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Puzzles and Challenges / Re: Double Tactician
« on: July 21, 2011, 10:14:37 am »
Throw a vault/secret chamber into the combo, and suddenly it's not half bad.
But this isn't all that fast. You build a deck with no buying power and quickly empty 2 piles. The only realistic target for a 3rd pile is Estates, leaving you with something like 20 points in your whole deck. 2 Provinces and a Duchy will beat this, an easy target for anyone following a conventional strategy.
With chapel to trash, it's 8 points in 9 turns:
I don't get how this is going to beat anybody that pays any attention to what you're doing. Just a single duchy without trashing will beat you there.
normally you perform card actions from top to bottom, which suggests that the "immediately" doesn't apply until you reach that instruction, which would be after drawing the +1 Card.
This is the answer.
How about, instead of drawing 5 cards off of the top of your deck, you pick up your deck and select 5 cards from it to comprise your hand, and put the rest back.
I'm sure that will be more balanced.
2 Chapel, Secret Chamber
3 Lookout, Wishing Well
4 Conspirator, Walled Village
5 Apprentice, Festival, Hunting Party, Wharf
It's got most of what you want; a Village, strong trashing (Chapel), Lookout if you want that, Wishing Well, Hunting Party, no attacks whatsoever. Would the Conspirator engine in fact be too slow here?
Canada, eh? Well, if you work for the (formerly) Red company, I work for the Green company.
I was big into competitive math in high school--ARML, AHSME, captained our state-winning HS math team senior year (GO MUSTANGS)--then went into engineering in college. Which I guess has math in it? but I never even took the Putnam, shame on me.
Sometimes when I'm bored I do combinatorics on dominionstrategy.com