@QVist:
So, we have a skill check where:
-If we pass nothing happens.
-If we fail it our "Jump Track" goes back one position. Our jump track is already at 0, so it can't go backwards. Hence nothing happens.
So, there is no impact to this skill check and so no reason for anyone to add cards to it.
The destiny deck (10 cards 2 from each skill-type) always adds 2 cards to a skill check. So, those 2 cards will be added regardless.
This crisis has a special effect (from Exodus) called a CONSEQUENCE. This special effect is activated if the cards for the skill check have any 0's. (The physical 0 cards have a special symbol on them which essentially means "activate consequence effects"
In this case, the effect is "damage galactica" which flips over a damage token which can have various effects (including making various locations inaccessible).
But, since no human player would want to add cards to this check, we can assume no cylon player will add cards to it (otherwise they give away their cylon-ness which is generally considered bad play. A hidden cylon can do more damage than an exposed one who will just get stuck in the brig.)
However, there are still 2 destiny cards added so there's the possibility that one of them is a 0-strength card. I think that doesn't matter though because we can't do anything about it. Well...actually, thinking about the exodus cards, there is one possibility.
If the destiny deck happens to add Iron Will and a negative card (a card which doesn't help us pass the check i.e. Yellow-POL, Red-PIL, or Blue-ENG) then we could lose a morale as well.
This seems really minor, especially since morale is relatively easy to recover (via Inspirational Speeches from the President).
So anyways, I'm going to Pass, since this crisis would be a waste to spend cards on.