I am really digging this more realistic take on Zelda. And I don't mean "realistic" as in totally devoid of fantasy or as in a perfect representation of real-world physics. But a lot of things make more sense than in previous Zelda games. There's the basic stuff like, you don't find hearts and rupees lying around. If you want to heal, you eat food. If you want money, you either seek out hidden treasure or you sell things. But my favorite example right now is octoroks. In previous 3D Zelda games, when an octorok shot a rock at you, it traveled slowly in a straight line toward you. You could get your shield out and reflect the rock back. In Breath of the Wild, those rocks move realistically, which means octoroks launch them in an arc, and they launch them fast. You better have your shield out or be ready to dodge before they fire that rock.