I can confirm everything from Volt except for his smugglers
Original player to my left: Morgrim / Volt
Original player to my right: QVist
Initial Draft
1. Forge, Scheme, Sage, Outpost, Governor -> Selected Governor
2. Treasure Map, Tactician, Watchtower, Lookout -> Selected Watchtower for hopeful interaction with
3. Treasure Map, Wishig Well, Spy -> Selected Spy. Note that the spelling there was actually Archetype's
4. Masquerade, Graverobber -> Selected Graverobber because it sounds cool
5. Native Village
Thus - my initial hand was:
GraveRobber, Spy, Governor, Watchtower, Native Village
Night 1, I played Spy.
- I attempted to look at Morgrim and RobZ's hands
- I saw nothing in morgrim
- I saw RobZ's hand. I thought I had him busted because having 2 scouts is stupid.
Night 2, I played native village. It gave me daychat with RobZ, which was not used to great effect due to short day and VLA. I still have it, but RobZ hasn't been very talkative. I'm told that it goes away at end of day.
Night 3, I played nothing. (VLA)
- I was required to discard a card. The mod chose watchtower for me. It would have let me see who targeted me at night. I figured this was pretty damn useless, so I didn't contest it.
Current player on my left: VoltGloss
Current player on my right: Qvist
Current hand: Graverobber, Governor
Volt, I believe we are officially in business regarding your smuggling, of course this assumes that we don't successfully lynch scum today, which I'm very confident we will do.
Once everyone else has claimed, I'll talk with Volt about how to proceed.