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Author Topic: Mafia 108: LOST Mafia by Robz and Mcmc -- GAME OVER  (Read 238332 times)

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iguanaiguana

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #325 on: September 20, 2017, 09:24:10 pm »

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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Roadrunner7671

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #326 on: September 20, 2017, 09:28:22 pm »

You gonna vote?
I thought about it but no.

Who did you think about voting for?
SA and Qvist crossed my mind, but there's no point.
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iguanaiguana

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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Roadrunner7671

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #328 on: September 20, 2017, 09:49:12 pm »

You gonna vote?
I thought about it but no.

Who did you think about voting for?
SA and Qvist crossed my mind, but there's no point.

Whyyyy
Cause if we were to lynch them, we wouldn't gain anything besides either a dead townie or dead scummy. No interactions n stuff
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Witherweaver

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #329 on: September 20, 2017, 10:13:22 pm »

what info do we get from lynching RR

at least with other people we can pretend to have cases about punctuation.

Here it's just "well we lynch him pretty much every game so might swell get it over with"

Vote: O
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O

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #330 on: September 20, 2017, 10:15:08 pm »

what info do we get from lynching RR

at least with other people we can pretend to have cases about punctuation.

Here it's just "well we lynch him pretty much every game so might swell get it over with"

Vote: O

o snap !!
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Witherweaver

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #331 on: September 20, 2017, 10:16:20 pm »

Indeed
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O

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #332 on: September 20, 2017, 10:17:07 pm »

idk it's gonna take a pretty large wagon for me to really feel the heat, feel pretty obvtown this game
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Archetype

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #333 on: September 20, 2017, 10:45:10 pm »

ok, hi.

I'm reading somewhat scummy on Iguana for the poisoner claim. Yeah, it was a quick claim to make but I'm not seeing why you would take it as first draft pick as town. Blocking scum from it or the Ninja is great, but thats not the kind of game id be playing if I could pick any role I wanted. The Jailkeeper or Gunsmith would have been my first choice. Don't really want to lynch iguana, but he definitely should not Poison tonight.

Town-ish on Jimmmm for being active, town-ish on 2.7 for some fairly insightful posts. Same with Teproc, but he's usually like that.
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Jimmmmm

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #334 on: September 20, 2017, 10:46:48 pm »

Town-ish on Jimmmm for being active

Haven't you heard? That's a scum tell.
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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #335 on: September 20, 2017, 10:48:04 pm »

I really like e's plan about the bottom spots claiming. I would find it very hard to believe scum would purposefully claim the same number - and believe it moreso now that the idea has garnered much traction. I would suggest that the threshold be raised a bit to, like, 13-17 or something to hopefully at least catch at least one group of duplicate numbers.
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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #336 on: September 20, 2017, 10:48:18 pm »

Town-ish on Jimmmm for being active

Haven't you heard? That's a scum tell.
Oh shoot, my bad.

Vote: Jimmmmm
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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #337 on: September 20, 2017, 10:48:42 pm »

Unvote

I'm kidding - I'm not really sure enough about people to be voting rn
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IDontPlayThisGame

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #338 on: September 20, 2017, 11:00:13 pm »

The 8 (!!) people not voting need to vote. This game is stagnating, and we're now going for another round of theory talk re: e's plan (not saying it's necessarily bad, but it shouldn't prevent us from scumhunting).

Actually, I think we should lynch within the lurkers, so vote: RR.

This reminds me a lot of scum!Teproc in M106. I also heard Teproc can quickhammer at night, so I'm interested in seeing some of that.

Swowl

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #339 on: September 21, 2017, 12:04:31 am »

Not a huge fan of this RR wagon situation going on. I believe that skum!RR would come up with a post and a vote in the situation presented. Initially I thought skum!Teproc for pushing the vote so hard, but I just don't see it... too helpful so far in driving the discussion towards useful material.

Right now I feel like I don't have like a solid skum lead on anyone, so I am not going to cast a vote right this moment. If we still have no movement by tomorrow evening I will force out a chum2skum list and cast for the skummiest.


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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

faust

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #340 on: September 21, 2017, 01:13:36 am »

Only scum fears to jump on a completely baseless case.

True, but that doesn't mean that only town jump on baseless cases.
Well that is true of literally every town tell.
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faust

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #341 on: September 21, 2017, 01:18:48 am »

Also not automatically narrowing our lynch pool to the three people who bid 4 (as an example)
The thing is that we already have an artificially narrowed lynch pool. And having the lynch pool be the three people who bid 4 isn't all bad as scum is likely to have bid there and 1 out of three is still better chances than we have from random lynching. Plus the SM could also be in there.
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faust

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #342 on: September 21, 2017, 01:19:37 am »

I think it's reasonably likely that e is scum and had two mafia bid on the same number.
That seems paranoid and tentatively townie.
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faust

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #343 on: September 21, 2017, 01:24:07 am »

Jimmmm kinda qualifies but he's voting at least.
What? Jimmmmm has ben reasonably active this game. Well over his usual posting rate.
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faust

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #344 on: September 21, 2017, 01:24:58 am »

vote: RR bang!
And here the lurker comes in to vote for another lurker!

Vote: Eevee
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O

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #345 on: September 21, 2017, 01:25:54 am »

hey Faust lets start a wagon
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O

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #346 on: September 21, 2017, 01:26:07 am »

vote: Eevee i've come full circle
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faust

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #347 on: September 21, 2017, 01:27:01 am »

I would've thought more people would be here at 8:30 EST but what do I know?
You know nothing, John Locke.
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Qvist

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #348 on: September 21, 2017, 01:31:32 am »

I can't speak about RR's past history, but that he came and posted so many posts after a train got rolling on him, tells me that he was indeed lurking purposefully and is scum.

Vote: RR

Also, again, I'm against bid claiming. Not sure what kind of info we should get from that. We might have additional info for the long game, but also have a high chance to lose town PR's early. Latter seems worse to me.

faust

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Day 1
« Reply #349 on: September 21, 2017, 01:32:48 am »

Town-ish on Jimmmm for being active

Haven't you heard? That's a scum tell.
So is you lurking apparently! Man I sure don't want to be in your shoes.
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You say the whole world's ending, honey it already did
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