https://docs.google.com/spreadsheet/ccc?key=0AjovnuYeeSkidC0zaWd3cW1uc0VKN01SVkM0SC1ZX3cFame: Goldyx: 0 /
Wolfhawk: 0 /
Tovak: 0 /
Arythea: 0
Influence: Goldyx: 0 /
Wolfhawk: 0 /
Tovak: 0 /
Arythea: 0
Advanced Actions:Stout Resolve Move 2, Influence 2, Attack 2 or Block 2. You may discard a Wound to increase the effect by 1. /// Move 3, Influence 3, Attack 3 or Block 3. You may discard any number of cards, including one Wound, to increase the effect by 2 for each.
Chivalry Attack 3, or Attack 2 and Reputation +1 for each enemy defeated by this attack. /// Attack 6, or Attack 4 and Reputation +1 and Fame +1 for each enemy defeated by this attack.
Mana Storm Choose a mana die in the Source that is showing a basic color. Gain a crystal of that color to your Inventory, then immediately reroll that die and return it to the Source. /// Reroll all dice in the Source. You can use three extra dice from the Source, and you can use dice showing black or gold as mana of any basic color, regardless of the Round.
Spells:Cure / Disease Heal 2. Draw a card for each Wound healed from your hand this turn, and ready each Unit healed this turn. /// All enemies blocked during the Block phase get their Armor reduced to 1.
Mana Meltdown / Mana Radiance Each other player must randomly choose a crystal in their Inventory to be lost. You may gain one crystal lost this way to your Inventory. Any player that had no crystal in their Inventory when you played this, takes a Wound instead. /// When you play this, choose a basic mana color. Each player, including you, takes a Wound for each crystal of that color they own. Gain two crystal of the chosen color to your Inventory.
Charm / Possess Influence 4. If you use this during interaction then either gain a crystal of any color to your Inventory or get a discount of 3 towards of one Unit. /// One enemy does not attack. In the Attack phase gain Attack equal to its Attack including elements (if any) but ignore special abilites. You can target only other enemies with that attack.
Units:Magic Familiars Cost 6! (Interaction Only / When you recruit Magic Familiars, you must also pay a mana of a basic color. Take a crystal of that color from the supply and place it on the Magic Familiars. At the start of every round, remove that crystal and replace it with a crystal of the same or a different color from your inventory. If you cannot or choose not to replace the crystal, the Magic Familiars are removed from the game.) / Level 2 / Armour 5 / Recruitable in Mage Tower, Monastery or Glade / Attack 3 (Red: +2) /// Block 4 (Blue: +3) /// Move 3 or Influence 3 (White: +2) /// Heal 2 (Green: +1)
Foresters Cost 5 / Level 1 / Armour 4 / Recruitabke in Village / Move 2. The move cost of forests, hills and swamps is reduced by 1 this turn, to a minimum of 0 /// Block 3
Guardian Golems Cost 7 / Level 2 / Armour 3 (Physical Resistance) / Recruitable in Keep or Mage Tower / Attack or Block 2 ///
Fire Block 4 ///
Ice Block 4Shocktroops Cost 6 / Level 2 / Armour 3 / Recruitable in Keep / Ranged Attack 1. All your other Units get +1 to all their Attacks this turn. /// Reduce Armor and one attack of chosen enemy by 1. /// Reduce one enemy attack by 3. Any damage from that attack must be assigned to this Unit first, even if that enemy had Assassination.
Magic Familiars Cost 6! (Interaction Only / When you recruit Magic Familiars, you must also pay a mana of a basic color. Take a crystal of that color from the supply and place it on the Magic Familiars. At the start of every round, remove that crystal and replace it with a crystal of the same or a different color from your inventory. If you cannot or choose not to replace the crystal, the Magic Familiars are removed from the game.) / Level 2 / Armour 5 / Recruitable in Mage Tower, Monastery or Glade / Attack 3 (Red: +2) /// Block 4 (Blue: +3) /// Move 3 or Influence 3 (White: +2) /// Heal 2 (Green: +1)
Thugs Cost 5 (Reverse Reputation) / Level 1 / Armour 5 (You have to pay 2 influence to assign damage to the Thugs during combat.) / Recruitable in Village or Keep / Block 3 /// Attack 3, Reputation -1 /// Influence 4, Reputation -1
Monastery Advanced Actions Peaceful Moment Influence 3. You may play this as your action for the turn: if you do, you may get Heal 1 for each 2 Influence you spend. /// Influence 6. You may play this as your action for the turn: if you do, you may get Heal 1 for each 2 Influence you spend and/or refresh a Unit paying 2 Influence per level of the Unit.
Common Skill Offer:EmptyMana Source:Green /
Red /
Blue /
Blue /
White /
BlackMap:Goldyx (Galzria):
Level 1 / Armour 2 / Hand 5 / Piles (Draw/Hand/Discard): 11/5/0 / Tactics: -
Skills: None
Crystals: None
Units (0/1): None
Tovak (Tables):
Level 1 / Armour 2 / Hand 5 / Piles (Draw/Hand/Discard): 11/5/0 / Tactics: -
Skills: None
Crystals: None
Units (0/1): None
Wolfhawk (theorel):
Level 1 / Armour 2 / Hand 5 / Piles (Draw/Hand/Discard): 11/5/0 / Tactics: -
Skills: None
Crystals: None
Units (0/1): None
Arythea (pops):
Level 1 / Armour 2 / Hand 5 / Piles (Draw/Hand/Discard): 11/5/0 / Tactics: -
Skills: None
Crystals: None
Units (0/1): None