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Author Topic: Tzolk'in: The Mayan Calendar II  (Read 14720 times)

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Re: Tzolk'in: The Mayan Calendar II
« Reply #25 on: April 23, 2013, 08:08:28 pm »

Done. Davio's up.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Tzolk'in: The Mayan Calendar II
« Reply #26 on: April 24, 2013, 03:09:40 am »

Oh man, thinking one turn in advance can be hard!
I'm so used to: Go there, get that (Agricola-style), but now I have to account for the rotating gears!
Let's do this:

Palenque 2 and Tikal 3 for ₡6

Since I am new to this game, let me know if this is correct:
- At the start of my next turn I will have ₡0, so I can beg for Corn and get ₡3, this angers the gods and I will step down from Quetzalcoatl.
- Tikal will be on 4, but I can still use 3 (Advance twice) for ₡1
- I can advance Agriculture twice so it gets to lvl 3: +₡2 (not Fishing)
- Then I can use my Palenque guy on 3 to use the 2 action for ₡1 (can't burn the forest since I am on lvl 0 of every temple)
- This will get me ₡6 (start) - ₡6 (placement) + ₡3 (begging) - ₡2 (steps down) + ₡4 (normal harvest) + ₡2 (tech bonus) = ₡7 for a net gain of (hold on to your hats) ₡1!
- Total result: -1 Temple, +2 Agri advance, +₡1
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Thisisnotasmile

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Re: Tzolk'in: The Mayan Calendar II
« Reply #27 on: April 24, 2013, 07:53:14 am »

Oh man, thinking one turn in advance can be hard!
I'm so used to: Go there, get that (Agricola-style), but now I have to account for the rotating gears!
Let's do this:

Palenque 2 and Tikal 3 for ₡6

Since I am new to this game, let me know if this is correct:
- At the start of my next turn I will have ₡0, so I can beg for Corn and get ₡3, this angers the gods and I will step down from Quetzalcoatl.
You can step down on a temple track of your choice. Each track has one space beneath the "0" starting space.

Quote
- Tikal will be on 4, but I can still use 3 (Advance twice) for ₡1
Yep, you can always use spaces you have gone past for 1 corn per space you are past. If you are at one of the last couple of spaces on a track, you can use any space from that track for free, though.

Quote
- I can advance Agriculture twice so it gets to lvl 3: +₡2 (not Fishing)
Kind of. You can do that with that space, but you can't do it in this instance as you don't have enough resources. To advance from "+1 corn (not fishing)" to "Farm with no corn tiles, +1 corn fishing" will cost you 2 resource cubes (of any type). The next step will cost an additional 3. You currently have 1 wood, so you can't do what you intend until you gain 4 more resource cubes.

Quote
- Then I can use my Palenque guy on 3 to use the 2 action for ₡1 (can't burn the forest since I am on lvl 0 of every temple)
You can burn forest because temples have 1 space below 0, but you could use space 2 from space 3 for 1 corn.

Quote
- This will get me ₡6 (start) - ₡6 (placement) + ₡3 (begging) - ₡2 (steps down) + ₡4 (normal harvest) + ₡2 (tech bonus) = ₡7 for a net gain of (hold on to your hats) ₡1!
Most of this is irrelevant because of previous mistakes, but taking a Palenque space 2 action assuming you had been able to gain the techs you intended to would actually net you 4 corn for the space + 1 corn for Agriculture 1 + 2 corn for Agriculture 3. The techs are cumulative.

Quote
- Total result: -1 Temple, +2 Agri advance, +₡1
Unfortunately not.
« Last Edit: April 24, 2013, 07:54:29 am by Thisisnotasmile »
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Re: Tzolk'in: The Mayan Calendar II
« Reply #28 on: April 24, 2013, 08:03:04 am »

TINAS is all correct there. In fact further I'd add, once you have the level 2 tech in agriculture, you don't even need to worry about burning the forest. You can just collect corn there, no questions asked - you just won't get a corn tile, which is irrelevant because we don't have the wonder that cares about them.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Tzolk'in: The Mayan Calendar II
« Reply #29 on: April 24, 2013, 08:04:24 am »

And just as a bit of impartial advice as someone who has played this before: Playing 4th with not much food to start is hard. However, on a turn you MUST either place workers, or remove workers. Everyone before you has placed all of their workers, so next turn they MUST remove at least 1 each, which will free up spaces. Because of this, it might be an idea to only play 1 (or maybe 2) workers this turn, intending to take some free spots on your next turn. It may feel like you're falling a turn behind in doing so, but it's not really. There are 2 ways to get to the "better" action spots, you either pay for it with corn (which you can't do yet because you don't have a corn engine)(which also doesn't work often because you MUST take the lowest available spot on a wheel), or you delay removing workers so that they can get further around. The way to delay removing workers is to not place them all at once.
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Re: Tzolk'in: The Mayan Calendar II
« Reply #30 on: April 24, 2013, 08:21:50 am »

By the way I haven't processed Davio's turn, given he was unsure of the rules. So if you still want to do that, just let me know.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Tzolk'in: The Mayan Calendar II
« Reply #31 on: April 24, 2013, 08:29:42 am »

By the way I haven't processed Davio's turn, given he was unsure of the rules. So if you still want to do that, just let me know.
I would like to revise my turn as it was based on wrong assumptions, there's just a lot going on so it takes some getting used to. Hadn't noticed the -1 spaces for the temples!

I will post a new message with my revised turn, seems better than modifying my first.
« Last Edit: April 24, 2013, 08:33:25 am by Davio »
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Re: Tzolk'in: The Mayan Calendar II
« Reply #32 on: April 24, 2013, 08:40:40 am »

My hopefully correct turn:

Palenque 2 for ₡2

Let it ride!  ;D
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Re: Tzolk'in: The Mayan Calendar II
« Reply #33 on: April 24, 2013, 07:31:24 pm »

Time advances, workers move along. Back to Qvist

https://docs.google.com/spreadsheet/ccc?key=0ApPT0N9WtHcKdHRhYUd3TEJLNmxiSE9PbW90RjFhblE&pli=1#gid=0

Also, I've decided I will let people edit their own turns into the spreadsheet, if they want to be able to (Note I'm presenting this as an option, not trying to get everyone to do everything on their own - so if you don't want to do it, feel free to only post here instead). To avoid any potential damage, I'll add permissions individually - just PM me an email address to add. I've put instructions for editing in the first post.

I've made a few small changes to the board that I think should improve readability - I've only done it to Palenque so far, but do people think that's an improvement?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Tzolk'in: The Mayan Calendar II
« Reply #34 on: April 24, 2013, 08:30:23 pm »

If a building says "Advance X" it means it's for free, right?

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Re: Tzolk'in: The Mayan Calendar II
« Reply #35 on: April 24, 2013, 08:41:39 pm »

Ok, I looked into the rules and I think that's true.

So, then I remove my Palenque guy to get 3 Food.

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Re: Tzolk'in: The Mayan Calendar II
« Reply #36 on: April 24, 2013, 08:42:43 pm »

Yes, building and start game advances are all free (slightly confusing in the main game, where the symbol used for the free advance is the same one used for the paid advance on the gear...).
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Tzolk'in: The Mayan Calendar II
« Reply #37 on: April 25, 2013, 04:08:39 am »

Ok, I looked into the rules and I think that's true.

So, then I remove my Palenque guy to get 3 Food.
There is no Food, only ₡. ;D
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liopoil

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Re: Tzolk'in: The Mayan Calendar II
« Reply #38 on: April 25, 2013, 06:38:32 pm »

tables now right?
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Re: Tzolk'in: The Mayan Calendar II
« Reply #39 on: April 25, 2013, 06:52:07 pm »

Oops... yeah. I missed that I hadn't changed current player :P.

Remove Tikal 3 to advance Architecture twice (paying 1+2 wood)
Remove Tikal 2 to build the Advance resource extraction, 1 corn civic for 1 wood, 1 stone (getting 1 corn, 2 VPs)


Liopoil's turn.
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Re: Tzolk'in: The Mayan Calendar II
« Reply #40 on: April 25, 2013, 06:58:34 pm »

Remove:
Uxmal 3 for one worker
Yaxchilan 1 for 2 wood
Palenque 2 for 4 corn
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Re: Tzolk'in: The Mayan Calendar II
« Reply #41 on: April 25, 2013, 07:20:01 pm »

Done, Davio up.
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...spin-offs are still better for all of the previously cited reasons.
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Re: Tzolk'in: The Mayan Calendar II
« Reply #42 on: April 26, 2013, 08:55:51 am »

Yaxchilan 0 and Tikal 0 for 1
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Re: Tzolk'in: The Mayan Calendar II
« Reply #43 on: April 26, 2013, 09:03:12 am »

My turn again, right?

Palenque for free

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Re: Tzolk'in: The Mayan Calendar II
« Reply #44 on: April 26, 2013, 10:30:36 am »

Remove worker to use Uxmal 3: Extra worker
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Re: Tzolk'in: The Mayan Calendar II
« Reply #45 on: April 26, 2013, 08:31:22 pm »

Palenque 1, Yaxchilan 0, Starting player for 4corn
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Re: Tzolk'in: The Mayan Calendar II
« Reply #46 on: April 27, 2013, 03:07:55 am »

Davio
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Tzolk'in: The Mayan Calendar II
« Reply #47 on: April 27, 2013, 05:09:10 am »

I know peeps, later today.
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Re: Tzolk'in: The Mayan Calendar II
« Reply #48 on: April 27, 2013, 05:28:32 am »

If this is valid (doing it from tell) please lock it in:

Remove guy that advances.
Advance tech that gives 1 Wood (pay 1 wood)
Remove gut that gives 1 Wood, get 2 Wood
Remove guy that gives Corn, burn Forest, lower Quetzal, get 6 corn?
Can't look at the sheet so unsure about the exact corn number.

At home now, I see I get 7+1 = 8 corn instead of 6.
« Last Edit: April 27, 2013, 08:18:16 am by Davio »
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Re: Tzolk'in: The Mayan Calendar II
« Reply #49 on: April 27, 2013, 10:22:27 am »

This is all okay. Liopoil, advancing the day twice?
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