Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1] 2 3 ... 19  All

Author Topic: Room 25 II - Prisoners win!  (Read 36136 times)

0 Members and 1 Guest are viewing this topic.

Kuildeous

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3840
    • View Profile
Room 25 II - Prisoners win!
« on: June 06, 2013, 10:32:32 pm »

Audience: *applaud*

Welcome to Room 25, the exciting new game show where you are the star! In this episode, we will be exploring teamwork, but watch out! Two of you are working against the common goal.

Audience: *gasp*

For those of you playing the game at home, the rules will help you follow along.
You may also find the map of interest. Through this, we can follow the players' progress. Be sure to visit our sponsors; try the new Soylent Blue—now with vitamin U!

I bet you're asking, "How does the game work, Wink?"

Audience: How does the game work, Wink?

I'm glad you asked. Each player will have his own QuickTopic mailed to him. This QuickTopic not only tells the player whether he is a prisoner….er, I mean contestant, or a guard, but it also allows the player to submit his moves. Remember that your two moves must be unique, and you may choose to pass the first, second, or even both phases. But the clock is ticking!

We'll pause now for a commercial break. When we return, our intrepid contestants will be ready to begin, armed with foreknowledge of one of the room adjacent to the start chamber.

Audience: *cheer*

Roster:
1. Qvist
2. Tables
3. TwistedArcher
4. hyramgraff
5. liopoil
6. mail-mi

Colors

The colors of the rooms for future reference are:

1    Vortex Room
1    Vision Chamber
2    Trapped Chamber
1    Moving Chamber
1    Control Chamber
6    Empty Chamber
2    Mortal Chamber
1    Illusion Chamber
2    Flooded Chamber
2    Acid Bath
2    Cold Chamber
2    Dark Chamber
« Last Edit: October 04, 2013, 03:16:17 pm by Kuildeous »
Logged
A man has no signature

Twistedarcher

  • Witch
  • *****
  • Offline Offline
  • Posts: 494
    • View Profile
Re: Room 25 II - Looking for players
« Reply #1 on: June 06, 2013, 10:55:37 pm »

In
Logged

mail-mi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1298
  • Shuffle iT Username: mail-mi
  • Come play some Forum Mafia with us!
    • View Profile
Re: Room 25 II - Looking for players
« Reply #2 on: June 07, 2013, 03:20:01 am »

C
O
N
F
I
R
M
E
D
!
Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Qvist

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2400
  • Shuffle iT Username: Qvist
    • View Profile
Re: Room 25 II - Looking for players
« Reply #3 on: June 07, 2013, 07:54:09 am »

/confirm

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Room 25 II - Looking for players
« Reply #4 on: June 07, 2013, 08:53:31 am »

Well... I've been trying to avoid playing too many forum games at the moment, but I think I can stretch to this one. /in
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
    • View Profile
Re: Room 25 II - Looking for players
« Reply #5 on: June 07, 2013, 09:16:10 am »

/confirm in!
Logged

Twistedarcher

  • Witch
  • *****
  • Offline Offline
  • Posts: 494
    • View Profile
Re: Room 25 II - Looking for players
« Reply #6 on: June 07, 2013, 10:09:50 am »

What mode are we playing? Suspicion?
Logged

Kuildeous

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3840
    • View Profile
Re: Room 25 II - Looking for players
« Reply #7 on: June 08, 2013, 02:46:46 pm »

Yes, suspicion. So this game will have two traitors for sure.

I'll choose the advanced setup and not quite the fully crazy random setup.

I'll get things rolling pretty soon.
Logged
A man has no signature

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
    • View Profile
Re: Room 25 II - Who might the traitors be?
« Reply #8 on: June 08, 2013, 03:00:41 pm »

awesome!
Logged

Kuildeous

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3840
    • View Profile
Re: Room 25 II - Who might the traitors be?
« Reply #9 on: June 10, 2013, 02:21:51 pm »

First post has been updated.

I will send you your QuickTopic information soon. If you played in the first Room 25, I'll reuse those QTs. You may begin discussing your strategy now. Post in the QT when you have decided on which room to look in. This is a free look and does not count against your actions in Turn -10.

I'll be out of town Tuesday evening until after this weekend. I will not start the main part of the game until I get back. If you are able to determine which rooms you want to look in before tomorrow evening, I can resolve those. Otherwise, we'll pick back up when I return. 
Logged
A man has no signature

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
    • View Profile
Re: Room 25 II - Who might the traitors be?
« Reply #10 on: June 10, 2013, 02:57:38 pm »

question: do the guards know who their partner is? can they talk to that player? and there are definitely 2 guards right? and no, I'm not asking these questions because I'm a guard (I'm not)

I have a plan. So, four of us look at each of four different rooms. the other two look at two random rooms. Then, the four people reveal what they saw, and then the other two confirm stuff. This way the guards cannot lie.

The player list:

1. Qvist
2. Tables
3. TwistedArcher
4. hyramgraff
5. liopoil
6. mail-mi

I'm going to role a 6-sided die and a 5-sided die. The two numbers rolled will correspond to who are the people who look at a room of their choosing. For the five sided die, I'll adjust the player-list excluding the player chosen by the first die.

Rolled 1d6 : 2, total 2
Rolled 1d5 : 5, total 5


Logged

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
    • View Profile
Re: Room 25 II - Who might the traitors be?
« Reply #11 on: June 10, 2013, 03:00:48 pm »

So tables and mail-mi each look at a room of their own choosing.

And to decide where the other four should look:

Qvist: C2
TA: D3
hyramgraff: B3
Liopoil: C4

I chose these myself because they don't really matter.

sound good?
Logged

Twistedarcher

  • Witch
  • *****
  • Offline Offline
  • Posts: 494
    • View Profile
Re: Room 25 II - Who might the traitors be?
« Reply #12 on: June 10, 2013, 03:01:05 pm »

So mail-mi and Tables look at rooms of their choosing.

Kuildeous, do you allow verifiable-random in your games?
Logged

Twistedarcher

  • Witch
  • *****
  • Offline Offline
  • Posts: 494
    • View Profile
Re: Room 25 II - Who might the traitors be?
« Reply #13 on: June 10, 2013, 03:02:35 pm »

Are we sure this is better than letting the 5th and 6th player choose which rooms to verify?

The first four players look at all 4 rooms. Whichever ones are green, get confirmed by the 5th and 6th player.

When we program moves, do we program "Look", or "Look - C2"?
Logged

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
    • View Profile
Re: Room 25 II - Who might the traitors be?
« Reply #14 on: June 10, 2013, 03:03:39 pm »

just "look" same for push, move, and control.

I'm pretty sure we all have to look at the same time.
Logged

Twistedarcher

  • Witch
  • *****
  • Offline Offline
  • Posts: 494
    • View Profile
Re: Room 25 II - Who might the traitors be?
« Reply #15 on: June 10, 2013, 03:05:49 pm »

From the rulebook:

"The first player reveals his first action and resolves it immediately". Then, following the turn order, the next player does the same and so on until all players have resolved their first actions."

So it seems like we'd be able to have each player announce what room they're looking at, and the results, in turn. So I'm thinking we might want Lio and Mail-mi to choose to confirm safe rooms to go into?
Logged

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
    • View Profile
Re: Room 25 II - Who might the traitors be?
« Reply #16 on: June 10, 2013, 03:13:27 pm »

that's for the actions, during the bulk of the game. This is just the pre-game free-look.
Logged

Twistedarcher

  • Witch
  • *****
  • Offline Offline
  • Posts: 494
    • View Profile
Re: Room 25 II - Who might the traitors be?
« Reply #17 on: June 10, 2013, 03:21:43 pm »

Ohh I missed the part about the pre-game free look. Ok nvm then!
Logged

mail-mi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1298
  • Shuffle iT Username: mail-mi
  • Come play some Forum Mafia with us!
    • View Profile
Re: Room 25 II - Who might the traitors be?
« Reply #18 on: June 10, 2013, 03:22:51 pm »

So tables and mail-mi each look at a room of their own choosing.

And to decide where the other four should look:

Qvist: C2
TA: D3
hyramgraff: B3
Liopoil: C4

I chose these myself because they don't really matter.

sound good?

sounds good.
Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Room 25 II - Who might the traitors be?
« Reply #19 on: June 10, 2013, 03:28:22 pm »

Eh, I don't see any reason to not go with something like this. Honestly I think it'd be a little better if the first four look at four different rooms (doesn't really matter which), then the last two confirm rooms we want confirmed.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Room 25 II - Who might the traitors be?
« Reply #20 on: June 10, 2013, 03:28:38 pm »

These looks are all done sequentially after all, right?
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3840
    • View Profile
Re: Room 25 II - Who might the traitors be?
« Reply #21 on: June 10, 2013, 03:33:59 pm »

To confirm some things….

question: do the guards know who their partner is? can they talk to that player? and there are definitely 2 guards right?

There are two guards and four prisoners. The guards are not aware of who the other is. For all a guard knows, he might be sending his compatriot into a trap.

Kuildeous, do you allow verifiable-random in your games?

Not sure the nature of this question. Do you mean will I accept the roll tag? Sure. It's obvious if someone tampers with it, right? I seem to recall that discussion. Random numbers shouldn't matter too much in here.

When we program moves, do we program "Look", or "Look - C2"?

As confirmed, you only program the action. The object of your action is declared when you reveal the action. You can choose to program only one action and then choose to activate it in slot 1 when it comes up or wait until slot 2 (where it must then be executed).

If you are the first player in a turn, I would appreciate if you do indicate the target of the first action unless you really don't want to commit to it due to table talk.




As far as the initial look, I'm going to replicate what would happen in a real game. Each player chooses the room in order. The rules say that the player secretly looks, so I am going to rule that you cannot talk about your room until everyone has looked. Then during the programming phase, you may discuss accordingly. But everyone should know who has looked where, since that's something you can't really hide in the real game.

Oh, and since guards are a new addition to this game, keep in mind that guards are beholden to the same rules as the prisoners. The exception is when a guard reveals his role (whether voluntarily or not). Once that happens, all future turns are not programmed. The guard chooses the action he wants, but he still cannot duplicate an action.
Logged
A man has no signature

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Room 25 II - Who might the traitors be?
« Reply #22 on: June 10, 2013, 03:37:30 pm »

I think that 'secretly looks' probably just means they don't show it to anyone or say what it is (in the normal rules way). Also there's definitely 2 guards, right?
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
    • View Profile
Re: Room 25 II - Who might the traitors be?
« Reply #23 on: June 10, 2013, 03:52:36 pm »

...so really, we should wait for qvist to announce where he looks, then tables, and so on.
Logged

Kuildeous

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3840
    • View Profile
Re: Room 25 II - Who might the traitors be?
« Reply #24 on: June 10, 2013, 03:58:32 pm »

I would think it'd be faster if you agree on which rooms to look at and commit to them. If you suspect someone then you could send me a conditional message in the QT that you're going to change your intent. But right now, nobody has reason to suspect any specific person.

If you'd rather do the peeking one at a time, I can oblige.
Logged
A man has no signature
Pages: [1] 2 3 ... 19  All
 

Page created in 0.248 seconds with 19 queries.