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Author Topic: Really bad card ideas  (Read 1868350 times)

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faust

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Re: Really bad card ideas
« Reply #3950 on: October 23, 2015, 07:01:26 am »
+4

Proband - $5
Treasure

3$
+1 buy
______________________

The player to your left names a card. You must buy this card this turn.
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faust

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Re: Really bad card ideas
« Reply #3951 on: October 23, 2015, 07:15:17 am »
0

Wording challenge:

I couldn't come up wih a better wording for the effect I want, which is:

- during your buy phase, if you don't have enough money or don't fulfil the requirements to buy the card (e.g. Grand Market), you may buy something else instead.
- it is however not possible to use up all your buys and then say "sorry, I cannot buy the card anymore".
- if multiple copies are played and the same card is named, it only has to be bought once. If different cards are named, all of them have to be bought.
- it is possible to name cards from the Black Market deck, forcing the player to buy that card if it is revealed by Black Market.
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Burning Skull

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Re: Really bad card ideas
« Reply #3952 on: October 23, 2015, 07:17:03 am »
0

Why not just that then:

Proband - $5
Treasure

3$
+1 buy
Gain a Curse.

Qvist

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Re: Really bad card ideas
« Reply #3953 on: October 23, 2015, 07:27:04 am »
0

Why not just that then:

Proband - $5
Treasure

3$
+1 buy
Gain a Curse.

I think more of the time it would be better to name Estate as $2 is wasted and if Scout is in the kindom I would name Scout.

Witherweaver

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Re: Really bad card ideas
« Reply #3954 on: October 23, 2015, 09:03:48 am »
+3

Contraband $5
Action

Enter the secret code.  If you entered it correctly, you and your partner gain 30 life.

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Deadlock39

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Re: Really bad card ideas
« Reply #3955 on: October 23, 2015, 09:35:17 am »
0

Wording challenge:

I couldn't come up wih a better wording for the effect I want, which is:

- during your buy phase, if you don't have enough money or don't fulfil the requirements to buy the card (e.g. Grand Market), you may buy something else instead.
- it is however not possible to use up all your buys and then say "sorry, I cannot buy the card anymore".
- if multiple copies are played and the same card is named, it only has to be bought once. If different cards are named, all of them have to be bought.
- it is possible to name cards from the Black Market deck, forcing the player to buy that card if it is revealed by Black Market.

Proband - $5
Treasure

3$
+1 buy
______________________

The player to your left names a card. At the start of the next time you may buy a card, you must buy this card if possible.


(Without Black Market it could be: At the start of your buy phase this turn, you must buy this card if possible.)

Edit: You could also change the card a bit and make it so you are required to immediately buy the card if possible when you play the treasure (creating a separate buying opportunity similar to Black Market) It would make the card interact really strangely with things like Storyteller where you could force them to buy something expensive to deny their card draw.  If this wasn't just a RBCI, I would say it should probably give more coins to make it more interesting. As is, it probably makes the most sense to just name Curse most of the time (but maybe not, who knows).
« Last Edit: October 23, 2015, 09:40:46 am by Deadlock39 »
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Asper

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Re: Really bad card ideas
« Reply #3956 on: October 23, 2015, 09:42:28 am »
+1

Contraband of Misfits, Treasure
$0
Gain a Treasure costing less than this. Play it twice, then return it to the supply and trash this.
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Deadlock39

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Re: Really bad card ideas
« Reply #3957 on: October 23, 2015, 09:44:24 am »
+1

Contraband of Misfits, Treasure
$0
Gain a Treasure costing less than this. Play it twice, then return it to the supply and trash this.

Shouldn't it be Contraband of Miscounterfits?

Asper

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Re: Really bad card ideas
« Reply #3958 on: October 23, 2015, 09:50:56 am »
+2

Contraband of Misfits, Treasure
$0
Gain a Treasure costing less than this. Play it twice, then return it to the supply and trash this.

Shouldn't it be Contraband of Miscounterfits?

Oops. You're right. Contraband of Misfits would be:
The player to your left names a card. Play this as if it was a card in the supply other than this or the named card. This is that card until it leaves play.
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ashersky

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Re: Really bad card ideas
« Reply #3959 on: October 28, 2015, 08:15:30 am »
+1

Contraband $5
Action

Enter the secret code.  If you entered it correctly, you and your partner gain 30 life.

I had this same though.

UpUpDownDownLeftRightLeftRightBAStart
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Re: Really bad card ideas
« Reply #3960 on: October 28, 2015, 08:18:32 am »
0

Wording challenge:

I couldn't come up wih a better wording for the effect I want, which is:

- during your buy phase, if you don't have enough money or don't fulfil the requirements to buy the card (e.g. Grand Market), you may buy something else instead.
- it is however not possible to use up all your buys and then say "sorry, I cannot buy the card anymore".
- if multiple copies are played and the same card is named, it only has to be bought once. If different cards are named, all of them have to be bought.
- it is possible to name cards from the Black Market deck, forcing the player to buy that card if it is revealed by Black Market.

I don't understand how this is all one effect.

The first two parts go together.  The second two parts seem to go together.

But anyway, isn't the first line just describing the process of buying?

"During your buy phase, if you don't have enough money, or do not meet other requirements, to buy a card, you may buy a different card..." means if you have 5 coin, you can't buy a Gold but you can buy a Witch...right?  Same deal with using up your buys.

As for the second two -- who/what/when are cards being named, and why?  And why does it have to be bought?  Need context here.
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luser

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Re: Really bad card ideas
« Reply #3961 on: October 28, 2015, 09:12:29 am »
0

platinum credit card

cost 4:

reveal 4 cards from top of your deck. Put all platinum cards into your hand and return rest of cards on top of deck in any order.

I don't propose gold and silver cards as they could be actually good.
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Witherweaver

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Re: Really bad card ideas
« Reply #3962 on: October 28, 2015, 09:14:55 am »
0

Contraband $5
Action

Enter the secret code.  If you entered it correctly, you and your partner gain 30 life.

I had this same though.

UpUpDownDownLeftRightLeftRightBAStart

Maybe it needs to be explained :(
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Re: Really bad card ideas
« Reply #3963 on: October 28, 2015, 09:19:44 am »
0

platinum credit card

cost 4:

reveal 4 cards from top of your deck. Put all platinum cards into your hand and return rest of cards on top of deck in any order.

I don't propose gold and silver cards as they could be actually good.
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Deadlock39

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Re: Really bad card ideas
« Reply #3964 on: October 28, 2015, 09:58:11 am »
+1

Contraband $5
Action

Enter the secret code.  If you entered it correctly, you and your partner gain 30 life.

I had this same though.

UpUpDownDownLeftRightLeftRightBAStart

Maybe it needs to be explained :(

https://en.wikipedia.org/wiki/Konami_Code

https://en.wikipedia.org/wiki/List_of_Konami_code_games#Contra_series

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Re: Really bad card ideas
« Reply #3965 on: October 28, 2015, 10:56:06 am »
0

Contraband $5
Action

Enter the secret code.  If you entered it correctly, you and your partner gain 30 life.

I had this same though.

UpUpDownDownLeftRightLeftRightBAStart

Maybe it needs to be explained :(

Why?  Because I entered the single player code and you said "partner" in your description?  That's a bit pedantic for a joke.
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Re: Really bad card ideas
« Reply #3966 on: October 28, 2015, 10:58:25 am »
0

Contraband $5
Action

Enter the secret code.  If you entered it correctly, you and your partner gain 30 life.

I had this same though.

UpUpDownDownLeftRightLeftRightBAStart

Maybe it needs to be explained :(

Why?  Because I entered the single player code and you said "partner" in your description?  That's a bit pedantic for a joke.

Or because I added the Start?  I guess that was technically wrong.
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Witherweaver

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Re: Really bad card ideas
« Reply #3967 on: October 28, 2015, 10:59:02 am »
0

Contraband $5
Action

Enter the secret code.  If you entered it correctly, you and your partner gain 30 life.

I had this same though.

UpUpDownDownLeftRightLeftRightBAStart

Maybe it needs to be explained :(

Why?  Because I entered the single player code and you said "partner" in your description?  That's a bit pedantic for a joke.

I mean because my original post got cricketed hard.
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eHalcyon

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Re: Really bad card ideas
« Reply #3968 on: October 28, 2015, 01:24:38 pm »
0

Wording challenge:

I couldn't come up wih a better wording for the effect I want, which is:

- during your buy phase, if you don't have enough money or don't fulfil the requirements to buy the card (e.g. Grand Market), you may buy something else instead.
- it is however not possible to use up all your buys and then say "sorry, I cannot buy the card anymore".
- if multiple copies are played and the same card is named, it only has to be bought once. If different cards are named, all of them have to be bought.
- it is possible to name cards from the Black Market deck, forcing the player to buy that card if it is revealed by Black Market.

I don't understand how this is all one effect.

The first two parts go together.  The second two parts seem to go together.

But anyway, isn't the first line just describing the process of buying?

"During your buy phase, if you don't have enough money, or do not meet other requirements, to buy a card, you may buy a different card..." means if you have 5 coin, you can't buy a Gold but you can buy a Witch...right?  Same deal with using up your buys.

As for the second two -- who/what/when are cards being named, and why?  And why does it have to be bought?  Need context here.

The context is the post before it - Proband.
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GendoIkari

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Re: Really bad card ideas
« Reply #3969 on: October 28, 2015, 01:31:34 pm »
+1

Contraband $5
Action

Enter the secret code.  If you entered it correctly, you and your partner gain 30 life.

I had this same though.

UpUpDownDownLeftRightLeftRightBAStart

Maybe it needs to be explained :(

Why?  Because I entered the single player code and you said "partner" in your description?  That's a bit pedantic for a joke.

I mean because my original post got cricketed hard.

I was quite surprised that you don't have lots of upvotes. It was one of the best I've seen, mostly because of the name pun.
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Witherweaver

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Re: Really bad card ideas
« Reply #3970 on: October 28, 2015, 01:41:30 pm »
0

I specifically put "partner" in the description because the name is contraband.  I wanted both parts of the name to have some relevance. 
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GendoIkari

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Re: Really bad card ideas
« Reply #3971 on: October 28, 2015, 01:56:03 pm »
0

I specifically put "partner" in the description because the name is contraband.  I wanted both parts of the name to have some relevance.

I did not get that part. I was just thinking that both player 1 and player 2 get 30 lives when you use the code.
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Witherweaver

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Re: Really bad card ideas
« Reply #3972 on: October 28, 2015, 02:05:45 pm »
0

I specifically put "partner" in the description because the name is contraband.  I wanted both parts of the name to have some relevance.

I did not get that part. I was just thinking that both player 1 and player 2 get 30 lives when you use the code.

Well you can play single player. 
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XerxesPraelor

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Re: Really bad card ideas
« Reply #3973 on: October 28, 2015, 03:21:38 pm »
0

This does need to be explained - what on earth is that code?
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GendoIkari

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Re: Really bad card ideas
« Reply #3974 on: October 28, 2015, 03:22:48 pm »
+1

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