LastFootnote defeats
Robz888 3-2-1.
Game 1:
Robz888 46–42 —
http://dom.retrobox.eu/?/20130427/log.50675f6afca284ca61206e88.1367079009847.txtKingdom cards: Cellar, Herbalist, Fishing Village, Forager, Fortress, Horse Traders, Remake, Smithy, Worker's Village, Duke.
Shelters: Yes; Colonies: No.
Duke is the only $5 Kingdom card. We both open Horse Traders/Silver. I try to get fancy with Fishing Village, Smithy, and Cellar, reasoning that Horse Traders is better with larger hand sizes and I can supplement my strategy with Provinces. Robz goes for a straight, no-nonsense Horse Traders/Duchy/Duke strategy and emerges victorious despite an even Duchy split and me having half the Provinces. Dukes for the win!
Game 2:
Robz888 32–21 —
http://dom.retrobox.eu/?//20130427/log.50675f6afca284ca61206e88.1367079830252.txtKingdom cards: Beggar, Vagrant, Loan, Steward, Counterfeit, Library, Mystic, Royal Seal, Tribute, Harem.
Shelters: No; Colonies: No.
We both go for a Vagrant/Mystic deck with Steward for trashing. Robz wisely takes the Counterfeit, it being the only +Buy available in the game. I instead opt for an opening Royal Seal, which nets me some early momentum but is not as key as the extra buy ends up being. He grabs an extra Estate near game end, preventing me from buying the last Province.
Game 3:
LastFootnote 45–26 —
http://dom.retrobox.eu/?//20130427/log.50675f6afca284ca61206e88.1367080932484.txtKingdom cards: Poor House, Woodcutter, Workshop, Familiar, Horse Traders, Throne Room, Royal Seal, Stables, Adventurer, Nobles.
Shelters: No; Colonies: No.
I get a lot of early momentum because of Robz's 5/2 split on this Familiar board. He manages to even up the Curse split, but has to buy an extra Familiar to do it. For some reason, we both try to build engines in this slog. I'm able to acquire more Gold and Nobles and coast to victory. I accidentally buy a Workshop instead of a Woodcutter, but it ends up being a good thing, I think. As a side note, it's fun to discard Potion to Stables!
Game 4:
LastFootnote 38–33 —
http://dom.retrobox.eu/?//20130427/log.50675f6afca284ca61206e88.1367081603923.txtKingdom cards: Sage, Scheme, Envoy, Monument, Navigator, Pirate Ship, Remake, Vault, Witch, Adventurer.
Shelters: Yes; Colonies: No.
I foolishly open with Navigator when Scheme does the job better. Robz opens Monument/Sage. I lose the Curse split 7–3, choosing instead to prioritize Vault in this slog. As it turns out, this is a good strategy. I'm able to grab 6 of the Provinces.
Game 5:
Tie 16–16 —
http://dom.retrobox.eu/?//20130427/log.50675f6afca284ca61206e88.1367082265881.txtKingdom cards: Oasis, Village, Feodum, Militia, Navigator, Rats, Cartographer, Inn, Library, Rogue.
Shelters: Yes; Colonies: No.
A mirror match with a mirror ending. Oases, Libraries, and Inns. We even end up with identical decks apart from my surplus Navigator.
Game 6:
LastFootnote 47–45 —
http://dom.retrobox.eu/?//20130427/log.50675f6afca284ca61206e88.1367083322172.txtKingdom cards: Native Village, Sage, Bishop, Procession, Walled Village, Council Room, Library, Upgrade, Witch, Possession.
Shelter: No; Colonies: No.
Probably our most interesting game. Robz opens Bishop/Sage. I open Silver/Silver, hoping to take advantage of free trashing and play Witch as much as possible. He goes for a fancy engine strategy with Procession and eventually picks up Possessions. I play a more Treasure-based game and purposely avoid Possession because I feel Bishop is such a strong counter to it. He's able to get quite a few good Possession turns, but ends up buying the last Province with my deck and losing, despite a strong VP token lead. Neither of us were keeping close enough track to know for sure who was going to win.
Overall a very enjoyable set of a matches against a comparably-skilled opponent. Thanks, Robz!