Nah, not in the context of the thread. Even a year ago, the hints were being dropped about the missing cards and the idea that it would be "flashy" at the expense of gameplay.
A year ago, Jay hadn't even met the guys. I have never thought it would be anything at the expense of gameplay. I expected the launch version to have all of the cards until a few months ago.
So the whole reason my annoyance at this whole mess began was because of this post from
February 2011:
http://boardgamegeek.com/article/6286314#6286314(Alas, I cannot find where I started my own bitching... apparently not on BGG though. Perhaps here? Or on the original blog pre-forum? Hard to say.)
I'm just going to excerpt the parts important to me:
"My best guess it that if you asked me in two weeks I would say probably it will come out in September 2011... Furthermore my best guess would be that at that time, it would support multiple devices, and would have at least the base set and Intrigue but not everything that's published."
There's more to the post, but those are the key points. Presumably the people working on it then were
not FunSockets/Goko. Again I want to remind people about killing the messenger--this is RGG working in its mysterious (poorly-thought-out IMO) ways. But we've been discussing an "official" online app for over 18 months now; and at the time of the original likely release date, Jay hadn't even
met the guys who are working on it now, apparently.
As you say in that post, "how hard can it be really" to include all the sets?
I mean... I dunno, man. 15+ months of waiting and wondering. A private beta that's really a semi-public alpha, and that lasts less than two months, just to make a release date that seems not to be practical given where this thing currently is.
You know, I'm not even certain where I was going with this post. This whole thing has been mishandled, from even talking about it when things weren't even set in Jell-O, much less stone, to Jay making you the messenger without giving you a message (or perhaps you did it on your own to engage the community? I don't know), to the lack of updates from RGG, the continuous wondering when Iso would disappear... combined with this forum's insatiable (and borderline insane) desire for hard facts, strong personalities, etc... just so many levels of mishandling here.
And at the end of the day--or, I should say, the end of the day Thursday--we still have a product that might barely be suitable as a beta being released and hyped as a product for paying customers, and I am truly
apprehensive that this won't go down well for RGG. I want it to succeed;
I want to be willing to give you money for this. But the whole thing has been mishandled right from the start.
There's an image macro out there with a quote from a movie--Jaws? I don't know--something about how things are gonna get bad, and we'll be lucky to live through them. I'm probably getting it completely wrong, but that's how this situation feels.