Joined this one:
F.DStrategy 10 is a 4 player, base game, id 157495
It's my first ever game. I read the rule book last night. Go easy on me and I apologise in advance for any rediculous n00b plays and/or ruining the game.
Bwahaha! Fresh meat!
In all seriousness, it's a pretty good game that allows you to play in a quasi-solitaire fashion. Just keep in mind that it's not solitaire. Of course, you have to consider whether you should take something from the card row before someone else does or let it move to the cheaper area. And you could deprive someone of a useful card.
And don't neglect your military. You'll be tempted to; I know I am. After all, everything else you build you see an immediate benefit. Build a farm/mine, and you see production. Build arenas, theatres, and philosophy, and you see happiness. Build libraries and labs, and you see science. Building a warrior seems so insignificant in comparison, but strength can be important in many regards. It makes other civilizations less likely to attack you. In fact, if someone else does ignore military, then you can attack him. It can also be important for certain event cards. There are not as many as I thought, but there are still plenty of cards out there that reward strong civilizations or punish weak civilizations. There is (IIRC) no card that throws a bone to a weaker civilization, a fact that drove my wife nuts the first couple of times she played it. And hey, that warrior can be more than just a +1 to your strength. If it gets close, you can sacrifice him for another +1.
That's not to say that strength is the end-all. In another game, I won a War over Culture 17 to 1. I gained 16 culture while he lost 16 culture. Sounds like a nice 32-point swing, except that he's still way ahead of me in culture. We'll see if I can overtake him toward the end. I'll hope for more opportunities to declare war on him. Heh.