Teams:1.) When signups are closed, every player gets seeded based on the
Full Isotropish Leaderboard.
2.) The best seeded player of a country will be the team leader and has to form his team of 4 players in total. Players with no games on Goko won't be seeded (aren't eligible as team leaders), but are still eligible as team members.
3.) Players who aren't part of the main team are substitutes if anyone cannot play in a week for some reason.
4.) Countries with less then 4 players aren't eligible.
5.) If the team is formed every player in the team gets also a seed within the team, also based on the Isotropish Leaderboard, so the strongest player will be Player 1 and so on.
Tournament Structure:Seeding the group1.) The goal is to reach 16 countries which will get seeded in 4 groups à 4 teams.
2.) The average player rating on the Isotropish Leaderboard will determine the seeds of each group.
3.) If we only get 13-15 teams, countries are allowed to send in a secondary team. This will be also determined by average player ratings of the players who aren't already in a team yet.
4.) If we reach 12 teams, we'll get 4 groups à 3 teams. For 9-11 teams secondary teams can also be formed to fill the gap.
Group phase1.) In each group every team play against every other team.
2.) Each round lasts one week.
3.) In a match every player plays a game against the player of the opposing country with the same seed, so player 1 of team A against player 1 of team B, and so on.
Match structure and points 1.) Each match will involve exactly 6 games.
2.) Every player has to get first seat in exactly 3 games.
3.) Because Goko randomly assigns starting players, you may be required to reset games to get the correct start order. It is recommended that you play unrated games after one player went first 3 times for this reason.
4.) The player who owns more cards has to host the games.
5.) Winning a game awards 1 game point; drawing a game awards 0.5 game points to both players. A player wins if he has more points after 6 matches than his opponent. If both players have the same amount of points, it's a tie.
6.) A win counts 1 match point for the team and a draw counts as 0.5 match point for each team. The sum of all 4 matches will determine the winner.
Playoffs1.) After each team has played against each other team from the same group, the round phase is over.
2.) The team with the most match points advances to the playoffs.
3.) In case of a tie, the difference between the sum of all game points and the sum of all opposing teams' game points count as tiebreaker.
4.) If there's still a tie (hopefully not), there will be a coin flip.
5.) The winner of group A will play against the winner of group D, and the winner of group B will play against the winner of group C.
6.) The playoffs have the same rules except there are no ties.
7.) In case of a tie, the team with more game points advances.
8.) Is this still a tie, the team leaders have to play another match to determine the winner. The match follows the starting player pattern A-B-B-A-A, but there's no 6th game possible, it's a best of 5 match.
9.) Both winning countries advance to the finals which has the same rules as the semi-finals.
Organizing Matches1.) Each match last one week, from Monday to Sunday.
2.) Paired opponents have to schedule their match in this time frame. If a player has no time to play in this week, he must inform the team leader and me via PM in advance. The team leader has to to determine a replacement and inform me about it. If a team can't find a replacement it counts as loss for this team. If both players have time, but still can't find a schedule to play it counts as a 0-0 draw.
3.) Point Counter should be enabled by default, but can be turned off by mutual consent.
Schedule (planned)Group Phase Match 1: 11th - 17th November
Group Phase Match 2: 18th - 24th November
Group Phase Match 3: 25th - 1st December
Semi-Finals: 2nd - 8th December
Finals: 9th - 15th December
Feel free to ask questions.
(If some feedback makes it appropriate, the rules could be adjusted)