Yeah, the cards are here.
Candlestick Maker
Types: Action
Cost: $2
+1 Action. +1 Buy. Take a Coin token.
So this compared to Pawn 3 out of the 4 options, but without being able to draw. Or this is a Squire without being able to gain a Silver and get 1 of each (Actions and Buys) instead of 2 of one. I think this is rather weak. It's best use may be in engines because non-terminal buy is really strong and it giving one extra coin token is really good. It comboes really well with Minion. I like it although it's not that exciting.
Stonemason
Types: Action
Cost: $2+
Trash a card from your hand. Gain 2 cards each costing less than it.
When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid.
This is crazy. First the on-play effect. It's a mostly worse Develop. Or wait. Hm, not sure if this is true. Its main use is probably trashing a Gold for 2 Duchies (or better a Platinum for 2 Provinces), so I guess it's better in the late game to get 2 victory cards. And unlike Develop they don't go on top of your deck. So this is a bonus. Still it's seems weak, but pretty tricky to play. The overpay effect is great. You basically can get 2 copies of the Action card you want for $2 more and by getting a free Stonemason. The free Stonemason is proabably mostly not want you want, but can be quite good later. But getting strong $5-$7s you will often pay $2 more to get 2 copies. It comboes with Border Village. Pay $8 to get 2 Border Villages and 2 cards costing less than it and get a Stonemason. Later you can trash the "free" Border Villages to get 2 Duchies. Crazy. I also saw already that you can overpay with Potion with is also pretty awesome. Two early Universities or Scrying Pools for $4P is pretty good. And trashing Potion cards to get 2 Vineyards is also really good.
Masterpiece
Types: Treasure
Cost: $3+
Worth $1.
When you buy this, you may overpay for it. If you do, gain a Silver per $1 you overpaid.
I love Treasure cards. This is probably not my favourite one, but it's pretty neat. $4 in slogs to get a Silver and a Copper. $5 to get 2 Silvers and a Copper (Cache gives you a Gold and 2 Coppers for the same money density) is great when Cache is great. And for $6 and more you can get a lot of Silvers. You can now empty the Silver pile with only one buy if you want to. I'm awaiting the first Trader/Feodum/Masterpiece game. Envoy BM with Masterpiece should be pretty good. You definitely want to pay $6 for Masterpiece instead of Gold.
Advisor
Types: Action
Cost: $4
+1 Action. Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card. Put the other cards into your hand.
Advisor is a mix of Laboratory and Envoy. This will be really good in trimmed down decks. If you have nearly no bad card in your deck, it's a really good Lab, especially if you can re-draw the discarded cards later anyway. In other decks, this is probably very bad. But with Chapel or Remake this will be very powerful.
Plaza
Types: Action
Cost: $4
+1 Card. +2 Actions. You may discard a Treasure card. If you do, take a Coin token.
The village of this set. And it's sweet. Plaza+Poor House seems really good if you extra buys. Also, if you redraw the discarded treasure again, this is a Bazaar for $5. And Plaza+Watchtower or Library is also really nice. Probably not the strongest $4 village, but it can really shine in some situations.
Taxman
Types: Action – Attack
Cost: $4
You may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals a hand without it). Gain a Treasure card costing up to $3 more than the trashed card, putting it on top of your deck.
This a delayed Mine with an Attack effect. Oh, I like this. A Discarding Attack card that has a different feeling than all other Attack cards. The first Attack card that can trash your own cards? I think this can be really strong. Early on it's a Cutpurse. You get the $2 in the next hand instead of this, but you have trashed a Copper into a Silver. This can really shut BM down if you can build an engine around this which trashes a Gold each turn just to top-deck another Gold.
Merchant Guild
Types: Action
Cost: $5
+1 Buy. +$1.
While this is in play, when you buy a card, take a Coin token.
Another sweet card that reminds me of Merchant Ship. Hey, probably that's why it's named like that! Merchant Ship gives you $2 on two turns. This gives you $1 +1 Buy this turn which is worse, then it gives you at least $1, but most likely $2 or even more on the next turn. Seems weak at first glance, but expect to be very strong in engines as this is a delayed Bridge. For every card you buy this turn a following buy is reduced by one. Still seems not crazy powerful for $5, but still seems like a very good addition to your deck with cheap engine components.
Soothsayer
Types: Action – Attack
Cost: $5
Gain a Gold. Each other player gains a Curse. Each player who did draws a card.
Wow this seems crazy powerful. Gains you a Gold and deals out Curses. What!? Even crazier if you can play a discarding attack afterwards. This will lead to fast games if trashing is available, similar to Govenor. It even comboes really nicely with Govenor. Can't await to play with this.
I'm really pleased how the set turned out. The art is now really better than the last couple of cards.
I'm surprised and a little bit disappointed that we had no Alt-VP card and no Reaction card, but at least we have a Treasure card.
I still can't believe that we now know all the cards of all Dominion. Thanks Donald X. for all this.