Swindler is a notorious little trickster at my home table, so riffing on that card is fun. I really enjoy the flavor and decision-making of that Juggler card idea - it plays with multi-type cards in a way that I haven't seen many other cards do (making them somewhat of a liability rather than an occasional boon for cards like Courtier).
Here's my take:
Second DraftAfter feedback from the folks below, revised this so that there wasn't any passing of cards between players to remove some of the swinginess while preserving the social/mental game part (which I like personally but may not be fun for everyone). Also made it an Attack card so that it could be blocked or reacted to by cards that interact with Attacks.
First DraftPart of the fun to me of Swindler is that "flip" moment where you see "okay, well how bad is this going to be for me?" I tried to build around that feeling at the table while also staying on the thematic vibe of "swindling". I had a hard time getting the wording down to an easily digestible level of detail. I toyed with there being some benefit for the players who guess right, but that was something I had to cut for length/complexity.
Ultimately settled on this not being an Attack for the same reason as Masquerade, it would futz with the passing too much for someone to be able to negate this (but maybe it should be more expensive for that reason?). Decided to make this a Treasure rather than an Action so that it would be harder to topdeck someone else's card and then immediately incorporate it into that current turn, cause that to me starts to feel un-fun.