Rules Summary
Each player starts with 5 Victory points. The game lasts 8 turns.
In each turn you:
1a.) Pick a Race and Special Power Combo
Select 1 race and special power combo from among the 6 visible. The first combo at the top of the column is free. Each of the others, as you move down the column, costs 1 additional Victory coin. Pay the cost by putting 1 of your coins on each of the combos situated above the combo you wish to pick. If the combo you select contains some coins, take them.
Pick a number of matching race tokens equal to the sum of the values on the race banner and its special power. A new combo then is added.
or 1b.) Ready Your Troops
Leaving in place 1 race token in each region they occupy, you may take all your other active race tokens from the map back in hand and use them to conquer new regions. Only those race tokens taken back in hand may be used to conquer new regions. If you wish to free up more race tokens, you may opt to entirely empty some, or all, regions, leaving no tokens there. These now abandoned regions will no longer be considered yours, nor bring you any coins. You may abandon all your occupied regions.
or 1c.) Put a Race In Decline
You may choose to put your race in decline by selecting a new race and special power combo from those available on the table at the start of your next turn. Flip your race banner to the in decline side and discard the special power associated with it (it is no longer in effect, unless noted otherwise). Then flip a single race token onto its in decline side in each region they occupy, and remove all other tokens of the race from the map and back into the tray. Each player can only have a single race in decline on the map at a time. Tokens from an earlier declined race are all immediately removed from the map and back into the tray, before flipping the new tokens into decline. The race banner of the vanished race is placed at the bottom of the stack of banners (or in the lowest empty slot in the banner column). The same is done when the last token of a declined race is taken off the map as the result of their last region being conquered. You can attempt no conquests during the turn your race goes into decline; your turn ends immediately after scoring.
2.) Conquer Regions
A race deploying on the map for the first time must enter by conquering a border region (adjacent to the board edge, or whose shore is on a sea adjacent to the board edge). To conquer a region, you must have 2 race tokens available to deploy; +1 per additional race token for each Encampment, Fortress, Mountain, or Troll’s Lair; + 1 per additional race token for each Lost Tribe or other player’s race token already present in the region. Regardless of a race and/or special power benefit, a player must always have at least 1 race token available to initiate a new conquest. Seas and lakes cannot usually be conquered. If another player’s race tokens occupied the region prior to its conquest, that player must immediately take all of them back in hand, permanently discard 1 race token back into the tray and keep the other tokens in hand, and redeploy them in any other region(s) still occupied by his race (if any) as
the final action of the current player’s turn. If all of a player’s regions were attacked this turn, leaving him with some race tokens in hand but none on the board, he may redeploy these as if he was doing a First Conquest, on his next turn. You may repeat this process to conquer as many new regions as you wish during your turn, provided you have enough race tokens left. Each of the newly conquered regions must be sharing a border with a region already occupied by your active race tokens, unless permitted otherwise by your combo. During the final conquest attempt of your turn, if you still have at least 1 unused race token, you may attempt 1 final conquest by selecting a region that you would normally be 3 or less race tokens short to conquer. Once the region is selected, roll the Reinforcement Die once. If the sum of the die rolled and the number of race token(s) you have left is high enough to conquer the region, deploy your remaining race token(s) there. Otherwise, deploy your remaining token(s) in one of the regions you have already occupied. Your conquests for the turn then immediately end.
3.) Redeployment
You may now freely redeploy the race tokens you have on the board, moving them from one region to any other region occupied by your race, provided that at least one race token remains in each region you control.
4.) Score
Take 1 coin from the coin pool for each region your race tokens occupy. You may also collect additional coins as a result of your race and/or special power benefit. Regions that your in decline tokens occupy also each contribute 1 coin; though the race and special power benefits no longer contribute coins, unless noted.
Forum Rules
All points are visible to everyone as you can easily track it anyway.
Please post your move in bold. If you conquer regions, name the numbers of the regions in that order you want to conquer them. I will then roll the die on the last region you want to conquer.
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