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Author Topic: DoMafia I: It Depends on the Kingdom: GAME OVER! FLAWLESS TOWN WIN (sort of)!  (Read 115341 times)

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Eevee

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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #550 on: November 27, 2012, 12:28:06 am »

Hedging comment was obviously a joke. Boo at me not being funny!


I did think that if I ever had to "prove my Hand," it would be believed that Robz888 has two Scouts.
Heh. This looks so much like a scum slip, I think scum-Robz would actually be more likely to self-censure it away. Town-Robz's devil-may-care attitude has gotten him lynched before. But who the hell knows with this guy.
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ashersky

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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #551 on: November 27, 2012, 12:31:42 am »

Clearly Scout combos well with a second Scout.  I believe when Robz pays it, the forumiverse will explode.
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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #552 on: November 27, 2012, 12:37:13 am »

Hedging comment was obviously a joke. Boo at me not being funny!


I did think that if I ever had to "prove my Hand," it would be believed that Robz888 has two Scouts.
Heh. This looks so much like a scum slip, I think scum-Robz would actually be more likely to self-censure it away. Town-Robz's devil-may-care attitude has gotten him lynched before. But who the hell knows with this guy.

Can the person to robz's left confirm 2 scouts?
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Dsell

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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #553 on: November 27, 2012, 12:38:06 am »

Hedging comment was obviously a joke. Boo at me not being funny!


I did think that if I ever had to "prove my Hand," it would be believed that Robz888 has two Scouts.
Heh. This looks so much like a scum slip, I think scum-Robz would actually be more likely to self-censure it away. Town-Robz's devil-may-care attitude has gotten him lynched before. But who the hell knows with this guy.

Can the person to robz's left confirm 2 scouts?

It is me, and actually I cannot.
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Captain_Frisk

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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #554 on: November 27, 2012, 12:38:24 am »

Also, morgrim, can I get the actual card description of secret chamber?
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Dsell

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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #555 on: November 27, 2012, 12:38:52 am »

Hedging comment was obviously a joke. Boo at me not being funny!


I did think that if I ever had to "prove my Hand," it would be believed that Robz888 has two Scouts.
Heh. This looks so much like a scum slip, I think scum-Robz would actually be more likely to self-censure it away. Town-Robz's devil-may-care attitude has gotten him lynched before. But who the hell knows with this guy.

Can the person to robz's left confirm 2 scouts?

It is me, and actually I cannot.

I can account for one of them, so it's possible that one of them was in his starting hand.
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Captain_Frisk

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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #556 on: November 27, 2012, 12:39:18 am »

Hedging comment was obviously a joke. Boo at me not being funny!


I did think that if I ever had to "prove my Hand," it would be believed that Robz888 has two Scouts.
Heh. This looks so much like a scum slip, I think scum-Robz would actually be more likely to self-censure it away. Town-Robz's devil-may-care attitude has gotten him lynched before. But who the hell knows with this guy.

Can the person to robz's left confirm 2 scouts?

It is me, and actually I cannot.

Anyone but you.  Crap. I'm going to bed.
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ashersky

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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #557 on: November 27, 2012, 12:40:34 am »

when someone to your left or right dies, are we informed of who is now next to us?  If so, when?
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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #558 on: November 27, 2012, 12:42:05 am »

I'm not sure I believe robz, but there is a scout in the discard pile.  It had to get there somewhere, right?
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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #559 on: November 27, 2012, 12:48:40 am »

when someone to your left or right dies, are we informed of who is now next to us?  If so, when?

So we could fairly easily determine the seating chart if we wanted to.  Would that be of use?   I know where 4 of us are seated at this point.
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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #560 on: November 27, 2012, 12:48:57 am »

I'm not sure I believe robz, but there is a scout in the discard pile.  It had to get there somewhere, right?

Sad. That you'd be sure to believe me was much of the basis for picking it.
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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #561 on: November 27, 2012, 12:52:17 am »

I'm not sure I believe robz, but there is a scout in the discard pile.  It had to get there somewhere, right?
Seems obvious no one is lying about the cards they played, because no one has counterclaimed anyone and all the cards are accounted for? Right?
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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #562 on: November 27, 2012, 02:59:13 am »

@Qvist

As the organizer of community rankings, you are accutely aware of the relative strengths of cards.

Would you care to explain why you selected not one, but two "underpowered cards"?

@RobZ
Were you stuck with the scout, or did you go out of your way to pick it?

Yeah, that's easy. Navigator is the only card that would give me a better effect if outposted.

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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #563 on: November 27, 2012, 03:15:46 am »

I mean there's noone suspicious beside Dsell. And his Philosopher's Stone seems to be a lie, IMO.
CF, I suggest you say what you have to say and then let's lynch Dsell.
I don't understand why you try to delay this decision.

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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #564 on: November 27, 2012, 03:36:08 am »

@Qvist

As the organizer of community rankings, you are accutely aware of the relative strengths of cards.

Would you care to explain why you selected not one, but two "underpowered cards"?

@RobZ
Were you stuck with the scout, or did you go out of your way to pick it?

Yeah, that's easy. Navigator is the only card that would give me a better effect if outposted.

Ah, wait. I think you meant with "selected" the draft phase not the Day 1, right?
First of all, I'm pretty sure that the cards' strength aren't similar to the actual cards, only the function.
Navigator was I think the first card I chose because there weren't so interesting in general and I thought Navigator may give us inspection what is great to use on the first turn. And it was.
Outpost seemed pretty strong. I thought we might get an extra day :) or I get an extra vote or something like that.

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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #565 on: November 27, 2012, 04:46:24 am »

I'm not sure I believe robz, but there is a scout in the discard pile.  It had to get there somewhere, right?
Seems obvious no one is lying about the cards they played, because no one has counterclaimed anyone and all the cards are accounted for? Right?

Galzria could be
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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #566 on: November 27, 2012, 05:15:45 am »

when someone to your left or right dies, are we informed of who is now next to us?  If so, when?

So we could fairly easily determine the seating chart if we wanted to.  Would that be of use?   I know where 4 of us are seated at this point.

So no thoughts on this?
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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #567 on: November 27, 2012, 06:00:40 am »

when someone to your left or right dies, are we informed of who is now next to us?  If so, when?

So we could fairly easily determine the seating chart if we wanted to.  Would that be of use?   I know where 4 of us are seated at this point.

So no thoughts on this?

i guess i don't see why not
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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #568 on: November 27, 2012, 08:23:48 am »

I'm not sure I believe robz, but there is a scout in the discard pile.  It had to get there somewhere, right?

Sad. That you'd be sure to believe me was much of the basis for picking it.

But you picked it twice!!
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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #569 on: November 27, 2012, 08:57:30 am »

So Frisk, both the people you spied on had 4 cards?

This bothers me because it's a little too easy. If Galz had a straight up alignment investigation, and you and I each had what amounts to a double-alignment investigation, that's way too many cops.  three cards vs four should be a scum tell, but it kind of seems like a glaring issue with the setup.

Thoughts?
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Captain_Frisk

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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #570 on: November 27, 2012, 09:22:00 am »

So Frisk, both the people you spied on had 4 cards?

This bothers me because it's a little too easy. If Galz had a straight up alignment investigation, and you and I each had what amounts to a double-alignment investigation, that's way too many cops.  three cards vs four should be a scum tell, but it kind of seems like a glaring issue with the setup.

Thoughts?

So I spied on Morgrim and RobZ.  Morgrim to cross him off the list so that we wouldn't have to deal with that again day 2, and RobZ for the way he was pushing the Morgrim lynch.

RobZ (actually "target 2") had 4 cards in hand, one of them was scout.  I'm in no way convinced that he's telling the truth.  He could be "right" on what scout does (because he has it in hand), but because he waited to release the info, he just picked targets that he knew what they did.  Additionally, I feel that selecting the same card twice is poor play (why put all your eggs in one basket?).  The 4 cards in hand + the discarded scout that he claimed do fit with his set claimed hand.  I won't out them because I don't know that its pro town.

Morgrim (target 1) had 0 cards in hand.  His claim of "immune to all night actions" is somewhat plausible.  I would have expected to received a "no result" in that situation rather than "no cards in hand", but every mod does things differently.

If secret chamber was a redirecting role, I could believe that he redirected me to pingpongsam, who had no cards in hand because he was dead.... but this is a stretch as well.

None of these conspiracy theories explain why there is a scout in the discard pile... unless secret chamber discards cards from hand....

@eevee - we do not know that everyone is telling the truth.  Clearly Dsell is either lying, or someone lied about what their cards did.


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Captain_Frisk

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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #571 on: November 27, 2012, 09:30:36 am »

Archetype has refused to clarify whether my result on morgrim is consistent with immunity / roleblocking.
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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #572 on: November 27, 2012, 09:34:38 am »

Well, the real secret chamber lets you discard cards for money. Maybe Morgrim ditched all his cards for some kind of benefit.

But it's more likely he was investigation immune.

Either way, that doesn't clear him as town at all.
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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #573 on: November 27, 2012, 09:37:04 am »

Well, the real secret chamber lets you discard cards for money. Maybe Morgrim ditched all his cards for some kind of benefit.

But it's more likely he was investigation immune.

Either way, that doesn't clear him as town at all.

Why would you play this card as town?
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Re: DoMafia I: It Depends on the Kingdom: (Day 2) PM for Spectator QT
« Reply #574 on: November 27, 2012, 09:38:09 am »

Ok, then I can reveal whom I targetted with my second Navigator. It was Robz. I saw that a Spy was played on him, so this makes CF believable too.
And @CF: Like I said. I saw that Dsell was targetted with a Scout. And Robz confirmed that, so I don't understand that why you can't believe that Robz might have 2 Scouts. Also it can be true that he received a Scout as his 5th card and therefore had no other choice.

The only thing we have so far is the joth vs. Dsell thing. I think we should kill Dsell and if he really should be town kill joth tomorrow.
The Morgrim case is strange, but it's hard to get conclusions out of it.
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