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Author Topic: Card Fusions  (Read 6432 times)

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czzzz

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Card Fusions
« on: February 03, 2023, 06:43:43 pm »
+9

Since I can only make one submission to the weekly contests, I made a little challenge for myself to keep myself busy: pick two random cards (I made a program to do it for me) and then try to combine them.
There's a lot of people that like making cards so I figured I'd open it up to you guys too! There's no judge or winner, it's just for people wanting practice and getting feedback and stuff. If people are putting in submissions I can keep putting up new cards to fuse -- since it's not really a contest I can update it more frequently, like every 3 days or something.
Let's see how it goes.
Card Fusions #1
The picker chose Militia and Temple:
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czzzz

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Re: Card Fusions
« Reply #1 on: February 03, 2023, 06:48:16 pm »
+2


Edit: Moved them all to one post
« Last Edit: February 05, 2023, 09:37:52 pm by czzzz »
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czzzz

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Re: Card Fusions
« Reply #2 on: February 05, 2023, 09:46:48 pm »
0

Alright I'm just not very patient so I'm gonna start the next one. But feel free to jump in whenever, and you can always do one of the past fusions if you want.
Card Fusions #2
picker.exe chose Scepter and Cartographer:

This time I'm just gonna post all of mine at once just before I start the next one (in ~3 days), rather than one a day.
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MochaMoko

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Re: Card Fusions
« Reply #3 on: February 06, 2023, 08:27:34 pm »
+4

« Last Edit: February 06, 2023, 08:37:47 pm by MochaMoko »
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Gubump

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Re: Card Fusions
« Reply #4 on: February 06, 2023, 09:47:14 pm »
0



Is the first option supposed to discard all of the cards except for one Action, or discard all of the Actions but one and leave the non-Actions? That's ambiguous with the current wording.
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Re: Card Fusions
« Reply #5 on: February 06, 2023, 11:19:25 pm »
0

I don't think it's very ambiguous, because of my intuition that cards don't leave cards stranded. Do you have a suggested wording to make it more clear?
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Re: Card Fusions
« Reply #6 on: February 07, 2023, 12:30:05 am »
+1

I don't think it's very ambiguous, because of my intuition that cards don't leave cards stranded. Do you have a suggested wording to make it more clear?

Cards that are revealed go back where they were if not specified.

I would just word the first option like Fortune Hunter, like czzzz suggested.
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MochaMoko

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Re: Card Fusions
« Reply #7 on: February 07, 2023, 12:41:31 am »
0

I have nightmares of cards stuck in reveal-land with extended Action chains with Fortune Hunter's wording, so I'd prefer if the discard came before the play. But the wording is a lot better if we make discard come after play, this is true.

(Fortune Hunter can get away with it imo because Treasures usually don't do too many crazy things with the deck and etc. But in an ideal world, I'd be able to come up with a good wording for Fortune Hunter that also puts back before playing.)
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X-tra

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Re: Card Fusions
« Reply #8 on: February 07, 2023, 09:35:08 am »
+5

A quick, untested idea.

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czzzz

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Re: Card Fusions
« Reply #9 on: February 09, 2023, 05:16:52 am »
+1

Alright now I'm gonna dump the ones I made at the beginning of the week

I think you guys did a better job of sticking to the cards, I got kinda loose with it, haha.
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czzzz

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Re: Card Fusions
« Reply #10 on: February 09, 2023, 05:21:47 am »
0

Card Fusions #3
Workshop & Patron
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BryGuy

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Re: Card Fusions
« Reply #11 on: February 09, 2023, 10:22:50 am »
+1

Quote

Art Workshop
$4 Action
+1 Villager; Choose one: +$2; or Gain a card costing up to $4.


Art Patron
$4 Action - Reaction
+1 Villager, +$2
-
When something causes you to reveal this, gain a card costing up to $4.

« Last Edit: February 14, 2023, 01:21:15 pm by BryGuy »
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Aquila

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Re: Card Fusions
« Reply #12 on: February 09, 2023, 11:13:35 am »
+2

Quote
Secret Plans - Action, $5 cost.
Gain a card costing up to $5. Each player (including you) may reveal a copy of it from their hand for +1 Coffers.
Maybe you shouldn't get the Coffers, just opponents?
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Re: Card Fusions
« Reply #13 on: February 09, 2023, 11:28:56 am »
+1



Could be +2 Coffers, though that does seem like overdoing it a bit.
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Re: Card Fusions
« Reply #14 on: February 09, 2023, 04:52:06 pm »
+1



Could be +2 Coffers, though that does seem like overdoing it a bit.

You don't need "revealed" when only discarding a single card. It's already public knowledge.
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BryGuy

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Re: Card Fusions
« Reply #15 on: February 09, 2023, 08:50:29 pm »
+1

Quote

Wood Workshop
$4 Action
+1 Villager;
You may trash a card from your hand. If it costs more than $0, gain a card costing up to $4.


Art Critic
$4 Action - Reaction
+1 Villager, +$2
-
When something another player gains a card costing more than $4, you may reveal this, to gain a cheaper card.

« Last Edit: February 14, 2023, 01:21:06 pm by BryGuy »
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4est

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Re: Card Fusions
« Reply #16 on: February 09, 2023, 09:34:11 pm »
+4

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Re: Card Fusions
« Reply #17 on: February 09, 2023, 09:50:40 pm »
+2



Surely "Gain a card costing up to 4; you may reveal a copy of it from your hand," right?
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czzzz

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Re: Card Fusions
« Reply #18 on: February 10, 2023, 12:28:26 am »
+1

Art Critic
$4 Action - Reaction
+1 Villager, +$2
-
When something gains a card costing more than $4, you may reveal this, to gain a cheaper card.
I would recommend changing "something". Is this "when you gain" or is it "when any player gains"?
It also might need a cost/type limit -- buying Platina and getting free Provinces seems pretty wild, no?

If this is triggered on other people's turns, I like this -- reminds me a bit of Smugglers.
If it's triggered only on your turns, it's still a free $4+ with each "big" buy, very cool.
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czzzz

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Re: Card Fusions
« Reply #19 on: February 11, 2023, 07:07:46 pm »
+1

I'm thinking I'll start the next one tomorrow. Since there's a lull, I'm dumping the ones I made at the beginning.

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MochaMoko

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Re: Card Fusions
« Reply #20 on: February 12, 2023, 01:46:51 am »
+1




Reaction inspired by X-tra's Informant, and similar to some other cards already posted to this thread. Coffers stronk and scary.
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Re: Card Fusions
« Reply #21 on: February 12, 2023, 04:10:47 am »
+1

I'm reminded of my old joke card:

Escalator Link
$8
Action-Treasure

If it is your Action phase: +2 Coins, +1 VP
If it is your Buy phase, +1 Coin for every Treasure card you have in play, including this.
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czzzz

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Re: Card Fusions
« Reply #22 on: February 12, 2023, 02:12:22 pm »
0

Card Fusions #4
Doctor & Merchant Camp
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MochaMoko

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Re: Card Fusions
« Reply #23 on: February 12, 2023, 05:41:35 pm »
+3

« Last Edit: February 12, 2023, 05:44:15 pm by MochaMoko »
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Re: Card Fusions
« Reply #24 on: February 14, 2023, 01:20:35 pm »
+1

Quote

Medical Camp
$3 Action
Name a card, reveal your deck's top three cards, and trash the matches. Put the rest back. If you trashed a card, +$1.
-
When you discard this from play, you may put it on your deck's top.


Merchant Medic
$3 Action
+2 Villagers, +1 Coffers
-
Overpay: Per $1 overpaid, review your deck's top card; trash it, discard it, or return it.

czzzz

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Re: Card Fusions
« Reply #25 on: February 15, 2023, 11:35:16 am »
+1

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czzzz

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Re: Card Fusions
« Reply #26 on: February 15, 2023, 11:39:17 am »
0

Card Fusions #5
Villa & Conspirator

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MochaMoko

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Re: Card Fusions
« Reply #27 on: February 16, 2023, 02:23:51 am »
+1



I'm not going to pretend I have any idea what this card is. It's a weird mess. Hope you are at least better at counting than I am.
« Last Edit: February 16, 2023, 02:48:15 am by MochaMoko »
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czzzz

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Re: Card Fusions
« Reply #28 on: February 17, 2023, 02:56:18 pm »
+2

Dropping my "first impression" cards during the lull. I'll open the next fusion in a day or two.
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czzzz

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Re: Card Fusions
« Reply #29 on: February 19, 2023, 07:16:17 pm »
0

Card Fusions #6
Research & Armory
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Re: Card Fusions
« Reply #30 on: February 21, 2023, 04:48:40 am »
+1



Hard to get simpler than this. Tried messing around with the top of deck for a bit, but it was tough for me to find something satisfactory that wasn't a million lines.
« Last Edit: February 21, 2023, 06:33:39 pm by MochaMoko »
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emtzalex

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Re: Card Fusions
« Reply #31 on: February 21, 2023, 12:17:05 pm »
+4


Quote
Rejigger • $4 • Action - Duration
Set aside a card from your hand face down (on this). At the start of your next turn, trash it, then gain a card to your hand costing up to $2 more than it.

The way I see it, these cards' effects combine quite nicely, and pretty directly, into a slightly different effect:
  • Gaining (Armory) + T4B (Research) = Remodel variant
  • Gaining onto your deck (Armory) + getting extra cards from the top of your deck next turn (Research) = gaining to your hand next turn
Thus, Rejigger, which Remodels one of your cards from this turn's hand into a card in next turn's hand. The bonus of getting the card in your hand is mitigated by the delay of it being a Duration.
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czzzz

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Re: Card Fusions
« Reply #32 on: February 23, 2023, 12:28:58 am »
0

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czzzz

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Re: Card Fusions
« Reply #33 on: February 23, 2023, 12:31:22 am »
0

Card Fusions #7
Galleria & Rope

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Re: Card Fusions
« Reply #34 on: February 23, 2023, 12:55:33 am »
0



Arsonist is basically a way better Apprentice for the same cost...
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Re: Card Fusions
« Reply #35 on: February 23, 2023, 12:22:03 pm »
0

Arsonist is basically a way better Apprentice for the same cost...
Yeah, the potion clause matters very little, so covering Apprentice's weakness (-cost cards) makes it super strong. If I was submitting it to a contest I would drop the +1 Action.
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Re: Card Fusions
« Reply #36 on: February 24, 2023, 02:19:49 am »
+1

Quote
Joss -
Action - Duration
+
+1 Buy
The next time you gain a card costing or , trash a card from your hand.
Emmm, quite powerful.
« Last Edit: February 24, 2023, 02:21:05 am by Ethan »
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czzzz

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Re: Card Fusions
« Reply #37 on: February 24, 2023, 04:56:55 pm »
+1

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czzzz

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Re: Card Fusions
« Reply #38 on: February 25, 2023, 02:57:15 pm »
0

Card Fusions #8
Merchant & Philosopher’s Stone
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Re: Card Fusions
« Reply #39 on: February 26, 2023, 02:01:07 am »
+1


Quote
Abacist -
Action
+1 Card
+1 Action

The first time you have the same number of cards in your deck and discard pile this turn, +
« Last Edit: February 26, 2023, 02:54:01 am by Ethan »
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Re: Card Fusions
« Reply #40 on: February 26, 2023, 08:30:43 am »
0

Quote
Merchant's Stone
$3P Treasure
The first time you play a Merchant's Stone this turn, +$4; otherwise +$3. If your Deck is empty, -$1. If your Discard is empty, -$1.

« Last Edit: February 26, 2023, 08:33:42 am by BryGuy »
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Re: Card Fusions
« Reply #41 on: February 26, 2023, 09:32:30 am »
0

Quote
Merchant's Stone
$3P Treasure
The first time you play a Merchant's Stone this turn, +$4; otherwise +$3. If your Deck is empty, -$1. If your Discard is empty, -$1.

I assume that it works like Fool's Gold? Then we should use the wording from FG: If this is the first time you played …
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Re: Card Fusions
« Reply #42 on: February 26, 2023, 09:56:49 am »
0

Looks superbad. It is basically never ever worth to go down the Potion road to get a more expensive Gold.
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czzzz

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Re: Card Fusions
« Reply #43 on: February 26, 2023, 11:17:58 pm »
0

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Re: Card Fusions
« Reply #44 on: February 27, 2023, 03:29:51 pm »
+1

(That first one should be Brooch, yesno? Broach has an entirely different meaning.)
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Re: Card Fusions
« Reply #45 on: February 27, 2023, 05:23:14 pm »
0

You're right, it should be Brooch, hahaha. Whoops. Good catch
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Re: Card Fusions
« Reply #46 on: February 28, 2023, 07:32:37 am »
+1



I tried to do a cantrip something, but I couldn't get it to feel very satisfactory. So here we are. Somehow there's +Buy out of nowhere -- look. They can't all be the worst card ever.
« Last Edit: February 28, 2023, 07:41:36 am by MochaMoko »
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czzzz

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Re: Card Fusions
« Reply #47 on: February 28, 2023, 03:18:58 pm »
0

Card Fusions #9
Royal Blacksmith & Journeyman


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czzzz

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Re: Card Fusions
« Reply #48 on: March 01, 2023, 08:56:58 pm »
0

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czzzz

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Re: Card Fusions
« Reply #49 on: March 03, 2023, 01:04:56 am »
0

Card Fusions #10
Scheme & Tactician

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Re: Card Fusions
« Reply #50 on: March 04, 2023, 05:28:48 pm »
0

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Re: Card Fusions
« Reply #51 on: March 04, 2023, 06:52:41 pm »
0

Strategem looks like a $3 to me.
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Re: Card Fusions
« Reply #52 on: March 04, 2023, 08:22:23 pm »
0

Strategem looks like a $3 to me.

I'd even argue that it's weaker than Scheme.
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Re: Card Fusions
« Reply #53 on: March 05, 2023, 01:24:41 am »
0

Strategem looks like a $3 to me.
I had a hard time figuring out how to value it when I made it; seems to be a more fair price, looking at it now.
I'd even argue that it's weaker than Scheme.
It's pretty much a sidegrade from Scheme: another reason to price it at .
It doesn't stack as easily, as a terminal action vs a cantrip -- you can flood your deck with Schemes, no problem. I think it maybe stacks more powerfully, though?
But maybe it really sucks enough that I could make it nonterminal and still price it at .
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Re: Card Fusions
« Reply #54 on: March 05, 2023, 02:00:35 am »
0

Strategem looks like a $3 to me.

I'd even argue that it's weaker than Scheme.
It definitely is but I also think that it is too good for a $2.
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Re: Card Fusions
« Reply #55 on: March 05, 2023, 02:25:41 am »
0

Card Fusions #11
Haven & Carpenter

BTW I really appreciate the feedback. Figure it's the only way I'll get better, you know?

As always this is open for anyone to submit ideas! I make mine when I open the fusion, so when I post mine at the end each time, it's fun comparing/contrasting with what others come up with.  :)
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Re: Card Fusions
« Reply #56 on: March 05, 2023, 03:09:51 am »
+1

Just a bit too late for this:
Quote
Admiral - Action Duration, $4 cost.
At the start of your Buy phase, discard your hand. At Clean-up, set aside a non-Duration Action you would discard from play this turn. At the start of your next turn, play it twice.
Perhaps more like a Tactician Ghost fusion.

For this fusion, my idea came rather close to Rejigger submitted earlier. Interesting how two different pairs can fuse together in the same way I suppose.
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Re: Card Fusions
« Reply #57 on: March 05, 2023, 02:14:45 pm »
0

Strategem looks like a $3 to me.
I had a hard time figuring out how to value it when I made it; seems to be a more fair price, looking at it now.
I'd even argue that it's weaker than Scheme.
It's pretty much a sidegrade from Scheme: another reason to price it at .
It doesn't stack as easily, as a terminal action vs a cantrip -- you can flood your deck with Schemes, no problem. I think it maybe stacks more powerfully, though?
But maybe it really sucks enough that I could make it nonterminal and still price it at .

A key thing that makes it weaker than Scheme is that it can only Scheme a card every other turn rather than every turn.
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Re: Card Fusions
« Reply #58 on: March 06, 2023, 09:29:22 pm »
+1


Upholster: the Remodeling from Carpenter, but it Havens the new card. Throws an Action in for good measure (both cards have +Action on them, I guess). I initially priced it at , but should this be a ?
Kitchen: the Workshop from Carpenter, but then rather than Remodel it trashes for vanilla Haven (cantrip).  It doesn't have the coin or draw-before-trash of Junk Dealer, but does Workshop each time, so I feel like it might be priced OK. This is the one I like the most that I made for this fusion.
Expel: the more "experimental" one, I guess. The idea is it's a crappy Haven until a pile runs out. If you play it when a pile is out, now it pseudo-Exiles a card at the start of each of your turns until you decide not to replay it. Wording isn't great and it's not worth buying until a pile is out, which is stupid. Even the turn-start Exiling is kinda rough -- it's mandatory if you did play/replay it, so you're starting with a smaller hand.
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Re: Card Fusions
« Reply #59 on: March 08, 2023, 03:27:29 pm »
0

Card Fusions #12
Modify & Black Market

Submissions/comments for past fusions are always welcome, too.
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czzzz

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Re: Card Fusions
« Reply #60 on: March 10, 2023, 02:17:51 pm »
+1


Disassemble: The +$2 from BM combined with the Remodel choice on Modify, ended up being a big Salvager w/o buy. Blending in the nonterminal Modify choice gives it its own feel though. Really pricey tho
Distribute: I decided using the BM gimmick itself was kinda off the table. So what if I'm looking at my own deck for stuff to gain? Then I thought about balancing...in any case, it ended up being a weird almost reverse Ambassador thing. If you junked everyone, you take the +$2; but if you give everyone a nice card, you can take 2 of them! Lol idk man
Auction: Again, avoiding BM directly I thought "well what if you bought from the Supply?". But that's just your Buy phase, so I had it go to your hand, so there's a reason to buy now rather than later. It doesn't generate any coin itself whatsoever, what you gain is what you bought, so it should be cheap-ish even though it's gaining to your hand.
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Ethan

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Re: Card Fusions
« Reply #61 on: March 11, 2023, 12:09:57 am »
+1

Distribute needs re-wording, to make clear that you choose what other players get.
Maybe it can be like, not the best wording:
Quote
Look at the top 3 cards of your deck.
Reveal one of them, each other player gains a copy of it.
Choose one: Gain 2 copies of it; or +.
Put the cards you looked back in any order.
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Re: Card Fusions
« Reply #62 on: March 12, 2023, 01:46:25 am »
0

Card Fusions #13
Pearl Diver & Artificer
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Erick648

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Re: Card Fusions
« Reply #63 on: March 13, 2023, 07:36:13 pm »
+1

Card Fusions #12
Modify & Black Market

Submissions/comments for past fusions are always welcome, too.

Quote
Illicit Modifications
$4 - Action
Reveal the top 3 cards of the Black Market deck. Choose one: Trash a card from your hand to gain a revealed card costing up to $2 more than it; or +1 Card and +1 Action.  Put the remaining revealed cards on the bottom of the Black Market deck in any order.

Setup: Make a Black Market deck out of different unused Kingdom cards.
I used the Black Market deck instead of an Illicit Modifications deck so it could share a deck with Black Market if they're both in the Kingdom.  The card text is excessive, but so is Black Market's---it's hard to use the Black Market deck without a lot of small text.
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Re: Card Fusions
« Reply #64 on: March 13, 2023, 10:12:06 pm »
+1


Grate: This is the simple one, basically the vanilla of both with a slightly better Pearl Diver effect.
Tinker: Using Artificer as the base, but since PD doesn't have $ we add its +Card on. This makes it better at the discard-for-gain, so the gaining is no longer optional. So you could use it as a Lab but you'd have to gain a Copper onto your deck.
Investigator: There's a lot I don't like about it. Oh well. In theory it'd be fine; you'd be strategic with what you pick...but the options are crap so it would slow down play without much benefit.
Excavator: Hones in on the PD effect. Execution is kinda silly though, it just rewards you for topdecking with abandon, to be thematic. If you play multiple, you're just reburying most of what you dug up, haha
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Re: Card Fusions
« Reply #65 on: March 14, 2023, 05:42:44 pm »
0

Card Fusions #14
Island & Storeroom
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Re: Card Fusions
« Reply #66 on: March 17, 2023, 10:20:43 am »
+1


Heads up: because of the bottom option this is strictly better than Conclave. (+2$, +2 Actions)

Quote
Stower - Action - 5$
Discard any number of cards, then draw that many. You may Exile this to Exile your hand. If you did, +$1 per card you exiled.
I don't really like this, because having a one-time thinner at $5 maybe isn't great for balance. Maybe it's just to swingy in of itself.
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Re: Card Fusions
« Reply #67 on: March 17, 2023, 11:49:42 pm »
+2

Heads up: because of the bottom option this is strictly better than Conclave. (+2$, +2 Actions)
Good point.


Jetsam: Since it's still one-shot like Island, we can boost the effect and not raise the price too much. It should probably just be +1 Card though, huh?
Keelhaul: Abstracting it all quite a bit. I don't know how to balance tokens very well, but I like the simplicity if nothing else.
Vista: Most distant fusion for last, of course. Exile for the pseudo-Exile of Island; and then one-in, one-out to represent Storeroom. The Gold thing is just to try to make it slightly more worthwhile even if it's the only Exiler in your set. I think it's kinda funny.
« Last Edit: March 17, 2023, 11:50:51 pm by czzzz »
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Re: Card Fusions
« Reply #68 on: March 18, 2023, 02:56:17 pm »
0

Card Fusions #15
Royal Carriage & Stables
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Ethan

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Re: Card Fusions
« Reply #69 on: March 19, 2023, 02:29:57 am »
+2

Card Fusions #14
Island & Storeroom
Quote
Storeship -
Action
Put this and a card from your hand onto your Island mat. Put up to 2 cards from your Island mat into your hand for + each.
Deliver goods between your Kingdom and Islands.
Very flexible. Can be used as Island without , or an one-card-Exiler with + that return to your hand, or something else.
I hope there is no loop question on Storeship. And I feel sorry it can't be a Duration ship due to tracking.
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Re: Card Fusions
« Reply #70 on: March 19, 2023, 10:40:47 am »
0

Quote
Storeship -
Action
Put this and a card from your hand onto your Island mat. Put up to 2 cards from your Island mat into your hand for + each.
Deliver goods between your Kingdom and Islands.
Very flexible. Can be used as Island without , or an one-card-Exiler with + that return to your hand, or something else.
I hope there is no loop question on Storeship. And I feel sorry it can't be a Duration ship due to tracking.
To prevent loops add a "The first time Storeship is played this turn" to one of the affects. Maybe something like this:
Quote
Storeship
$3 Action
The first time Storeship is played this turn, put up to two cards from your Island mat into your Hand. Put this and a card from your Hand onto your Island mat for +1 Card.
« Last Edit: March 19, 2023, 11:34:31 am by BryGuy »
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czzzz

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Re: Card Fusions
« Reply #71 on: March 21, 2023, 04:28:52 pm »
+1


Royal Steed You call it to do Stables at the start of your turn, which is more powerful than when it costs an Action to play midturn. It does slow it down, though, you won't be able to call the same one each turn or anything. (Theme-wise, it's stronger than your average horse, but it costs time and money for upkeep)
Gazebo: What if we used the "discard a Treasure" from Stables to power up the throning from Royal Carriage? A slightly discounted King's Court, cool. Or an expensive Throne Room if you're unlucky -- but hey even King's Court gets drawn dead sometimes, you know.
Stallion: We're straying from the cards, yeah. Anyways what if instead of calling it, we hold it hostage like Wine Merchant? Stallions are tough to tame, I wouldn't expect to play it and get it back out every turn. Oh also Stallions like to run together, you should get a bunch of them and just let them stampede past you and then come back when they feel like it (when you have 2 Coppers).
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Re: Card Fusions
« Reply #72 on: March 22, 2023, 02:15:18 pm »
0

Card Fusions #16
Blockade & Silver Mine
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Re: Card Fusions
« Reply #73 on: March 23, 2023, 06:28:42 pm »
+2


Pinchpenny: Type-restricting to Treasure (from Silver Mine) is a nerf, so I messed with the attack part; it's supposed to hit more often but not stack Curses (which, I mean, who was gaining multiple copies of a Blockaded card anyways), or if they avoid the Curse then it's more restrictive on their turn. Not an elegant card.
Bounty: Unrestricting the type along with the extra option would make it strictly better than Silver Mine, and I didn't feel like it would be justified as a $6-cost, so I lowered the gaining power. In sets without $4-cost Treasures, this is still better. Oh well. Silver Mine isn't most people's favorite card anyways
Grapeshot: What if we want a Treasure - Attack but no Duration? Maybe we draw a little from Tools, idk

Alright well to be honest I don't think I've gotten any better at making/evaluating cards, which was one of the major goals of this. The other goal was to keep me busy, which it succeeded at somewhat. It has been fun for me, if nothing else, haha  :)
Thanks to everyone who gave feedback, threw in their own ideas, or voted stuff up!
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Re: Card Fusions
« Reply #74 on: March 23, 2023, 09:46:10 pm »
+1

Bounty autopiles with cost reduction, "costing up to $2 less" fixes it
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Re: Card Fusions
« Reply #75 on: March 25, 2023, 01:24:50 am »
+2

Bounty autopiles with cost reduction, "costing up to $2 less" fixes it

It also should probably set aside the gained card in the non-Treasure case instead of relying on being able to fish the gained card out of your discard pile next turn.
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Re: Card Fusions
« Reply #76 on: March 07, 2024, 05:29:35 am »
0

Well, since I'm back I might revive this for a bit. Feel free to look at the first post to remind ya what this is about, haha -- same purpose as before.
Card Fusions #17
Town & Astrolabe

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Re: Card Fusions
« Reply #77 on: March 07, 2024, 06:16:11 am »
0

Here's mine:

Quote
Cart
$5 - Action - Treasure
If it's your Action phase: +1 Card, +2 Actions.
Otherwise, +1 Buy, +$2.
Just a Town you can dead-draw and still use. Not exciting

Quote
Telescope
$3 - Treasure
$1
Choose one:
+1 Card; or +1 Buy.
Marginally more interesting. +1 Card to gamble for Treasure, basically, haha. Does it suck enough it could cost $2?

Quote
Observatory
$4 - Action - Duration
Now and at the start of your next turn, choose one:
+1 Card, +1 Action; or +1 Buy, +$1.
I liked this one most. Town options nerfed, but choosing the cantrip to start your next turn makes it act like a village.
How much would it cost unnerfed? The double Woodcutter made me worried it would have to be maybe $6? or more?
« Last Edit: March 07, 2024, 06:17:19 am by czzzz »
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Re: Card Fusions
« Reply #78 on: March 07, 2024, 08:13:35 am »
+1

:)
Quote
Covered Wagon • $4 • Action - Duration
+1 Card
+1 Action

At your next turn's Start, +1 Buy and +$1.
:)

Here's mine:
Quote
Telescope
$3 - Treasure
$1
Choose one:
+1 Card; or +1 Buy.
Marginally more interesting. +1 Card to gamble for Treasure, basically, haha. Does it suck enough it could cost $2?

Quote
Observatory
$4 - Action - Duration
Now and at the start of your next turn, choose one:
+1 Card, +1 Action; or +1 Buy, +$1.
I liked this one most. Town options nerfed, but choosing the cantrip to start your next turn makes it act like a village.
How much would it cost unnerfed? The double Woodcutter made me worried it would have to be maybe $6? or more?

To me Telescope seams too strong for $2 so here are two options to make it not such a weak $3.
Quote
Telescope - $3 - Treasure
$1
The first time you play Telescope this turn, +1 Card and +1 Buy; otherwise choose one:
+1 Card; or +1 Buy.

Quote
Telescope - $3 - Treasure
$1
Choose one:
+1 Card; or +1 Buy.
-
When you gain or trash this, +1 Buy and +$1.
« Last Edit: March 07, 2024, 12:43:38 pm by BryGuy »
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segura

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Re: Card Fusions
« Reply #79 on: March 07, 2024, 11:51:43 am »
+2

Observatory is strictly better than Caravan.
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Re: Card Fusions
« Reply #80 on: March 07, 2024, 07:43:23 pm »
0

Observatory is strictly better than Caravan.
True. $5 would be more appropriate.

Telescope - $3 - Treasure
$1
The first time you play Telescope this turn, +1 Card and +1 Buy; otherwise choose one:
+1 Card; or +1 Buy.
A small boost that makes it feel better to play with, nice.

Telescope - $3 - Treasure
$1
Choose one:
+1 Card; or +1 Buy.
-
When you gain or trash this, +1 Buy and +$1.
Hm, so you have to have $3 to buy it, but it only costs you $2 and gives your buy back? Interesting to think about.
An extreme example, but with cost reduction you could pile it out and actually make a profit, haha.

Card Fusions #18
Duke & City


Also anyone can "submit" a fusion for a previous one too, whenever; just quote which cards you're fusing so we can follow along.
But since it's not a contest I'm just gonna keep going
« Last Edit: March 07, 2024, 07:46:28 pm by czzzz »
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czzzz

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Re: Card Fusions
« Reply #81 on: March 07, 2024, 08:43:37 pm »
0


Quote
Cottage $4 - Victory
Worth 2VP if you have at least 2 Duchies.
Worth 1VP more if there are two or more empty Supply piles.
If you set it up right, it's like getting Duchies for $4, after those first two.

Quote
Town Hall $4 - Action - Victory
+1 Card
+1 Buy
+$1
You may discard two Victory cards, revealed, for +1 Card, +1 Action.
---
Worth 1VP if you have the least Provinces of all players.
Rewards you for cluttering up with Victory cards, ideally non-Provinces (i.e. Duchies and these).
Wasn't sure how best to phrase the VP line but settled on "least X of all players"...

Quote
Winery $4 - Action
+1 Card
+2 Actions
You may set aside a Duchy from your hand for +1 Card, +1 Buy.
Discard the Duchy in Clean-up.
Borrowing the setting-aside from Joust. If you want to do a bunch of Wineries as Lost City+, you have to match each of them with their own Duchy.
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Re: Card Fusions
« Reply #82 on: March 08, 2024, 09:47:30 am »
+1

:)
Quote
Earl • $5 • Victory
Worth 1VP per three Duchies you have (rounded) and
worth 1VP per empty supply pile.
:)
Quote
City Cottage • $5 • Action - Victory
+1 Card
+2 Action

For each empty supply pile +1 Card and discard a card.
If you discarded a Treasure, +1 Buy.
-
Worth 1VP per three Duchies you have (rounded).
:)

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Re: Card Fusions
« Reply #83 on: March 08, 2024, 06:00:09 pm »
+2

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Re: Card Fusions
« Reply #84 on: March 12, 2024, 07:36:11 pm »
0

Card Fusions #19
Harvest & Peddler
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Re: Card Fusions
« Reply #85 on: March 12, 2024, 07:58:15 pm »
+1

Watermelons
$8 Action
+1 Card
+1 Action
+$1
In games using this, at the start of your buy phases, you may reveal your hand, for this to cost $1 less per differently-named card revealed, until end of turn.
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Re: Card Fusions
« Reply #86 on: March 12, 2024, 09:52:05 pm »
0

[img
Quote
Haymaker $3 - Action
+1 Card
+1 Action

Reveal the top 4 cards of your deck. If they were all differently named, +$1.
Either discard them all, or put them back in any order.
Flat bonus instead of scaling. If it just discarded them all every time, it'd be more like a $2-cost...but with the reordering vs dicard option, I feel like it boosts it enough to be more like $3.

Quote
Tailor $8* - Action
+$3
-----
During your Buy phase, this costs $2 less per differently named Action card you have in play.
When you trash this, +1 Card, +1 Action.
Have to be more careful adding them to your deck than Peddler, as they're terminal. But they know they're getting Remodeled, haha

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Re: Card Fusions
« Reply #87 on: March 16, 2024, 08:28:21 pm »
0

Card Fusions #20
Plunder & Swindler
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Re: Card Fusions
« Reply #88 on: March 16, 2024, 09:34:45 pm »
+2


Quote
Extortion $5 Treasure - Attack
$2
Each other player discards 3 cards from the bottom of their deck.
Then they reveal a Copper, Curse, or Victory card from their discard pile and put it onto their deck
(or reveal a pile without any).
Too wordy, even with the typo on the image. It's also not terribly related -- I just wanted to do something more creative than tacking Swindler's attack onto a Silver, haha.

Quote
Wardrobe $5 Action - Treasure
+$2
Trash the top card of your deck. You may gain a card to your hand costing up to $1 more than it.
Kinda Swindling yourself, for benefit? It lets you Wish a card into your hand, but the Wish's power is dependent on what you happened to pull from your deck. Action phase you might be able to get a card you need to keep an engine going -- Buy phase you could grab a Treasure. If it hits your Province you might just have to mill, lol.
I'm sure this doesn't work right as-is but I thought it might be a fun concept, with some balancing reworks

Quote
Juggler $3 Action
+$2
You may trash a card from your hand. Gain a card up to its $ cost;
if the card you gained does not share a type with the trashed card, +1VP
If you're willing to give up a card in your hand and don't might whatever it might need to turn into to keep the juggling act going, this is a discounted Monument. And there's times where you want to convert or mill cards even though this doesn't upgrade their $ value.
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grumpo

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Re: Card Fusions
« Reply #89 on: March 19, 2024, 03:42:55 pm »
+1

Swindler is a notorious little trickster at my home table, so riffing on that card is fun. I really enjoy the flavor and decision-making of that Juggler card idea - it plays with multi-type cards in a way that I haven't seen many other cards do (making them somewhat of a liability rather than an occasional boon for cards like Courtier).

Here's my take:

Second Draft



After feedback from the folks below, revised this so that there wasn't any passing of cards between players to remove some of the swinginess while preserving the social/mental game part (which I like personally but may not be fun for everyone). Also made it an Attack card so that it could be blocked or reacted to by cards that interact with Attacks.

First Draft


Part of the fun to me of Swindler is that "flip" moment where you see "okay, well how bad is this going to be for me?" I tried to build around that feeling at the table while also staying on the thematic vibe of "swindling". I had a hard time getting the wording down to an easily digestible level of detail. I toyed with there being some benefit for the players who guess right, but that was something I had to cut for length/complexity.

Ultimately settled on this not being an Attack for the same reason as Masquerade, it would futz with the passing too much for someone to be able to negate this (but maybe it should be more expensive for that reason?). Decided to make this a Treasure rather than an Action so that it would be harder to topdeck someone else's card and then immediately incorporate it into that current turn, cause that to me starts to feel un-fun.
« Last Edit: March 20, 2024, 10:30:49 am by grumpo »
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Re: Card Fusions
« Reply #90 on: March 20, 2024, 12:15:04 am »
+2

Isn't this very unbalanced and swingy, since if one player has a Copper and another player has a Province you get a free 12 (in a 2-player game) points? Am I missing something?
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segura

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Re: Card Fusions
« Reply #91 on: March 20, 2024, 03:36:55 am »
+3

No, you are not. It suffers from the same problem as unmitigated trashing Attacks would, only that it is twice as bad.
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grumpo

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Re: Card Fusions
« Reply #92 on: March 20, 2024, 09:52:30 am »
+1

Very true! I think I got a little caught up in trying to make the mind-game of it work and hadn't considered the swinginess of it with regard to VP. Needs a little more time in the oven.

Edit: Took another stab at it, trying to make my funky son work.
« Last Edit: March 20, 2024, 10:31:41 am by grumpo »
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BryGuy

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Re: Card Fusions
« Reply #93 on: March 20, 2024, 01:40:08 pm »
0

Card Fusions #21
Bridge & Border Village

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Re: Card Fusions
« Reply #94 on: March 20, 2024, 03:58:17 pm »
+1

Hasty Inventor - - Action
Quote
Gain a card costing up to .
When you gain this, cards cost less for the rest of this turn.
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czzzz

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Re: Card Fusions
« Reply #95 on: March 20, 2024, 04:44:47 pm »
+1


Quote
Bustling Market $6 Action
+1 Card
+2 Actions
+1 Buy
+$1

---
When you gain this in your Buy phase, cards cheaper than this cost $2 less this turn.
I had some other ideas, but they were essentially Highway, Inventor, and Haggler, so I just have one card this time lol


Hasty Inventor
Gain a card costing up to .
When you gain this, cards cost less for the rest of this turn.
Haha I like it -- it's Inventor if it's Inventing itself, and Workshop otherwise. Very cool.
Ooh, you could Remake a Silver and Estate (in that order) into Hasty Inventors, and then as long as you have some Buys you'd have a sweet turn. There's opportunity for all kinds of cool combos
« Last Edit: March 20, 2024, 04:58:32 pm by czzzz »
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Tiago

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Re: Card Fusions
« Reply #96 on: March 20, 2024, 08:56:13 pm »
+2



Might be too strong. I have a similar card without the on-gain that costs $3 and is (sort of) balanced.
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grumpo

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Re: Card Fusions
« Reply #97 on: March 22, 2024, 11:04:47 am »
+1

I like the creative applications of all of these cards so far, lots of ways to make a high quantity of gains in a turn. I sort of mixed these cards with the "Ferry" event from Adventures because I have a strange affection for the tokens in that expansion. The idea is it's a Bridge variant that has a lot of short term, immediate benefit, but not the long term flexibility and stability of Bridge itself.



Pontoon Bridge

$5 - Action

+1 Buy
+$1
-
When you gain this, move your -$2 cost token to an Action supply pile. Then, gain a card from that pile.
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Tiago

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Re: Card Fusions
« Reply #98 on: March 22, 2024, 06:57:57 pm »
+1

I would recommend adding +1 Action or +$1 (or maybe both) to this. +1 Buy +$1 is really weak for a $5 Action (even with the on-gain effect). Great way to move the -$2 token though!

EDIT: or make it cost $4 or $3
« Last Edit: March 23, 2024, 12:33:23 am by Tiago »
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LibraryAdventurer

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Re: Card Fusions
« Reply #99 on: March 22, 2024, 07:43:22 pm »
+5

I would recommend adding +1 Action or +$1 (or maybe both) to this. +1 Buy +$1 is really weak for a $5 Action (even with the on-gain effect). Great way to move the -$2 token though!

EDIT: or make it cost $4 or $3
Pretty sure the card itself is supposed to be very weak because the on-gain is the main effect. Did you notice that it can gain any action in the supply as well as placing the $-2 token?

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Re: Card Fusions
« Reply #100 on: March 23, 2024, 12:32:43 am »
+1

I would recommend adding +1 Action or +$1 (or maybe both) to this. +1 Buy +$1 is really weak for a $5 Action (even with the on-gain effect). Great way to move the -$2 token though!

EDIT: or make it cost $4 or $3
Pretty sure the card itself is supposed to be very weak because the on-gain is the main effect. Did you notice that it can gain any action in the supply as well as placing the $-2 token?

Yes, but the Action you gain is usually going to cost $5, so you could have bought it without the Pontoon Bridge. Is taking your -$2 token worth gaining a terminal copper for? It probably depends which cards you want a lot of. I agree adding +$1 would probably be too strong, though.

And this is crazy with Possession or KC.
« Last Edit: March 23, 2024, 12:34:06 am by Tiago »
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grumpo

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Re: Card Fusions
« Reply #101 on: March 24, 2024, 10:09:21 am »
+1

I would recommend adding +1 Action or +$1 (or maybe both) to this. +1 Buy +$1 is really weak for a $5 Action (even with the on-gain effect). Great way to move the -$2 token though!

EDIT: or make it cost $4 or $3
Pretty sure the card itself is supposed to be very weak because the on-gain is the main effect. Did you notice that it can gain any action in the supply as well as placing the $-2 token?

Yes, but the Action you gain is usually going to cost $5, so you could have bought it without the Pontoon Bridge. Is taking your -$2 token worth gaining a terminal copper for? It probably depends which cards you want a lot of. I agree adding +$1 would probably be too strong, though.

And this is crazy with Possession or KC.

I debated making this with +1 Action at first! I think I'd have to test out both to see what makes the most sense power-wise, same thing with +$1. Like LibraryAdventurer said, the intention was to put most of the value of this card up front and then make it a bit of a dud later on that at best can you give you the extra buys to get more from whatever pile you lowered the price of. (A pontoon bridge being an effective emergency measure to move troops/supplies across a river, but certainly not a stable long-term structure for general civilian use).

The main reason I made it cost $5 was because I felt like moving your -$2 token and gaining a card of your choice as one of your opening moves felt like too much to me. I considered capping the cost of the card you gain with this as well, but wasn't sure where to set that.

Appreciate the feedback/discussion! And three cheers for some token love!
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BryGuy

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Re: Card Fusions
« Reply #102 on: March 24, 2024, 11:38:29 am »
0

Card Fusions #22
Church & Trail
:)
« Last Edit: March 24, 2024, 11:39:36 am by BryGuy »
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Tiago

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Re: Card Fusions
« Reply #103 on: March 24, 2024, 03:05:57 pm »
+4



Should this cost $3 so you can open with 2 of them? It'll probably be too powerful, but like Chapel, it might be more fun that way.

Edit: I forgot to say you may, so if you discard multiple cards you can lie. I'm too lazy to fix it though.
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czzzz

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Re: Card Fusions
« Reply #104 on: March 24, 2024, 06:47:03 pm »
+2


Oh I love Temple style trashing, one of my faves.
Maybe this ruins your vision for the card, but if this were mine I'd move the "start of next turn" above the line, so it can just play the card normally when gained/trashed/discarded rather than behave differently; and then it would be an Action - Reaction - Duration, haha.


Quote
Monk $4 Action - Reaction
+2 Cards
Trash a card from your hand.
-
When you gain, trash, or discard this other than in Clean-up, you may play it.
Having it just be Trail with trashing didn't have a different enough feel for me to justify it being a new card. So now it's more like Masquerade with the Trail reaction, lol. Would be cool to chain Monks trashing each other for some draw.

Quote
Stepping Stone $3 Action - Reaction
+1 Card
+1 Action

-
When you gain or trash an Action or Treasure, you may trash this from your hand to play that card.
What about a card that Trail-ifies other cards? And if you had multiple Stepping Stones in hand when you gain an Action or Treasure, you can play them all for free in addition to playing the gained/trashed card, and still only lose one. Pretty fun
« Last Edit: March 24, 2024, 06:48:15 pm by czzzz »
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Tiago

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Re: Card Fusions
« Reply #105 on: March 24, 2024, 08:51:54 pm »
+1


Oh I love Temple style trashing, one of my faves.
Maybe this ruins your vision for the card, but if this were mine I'd move the "start of next turn" above the line, so it can just play the card normally when gained/trashed/discarded rather than behave differently; and then it would be an Action - Reaction - Duration, haha.
My idea was that you'd get two (which is why I said maybe it should cost $3) so if you have for example 2 Coppers, 1 Estate, and 2 Pathways, instead of trashing 2 Coppers and an Estate, you could trash one of each and set aside the Pathway, so you get to trash one more of each at the start of your next turn. Actually if it did cost $3, you could buy one turn one, trash an Estate and Copper turn 2, buy another, trash a Pathway from your hand and another Copper and Estate on turn 3, and trash two more on turn 4. 6 cards trashed by turn 4! Better than Chapel (assuming you get a perfect Estate distribution, which is not going to happen).


Quote
Monk $4 Action - Reaction
+2 Cards
Trash a card from your hand.
-
When you gain, trash, or discard this other than in Clean-up, you may play it.
Having it just be Trail with trashing didn't have a different enough feel for me to justify it being a new card. So now it's more like Masquerade with the Trail reaction, lol. Would be cool to chain Monks trashing each other for some draw.

Quote
Stepping Stone $3 Action - Reaction
+1 Card
+1 Action

-
When you gain or trash an Action or Treasure, you may trash this from your hand to play that card.
What about a card that Trail-ifies other cards? And if you had multiple Stepping Stones in hand when you gain an Action or Treasure, you can play them all for free in addition to playing the gained/trashed card, and still only lose one. Pretty fun
This is going to be hilarious with Siren. Although I guess you're basically trashing an Action card from your hand. Also Spell Scroll. And I am so glad Wish doesn't get trashed. Worse will be Fortress-Flagship-Monk-Stepping Stone-Vassal chains.
« Last Edit: March 24, 2024, 08:53:14 pm by Tiago »
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czzzz

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Re: Card Fusions
« Reply #106 on: March 25, 2024, 01:10:23 am »
+1

This is going to be hilarious with Siren. Although I guess you're basically trashing an Action card from your hand. Also Spell Scroll. And I am so glad Wish doesn't get trashed. Worse will be Fortress-Flagship-Monk-Stepping Stone-Vassal chains.
Yeah, for Siren it doesn't go too crazy. Spell Scroll is definitely what you're hoping for when you're gaining Loots, with Stepping Stone in the mix hahaha, crazy. Unfortunately Wish returns to pile, so Stepping Stone doesn't react  :( but yeah it lets you get an extra shot out of self-trashing one-shots.
It wouldn't be overpowered in every set, but it could probably use a price increase by $1 or $2 to be safe.
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BryGuy

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Re: Card Fusions
« Reply #107 on: March 25, 2024, 10:41:06 pm »
+1

:)
Quote
Cloister Garden • $4 • Action - Duration
+1 Card
You may trash a card from your Hand. Set aside two Hand cards.
At your next Start, put all set aside cards into your Hand.
-
If you discard this, other than in clean-up, play it.
:)

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Re: Card Fusions
« Reply #108 on: March 27, 2024, 01:45:23 am »
+1

Card Fusions #23
Groom & Pixie

Edit: and Goat should be here too I guess since it's Pixie's heirloom

« Last Edit: March 27, 2024, 02:02:47 am by czzzz »
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czzzz

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Re: Card Fusions
« Reply #109 on: March 27, 2024, 03:18:12 am »
+1


Quote
Dryad $4 Action - Fate
Choose one:
Gain a card costing up to $4;
 or gain a Horse and receive a Boon;
 or +1 Card, +1 Action and gain an Estate.
"Gain a Horse and receive a Boon" just sounded like a lot of fun to me.

Quote
Jockey $5 Action
+1 Card
+1 Action

You may trash a card from your hand: if it was a Silver, gain 2 Horses; otherwise gain a Silver onto your deck.
I'd wanna test this to see how it feels, but I thought the concept could be cool.

Quote
Dowsing Rod $2 Treasure - Fate
$1
Discard the top two Boons, revealing them. You may trash this to receive them.
Heirloom: Gold Pan
OK so what if, uh, Pixie was a Treasure? Let's get two different Boons instead of one twice, so there's a different feel.
Quote
Gold Pan $2 Treasure - Heirloom
$1
If you have no other Treasures in play,
gain a Gold and a Copper, and end your Buy phase.
In the Secret History, he said he gave Pixie the Goat heirloom so they don't worry about people getting the Flame's Gift. So I made mine assuming someone is worried about Mountain's and Sky's Gifts. Ironically Gold Pan makes trashing more valuable than ever, since it's doing Treasure Trove. Oh well
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Hyreon

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Re: Card Fusions
« Reply #110 on: March 27, 2024, 03:19:51 am »
+2

Whatever, let's try this.

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Tiago

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Re: Card Fusions
« Reply #111 on: March 27, 2024, 09:24:39 am »
+1

Whatever, let's try this.


Interesting card! If you're looking to gain $5s, you could have bought them instead of this, and then you'd get them a shuffle earlier, but you miss out on two boons. Of course, you can also use it as a cantrip Workshop. It might be too strong - does the putting-into-hand on Hill Fort get used a lot?




These are really bad names. And the left donkey looks suspiciously like a horse.

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segura

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Re: Card Fusions
« Reply #112 on: March 27, 2024, 01:05:29 pm »
+1

Brownie, a delayed Lab Booner (both effects of a strong $4) plus Silver junker (we know the junkiness of Silver from Governor), is overpowered and likely even too strong at $5 or $6.
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segura

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Re: Card Fusions
« Reply #113 on: March 27, 2024, 02:52:46 pm »
+1

Whatever, let's try this.


Cantrip double Booner is pretty crazy at $5. This is that card plus some more. So totally overpowered. Also, the self-piling is pretty dubious.
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Tiago

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Re: Card Fusions
« Reply #114 on: March 27, 2024, 07:01:50 pm »
0

Brownie, a delayed Lab Booner (both effects of a strong $4) plus Silver junker (we know the junkiness of Silver from Governor), is overpowered and likely even too strong at $5 or $6.

What if the player to your left chooses what you get and what the other players get?
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segura

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Re: Card Fusions
« Reply #115 on: March 28, 2024, 07:55:31 am »
0

In the absence of handsize attacks they will virtually always choose the Lab. This seems to be on average slighty better or similar in strength to Boon & Silver. So overall this version seems to be between weakish and OKish.
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Tiago

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Re: Card Fusions
« Reply #116 on: March 29, 2024, 09:16:27 am »
0

The Lab is a Horse, how do handsize attacks affect that?
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segura

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Re: Card Fusions
« Reply #117 on: March 29, 2024, 05:12:05 pm »
0

My mistake. So this version would definitely be too weak.
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czzzz

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Re: Card Fusions
« Reply #118 on: March 30, 2024, 07:01:51 pm »
+2

Card Fusions #24
Bureaucrat & Bishop

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czzzz

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Re: Card Fusions
« Reply #119 on: March 30, 2024, 08:23:37 pm »
+2


Quote
Missionary $3 - Action
+1 VP
Gain a Treasure onto your deck.
Per $3 it costs (round down), each other player gains a copy of it.
The better the treasure, the more excited he is to share

Quote
Bloodhound $4 - Action - Attack
Trash a card from your hand.

Each other player with 4 or more cards in hand
reveals a card that shares a type with it and puts it onto their deck
(or reveals a hand with no matching type).
You give him the scent and he hunts down its kind
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Tiago

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Re: Card Fusions
« Reply #120 on: March 30, 2024, 09:34:06 pm »
+2

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Hyreon

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Re: Card Fusions
« Reply #121 on: April 02, 2024, 03:59:59 am »
+2

It was fun the first time, why not another?
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BryGuy

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Re: Card Fusions
« Reply #122 on: April 08, 2024, 10:13:49 am »
+1

Card Fusions #25
Weaver & Swap
:)                         :)                         :)

czzzz

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Re: Card Fusions
« Reply #123 on: April 09, 2024, 12:58:25 am »
+1


Idk man I'm trying here
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BryGuy

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Re: Card Fusions
« Reply #124 on: April 09, 2024, 08:55:16 am »
+2


Idk man I'm trying here
I think this needs Tunnel's language "When you discard this other than during Clean-up, you may reveal it to ..." for accountability.

Tiago

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Re: Card Fusions
« Reply #125 on: April 09, 2024, 07:33:34 pm »
+2

« Last Edit: April 09, 2024, 07:35:07 pm by Tiago »
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