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Kirian

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GOKODOM I: Round 2 Results and Discussion
« on: April 22, 2013, 08:14:54 am »
+3


Round 2 of GokoDom I is here.

How to Play Your Match

1. Go to the spreadsheet and find your name.  Your opponent for this round is right next to your name.  PM that person and work out an agreeable time to play, and choose a room to meet in--I suggest something unlikely to be crowded. Match Results are due no later than Monday 29 April 2013 at 1200 GMT -- 0800 EDT -- 0500 PDT.

2. The player with the most sets will host each game using random cards in Unrated mode.  That player should also take responsibility for saving game logs.

3. The first player for the first game will be decided randomly by Goko.

4. The player who lost the previous game will be the first player for the next game.  This may require you to resign/restart a game.  In Unrated mode, it doesn't matter who resigns.

5. If a game was tied, the player who was the second player in the tie game will be the first player in the next game.

6. Play a minimum of three games, and a maximum of six games, based on the next section.  If any game was a tie, the sixth game will be played.

How to Score Your Match

1. The following situations automatically settle the match:

A. Player A has three wins after 3 or 4 games.  Player A wins.
B. After six games, neither player has won three games.  The match is a draw.

2. If, after 5 games, the match is 3-2, then:

A. If the leader played the first game, win or loss, as the second player, the match is over, and that player wins.
B. If the leader played the first game, win or loss, as the first player, play a sixth game, with the leader as the second player.  If the leader wins or ties that game, he wins the match; otherwise the match ends in a draw.

How to Post Your Match

In this thread, make a post that includes links to your game logs, the final score, and the winner and loser of the match.

You must post your results by the deadline listed above.

What If We Can't Figure Out a Time?

There are two situations here:

If you have sent a PM to your opponent, but they have not responded to two separate PMs, send me a PM.  If they do not respond, you will be awarded a win by default.
If both players are in contact but are unable to find a mutually agreeable time, both players should send me PMs; both players will receive a draw by default.
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jsh357

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #1 on: April 22, 2013, 03:42:36 pm »
+1

Watno beats jsh357 3-0

http://dominionlogs.goko.com//20130422/log.505c6645a2e6c78ad2ed5ad3.1366657822271.txt

0-1

http://dominionlogs.goko.com//20130422/log.505c6645a2e6c78ad2ed5ad3.1366658803816.txt

0-2

http://dominionlogs.goko.com//20130422/log.505c6645a2e6c78ad2ed5ad3.1366659489145.txt

0-3

Not much to say for myself, Watno played better in general, I got screwed by my opening in game 2, and didn't hit 5 in my first shuffle in game 3. 

Posted
« Last Edit: April 25, 2013, 09:51:44 pm by Kirian »
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Watno

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #2 on: April 22, 2013, 03:47:09 pm »
0

Thx for the games, I think I got pretty lucky and certainly shouldn't have won without you winning a game.
Did you make videos of these games btw?
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MrHaas

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #3 on: April 22, 2013, 03:54:17 pm »
+1

MrHaas defeats Joseph2302 3-1

Game 1: Joseph2302 42-27
http://dom.retrobox.eu/?/20130422/log.5072a0b151c30da02a09ac84.1366658033862.txt

Game 2: MrHaas 29-13
http://dom.retrobox.eu/?/20130422/log.5072a0b151c30da02a09ac84.1366658687729.txt

Game 3: MrHaas 62-38
http://dom.retrobox.eu/?/20130422/log.5072a0b151c30da02a09ac84.1366659203791.txt

Game 4: MrHaas 31-30
http://dom.retrobox.eu/?/20130422/log.5072a0b151c30da02a09ac84.1366659587799.txt

The games went pretty quick and I drew a little better especially in the 2nd game where Joseph drew 2 copper + potion for missing a familiar while I hit it good on my scheme for a 9-1 curse victory. Further no very special games :).

Thanks for playing and good luck in the next rounds.

Posted
« Last Edit: April 25, 2013, 09:51:52 pm by Kirian »
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jsh357

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #4 on: April 22, 2013, 04:06:06 pm »
0

Thx for the games, I think I got pretty lucky and certainly shouldn't have won without you winning a game.
Did you make videos of these games btw?

Edit: I added the videos to my post above
« Last Edit: April 22, 2013, 06:04:50 pm by jsh357 »
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Qvist

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #5 on: April 22, 2013, 09:07:55 pm »
+3

One of the most fun and tense games I ever had. I recommend watching this series against PitrPicko. Thanks for the great games, he was a great opponent.



Result for Kirian or anyone who wants to spoil themselves: I won 3-2

Commentary tomorrow as I now have to go sleep.

Posted
« Last Edit: April 25, 2013, 09:52:32 pm by Kirian »
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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #6 on: April 23, 2013, 04:58:53 am »
+3

One of the most fun and tense games I ever had. I recommend watching this series against PitrPicko. Thanks for the great games, he was a great opponent.



Result for Kirian or anyone who wants to spoil themselves: I won 3-2

Commentary tomorrow as I now have to go sleep.

Here the comments after a rewatch:

Game 1: I was very lucky in this Tournament game. Although he had a Province and a Tournament he couldn't connect them in his Tactician turn. But on the other side I liked it trashing down with Spice Merchant and getting Gold with Market Square. And I had 2 Tournaments to his one which helped a lot to connect, but it wasn't even in a Tactician turn, so yeah I was really lucky there. Still he had a points lead and I was struggling to overcome that. Close to the end he played Tactician and I had nothing really in my hand to buy a Province. I could either play Followers or Tactician on my own. I decided to let him discard, but he only discarded from $6 to $5 as his deck was already fully of junk. This gave me the opportunity to win luckily.

Game 2: He had a IMO lucky 5/2 on a Vault/Chapel board where I decided to go straight Courtyard BM. I could get an early lead and decided to get the second last Province as we were even for a possible tie because I knew his deck would be better in the long run. He could get to a Duchy while I could only get to $4. He could then win by buying the last Province. I think here I was the one who was unfortunate, so we're equal again.

Game 3: We both went for a Monument engine with Border Village here. He executed it way better than me, no doubt. But I'm still not sure what I could have done better. I think the second Junk Dealer wasn't necessary as drawing with Hunting Grounds would be better than heavy trashing. Also the +buy source should have come more and earlier from Hamlet instead of that one Storeroom that I picked up. I don't think that I got the Hunting Grounds too late as winning the Monument split was really important here, but he got the engine pieces together faster than me, no way for a comeback.

Game 4: This was a crazy game. Again there was Border Village, here with Smithy for draw and Goons as main engine part. I focussed more in getting BVs+Smithies to play the 1 (and later 2 Goons) more regularly and then getting more Goons later. I couldn't get to a point though where I could draw a big part of my deck. Then he had a good turn where he depleted the Goons with BV as the second pile already depleted and the Smithies nearly depleted... and he had a lead of around 10VPs. I was in big trouble. Now every turn was just about getting the maximum amount of VP and I could slowly catch up. I did some crazy stuff that you probably won't see each game like playing Band of Misfits as Feast to gain a Duchy. Each turn I had to recalculate the current score at least twice. He was close to win this game I think twice. I think he was once $1 short to empty the Smithies and later with 3 Estates left, I could have bought one Estate for one more point which would have allowed him to win. I'm glad that I saw this possiblity and opted for the safe route. Although he had more Goons, I think my deck was just better so that I could get in the lead and then empty the Smithies myself. I still think Border Village + Smithy was the right move here, but I should have gotten some more Goons earlier, probably. Both our hands were shaking after this tense game.

Game 5: First time I encountered the Hermit/Market Square combo and in this important game. So I wasn't so sure how to execute it. Although he knew the combo, he went for a Trader+Rats+Market Square thing which allowed him to get tons of Silver and Gold each turn. But the combo is so fast. He first tried to deny me of some Market Squares so that I was really concerned. And I think if he would have denied me of more of them, I would have been in big troubles. The interesting part is that there was King's Court and other strong cards like Menagerie on the board, but they weren't important. He did get 2 KCs (which probably should have been Provinces), but then my combo kicked in for way too many money and too few buys. Still I could empty the Estates and buy 2 Provinces and win as there haven't been bought any VP cards so far. This was a great feeling and I'm glad that I won although I'm still not sure if it was deserved or not.

My opponent played very good and I hope he can still get a very good result in this tournament.

PitrPicko

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #7 on: April 23, 2013, 06:32:55 am »
+3

Thanks for great games! I guess I will spend some time rewatching it for a while. :D So thanks for recording.

Game 1:
In the first game it was probably all about getting those Followers. They are so hard to beat when no other curser is on the board. Well I went heavily for Provinces rather than Tournaments and I would probably do it again if I had the chance. If I would get those Followers you would be most probably dead on arrival, but that didn't happend. What really bothered me was, that you won 3 tournaments before I was really able to put that prov/tournament together. But I still think it is just some luck. But I don't know... Maybe some AI simulation could help here :)

Game 2:
Yeah 5/2 was totally lucky, but when I saw how well you're going with that courtyardBM I was really scared. Fact that I colided vault and chapel in at least first two reshuffles was also scary. I still don't know what was a correct play. If Chapel 3 cards or get gold via Vault. But that lucky end was just lucky...Very lucky.  That's all.

Game 3:
I was thinking about that 2nd JD and it would come handy when trashing hounting grounds but we didn't reach that point. Also I think that Hamlet was pretty important here. It is cheap source of action when you are drawing whole deck. But I played that Hamlets really poor. And I didn't track my deck well. I think it was the worst play from me in these 5 games. I was so scared of discarding monuments for action and I should have known that I well draw them again anyway. But as you said my combo pieces came together earlier.

Game 4:
Oh my! This was so exciting. Recounting poins every single turn. I was really thinking that I got you when I hit those double goons. Well not. What I thought will resolve this, was fact that I had more quarries. I was looking for grabbing some more actions with double goons and double quarry. But that didn't come together. I could really end anyhow it was just matter of luck in the end. But you kept your calm and finally got some poins. Maybe I shouldn't play that BoM as navigator or I should do better decisions there. Maybe BoM as feast would helped me more. I really don't know.

Game 5:
Just wow. I knew that market square hermit is good. And I also know that it is fast, but 12 turns?! Just wow. When I rethink it, countering that with getting MS is not very viable. If you get 3 you are fine. you can get like 12 golds from it and that is just enough.
I should take here those hermits. No doubt. Your opening was much much better than mine. So this is deserved win.
Trader MS Rats are pretty good. Flooding your deck with silvers and golds. But not so fast. Those KC was totally a mistake. Prov was correct play. I could get 4 prov in 14 turns. But, eh...  you could bought 6 in turn 12... nevermind :D You made better play here and deserved that win.


I really enjoyed playing with you. I have some chances to reach top half, but that's all. But I'm really looking forward to GokoDom II :D
It was great to see you thinking about each board and about each turn especially in that goons game. I think we had same thoughts in that game. If I don't buy this one stupid estate, he will buy this two smithies and win. And later, If I buy that one stupid estate, he will buy last two and win...
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Rabid

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #8 on: April 23, 2013, 04:55:22 pm »
+3

Rabid 4 vs SheCantSayNo 2

Many thanks for the match was fun as always.
You played very well, with a bit of bad luck at the end.

Game 1
http://dom.retrobox.eu/?/20130423/log.505d732a51c359e6597efeb8.1366745964795.txt
Workshop, Caravan, Conspirator, Island, Thief, Bandit Camp, Catacombs, Festival, Mine, Mystic

We both go for Caravan Workshop into Conspirator, my 1 workshop against 3.
The extra workshops allow nice end game control and I lose this to the 3 pile on Islands.

Game 2
http://dom.retrobox.eu/?/20130423/log.505d732a51c359e6597efeb8.1366746611533.txt
Develop, Forager, Oracle, Watchtower, Gardens, Golem, Contraband, Margrave, Minion, Mystic

Forager / Silver into Minions for us both.
Better draws and start player give me a 7 / 3 minion split for the win.

Game 3
http://dom.retrobox.eu/?/20130423/log.505d732a51c359e6597efeb8.1366747892237.txt
Beggar, Herbalist, Scrying Pool, Trade Route, Warehouse, Ghost Ship, Vault, Wharf, Farmland, King's Court
We both stick to Warehouse Wharf King's Courts.
I stick to the minimum 7 copper, 3 Silver, 1 Gold = $16
Against a slightly slower but more powerful 7 Copper, 3 Silver, 4 Gold = $25
Which is $1 short of 3 prov + Estate on Turn 13

Game 4
http://dom.retrobox.eu/?/20130423/log.505d732a51c359e6597efeb8.1366748485078.txt
Fishing Village, Smugglers, Storeroom, Farming Village, Pirate Ship, Jester, Rogue, Venture, Adventurer, Border Village
My Smugglers gets lucky in this game and it feels like I'm ahead.
But SheCantSayNo correctly wins the Duchy split 5/3, then spikes a 4 th Prov just in time.

Game 5
http://dom.retrobox.eu/?/20130423/log.505d732a51c359e6597efeb8.1366749296276.txt
Duchess, Squire, Ambassador, Great Hall, Cutpurse, Ironmonger, JackOfAllTrades, Golem, Venture, Goons
My Ironmonger + Amb vs Amb + Amb.
Lots of early terminal collisions for SheCantSayNo and I win the Amb war.
Ironmonger + Greathalls lets me play lots of goons for the win.

Game 6
http://dom.retrobox.eu/?/20130423/log.505d732a51c359e6597efeb8.1366750123715.txt
Fishing Village, Masquerade, Menagerie, Bishop, Bridge, Navigator, Worker's Village, Graverobber, Merchant Ship, Tribute,

Lots going on on this board.
My 4 /3 Masq + Bridge against 5/2 Merchant ship gives me the lead.
Maybe Masq nothing is better with 5/2?
I build towards a menagerie / village / Bridge mega turn.
Then end it on piles when I get the chance.

Posted
« Last Edit: April 25, 2013, 09:52:59 pm by Kirian »
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Stealth Tomato

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #10 on: April 24, 2013, 08:37:19 am »
+2

Stealth Tomato 3 - 1 Avin
2nd-win 18-18
2nd-win 42-30
2nd-loss 36-46
1st-win 10-9

Dark Ages goes nearly unrepresented in a match of close games, likely all within a turn.

Stealth Tomato 18-18 (wins on turns tiebreaker) http://dom.retrobox.eu/?/20130424/log.505de22f0cf2ef979299a5d8.1366804029617.txt http://dominionlogs.goko.com//20130424/log.505de22f0cf2ef979299a5d8.1366804029617.txt

Goofy thing with a bunch of $5s available, we both go Torturer with sauce. He allows me to take the last Curse while up 7 having already played his Governor (and with no +buys), which ends it on piles.

Stealth Tomato 42-30 http://dom.retrobox.eu/?/20130424/log.505de22f0cf2ef979299a5d8.1366805212919.txt
http://dominionlogs.goko.com//20130424/log.505de22f0cf2ef979299a5d8.1366805212919.txt

YW and Witch with Squire bane. He goes YW, I take Baron to get Witch. I end up winning the Curses 6-4, and my Tacticians prove slightly more effective than his Golds at picking up Provinces.

Avin Fernando 46-36 http://dom.retrobox.eu/?/20130424/log.505de22f0cf2ef979299a5d8.1366805697259.txt http://dominionlogs.goko.com//20130424/log.505de22f0cf2ef979299a5d8.1366805697259.txt

I get a bit too cute with Festival-Library, we PPR our way out of Duchies to get to next-Province-wins mode and he gets to it first.

Stealth Tomato 10-9
http://dom.retrobox.eu/?/20130424/log.505de22f0cf2ef979299a5d8.1366806668782.txt http://dominionlogs.goko.com//20130424/log.505de22f0cf2ef979299a5d8.1366806668782.txt

Margrave-Quarry.  With 2 Margraves,  2 Market Squares, 5 Festivals, and 6 Ironmongers left, I start attacking the Duchies and draining piles on Turn 12. Avin takes a couple of Festivals, making my job easier, and I kill it on turn 15 and win by one.

Posted
« Last Edit: April 25, 2013, 09:53:44 pm by Kirian »
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loppo

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« Last Edit: April 25, 2013, 09:54:01 pm by Kirian »
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shraeye

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #12 on: April 24, 2013, 05:21:13 pm »
0

ok, someone's gonna have to teach me again how to find logs.  I'll tool aroudn and see if I can't find the solution before y'all tell me.
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shraeye

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #13 on: April 24, 2013, 05:23:20 pm »
0

Anyway, here's what I got.  shraeye and Green Opal tie 3-3

game 1: (green opal, 33-26) http://dom.retrobox.eu/?/20130424/log.50b19237e4b0c5dcbb3e0778.1366835036417.txt
I never know what to do with bishop

game 2: (shraeye, 30-19) http://dom.retrobox.eu/?/20130424/log.50b19237e4b0c5dcbb3e0778.1366835726522.txt
game 3: (shraeye, 43-43) http://dom.retrobox.eu/?/20130424/log.50b19237e4b0c5dcbb3e0778.1366836274047.txt
game 4: (green opal 59-3) http://dom.retrobox.eu/?/20130424/log.50b19237e4b0c5dcbb3e0778.1366836967853.txt
i forget talisman doesn't do Victory cards

game 5: (shraeye, 39-31) http://dom.retrobox.eu/?/20130424/log.50b19237e4b0c5dcbb3e0778.1366837753146.txt

game 6: (green opal, 40-32) http://dom.retrobox.eu/?/20130424/log.50b19237e4b0c5dcbb3e0778.1366838338362.txt

I believe we tie, as I think I was first player int he first match.  I'll check once I have the log.

Posted
« Last Edit: April 25, 2013, 09:54:27 pm by Kirian »
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andwilk

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #14 on: April 24, 2013, 06:28:07 pm »
+3

andwilk 3-3 florrat

The last 2 games of this series were pretty epic so I will comment on those.

1-0: http://dom.retrobox.eu/?/20130424/log.50d27829e4b00e9b124212b1.1366836359864.txt

2-0: http://dom.retrobox.eu/?/20130424/log.510876c7e4b0ac7a7a0bb212.1366836882492.txt

2-1: http://dom.retrobox.eu/?/20130424/log.50d27829e4b00e9b124212b1.1366837238647.txt

2-2: http://dom.retrobox.eu/?/20130424/log.50d27829e4b00e9b124212b1.1366838371951.txt

3-2: http://dom.retrobox.eu/?/20130424/log.50d27829e4b00e9b124212b1.1366839450273.txt
We take completely diverging strategies here.  I build for NV/CR engine with Haggler support and he goes basically Bishop/BM.  I feel my CRs help him out greatly in the early game and he jumps out to a big lead.  He starts to stall in the midgame but still maintains a lead.  I start to realize that I will need the last 2 Provinces after we dwindle down the Duchies if I am going to win this game so I break PPR on my penultimate turn.  On my final turn, NV/CR line up for me and with a few extra cards from my NV mat I am able to buy the final Province (and D/E/E) and come away with a 52-45 victory.  Something simpler may have been better here, but it worked out in the end.

3-3: http://dom.retrobox.eu/?/20130424/log.50d27829e4b00e9b124212b1.1366840590165.txt
This game is why I love Dominion.  As second player, I did not want to mirror him in a Workshop/Gardens race so I looked at the board and there was a definite possibility to build for a HoP megaturn.  Plus, it was more fun trying to build something to beat Workshop/Gardens  ;D!!  There was strong trashing (Upgrade), an easy way to acquire what I need (University), strong draw (Hunting Grounds), and virtual money (Conspirator).  The biggest problem was that there weren't any villages besides University.  I never quite got things to line up right and it took a large turn at the end just to make the game close (lost 42-39) .  In retrospect, I really should have contested him on Gardens and bought 2 or 3 of them and then Upgraded out of them.

Posted
« Last Edit: April 25, 2013, 09:54:44 pm by Kirian »
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gman314

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #15 on: April 24, 2013, 08:44:53 pm »
0

I just got thrashed 3-0 by Philosophyguy. I'll comment on my insane thoughts once he posts the logs.
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philosophyguy

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #16 on: April 24, 2013, 08:50:28 pm »
0

philosophyguy wins 3-0 over gman314:

http://dom.retrobox.eu/?/20130424/log.50ad02dae4b0fb8e18c1ae6b.1366848384502.txt
Haven, Lighthouse, Cutpurse, Remodel, Contraband, Ghost Ship, Horn of Plenty, Junk Dealer, Fairgrounds, Forge
philosophyguy 1-0, 42-21

We both open Lighthouse/Cutpurse, but gman does for Junk Dealer and Remodel, while I just go into money/Ghost Ship. Not much to say here.

http://dom.retrobox.eu/?/20130424/log.50ad02dae4b0fb8e18c1ae6b.1366848865747.txt
Develop, Forager, Hermit, Tunnel, JackOfAllTrades, Monument, Cache, Catacombs, Hunting Party, Saboteur
philosophyguy 2-0, 41-27

He gets a bad 5/2 split here. I do some Forager/Jack stuff, which seems to go ok. His Monument worries me, but I'm able to buy Provinces pretty consistently with Forager clearing out the Coppers.

http://dom.retrobox.eu/?/20130424/log.50ad02dae4b0fb8e18c1ae6b.1366849359606.txt
Hermit, Tunnel, JackOfAllTrades, Sea Hag, Ill-Gotten Gains, Upgrade, Vault, Venture, Witch, Hunting Grounds
philosophyguy 3-0, 36-19

He goes for Sea Hag, while I opt for Jack and Hermit. I get a couple of collisions but am able to keep my deck reasonably curse free. He has an interesting Upgrade/Venture deal going that is able to Province consistently, but without +Buy he gets caught unable to break PPR several turns and I get the win.

Thanks for the games! Although they weren't the most interesting of boards, I enjoyed playing you and hope we can do some more games in the future.

Posted
« Last Edit: April 25, 2013, 09:55:05 pm by Kirian »
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gman314

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #17 on: April 24, 2013, 09:16:17 pm »
0

In game 1 I thought I could get some crazy remodel stuff going with a thin deck, but it was just too slow and I didn't get enough Gold. Maybe I could have done something interesting Remodeling to Fairgrounds, but I didn't think about this early enough. By the time I thought about this I was out of Estates and Coppers, meaning I needed 2 more types.

In game 2, I tried Hunting Party/Monument, but I had trouble getting to $5 except for my opening where I figured that Monument would probably be better. I thought about picking up a Forager, especially since he added Silver to the trash, but decided that it would just give me an extra name in my deck until I got rid of my Estates.

In Game 3, +Buy was indeed a major inhibitor for me.
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Polk5440

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #18 on: April 24, 2013, 11:33:51 pm »
+3

Results of kn1tt3r vs. Polk5440:    3-3 DRAW   

Game 1:
http://dom.retrobox.eu/?/20130424/log.50ba29b8e4b015dcbac5f45a.1366831184638.txt

Ruins, Adventurer, Bureaucrat, and Moat are bad cards, right? This game may be the exception. kn1tt3r goes first and opens Cultist/Moat to my Silver/Silver and for a while it's downhill from there for me. I lose the Ruins split 4-6 due to the rediculously good timing of his Moat. We both transition to Fairgrounds, which makes my 4 different Ruins a plus. I pick up a Bureaucrat turn 10. I actually think the Silvers from this card is what won it for me late -- even though I never landed the attack because of... MOAT!! Grrr. I pick up an Adventurer turn 12. Ok, that was a mistake. It does nothing for me but add variety, and should have been a Tactician, probably (or even Gold or Fairgrounds). The endgame was attrocious to calculate.

This game illustrates why I love not having a point counter: the uncertainty! the suspense! the headache-inducing second guessing! I thought I was ending the game on a tie, but somehow miscounted and found myself one point ahead for the win. 60-61.

Game 2:
http://dom.retrobox.eu/?/20130424/log.50ba29b8e4b015dcbac5f45a.1366831753634.txt

Well, hmmm. I am not sure how this game got away from me so quickly. Courtyard-big money for both of us. I augmented with Trader, he with Talisman.  We both pick up a Noble Brigand, as well. I thought he was picking up Silk Roads too early, but then late they helped him solidify a lead. So I guess I ignored Duchies and Silk Roads for too long? 42-33

Game 3:
http://dom.retrobox.eu/?/20130424/log.50ba29b8e4b015dcbac5f45a.1366832374696.txt

Now this is really interesting: Steward, Rats, Forge, and Market Square. Wandering Minstral, Cartographer, Harvest, Secret Chamber, and Tunnel. Great Hall rounds it out. This is a great tournament kingdom. Too bad I freak out and keep it too simple: Steward and Market Squares galore. While I get a lead early, he correctly utilized Cartographer, Wandering Minstral, and Tunnel (but maybe buying them too early?) to provide longevity for the deck, as well. Tunnels for points late clog my deck up too much. He rightly wins. 32-28

Game 4:
http://dom.retrobox.eu/?/20130424/log.50ba29b8e4b015dcbac5f45a.1366833466166.txt

This is a game of which I am really proud: Ambassador was NOT the key card, for once. We both have 5-2. I open Harvest, he Ambassador. My goal is variety: Harvest and HoP. I get my one and only Ambassador on the first shuffle, he gets a second. There's enough trashing that I can set up Border Village/Apprentice drawing large hands, consistently turning HoPs into Provinces, and buying some more for the win. 23-38

Game 5:
http://dom.retrobox.eu/?/20130424/log.50ba29b8e4b015dcbac5f45a.1366834139344.txt

Ironworks, Hermit, Silk Road rush. I still suck at these rushes. He correctly uses Hermit to grab some early Silvers and a Madman while I try to get cute gaining Estates. Instead, I get clogged and lose. 28-13

Ok, it's 3-2, but he started game 1 so it's on to game 6!

Game 6:
http://dom.retrobox.eu/?/20130424/log.50ba29b8e4b015dcbac5f45a.1366835764778.txt

This board was a disaster waiting to happen. It could have gone either way several times. I get a Workshop while he doesn't. I want to gain lots of Shanty Towns and Oracles to build a little engine until I get some KCs going. I make a mistake getting Province instead of KC early, but still win, 39-28.

So, 3-3 Draw. This was a fantastic series of games. Great, kingdoms, too. Too bad the games weren't recorded. :(. Thanks kn1tt3r for the match. I am hoping both of us can make it into the knockout round still, so we can continue the battle!

Posted
« Last Edit: April 25, 2013, 09:55:31 pm by Kirian »
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loppo

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #19 on: April 25, 2013, 02:30:29 am »
+1

This game illustrates why I love not having a point counter: the uncertainty! the suspense! the headache-inducing second guessing! I thought I was ending the game on a tie, but somehow miscounted and found myself one point ahead for the win. 60-61.

+1 for the point counter comment
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kn1tt3r

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #20 on: April 25, 2013, 10:25:43 am »
+2

Results of kn1tt3r vs. Polk5440:    3-3 DRAW   

Game 1:
http://dom.retrobox.eu/?/20130424/log.50ba29b8e4b015dcbac5f45a.1366831184638.txt

Ruins, Adventurer, Bureaucrat, and Moat are bad cards, right? This game may be the exception. kn1tt3r goes first and opens Cultist/Moat to my Silver/Silver and for a while it's downhill from there for me. I lose the Ruins split 4-6 due to the rediculously good timing of his Moat. We both transition to Fairgrounds, which makes my 4 different Ruins a plus. I pick up a Bureaucrat turn 10. I actually think the Silvers from this card is what won it for me late -- even though I never landed the attack because of... MOAT!! Grrr. I pick up an Adventurer turn 12. Ok, that was a mistake. It does nothing for me but add variety, and should have been a Tactician, probably (or even Gold or Fairgrounds). The endgame was attrocious to calculate.

This game illustrates why I love not having a point counter: the uncertainty! the suspense! the headache-inducing second guessing! I thought I was ending the game on a tie, but somehow miscounted and found myself one point ahead for the win. 60-61.
This was a fun one with an unfortunate ending for me. Probably I didn't build up enough and choked badly in the end. I actually was somewhat certain that this last Duchy would be his win, since I was counting and trying to keep track of the score. Probably not optimally played by both of us, but fun nevertheless.

Game 2:
http://dom.retrobox.eu/?/20130424/log.50ba29b8e4b015dcbac5f45a.1366831753634.txt

Well, hmmm. I am not sure how this game got away from me so quickly. Courtyard-big money for both of us. I augmented with Trader, he with Talisman.  We both pick up a Noble Brigand, as well. I thought he was picking up Silk Roads too early, but then late they helped him solidify a lead. So I guess I ignored Duchies and Silk Roads for too long? 42-33
In retrospect I think the Silk Roads haven't been such a great idea, but the Talisman-Silvers kept my deck running. I presume this goes down to first player advantage.

Game 3:
http://dom.retrobox.eu/?/20130424/log.50ba29b8e4b015dcbac5f45a.1366832374696.txt

Now this is really interesting: Steward, Rats, Forge, and Market Square. Wandering Minstral, Cartographer, Harvest, Secret Chamber, and Tunnel. Great Hall rounds it out. This is a great tournament kingdom. Too bad I freak out and keep it too simple: Steward and Market Squares galore. While I get a lead early, he correctly utilized Cartographer, Wandering Minstral, and Tunnel (but maybe buying them too early?) to provide longevity for the deck, as well. Tunnels for points late clog my deck up too much. He rightly wins. 32-28
I actually thought his one was lost for me, but in the end I had some good draws and he didn't, so that's that. I'm really not so sure my strategy was better, I probably was just a little bit more lucky.

Game 4:
http://dom.retrobox.eu/?/20130424/log.50ba29b8e4b015dcbac5f45a.1366833466166.txt

This is a game of which I am really proud: Ambassador was NOT the key card, for once. We both have 5-2. I open Harvest, he Ambassador. My goal is variety: Harvest and HoP. I get my one and only Ambassador on the first shuffle, he gets a second. There's enough trashing that I can set up Border Village/Apprentice drawing large hands, consistently turning HoPs into Provinces, and buying some more for the win. 23-38
Great game by him, though my start was a bit unfortunate (and 5-2 is not exactly great if want to go Amb). With 2 Ambs I drew CCEEE and after that (if I remember correctly) AACCC. But yeah, very well done by him and a deserved win.

Game 5:
http://dom.retrobox.eu/?/20130424/log.50ba29b8e4b015dcbac5f45a.1366834139344.txt

Ironworks, Hermit, Silk Road rush. I still suck at these rushes. He correctly uses Hermit to grab some early Silvers and a Madman while I try to get cute gaining Estates. Instead, I get clogged and lose. 28-13

Ok, it's 3-2, but he started game 1 so it's on to game 6!
Not a lot to say. IW/SR, first player, win.

Game 6:
http://dom.retrobox.eu/?/20130424/log.50ba29b8e4b015dcbac5f45a.1366835764778.txt

This board was a disaster waiting to happen. It could have gone either way several times. I get a Workshop while he doesn't. I want to gain lots of Shanty Towns and Oracles to build a little engine until I get some KCs going. I make a mistake getting Province instead of KC early, but still win, 39-28.
Hm... I don't really know what made the difference here. Maybe his Workshop providing lots of Shanty Towns and Oracles, which made his deck a lot more reluctant to greening...? But I also felt (after quite a lead) I had some bad luck in the end with 2-3 dead hands, but well... maybe this was also a result of me not having build up enough.

So, 3-3 Draw. This was a fantastic series of games. Great, kingdoms, too. Too bad the games weren't recorded. :(. Thanks kn1tt3r for the match. I am hoping both of us can make it into the knockout round still, so we can continue the battle!
Yeah, great match, and sorry I couldn't record. I'm currently on a sort-of-holiday in Colombia and had to use my GF's laptop. But at least we were in the same time zone, which made it far more easier to agree on a date than being 7 hours apart.
« Last Edit: April 25, 2013, 10:28:25 am by kn1tt3r »
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ftl

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #21 on: April 25, 2013, 12:46:19 pm »
+3

DG vs ftl, DG wins 3-2
   
http://dom.retrobox.eu/?/20130425/log.50612a9b51c36e573294bfd0.1366903192310.txt
Fool's Gold, Oasis, Watchtower, Familiar, Armory, Farming Village, Spice Merchant, Duke, Festival, Nobles


I go first open oasis/potion, DG opens watchtower/potion. In retrospect, perhaps an Armory opening would have worked here. Anyway, I get two familiars, a spice merchant, and an armory, and very slowly build up an oasis/festival/farming village/watchtower engine. DG gets his familiar later, getting more early watchtowers, and switches to buying coppers, presumably for duke/duchy; I'm worried for a while when he starts getting duchies, but my engine comes together and I get a few provinces before piling out.


http://dom.retrobox.eu/?/20130425/log.50612a9b51c36e573294bfd0.1366904544509.txt
Apothecary, Forager, Steward (bane), Workshop, Salvager, Young Witch, Festival, Rogue, Treasury, Adventurer


DG opens potion for apothecaries, I elect to skip the potion and open YW/steward. Since DG isn't trashing his coppers, I load up heavily on the Young Witches, getting three. Somehow DG's Apothecary/Festival/Steward engine comes together and he pulls ahead. Still not quite sure how that happened... Looking back at the logs, I guess I just ended up getting too many terminals.
   
http://dom.retrobox.eu/?/20130425/log.50612a9b51c36e573294bfd0.1366905076450.txt
Embargo, Bureaucrat, Island, Marauder, Navigator, Cartographer, Catacombs, Library, Margrave, Treasury


I open margrave/embargo on 5/2 and embargo the libraries, DG opens marauder/silver. We mostly play BM, with some marauders and terminal draw. I break PPR on a turn where I played a margrave, figuring that with a 3-card hand DG wouldn't be able to get a province and I'd have a good shot at the last one; unfortunately, I'm not paying close enough attention at what he discards, and I should've seen that he discarded a spoils, meaning he can afford the last province. DG wins by a point.


http://dom.retrobox.eu/?/20130425/log.50612a9b51c36e573294bfd0.1366905702907.txt   
Cellar, Ironmonger, Rats, Tournament, Worker's Village, Apprentice, Embassy, Margrave, Expand, Forge
I play tournament-BM with literally nothing else but tournaments and money. I get Followers first and get 6 provinces by turn 17, never buying any action cards besides three tournaments. Ohh yeah, pure skill. Uh huh. Master class right here.


http://dom.retrobox.eu/?/20130425/log.50612a9b51c36e573294bfd0.1366906721233.txt
Cards: Market Square, Shanty Town, Village, Trader, Treasure Map, Explorer, Margrave, Market, Pillage, Trading Post


I open silver/silver and make a village/margrave engine. DG opens Trader/Market square, has them collide on turn 3 with an overgrown estate (and, looking at the log, his necropolis and hovel too), then draws 5 coppers on turn 4 for a margrave. Dammit. I almost make a comeback with the engine against DG's more BM-ish play, but can't quite pull it off, and lose by 1 point (with all the estates and duchies and provinces bought out, I'd trashed one estate that I'd used to trash hovel, and otherwise we're even.) Close finish to a close series.

Posted
« Last Edit: April 25, 2013, 09:55:57 pm by Kirian »
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RTT

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #22 on: April 25, 2013, 01:12:19 pm »
+4

RTT Ties Beyond Awesome 3-3

http://dom.retrobox.eu/?/20130424/log.50612f220cf2d91d287a93b8.1366830243070.txt
Cellar, Herbalist, Squire, Cutpurse, Militia, Band of Misfits, Counting House, Treasury, Upgrade, Vault
We both open Cutpurse Silver and its a Mirror Vault Match.
In the end I win from first seat with 42 - 34

http://dom.retrobox.eu/?/20130424/log.50612f220cf2d91d287a93b8.1366830911611.txt
Cellar, Loan, Oracle, Cutpurse, Nomad Camp, Talisman, Young Witch, Count, Ill-Gotten Gains, Vault, Witch
A heavy cursing board where i shuffle very unlucky and get my first 5$ in turn 6
So i lost the curse split badly and the game rather close with 27 - 31

http://dom.retrobox.eu/?/20130424/log.50612f220cf2d91d287a93b8.1366832061192.txt
Beggar, Vagrant, University, Storeroom, Nomad Camp, Scout, Wandering Minstrel, Horn of Plenty, Library, Trading Post
Here Beyond Awesome tries a HoP Megaturn but has very Bad luck in the turn to discard most HoP with the Wandering Minstrel. So he gets just 2 Provinces by that. I went rather a Tradingpost BM strat. and won in the end with one estate I bought in my last turn. 36-35

http://dom.retrobox.eu/?/20130424/log.50612f220cf2d91d287a93b8.1366832829577.txt
Lighthouse, Scheme, Golem, Band of Misfits, Bazaar, Cache, Knights, Mandarin, Treasury, Fairgrounds
we both go rather BM and i buy a lot of lighthouses to be save from the knights. In the end I had bad shuffle Luck and drew a lot VP cards while my Golds are in the botom of my deck. At the end I loose 42-44

http://dom.retrobox.eu/?/20130424/log.50612f220cf2d91d287a93b8.1366833344914.txt
Coppersmith, Pirate Ship, Bazaar, Embassy, Graverobber, Treasury, Venture, Witch, Altar, Hunting Grounds
Bazar Huntingrounds Graverobber and Witch. A lot of strong 5$ but not cheap card supporting to get them quickly.
we both Graverobber a few cards to provinces and i won 40-33.

http://dom.retrobox.eu/?/20130424/log.50612f220cf2d91d287a93b8.1366834040820.txt
Fishing Village, Oracle, Shanty Town, Woodcutter, Noble Brigand, Spice Merchant, Cultist, Horn of Plenty, Laboratory, Nobles
this game I lost pretty clearly. we pile out FV and Ruins Quickly and i get an early province. but he gets a good HoP engine and piles out the Nobles for the win. very well played.11-17

Well Played Beyond Awesome. I thought I would loose some games I luckily won. Thank you for the games.

Posted
« Last Edit: April 25, 2013, 09:56:14 pm by Kirian »
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« Last Edit: April 25, 2013, 09:56:35 pm by Kirian »
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lespeutere

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #24 on: April 25, 2013, 02:00:31 pm »
0

http://dom.retrobox.eu/?/20130424/log.50612f220cf2d91d287a93b8.1366830911611.txt
Cellar, Herbalist, Squire, Cutpurse, Militia, Band of Misfits, Counting House, Treasury, Upgrade, Vault
A heavy cursing board where i shuffle very unlucky and get my first 5$ in turn 6
So i lost the curse split badly and the game rather close with 27 - 31

First, I was surprised, where curses might've come from. Then I thought, it might've been you cursing your bad luck. Then only I realised you hadn't changed the cards from first game's setup.
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RTT

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #25 on: April 25, 2013, 02:24:26 pm »
0

http://dom.retrobox.eu/?/20130424/log.50612f220cf2d91d287a93b8.1366830911611.txt
Cellar, Herbalist, Squire, Cutpurse, Militia, Band of Misfits, Counting House, Treasury, Upgrade, Vault
A heavy cursing board where i shuffle very unlucky and get my first 5$ in turn 6
So i lost the curse split badly and the game rather close with 27 - 31

First, I was surprised, where curses might've come from. Then I thought, it might've been you cursing your bad luck. Then only I realised you hadn't changed the cards from first game's setup.

Oh yes thats Copy and Pasted wrong- now Its correct.
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DG

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #26 on: April 25, 2013, 02:30:41 pm »
0

I'm not sure what to say about my matches with ftl. I seemed to pick some unimaginative strategies, execute them well enough, and squeeze out some wins. Game 3 shows how play can change due to Goko showing card discards one at a time instead of only showing the top card of the discard pile. It's the same for all players so perhaps its only problem is in confusing rules for face-to-face gamers.
« Last Edit: April 25, 2013, 02:35:11 pm by DG »
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Mic Qsenoch

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #27 on: April 25, 2013, 05:50:08 pm »
+4

Mic Qsenoch 3 - 1 Insomniac

We had to restart a million times to get the first player right in these games, but we persevered to finish the match.

http://dom.retrobox.eu/?/20130425/log.505ca69b0cf21ba04cfa2f17.1366923783992.txt
http://dom.retrobox.eu/?/20130425/log.505ca69b0cf21ba04cfa2f17.1366924432768.txt
http://dom.retrobox.eu/?/20130425/log.505ca69b0cf21ba04cfa2f17.1366925099174.txt
http://dom.retrobox.eu/?/20130425/log.505ca69b0cf21ba04cfa2f17.1366925587847.txt

Game 1 - There was Duke and Silk Road and I didn't remember that Count could gain Duchies, but fortunately there was a decently strong Province strategy in Counterfeit/FG/Caravan etc. and I got some lucky Rogue hits. Probably he deserves to win this, I don't really play my engine that well (green a bit early, need a second Rogue).

Game 2 - I try to be a little too fancy with Tunnel and my opponent just plays a nice straightforward Governor for the win. There is a cute Armory/Loan thing where you topdeck Tunnel and immediately flip with Loan. Like most cute things it probably isn't worth doing.

Game 3 - One of those boards where amassing Peddlers is easy and then you kind of have all these Peddlers but your deck still isn't great. I win the Peddler split 7-3, but he does have better money than me. I don't really like the Armory for him much, but I don't know if my Hermit is great either. I guess the Peddler split does it for me. I think I should have gotten Upgrade when I bought Counterfeit.

Game 4 - Tournament, Rebuild, Tunnel. On the reshuffle I hit 6/2 which I wasn't real pleased with, while he can get Rebuild/Tunnel. But luck favors me strongly because I get the first Province, and pair it with Tournaments very quickly without enabling. And his Rebuild doesn't flip Tunnel much. It basically comes down to the Tourney luck I think, I get ahead and empty piles of VP. My Trusty Steed choices are generally cowardly and uninspiring (cards and actions), almost certainly I should be choosing money or silver flood some of those times.

Thanks for the match Insomniac!

Posted
« Last Edit: April 25, 2013, 09:57:02 pm by Kirian »
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Tdog

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #28 on: April 25, 2013, 07:21:40 pm »
+1

Werothegreat defeats Tdog 3-2

Game 1: http://dom.retrobox.eu/?/20130424/log.505c6195a2e6c78ad2ed5a99.1366840545708.txt Wero 25- Tdog 19

An interesting game here with an engine fueled by swindler, hamlet and bazaar with chapel to trash down. My chapel and swindler collide a bunch in the first few turns, coupled by his 5-2 start which I think is better here. He also picks up a council room, which helps him wade through the end game.

Game 2: http://dom.retrobox.eu/?/20130424/log.505c6195a2e6c78ad2ed5a99.1366840986584.txt Tdog 36- Wero 33

A pretty basic embassy big money game here, I get the win mainly due to first turn. I think smithy was slightly better then silver turn 1, but not by much.

Game 3: http://dom.retrobox.eu/?/20130424/log.505c6195a2e6c78ad2ed5a99.1366841551832.txt Wero 25- Tdog 19

A rebuild game here, and I really had no chance against the rebuild master himself  ;). This one included tunnel to help out a ton, leading to a very fast game. I don't grab my first rebuild until turn 6, which does me in.

Game 4: http://dom.retrobox.eu/?/20130424/log.505c6195a2e6c78ad2ed5a99.1366842232759.txt Tdog 53- Wero 33

The first one with really diverging strategies. I played very simple council room big money, while he goes for a much more interesti ng strategy. His goal is to use oasis to discard all of his coppers and then play poor house for big bucks, however, the board was lacking a plus action, which was needed to play multiple poor houses and get lots of buys with nomad camp.

Game 5: http://dom.retrobox.eu/?/20130425/log.505c6195a2e6c78ad2ed5a99.1366928268135.txt  Wero 43- Tdog 20

This was a cultist game plus tournament, with the winner of the tournament most likely winning the game with followers. He pulls a turn five province and then followers soon thereafter, thus burying my chances of victory under a pile of curses. I try towards the end to transition into rebuild (forgetting it was a shelters game), but alas I come up short.

Thanks for the game werothegreat, they were fun and the first one was especially tense. Good luck in the rest of the tournament!

Posted
« Last Edit: April 25, 2013, 09:57:27 pm by Kirian »
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werothegreat

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Contrary to popular belief, I do not run the wiki all on my own.  There are plenty of other people who are actively editing.  Go bother them!

Check out this fantasy epic adventure novel I wrote, the Broken Globe!  http://www.amazon.com/Broken-Globe-Tyr-Chronicles-Book-ebook/dp/B00LR1SZAS/

Kirian

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #30 on: April 25, 2013, 10:00:28 pm »
+2

The spreadsheet is update, along with a separate page, as requested, ordered by ranking.  Tiebreakers are not currently in, as it's something I have to think about rather than just doing by rote.  Alas, even Excel doesn't like when you move references willy-nilly by sorting.
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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #31 on: April 26, 2013, 08:04:18 am »
+2

AdamH over lespeutere 3-0

Some overall comments: I knew going into this match that in order to win I'd have to play well AND be lucky. I certainly did that second one quite well, particularly in games 1 and 3, but I also feel like I played pretty well. It appears my counting skills have improved drastically since my last match.

Video Playlist link:

GAME 1: AdamH 32, lespeutere 31

Game Log: http://dom.retrobox.eu/?/20130426/log.5085f5130cf270038ff92212.1366974785473.txt

Kingdom Cards: Cellar, Crossroads, Secret Chamber, Smugglers, Workshop (bane), Caravan, Remodel, Sea Hag, Young Witch, Ill-Gotten Gains, Adventurer

Video links:
My commentary:
His commentary:

Lots of cursing here, and the only trasher is Remodel. Workshop isn't the best bane card but I went for a Sea Hag opening anyways while he goes for Young Witch. I get a T3 Workshop and draw it for my T6 hand, which blocks his first Young Witch play (because it missed the shuffle) so I had some immense early luck, but I still just barely manage to break even on the Curse split. Once we're there, he focuses on Caravans while I focus on money. My endgame shuffles were pretty kind to me while he ended up hitting $7 several times, but I wonder if that would have been the case if his Caravans were Silvers. In the end it's very close, but he double-Duchys to end the game on piles, thinking he had a tie, but I was ahead by one point.

GAME 2: lespeutere 36, AdamH 42

Game Log: http://dom.retrobox.eu/?/20130426/log.5085f5130cf270038ff92212.1366976267769.txt

Kingdom Cards: Beggar, Apothecary, Scrying Pool, Conspirator, Rats, Scavenger, Tournament, Embassy, Junk Dealer, Possession -- with shelters

Video link:

This is the most interesting game of the match, and unfortunately it revolves around Tournament, a card neither of us care for. He opts for slightly heavier trashing with Junk Dealer than I do, and I opt for a little more draw by going the Potion route. He snaps up two Provinces very quickly and wins the first two Tournaments, getting Trusty Steed and Followers -- I wonder if Princess would have been better than Followers? By the time the Curses come in I'm able to keep up with drawing and trashing them, and once I win the Princess (the only +Buy on the board, on a hand where I was Possessing him) I resolve to aim for double Province turns, but they never happen. I go green pretty hard and stall, but I'm able to squeak out a win by getting the last Province.

GAME 3: lespeutere 13, AdamH 21

Game Log: http://dom.retrobox.eu/?/20130426/log.5085f5130cf270038ff92212.1366977469389.txt

Kingdom Cards: Beggar (bane), University, Trade Route, Bridge, Conspirator, Coppersmith, Scavenger, Smithy, Young Witch, Harvest, Hunting Grounds

Video link:

Pretty much identical strategies here, but I go a little more aggressively for Young Witches after the opening than him; that combined with the somewhat ridiculous Bane card luck on both sides lead to me massively winning the Curse split with Trade Route as the only trasher on the board. That combined with his T4 $1+P hand where University was extremely important lead this game to its inevitable conclusion. He was able to keep it pretty close, though, by loading up on Beggars (and Coppers) and then University-gaining Coppersmiths, which got him up to Province a couple of times.

Posted
« Last Edit: April 26, 2013, 06:23:36 pm by Kirian »
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Qvist

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #32 on: April 26, 2013, 08:08:36 am »
+1

 :o

lespeutere

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #33 on: April 26, 2013, 08:17:08 am »
+2

Hey, you 2! Upvoting back and force? :-P

Well, yeah. Game 2 had diverting strategies, game 1 and 3 didn't - and in these, it seemed he had sacrificed some pots of gold to the young witches last midnight.. ;-)

So, we both recorded, and my first video can be found here. Unfortunately, I just realised I had run out of data space so it's only the first game that I can show. I don't really feel like I want to comment on the games now, though.  :'(
« Last Edit: April 26, 2013, 08:40:20 am by lespeutere »
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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #34 on: April 26, 2013, 08:18:06 am »
0

Hey, you 2! Upvoting back and force? :-P

Everyone beating you has to gain Respect from me. That's all.

AdamH

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #35 on: April 26, 2013, 08:46:47 am »
0

Hey, you 2! Upvoting back and force? :-P

I've upvoted just as many of your posts in this thread  :P

...and as usual my videos will take forever to upload.
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Polk5440

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #36 on: April 26, 2013, 12:06:08 pm »
0

Wow! This has been an exciting round! I have decided that I really like Swiss.  :)
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D Bo

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #37 on: April 26, 2013, 05:23:29 pm »
0



Game 1
http://dom.retrobox.eu/?/20130426/log.505e26a6a2e6fa3316de1578.1367009965487.txt

D Bo defeats zaubererer 1-0. I open 5/2 and boldly take Sea Hag and once I get that one curse out there, zaubererer gets intimidated and gives up.

J/K we're having connection problems. Hopefully tomorrow!
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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #39 on: April 26, 2013, 10:00:44 pm »
+2

michaeljb 3-0 mail-mi

Game 1 - http://dom.retrobox.eu/?/20130426/log.50a6c1abe4b03214bb7822e9.1367025500663.txt
michaeljb 42-24 mail-mi
Vineyard, Secret Chamber, Oracle, Village, Horse Traders, Remodel, Spy, Bandit Camp, Explorer, Vault
Horse Traders, Vault, Bandit Camp. Pretty much what we both did. mail-mi also got a Village and a Remodel, but never got to play Remodel due to terminal collision. Oracle might have been useful here?

Game 2 - http://dom.retrobox.eu/?/20130426/log.50a6c1abe4b03214bb7822e9.1367026178018.txt
mail-mi 25-35 michaeljb
Hamlet, Hermit, Tournament, Trader, Apprentice, Bandit Camp, Horn of Plenty, Mandarin, Rebuild, Bank
I was fortunate to get a 5/2 opening, and hoped to use Rebuild to get to Province quickly with Madman to draw it quickly. Gained a Province turn 7, then got Followers on turn 9. That's pretty much it, I think.

Game 3 - http://dom.retrobox.eu/?/20130426/log.50a6c1abe4b03214bb7822e9.1367026779579.txt
Alchemist, Fortune Teller, Scheme, Caravan, Coppersmith, Militia, Mandarin, Rebuild, Goons, Bank
mail-mi 34-36 michaeljb
No, your eyes do not deceive you--that is a set of 3 cards (Mandarin, Rebuild, Bank) appearing in two games in a row! --something about Goko is terrible or something--
I envisioned playing Alchemists, Schemes, Caravans, and a single Goons every turn. I didn't want to go for Alchemists right away so I had a better shot at the early Goons, which really just meant I should have avoided Alchemists all together. They're slow enough when you go for them from the start :P
Anyway my larger stack of Caravans helped me get enough Provinces to make up the Goons VP difference; mail-mi used the extra buy on Copper right from the start, I did not. I managed to pull out the close victory. mail-mi following my lead on going after the Alchemists probably helped me; I think he would have had the win if he had ignored them.

Thanks mail-mi for the games

I would have done videos with running commentary, but my computer has decided to just be awful the past week or two, and I figured it would freeze in the middle of a match if I tried that. Man, I haven't done any videos since like Christmas, I'll be sure to do more once class is done.
« Last Edit: April 27, 2013, 03:06:22 pm by michaeljb »
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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #40 on: April 27, 2013, 09:20:34 am »
+3

zaubererer defeats D Bo 3-2-1

Game 1 zaubererer 67-54
http://dom.retrobox.eu/?/20130427/log.505e26a6a2e6fa3316de1578.1367064799817.txt
Pretty boring set where I did not value bishop enough, his VPs are enough to get a lead.

Game 2 D Bo 39-36
http://dom.retrobox.eu/?/20130427/log.505e26a6a2e6fa3316de1578.1367065586222.txt
Another pretty straight forward match. I go Vault BM with one bank while zaubererer throws in some Wandering Minstrels. It almost worked out for him really, but I get a bit of luck towards the end.

Game 3 zaubererer 39-32
http://dom.retrobox.eu/?/20130427/log.505e26a6a2e6fa3316de1578.1367066302073.txt
zaubererer gets the 5/2 split with Mountebank and I open Monument. He thought maybe Scavenger would've been a better opening for me and he might be right about that. I get killed in the curse war and just don't have enough economy overall.

Game 4 tie 36-36
http://dom.retrobox.eu/?/20130427/log.505e26a6a2e6fa3316de1578.1367066998836.txt
Nomad camp/Fool's Gold beginnings into Border Village and Embassy - definitely a mirror match. zaubererer takes the tie at the end which may have been the right call, although I do feel like I was starting to stall big time.

Game 5 D Bo 43-39
http://dom.retrobox.eu/?/20130427/log.505e26a6a2e6fa3316de1578.1367067737715.txt
I open Tournament/Steward to his Moneylender/Silver. I think mine was the right opening but I could be wrong. He gets province first but I win the prize first and go with Trusty Steed, which I think was a big help over Followers for me. We both start going green and he clogs a bit I think due to Followers, but in the end it was really close - a lot closer than I thought!

Game 6 zaubererer 29-15
http://dom.retrobox.eu/?/20130427/log.505e26a6a2e6fa3316de1578.1367068304749.txt
I get pretty crushed in this one - I thought Potion opening was better over Militia due to University, but I had it miss my reshuffle anyway so I didn't gain any advantage. He gets a faster start on the Junk Dealers and is able to clear through his junk and exhaust that pile for the win.


Thanks for the games - good luck in the next round!
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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #41 on: April 27, 2013, 03:46:16 pm »
+4

LastFootnote defeats Robz888 3-2-1.

Game 1: Robz888 46–42 — http://dom.retrobox.eu/?/20130427/log.50675f6afca284ca61206e88.1367079009847.txt
Kingdom cards: Cellar, Herbalist, Fishing Village, Forager, Fortress, Horse Traders, Remake, Smithy, Worker's Village, Duke.
Shelters: Yes; Colonies: No.

Duke is the only $5 Kingdom card. We both open Horse Traders/Silver. I try to get fancy with Fishing Village, Smithy, and Cellar, reasoning that Horse Traders is better with larger hand sizes and I can supplement my strategy with Provinces. Robz goes for a straight, no-nonsense Horse Traders/Duchy/Duke strategy and emerges victorious despite an even Duchy split and me having half the Provinces. Dukes for the win!

Game 2: Robz888 32–21 — http://dom.retrobox.eu/?//20130427/log.50675f6afca284ca61206e88.1367079830252.txt
Kingdom cards: Beggar, Vagrant, Loan, Steward, Counterfeit, Library, Mystic, Royal Seal, Tribute, Harem.
Shelters: No; Colonies: No.

We both go for a Vagrant/Mystic deck with Steward for trashing. Robz wisely takes the Counterfeit, it being the only +Buy available in the game. I instead opt for an opening Royal Seal, which nets me some early momentum but is not as key as the extra buy ends up being. He grabs an extra Estate near game end, preventing me from buying the last Province.

Game 3: LastFootnote 45–26 — http://dom.retrobox.eu/?//20130427/log.50675f6afca284ca61206e88.1367080932484.txt
Kingdom cards: Poor House, Woodcutter, Workshop, Familiar, Horse Traders, Throne Room, Royal Seal, Stables, Adventurer, Nobles.
Shelters: No; Colonies: No.

I get a lot of early momentum because of Robz's 5/2 split on this Familiar board. He manages to even up the Curse split, but has to buy an extra Familiar to do it. For some reason, we both try to build engines in this slog. I'm able to acquire more Gold and Nobles and coast to victory. I accidentally buy a Workshop instead of a Woodcutter, but it ends up being a good thing, I think. As a side note, it's fun to discard Potion to Stables!

Game 4: LastFootnote 38–33 — http://dom.retrobox.eu/?//20130427/log.50675f6afca284ca61206e88.1367081603923.txt
Kingdom cards: Sage, Scheme, Envoy, Monument, Navigator, Pirate Ship, Remake, Vault, Witch, Adventurer.
Shelters: Yes; Colonies: No.

I foolishly open with Navigator when Scheme does the job better. Robz opens Monument/Sage. I lose the Curse split 7–3, choosing instead to prioritize Vault in this slog. As it turns out, this is a good strategy. I'm able to grab 6 of the Provinces.

Game 5: Tie 16–16 — http://dom.retrobox.eu/?//20130427/log.50675f6afca284ca61206e88.1367082265881.txt
Kingdom cards: Oasis, Village, Feodum, Militia, Navigator, Rats, Cartographer, Inn, Library, Rogue.
Shelters: Yes; Colonies: No.

A mirror match with a mirror ending. Oases, Libraries, and Inns. We even end up with identical decks apart from my surplus Navigator.

Game 6: LastFootnote 47–45 — http://dom.retrobox.eu/?//20130427/log.50675f6afca284ca61206e88.1367083322172.txt
Kingdom cards: Native Village, Sage, Bishop, Procession, Walled Village, Council Room, Library, Upgrade, Witch, Possession.
Shelter: No; Colonies: No.

Probably our most interesting game. Robz opens Bishop/Sage. I open Silver/Silver, hoping to take advantage of free trashing and play Witch as much as possible. He goes for a fancy engine strategy with Procession and eventually picks up Possessions. I play a more Treasure-based game and purposely avoid Possession because I feel Bishop is such a strong counter to it. He's able to get quite a few good Possession turns, but ends up buying the last Province with my deck and losing, despite a strong VP token lead. Neither of us were keeping close enough track to know for sure who was going to win.

Overall a very enjoyable set of a matches against a comparably-skilled opponent. Thanks, Robz!
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A Drowned Kernel

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #42 on: April 27, 2013, 09:16:18 pm »
+2

A Drowned Kernel beats 17and3buys 3-1

http://dom.retrobox.eu/?/20130427/log.51102f16e4b0fb53a9f92227.1367109747878.txt
Competing Grand Market based engines, with 17and3buys going for more money and highways than me. Procession/fortress works well for me, but I'm almost screwed over when my stables fail to collide with any money on turn 17. I get a megaturn in the nick of time.

http://dom.retrobox.eu/?/20130427/log.51102f16e4b0fb53a9f92227.1367110127771.txt
BM-ish game. 17and3buys has the lead for a long time but I manage to pull ahead on the last turn by expanding a hunting grounds into a province and a duchy.

http://dom.retrobox.eu/?/20130427/log.51102f16e4b0fb53a9f92227.1367110583879.txt
Rebuild race. 17and3buys goes for apothecary for support while I try ironworks. He wins handily.

http://dom.retrobox.eu/?/20130427/log.51102f16e4b0fb53a9f92227.1367111012805.txt
Another rebuild game, this time with shelters. 17and3buys goes for apothecaries and jesters, forgoing rebuild. I buy some bureaucrats. Rebuild seems to work better when you don't have to worry about estates.

Thanks for the games, it was pretty tense. All four games were very close, and I feel like this match could have easily gone either way.
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17and3buys

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #43 on: April 27, 2013, 10:15:51 pm »
0

Thanks for the games, it was pretty tense. All four games were very close, and I feel like this match could have easily gone either way.

You're welcome... I was on the edge of my seat the whole time... Looking forward to my next opponent.  :]
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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #45 on: April 28, 2013, 08:47:54 pm »
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Just waiting on one more match to finish up.  Because that match can only affect those with 2 points or fewer, all but one person with 3 points or higher is already paired for next round.
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Kirian

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Re: GOKODOM I: Round 2 Results and Discussion
« Reply #46 on: April 29, 2013, 12:10:07 pm »
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Round 2 is over!  One match was a mutual default.  New pairings are posted in the next thread.
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