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Author Topic: Dark Ages Preview #1: Graverobber, Poor House, Sage  (Read 156071 times)

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theory

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Dark Ages Preview #1: Graverobber, Poor House, Sage
« on: August 06, 2012, 09:06:52 am »
+7

This is the first of several previews by Donald X. Vaccarino, introducing the next Dominion expansion: Dark Ages.



There comes a time in every man’s life when he must preview Dark Ages cards. On second thought maybe that’s not as universal as I was thinking. Anyway, metaphorically, there comes a time etc. And that time for me is now. Actually it was a few minutes ago, when you were reading the cards. I figured I’d just let you keep reading though. Have your fun. I can wait. Okay then.

Dark Ages has several themes and mini-themes. It’s a big sprawling expansion. I am previewing three cards a day, that’s how big it is. It’s also the crazy combo expansion, and today’s cards demonstrate that without even trying.

Graverobber is the way to get things from the trash that you always knew I’d make eventually. What you didn’t know is that it would look like that. If you’re gonna take things from the trash, you have to make sure there are good things to get. Graverobber does this by rewarding you for trashing expensive actions – just the kind of thing you’ll want back later. And when you do take a card from the trash, it puts it on your deck, so you’ll draw it before the game is over. Of course if someone else has Graverobbers, maybe they’ll get that card first. It’s a competitive business in these troubled times.

Poor House says, build a deck with no money. Also a Village, no money and a Village. If you can’t trash your money, at least discard it somehow. And it costs $1. Why even have a card that costs $1 – aren’t you usually going to be paying at least $2 for it? Well sure, but you know. Not always. Anyway it’s cool to have a card that costs $1, I don’t know what to tell you.

There’s a tendency to want to show off the most exotic cards, but I don’t want people to think the set will just be non-stop confusion. So I’m also showing off a simpler card, Sage. Dig for a card costing $3 or more, that’s all there is to it. It will turn into something good for a while; then eventually it will start reminding you about those Provinces you bought. And of course sometimes a Sage just wants you to talk to another Sage.
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ashersky

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Re: Dark Ages Preview #1
« Reply #1 on: August 06, 2012, 09:12:00 am »
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Graverobber a Graverobber for a Province, then graverob it out of the trash.  Repeat.

Could you do conceivable do that all in a hand with KC or TR?  These look fun!
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philosophyguy

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Re: Dark Ages Preview #1
« Reply #2 on: August 06, 2012, 09:14:03 am »
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Well, Poor House creates an interesting nombo with Upgrade—not only can you not trash your starting Coppers, but your deck would gain a terminal money that is worse for you having Coppers left.
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Kuildeous

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Re: Dark Ages Preview #1
« Reply #3 on: August 06, 2012, 09:15:19 am »
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OMG! A 1-cost card.

Yeah, that's what I took from it. Will examine in greater depth later.
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Re: Dark Ages Preview #1
« Reply #4 on: August 06, 2012, 09:16:17 am »
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Well, Poor House creates an interesting nombo with Upgrade—not only can you not trash your starting Coppers, but your deck would gain a terminal money that is worse for you having Coppers left.
Or is it a combo- trash all your coppers, making every poor house worth 4?
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Re: Dark Ages Preview #1
« Reply #5 on: August 06, 2012, 09:17:24 am »
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Grave robber is a great name- you "rob" the graves, or the cards that's are dead in the trash.
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rinkworks

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Re: Dark Ages Preview #1
« Reply #6 on: August 06, 2012, 09:18:18 am »
+1

I had a feeling we’d see a $1 card if ONLY to change up Upgrade and Remake.

But I’ve been pretty vocal about expecting we’d never have a “gain from Trash” card (although I’ve added the caveat that if we did, it would also trash good stuff), so I have to eat some humble pie over that one.

Sweet cards!
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wrathofmine

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Re: Dark Ages Preview #1
« Reply #7 on: August 06, 2012, 09:19:56 am »
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Well, Poor House creates an interesting nombo with Upgrade—not only can you not trash your starting Coppers, but your deck would gain a terminal money that is worse for you having Coppers left.
Or is it a combo- trash all your coppers, making every poor house worth 4?

I cannot wait to see it with Remake: more Poor Houses or a Silver from estate to make your Poor House less valuable ?
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Tmwinand

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Re: Dark Ages Preview #1
« Reply #8 on: August 06, 2012, 09:20:50 am »
+5

I'm excited for Poor House/ Black Market!
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werothegreat

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Re: Dark Ages Preview #1
« Reply #9 on: August 06, 2012, 09:23:04 am »
+1

I'm excited for Poor House/ Black Market!

*drool*
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Re: Dark Ages Preview #1
« Reply #10 on: August 06, 2012, 09:27:07 am »
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Highway/Sage: reshuffle your deck every play! 

Graverobber seems amazing to me at first glance, but I suppose having to trash big cards makes it less viable unless there are options like Apprentice/Salvager/maybe more Dark Ages cards. 
« Last Edit: August 06, 2012, 09:28:36 am by jsh357 »
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Re: Dark Ages Preview #1
« Reply #11 on: August 06, 2012, 09:28:04 am »
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OMG! A 1-cost card.

Yeah, that's what I took from it. Will examine in greater depth later.
Almost my reaction to seeing this, but my reaction was more like.

WHAAAAAAAAAAAAWYWTRYTWR@#*(&$@$&))(@#$**@#!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
CUTE UPGRADE TRICKS ARE DEAD!!@!@(*@

Sorry for the caps and foul language, but man o man, I never thought a 1-cost would actually make it!
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jsh357

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Re: Dark Ages Preview #1
« Reply #12 on: August 06, 2012, 09:29:48 am »
+1

Poor House/Villlage/Chapel.  Think about it.  Finally, the Village Idiot has a new favorite support card.
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jotheonah

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Re: Dark Ages Preview #1
« Reply #13 on: August 06, 2012, 09:30:48 am »
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I'm excited for Poor House/ Black Market!

*drool*

Or Poor House/Tactician. or rather Poor House/Tactician/(Moneylender/SpiceMerchant/Chapel)
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Re: Dark Ages Preview #1
« Reply #14 on: August 06, 2012, 09:32:26 am »
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You could potentially remake coppers into poor houses and estates into villages if they're there (and then, Cities because poor houses would go quick). Then there's the combo with discarding effects and attacks; 2 poor houses and a village is a province provided you don't draw a copper.

Graverobber could lead to some nice two step combos like adventurer->platinum, or a way to exit out of sea hag/spice merchant, but the most apparent strategy seems to be turning graverobbers/peddlers into provinces/colonies.
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jotheonah

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Re: Dark Ages Preview #1
« Reply #15 on: August 06, 2012, 09:33:27 am »
+1

Oasis, Warehouse, Hamlet = all good friends to the Poor House

Counting House and Poor House = not friends
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Re: Dark Ages Preview #1
« Reply #16 on: August 06, 2012, 09:34:01 am »
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Almost my reaction to seeing this, but my reaction was more like.

WHAAAAAAAAAAAAWYWTRYTWR@#*(&$@$&))(@#$**@#!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
CUTE UPGRADE TRICKS ARE DEAD!!@!@(*@

Sorry for the caps and foul language, but man o man, I never thought a 1-cost would actually make it!
Only on the some-small-percent of boards this card shows up on. ._.
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Re: Dark Ages Preview #1
« Reply #17 on: August 06, 2012, 09:36:06 am »
+1

Cross post:

Poor House
Combos with: Vault/Secret Chamber and Black Market
Decent in cursing games or against discard attacks
But I think this is good with heavy trashing in a non-money engine
Good to pile out
Of course it's no power card, it only costs $1
Mint/Poor House could even be a good opening.
Beware of Upgrade, Remake when this is in the supply.

Sage
In the beginning this is great for getting your $4 in hand on turn 3. Sage/Sea Hag for example even if your oponent flipped your Sea Hag.
Later this seems pretty weak. I think this filter mechanic is better in cursing games and it counters Ghost Ship.

Grave Robber
Very hard to evaluate. But it seems weak at first glance.
It's trashing is pretty powerful, like an Expand, but limited to Action cards. So it's no good opener.
It combos with itself to get a Province.
It might be good with against Trash-for-Benefit card decks like Salvager, Apprentice or Bishop.

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Re: Dark Ages Preview #1
« Reply #18 on: August 06, 2012, 09:37:31 am »
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Sage appears to be a pretty balanced cantrip for $3.  It is reminiscient of Farming Village minus the extra action but skips the coppers (and the courtyards, pearl divers, etc.). It's utulity will greatly diminsh as VP cards get aded to the deck. So far, this is the easiest one to et my head around.
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werothegreat

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Re: Dark Ages Preview #1
« Reply #19 on: August 06, 2012, 09:38:55 am »
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Oasis, Warehouse, Hamlet = all good friends to the Poor House

Counting House and Poor House = not friends

I was expecting a card to make Counting House better.  This made Counting House worse.
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Re: Dark Ages Preview #1
« Reply #20 on: August 06, 2012, 09:39:18 am »
+3

Sage appears to be a very good companion to Counting House
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Re: Dark Ages Preview #1
« Reply #21 on: August 06, 2012, 09:40:27 am »
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Sage is another card that encourages late greening.

Also opening sage/anything is sort of like opening double that thing.
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Re: Dark Ages Preview #1
« Reply #22 on: August 06, 2012, 09:40:33 am »
+1

Kc/Poor House: possibly very powerful.
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Re: Dark Ages Preview #1
« Reply #23 on: August 06, 2012, 09:41:44 am »
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Of course it's no power card, it only costs $1

Cost has nothing to do with it.  Chapel is a power card.  The main thing about cost is how available you want it to be.  Lighthouse is an awesome card, but it needs to be readily available.  Tunnels are better when spammed, so they need to cost $3.  So Poor House could totally be a power card.  Think of Fool's Gold!  Poor House, once you've gotten rid of all your Treasures, is essentially a Fool's Gold that's always activated and can be TR/KC'd.
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Re: Dark Ages Preview #1
« Reply #24 on: August 06, 2012, 09:42:24 am »
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Another element of Graverobber I hadn't quite considered:  Yeah, it seems weak, but if your opponent is also going for it, you can steal his trashed cards before he can graverob them himself.  Will have to actually play with this one to really evaluate it.
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