this.

Strictly better than village in some kingdoms, worse in others.

Env $2
act
reveal the top two cards of your deck. The player to your left chooses one for you to discard, put the other into your hand
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heron

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Re: Really bad card ideas
« Reply #1246 on: June 18, 2013, 11:10:33 am »
+1

Cel $1
Act
+.5 Actions
Discard any number of cards.

Edit:
Torture $4
Actio
+3 Cards
Each player chooses 1: He discards 2 cards.
« Last Edit: June 18, 2013, 11:12:31 am by heron »
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Qvist

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Re: Really bad card ideas
« Reply #1247 on: June 18, 2013, 11:11:07 am »
+5

Mad - $0* - Action

+2 Actions
Return the Mad to the Mad pile.



Nomad - $4 -Action

+2$
+1 Buy



No Mad - $0 - Action

This does nothing.
------------------
Add to this to the kingdom if it had Mad and Nomad in it to cause confusion.

NoMoreFun

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Re: Really bad card ideas
« Reply #1248 on: June 18, 2013, 11:13:42 am »
+7

Cel $1
Act
+.5 Actions
Discard any number of cards.

Cel
Empty 1/6th of the supply in 4 turns.
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Re: Really bad card ideas
« Reply #1249 on: June 18, 2013, 12:19:40 pm »
+2

Mad - $0* - Action

+2 Actions
Return the Mad to the Mad pile.



Nomad - $4 -Action

+2$
+1 Buy



No Mad - $0 - Action

This does nothing.
------------------
Add to this to the kingdom if it had Mad and Nomad in it to cause confusion.

This all reminds me of a few idea I had a few days ago. Caution: Possibly pushing the boundary of taste (probably okay, but I'll spoiler tag just in case)

Camp Nomad
Action - $4
+$2
+1 buy
---
When you gain this fabulous card, put it on top of your deck

Yesmad Camp
AACTION - $4
+$2
+1 BUY, OKAY?
---
WHEN YOU GAIN THIS STUPID CARD YOU BETTER PUT IT ON TOP OF YOUR DECK, OR ELSE!
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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