My wife and I play IRL. We had an interesting kingdom come up that we really enjoyed. In fact, we ended up playing it 5 times, and each time it ended differently as we tried different routes each game. These are the cards:
P - Vineyard, Familiar, Golem
2 - Crossroads
3 - Watchtower, Trade Route
4 - Tournament, Marauder
5 - Bazaar, Fairgrounds
It also included Potions, Ruins, Spoils, Platinums, Colonies, Shelters, and of course Prizes.
There are a number of routes to go with this. Having Shelters and Ruins allows for you to make Fairgrounds worth 10 without even thinking about Prizes. Then again, is it better to go for Tournaments and Prizes here? Do you open with Marauder to give you the early Spoils to get to Golds quickly, or buy Potion to get the Familiar quicker? Watchtower is great against the curser and ruins-giver, but how many do you want in your deck? And Vineyards can be great with Ruins and Curses running out pretty fast, though the only source of +Buy is Trade Route or a Ruined Market, if you get one. And then with 6 Victory cards in the game, Trade Route can be worth quite a bit especially later in the game. It is definitely not a game that lends itself to a thin deck. You end up with a lot of cards in hand.
Actually, if I had come across this deck before the Kingdom Design Challenge, I think I would have submitted it in the contest. But I'm afraid I missed the boat there. Either way, I would love to hear your opinions on how you would play this. Thanks in advance for your comments.