Titandrake 4-2 Psyduck
Okay, so I had no mic for the first game. So, as a spur of the moment idea, I typed what I was thinking into the chat box.
It didn't work. Game 1 took around 1.5 hours, because it was Bishop madness with a really weird, hard endgame to think about. So, I was spending half my turn just typing random things, because there's a lot to decide on. I'm still deciding what to do about it, since I doubt anyone wants to watch that entire video. What will probably happen, is that I will try to edit down the 1st game, and leave the rest of the games intact, because I have a mic for the rest of those.
Anyways, that's going to take a while, so here's some logs for now.
http://www.gokosalvager.com/static/logprettifier.html?/20140409/log.505f5ec4a2e6714a97eee844.1397069699823.txtCrossroads, Trade Route, Philosopher's Stone, Bishop, Bureaucrat, Horse Traders, Duke, Tribute, Farmland, Grand Market
I decide on HT-Duke, then switch my mind on turn 4. I don't remember much besides that, don't know how I managed to win, or what was going on. Just, whatever, forget this game. What I do remember is that on my last turn, I have a 50/50 shot of winning vs losing, in that it all depends on if I draw a victory card or not. I don't, so I win.
http://www.gokosalvager.com/static/logprettifier.html?/20140409/log.505f5ec4a2e6714a97eee844.1397073385204.txtFool's Gold, Tunnel, Philosopher's Stone, Coppersmith, Ironmonger, Taxman, Baker, Margrave, Soothsayer, Bank
Margrave-Fool's Gold, I buy a Soothsayer, always draw it dead, and it costs me so many Provinces. Psyduck wins pretty easily.
http://www.gokosalvager.com/static/logprettifier.html?/20140409/log.505f5ec4a2e6714a97eee844.1397074660040.txtVineyard, Moat, Oracle, Sage, Advisor, Conspirator, Ironmonger, Smithy, Apprentice, Haggler
No +Buy, but Haggler gives you ways to gain actions. I get an early $5 for Haggler, then start using Haggler to gain Apprentice and Ironmongers and Conspirators. My deck starts up faster, and Apprentice trashes out most of my starting cards. Psyduck doesn't get Apprentice until later, and by then it was too late.
http://www.gokosalvager.com/static/logprettifier.html?/20140409/log.505f5ec4a2e6714a97eee844.1397076013129.txtTransmute, University, Fortress, Ironmonger, Salvager, Taxman, Embassy, Royal Seal, Adventurer, Border Village
Salvager + Border Village + Fortress is a nice setup. I misplay, buying a Fortress on T3 which should have been Embassy. Psyduck wins the BV split and gets the win with the better engine. Need to remember to buy the cards, then buy the payload.
http://www.gokosalvager.com/static/logprettifier.html?/20140409/log.505f5ec4a2e6714a97eee844.1397077965776.txtCourtyard, Haven, Doctor, Smugglers, Storeroom, Trade Route, Advisor, Plaza, Remake, Duke
Really interesting board. Courtyard isn't the best card draw, but you have the trashing, the actions, and the +Buy. I decide on Storeroom/Silver into Duchy Duke. Psyduck opens Remake/Smugglers, with the plan of Smuggling away some Duchies, then Remaking them into Gold and playing the engine. We split Duchies 4-4, which is really bad for me, so I decide I need to end ASAP and start running out the Dukes and Estates. It helps that Trade Route is amazing at this point. I'm not sure which strategy is better: I feel like the engine should be able to get enough Provinces in time, but I'm not sure, and if the Duke player gets 5 Duchies, they win. Overall though, I think I played the Duke deck right.
http://www.gokosalvager.com/static/logprettifier.html?/20140409/log.505f5ec4a2e6714a97eee844.1397079050572.txtBeggar, Embargo, Village, Moneylender, Nomad Camp, Remake, Explorer, Graverobber, Horn of Plenty, Mandarin
You know your board is slow when the best deck looks like Mandarin-BM. Psyduck has 5-2, Embargoes Gold and plans to use Remake to trash Mandarins and other $5 costs into Gold. Turns out that this is far too fancy and loses to Mandarin and Explorer.
I feel like these boards were all pretty good. Lots of decisions, not too many swingy cards, and the small decisions mattered a lot. Plus we played diverging strategies a lot, which is always interesting. Thanks for the games!