Here is the ballot for Challenge #5!--
Voting Rules:Each person may cast votes as follows: For each Challenge, you may fill your ballot out in one of two ways:
(1) Award 3 points to one entry. Award 1 point to any number of other entries.
(2) Award 2 points to each of two entries. Award 1 point to any number of other entries.
Submit your votes via PM to me by
Thursday, July 26, 2012, 10am EDT in the following format:
Challenge 1
3 CardName
1 AnotherCardName
1 StillAnotherCardName
1 AnotherCardNameGoesHereToo
Challenge 2
2 CardName
2 AnotherCardName
1 StillAnotherCardName
Please use the above format! One card per line, with the number of votes given before it, and no extra punctuation or anything. This will make it easy for me to copy-and-paste your votes into the format my vote-counting script needs it to be in.
Do not submit votes for your own cards. (If you do, my script will catch you anyway.)
By submitting vote(s) for a challenge, you will automatically earn 1 point for your entry in that challenge. This is to incentivize contestants to submit votes. (My script does this automatically, so don't worry that I'll forget to do this.)
Note that the supplied card names are for discussion/identification only -- they are not the card names that were submitted to me. The proper card names will be revealed when the results are announced. Whenever card text says "[This Card]" it means the submitted text says the card's own name there.
Inclusion on the ballot means that the card was deemed eligible for the contest. You therefore do not need to consider eligibility when voting. In some cases, this may mean a pretty loose interpretation of the eligibility requirements. I tried to be fair but also forgiving when a submission came in that twisted the rules in a way I hadn't foreseen.
As a voter, you may use whatever criteria you wish in determining what your votes will be. Be as forgiving or particular as you like concerning conformance to standard Dominion terminology. For all winning cards, there will be a chance to tweak the wording as a community, if necessary, before they are canonized.
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Keaton$4 - Action-Attack
Discard two cards. If you discarded any cards this way, you may then put a card from your discard pile on top of your deck.
Each other player discards until they have three cards in hand.
Fairbanks$3 - Action
+$2
You may put a card from your discard pile on top of your deck.
Chaplin$4 - Action
+3 Cards
+1 Action
Put two cards from your hand on top of your deck.
Valentino$6 - Action-Victory
2 VP
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Reveal the top 5 cards of your deck. Discard 1, put the rest back in any order.
+$2 if you did not discard a Victory card.
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When you gain this, each other player discards down to 3 cards in hand.
Lloyd$5 - Action
+1 Action
If this is the first action you played this turn: Draw until you have 10 cards in hand, then place 5 cards on top of your deck in any order.
Gilbert$5 - Action
+1 Buy
Reveal and discard the top card of your deck. In its place, you may gain a Treasure costing up to the value of the card you discarded.
Langdon$4 - Action-Attack
Reveal cards from your deck until you reveal a card that is not a victory card.
Choose one: Gain a copy of that card, putting both copies on top of your deck; Return that card to the supply. Each other player gains a copy of it.
Discard the other revealed cards.
Linder$4 - Action-Attack
+1 Card
+2 Actions
Each player (including you) reveals the top and bottom card of their deck. Choose whether they put the revealed cards back in the same place or swap their positions.
Laurel$5 - Action
Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.
+1 Card for every card discarded.
Hardy$2 - Action
+1 Action
Reveal the top 3 cards of your deck. Put the revealed cards costing at most $2 into your hand. Put the other cards back on top in any order.
Hart$4 - Action-Duration
Now and at the start of your next turn: +$1.
Put your deck into your discard pile, then search your discard pile for up to three cards, placing them face down underneath this card. When this card leaves play, put all cards underneath it into your discard pile.
Mix$4 - Action
+$2
Reveal the top 4 cards of your deck. Trash the Curses, discard the Victory cards, place all Actions on the top of your deck in any order, place all Treasure cards on the bottom of your deck in any order.
Dix$5 - Action
Look at the first five cards on top of your deck. Put one card in your hand. Discard two cards. Put the other two on top of your deck in the order you choose.
Barrymore$5 - Action-Duration
+5 Cards
Place up to 5 cards from your hand on top of your deck, in any order. Discard your hand.
During your cleanup phase, do not draw any cards. Instead, draw 5 cards at the beginning of your next turn.
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(Rules clarification: if you played both [This Card] and Tactician (e.g. using a Golem), you draw no cards in your cleanup phase, and 10 cards at the beginning of your next turn: 5 plus the +5 from Tactician. If you played [This Card] with TR/KC, and/or multiple separate [This Card]s via Golem, you still draw only 5 cards at the beginning of your next turn.)Jannings$3 - Treasure-Curse
Worth +$2
You may trash one action card you have in play immediately. If you do, gain a Gold on your deck.
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Worth -1 VP
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(Rules clarification: This is a Curse as well as a Treasure. It is a kingdom card and does not replace the Curse pile. It may be gained by a player from cursing attacks instead of a regular Curse. It may be revealed and discarded as a Curse as a response to Mountebank.)Veidt$5 - Treasure
Worth $2
When you play this, reveal cards from your deck until you reveal a Victory or Curse card. Discard the revealed Victory or Curse Card, and reshuffle all other revealed cards into your deck. If you revealed no Victory or Curse Card, gain a Silver, placing it on your deck.
Stroheim$5 - Action
+1 Card
+1 Action
You may put your deck into your discard pile. Put a card from your discard pile on top of your deck.
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When you buy [This Card], shuffle your discard pile into your deck.
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(Rules clarification: You shuffle your discard pile into your deck before gaining this.)Arbuckle$4 - Action
+2 Cards
Discard any number of cards. You may shuffle your discard pile and put it on top of your deck.
Chase$2 - Action
Look at the top 4 cards of your deck. Reveal and discard up to 3 of them. Put the rest back in any order. If you revealed an..
Action card, +1 Card
Treasure card, +1 Action
Victory card, +$1
Fields$3 - Action
+$2
If your deck is not empty, discard the top card. Look through your discard pile; reveal one card and place it on top of your deck.
Carey$6 - Action-Reaction
Name a card type. If you named Action, +1 Action. If you named Victory, +1 Card. If you named Treasure, $1, +1 Buy.
Reveal the top three cards of your deck. Place all cards of the named type in your hand. You may discard any or all of the remaining cards. Place any remaining cards on top of your deck in any order.
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When you gain a card, you may reveal this from your hand. If you do, you may trash that card.
Rogers$4 - Action
+4 Cards
Trash a card from your hand.
Discard a card.
Put a card from your hand on top of your deck.
Each other player may trash a card from his hand.
Gibson$4 - Action
Draw up to 10 cards in hand. Put any number of cards on your deck in any order. Discard down to 5 cards.
Hersholt$4 - Action-Duration
Gain a Gold, putting it on top of your deck. Until the end of your next turn, when you play a Gold, trash it.
Farrell
$3 - Action
+1 Card
+1 Action
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While this is in play, at the end of your buy phase, you may look at the top five cards of your deck. Discard all or none of the cards looked at. If you discarded any cards in this way then you only draw 4 cards (instead of 5) in this turn's Clean Up phase.(Note from rinkworks: This card was ruled ineligible, due to the deck-improvement function not occurring on play. Its creator submitted a replacement card, but I included the original on the ballot by mistake. Votes for this card will not be accepted.)Reid$3 - Action
Count how many cards you have in play, including this. Look at that many cards from the top of your deck. You may discard any of those cards.
Choose one: +2 Cards or +2 Actions.
Colman$5 - Action
Draw up to 3 cards.
Put up to 3 cards from your hand on top of your deck in any order. If you put 3 cards back, +1 action.
Ford$3 - Action
+1 Card
+1 Action
Look at the top 5 cards of your deck. Discard all duplicates. Put the rest back on top in any order.
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(Rules clarification: You discard cards that are duplicates of other revealed cards, not cards that are duplicates of cards in your hand.)Murray$4 - Action
+1 Action
Name a card.
Reveal the top 5 cards of your deck.
Put the revealed named card(s) on top of your deck.
Discard the rest.
Beery$5 - Action
+1 Action
Trash the top card of your deck.
Gain a card costing up to $2 more than the trashed card; put it on your deck.
Novello$5 - Action-Attack
+3 Cards
Each player (including you) with 4 or more cards in hand puts a card from his hand on top of his deck.
Hayakawa$5 - Action-Victory
2 VP
+1 Action
Look at the top 2 cards of your deck. You may put 1 of them into your hand. Put the rest back on top in any order.
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When you gain this, look at the top 6 cards of your deck. Discard up to 3 of them. Put the rest back on top in any order.
Powell$4 - Treasure
Worth $1
When you play this, name a Treasure card. Reveal cards from your deck until you reveal the named card. Discard the other cards. Put the named card on top of your deck.
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(Rules clarification: You may name Treasures that aren't in the Kingdom.)Robeson$4 - Action
+4 Cards
+1 Action
Put 3 cards from your hand on top of your deck.
Meighan$4 - Action
Look through your deck. Reveal and set aside up to 3 victory cards. Shuffle your deck. Return any set aside cards to the bottom of your deck in the order you choose.
Brook$3 - Action
+1 Card
+1 Action
If there are no cards on your [This Card] mat, set the top 5 cards from your deck face down onto your mat. Otherwise: You may put all the cards from your mat on top of your deck in any order.
You may look at the cards on your mat at any time; return them to your deck at the end of the game.
Nagel$5 - Treasure-Reaction
Worth $1
Gain a Silver, placing it on top of your deck.
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If this card is trashed in any way, reveal it and gain a Gold on top of your deck.
Maynard$4 - Action
Look through your deck, then set aside three cards. Put the rest of your deck into your discard pile, then put the set aside card on top of your deck in any order.
Karloff$5 - Action
+1 Card
+1 Action
Look at the top card of your deck. Either discard it or trash it. If you trash it, gain a silver, putting it on top of your deck.
Jones$3 - Action
You may immediately shuffle your discard pile and put it on top of your deck.
You may immediately put your deck into your discard pile.
+1 Card
+1 Action
Krauss$5 - Action-Attack
+1 Action
Either discard a card; if you do, +2 cards,
or put a card from your hand on top of your deck; if you do, +$2.
Each other player with at least 4 cards in hand reveals a card from his hand and either discards it or puts it on top of his deck, your choice.
Chaney$5 - Action
Trash a card from your hand.
Do this twice: gain a card costing less than the card trashed and place it on top of your deck.
Finlayson$5 - Action
+5 Cards
+2 Actions
Put 5 cards on top of your deck in any order.
Menjou$5 - Action
Look at the top 5 cards of your deck, draw up to two, put up to two back on top in any order, and discard the remainder.
Gowland$3 - Action-Duration
+1 Action
Reveal the bottom two cards of your deck. Choose two: Put a revealed card on top of your deck; put a revealed card into your hand; trash a revealed card. The choices must be different.
Schreck$5 - Action
Discard a card from your hand. Gain a different non-victory card of the same cost, putting it on top of your deck.