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Author Topic: Stupid Pet Tricks  (Read 68772 times)

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DWetzel

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Stupid Pet Tricks
« on: November 16, 2012, 05:52:23 pm »
0

Looking for stuff not really worthy of "Greatest Moments" or powerful combos, but weird, little known interactions that just make you chuckle.

Today's stupid pet trick that just came up for me for the first time (for pretty obvious reasons):  Transmuting Duchesses into Duchies, and gaining a free Duchess.
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Grujah

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Re: Stupid Pet Tricks
« Reply #1 on: November 16, 2012, 05:53:59 pm »
+2

Deck full of actions, as you draw them with Scrying Pools, leave golds on top of opponent's deck, only to gain them with Jesters and draw them with some Cantrips :D
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Re: Stupid Pet Tricks
« Reply #2 on: November 16, 2012, 06:02:59 pm »
+20

This snippet in one of -Stef-'s games is pretty neat:

cherdano plays a Swindler.
... getting +$2.
... -Stef- turns up a Silver and trashes it.
... replacing -Stef-'s Silver with a Develop.
... ... -Stef- reveals a Trader to gain a Silver instead of a Develop.
... ... -Stef- gains a Silver.
... ... ... revealing a Watchtower.
... ... ... putting the Silver on the deck.
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Re: Stupid Pet Tricks
« Reply #3 on: November 16, 2012, 06:03:37 pm »
0

I've had some fun with Border Village and Treasury, plus some way to get Provinces. It's really hard to turn it into a combo, but it's fun to constantly have hands of 4 or 5 Treasuries, and winning without buying Victory cards (for example I did this with Remodel, buying endless Border Villages gaining Duchies, and Remodeling my BV's into Provinces, but I suspect other synergies would work.)
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...spin-offs are still better for all of the previously cited reasons.
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brokoli

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Re: Stupid Pet Tricks
« Reply #4 on: November 16, 2012, 06:43:00 pm »
+1

Mandarin, putting a tunnel on top then discarding it with loan.
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DWetzel

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Re: Stupid Pet Tricks
« Reply #5 on: November 16, 2012, 06:51:02 pm »
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Mandarin is quite awesome for these stupid tricks, yes.

I do enjoy Mandarin - put green on deck - Venture or Loan.
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AntiLogical

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Re: Stupid Pet Tricks
« Reply #6 on: November 16, 2012, 11:32:43 pm »
+13

Walking a blue dog, then feeding it.
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aaron0013

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Re: Stupid Pet Tricks
« Reply #7 on: November 17, 2012, 09:01:55 am »
+18

Remodeling a Gold into a Province, then buying a Gold....when I could have just bought a Province.
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Davio

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Re: Stupid Pet Tricks
« Reply #8 on: November 17, 2012, 02:30:06 pm »
+12

Came here looking for funny cat pictures, now disappointed.  :'(
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Re: Stupid Pet Tricks
« Reply #9 on: November 17, 2012, 04:12:03 pm »
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Walking a blue dog, then feeding it.
Ok, can somebody explain to me what exactly this means?  I have knowledge of where it came from, some rules clarification.  But I'm mostly lost.
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ftl

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Re: Stupid Pet Tricks
« Reply #10 on: November 17, 2012, 04:19:36 pm »
+1

Blue Dog: In this BGG post, DXV attempts to explain the interaction between Ironworks and Trader, using a strange analogy to a blue dog.  Not only does the blue dog confuse the issue, he later changes his mind about the ruling.
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GendoIkari

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Re: Stupid Pet Tricks
« Reply #11 on: November 17, 2012, 04:32:45 pm »
+2

Remodeling a Gold into a Province, then buying a Gold....when I could have just bought a Province.

A quite strategic move if you're trying to drain the Gold piles to end the game!
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Zem

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Re: Stupid Pet Tricks
« Reply #12 on: November 17, 2012, 06:33:45 pm »
+18

"Here, dear opponent, have a handfull of nomad's camps"

Code: [Select]
You play a King's Court.
... You play a King's Court.
... ... You play an Ambassador.
... ... ... You reveal a Nomad Camp.
... ... ... You return 0 copies to the supply.
... ... ... Your opponent gains a Nomad Camp.
... ... ... ... putting it on his deck.
... ... You play the Ambassador again.
... ... ... You reveal a Nomad Camp.
... ... ... You return 0 copies to the supply.
... ... ... Your opponent gains a Nomad Camp.
... ... ... ... putting it on his deck.
... ... You play the Ambassador a third time.
... ... ... You reveal a Nomad Camp.
... ... ... You return 0 copies to the supply.
... ... ... Your opponent gains a Nomad Camp.
... ... ... ... putting it on his deck.
... ... You play an Ambassador.
... ... ... You reveal a Nomad Camp.
... ... ... You return 0 copies to the supply.
... ... ... Your opponent gains a Nomad Camp.
... ... ... ... putting it on his deck.
... ... You play the Ambassador again.
... ... ... You reveal a Nomad Camp.
... ... ... You return 0 copies to the supply.
... ... ... Your opponent gains a Nomad Camp.
... ... ... ... putting it on his deck.
... ... You play the Ambassador a third time.
... ... ... You reveal a Nomad Camp.
... ... ... You return 0 copies to the supply.
... ... ... Your opponent gains a Nomad Camp.
... ... ... ... putting it on his deck.


I have not actually pulled off that move, and it would be of little practical use, but damn, it would be fun! Especially if you can follow up with minion.
« Last Edit: November 17, 2012, 06:41:27 pm by Zem »
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popsofctown

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Re: Stupid Pet Tricks
« Reply #13 on: November 17, 2012, 09:48:28 pm »
+4

Duchess/Noble Brigand mindgames.  "Oh, you liked what was on top of your deck, did you? Guess I'll buy a Noble Brigand"
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Jimmmmm

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Re: Stupid Pet Tricks
« Reply #14 on: November 17, 2012, 11:13:02 pm »
0

"Here, dear opponent, have a handfull of nomad's camps"

Code: [Select]
You play a King's Court.
... You play a King's Court.
... ... You play an Ambassador.
... ... ... You reveal a Nomad Camp.
... ... ... You return 0 copies to the supply.
... ... ... Your opponent gains a Nomad Camp.
... ... ... ... putting it on his deck.
... ... You play the Ambassador again.
... ... ... You reveal a Nomad Camp.
... ... ... You return 0 copies to the supply.
... ... ... Your opponent gains a Nomad Camp.
... ... ... ... putting it on his deck.
... ... You play the Ambassador a third time.
... ... ... You reveal a Nomad Camp.
... ... ... You return 0 copies to the supply.
... ... ... Your opponent gains a Nomad Camp.
... ... ... ... putting it on his deck.
... ... You play an Ambassador.
... ... ... You reveal a Nomad Camp.
... ... ... You return 0 copies to the supply.
... ... ... Your opponent gains a Nomad Camp.
... ... ... ... putting it on his deck.
... ... You play the Ambassador again.
... ... ... You reveal a Nomad Camp.
... ... ... You return 0 copies to the supply.
... ... ... Your opponent gains a Nomad Camp.
... ... ... ... putting it on his deck.
... ... You play the Ambassador a third time.
... ... ... You reveal a Nomad Camp.
... ... ... You return 0 copies to the supply.
... ... ... Your opponent gains a Nomad Camp.
... ... ... ... putting it on his deck.


I have not actually pulled off that move, and it would be of little practical use, but damn, it would be fun! Especially if you can follow up with minion.

I don't get it... I thought the idea was to give your opponent a hand full of Nomad Camps. Why would you let him discard them to your Minion?
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heron

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Re: Stupid Pet Tricks
« Reply #15 on: November 17, 2012, 11:27:49 pm »
+1

I believe playing minion would just have them discard their hand (which does not yet contain nomad camps) and draw four nomad camps.
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Jimmmmm

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Re: Stupid Pet Tricks
« Reply #16 on: November 17, 2012, 11:35:03 pm »
0

Right, I see. Don't know what I was thinking.
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Re: Stupid Pet Tricks
« Reply #17 on: November 18, 2012, 09:47:12 am »
0

I was in bed last night trying to work out crazy tricks involving HoP to gain Farmlands, trashing silver to gain Mandarin, putting the HoP back before it can get trashed for gaining a Victory card, but then I realised that Farmland is on buy :(.

Can anyone think of a way to gain Victory cards with HoP without trashing it (excluding the obvious gain BV trick)
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DWetzel

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Re: Stupid Pet Tricks
« Reply #18 on: November 19, 2012, 12:19:05 pm »
+12

I can now add "playing Explorer, top-decking the silver with Watchtower because I already had $8" to the list.
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Tonks77

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Re: Stupid Pet Tricks
« Reply #19 on: November 19, 2012, 01:17:49 pm »
+1

Can anyone think of a way to gain Victory cards with HoP without trashing it (excluding the obvious gain BV trick)
Not exactly what you asked for, but if you play Counterfeit - HOP, you can gain two Victory Cards from one HOP.
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Davio

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Re: Stupid Pet Tricks
« Reply #20 on: November 19, 2012, 03:41:15 pm »
+1

I was in bed last night trying to work out crazy tricks involving HoP to gain Farmlands, trashing silver to gain Mandarin, putting the HoP back before it can get trashed for gaining a Victory card, but then I realised that Farmland is on buy :(.

Can anyone think of a way to gain Victory cards with HoP without trashing it (excluding the obvious gain BV trick)
Possession.

But well, the HoP is still trashed - if only for a short while -, it's just put aside and put into your opponent's discard pile at the end of the turn. I mean, "on-trash" cards like Market Square can still react to it.
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loppo

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Re: Stupid Pet Tricks
« Reply #21 on: November 20, 2012, 02:27:42 am »
+20

i had a game yesterday with ambassador, city, familar, where my opponent used his familar to hand me the last curse, then play his leveled up cites to draw his deck, and then returned 2 curses with ambassador to bring the cities down again. He managed to do this 3 times in a row.
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SwitchedFromStarcraft

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Re: Stupid Pet Tricks
« Reply #22 on: November 20, 2012, 06:50:43 am »
+10

I was in bed last night trying to work out crazy tricks...
I had to stop reading right there.
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yinzanat

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Re: Stupid Pet Tricks
« Reply #23 on: November 20, 2012, 09:26:46 am »
+6

I managed to get 5 coin hands for the first 4 turns of the game. 

Turn 1: 5x copper, bought Mandarin
Turn 2: 5x copper, bought Haggler
Turn 3: 2x copper, shelters, opponent plays Bishop, I trashed my Overgrown Estate, shuffle and draw the Mandarin, put the Necro back on top
Turn 4: Haggler, 3x copper, Necro.  Play Haggler, 3 copper
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NoMoreFun

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Re: Stupid Pet Tricks
« Reply #24 on: November 20, 2012, 10:28:18 am »
+4

Opening Noble Brigand so your opponents 2/5 opening is now 2/3.
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Re: Stupid Pet Tricks
« Reply #25 on: November 20, 2012, 10:38:58 am »
0

I was in bed last night trying to work out crazy tricks...
I had to stop reading right there.

Assuming this is a sexual reference, but can't quite work it out...
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Stupid Pet Tricks
« Reply #26 on: November 20, 2012, 10:44:25 am »
0

One day I'd like to win by powering up the single fairgrounds, gardens, vineyard etc. in the black market. It may be able to be done with an "all in" black market deck.
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greatexpectations

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Re: Stupid Pet Tricks
« Reply #27 on: November 20, 2012, 10:47:28 am »
0

it's a really simple/common one, but i really love upgrading a $4 card into a duchy or a silver into a gardens/silk road when my opponent is trying to end the game with a governor remodel.
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Qvist

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Re: Stupid Pet Tricks
« Reply #28 on: November 20, 2012, 11:03:37 am »
+3

The one that I still remember is this:

In this game I had fun with a Remake / Border Village / Ill-Gotten-Gains combo.
In turn 12 and in turn 16 I suceeded to give out 2 curses by playing 1 card.
http://councilroom.com/game?game_id=game-20111117-151219-37b48cd0.html#Qvist-show-turn-12

Code: [Select]
Qvist plays a Remake.
... trashing an Ill-Gotten Gains.
... gaining a Border Village.
... ... gaining an Ill-Gotten Gains.
... ... ... JetteSetLiving gains a Curse.
... trashing an Ill-Gotten Gains.
... gaining a Border Village.
... ... gaining an Ill-Gotten Gains.
... ... ... JetteSetLiving gains a Curse.

theory

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Re: Stupid Pet Tricks
« Reply #29 on: November 20, 2012, 11:10:19 am »
+3

I was in bed last night trying to work out crazy tricks...
I had to stop reading right there.

Assuming this is a sexual reference, but can't quite work it out...

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SwitchedFromStarcraft

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Re: Stupid Pet Tricks
« Reply #30 on: November 20, 2012, 12:25:20 pm »
+1

I was in bed last night trying to work out crazy tricks...
I had to stop reading right there.

Assuming this is a sexual reference, but can't quite work it out...
Assumed the OP was a sexual reference, but didn't quite want to wait for it to work out.
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Re: Stupid Pet Tricks
« Reply #31 on: November 20, 2012, 06:15:10 pm »
0

Can anyone think of a way to gain Victory cards with HoP without trashing it (excluding the obvious gain BV trick)
Not exactly what you asked for, but if you play Counterfeit - HOP, you can gain two Victory Cards from one HOP.

True, although after you play the Horn of Plenty to gain the first Victory card, it gets trashed from play. So when you play it the second time, unless you had another Horn of Plenty in play, the cost of the card you can gain goes down by $1.
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Re: Stupid Pet Tricks
« Reply #32 on: November 20, 2012, 06:48:04 pm »
0

Can anyone think of a way to gain Victory cards with HoP without trashing it (excluding the obvious gain BV trick)
Not exactly what you asked for, but if you play Counterfeit - HOP, you can gain two Victory Cards from one HOP.

True, although after you play the Horn of Plenty to gain the first Victory card, it gets trashed from play. So when you play it the second time, unless you had another Horn of Plenty in play, the cost of the card you can gain goes down by $1.

That sounds like a pet trick in itself. One that screws you over, but still a bit of a trick.
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zahlman

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Re: Stupid Pet Tricks
« Reply #33 on: November 21, 2012, 12:19:47 am »
+1

Opening Noble Brigand so your opponents 2/5 opening is now 2/3.

But... if you know your opponent's opening is 2/5, that means they just played their 2, and have the 5 in hand... and even if you did it "psychically", they'd have a chance of drawing Copper on the next two cards after reshuffling. Or, say, the Duchess (or Embargo I guess) they bought with the 2 just to mess around with the example :)
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NoMoreFun

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Re: Stupid Pet Tricks
« Reply #34 on: November 21, 2012, 12:49:57 am »
0

Opening Noble Brigand so your opponents 2/5 opening is now 2/3.

But... if you know your opponent's opening is 2/5, that means they just played their 2, and have the 5 in hand... and even if you did it "psychically", they'd have a chance of drawing Copper on the next two cards after reshuffling. Or, say, the Duchess (or Embargo I guess) they bought with the 2 just to mess around with the example :)

It very rarely works, but I almost always open noble brigand when I start with 4 and I go first. It's not even a good strategy; just my "pet trick".
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Re: Stupid Pet Tricks
« Reply #35 on: November 21, 2012, 03:50:51 pm »
+2

Getting Diadem from the prizes pile and trashing it to a Forager for $4.
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Re: Stupid Pet Tricks
« Reply #36 on: November 21, 2012, 09:54:25 pm »
0

I've always wanted to Remodel a card into a cheaper card for a 3 pile, but have never done so.
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Re: Stupid Pet Tricks
« Reply #37 on: November 22, 2012, 07:42:48 am »
0

I've seen and read it several times, but I think this is the first time I gave an Ambassador to an opponent to end the game.
http://dominion.isotropic.org/gamelog/201211/21/game-20121121-170740-91f4b84d.html
( Ambassador / Caravan against Remodel / Loan was instant win here )

Code: [Select]
   — Qvist's turn 20 —
   Qvist draws 1 card from the Caravan.
   (Qvist reshuffles.)
   Qvist draws 5 cards and gets +1 action and +1 buy from the Tactician.
   Qvist plays a Caravan.
   ... drawing 1 card and getting +1 action.
   Qvist plays a Familiar.
   ... drawing 1 card and getting +1 action.
   ... big sky gains nothing.
   Qvist plays a Caravan.
   ... drawing 1 card and getting +1 action.
   Qvist plays an Ambassador.
   ... Qvist reveals a Province.
   ... returning 0 copies to the supply.
   ... big sky gains a Province.
   Qvist plays 4 Golds and 2 Silvers.
   Qvist buys a Province.
   Qvist buys a Province.
   (Qvist reshuffles.)
   (Qvist draws: a Province, a Caravan, 2 Golds, and a Copper.)

See also:
http://forum.dominionstrategy.com/index.php?topic=1029.msg15709#msg15709
http://forum.dominionstrategy.com/index.php?topic=3467.msg66285#msg66285

Davio

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Re: Stupid Pet Tricks
« Reply #38 on: November 22, 2012, 08:09:18 am »
+1

I've always wanted to Remodel a card into a cheaper card for a 3 pile, but have never done so.
I once did University to Vineyard to end the game, felt pretty good.  :D
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aaron0013

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Re: Stupid Pet Tricks
« Reply #39 on: November 23, 2012, 12:53:25 pm »
0

I just love University/Wharf engines.  Add some Conspirators, oh yeah!
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Re: Stupid Pet Tricks
« Reply #40 on: November 23, 2012, 10:53:58 pm »
+1

Play Black Market, HoP, gain victory card, play graverobber (HoP), play lab, play HoP, gaining victory.
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Re: Stupid Pet Tricks
« Reply #41 on: November 24, 2012, 12:28:05 am »
0

Play Black Market, HoP, gain victory card, play graverobber (HoP), play lab, play HoP, gaining victory.

With a Crossroads to start, I suppose. :P
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Re: Stupid Pet Tricks
« Reply #42 on: November 25, 2012, 01:00:57 am »
0

Here's a cute thing that I didn't realize until recently: you can activate a Market Square with Hovel. On turn 3 or 4 my hand was something like Necropoilis/Copper/Copper/Hovel/Market Square and I was cursing my luck. Then I realized that I could buy an Estate, trash the Hovel, and discard the Market Square to gain a Gold. I don't know for sure that it's a good combo, but it sure was fun to do.
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Drab Emordnilap

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Re: Stupid Pet Tricks
« Reply #43 on: November 25, 2012, 01:23:38 am »
+8

I almost felt bad for unleashing this unfathomably powerful combo...

http://dominion.isotropic.org/gamelog/201211/24/game-20121124-221936-f9b20763.html


— Drab Emordnilap's turn 18 —
Drab Emordnilap plays a Walled Village.
... drawing 1 card and getting +2 actions.
Drab Emordnilap plays a Duchess.
... getting +$2.
... Drab Emordnilap draws a card and puts it back.
... First draws a card and puts it back.
Drab Emordnilap plays a Sea Hag.
... First draws and discards a Nomad Camp.

Drab Emordnilap plays a Gold.
Drab Emordnilap buys a Cartographer.
(Drab Emordnilap draws: a Curse, a Sea Hag, a Gold, a Cartographer, and a Copper.)


Note the lack of giving out a curse; that'd just be overkill here.
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Morgrim7

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Re: Stupid Pet Tricks
« Reply #44 on: November 26, 2012, 10:40:02 pm »
+1

Played a game yesterday IRL where I went for a Bandit Camp and Hunting Grounds and such deck and after I had bought a few Bandit Camps my opponent Embargoed Spoils...how did i miss that!?!
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ConMan

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Re: Stupid Pet Tricks
« Reply #45 on: November 26, 2012, 10:50:39 pm »
+5

Played a game yesterday IRL where I went for a Bandit Camp and Hunting Grounds and such deck and after I had bought a few Bandit Camps my opponent Embargoed Spoils...how did i miss that!?!
As in, "How did I not realise that could happen"? Because Spoils isn't a supply pile, so (a) you can't Embargo it, and (b) you don't buy Spoils, so you wouldn't be cursed for gaining them even if there were some way to Embargo them.
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michaeljb

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Re: Stupid Pet Tricks
« Reply #46 on: November 26, 2012, 10:51:40 pm »
0

Played a game yesterday IRL where I went for a Bandit Camp and Hunting Grounds and such deck and after I had bought a few Bandit Camps my opponent Embargoed Spoils...how did i miss that!?!

Well Embargo only works when you buy the card, and since Bandit Camp just gains the Spoils you'd be fine. Also, since Spoils aren't in the Supply I don't think you can actually Embargo them.

:e ninja'd
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aaron0013

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Re: Stupid Pet Tricks
« Reply #47 on: November 27, 2012, 07:49:00 am »
+2

Played a game yesterday IRL where I went for a Bandit Camp and Hunting Grounds and such deck and after I had bought a few Bandit Camps my opponent Embargoed Spoils...how did i miss that!?!

The downfall of IRL games...
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yudantaiteki

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Re: Stupid Pet Tricks
« Reply #48 on: November 28, 2012, 01:39:52 am »
+5

I managed to get 5 coin hands for the first 4 turns of the game. 

Turn 1: 5x copper, bought Mandarin
Turn 2: 5x copper, bought Haggler
Turn 3: 2x copper, shelters, opponent plays Bishop, I trashed my Overgrown Estate, shuffle and draw the Mandarin, put the Necro back on top
Turn 4: Haggler, 3x copper, Necro.  Play Haggler, 3 copper

If Mandarin is in play I can get 5 coin hands for the first 10 turns of the game :)
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Davio

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Re: Stupid Pet Tricks
« Reply #49 on: November 28, 2012, 03:40:01 am »
+2

Played a game yesterday IRL where I went for a Bandit Camp and Hunting Grounds and such deck and after I had bought a few Bandit Camps my opponent Embargoed Spoils...how did i miss that!?!

The downfall of IRL games...
I thought that was buying Curses with extra buys (Market) and putting them in other players' decks. I mean, why else would you include the Curse pile if Witch wasn't in the kingdom?
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Morgrim7

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Re: Stupid Pet Tricks
« Reply #50 on: November 28, 2012, 06:20:07 am »
+1

Played a game yesterday IRL where I went for a Bandit Camp and Hunting Grounds and such deck and after I had bought a few Bandit Camps my opponent Embargoed Spoils...how did i miss that!?!
As in, "How did I not realise that could happen"? Because Spoils isn't a supply pile, so (a) you can't Embargo it, and (b) you don't buy Spoils, so you wouldn't be cursed for gaining them even if there were some way to Embargo them.
embargo says when you gain not buy
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PitzerMike

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Re: Stupid Pet Tricks
« Reply #51 on: November 28, 2012, 07:22:21 am »
+3

Played a game yesterday IRL where I went for a Bandit Camp and Hunting Grounds and such deck and after I had bought a few Bandit Camps my opponent Embargoed Spoils...how did i miss that!?!
As in, "How did I not realise that could happen"? Because Spoils isn't a supply pile, so (a) you can't Embargo it, and (b) you don't buy Spoils, so you wouldn't be cursed for gaining them even if there were some way to Embargo them.
embargo says when you gain not buy

I'm pretty sure you got it upside down, it's on buy.
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Squidd

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Re: Stupid Pet Tricks
« Reply #52 on: November 28, 2012, 08:15:35 am »
+10

If Embargo were when-gain, you could Embargo the Curses and they would become a black hole.
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ConMan

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Re: Stupid Pet Tricks
« Reply #53 on: November 28, 2012, 06:42:00 pm »
+2

When a player buys a card, he gains a curse per Embargo token on that pile.
Not sure what card you're looking at ...
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SirPeebles

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Re: Stupid Pet Tricks
« Reply #54 on: November 28, 2012, 06:55:31 pm »
+4

If Embargo were when-gain, you could Embargo the Curses and they would become a black hole.

I'd hate to be the player to you left after you Embargo the Silver and buy an Embassy in a 6 player game >_<
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Re: Stupid Pet Tricks
« Reply #55 on: November 28, 2012, 07:09:58 pm »
+1

Played a game yesterday IRL where I went for a Bandit Camp and Hunting Grounds and such deck and after I had bought a few Bandit Camps my opponent Embargoed Spoils...how did i miss that!?!
As in, "How did I not realise that could happen"? Because Spoils isn't a supply pile, so (a) you can't Embargo it, and (b) you don't buy Spoils, so you wouldn't be cursed for gaining them even if there were some way to Embargo them.
embargo says when you gain not buy
erm.. never mind. omg whoops
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I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
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DWetzel

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Re: Stupid Pet Tricks
« Reply #56 on: December 01, 2012, 10:59:04 pm »
+1

Doesn't strictly qualify, but thanks to my opponent's Pirate Ship flotilla and his unwillingness to resign or end the game when mathematically eliminated, I ended with this spectacular deck (and I bought the copper right near the end):

#1 DWetzel: 98 points (7 Colonies, 3 Provinces, 2 Duchies, and 4 Estates); 33 turns
         opening: Steward / Potion
         [28 cards] 5 Hunting Parties, 2 Apothecaries, 1 Cellar, 1 Fortune Teller, 1 Steward, 1 Copper, 1 Gold, 4 Estates, 2 Duchies, 3 Provinces, 7 Colonies

That Gold was a wily, elusive coin.
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eHalcyon

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Re: Stupid Pet Tricks
« Reply #57 on: December 02, 2012, 12:50:20 am »
+3

Doesn't strictly qualify, but thanks to my opponent's Pirate Ship flotilla and his unwillingness to resign or end the game when mathematically eliminated, I ended with this spectacular deck (and I bought the copper right near the end):

#1 DWetzel: 98 points (7 Colonies, 3 Provinces, 2 Duchies, and 4 Estates); 33 turns
         opening: Steward / Potion
         [28 cards] 5 Hunting Parties, 2 Apothecaries, 1 Cellar, 1 Fortune Teller, 1 Steward, 1 Copper, 1 Gold, 4 Estates, 2 Duchies, 3 Provinces, 7 Colonies

That Gold was a wily, elusive coin.

Not much business for the Apothecaries.  They got some bad press after that whole business with the Capulets.
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Re: Stupid Pet Tricks
« Reply #58 on: December 02, 2012, 02:07:46 pm »
+4

Hand: KC-KC-Mountebank-Mountebank-Mountebank
.....Traitor reveals a Trader
.....Traitor reveals a Watchtower
"FML"
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Markov Chain

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Re: Stupid Pet Tricks
« Reply #59 on: December 03, 2012, 10:01:49 pm »
+1

Hand: KC-KC-Mountebank-Mountebank-Mountebank
.....Traitor reveals a Trader
.....Traitor reveals a Watchtower
"FML"

It's good that KC isn't mandatory; you can skip the second and third Mountebanks and buy a gold, giving your opponent only six top-decked silvers rather than 18.
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SirPeebles

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Re: Stupid Pet Tricks
« Reply #60 on: December 03, 2012, 10:05:23 pm »
+1

Hand: KC-KC-Mountebank-Mountebank-Mountebank
.....Traitor reveals a Trader
.....Traitor reveals a Watchtower
"FML"

It's good that KC isn't mandatory; you can skip the second and third Mountebanks and buy a gold, giving your opponent only six top-decked silvers rather than 18.

This is why you always choose TR-KC-Mountebank-Mountebank and leave a Mountebank dead, rather than KC-TR-Mountebank-Mountebank-Mountebank
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DWetzel

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Re: Stupid Pet Tricks
« Reply #61 on: December 03, 2012, 10:17:22 pm »
+5

Hand: KC-KC-Mountebank-Mountebank-Mountebank
.....Traitor reveals a Trader
.....Traitor reveals a Watchtower
"FML"

It's good that KC isn't mandatory; you can skip the second and third Mountebanks and buy a gold, giving your opponent only six top-decked silvers rather than 18.

This is why you always choose TR-KC-Mountebank-Mountebank and leave a Mountebank dead, rather than KC-TR-Mountebank-Mountebank-Mountebank

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WanderingWinder

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Re: Stupid Pet Tricks
« Reply #62 on: December 03, 2012, 10:30:07 pm »
+2

Hand: KC-KC-Mountebank-Mountebank-Mountebank
.....Traitor reveals a Trader
.....Traitor reveals a Watchtower
"FML"

It's good that KC isn't mandatory; you can skip the second and third Mountebanks and buy a gold, giving your opponent only six top-decked silvers rather than 18.

This is why you always choose TR-KC-Mountebank-Mountebank and leave a Mountebank dead, rather than KC-TR-Mountebank-Mountebank-Mountebank
In my head, this lesson is read in the same tone of voice as 'And that's why you always leave a note!'

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Re: Stupid Pet Tricks
« Reply #63 on: December 03, 2012, 10:46:10 pm »
+2

I was just yesterday contemplating changing my username to j walter weatherman.  So i could do post-mortem game analyses such as "And that's why you don't skip a mountebank". (Unless, apparently, trader and watchtower and king's court are also on board...)
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toaster

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Re: Stupid Pet Tricks
« Reply #64 on: December 04, 2012, 05:12:32 am »
+2

I played this pretty terribly on the whole, but I just had a Gardens game in which I played KC-KC-Bureaucrat-Bureaucrat-Bureaucrat 

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-020848-f9667d24.html

Extra WTF points for using Scrying Pool to set it up...because SP *loves* tons silver ;)
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DWetzel

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Re: Stupid Pet Tricks
« Reply #65 on: December 04, 2012, 07:07:16 pm »
+1

Kinda takes the mystery out of the next couple turns though.
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SirPeebles

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Re: Stupid Pet Tricks
« Reply #66 on: December 04, 2012, 10:51:58 pm »
0

I played this pretty terribly on the whole, but I just had a Gardens game in which I played KC-KC-Bureaucrat-Bureaucrat-Bureaucrat 

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-020848-f9667d24.html

Extra WTF points for using Scrying Pool to set it up...because SP *loves* tons silver ;)

Would have been even better if you'd drawn the hand from an alternating Rabble/Council Room engine.
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DWetzel

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Re: Stupid Pet Tricks
« Reply #67 on: December 08, 2012, 04:55:42 pm »
0

It's too bad I only had 4 of them, but 15 point Vineyards are fun.

http://dominion.isotropic.org/gamelog/201212/08/game-20121208-135434-98f59518.html
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DWetzel

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Re: Stupid Pet Tricks
« Reply #68 on: December 13, 2012, 10:39:54 pm »
+4

Checked off list: Transmuting Ambassador - Duchy to end the game on piles for the win. 

Ugliest game ever, featuring: Ambassador, Swindler, Saboteur, Sea Hag, and Golem on a 5/2 opener.  Games should not end on Duchies, Curses, and Cellars.  They just shouldn't.
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SirPeebles

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Re: Stupid Pet Tricks
« Reply #69 on: December 14, 2012, 08:03:20 am »
+2

Games should not end on Duchies, Curses, and Cellars.  They just shouldn't.

This used to happen all the time IRL when my roommate and I didn't bother with the "suggestion" of using only 8 provinces and 10 curses in a two player game, and just used full stacks.  It is hard for two players to buy all 12 Provinces while wading through 15 curses a piece and generally being awful at the game.
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Jiriki

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Re: Stupid Pet Tricks
« Reply #70 on: December 14, 2012, 11:25:34 am »
0

Checked off list: Transmuting Ambassador - Duchy to end the game on piles for the win. 

Ugliest game ever, featuring: Ambassador, Swindler, Saboteur, Sea Hag, and Golem on a 5/2 opener.  Games should not end on Duchies, Curses, and Cellars.  They just shouldn't.

I agree that game sucked. Also estates had to be close I had swindled 3-4 of yours.
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DWetzel

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Re: Stupid Pet Tricks
« Reply #71 on: December 14, 2012, 11:29:20 am »
0

Checked off list: Transmuting Ambassador - Duchy to end the game on piles for the win. 

Ugliest game ever, featuring: Ambassador, Swindler, Saboteur, Sea Hag, and Golem on a 5/2 opener.  Games should not end on Duchies, Curses, and Cellars.  They just shouldn't.

I agree that game sucked. Also estates had to be close I had swindled 3-4 of yours.

I think we were down to 2 or so.  It was ugggggly.

In other fun stupid pet tricks, my opponent resigned just now after:

#1 DWetzel: 1 point (2 Estates and a Curse); 8 turns
         opening: Trader / Silver
         [25 cards] 3 Caches, 2 Traders, 1 Pawn, 7 Coppers, 8 Silvers, 1 Gold, 2 Estates, 1 Curse

I (heart) Trader/Cache.

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Morgrim7

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Re: Stupid Pet Tricks
« Reply #72 on: December 31, 2012, 01:21:13 am »
0

Hand: KC-KC-Mountebank-Mountebank-Mountebank
.....Traitor reveals a Trader
.....Traitor reveals a Watchtower
"FML"
And each turn after that he buys a Colony and ends the game with a win because you now have 18 silvers on your deck.

:)
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I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
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eHalcyon

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Re: Stupid Pet Tricks
« Reply #73 on: December 31, 2012, 01:27:10 am »
0

Hand: KC-KC-Mountebank-Mountebank-Mountebank
.....Traitor reveals a Trader
.....Traitor reveals a Watchtower
"FML"
And each turn after that he buys a Colony and ends the game with a win because you now have 18 silvers on your deck.

:)

Not possible.  5 Silver is not enough for a Colony.  But even if it were:

It's good that KC isn't mandatory; you can skip the second and third Mountebanks and buy a gold, giving your opponent only six top-decked silvers rather than 18.
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zahlman

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Re: Stupid Pet Tricks
« Reply #74 on: December 31, 2012, 01:46:28 am »
0

Not possible.  5 Silver is not enough for a Colony.

I think the point was that the KC-Mountebank player might have an economy that can get to $11 in the next few turns, but the Trader-Watchtower player does not - making the Trader-Watchtower plan not seem so smart after all.
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eHalcyon

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Re: Stupid Pet Tricks
« Reply #75 on: December 31, 2012, 01:47:30 am »
+1

Not possible.  5 Silver is not enough for a Colony.

I think the point was that the KC-Mountebank player might have an economy that can get to $11 in the next few turns, but the Trader-Watchtower player does not - making the Trader-Watchtower plan not seem so smart after all.

Ahhh. :P
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Drab Emordnilap

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Re: Stupid Pet Tricks
« Reply #76 on: January 04, 2013, 10:21:34 pm »
+3

I get to check this one off the list.

http://dominion.isotropic.org/gamelog/201301/04/game-20130104-191919-fa5f5280.html



Drab Emordnilap buys an Estate.
Drab Emordnilap buys an Estate.
Drab Emordnilap buys an Estate.
Drab Emordnilap buys a Curse.
Drab Emordnilap buys a Curse.
Drab Emordnilap buys a Curse.
Drab Emordnilap buys a Curse.
Drab Emordnilap buys a Curse.
Drab Emordnilap buys a Curse.
Drab Emordnilap buys a Curse.
Drab Emordnilap buys a Curse.
Drab Emordnilap buys a Curse.
Drab Emordnilap buys a Curse.

Curses, Estates, and King's Courts are all gone.
Drab Emordnilap wins!
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Piemaster

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Re: Stupid Pet Tricks
« Reply #77 on: January 06, 2013, 01:13:51 pm »
+2

A while back I played against a quite high ranked player who kept using Upgrade to upgrade Mountebank into a Border Village, gaining another Mountebank.  It was a cute trick, but unfortunately it meant he never got to play Mountebank often enough and I won the curse split, and in turn the game, quite handily.
« Last Edit: January 08, 2013, 03:18:42 pm by Piemaster »
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PitzerMike

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Re: Stupid Pet Tricks
« Reply #78 on: January 09, 2013, 12:20:51 pm »
+15

Here's a fun situation that happened to me twice today in a Colony game with Feodum, Watchtower and Rebuild.

  • Opponent plays Militia, I discard so I only have Watchtower + Rebuild + Something in hand.
  • I play Rebuild trashing a Feodum, topdecking 3 Silvers with Watchtower, replacing it with another Feodum, which I trash with Watchtower, topdecking 3 more Silvers.
  • I then play the Watchtower drawing 6 Silvers and buy a Colony.

I kept the other 4 Feodums for myself after having gained so many Silvers. :)
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Re: Stupid Pet Tricks
« Reply #79 on: January 17, 2013, 09:19:30 am »
+1

A simple stupid pet trick: I Transmuted a Great Hall into a Duchy and a Gold!
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SirPeebles

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Re: Stupid Pet Tricks
« Reply #80 on: January 17, 2013, 10:34:06 am »
+4

I get to check this one off the list.

http://dominion.isotropic.org/gamelog/201301/04/game-20130104-191919-fa5f5280.html



Drab Emordnilap buys an Estate.
Drab Emordnilap buys an Estate.
Drab Emordnilap buys an Estate.
Drab Emordnilap buys a Curse.
Drab Emordnilap buys a Curse.
Drab Emordnilap buys a Curse.
Drab Emordnilap buys a Curse.
Drab Emordnilap buys a Curse.
Drab Emordnilap buys a Curse.
Drab Emordnilap buys a Curse.
Drab Emordnilap buys a Curse.
Drab Emordnilap buys a Curse.
Drab Emordnilap buys a Curse.

Curses, Estates, and King's Courts are all gone.
Drab Emordnilap wins!

What a shame.  One more buy and you could have bought a Copper, boosting your Fairgrounds up two points.
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AdamH

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Re: Stupid Pet Tricks
« Reply #81 on: January 17, 2013, 11:48:45 am »
+1

No big news here, and it was a while ago, but I finally saw a board where I was able to put this together: Scrying Pool + Worker's Village + Vault + Strong Trashing. I was just a couple of dollars short of piledriving colonies, but I still unlocked a few achievements there :-D

http://councilroom.com/game?game_id=game-20121120-194655-e71aca10.html
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Awaclus

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Re: Stupid Pet Tricks
« Reply #82 on: January 22, 2013, 06:15:39 am »
0

Golden Deck without Chapel - always wanted to do this and now it's done'd! I made a pretty bad mistake on turn 13 playing Bishop before Bazaar, slowed me down for two turns, but in the end I was fast enough.

http://dominion.isotropic.org/gamelog/201301/22/game-20130122-030913-176e6e24.html
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Re: Stupid Pet Tricks
« Reply #83 on: January 25, 2013, 02:04:50 am »
0

Fun engine:
Apprentice/Haggler
Who needs anything else?
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Morgrim7

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Re: Stupid Pet Tricks
« Reply #84 on: January 25, 2013, 02:53:27 am »
0

I almost pulled this off once: build an attack proof golden deck with Bishop, Gold, Gold, Moat. Lighthouse works too. (trash the gold for points not provinces)
« Last Edit: January 25, 2013, 02:54:31 am by Morgrim7 »
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Re: Stupid Pet Tricks
« Reply #85 on: January 26, 2013, 08:19:44 pm »
0

Checked off the list: Upgrading Philosopher's Stone --> Golem.
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Re: Stupid Pet Tricks
« Reply #86 on: January 26, 2013, 10:02:37 pm »
0

Played a game a little while ago where I Developed empty Familiars into Apothecaries.
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Re: Stupid Pet Tricks
« Reply #87 on: January 31, 2013, 02:48:08 pm »
+9

Forging nothing into a province - finally did this one:
http://dominion.isotropic.org/gamelog/201301/31/game-20130131-114625-354372d5.html

Stealth Tomato

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Re: Stupid Pet Tricks
« Reply #88 on: January 31, 2013, 07:04:44 pm »
+3

Mandarin shenanigans to guarantee three consecutive Provinces and then a Duchy.

   — Stealth Tomato's turn 12 —
   Stealth Tomato draws 2 cards and gets +1 buy from the Wharf.
   Stealth Tomato plays a Wharf.
   ... drawing 2 cards and getting +1 buy.
   Stealth Tomato plays 3 Coppers, 2 Golds, and 2 Silvers.
   Stealth Tomato buys a Province.
   Stealth Tomato buys a Mandarin.
   ... putting 3 Coppers, 2 Golds, and 2 Silvers back on the deck (in some order).
   (Stealth Tomato draws: a Copper, 2 Golds, and 2 Silvers.)

   — Stealth Tomato's turn 13 —
   Stealth Tomato draws 2 cards and gets +1 buy from the Wharf.
   Stealth Tomato plays 3 Coppers, 2 Golds, and 2 Silvers.
   Stealth Tomato buys a Province.
   Stealth Tomato buys a Mandarin.
   ... putting 3 Coppers, 2 Golds, and 2 Silvers back on the deck (in some order).
   (Stealth Tomato draws: 3 Coppers, a Gold, and a Silver.)

   — Stealth Tomato's turn 14 —
   Stealth Tomato plays 3 Coppers, a Gold, and a Silver.
   Stealth Tomato buys a Province.
   (Stealth Tomato reshuffles.)
   (Stealth Tomato draws: a Copper, a Province, an Estate, a Gold, and a Silver.)

   — Stealth Tomato's turn 15 —
   Stealth Tomato plays a Copper, a Gold, and a Silver.
   Stealth Tomato buys a Duchy.
   (Stealth Tomato draws: 2 Coppers, a Province, an Apprentice, and a Mandarin.)
« Last Edit: January 31, 2013, 07:05:47 pm by Stealth Tomato »
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Morgrim7

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Re: Stupid Pet Tricks
« Reply #89 on: January 31, 2013, 11:17:57 pm »
+1

Hand of Gold, Silver, Copper, Treasureworth2, HoP ensures a Province every turn.
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Re: Stupid Pet Tricks
« Reply #90 on: February 01, 2013, 02:26:40 pm »
0

Hand of Gold, Silver, Copper, Treasureworth2, HoP ensures a Province every turn.

I assume you're talking about having Mandarin available?
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Re: Stupid Pet Tricks
« Reply #91 on: February 01, 2013, 03:46:04 pm »
+5

Played two Develops, developing two silvers into two Treasure Map, a Haven and a Herbalist. The next turn I put the Herbalist in the Haven and trashed my Maps. Third turn allowed me to buy a Province and a Gold and then return a played Gold back to my deck. Having Developed most of my coppers already it was a fast game after that.
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Re: Stupid Pet Tricks
« Reply #92 on: February 01, 2013, 03:56:09 pm »
0

Hand of Gold, Silver, Copper, Treasureworth2, HoP ensures a Province every turn.

I assume you're talking about having Mandarin available?

I think that's the only way that would be possible.

But if we play Gold, Silver, Copper, Venture (Venture finds Bank) then Horn of Plenty (Gain the Mandarin), we can then buy a Colony every turn till the end of game or the Mandarin Pile is emptied.
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SirPeebles

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Re: Stupid Pet Tricks
« Reply #93 on: February 01, 2013, 04:08:48 pm »
+2

Hand of Gold, Silver, Copper, Treasureworth2, HoP ensures a Province every turn.

I assume you're talking about having Mandarin available?

I think that's the only way that would be possible.

But if we play Gold, Silver, Copper, Venture (Venture finds Bank) then Horn of Plenty (Gain the Mandarin), we can then buy a Colony every turn till the end of game or the Mandarin Pile is emptied.

Or just Copper, Silver, Gold, Platinum, Horn of Plenty.
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Re: Stupid Pet Tricks
« Reply #94 on: February 01, 2013, 04:44:28 pm »
+2

I'm not really sure if this counts, but I've enjoyed passing Rats to bots on Goko using Masquerade. In my experience they tend to play it whenever they draw it and quickly destroy their own deck. I don't think a human would fall for it as badly, but could still be fun to play on newer players (such as myself .___.)
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Re: Stupid Pet Tricks
« Reply #95 on: February 01, 2013, 06:25:47 pm »
0

Hand of Gold, Silver, Copper, Treasureworth2, HoP ensures a Province every turn.

I assume you're talking about having Mandarin available?
Yes
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Re: Stupid Pet Tricks
« Reply #96 on: February 03, 2013, 12:16:45 am »
0

Played a Mint without revealing a Treasure, just to activate my Conspirator.
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Re: Stupid Pet Tricks
« Reply #97 on: February 03, 2013, 07:22:33 am »
+1

Played a Mint without revealing a Treasure, just to activate my Conspirator.

Funny. I typed out a long question asking why having the mint in the first place would be useful to a treasure-less conspirator engine, before it slowly dawned on me that it's pretty spectacular at destroying treasure on buy .___.

I just woke up - that's my excuse.
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Jiriki

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Re: Stupid Pet Tricks
« Reply #98 on: February 04, 2013, 09:54:29 am »
0

Forged a Tactician into a Market. Made sense at the time, Tact + Forge has thinned my deck, I had enough income to buy a Province every turn, and with Scheme I could top deck my Forge every time to Forge a Province so my opponents ability to catch me was diminished while deck remained thin.


http://councilroom.com/game?game_id=game-20130202-190340-cee18f4b.html

--- Jiriki's turn 11 ---
Jiriki plays a Scheme.
... drawing 1 card and getting +1 action.
Jiriki plays a Scheme.
... drawing 1 card and getting +1 action.
Jiriki plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Jiriki plays a Forge.
... trashing a Tactician.
... gaining a Market.
Jiriki plays 2 Golds and a Silver.
Jiriki buys a Province.
Jiriki puts a Scheme and a Market back on the deck (first on top).
(Jiriki reshuffles.)
(Jiriki draws: a Scheme, a Market, a Forge, and 2 Golds.)
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Re: Stupid Pet Tricks
« Reply #99 on: February 04, 2013, 07:40:47 pm »
0

I remember this game!  was planing to build a doubleTac deck off Mandarin and Market…and like half way through I realized that I didn't have enough actions.
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Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

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Re: Stupid Pet Tricks
« Reply #100 on: February 08, 2013, 07:49:36 pm »
+2

Played a Mint without revealing a Treasure, just to activate my Conspirator.

And today, played a Mint without revealing a Treasure, just so I could top-deck it with Scheme and try and line it up with a Platinum next turn.
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Re: Stupid Pet Tricks
« Reply #101 on: February 09, 2013, 12:16:57 am »
0

Just bought out the curses when I was way ahead just for the CR achievement.
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Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
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Squidd

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Re: Stupid Pet Tricks
« Reply #102 on: February 17, 2013, 02:38:37 am »
+2

University with Watchtower in hand to gain-and-trash Rats... turns University into a vanilla Village that cost a potion to get. Did this one tonight, then realized how pointless it was.
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papaHav

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Re: Stupid Pet Tricks
« Reply #103 on: February 17, 2013, 09:11:33 pm »
0

Not pointless if you draw a festival
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serakfalcon

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Re: Stupid Pet Tricks
« Reply #104 on: February 18, 2013, 02:59:59 am »
0

Quote
University with Watchtower in hand to gain-and-trash Rats
Why don't you use watchtower to trash the rats gained from playing rats? Keep university to lower the amount of cards in your hand, throw festival in there and watchtower your way to victory
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Jiriki

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Re: Stupid Pet Tricks
« Reply #105 on: February 20, 2013, 11:53:59 pm »
+1

First time I have ever pulled off a KC-Bridge mega turn

http://dominion.isotropic.org/gamelog/201302/20/game-20130220-205246-84aa2f5a.html
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Re: Stupid Pet Tricks
« Reply #106 on: February 21, 2013, 01:08:06 am »
+1

Good4u! Ever tried HoP?
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aaron0013

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Re: Stupid Pet Tricks
« Reply #107 on: February 21, 2013, 11:32:16 am »
0

It feels so good!
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Re: Stupid Pet Tricks
« Reply #108 on: February 22, 2013, 08:00:27 am »
0

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aaron0013

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Re: Stupid Pet Tricks
« Reply #109 on: February 22, 2013, 12:19:54 pm »
0

Last time I went for it, it was a 5p game with about 2 provinces remaining. I couldn't draw my deck and had to settle for duchies, but somehow I still won! It helped that no one could buy the last province for 2 more times around ;)
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cluckyb

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Re: Stupid Pet Tricks
« Reply #110 on: February 24, 2013, 03:45:05 am »
0

Just noticed the Golem + Tactician "combo". Even throwing KC in to help, it took a while to actually get it to work even in a solo game, so I can't imagine there are many kingdoms where its a worthwhile strategy (maybe in a game with Festival + KC + Golem + Tactician + Colonies it could work but it still would probably be too slow).

Regardless, its still one of the cooler combos in the game if you can actually get it to work.
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dondon151

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Re: Stupid Pet Tricks
« Reply #111 on: February 24, 2013, 04:03:36 am »
0

Golem + Tactician is usually a nombo because if you Golem into a Tactician in the middle of your turn, you kind of waste your turn.

I really cannot imagine any kingdom where the actual double Tactician combo would be the superior strategy.
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NoMoreFun

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Re: Stupid Pet Tricks
« Reply #112 on: February 24, 2013, 04:26:43 am »
0

Golem+Tactician+Library
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Re: Stupid Pet Tricks
« Reply #113 on: February 24, 2013, 04:54:43 am »
0

Golem+Tactician+Library
What if you hit the Library first?
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Re: Stupid Pet Tricks
« Reply #114 on: February 24, 2013, 05:02:00 am »
0

Golem+Tactician+Library
What if you hit the Library first?

Fortunately, you can choose which card to play first. That's an excellent example where the order can matter...
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Re: Stupid Pet Tricks
« Reply #115 on: February 24, 2013, 08:00:45 am »
0

Golem+Tactician+Library
What if you hit the Library first?

Fortunately, you can choose which card to play first. That's an excellent example where the order can matter...
Oh completely forgot about that :P
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Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

heron

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Re: Stupid Pet Tricks
« Reply #116 on: February 24, 2013, 02:20:16 pm »
+2

This discussion cannot be without this solo game by dondon: http://dominion.isotropic.org/gamelog/201201/20/game-20120120-201529-c3a5402c.html
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Re: Stupid Pet Tricks
« Reply #117 on: February 24, 2013, 11:02:49 pm »
0

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Maaaaaaaaaaaaad." -Voltgloss
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Squidd

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Re: Stupid Pet Tricks
« Reply #118 on: February 25, 2013, 08:04:42 am »
+3

I think my favorite part is that he King's Courts 9 Bridges and then doesn't end the game, because that's not the point.
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Rabid

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Re: Stupid Pet Tricks
« Reply #119 on: February 26, 2013, 04:30:42 pm »
+3

Code: [Select]
   — Rabid's turn 9 —
   Rabid plays a Haggler.
   ... getting +$2.
   Rabid plays a Copper.
   Rabid plays a Quarry.
   Rabid buys a Silk Road.
   ... gaining a Haggler.

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Morgrim7

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Re: Stupid Pet Tricks
« Reply #120 on: February 26, 2013, 10:16:31 pm »
0

Code: [Select]
   — Rabid's turn 9 —
   Rabid plays a Haggler.
   ... getting +$2.
   Rabid plays a Copper.
   Rabid plays a Quarry.
   Rabid buys a Silk Road.
   ... gaining a Haggler.
I've actually done that quite a lot. Like...Gold gaining KC or whatever.
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DG

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Re: Stupid Pet Tricks
« Reply #121 on: February 26, 2013, 11:52:18 pm »
0

I've just played an interesting game against the Goko bots where I embargoed the colonies just so I would get gains curses that could be salvaged next turn for extra buys. You need to do these sorts of things when you can play king's court on pirate ships for 22 tokens each. Final decks:

DG : 5 Laboratory, 4 King's Court, 3 Pirate Ship, 1 Tactician, 1 Salvager, 1 Graverobber, 11 Colony, 3 Province, 7 Curse
Lord Bottington: 1 Copper, 3 Estate, 2 Province, 1 Colony
Banker Bot : 1 Copper, 3 Estate, 2 Province
« Last Edit: February 26, 2013, 11:56:50 pm by DG »
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Re: Stupid Pet Tricks
« Reply #122 on: February 27, 2013, 12:28:51 pm »
0

Ambassador/Rats
Buy the first Rats and then spread the joy.
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Re: Stupid Pet Tricks
« Reply #123 on: February 27, 2013, 12:56:00 pm »
0

Not as bad as Ambassadoring curses. You never* have to play the Rats, and if there's any other trashing you can benefit from the +card.

*absent Throne Room or Golem
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Re: Stupid Pet Tricks
« Reply #124 on: February 27, 2013, 01:24:17 pm »
+2

Not as bad as Ambassadoring curses. You never* have to play the Rats, and if there's any other trashing you can benefit from the +card.

*absent Throne Room or Golem

He's probably playing against AI on Goko, who will play the Rats anyways.
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Re: Stupid Pet Tricks
« Reply #125 on: March 02, 2013, 04:41:19 pm »
+10

I just trashed a Fool's Gold to my Spice Merchant... so that I'd have a +buy to use with the other 5 Fool's Golds in my hand... so that I could double-Province to end the game.
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Re: Stupid Pet Tricks
« Reply #126 on: March 07, 2013, 06:23:25 am »
+4

Just played a game where I spent $12 on a curse to end the game.
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Re: Stupid Pet Tricks
« Reply #127 on: March 09, 2013, 07:09:50 am »
+1

And who ever said Colonies were strictly better than Curses?
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Re: Stupid Pet Tricks
« Reply #128 on: March 09, 2013, 07:11:30 am »
+1

Yeah, I really want for there to have been one Colony left in the supply and Morgrim decided to buy the curse instead.
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Re: Stupid Pet Tricks
« Reply #129 on: March 12, 2013, 10:35:24 am »
+5

Just lost a game because I tried to Ambassador the last Province while ahead... only to realise he had a Lighthouse out. Sad times.
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Re: Stupid Pet Tricks
« Reply #130 on: March 12, 2013, 10:39:28 am »
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Just lost a game because I tried to Ambassador the last Province while ahead... only to realise he had a Lighthouse out. Sad times.

I lost a game where I Ambassador'd the last Province because I miscounted how many points we each had.
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Re: Stupid Pet Tricks
« Reply #131 on: March 12, 2013, 01:36:02 pm »
0

Just lost a game because I tried to Ambassador the last Province while ahead... only to realise he had a Lighthouse out. Sad times.

... So all that happened was you wasted your Action, and he was far enough behind that just getting the last Province wouldn't win, and yet he won on his turn anyway? Had he been slowly building up a megaturn deck in spite of your Ambassadoring or something?
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Re: Stupid Pet Tricks
« Reply #132 on: March 12, 2013, 09:40:52 pm »
0

Yeah, I really want for there to have been one Colony left in the supply and Morgrim decided to buy the curse instead.

A man will do some crazy things when Fairgrounds are involved.
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Re: Stupid Pet Tricks
« Reply #133 on: March 13, 2013, 08:19:09 pm »
0

Just lost a game because I tried to Ambassador the last Province while ahead... only to realise he had a Lighthouse out. Sad times.

... So all that happened was you wasted your Action, and he was far enough behind that just getting the last Province wouldn't win, and yet he won on his turn anyway? Had he been slowly building up a megaturn deck in spite of your Ambassadoring or something?

I think he bought a Province and something else. I had 1 coin, BTW, so couldn't even buy an Estate.
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Re: Stupid Pet Tricks
« Reply #134 on: March 14, 2013, 02:18:25 am »
+1

I passed a Treasury with Masquerade, because I needed $1 more for a Colony and knew my opponent would pass me a Copper.

I also accidentally passed a Colony, but it got passed back to me on a later turn.

I lost that game, but I didn't feel bad about losing it at all.
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Re: Stupid Pet Tricks
« Reply #135 on: March 14, 2013, 04:45:00 am »
0

I passed a Treasury with Masquerade, because I needed $1 more for a Colony and knew my opponent would pass me a Copper.
Couldn't you have just played the Treasury for the +$1?
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Re: Stupid Pet Tricks
« Reply #136 on: March 14, 2013, 04:51:17 am »
+2

Presumably he drew the treasury dead with the masquerade?
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Re: Stupid Pet Tricks
« Reply #137 on: March 14, 2013, 10:58:56 am »
+1

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Re: Stupid Pet Tricks
« Reply #138 on: March 14, 2013, 11:33:38 am »
+2

A few weeks ago, I was playing IRL, and my opponent revealed a hand of five curses. That feels so good!
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Re: Stupid Pet Tricks
« Reply #139 on: March 15, 2013, 01:33:16 am »
0

Presumably he drew the treasury dead with the masquerade?

Yeah, I drew it dead.

Just Feasted a Feast into a Feast, which I then drew after triggering a reshuffle on my turn. Feasted it into a Feast to get a three-pile.
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Re: Stupid Pet Tricks
« Reply #140 on: March 15, 2013, 11:19:27 am »
+1

Now I want to see someone three-pile by playing TR-TR-Feast for two Feasts, then Golem to turn those Feasts into two more Feasts and those Feasts into the last two Feasts.

Gluttony!
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Re: Stupid Pet Tricks
« Reply #141 on: March 15, 2013, 10:22:20 pm »
+3

That reminded me of this game from last week.

Code: [Select]
Rabid plays a Nobles.
... getting +2 actions.
Rabid plays a Throne Room.
... and plays a Masquerade.
... ... drawing 2 cards.
... and plays the Masquerade again.
... ... (Rabid reshuffles.)
... ... drawing 2 cards.
Rabid plays a Throne Room.
... and plays a Throne Room.
... ... and plays a Feast.
... ... ... trashing the Feast.
... ... ... gaining a Duchy.
... ... and plays the Feast again.
... ... ... gaining a Duchy.
... and plays the Throne Room again.
... ... and plays an Ironworks.
... ... ... gaining a Feast.
... ... ... getting +1 action.
... ... and plays the Ironworks again.
... ... ... gaining a Feast.
... ... ... getting +1 action.
Rabid plays an Upgrade.
... drawing 1 card and getting +1 action.
... trashing a Duchy.
... gaining a Border Village.
... ... gaining a Duchy.
Rabid plays a Nobles.
... drawing 3 cards.
Rabid plays a Throne Room.
... and plays a Border Village.
... ... drawing 1 card and getting +2 actions.
... and plays the Border Village again.
... ... drawing 1 card and getting +2 actions.
Rabid plays an Upgrade.
... drawing 1 card and getting +1 action.
... trashing a Duchy.
... gaining a Border Village.
... ... gaining a Duchy.
Rabid plays a Nobles.
... (Rabid reshuffles.)
... drawing 3 cards.
Rabid plays a Border Village.
... drawing 1 card and getting +2 actions.
Rabid plays a Border Village.
... drawing 1 card and getting +2 actions.
Rabid plays a Feast.
... trashing the Feast.
... gaining an Upgrade.
Rabid plays a Feast.
... trashing the Feast.
... gaining a Feast.
(Rabid draws: 4 Duchies and a Border Village.)

Upgrades, Feasts, and Duchies are all gone.
Rabid wins!
http://councilroom.com/game?game_id=game-20130311-133242-3b9e7732.html#
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Re: Stupid Pet Tricks
« Reply #142 on: March 30, 2013, 09:28:10 pm »
+7

SirPeebles - plays 1 Silver
SirPeebles - buys Estate
SirPeebles - trashes Hovel
SirPeebles - reveals reaction Trader
SirPeebles - gains a Silver
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ycz6

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Re: Stupid Pet Tricks
« Reply #143 on: March 31, 2013, 03:43:43 am »
0

No Market Square on the Hovel?
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Re: Stupid Pet Tricks
« Reply #144 on: March 31, 2013, 04:27:44 am »
+3

You could have just tradered the Hovel…
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Re: Stupid Pet Tricks
« Reply #145 on: March 31, 2013, 08:02:13 am »
0

You could have just tradered the Hovel…

Earlier in the turn I played a Young Witch with my action.  I just don't know how to copy paste from the prettified log, and didn't want to type the entire turn.
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Re: Stupid Pet Tricks
« Reply #146 on: March 31, 2013, 08:25:40 am »
0

I see. Yeah, how do you copy the game log?
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shMerker

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Re: Stupid Pet Tricks
« Reply #147 on: April 01, 2013, 01:26:08 am »
+3

You could have just tradered the Hovel…

It is called stupid pet tricks.
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Re: Stupid Pet Tricks
« Reply #148 on: April 08, 2013, 09:24:13 pm »
0

I don't know if this count, but I recently pulled off a FV+FV+3Goons a few times in my last game. Coincidentally, the score was 100 to 35 to 18, with me on top.

My brother has one where he discards copper to discarding attacks then uses counting house though.
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Re: Stupid Pet Tricks
« Reply #149 on: April 08, 2013, 09:56:05 pm »
0

It would be better if it was Crossroads+FV+Goons+Goons+Library.
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Re: Stupid Pet Tricks
« Reply #150 on: April 08, 2013, 10:19:46 pm »
0

It would be better if it was Crossroads+FV+Goons+Goons+Library.

I actually managed to do something similar to this in a recent game.  The relevant cards on the board were Fishing Village, Shanty Town, Watchtower, Library, and Goons, along with a few semi-relevant cantrips I can't remember.  I set up a massive draw-to-X engine with the disappearing villages, playing 3 Goons every turn near the end, and three-piled on cheap engine parts, winning the game with 128 points.
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Re: Stupid Pet Tricks
« Reply #151 on: April 10, 2013, 01:46:32 pm »
0

Ambassador tennis in a 3-player game where one player ignores ambassador and ends up with 11 estates and the win- and it was losing to my mother....
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Re: Stupid Pet Tricks
« Reply #152 on: April 10, 2013, 06:31:11 pm »
+1

You must have had only3provinces.
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Re: Stupid Pet Tricks
« Reply #153 on: April 15, 2013, 05:06:06 pm »
+1

Just completely accidentally stumbled across this one: Followers+Scavenger+Silk Road.

Followers gives you estates, which pushes your Silk Road value up pretty quickly. Scavenger drastically reduces the time between playing Followers, even in a BM deck (little drawing). It's far from a power combo, but the fact it's reliant on three cards, one of which is a Prize, I think qualifies it as a stupid pet trick.
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Re: Stupid Pet Tricks
« Reply #154 on: April 15, 2013, 08:36:15 pm »
+2

KC+Scavenger to put a KC, Scavenger and Platinum on top of your deck every turn.
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Re: Stupid Pet Tricks
« Reply #155 on: April 15, 2013, 08:42:36 pm »
0

getting all the money you need for your turn, then playing native villages to store cards for later, when you could have picked up cards to continue playing lots more actions.

I find it interesting that if you always pick up a card when you can with native village, it's 1/2card, but if you store nine cards, then pick them up, it's 9/10 of a card. Although, it's much more complicated than that... because getting 9 cards at once is much different then getting fewer cards at a time spread out among many turns.
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Re: Stupid Pet Tricks
« Reply #156 on: April 15, 2013, 10:03:49 pm »
+2

KC-KC-KC-Scheme-Scheme-Scheme-Monument-Monument!
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Re: Stupid Pet Tricks
« Reply #157 on: April 15, 2013, 11:01:02 pm »
0

I prefer Scrying Pool-Scheme, then mass KC-Monument.
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Re: Stupid Pet Tricks
« Reply #158 on: April 17, 2013, 07:41:47 am »
0

KC+Scavenger to put a KC, Scavenger and Platinum on top of your deck every turn.
Scavenger cannot put cards from play on your deck. So not very reliable if you don't have a bunch of each card. Unless you get lucky ;)
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Re: Stupid Pet Tricks
« Reply #159 on: April 17, 2013, 09:04:35 am »
0

KC+Scavenger to put a KC, Scavenger and Platinum on top of your deck every turn.
Scavenger cannot put cards from play on your deck. So not very reliable if you don't have a bunch of each card. Unless you get lucky ;)

You only need 2 of each, and the first KC'ed Scavenger will get you a second KC.
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Re: Stupid Pet Tricks
« Reply #160 on: April 17, 2013, 10:43:44 am »
0

KC+Scavenger to put a KC, Scavenger and Platinum on top of your deck every turn.
Scavenger cannot put cards from play on your deck. So not very reliable if you don't have a bunch of each card. Unless you get lucky ;)

You only need 2 of each, and the first KC'ed Scavenger will get you a second KC.

You actually need 4 of each, because shuffle luck could put 2 extra copies of something into your hand.
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Re: Stupid Pet Tricks
« Reply #161 on: April 17, 2013, 11:18:37 am »
0

KC+Scavenger to put a KC, Scavenger and Platinum on top of your deck every turn.
Scavenger cannot put cards from play on your deck. So not very reliable if you don't have a bunch of each card. Unless you get lucky ;)

You only need 2 of each, and the first KC'ed Scavenger will get you a second KC.

You actually need 4 of each, because shuffle luck could put 2 extra copies of something into your hand.

there are two extra cards, so luck plays a factor. KC, KC, Scavenger, Scavenger, X would work though.
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Re: Stupid Pet Tricks
« Reply #162 on: April 17, 2013, 11:30:35 am »
0

KC+Scavenger to put a KC, Scavenger and Platinum on top of your deck every turn.
Scavenger cannot put cards from play on your deck. So not very reliable if you don't have a bunch of each card. Unless you get lucky ;)

You only need 2 of each, and the first KC'ed Scavenger will get you a second KC.

You actually need 4 of each, because shuffle luck could put 2 extra copies of something into your hand.

there are two extra cards, so luck plays a factor. KC, KC, Scavenger, Scavenger, X would work though.

And that's why 4 of each were needed. You still need 4 of each for your example, so that 2 are always in the discard. But you don't need 4 of the third card, which helps.
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Re: Stupid Pet Tricks
« Reply #163 on: April 18, 2013, 11:00:53 pm »
+2

With a Watchtower in hand and Squire on the board, Scrying Pool and Familiar only cost $2. (Really specific, I know, but it just happened to me and it was awesome. Quarry and Festival, too.)
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Re: Stupid Pet Tricks
« Reply #164 on: April 19, 2013, 01:39:29 am »
+1

So I was playing a very tight Chapel+Poor House deck (with other supporting cards). My opponent purchased an Embassy, purely for the purpose of forcing me to trash the gifted Silver, thereby empowering his Forager. His dasterdly plans did come to fruition, and he got several plays of his Forager where it was worth $2.
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Re: Stupid Pet Tricks
« Reply #165 on: April 19, 2013, 01:45:32 am »
0

With a Watchtower in hand and Squire on the board, Scrying Pool and Familiar only cost $2. (Really specific, I know, but it just happened to me and it was awesome. Quarry and Festival, too.)

Nice! With a +buy, say WT-Bridge-Copper or WT-Squire-Copper-Copper-Copper, you can even buy 2 Familiars on turn 3 (topdecking both) or 2 Torturers (topdeck one and you're sure they won't collide next turn), Minions, Goons...
« Last Edit: April 19, 2013, 01:46:49 am by SheCantSayNo »
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Re: Stupid Pet Tricks
« Reply #166 on: April 19, 2013, 01:57:34 am »
+2

Another way to put it: if Scrying Pool and Familiar are the only Potion-costing cards on the board, Watchtower is Strictly Better™ than Potion, and cheaper.

(Edge-case counterexample: Bank, I guess?)
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Re: Stupid Pet Tricks
« Reply #167 on: April 22, 2013, 11:26:41 am »
0

Another way to put it: if Scrying Pool and Familiar are the only Potion-costing cards on the board, Watchtower is Strictly Better™ than Potion, and cheaper.

(Edge-case counterexample: Bank, I guess?)

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« Last Edit: April 22, 2013, 11:29:02 am by GendoIkari »
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Re: Stupid Pet Tricks
« Reply #168 on: April 22, 2013, 01:44:31 pm »
+1

Another way to put it: if Scrying Pool and Familiar are the only Potion-costing cards on the board, Watchtower is Strictly Better™ than Potion, and cheaper.

(Edge-case counterexample: Bank, I guess?)

+1 for the Trade-Mark one, I hope it wasn't randomly misclicked  ;D
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Re: Stupid Pet Tricks
« Reply #169 on: April 22, 2013, 04:08:03 pm »
+7

When my opponent plays a Bishop and I don't have anything in hand that I want to trash, I like to trash my Fortress - just because.
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Re: Stupid Pet Tricks
« Reply #170 on: May 01, 2013, 05:52:32 pm »
0

Just fed a Province to an Apprentice to draw eight cards, gaining enough treasure to buy the last Province and end the game.
He was confused at first, but now he's just irritated. =)
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Re: Stupid Pet Tricks
« Reply #171 on: May 06, 2013, 12:44:51 pm »
0

I very rarely buy Moat in 2p games, even with a power attack on the board.
I never imagined I would actually be getting 6-7 of them in a game without +Action/+Buy to defend against Saboteur.
I was running Cartographer/Armory/Vineyards
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Re: Stupid Pet Tricks
« Reply #172 on: May 06, 2013, 02:10:55 pm »
+2

Procession Catacombs into Border Village gaining a Fortress, just so I can Procession Border Village and Fortresses back into Catacombs, . Oops...forgot to buy money.
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Re: Stupid Pet Tricks
« Reply #173 on: May 06, 2013, 03:47:32 pm »
0

Procession Catacombs into Border Village gaining a Fortress, just so I can Procession Border Village and Fortresses back into Catacombs, . Oops...forgot to buy money.

Rogue to reclaim the Processioned Catacombs and Rogues ?
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Re: Stupid Pet Tricks
« Reply #174 on: May 06, 2013, 09:24:06 pm »
0

Procession Catacombs into Border Village gaining a Fortress, just so I can Procession Border Village and Fortresses back into Catacombs, . Oops...forgot to buy money.

Rogue to reclaim the Processioned Catacombs and Rogues ?
That could be fun. The game will end before they become useful though.
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Re: Stupid Pet Tricks
« Reply #175 on: May 08, 2013, 12:21:02 pm »
0

watchtower in hand with an extra buy but no money?
buy a copper, trash it.
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Re: Stupid Pet Tricks
« Reply #176 on: May 08, 2013, 05:20:17 pm »
+5

I buy curses with watchtower in hand to potentially have control over 3-pile ending late-game.
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Re: Stupid Pet Tricks
« Reply #177 on: May 10, 2013, 06:07:36 pm »
+3

Anybody else Cellar away their whole hand after drawing their whole deck just to draw it back up again?
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Re: Stupid Pet Tricks
« Reply #178 on: May 10, 2013, 06:16:11 pm »
0

TfB IGG.

I just realized this recently, relevant cards in the game were Fool's gold, Herbalist, IGG, and Apprentice (Scheme was there too, while we both got it it didn't completely change the game).  My opponent went straight Fool's Gold into a bajillion Apprentices to trash to each other.  Instead, what I did:

1. Buy Herbalist for +buy (mainly for more fool's gold) and put Fool's Gold on top of deck when you can.
2. Rush Fool's gold.
3. Buy Apprentice.
4. Rush IGG (and maybe get another Apprentice while you're at it) while trashing them with Apprentice.
5. Profit.
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Re: Stupid Pet Tricks
« Reply #179 on: May 11, 2013, 01:51:34 pm »
+2

Play a three Market Squares, play a Beggar, buy a Mint and trash all of those coppers. Since you played 4 actions, you can buy three Peddlers for free.
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Re: Stupid Pet Tricks
« Reply #180 on: May 13, 2013, 09:33:50 am »
+6

Hand: village*4 and possession
play 4 villages, drawing:
bureaucrat, ambassador, masquerade,  king's court
play bureaucrat, opponent reveal and put back a colony.
play masquerade, drawing council room and masquerade, pass your opponent a ambassador
play masquerade,  pass your opponent a king's court
play council room, draw something, opponent draw the colony.
play possession.
...

opponent possessed turn:
hand : colony, ambassador, king's court and  something
play king's court,
    play ambassador, reveal a colony, return 0 copy, you gain a colony.
    play ambassador, reveal a colony, return 0 copy, you gain a colony.
    play ambassador, reveal a colony, return 1 copy, you gain a colony.
...

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Re: Stupid Pet Tricks
« Reply #181 on: May 13, 2013, 09:42:48 am »
+2

Hand: village*4 and possession
play 4 villages, drawing:
bureaucrat, ambassador, masquerade,  king's court
play bureaucrat, opponent reveal and put back a colony.
play masquerade, drawing council room and masquerade, pass your opponent a ambassador
play masquerade,  pass your opponent a king's court
play council room, draw something, opponent draw the colony.
play possession.
...

opponent possessed turn:
hand : colony, ambassador, king's court and  something
play king's court,
    play ambassador, reveal a colony, return 0 copy, you gain a colony.
    play ambassador, reveal a colony, return 0 copy, you gain a colony.
    play ambassador, reveal a colony, return 1 copy, you gain a colony.
...

If this is a real game, it belongs in "greatest moments", not "stupid pet tricks", I think!
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Re: Stupid Pet Tricks
« Reply #182 on: May 13, 2013, 10:54:10 am »
+5

Hand: village*4 and possession
play 4 villages, drawing:
bureaucrat, ambassador, masquerade,  king's court
play bureaucrat, opponent reveal and put back a colony.
play masquerade, drawing council room and masquerade, pass your opponent a ambassador
play masquerade,  pass your opponent a king's court
play council room, draw something, opponent draw the colony.
play possession.
...

opponent possessed turn:
hand : colony, ambassador, king's court and  something
play king's court,
    play ambassador, reveal a colony, return 0 copy, you gain a colony.
    play ambassador, reveal a colony, return 0 copy, you gain a colony.
    play ambassador, reveal a colony, return 1 copy, you gain a colony.
...

If this is a real game, it belongs in "greatest moments", not "stupid pet tricks", I think!

It belongs in a game thread called ''How to lose your friends''
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Re: Stupid Pet Tricks
« Reply #183 on: May 13, 2013, 01:11:43 pm »
+6

If this is a real game, it belongs in "greatest moments", not "stupid pet tricks", I think!
Indeed. The silver he topdecks with Bureaucrat just magically disappears before he plays Masquerade, that's a miracle!
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Re: Stupid Pet Tricks
« Reply #184 on: May 13, 2013, 02:33:45 pm »
0

I don't think it really matters, since you can just add a Lab to the combo.
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Re: Stupid Pet Tricks
« Reply #185 on: May 13, 2013, 02:36:47 pm »
+2

If this is a real game, it belongs in "greatest moments", not "stupid pet tricks", I think!
Indeed. The silver he topdecks with Bureaucrat just magically disappears before he plays Masquerade, that's a miracle!

Silver pile was empty?
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Re: Stupid Pet Tricks
« Reply #186 on: May 13, 2013, 03:49:44 pm »
0

I don't think it really matters, since you can just add a Lab to the combo.

Or remove the Bureaucrat and Council Room? What good do they do? They just cancel each other out.

Also if the opponent figures out what you're doing, it's really easy to just pass back the Ambassador.
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Re: Stupid Pet Tricks
« Reply #187 on: May 14, 2013, 08:31:03 am »
+2

I think the point of the Bureaucrat was to verify the presence of the Colony. So maybe he revealed his hand to a Cutpurse instead? And maybe he was also holding a KC, so you just need to pass him the Ambassador.

So I guess the question is what are you doing with Masq and Amb in a Possession game, and I hope the answer is that actually it's a Black Market game.
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Re: Stupid Pet Tricks
« Reply #188 on: May 14, 2013, 09:10:11 am »
0

So I guess the question is what are you doing with Masq and Amb in a Possession game
Ensuring that your opponent's Possession gains will happen later than your own, and then you can just pass him the Ambassadors and Masquerades when you've got a Possession of your own. Or just simply gaining 5 Provinces before your opponent gains any. I might be wrong, but I don't think Possession is a reason to ignore Ambassador or Masquerade, rather, the lack of Ambassador or Masquerade can be a reason to ignore Possession.
« Last Edit: May 14, 2013, 09:11:34 am by Awaclus »
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Jiriki

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Re: Stupid Pet Tricks
« Reply #189 on: May 14, 2013, 10:08:10 am »
0

6 Provs by turn 12 on an Androminion Board; key cards: Rats, Workers Village, Salvager and Peddler
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Re: Stupid Pet Tricks
« Reply #190 on: July 18, 2013, 12:05:14 am »
0

Using Watchtower on Goko to put the 4 Treasure Map golds on top of my deck.

Did it here: http://dom.retrobox.eu/?/20130717/log.512fe24ce4b08cb66ebe7d7f.1374107618560.txt (on turn 11)

It does make me think, is this even allowed? (Not that it matters of course :) )
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Re: Stupid Pet Tricks
« Reply #191 on: July 18, 2013, 02:56:06 am »
0

Yes, it's allowed; you could trash them if you wanted, too. If Treasure Map said "and then put them on your deck", then you could reveal Watchtower before that resolved. Treasure Map says "putting them on your deck" though, which means they don't go via the discard pile, but the top of your deck is where they are supposed to be gained, so that's where Watchtower expects to find them.
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KingZog3

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Re: Stupid Pet Tricks
« Reply #192 on: July 18, 2013, 10:05:42 am »
0

Yes, it's allowed; you could trash them if you wanted, too. If Treasure Map said "and then put them on your deck", then you could reveal Watchtower before that resolved. Treasure Map says "putting them on your deck" though, which means they don't go via the discard pile, but the top of your deck is where they are supposed to be gained, so that's where Watchtower expects to find them.

Watchtower doesn't have to find cards for it's reaction. It's on gain, so meaning at exactly the same time you gain them, no matter where they go. I could put the Curse from Torturer on top of my deck.
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Re: Stupid Pet Tricks
« Reply #193 on: July 18, 2013, 11:57:04 am »
0

It does; the lose-track rule can apply when multiple cards are gained at once, such that you can topdeck two cards in one order but not the other. I think it's Haggler in play buying an Inn gaining a Nomad Camp, but I'm not entirely sure about it.
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Re: Stupid Pet Tricks
« Reply #194 on: July 18, 2013, 12:09:40 pm »
0

For instance, if there was a hypothetical reaction card, Card Silly, that you can reveal when you gain a card to discard the top four cards of your deck, you could reveal Card Silly to Treasure Map's Gold.  You then discard the four Golds (they've already been gained to the top of your deck).  Still reacting to the gain, I think you can reveal Watchtower and it would, I think lose track of the Golds so you couldn't put them back on your deck, or trash them.

Is that right? 
« Last Edit: July 18, 2013, 12:25:05 pm by Witherweaver »
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Re: Stupid Pet Tricks
« Reply #195 on: July 18, 2013, 01:38:31 pm »
0

It does; the lose-track rule can apply when multiple cards are gained at once, such that you can topdeck two cards in one order but not the other. I think it's Haggler in play buying an Inn gaining a Nomad Camp, but I'm not entirely sure about it.

Things must be reacted to in the order in which they occur. This applies to all Haggler gains, actually.

1. I play Haggler. I have Watchtower in hand.
2. I buy Mountebank. [I have not yet gained Mountebank, gaining happens after buying]
Time for reactions and effects from buying Mountebank.
3. [Haggler] I gain Village.
Time for reactions and effects from gaining Village.
4. [Watchtower] I may put Village on top of my deck.
Reacting to Village is finished.
5. I gain Mountebank.
Time for reactions and effects from gaining Mountebank.
6. [Watchtower] I may put Mountebank on top of my deck.

I can't change the order, because there's no way for me to gain Mountebank first, or for me to wait until after gaining it to topdeck it.




In the case of the four Golds, you can't gain more than one thing simultaneously. Card Silly can react to any of the four Golds. Same as Watchtowering the Curse and Copper from Mountebank (just because you gain both in the same statement doesn't mean you can't react to the first before the second happens).

An easier example is:
I play Treasure Map. I gain the first Gold, which by definition goes to my discard. I activate Watchtower to trash it, and choose to apply Watchtower's effect before Treasure Map's. Watchtower trashes it. Treasure Map tries to put it on top of my deck, but it can't because it expects to find it in the discard, not the trash.
Then I gain the second Gold. I activate Watchtower to trash it, but choose to apply Treasure Map's effect before Watchtower's. Treasure Map puts it on top of my deck. Watchtower tries to trash it, but it can't because it expects to find it in the discard pile, not the top of the deck.
« Last Edit: July 18, 2013, 01:47:34 pm by Stealth Tomato »
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Re: Stupid Pet Tricks
« Reply #196 on: July 18, 2013, 01:50:49 pm »
+2

I play Treasure Map. I gain the first Gold, which by definition goes to my discard.

This is not correct. Treasure Map's effect sends the Gold directly to your deck; it does not visit the discard pile at any time. You react with Watchtower after the Gold is gained—i.e., after it is on your deck, which is where the gained card is expected to be.
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Re: Stupid Pet Tricks
« Reply #197 on: July 18, 2013, 01:57:17 pm »
0

Maybe it was Haggler buying Border Village, gaining Inn and Nomad Camp. I really can't remember. There's something about the card getting covered up in the discard pile, making Watchtower lose track of it, even though it was only covered up temporarily, and at the time you want to resolve the Watchtower, it should be on the top. It's somewhere in the Rules Questions subforum.
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Re: Stupid Pet Tricks
« Reply #198 on: July 18, 2013, 02:07:43 pm »
0

He probably wants Border Village and Watchtower, since both effects are on-gain.  You can resolve in an order where Watchtower loses Border Village (if it's covered up).  But I don't think there's a way where you're unable to get the cards on top of your deck in either order. Either:

*Resolve Watchtower to BV gain and put BV on top if your deck
*Then resolve BV's effect to gain another card, revealing Watchtower to put it on top of your deck

Or

*Resolve BV gain to gain another card
*Gain that card (BV is "lost" since it's covered up by the other card), reveal Watchtower to put it on top of your deck
*Reveal Watchtower to the BV gain to put BV on top of your deck (BV is "found" again since the card covering it up was removed). 

[[[I guess this was changed with Dark Ages so you can't do this any more]]]

Or

*Resolve BV gain to gain another card
*Gain that card (BV is "lost" since it's covered up by the other card), reveal or do not reveal Watchtower, either moving the gained card on top of your deck or leaving it in your discard.
*Reveal Watchtower to the BV gain and fail to put BV on top of your deck since it is "lost", even if its on top of your discard 

So you can put the two cards on your deck in either order.

So you can put BV on top of your deck first and the other card, but not the opposite order since BV will have been lost.

If what you gain from BV has its own on-gain effect (like Inn), then you have more choices.  If you shuffle Inn and BV into  your deck, then Watchtower loses track of them.

An interesting scenario is the following.  Suppose your discard pile has only a BV in it, and you have Watchtower in hand.  Buy Border Village, putting it into your discard pile.  Resolve BV first, gaining Inn, so your discard pile is BV1 < BV2 < Inn).  Resolve Inn first, BV2 (the one you just gained) into your deck along with Inn.  Finish resolving reactions and effects from Inn.  Reacting to gaining BV (2), reveal Watchtower.  On top of your deck is a Border Village, but not the one to which you are reacting to.  So BV should fail, but how does it "know" the BV on your discard pile wasn't the one you just gained?

Of course, it's not all that interesting since you could have just chosen to shuffle BV1 into your deck with Inn and leave BV2 on your discard for Watchtower to correctly find.  More of an academic question: are copies of the same card distinguishable for tracking purposes?


This seems to have been solved as there's no more "refound" idea tied in with the lost track rule.
« Last Edit: July 18, 2013, 02:28:44 pm by Witherweaver »
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Re: Stupid Pet Tricks
« Reply #199 on: July 18, 2013, 02:13:38 pm »
0

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Re: Stupid Pet Tricks
« Reply #200 on: July 18, 2013, 02:19:31 pm »
0

That's correct; cards which are gained to different places behave differently to cards which have some effect when they are gained; Mine and Explorer gain cards directly to your hand, Armory and Treasure Map gain cards (and Nomad Camp is always gained) to the top of your deck. In all of these cases, the cards never visit the discard pile.
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Re: Stupid Pet Tricks
« Reply #201 on: July 18, 2013, 02:20:54 pm »
0

Here we go: it's just Border Village and Watchtower.

Oh, according to that link the "temporary lost track of" rule was gotten rid of, so when something is "lost" it stays lost.  The issue with BV BV Inn and Watchtower is also addressed there.
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Re: Stupid Pet Tricks
« Reply #202 on: July 18, 2013, 02:21:50 pm »
0

*Resolve BV gain to gain another card
*Gain that card (BV is "lost" since it's covered up by the other card), reveal Watchtower to put it on top of your deck
*Reveal Watchtower to the BV gain to put BV on top of your deck (BV is "found" again since the card covering it up was removed). 

I believe, according to the Dark Ages rules as printed, this isn't possible; a card once lost track of isn't "found" again just by removing the card that covered it up.
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Re: Stupid Pet Tricks
« Reply #203 on: July 18, 2013, 02:23:05 pm »
0

The exact wording is that it's lost track of if it "got" covered up, rather than "is" covered up. Which is pretty subtle, and you'd have thought it would be clarified there and then.
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Re: Stupid Pet Tricks
« Reply #204 on: July 18, 2013, 06:50:04 pm »
+1

BoM as Feast

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Re: Stupid Pet Tricks
« Reply #205 on: July 18, 2013, 11:48:50 pm »
0

BoM as Feast
Edge case where it's good: Procession on BoM as Feast, gain a Goons and two $5s.
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Re: Stupid Pet Tricks
« Reply #206 on: July 19, 2013, 12:14:23 am »
+5

BoM as Feast
Edge case where it's good: Procession on BoM as Feast, gain a Goons and two $5s.

You were using BoM for other things and it happens that you'd really want a Feast with this hand (maybe KC, maybe something crazy with price reduction, who knows).  The chances of this perfect hand lining up were slim anyway so you didn't want to pick up an actual Feast, but BoM was being helpful in the mean time.
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Re: Stupid Pet Tricks
« Reply #207 on: July 19, 2013, 03:22:37 am »
0

BoM as Feast
Edge case where it's good: Procession on BoM as Feast, gain a Goons and two $5s.
You were using BoM for other things and it happens that you'd really want a Feast with this hand (maybe KC, maybe something crazy with price reduction, who knows).  The chances of this perfect hand lining up were slim anyway so you didn't want to pick up an actual Feast, but BoM was being helpful in the mean time.
Isn't that pretty much the textbook use case for Band of Misfits? Not much of a pet trick.
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Re: Stupid Pet Tricks
« Reply #208 on: July 19, 2013, 12:28:47 pm »
+1

BoM as Feast
Edge case where it's good: Procession on BoM as Feast, gain a Goons and two $5s.
You were using BoM for other things and it happens that you'd really want a Feast with this hand (maybe KC, maybe something crazy with price reduction, who knows).  The chances of this perfect hand lining up were slim anyway so you didn't want to pick up an actual Feast, but BoM was being helpful in the mean time.
Isn't that pretty much the textbook use case for Band of Misfits? Not much of a pet trick.

BoM as Feast to gain a BoM should be the pet trick, I think.

Edit: And then top-decking it with Watchtower and drawing it with a cantrip.
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Re: Stupid Pet Tricks
« Reply #209 on: July 19, 2013, 01:53:26 pm »
+1

BoM as Feast
Edge case where it's good: Procession on BoM as Feast, gain a Goons and two $5s.
You were using BoM for other things and it happens that you'd really want a Feast with this hand (maybe KC, maybe something crazy with price reduction, who knows).  The chances of this perfect hand lining up were slim anyway so you didn't want to pick up an actual Feast, but BoM was being helpful in the mean time.
Isn't that pretty much the textbook use case for Band of Misfits? Not much of a pet trick.

Sure. It's a general case for when it might be good to make BoM a Feast.

For BoM as Feast into BoM, blueblimp's Procession works. Another case is, you still want BoM in your deck but you want to gain gold from Market Square and that's the only thing you can trash in your hand.
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Re: Stupid Pet Tricks
« Reply #210 on: July 19, 2013, 08:03:07 pm »
0

Yes, it's allowed; you could trash them if you wanted, too. If Treasure Map said "and then put them on your deck", then you could reveal Watchtower before that resolved. Treasure Map says "putting them on your deck" though, which means they don't go via the discard pile, but the top of your deck is where they are supposed to be gained, so that's where Watchtower expects to find them.

And there's even a possible use for this.  With no cards left in your deck, play two Treasure Maps, gain four golds.  Use Watchtower to trash one of the four golds, then discard a Market Square to gain a gold to your discard.  Now you have three golds next turn, still enough to buy a Province, and your fourth gold won't miss the reshuffle.

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Re: Stupid Pet Tricks
« Reply #211 on: July 19, 2013, 10:47:57 pm »
+2

Yes, it's allowed; you could trash them if you wanted, too. If Treasure Map said "and then put them on your deck", then you could reveal Watchtower before that resolved. Treasure Map says "putting them on your deck" though, which means they don't go via the discard pile, but the top of your deck is where they are supposed to be gained, so that's where Watchtower expects to find them.

And there's even a possible use for this.  With no cards left in your deck, play two Treasure Maps, gain four golds.  Use Watchtower to trash one of the four golds, then discard a Market Square to gain a gold to your discard.  Now you have three golds next turn, still enough to buy a Province, and your fourth gold won't miss the reshuffle.

Why not discard the Market Square to Treasure Map trashing and get a fifth Gold instead?
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Re: Stupid Pet Tricks
« Reply #212 on: August 05, 2013, 03:04:41 pm »
+7

Opponent plays Knights, you trash a catacombs, gain a fortress, reveal watchtower, trash fortress, put it into your hand.

On your turn, Procession fortress, gain a Catacombs, top deck it with watchtower, play fortress, play catacombs.

"You can't trash my catacombs!"
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Re: Stupid Pet Tricks
« Reply #213 on: August 09, 2013, 04:28:34 pm »
+8

With a Watchtower in hand and Squire on the board, Scrying Pool and Familiar only cost $2. (Really specific, I know, but it just happened to me and it was awesome. Quarry and Festival, too.)
Along the same lines, with Watchtower, Squire, and Knights in the Kingdom, you can buy Squire, reveal Watchtower, trash Squire, gain a Sir Vander, reveal Watchtower, trash Sir Vander, gain a Gold, reveal Watchtower, and topdeck the Gold.
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Re: Stupid Pet Tricks
« Reply #214 on: August 09, 2013, 05:53:21 pm »
+1

With a Watchtower in hand and Squire on the board, Scrying Pool and Familiar only cost $2. (Really specific, I know, but it just happened to me and it was awesome. Quarry and Festival, too.)
Along the same lines, with Watchtower, Squire, and Knights in the Kingdom, you can buy Squire, reveal Watchtower, trash Squire, gain a Sir Vander, reveal Watchtower, trash Sir Vander, gain a Gold, reveal Watchtower, and topdeck the Gold.

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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

hsiale

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Re: Stupid Pet Tricks
« Reply #215 on: August 11, 2013, 06:16:21 pm »
+4

MtMagus   plays Band of Misfits
MtMagus   chooses Black Market
MtMagus   plays Black Market
MtMagus   reveals Throne Room, Trading Post, Fool's Gold
MtMagus   plays 2 Copper
(...)
MtMagus   plays Poor House

Of course BoM was a Black Market buy
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Re: Stupid Pet Tricks
« Reply #216 on: August 31, 2013, 08:10:40 am »
+4

Taxmaning Gold->Gold every turn when you're drawing your deck and can draw the Gold that you just topdecked.
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Re: Stupid Pet Tricks
« Reply #217 on: September 04, 2013, 12:29:00 pm »
0

Taxmaning Gold->Gold every turn when you're drawing your deck and can draw the Gold that you just topdecked.

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Re: Stupid Pet Tricks
« Reply #218 on: September 04, 2013, 12:43:21 pm »
+1

MtMagus   plays Band of Misfits
MtMagus   chooses Black Market
MtMagus   plays Black Market
MtMagus   reveals Throne Room, Trading Post, Fool's Gold
MtMagus   plays 2 Copper
(...)
MtMagus   plays Poor House

Of course BoM was a Black Market buy

Some crucial information is missing... did you buy the Fool's Gold?
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Re: Stupid Pet Tricks
« Reply #219 on: September 21, 2013, 03:13:04 am »
0

From this puzzle,

Playing a HoP before you play last Venture to gain a Mandarin so that you can re-play your best Treasure(s).
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Re: Stupid Pet Tricks
« Reply #220 on: September 21, 2013, 03:26:56 am »
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From this puzzle,

Playing a HoP before you play last Venture to gain a Mandarin so that you can re-play your best Treasure(s).

Doing a Venture chain all over again...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

hsiale

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Re: Stupid Pet Tricks
« Reply #221 on: September 23, 2013, 06:17:06 pm »
+1

hsiale_   plays Mining Village
hsiale_   draws 1 card
hsiale_   trashes Mining Village
hsiale_   plays Rogue
hsiale_   gains Mining Village
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hsiale

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Re: Stupid Pet Tricks
« Reply #222 on: October 14, 2013, 04:17:30 pm »
+1

A failed attempt to 3-pile (luckily I ended the turn 14 points ahead and my opponent could buy only 2 Provinces so I finished the game one turn later), but still it was fun to pull it off.

hsiale_   plays Stonemason
hsiale_   trashes Hunting Grounds
hsiale_   gains Duchy
hsiale_   gains Duchy
hsiale_   gains Duchy
hsiale_   plays Stonemason
hsiale_   trashes Hunting Grounds
hsiale_   gains Duchy
hsiale_   gains Duchy
hsiale_   gains Duchy
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liopoil

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Re: Stupid Pet Tricks
« Reply #223 on: October 14, 2013, 04:27:12 pm »
0

could've gained 2 duchies and 8 estates instead... not sure if that would have been better for your purpose though.
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Re: Stupid Pet Tricks
« Reply #224 on: October 14, 2013, 04:31:32 pm »
0

This would be less points and more green - and I still had to play one more turn. Wouldn't help me 3-piling as my 3rd pile was Village, not Estate. But indeed this is what made me think the most - should I get Duchy or 3 Estates with Hunting Grounds.
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Re: Stupid Pet Tricks
« Reply #225 on: March 01, 2014, 09:54:00 pm »
0

not sure how "stupid" this trick is, but farmland/contraband are a nice combo.  put a few farmlands in your deck and provinces almost can't be embargoed.
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Re: Stupid Pet Tricks
« Reply #226 on: December 17, 2014, 05:53:51 pm »
0

Another Farmlands one: Buy Farmlands with a Royal Seal in play, put Farmlands on top, trash a Copper, gain a Beggar, put the Beggar on top. If your deck is not terrible, you'll very likely have another 3$ in your hand next turn and Remodel your Farmlands into a Province. Doesn't form a viable strategy for several reasons (discard attacks & junkers, for example), but i recently did this. It helped that there were both Spice Merchant and Moneylender on the board...
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