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Author Topic: Card Fusions  (Read 4868 times)

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czzzz

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Card Fusions
« on: February 03, 2023, 06:43:43 pm »
+8

Since I can only make one submission to the weekly contests, I made a little challenge for myself to keep myself busy: pick two random cards (I made a program to do it for me) and then try to combine them.
There's a lot of people that like making cards so I figured I'd open it up to you guys too! There's no judge or winner, it's just for people wanting practice and getting feedback and stuff. If people are putting in submissions I can keep putting up new cards to fuse -- since it's not really a contest I can update it more frequently, like every 3 days or something.
Let's see how it goes.
Card Fusions #1
The picker chose Militia and Temple:
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czzzz

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Re: Card Fusions
« Reply #1 on: February 03, 2023, 06:48:16 pm »
+1


Edit: Moved them all to one post
« Last Edit: February 05, 2023, 09:37:52 pm by czzzz »
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czzzz

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Re: Card Fusions
« Reply #2 on: February 05, 2023, 09:46:48 pm »
0

Alright I'm just not very patient so I'm gonna start the next one. But feel free to jump in whenever, and you can always do one of the past fusions if you want.
Card Fusions #2
picker.exe chose Scepter and Cartographer:

This time I'm just gonna post all of mine at once just before I start the next one (in ~3 days), rather than one a day.
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MochaMoko

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Re: Card Fusions
« Reply #3 on: February 06, 2023, 08:27:34 pm »
+4

« Last Edit: February 06, 2023, 08:37:47 pm by MochaMoko »
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Gubump

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Re: Card Fusions
« Reply #4 on: February 06, 2023, 09:47:14 pm »
0



Is the first option supposed to discard all of the cards except for one Action, or discard all of the Actions but one and leave the non-Actions? That's ambiguous with the current wording.
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MochaMoko

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Re: Card Fusions
« Reply #5 on: February 06, 2023, 11:19:25 pm »
0

I don't think it's very ambiguous, because of my intuition that cards don't leave cards stranded. Do you have a suggested wording to make it more clear?
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Gubump

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Re: Card Fusions
« Reply #6 on: February 07, 2023, 12:30:05 am »
+1

I don't think it's very ambiguous, because of my intuition that cards don't leave cards stranded. Do you have a suggested wording to make it more clear?

Cards that are revealed go back where they were if not specified.

I would just word the first option like Fortune Hunter, like czzzz suggested.
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MochaMoko

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Re: Card Fusions
« Reply #7 on: February 07, 2023, 12:41:31 am »
0

I have nightmares of cards stuck in reveal-land with extended Action chains with Fortune Hunter's wording, so I'd prefer if the discard came before the play. But the wording is a lot better if we make discard come after play, this is true.

(Fortune Hunter can get away with it imo because Treasures usually don't do too many crazy things with the deck and etc. But in an ideal world, I'd be able to come up with a good wording for Fortune Hunter that also puts back before playing.)
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X-tra

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Re: Card Fusions
« Reply #8 on: February 07, 2023, 09:35:08 am »
+4

A quick, untested idea.

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czzzz

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Re: Card Fusions
« Reply #9 on: February 09, 2023, 05:16:52 am »
+1

Alright now I'm gonna dump the ones I made at the beginning of the week

I think you guys did a better job of sticking to the cards, I got kinda loose with it, haha.
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czzzz

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Re: Card Fusions
« Reply #10 on: February 09, 2023, 05:21:47 am »
0

Card Fusions #3
Workshop & Patron
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BryGuy

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Re: Card Fusions
« Reply #11 on: February 09, 2023, 10:22:50 am »
+1

Quote

Art Workshop
$4 Action
+1 Villager; Choose one: +$2; or Gain a card costing up to $4.


Art Patron
$4 Action - Reaction
+1 Villager, +$2
-
When something causes you to reveal this, gain a card costing up to $4.

« Last Edit: February 14, 2023, 01:21:15 pm by BryGuy »
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Aquila

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Re: Card Fusions
« Reply #12 on: February 09, 2023, 11:13:35 am »
+2

Quote
Secret Plans - Action, $5 cost.
Gain a card costing up to $5. Each player (including you) may reveal a copy of it from their hand for +1 Coffers.
Maybe you shouldn't get the Coffers, just opponents?
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X-tra

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Re: Card Fusions
« Reply #13 on: February 09, 2023, 11:28:56 am »
+1



Could be +2 Coffers, though that does seem like overdoing it a bit.
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LastFootnote

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Re: Card Fusions
« Reply #14 on: February 09, 2023, 04:52:06 pm »
0



Could be +2 Coffers, though that does seem like overdoing it a bit.

You don't need "revealed" when only discarding a single card. It's already public knowledge.
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BryGuy

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Re: Card Fusions
« Reply #15 on: February 09, 2023, 08:50:29 pm »
+1

Quote

Wood Workshop
$4 Action
+1 Villager;
You may trash a card from your hand. If it costs more than $0, gain a card costing up to $4.


Art Critic
$4 Action - Reaction
+1 Villager, +$2
-
When something another player gains a card costing more than $4, you may reveal this, to gain a cheaper card.

« Last Edit: February 14, 2023, 01:21:06 pm by BryGuy »
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4est

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Re: Card Fusions
« Reply #16 on: February 09, 2023, 09:34:11 pm »
+4

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AJD

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Re: Card Fusions
« Reply #17 on: February 09, 2023, 09:50:40 pm »
+2



Surely "Gain a card costing up to 4; you may reveal a copy of it from your hand," right?
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czzzz

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Re: Card Fusions
« Reply #18 on: February 10, 2023, 12:28:26 am »
+1

Art Critic
$4 Action - Reaction
+1 Villager, +$2
-
When something gains a card costing more than $4, you may reveal this, to gain a cheaper card.
I would recommend changing "something". Is this "when you gain" or is it "when any player gains"?
It also might need a cost/type limit -- buying Platina and getting free Provinces seems pretty wild, no?

If this is triggered on other people's turns, I like this -- reminds me a bit of Smugglers.
If it's triggered only on your turns, it's still a free $4+ with each "big" buy, very cool.
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czzzz

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Re: Card Fusions
« Reply #19 on: February 11, 2023, 07:07:46 pm »
+1

I'm thinking I'll start the next one tomorrow. Since there's a lull, I'm dumping the ones I made at the beginning.

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MochaMoko

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Re: Card Fusions
« Reply #20 on: February 12, 2023, 01:46:51 am »
+1




Reaction inspired by X-tra's Informant, and similar to some other cards already posted to this thread. Coffers stronk and scary.
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Jack Rudd

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Re: Card Fusions
« Reply #21 on: February 12, 2023, 04:10:47 am »
+1

I'm reminded of my old joke card:

Escalator Link
$8
Action-Treasure

If it is your Action phase: +2 Coins, +1 VP
If it is your Buy phase, +1 Coin for every Treasure card you have in play, including this.
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czzzz

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Re: Card Fusions
« Reply #22 on: February 12, 2023, 02:12:22 pm »
0

Card Fusions #4
Doctor & Merchant Camp
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MochaMoko

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Re: Card Fusions
« Reply #23 on: February 12, 2023, 05:41:35 pm »
+3

« Last Edit: February 12, 2023, 05:44:15 pm by MochaMoko »
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BryGuy

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Re: Card Fusions
« Reply #24 on: February 14, 2023, 01:20:35 pm »
+1

Quote

Medical Camp
$3 Action
Name a card, reveal your deck's top three cards, and trash the matches. Put the rest back. If you trashed a card, +$1.
-
When you discard this from play, you may put it on your deck's top.


Merchant Medic
$3 Action
+2 Villagers, +1 Coffers
-
Overpay: Per $1 overpaid, review your deck's top card; trash it, discard it, or return it.

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