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Author Topic: Through the Ages V - When creativity strikes  (Read 40597 times)

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Re: Through the Ages V - When creativity strikes
« Reply #575 on: April 17, 2013, 09:01:11 am »

Kirian scores 15 culture, 8 science, and produces 2 (4-2 consumption) food and 10 resources (10-0 corruption).

Modern Infantry discarded, card row updated.

Current Player: Qvist
It is currently age IV
Turn: 19

Kuildeous
Culture: 102 (+12)
Science: 20 (+6)
Strength: 21
Resources: 11
Food: 21
Civil Cards: III: 2
Military Cards: III: 6

Galzria
Culture: 80 (+14)
Science: 21 (+7)
Strength: 3
Resources: 4
Food: 3
Civil Cards: III: 6
Military Cards: III: 4

Kirian
Culture: 214 (+15)
Science: 10 (+8)
Strength: 17
Resources: 17
Food: 2
Civil Cards: III: 2
Military Cards: III: 7

Qvist
Culture: 96 (+11)
Science: 25 (+11)
Strength: 34
Resources: 7
Food: 15
Civil Cards: III: 4
Military Cards: III: 7

Card Row (Check spreadsheet for more details)
1 CA: Movies (III) (removed at end of turn)
1 CA: Movies (III)
1 CA: Oil (III)
1 CA: Engineering (III)
1 CA: Scout (IV)
2 CA: Scout (IV)
2 CA: Scout (IV)
2 CA: Scout (IV)
2 CA: Scout (IV)
3 CA: Scout (IV)
3 CA: Scout (IV)
3 CA: Scout (IV)
3 CA: Scout (IV)
Civil Cards remaining: 0

Current Events: II: 1, III: 5
Future Events: III: 1
Next event: Age II
Military cards remaining: 0
Link to the spreadsheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages V - When creativity strikes
« Reply #576 on: April 17, 2013, 09:03:10 am »

Ah, whoops, I didn't update the current events, so next event is an age III one. Still want to play that event Qvist?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages V - When creativity strikes
« Reply #577 on: April 17, 2013, 07:04:39 pm »

Ah, whoops, I didn't update the current events, so next event is an age III one. Still want to play that event Qvist?

Yeah, go ahead.

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Re: Through the Ages V - When creativity strikes
« Reply #578 on: April 17, 2013, 07:14:23 pm »

Event - Impact of Wonders (III): Each civilization scores culture for its wonders: 5 for age A, 4 for age I, 3 for age II, 2 for age III

Kuildeous scores 9 culture
Galzria scores 0 culture
Kirian scores 8 culture
Qvist scores 8 culture
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages V - When creativity strikes
« Reply #579 on: April 17, 2013, 09:07:40 pm »

Play Professional Sports (25-7 = 18 Science)
Build Professional Sports Arena (7-5 = 2 Ressources)
Play Military Theory (18-12 = 6 Science)
Increase Population (15-7 = 8 Food)
Play Mineral Deposits (2+4 = 6 Ressources)
Build Professional Sports Arena (6-5 = 1 Ressource)
Increase Population (8-7 = 1 Food)

Draw 3 cards

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Re: Through the Ages V - When creativity strikes
« Reply #580 on: April 17, 2013, 09:09:06 pm »

In considered taking a Scout from the row.  :P

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Re: Through the Ages V - When creativity strikes
« Reply #581 on: April 17, 2013, 09:17:30 pm »

Draw no cards (age IV).

Qvist scores 11 culture, 11 science, and produces 3 (7-4 consumption) food and 9 resources (9-0 corruption).

Movies discarded, card row got scouted.

Current Player: Kuildeous
It is currently age IV
Turn: Final

Kuildeous
Culture: 111 (+12)
Science: 20 (+6)
Strength: 21
Resources: 11
Food: 21
Civil Cards: III: 2
Military Cards: III: 6

Galzria
Culture: 80 (+14)
Science: 21 (+7)
Strength: 3
Resources: 4
Food: 3
Civil Cards: III: 6
Military Cards: III: 4

Kirian
Culture: 222 (+15)
Science: 10 (+8)
Strength: 17
Resources: 17
Food: 2
Civil Cards: III: 2
Military Cards: III: 7

Qvist
Culture: 115 (+11)
Science: 17 (+11)
Strength: 42
Resources: 10
Food: 4
Civil Cards: III: 1
Military Cards: III: 6

Card Row (Check spreadsheet for more details)
1 CA: Movies (III) (removed at end of turn)
1 CA: Oil (III)
1 CA: Engineering (III)
1 CA: Scout (IV)
1 CA: Scout (IV)
2 CA: Scout (IV)
2 CA: Scout (IV)
2 CA: Scout (IV)
2 CA: Scout (IV)
3 CA: Scout (IV)
3 CA: Scout (IV)
3 CA: Scout (IV)
3 CA: Scout (IV)
Civil Cards remaining: 0

Current Events: III: 4
Future Events: III: 2
Next event: Age III
Military cards remaining: 0
Link to the spreadsheet
It is now the final turn. Units may not be sacrified
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages V - When creativity strikes
« Reply #582 on: April 17, 2013, 09:18:25 pm »

In considered taking a Scout from the row.  :P

Don't be silly: "While this is on the card row, no Scout may be taken." It's right there, on one of the scouts. This is a serious game, Qvist, please take these things seriously.

 ::)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages V - When creativity strikes
« Reply #583 on: April 18, 2013, 08:44:58 am »

Play Raid on Galzria

If successful, destroy his two Operas for 9 Resources.


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Re: Through the Ages V - When creativity strikes
« Reply #584 on: April 18, 2013, 10:34:36 am »

I'll go ahead and continue my turn. It is unlikely that Galzria has three defense cards in his hand, but I'll revise my plan in case he does and wishes to thwart me.

Played Raid

Play Endowment for the Arts for 6 Culture
Increase population (-5 Food)
Increase population (-6 Food)
Build Mechanized Agriculture (-8 Res)
Build Mechanized Agriculture (-8 Res)
Build Wonder for 14 Culture (-3 Res)
Discover Satellites (-8 Sci)


Despite all this, I think I may have avoided corruption, but if I'm wrong, allow corruption to happen. We have reality TV. Judge Judy will sort it all out.

Also, I should be getting +3 Food from my leader, I believe.
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Re: Through the Ages V - When creativity strikes
« Reply #585 on: April 18, 2013, 11:51:27 am »

Concede.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages V - When creativity strikes
« Reply #586 on: April 18, 2013, 01:13:54 pm »

Kuildeous scores 14 culture, 4 science, and produces 26 (29-3 consumption) food and 7 resources (9-2 corruption).

Current Player: Galzria
It is currently age IV
Turn: Final

Kuildeous
Culture: 143 (+14)
Science: 16 (+4)
Strength: 23
Resources: 8
Food: 40
Civil Cards: None
Military Cards: III: 5

Galzria
Culture: 80 (+7)
Science: 21 (+7)
Strength: 3
Resources: 4
Food: 3
Civil Cards: III: 6
Military Cards: III: 4

Kirian
Culture: 222 (+15)
Science: 10 (+8)
Strength: 17
Resources: 17
Food: 2
Civil Cards: III: 2
Military Cards: III: 7

Qvist
Culture: 115 (+11)
Science: 17 (+11)
Strength: 42
Resources: 10
Food: 4
Civil Cards: III: 1
Military Cards: III: 4

Card Row (Check spreadsheet for more details)
1 CA: Oil (III) (removed at end of turn)
1 CA: Engineering (III)
1 CA: Scout (IV)
1 CA: Scout (IV)
1 CA: Scout (IV)
2 CA: Scout (IV)
2 CA: Scout (IV)
2 CA: Scout (IV)
2 CA: Scout (IV)
3 CA: Scout (IV)
3 CA: Scout (IV)
3 CA: Scout (IV)
3 CA: Scout (IV)
Civil Cards remaining: 0

Current Events: III: 4
Future Events: III: 2
Next event: Age III
Military cards remaining: 0
Link to the spreadsheet
It is now the final turn. Units may not be sacrified

(Note: Because it's the final turn and we don't have any weird impacts, I'm not going to check if you're okay with corruption)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages V - When creativity strikes
« Reply #587 on: April 19, 2013, 09:52:44 am »

(Note: Because it's the final turn and we don't have any weird impacts, I'm not going to check if you're okay with corruption)

Dude... info leak!
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Re: Through the Ages V - When creativity strikes
« Reply #588 on: April 19, 2013, 09:53:42 am »

I don't even remember most of the impacts that have been played :P. I'm referring to Impact of Politicians in the spanish version.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages V - When creativity strikes
« Reply #589 on: April 19, 2013, 09:55:06 am »

I don't even remember most of the impacts that have been played :P. I'm referring to Impact of Politicians in the spanish version.

Oh.  I thought that was from the base game.  Never mind then! :)
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Re: Through the Ages V - When creativity strikes
« Reply #590 on: April 19, 2013, 10:43:30 am »

Pass PA

Discover Democracy
Play Rev. Idea
Play Mineral Deposits
Play Efficient Upgrade, Drama -> Opera
Disband Bronze
Disband Bronze
Build Drama
Build Religion
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages V - When creativity strikes
« Reply #591 on: April 19, 2013, 10:48:37 am »

Are you sure you want to disband? You have two unused workers
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages V - When creativity strikes
« Reply #592 on: April 19, 2013, 10:50:44 am »

Are you sure you want to disband? You have two unused workers

Oh, right. Well not like I'll use those resources for anything else, but I guess not. Just build with the unused, and pick up the last two cards on row instead.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages V - When creativity strikes
« Reply #593 on: April 19, 2013, 10:53:55 am »

Oh, right. Well not like I'll use those resources for anything else...

Impact of Industry?  If someone seeded it.
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Re: Through the Ages V - When creativity strikes
« Reply #594 on: April 19, 2013, 10:58:55 am »

Galzria scores 14 culture, 7 science, and produces 0 (2-2 consumption) food and 2 resources (2-0 corruption).

Card row is empty.

Current Player: Kirian
It is currently age IV
Turn: Final

Kuildeous
Culture: 143 (+14)
Science: 16 (+4)
Strength: 23
Resources: 8
Food: 40
Civil Cards: None
Military Cards: III: 5

Galzria
Culture: 94 (+14)
Science: 13 (+7)
Strength: 3
Resources: 2
Food: 3
Civil Cards: III: 4
Military Cards: III: 4

Kirian
Culture: 222 (+15)
Science: 10 (+8)
Strength: 17
Resources: 17
Food: 2
Civil Cards: III: 2
Military Cards: III: 7

Qvist
Culture: 115 (+11)
Science: 17 (+11)
Strength: 42
Resources: 10
Food: 4
Civil Cards: III: 1
Military Cards: III: 4

Card Row (Check spreadsheet for more details)
1 CA: Scout (IV) (removed at end of turn)
1 CA: Scout (IV)
1 CA: Scout (IV)
1 CA: Scout (IV)
1 CA: Scout (IV)
2 CA: Scout (IV)
2 CA: Scout (IV)
2 CA: Scout (IV)
2 CA: Scout (IV)
3 CA: Scout (IV)
3 CA: Scout (IV)
3 CA: Scout (IV)
3 CA: Scout (IV)
Civil Cards remaining: 0

Current Events: III: 4
Future Events: III: 2
Next event: Age III
Military cards remaining: 0
Link to the spreadsheet
It is now the final turn. Units may not be sacrified
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages V - When creativity strikes
« Reply #595 on: April 19, 2013, 11:09:59 am »

Also, Impact of Population gives good motivation to not disband units.
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Re: Through the Ages V - When creativity strikes
« Reply #596 on: April 19, 2013, 11:21:50 am »

Impact of Population doesn't care if the workers are used or unused though.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages V - When creativity strikes
« Reply #597 on: April 19, 2013, 11:23:09 am »

PA: Armed Intervention on Galzria

Pretty sure it succeeds, but whether or not it does, it doesn't matter for anything else I do.

Discover Civil Service  Where's Impact of Government when you need it?
Disband Mine
Disband Mine
Build Opera (17 - 7 = 10 Res)
Build Opera (10 - 7 = 3 Res)
Take Scout (the fourth one, 1 CA)
Take Scout (the eighth one, 2 CA)

----

I just noticed Kuildeous has 40 Food.  Feast time!
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Re: Through the Ages V - When creativity strikes
« Reply #598 on: April 19, 2013, 11:30:01 am »

Rats! Rats! Rats!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages V - When creativity strikes
« Reply #599 on: April 19, 2013, 11:32:17 am »

No, Scout! Scout! Scout!
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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