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Author Topic: Mafia I: Murder in the Gardens, night 3  (Read 78799 times)

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popsofctown

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Mafia I: Murder in the Gardens, night 3
« on: May 11, 2012, 03:27:44 pm »

Conduct rules

1. Don't edit or delete a post.
2. Don't quote your role pm, or try to use the time it was sent to figure out things.  Saying your role name is fine.
3. PM the mod if you're not sure something is allowed.
4. Post once every 48 hours, aim to post once every 24 hours (even more than that is better).  If you won't be able to post for a while, bold a post in the thread saying so.
5. Don't communicate with other players in the game about the game, except if you're mafia partners and it's nighttime.  This includes dead players.
6. Don't post when you're not allowed to. (e.g. night phase).

Game rules

1. Town wins the game when all the mafia members are dead and at least one townie is alive.  Mafia wins when all the townies are dead and at least one mafia member is alive.
2. During the day, all players, including mafia members, may vote for another player to lynch.  Bold your votes.  When a player has a majority of votes, he is lynched, removed from the game, and dead.  At deadline, a mere plurality of votes will decide the lynch.  A tie at deadline means no one is lynched.
3. Deadline will be ten days.  At deadline night automatically begins and a lynch is decided as described above.
4. When a player receives a majority of the votes, you may continue to post until the mod recognizes that majority.  At that point you must stop immediately, even if he hasn't posted a death scene yet.
5. At night, if you aren't a townie, you should pm the mod your actions for the night.  Doctors, Jailkeepers, or Cops need to pm the name of the player they wish to target, and may not choose themselves. Mafia rolecop needs to pm a target as well. If I don't get a pm, I'll presume you wish to do nothing.  Either mafia member needs to pm the name of the player they wish to kill, and designate which mafia member will perform the kill (which means he risks being inhibited by the jailkeeper).  Out of sympathy for the difficulty in coordinating with a partner and concern for the impact of a missed kill, failure to pm a kill will result in a random kill.
6. You may no lynch, no kill, or elect not to use a power role.  No lynching is accomplished by voting no lynch in the thread and gaining majority or deadline plurality.  PM no kills and power role skips to the mod.
7. Happily Ever After Rule - If town no-lynches and mafia no-kills for 4 consecutive days and nights, the mafia instantly wins the game.
8. For power role explication, refer to the post I made during signups, or pm the mod, or ask the other players in thread.

Signup post spoilered.
Since it looks like we'll have enough players for an inhouse mafia game, I'll be running it.  Signups are here.

The setup I'd recommend is 2of4, the setup mafiascum currently uses for their newbie games.  It's a good setup, and you don't need crazy advanced power roles to have a good time playing mafia.
The setup is
1 Mafia rolecop (his investigations report roles)
1 Mafia goon (he's worth some VP if he makes it to the buy phase.. but that's it, normal mafia member)
5 townies
A random 2 of:
1 Cop
1 Doctor
1 Jailkeeper (works like a doctor, except his target is also unable to perform kills do night actions)
1 Townie

Power roles can't target themselves.  The setup discourages day 1 claiming but allows for lots of simple power roles in a setup with a small number of players.

I'd recommend 2 week deadlines, but one week is ok too if that's all you think you guys can handle.

A nine player setup is probably best, replacements might be necessary if someone drops out.


theory
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« Last Edit: May 31, 2012, 01:59:29 pm by popsofctown »
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theory

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Re: Mafia I: Murder in the Gardens signups
« Reply #1 on: May 11, 2012, 03:38:01 pm »

I'm in.

Can you be more explicit in describing the roles, for those of us new to this?
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Ozle

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Re: Mafia I: Murder in the Gardens signups
« Reply #2 on: May 11, 2012, 03:38:28 pm »

Yeah, im in as well but not done it before...

Found this:
http://wiki.mafiascum.net/index.php?title=Newbie_Guide

That give me enough of a briefing?

And when are the 'turns' ending? One per day?
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Thisisnotasmile

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Re: Mafia I: Murder in the Gardens signups
« Reply #3 on: May 11, 2012, 03:39:09 pm »

In please.
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O

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Re: Mafia I: Murder in the Gardens signups
« Reply #4 on: May 11, 2012, 03:45:27 pm »

In... but I'd be careful of designing a setup before we have an accurate player count.
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Ozle

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Re: Mafia I: Murder in the Gardens signups
« Reply #5 on: May 11, 2012, 03:46:11 pm »

I believe he has designated 9 players
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ftl

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Re: Mafia I: Murder in the Gardens signups
« Reply #6 on: May 11, 2012, 03:49:38 pm »

I'm in!
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Galzria

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Re: Mafia I: Murder in the Gardens signups
« Reply #7 on: May 11, 2012, 03:57:57 pm »

Interested... But will sit out and watch first go around. Sounds like there's enough interest for a good run. I just don't know enough about the gameplay yet. Will read up. ;D
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Qvist

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Re: Mafia I: Murder in the Gardens signups
« Reply #8 on: May 11, 2012, 04:53:09 pm »

Hey, if all is over within one week, I really like to join.
But today in a week I will be away for another week, so maybe it's better to skip the first round. What do you think?

Wizard of Woz

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Re: Mafia I: Murder in the Gardens signups
« Reply #9 on: May 11, 2012, 04:57:19 pm »

I'm new here, but I am definitely interested.

I'm in, if you don't mind.
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Robz888

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Re: Mafia I: Murder in the Gardens signups
« Reply #10 on: May 11, 2012, 05:17:32 pm »

I am in!!!
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Axxle

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Re: Mafia I: Murder in the Gardens signups
« Reply #11 on: May 11, 2012, 06:31:58 pm »

I'll play.  Looking forward to playing with you all!
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popsofctown

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Re: Mafia I: Murder in the Gardens signups
« Reply #12 on: May 11, 2012, 07:16:50 pm »

Oh, right.

Two weeks is the deadline I was proposing for any particular day.  For a nine player setup, that would be a two month game at max length, barring unusual no-lynching or doctoring.
I suggested a week in case you thought you wouldn't be able to keep discussions going for two weeks, or wanted a lighter first game. 

Mafiascum games often use 3 week deadlines, but I mostly see only experienced players fully utilizing those.  And even those are usually 25 player games, I believe.

The spirit of a deadline is similar to 90 minute versus 90 minute chess clock - you let the players make decisions as quickly as they naturally would for the most part, but cut off situations where a decision can be improved by tiny bits by lengthy analysis.  It's rare to have a legitimate favorite for lynching in less than 72 hours, and after two weeks or so it will be hard to improve you choice much.

As for theory's request
Mafia rolecop: The mafia rolecop tells the moderator a player he wants to investigate each night.  He will receive either the answer, "townie", "cop", "doctor", or "jailkeeper".  He may also perform the kill for the night (if he is jailkept, the investigation fails.  If he tried to kill, both actions fail.)
Mafia goon: The mafia goon has no special abilities.  He may perform the kill for the night (if he is jailkept, he fails).
Cop: The cop tells the moderator a player he wishes to investigate.  He will be answered, "That player is mafia" or "That player is not mafia" (if he is jailkept, he fails).
Doctor: The doctor tells the moderator a player he wishes to protect.  That player will be immune to kills that night.  (if the doctor is jailkept, he fails, that player might get killed).
Jailkeeper: The jailkeeper tells the moderator a player he wants to jail for the night.  That player is immune to nightkills.  In addition, kills or actions that player attempts fail.  The player won't be informed that his action failed, although the rolecop will get "no result" and the cop will get "no result" so they'll know.

No roles can target themselves.

Has everyone played face to face mafia before?
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goober

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Re: Mafia I: Murder in the Gardens signups
« Reply #13 on: May 11, 2012, 07:17:21 pm »

I'm in!
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Davio

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Re: Mafia I: Murder in the Gardens signups
« Reply #14 on: May 11, 2012, 07:18:13 pm »

I'm in, looks like fun!
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yuma

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Re: Mafia I: Murder in the Gardens signups
« Reply #15 on: May 11, 2012, 08:26:06 pm »

I'll sit this one out, but interested in the next round.
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popsofctown

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Re: Mafia I: Murder in the Gardens signups
« Reply #16 on: May 11, 2012, 08:34:32 pm »

I'm going to need all the "ins" before my post to reconfirm, since there seemed to be some confusion on the time commitment the game entails.

While you're at it, chip in two cents about which deadline length you'd prefer. 
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Axxle

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Re: Mafia I: Murder in the Gardens signups
« Reply #17 on: May 11, 2012, 08:35:36 pm »

/in as Newbie

I'm very flexible for time commitments.  Anything is good for me pretty much.
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goober

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Re: Mafia I: Murder in the Gardens signups
« Reply #18 on: May 11, 2012, 09:04:23 pm »

I'm still in, and would prefer the one week per day timeframe. I've not played mafia before, but I'm excited for the game!
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ftl

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Re: Mafia I: Murder in the Gardens signups
« Reply #19 on: May 11, 2012, 09:17:11 pm »

No preference about deadlines, really, I'll work around whatever it is.

...oh, wait. I'll be gone for a week with spotty internet access starting June 7th and coming back June 17th. So if the game takes longer than 4 weeks, then I can't be in this one... well, I guess if days are two weeks each, then that means I could still play but I'd have to miss half a day if I'm in, or the end of one day and the start of the next... that seems not good. Hmm. That might not work so well.

I've played face to face mafia, though not with that roleset. Doctor and cop are familiar, jailkeeper and mafia rolecop are new.
« Last Edit: May 11, 2012, 09:24:09 pm by ftl »
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popsofctown

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Re: Mafia I: Murder in the Gardens signups
« Reply #20 on: May 11, 2012, 09:27:31 pm »

ftl, it might be best for you to be on hold to replace in after June 17th.

Wait - no. That's a month away isn't it.  If one week wins out, the game should finish in time for you.  If it's 2 weeks, between the odds of your death and the flexibility of other players you'd probably be ok to miss 10 days.
« Last Edit: May 11, 2012, 09:36:36 pm by popsofctown »
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Re: Mafia I: Murder in the Gardens signups
« Reply #21 on: May 11, 2012, 10:18:07 pm »

Interested but probably sitting out the first rounds to see how this works online.
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popsofctown

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Re: Mafia I: Murder in the Gardens signups
« Reply #22 on: May 11, 2012, 10:52:05 pm »

I'll be giving reconfirmers priority over later /ins.
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Robz888

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Re: Mafia I: Murder in the Gardens signups
« Reply #23 on: May 11, 2012, 11:18:19 pm »

I would like to re-confirm my initial "in." I am really excited to play!

As I noted in the other post, I have played face-to-face mafia quite a bit.

EDIT: About the time limit, anything is fine with me.
« Last Edit: May 11, 2012, 11:44:51 pm by Robz888 »
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I have been forced to accept that lackluster play is a town tell for you.

ftl

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Re: Mafia I: Murder in the Gardens signups
« Reply #24 on: May 11, 2012, 11:23:11 pm »

ftl, it might be best for you to be on hold to replace in after June 17th.

Wait - no. That's a month away isn't it.  If one week wins out, the game should finish in time for you.  If it's 2 weeks, between the odds of your death and the flexibility of other players you'd probably be ok to miss 10 days.

OK, cool!

Then I def. vote one week.
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