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Author Topic: Witch Division: Bracket and Results  (Read 41644 times)

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DWetzel

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Re: Witch Division: Bracket and Results
« Reply #25 on: December 05, 2012, 01:11:39 am »
+1

Yet another decent upset.  This must be the upset division.  Marin almost loses a game in round 1? ;-)

fyp imo
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ddubois

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Re: Witch Division: Bracket and Results
« Reply #26 on: December 05, 2012, 01:27:42 am »
0

Quote
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-205946-d04782e3.html
He makes a mistake getting a silver over a workshop, and generally favors coin over actions too much given the negative impact they will have on a reliability of drawing and finding conspirators.  Workshop not only gets my engine running better, but will let me cheat on PPR in the future with surplus VP acquisitions.

Quote
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-211044-1f1616ca.html
I plan on going Duke at the beginning, but I never know when to stop pushing econ and make my intentions known.  He focuses more on making a draw engine, while I focus my buys on getting more silvers so I can continue greening longer.

Quote
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-212727-6378f452.html
We open the same, but I get $4/$4 on turn 3 and 4 and that puts me too far behind, even though I make the correct transition into vineyards and he's IMNSHO too slow on doing so.  (He didn't seem to pick up on the ironworks signal.)  It's possible I should not have grabbed the province when I did since that seemed to just accelerate the end of the game.  I also probably should have gotten another spice merchant to cycle to the ironworks harder.  Last but not least, I probably should have  just given up on GMs and done the IW/potion/vineyard rush, but I haven't studied the sim forum as much as I should have.

Quote
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-213308-9a41040b.html
I reflexively grab jack of all trades when I see Hoard/Duke on the board, then realize it's a colony game. :(  I try to transition out of a million silvers and curse him, but then I buy a Hoard anyway?  Ugh.  Bad bad bad.  Buy a $7p familiar and don't hit $9 in forever.  He rushes provs which is usually wrong on a colony board, but almost surely correct here, since jack just doesn't stall.  Deserved the loss.

Quote
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-214747-dca49295.html
I prioritize highways and pawn, he buys too many shanties and silvers.  I even screw up turn 11 and randomly decline to play a baron (because I didn't realize I had another action from a shanty earlier in the turn) passing on another HP for no reason, but still win the HP split 7-3.

Quote
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-215607-a00f9c1a.html
I figure his open is correct in raw power, but since I'm going second, I don't want to follow him into cutpurse, and decide try to get myself into a good HP/remodel copper->? engine.  It seems to work even though I had many $2 turns where I use my buy on nothing.

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Qvist

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Re: Witch Division: Bracket and Results
« Reply #27 on: December 05, 2012, 02:39:36 am »
+1

I just played my series against Lord Hedgie.
Here's the link for the really tense and close series.
Watch here:

If you want to spoil yourself or prefer logs and comments:

0-1 The first game was a Young Witch / Tunnel game in which I had some horrible draws, then needed to break PPR and lost 32-35
Link: http://dominion.isotropic.org/gamelog/201212/04/game-20121204-120744-5cf27c5a.html
1-1 Governor with Remake, Hamlet, Fishing Village and Caravan. I trashed faster which gave me an advantage but still in the end it was really close and I had to prolong the game. He buys the last Province in hoping for the win but loses 32-33
Link: http://dominion.isotropic.org/gamelog/201212/04/game-20121204-122256-55c3402d.html
1-2 Weak Colony board with strong cards in the Black Market which I couldn't get. He could buy a Tactician from it which basically gave him the win. Another time I had the impression that I got really bad shuffles. He wins 46-59
Link: http://dominion.isotropic.org/gamelog/201212/04/game-20121204-123814-28ce5446.html
2-2 Goons mega engine with Menagerie, Warehouse, Mining Village and Masquerade. This the first clear game. He resigns after several turns with multiple Goons. I have no log.
3-2 Another Colony game where I use Pawns and Wishing Well to get Peddlers and then try to pile out Cities and Peddlers for an Unstoppable City Stack. It still got close as he greened early and I couldn't end the game because of Penultimate Colony Rule. I could win this 77-57. I have no log.
3-3 Basically this is an Ironworks/Gardens game. First, I'm not good in IW/Gardens mirror matches. Second there is Swindler on the board which scared me a lot. I go still for IW/Gardens with a (in my opinion) better deck and indeed one of my Ironworks and what's more important later one of my Gardens. I think I should have gone for Gardens earlier, but he didn't want for Gardens, so I thought it might have been better to wait 1-2 turns more. I decided to run the Cellar pile as third pile out. In my last turn I was pretty confident with my lead although he got a Province. He can end the game with gaining the last Gardens. He didn't even got an Estate in the last turn with his Silver. But still he won this 13-14. I'm pretty sure that I misplayed this, especially on that one bad Cellar discard. Please, I need some insights on that game.
Link: http://dominion.isotropic.org/gamelog/201212/04/game-20121204-123814-28ce5446.html
3-4 I think this is the only game where I got outplayed. I feared the possible Torturer engine, so I picked up Lighthouses and wanted to go for an Festival/Envoy engine. He indeed picked up a Torturer. But in the end only went for a Envoy+BM / Torturer/BM game. Again in my opinion I got some really bad draws for my Envoy. With some very early Provinces, I had to switch to a Torturer engine if want a comeback. In retrospect, a switch to Noble Brigand+BM might have even been better. But I couldn't catch up. I lose 32-45 and am out of the tournament.
Link: http://dominion.isotropic.org/gamelog/201212/04/game-20121204-133153-dd4a69c8.html

Thanks for the games LordHedgie. You played very well, good luck in the tournament.

lespeutere

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Re: Witch Division: Bracket and Results
« Reply #28 on: December 05, 2012, 03:35:42 am »
0

Quote
Congrats Knaacku. The 43 seed over the 22 seed. I believe that counts as our first decent upset.

And then LowPants (49) over Fumanchu (16).  Yet another decent upset.  This must be the upset division.  Marin falls in round 1? ;-)

I apparently played Fumanchu's brother yesterday who promised me his brother would beat me. Hardly probable for both of us to win our divisions but now his prediction's already gone wrong.
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Lekkit

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Re: Witch Division: Bracket and Results
« Reply #29 on: December 05, 2012, 03:55:37 am »
+1

So many upsets. I like it.

Also, does this mean that this isn't really the toughest division or that the lower seeded players are really good?
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Ozle

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Re: Witch Division: Bracket and Results
« Reply #30 on: December 05, 2012, 04:32:35 am »
+3

I am cheering for Khanh93 in this bracket!!

Oh no, my pick went out in the first round!!

KHAAAAAAAAAAAAAAAAAAAAAAAAAN!!
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Schneau

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Re: Witch Division: Bracket and Results
« Reply #31 on: December 05, 2012, 07:11:38 am »
+4

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AdamH

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Re: Witch Division: Bracket and Results
« Reply #32 on: December 05, 2012, 09:10:10 am »
+1

I've finished uploading the videos I made of my match with knaacku, and made a playlist out of them. Here's the link:



If you have any comments about the games or the videos themselves (quality, commentary, etc.) I would love to hear them, but PLEASE direct them to the YouTube video comments OR this thread:

http://forum.dominionstrategy.com/index.php?topic=5732.0

I will not be scouring this thread for comments on the videos. Thanks for all the comments on the videos/thread so far (OMG WW Subscribed to my channel! AAAAHH!!!!). If the response is positive enough, I may be tempted to make more videos of non-tournament games (where I might lighten up a little).
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Dubdubdubdub

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Re: Witch Division: Bracket and Results
« Reply #34 on: December 05, 2012, 10:56:02 am »
0

Mm.. maybe a bit soon, but: I can't seem to reach Redwoods. His profile says he was last active on january 5th this year, so it is very well possible that I won't be able to reach him with a pm on this forum. Does the organization have another way of messaging him, maybe?
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SirPeebles

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Re: Witch Division: Bracket and Results
« Reply #36 on: December 05, 2012, 08:28:40 pm »
0

Peebles beats Powerman 4-3

Game 1:  Peebles 29, Powerman 54
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-163647-818f5504.html
We both open Steward/Young Witch.  I draw my Steward with 4 Coppers, opt to trash.  Then I draw CCEEE.  My Young Witch and Steward collide turn 6, bleh.  We both use Farming Villages to bypass the curses.  I'm so far behind that I make an effort at Duchy/Duke, but it's just not enough.  Ends on piles:  Curses, Duchies, Estates.

Game 2: Peebles 38, Powerman 39
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-164853-103dfeb1.html
We both open Potion for Apothecary.  My plan is to use Apothecary to scrape together enough for some King's Court, and to use Apothecary together with Scout(!) to draw in Nobles to King's Court.  My opponent opened with Chancellor, which was a nice KC target for money.  Close game in the end, particularly with presence of Nobles and Island as Alt VP.  Oh yeah, I King's Court a Scout in turn 18, drawing two Nobles!  Repeatedly I curse myself for not buying a Council Room for the +buy,

Game 3:  Peebles 44, Powerman 23
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-165802-e7836638.html
A Witch game.  I grab a bunch of Shanty Towns plus a Lookout.  Powerman grabs some Bishops, which trashes enough of my Coppers that I pick up a Venture.

Game 4: Peebles 31, Powerman 15
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-170420-aa04d47e.html
We both open Nothing/Upgrade.  My plan was to use a Council Room to buy a Forge and then sync them up with a Farming Village to Forge down a huge hand, which worked beautifully in turn 9.  Eventually I Upgrade the Forge into a Province

Game 5:  Peebles 30, Powerman 20
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-170916-bde4f4bd.html
Pretty much an IGG rush.  We both open Lighthouse/IGG.  The only deviation is my turn 3 Bureaucrat.

Game 6:  Peebles -2, Powerman 14
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-171750-9dbb1f98.html
Largely a Torturer chain match, although Powerman dips into Wharves before Torturer.  Presumably for the spares buys to purchase engine pieces faster.  Also, Peddlers are around to soak up spare buys.  I'm taken a bit off guard when the game ends on piles: Torturers, Mining Villages, and Curses.  I had my eyes on the former two, but forgot about Curses.  Oh well, Powerman's last turn he snatches up the only green cards, both a Province and Colony!

Game 7:  Peebles 63, Powerman 54
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-172504-ffa4922e.html
Powerman went to Minions pretty early, but I skipped them (aside from a smuggled one) since I didn't feel they were fast enough on a Colony board which was so lacking in support.  Turn 5 I smuggle a Gold, Turn 6 I trash 3 Coppers to a Mint, and Turn 7 I manage to buy a Platinum, which I proceed to Mint as often as possible.  It was close, but my Expand gave me some needed flexibility in the end game to clinch the series.

Thanks Powerman!  Those were some nice matches.
« Last Edit: December 05, 2012, 09:39:43 pm by SirPeebles »
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WrathOfGlod

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Re: Witch Division: Bracket and Results
« Reply #37 on: December 06, 2012, 02:45:51 am »
0

WrathOfGlod (Michael Harris) 4-1 over Michaelf7
Game 1: Michael Harris 16, Michaelf7 4
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-230114-8ebb110a.html
On 4-3 Steward Familiar is probably best but at 5-2 we both go for the IGG rush,
He wins the curse split 6-4 but I grab a goons and a courtyard to his province and have a relatively clean win

Game 2: Michael Harris 189, Michaelf7 20
Goons,Chapel where his chapel misses shuffle and I hit 6 early, not much to say

Game 3: Michael Harris 32, Michaelf7 44
His Masquerade-BM is too fast for me as I mess around with labs and bazaars

Game 4: Michael Harris 32, Michaelf7 22
Interesting game, I open fishing village-ht and hit double mountebank while he goes fishing village baron and hits 6 choosing to buy a goons,  I grab a bunch of wishing wells and hit a double goons turn to seal the game

Game 5: Michael Harris 37, Michaelf7 25
He leaves bm unopposed for me and focuses on wharf-bm with some crossroads/bm support, I eventually pull a tactician from the bm and set up a nice little engine where I play all my wharves on my tact turn and so draw my deck on both of the turns.

Thanks to Michaelf7 for the matches
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Piemaster

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Re: Witch Division: Bracket and Results
« Reply #38 on: December 06, 2012, 03:42:57 am »
+3

I'm not picking on anybody in particular here, but I've read most of the reports in all four threads and it's amazing how many people attribute all their game wins to better strategic choices and all their game losses to luck.
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Beyond Awesome

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Re: Witch Division: Bracket and Results
« Reply #39 on: December 06, 2012, 04:06:01 am »
0

I'm not picking on anybody in particular here, but I've read most of the reports in all four threads and it's amazing how many people attribute all their game wins to better strategic choices and all their game losses to luck.

I feel that in most games, I did get lucky with my wins. Although, I do feel that I outplayed my opponent in one game.
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Dubdubdubdub

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Re: Witch Division: Bracket and Results
« Reply #40 on: December 06, 2012, 05:39:37 am »
0

Mm.. maybe a bit soon, but: I can't seem to reach Redwoods. His profile says he was last active on january 5th this year, so it is very well possible that I won't be able to reach him with a pm on this forum. Does the organization have another way of messaging him, maybe?

I still haven't reached Redwoods. What should I do?
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theory

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Re: Witch Division: Bracket and Results
« Reply #41 on: December 06, 2012, 10:13:51 am »
0

Sent him an email.
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philosophyguy

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Re: Witch Division: Bracket and Results
« Reply #42 on: December 06, 2012, 10:21:27 am »
0

I'm not picking on anybody in particular here, but I've read most of the reports in all four threads and it's amazing how many people attribute all their game wins to better strategic choices and all their game losses to luck.

I understand the comment, but it's actually more likely than would first appear. Usually, competitive strategies are less than 10% superior—typical splits in win rates are 48-42 or 51-46. So, both sides can reasonably claim that their strategy would have won any given game given a slightly different shuffle luck.
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Powerman

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Re: Witch Division: Bracket and Results
« Reply #43 on: December 06, 2012, 05:35:52 pm »
+2

Peebles beats Powerman 4-3

Game 1:  Peebles 29, Powerman 54
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-163647-818f5504.html
We both open Steward/Young Witch.  I draw my Steward with 4 Coppers, opt to trash.  Then I draw CCEEE.  My Young Witch and Steward collide turn 6, bleh.  We both use Farming Villages to bypass the curses.  I'm so far behind that I make an effort at Duchy/Duke, but it's just not enough.  Ends on piles:  Curses, Duchies, Estates.

I knew this game was over the second turn 4 was done, the question was how brutal it would be.  Early luck >> late game luck.

Quote
Game 2: Peebles 38, Powerman 39
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-164853-103dfeb1.html
We both open Potion for Apothecary.  My plan is to use Apothecary to scrape together enough for some King's Court, and to use Apothecary together with Scout(!) to draw in Nobles to King's Court.  My opponent opened with Chancellor, which was a nice KC target for money.  Close game in the end, particularly with presence of Nobles and Island as Alt VP.  Oh yeah, I King's Court a Scout in turn 18, drawing two Nobles!  Repeatedly I curse myself for not buying a Council Room for the +buy,

I really like chancellor here for increased deck cycling.  Both of us probably should have used council room... neither of us did.  I do like my play of KC-Island to set aside three greens though!

Quote
Game 3:  Peebles 44, Powerman 23
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-165802-e7836638.html
A Witch game.  I grab a bunch of Shanty Towns plus a Lookout.  Powerman grabs some Bishops, which trashes enough of my Coppers that I pick up a Venture.

This game was over when I couldn't hit 5 for a witch until turn 6.  Maybe, lookout is not so good here as an opener?  But I think, on average, it will hit a 5 on turn 3/4/5.  Then I tried to dip into Bishops and hoped his deck clogged, but I couldn't really avoid the 3 piling here.

Quote
Game 4: Peebles 31, Powerman 15
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-170420-aa04d47e.html
We both open Nothing/Upgrade.  My plan was to use a Council Room to buy a Forge and then sync them up with a Farming Village to Forge down a huge hand, which worked beautifully in turn 9.  Eventually I Upgrade the Forge into a Province

I think CR-big money might have honestly been the best strategy here?  Anyway, my Upgrade misses every reshuffle possible, my CR always draws multiple farming villages dead, and his Forge is a really good buy, with it being upgradeable later on.

Quote
Game 5:  Peebles 30, Powerman 20
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-170916-bde4f4bd.html
Pretty much an IGG rush.  We both open Lighthouse/IGG.  The only deviation is my turn 3 Bureaucrat.

Both of us do pretty much the same thing, end up with about the same deck composition.  He hits 5 a lot, I hit 4 a lot, oh well.

Quote
Game 6:  Peebles -2, Powerman 14
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-171750-9dbb1f98.html
Largely a Torturer chain match, although Powerman dips into Wharves before Torturer.  Presumably for the spares buys to purchase engine pieces faster.  Also, Peddlers are around to soak up spare buys.  I'm taken a bit off guard when the game ends on piles: Torturers, Mining Villages, and Curses.  I had my eyes on the former two, but forgot about Curses.  Oh well, Powerman's last turn he snatches up the only green cards, both a Province and Colony!

I didn't actually see mining villages at first so was planning on going Wharf-BM.  Then I saw them, so I switched into torturers.  But wharves are a pretty good counter to torturer anyway, so I think it might be stronger overall?  Plus their +buy was huge.

Quote
Game 7:  Peebles 63, Powerman 54
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-172504-ffa4922e.html
Powerman went to Minions pretty early, but I skipped them (aside from a smuggled one) since I didn't feel they were fast enough on a Colony board which was so lacking in support.  Turn 5 I smuggle a Gold, Turn 6 I trash 3 Coppers to a Mint, and Turn 7 I manage to buy a Platinum, which I proceed to Mint as often as possible.  It was close, but my Expand gave me some needed flexibility in the end game to clinch the series.

Thanks Powerman!  Those were some nice matches.

I think Masq-BM is the best strategy on the board here, but as player 2 you never want a masq-bm mirror.  So I try to go half-heartedly into minions, as they are weaker here, and it works out alright in the beginning.  I build up a lead for almost the whole time, but my deck is seriously low on cash so I fail to hit 11 on turns 15,16,17,18.  He breaks PCR on turn 18, I whiff turn 18, he wins on 19.  Oh well.
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olneyce

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Re: Witch Division: Bracket and Results
« Reply #44 on: December 06, 2012, 07:16:24 pm »
+2

Round 1: olneyce (1 seed) vs. blitzcat (64 seed)

olneyce wins 4-0.

Game 1: olneyce 45 – 14 blitzcat
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-152531-c46a602e.html
Key cards: Bridge, Bazaar, Forge, Courtyard, Envoy
We both opened Bazaar/Courtyard, but after that blitzcat started buying Bridges, while I tried to build toward a Forge as quickly as possible.  Once I culled my deck, I was playing triple and quadruple Bridge hands by turn 12.

Game 2: blitzcat 27 - 29 olneyce
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-153417-ee413955.html
Key cards: Trading Post, Militia, Treasure Map
He went for maps and it almost worked.  I think he made a mistake in not going for Havens to supplement the maps.  Meanwhile, I futzed around for a while but basically played Militia-Big-Money.  I bought a Trading Post on turn 4, which was probably a mistake.  That gave me three terminals out of 14 cards – and it convinced me to buy Walled Villages to supplement them.  All of which was probably a distraction.  In the end I got 4 Provinces and a Duchy in 20 turns without getting attacked much.  Which is not very good.

Game 3: blitzcat 40 - 65 olneyce
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-154343-9641fafc.html
Key cards: Trader, Gardens
I went for the Trader/Gardens semi-rush.  All the other cards were terrible, so there wasn’t much else to do.  Blitzcat fought me a bit for the Gardens but I still got 6 of them.  The game ended on piles with Silver, Gardens, and Harem running out.

Game 4: blitzcat 16 - 36 olneyce
Key cards: Mining Village, Torturer, Scheme, Develop, Menagerie
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-160004-5eb62e07.html
Menagerie is a nice counter to Torturer and I kind of considered trying to build a straight Menagerie engine.  But my early hands I had the turns to let me build a Torturer one. So that's what I did.  Develop was moderately useful here, both to clean out the Estates (and Curses if I got hit by a Torturer), but also to top-deck valuable $3 cards for the next turn.  Scheme+Torturer when you can draw the whole deck is pretty devastating. 

Thanks to blitzcat for the games!
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jonts26

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Re: Witch Division: Bracket and Results
« Reply #45 on: December 06, 2012, 07:21:57 pm »
+1

Hey Guys, going forward it might start getting a little confusing in here, especially if people start rounds early, so when you submit your results make sure to include the round, participants, and final score at the beginning. Thanks.
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popsofctown

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Re: Witch Division: Bracket and Results
« Reply #46 on: December 06, 2012, 11:09:47 pm »
+1

ROUND 1
popsofctown over grep (pops over Man in the Middle) 4-1

MitM vs pops Dec 6 2012:

http://dominion.isotropic.org/gamelog/201212/06/game-20121206-184522-914cc9f5.html 35:39 0:1

Baron, Margrave, and Hamlet all have the +buy to support a Gardens strategy and all three support the Gardens strategy in other ways (gaining Estates becomes ok, discard your Gardens to your opponent's Margrave, discard green cards to Hamlet). 
Grep opted to go that route, but it was a road I chose not to follow him on.  Baron was rather unappealing to me, as it's spiking power only leads to Gold, which is inferior to Margrave on this board anyway.  Also, though Estates and Gardens are both easy piles for the rush, there is no great third pile to empty. 

The rush was still scary and MitM was ahead by plenty of points partway through the game.  I bought a few blocking Gardens, though I'm rather unsure whether that helped or hurt. 
tl;dr: Margrave BM over Baron-Hamlet-Gardens-Margrave

http://dominion.isotropic.org/gamelog/201212/06/game-20121206-185838-930bafad.html 28:35 0:2

This game was mostly a mirror, with both players following the general rule Province > Border Village > Minion > 1 Salvager > Silver
The exception to that was my purchase of a Smugglers.  Smugglers is a player 2 oriented card, and if I were in Man in the Middle's position I probably also would have declined to purchase Smugglers, so in that sense, even the Smugglers purchase was "mirrored".
Man in the Middle did purchase a Tribute where I purchased a Duchy.  The Tribute hit a lot better than I expected, but it seemed to me to end up being worth about 3 VP to him so I don't think it made a huge difference.
My Smugglers hit a Minion on its first play, which was a very helpful swing in my favor.

http://dominion.isotropic.org/gamelog/201212/06/game-20121206-191252-1b451b7e.html 28:41 0:3

IMO, Man in the Middle's opening here was a blunder.  I rank Warehouse as a better way of dealing with dead cards than Lookout in all but the slimmest of engines.  The presence of Inn, and powerful 5$ actions to shuffle in with it, is just even more incentive to skip the +0$ trasher.


http://dominion.isotropic.org/gamelog/201212/06/game-20121206-192211-007ca6e6.html 34:27 1:3

This is a tournament board.  Man in the Middle opened Silver/ Steward instead of my Tournament/Steward, and his opening may have very well been better for reasons I am not aware of.  Perhaps by opening up better, he lined Tournament with Province first.  I lined one up with a Followers to try to come back, but there were simply not many Provinces left, and not enough time for Followers to do its thing with Trusty Steed cycling through MitM's deck rapidly, and his Market padding his lead with Great Halls while my Treasuries cowered from the VP I needed to catch up.

http://dominion.isotropic.org/gamelog/201212/06/game-20121206-193408-9df23bca.html -:+ 1:4

Both of us aimed to win the Torturer war this game, with no trashers on the board we both recognized that the winner of the Torturer war would win the game.  MitM opened Farming Villager/Silver, an opening I am a bit skeptical of in spite of the immense value of villages in a Torturer game.  I opened Courtyard/Silver for some fast early cycling and a strong BM/dead draw deck to use while I transitioned from that into a Torturer engine.

By my reckoning MitM seems like he might have gotten a few fewer Village/Torturer lineups than he deserved.

MitM went for Golems, which he conceded after the game is simply too slow for a Torturer fight, outclassed by the engine tools that lack a difficult potion in the cost.

GGs MitM, and I appreciate the game and the arrangement of the time to play.
« Last Edit: December 06, 2012, 11:12:35 pm by popsofctown »
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Piemaster

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Re: Witch Division: Bracket and Results
« Reply #47 on: December 07, 2012, 03:50:56 am »
+3

Round 1 - Piemaster (35) beat Kirian (30) 4-2

This match was dubbed a battle for the right to lose to Marin in Round 2.  It was a bugger to schedule the match because of timezone differences and in the end we both had to play at a silly time, 00:30 at night for Kirian and 5:30 in the morning for me.  Still, we managed to finish the six-gamer in one session so we don't have the headache of trying to arrange another time to resume.


Game 1:

Explorer, Golem, Harvest, Margrave, Minion, Mountebank, Pawn, Potion, Secret Chamber, Swindler, and Worker's Village
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-214812-82d56902.html

In this game I got extremely lucky, but through bad, bordering on awful play by me and tight play by Kirian I managed to grab defeat from the jaws of victory.  We both opened Silver/Swindler and took a Mountebank by the second shuffle.  At least I thought we did.  I can only blame the fact that it was 5:30 in the morning that I apparently actually took a Margrave.  Not awful, but still, not a great start.  I lucksacked in a big way hitting his MB with my Swindler while he whiffed into an Estate with his.  This should have been game over.  We both steadily built up pseudo-engines around Workers Village, Mountebank, Margrave, Minion and Pawn, but Kirian did it faster and better, fueled by an early Gold and protected by a Secret Chamber, which he always seemed to have just at the right time.  I got an early jump on Provinces but two were hit by Swindlers meaning Kirian suddenly just needed the last one to split them and win on Duchies.  I got a bad hand, he didn't and suddenly Kirian was 1-0 up in the most unlikely of circumstances.

Kirian - 28 (1),
Piemaster - 21 (0)



Game 2:

Golem, Hoard, Horse Traders, Hunting Party, Market, Outpost, Pearl Diver, Potion, Trading Post, Treasury, and Workshop
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-215833-13693a7b.html

This was a Hunting Party mirror and we both opened HP/PD off a 5/2 split.  We then diverged on strategy, I took a TP to get rid of the Estates and Coppers to make my HPs more efficient, while Kirian decided that would be too slow and concentrated solely on HPs and treasure.  The speed of the HPs allowed both of us to start greening on turn 8/9, but I got there first, aided by first turn advantage and arguably my thinner deck through Trading Post (thoughts?), bringing the match back to 1-1.

Kirian - 24 (1)
Piemaster - 33 (1)



Game 3

Chapel, Coppersmith, Crossroads, Duke, Forge, Great Hall, Remodel, Talisman, Upgrade, and Witch
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-221605-003333f9.html

We both opened Silver/Chapel and were then frustrated by the shuffler in different ways.  My Chapel missed the second reshuffle, while Kirian had good luck with his Chapel but was unable to buy a Witch until turn 6.  We both double-Witched and burned through the Curses, but between Chapel, Upgrade (me) and Remodel (Kirian) most of them didn't stick around long.  Kirian built up a nice Great Hall/Crossroads engine while I concentrated more on money and picked up an early Province.  But when Kirian started dipping into Duchies, I realised I couldn't outrace him on Provinces, so I had to join him in the Dukeathon.  On Turn 19, with the Duchies split 3-3, I critically managed to Forge a Duchy and a curse into another Duchy and then buy the last one, giving me a crucial 4-3 split.  We then started to burn through the Dukes, but critically Kirian didn't have a Forge.  Although he got ahead on Dukes, eventually his deck ran out of steam and he was forced to buy Estates and Great Halls on several turns.  With the Dukes sitting at 3-3, and Curses and Duchies already out, I bought the last Great Hall to end the game on 3 piles.

Kirian - 22 (1)
Piemaster - 29 (2)



Game 4

Alchemist, Coppersmith, Cutpurse, Embargo, Hamlet, Loan, Market, Mining Village, Potion, Spice Merchant, and Vault
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-223408-fa055970.html

We both opened with Silver/Potion, and then picked up a Mining Village and a Spice Merchant.  Crucially Kirian's Potion gravitated to the bottom of his deck on his first reshuffle, meaning I was able to get ahead in Alchemists and win the split 6-4.  Ultimately this made the difference between being able to draw our deck every turn versus not and Kirian was never able to catch up once I started buying up the Provinces.

Kirian - 28 (1)
Piemaster - 33 (3)



Game 5

Baron, City, Courtyard, Farming Village, Feast, Library, Potion, Scheme, Silk Road, Trade Route, and Transmute
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-224249-7e760df0.html

Staring into the abyss at 3-1 down it was do or die for the higher ranked player.  This was the first game in which we actually went for different openings and strategies.  Kirian opened Scheme/Baron, going for a Silk Road rush, while I went for a more Vanilla Silver/Silver into Library BM.  Ultimately Kirian's strategy proved to be more sound and he ran out a comfortable winner.  I am not the best Silk Road player in the world and was playing second, so I decided to take the low variance strategy and hoped his Barons and Estates wouldn't find love too often.  This was probably a mistake as by now Kirian was clearly getting frustrated by a combination of bad shuffle luck, a late night and a crying baby so I should have matched his strategy and hoped he made a mistake.  Alas though, it was 3-2 and he was right back in the match.

Kirian - 65 (2)
Piemaster - 54 (3)



Game 6

Black Market, Courtyard, Forge, Island, Menagerie, Merchant Ship, Moneylender, Possession, Potion, Treasury, and Witch
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-225341-b9cee662.html

I opened Moneylender/Silver, while Kirian opted for Moneylender/Black Market, hoping to hit one of the strong power cards in there early.  Unfortunately for Kirian I managed two Witches on the first reshuffle while he couldn't manage any.  As so often happens in Dominion, things snowballed from there.  Off the back of a Witch, I managed an early Gold, which I parlayed into an early Forge.  Kirian kept on fishing with Black Market, but the power cards had all drifted to the bottom of the side deck and he was unable to find the ammunition to match my Forge-fueled trashing and greening.  By the time he finally pulled out Ambassador and Kings Court, the game was effectively over.  My deck had stalled, but with the help of 3 Forges I was able to burn through the Province pile and ultimately seal a comfortable win.

Kirian - 4 (2)
Piemaster - 31 (4)



I was delighted to win the right to lose gloriously in round 2.  Well played Kirian, thanks for six hard-fought games.
« Last Edit: December 07, 2012, 06:53:33 am by Piemaster »
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Kirian

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Re: Witch Division: Bracket and Results
« Reply #48 on: December 07, 2012, 10:39:14 am »
0

I was delighted to win the right to lose gloriously in round 2.

Ha!  True enough, and well-fought.  Some quick thoughts:

Game 1: This was just awful for both of us!  Such a slog.

Game 2: The more I look at this, the more I think TP was the right move.  I nearly grabbed it on T1, then thought, no, wait, HP stack will be faster, and with Hoard there's no need for a terminal.  I think taking the Province on T8(?) would have been a better move, but would have slowed me down enough for you to catch that up.

Game 3: Forge was the key here.  Being able to pull off the double-Duchy meant I went from a winning battle to a losing battle in one turn.

Game 4: The T5 Potion was bad, but it was actually Turn 12 that was worse.  Not only did having Potion on the very bottom deny me buying a fifth Alchemist, it also disrupted my stack.  If Potion had been two cards earlier, this game would have ended differently, but such is Dominion!  I'm thinking Loan would have boosted either of us.

Game 5: I think the Baron/SR strategy here was just far more powerful than you thought--in fact I went for it specifically because it was "immune" to shuffle luck.  My T3 Baron doesn't connect, but that actually doesn't matter; SR wants the extra Estate anyway, and it makes Baron collision that much more likely.  I was, however, quite lucky to get four SRs in two turns.

Game 6: I'm wondering if I should have gone ahead and taken Thief with that first BM play... but not getting a Witch in the second shuffle, as you say, was the real key problem.  Perhaps half my play here was desperation moves.

Great series!  I was out of practice, but this was a good set of games.
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popsofctown

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Re: Witch Division: Bracket and Results
« Reply #49 on: December 07, 2012, 11:25:40 am »
0

I just need one upset to face Wandering Winder!
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