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Author Topic: Empty the supply on Dominion Online as fast as possible  (Read 712 times)

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Qvist

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Empty the supply on Dominion Online as fast as possible
« on: March 01, 2017, 02:08:14 pm »
+6

Constraints: Solo game, Possession is banned. If you use Black Market, don't make your solution dependant on which cards you buy from the BM deck, max 4 Events as you can't use more on Dominion Online, if you use less the better.

Spoiler:

Here is my solution for 5 turns, can you do better?


I basically use majiponi's infinite combo, go upvote his post, it's amazing: http://forum.dominionstrategy.com/index.php?topic=15366.msg651636#msg651636
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traces Around

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Re: Empty the supply on Dominion Online as fast as possible
« Reply #1 on: March 01, 2017, 08:57:58 pm »
+3

Solution to a slightly different puzzle that takes 6 turns: Game #1618645

This empties the supply and also never trashes a card, so it ends up with an ending deck of the supply + 3 estates using TF/CH with a few extras; it has at least a 25% chance of working that fast.

Since reloading single player games doesn't seems to work very well so here is a log (the card-shaped things that actually matter are Counting House, Highway, Venture, Bank, Travelling Fair, and Banquet, with Baker for added consistency):
Code: [Select]
t
starts with 7 Coppers
and 3 Estates
.
t
shuffles their deck.
t
draws 4 Coppers
and an Estate
.

Turn 1 - tracer
t
plays 4 Coppers
.
t
buys a Banquet
and a Travelling Fair
.
t
gains 2 Coppers
and a Counting House
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys and gains a Copper
.
t
draws 3 Coppers
, an Estate
and a Counting House
.

Turn 2 - tracer
t
plays a Counting House
.
t
looks at 10 Governors
, 60 Coppers
, 5 Counting Houses
, 8 Oases
, 10 Butchers
, 10 Bands of Misfits
, 8 Duchies
, 10 Torturers
, 7 Estates
, 30 Golds
, 40 Silvers
, 10 Banks
, 7 Ventures
, 8 Provinces
, 10 Bakers
, 9 Highways
and 6 Curses
.
t
puts 7 Coppers
into their hand.
t
plays 10 Coppers
.
t
buys a Banquet
and 2 Travelling Fairs
.
t
gains a Copper
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
gains a Copper
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
gains a Counting House
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys and gains a Copper
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys a Banquet
.
t
gains 3 Coppers
.
t
draws 3 Coppers
, an Estate
and a Counting House
.

Turn 3 - tracer
t
plays a Counting House
.
t
looks at 10 Governors
, 60 Coppers
, 5 Counting Houses
, 8 Oases
, 10 Butchers
, 10 Bands of Misfits
, 8 Duchies
, 10 Torturers
, 7 Estates
, 30 Golds
, 40 Silvers
, 10 Banks
, 7 Ventures
, 8 Provinces
, 10 Bakers
, 9 Highways
and 6 Curses
.
t
puts 13 Coppers
into their hand.
t
plays 16 Coppers
.
t
buys a Bank
and a Travelling Fair
.
t
gains a Bank
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys a Banquet
and 2 Travelling Fairs
.
t
gains a Copper
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
gains a Copper
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
gains a Counting House
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys and gains a Copper
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys and gains a Copper
.
t
draws 3 Coppers
, a Bank
and a Counting House
.

Turn 4 - tracer
t
plays a Counting House
.
t
looks at 10 Governors
, 60 Coppers
, 5 Counting Houses
, 8 Oases
, 10 Butchers
, 10 Bands of Misfits
, 8 Duchies
, 10 Torturers
, 7 Estates
, 30 Golds
, 40 Silvers
, 10 Banks
, 7 Ventures
, 8 Provinces
, 10 Bakers
, 9 Highways
and 6 Curses
.
t
puts 17 Coppers
into their hand.
t
plays 20 Coppers
and a Bank
.
t
buys a Bank
and 5 Travelling Fairs
.
t
gains a Bank
.
t
reacts with a Travelling Fair
.
t
topdecks a Bank
.
t
buys and gains a Bank
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys and gains a Bank
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys a Banquet
.
t
gains 2 Coppers
and a Venture
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys a Banquet
.
t
gains 2 Coppers
and a Counting House
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys a Banquet
.
t
gains 2 Coppers
and a Highway
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
draws 2 Banks
, a Counting House
, a Venture
and a Highway
.

Turn 5 - tracer
t
plays a Highway
.
t
draws a Bank
.
t
plays a Counting House
.
t
looks at 10 Governors
, 60 Coppers
, 5 Counting Houses
, 8 Oases
, 10 Butchers
, 10 Bands of Misfits
, 8 Duchies
, 10 Torturers
, 7 Estates
, 30 Golds
, 40 Silvers
, 10 Banks
, 7 Ventures
, 8 Provinces
, 10 Bakers
, 9 Highways
and 6 Curses
.
t
puts 26 Coppers
into their hand.
t
plays 26 Coppers
and a Venture
.
t
shuffles their deck.
t
reveals 3 Estates
and a Bank
.
t
discards 3 Estates
.
t
plays a Bank
.
t
plays 3 Banks
.
t
buys a Banquet
and 5 Travelling Fairs
.
t
gains 2 Coppers
and a Venture
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys a Banquet
.
t
gains 2 Coppers
and a Venture
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys a Banquet
.
t
gains 2 Coppers
and a Venture
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys a Banquet
.
t
gains 2 Coppers
and a Venture
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys a Banquet
.
t
gains 2 Coppers
and a Counting House
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys a Banquet
and 8 Travelling Fairs
.
t
gains 2 Coppers
and a Highway
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys a Banquet
.
t
gains 2 Coppers
and a Highway
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys a Banquet
.
t
gains 2 Coppers
and a Highway
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys a Banquet
.
t
gains 2 Coppers
and a Highway
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys a Banquet
.
t
gains 2 Coppers
and a Highway
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys a Banquet
.
t
gains 2 Coppers
and a Highway
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys a Banquet
.
t
gains 2 Coppers
and a Highway
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys a Banquet
.
t
gains 2 Coppers
and a Highway
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys a Banquet
and 5 Travelling Fairs
.
t
gains 2 Coppers
and a Venture
.
t
buys a Banquet
.
t
gains 2 Coppers
and a Venture
.
t
buys a Banquet
.
t
gains 2 Coppers
and a Venture
.
t
buys a Banquet
.
t
gains 2 Coppers
and a Venture
.
t
buys a Banquet
.
t
gains a Venture
.
t
buys 7 Travelling Fairs
and a Curse
.
t
gains a Curse
.
t
buys and gains 4 Curses
.
t
buys 2 Travelling Fairs
and a Curse
.
t
gains a Curse
.
t
buys and gains 3 Curses
.
t
buys an Estate
and 4 Travelling Fairs
.
t
gains an Estate
.
t
buys and gains 3 Estates
.
t
buys an Estate
and 3 Travelling Fairs
.
t
gains an Estate
.
t
buys and gains 2 Estates
.
t
buys 2 Travelling Fairs
and an Oasis
.
t
gains an Oasis
.
t
buys and gains an Oasis
.
t
buys a Travelling Fair
and an Oasis
.
t
gains an Oasis
.
t
buys and gains a Band of Misfits
.
t
draws 5 Highways
.

Turn 6 - tracer
t
plays a Highway
.
t
draws a Highway
.
t
plays a Highway
.
t
draws a Highway
.
t
plays a Highway
.
t
draws a Highway
.
t
plays a Highway
.
t
draws a Counting House
.
t
plays a Highway
.
t
draws a Venture
.
t
plays a Highway
.
t
draws a Venture
.
t
plays a Highway
.
t
draws a Venture
.
t
plays a Highway
.
t
draws a Venture
.
t
plays a Counting House
.
t
looks at 10 Governors
, 60 Coppers
, 5 Counting Houses
, 8 Oases
, 10 Butchers
, 10 Bands of Misfits
, 8 Duchies
, 10 Torturers
, 7 Estates
, 30 Golds
, 40 Silvers
, 10 Banks
, 7 Ventures
, 8 Provinces
, 10 Bakers
, 9 Highways
and 6 Curses
.
t
puts 60 Coppers
into their hand.
t
plays 60 Coppers
and a Venture
.
t
reveals 3 Counting Houses
.
t
shuffles their deck.
t
reveals a Bank
.
t
discards 3 Counting Houses
.
t
plays a Bank
.
t
plays a Venture
.
t
reveals a Curse
and a Bank
.
t
discards a Curse
.
t
plays a Bank
.
t
plays a Venture
.
t
reveals a Venture
and an Oasis
.
t
discards an Oasis
.
t
plays a Venture
.
t
reveals a Bank
.
t
plays a Bank
.
t
plays a Venture
.
t
reveals a Curse
, an Estate
and a Venture
.
t
discards a Curse
and an Estate
.
t
plays a Venture
.
t
reveals a Curse
, an Estate
, a Counting House
and a Venture
.
t
discards a Curse
, an Estate
and a Counting House
.
t
plays a Venture
.
t
reveals 2 Curses
, 4 Estates
, a Bank
and a Band of Misfits
.
t
discards 2 Curses
, 4 Estates
and a Band of Misfits
.
t
plays a Bank
.
t
buys 165 Travelling Fairs
and a Province
.
t
gains a Province
.
t
buys and gains a Curse
, 40 Silvers
, 30 Golds
, an Estate
, 8 Duchies
, 7 Provinces
, a Counting House
, 7 Oases
, 9 Bands of Misfits
, 10 Bakers
and 10 Butchers
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys and gains a Counting House
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys and gains a Counting House
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys and gains a Counting House
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys and gains a Counting House
.
t
reacts with a Travelling Fair
.
t
topdecks a card
.
t
buys and gains 10 Torturers
, 6 Banks
, a Highway
and 10 Governors
.
t
draws 5 Counting Houses
.

faust

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Re: Empty the supply on Dominion Online as fast as possible
« Reply #2 on: March 02, 2017, 11:06:52 am »
+2

Solution to another puzzle takes 2 turns: Game #1630399

Code: [Select]

f
starts with 7 Coppers
, a Hovel
, a Necropolis
and an Overgrown Estate
.
f
shuffles their deck.
f
draws 3 Coppers
, a Necropolis
and an Overgrown Estate
.

Turn 1 - faust
f
buys a Borrow
.
f
moves -Card token to Draw Pile.
f
buys an Alms
.
f
gains a Villa
.
f
puts a Villa
into their hand.
f
plays a Villa
.
f
plays 3 Coppers
.
f
buys a Travelling Fair
and an Advance
.
f
trashes a Necropolis
.
f
gains a Border Village
.
f
gains a Villa
.
Travelling Fair loses track of Border Village (it was covered up).
f
puts a Villa
into their hand.
Travelling Fair loses track of Villa (it moved).
f
buys a Travelling Fair
and an Advance
.
f
trashes a Villa
.
f
gains a Border Village
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
gains an Upgrade
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
Travelling Fair loses track of Border Village (it was covered up).
f
buys and gains a Lurker
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
skips a draw (because of Borrow)
f
moves -Card token to Token Limbo.
f
draws a Copper
, a Lurker
, an Upgrade
and a Border Village
.

Turn 2 - faust
f
plays a Lurker
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
buys an Advance
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Border Village
.
f
gains a Villa
.
f
puts a Villa
into their hand.
f
plays a Villa
.
f
buys an Advance
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Border Village
.
f
gains a Villa
.
f
puts a Villa
into their hand.
f
plays a Villa
.
f
buys an Advance
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Border Village
.
f
gains a Villa
.
f
puts a Villa
into their hand.
f
plays a Villa
.
f
buys an Advance
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Border Village
.
f
gains a Villa
.
f
puts a Villa
into their hand.
f
plays a Villa
.
f
buys an Advance
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Border Village
.
f
gains a Villa
.
f
puts a Villa
into their hand.
f
plays a Villa
.
f
buys an Advance
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Border Village
.
f
gains a Villa
.
f
puts a Villa
into their hand.
f
plays a Villa
.
f
buys an Advance
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Border Village
.
f
gains a Villa
.
f
puts a Villa
into their hand.
f
plays a Villa
.
f
plays a Copper
.
f
buys 4 Travelling Fairs
and an Advance
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Rats
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
buys an Advance
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Nobles
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
buys an Advance
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Border Village
.
f
gains a Villa
.
Travelling Fair loses track of Border Village (it was covered up).
Travelling Fair loses track of Border Village (it was covered up).
Travelling Fair loses track of Border Village (it was covered up).
Travelling Fair loses track of Border Village (it was covered up).
f
puts a Villa
into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
f
plays a Border Village
.
f
draws a Nobles
.
f
plays a Nobles
.
f
draws 2 Coppers
and a Rats
.
f
plays a Rats
.
f
draws a Hovel
.
f
gains a Rats
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
plays an Upgrade
.
f
draws a Rats
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains an Upgrade
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
plays a Rats
.
f
draws an Upgrade
.
f
gains a Rats
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
plays an Upgrade
.
f
draws a Rats
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains an Upgrade
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
plays a Rats
.
f
draws an Upgrade
.
f
gains a Rats
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
plays an Upgrade
.
f
draws a Rats
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains an Upgrade
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
plays a Rats
.
f
draws an Upgrade
.
f
gains a Rats
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
plays an Upgrade
.
f
draws a Rats
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains an Upgrade
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
plays a Rats
.
f
draws an Upgrade
.
f
gains a Rats
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
plays an Upgrade
.
f
draws a Rats
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains an Upgrade
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
plays a Rats
.
f
draws an Upgrade
.
f
gains a Rats
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
plays an Upgrade
.
f
draws a Rats
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains an Upgrade
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
plays a Rats
.
f
draws an Upgrade
.
f
gains a Rats
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
plays an Upgrade
.
f
draws a Rats
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains an Upgrade
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
plays a Rats
.
f
draws an Upgrade
.
f
gains a Rats
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
plays an Upgrade
.
f
draws a Rats
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains an Upgrade
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
plays a Rats
.
f
draws an Upgrade
.
f
gains a Rats
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
plays an Upgrade
.
f
draws a Rats
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains an Upgrade
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
plays a Rats
.
f
draws an Upgrade
.
f
gains a Rats
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
plays a Villa
.
f
plays an Upgrade
.
f
draws a Rats
.
f
trashes a Hovel
.
f
gains a Lurker
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
plays a Fortress
.
f
draws a Lurker
.
f
plays a Lurker
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
plays a Rats
.
f
draws a Copper
.
f
gains a Rats
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
plays a Fortress
.
f
draws a Rats
.
f
plays a Rats
.
f
shuffles their deck.
f
draws a Border Village
.
f
gains a Rats
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
trashes a Copper
.
f
plays a Border Village
.
f
draws a Rats
.
f
plays a Rats
.
f
draws a Copper
.
f
gains a Rats
.
f
reacts with a Travelling Fair
.
f
topdecks a card
.
f
trashes a Copper
.
f
plays 2 Coppers
.
f
buys and gains an Estate
.
f
draws 3 Border Villages
, a Rats
and a Villa
.

The amount of VP gained can certainly be optimized. I think the start has an about 46% chance of working.

Rats is just me thinking too complicated; you can do just as well with two Upgrades rather than Rats/Upgrade.
Logged
Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Qvist

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Re: Empty the supply on Dominion Online as fast as possible
« Reply #3 on: March 04, 2017, 10:25:38 am »
0

Thanks for sharing, both awesome solutions.
faust's solution btw is how to end the game in 2 turns.
Logged

faust

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Re: Empty the supply on Dominion Online as fast as possible
« Reply #4 on: March 04, 2017, 05:20:11 pm »
0

Not so good at reading :D

Though I feel like it could be engineered into something good.
Logged
Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: Empty the supply on Dominion Online as fast as possible
« Reply #5 on: March 04, 2017, 06:17:17 pm »
+6

Okay, now have an empty supply in 3 turns solution, with majiponi's loop.

Game #1686293

Code: [Select]
f
starts with 7 Coppers
, a Hovel
, a Necropolis
and an Overgrown Estate
.
f
shuffles their deck.
f
draws 4 Coppers
and a Necropolis
.

Turn 1 - faust
f
plays 4 Coppers
.
f
buys a Travelling Fair
and an Advance
.
f
trashes a Necropolis
.
f
gains an Upgrade
.
f
reacts with a Travelling Fair
.
f
topdecks an Upgrade
.
f
buys and gains a Lurker
.
f
reacts with a Travelling Fair
.
f
topdecks a Lurker
.
f
draws 2 Coppers
, a Lurker
, an Upgrade
and an Overgrown Estate
.

Turn 2 - faust
f
plays a Lurker
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
buys an Advance
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Villa
.
f
puts a Villa
into their hand.
f
plays a Villa
.
f
buys an Advance
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Villa
.
f
puts a Villa
into their hand.
f
plays a Villa
.
f
plays 2 Coppers
.
f
buys 2 Travelling Fairs
and an Advance
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains an Upgrade
.
f
reacts with a Travelling Fair
.
f
topdecks an Upgrade
.
f
buys an Advance
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Band of Misfits
.
f
reacts with a Travelling Fair
.
f
topdecks a Band of Misfits
.
f
buys an Advance
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Villa
.
f
puts a Villa
into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
f
plays a Villa
.
f
plays an Upgrade
.
f
draws a Band of Misfits
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains an Upgrade
.
f
reacts with a Travelling Fair
.
f
topdecks an Upgrade
.
f
plays a Band of Misfits
.
f
plays a Watchtower
.
f
draws a Copper
, 2 Upgrades
and a Hovel
.
f
plays an Upgrade
.
f
shuffles their deck.
f
draws a Copper
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains an Upgrade
.
f
reacts with a Travelling Fair
.
f
topdecks an Upgrade
.
f
plays an Upgrade
.
f
draws an Upgrade
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains an Upgrade
.
f
reacts with a Travelling Fair
.
f
topdecks an Upgrade
.
f
plays an Upgrade
.
f
draws an Upgrade
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains an Upgrade
.
f
reacts with a Travelling Fair
.
f
topdecks an Upgrade
.
f
plays an Upgrade
.
f
draws an Upgrade
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains an Upgrade
.
f
reacts with a Travelling Fair
.
f
topdecks an Upgrade
.
f
plays an Upgrade
.
f
draws an Upgrade
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains an Upgrade
.
f
reacts with a Travelling Fair
.
f
topdecks an Upgrade
.
f
plays an Upgrade
.
f
draws an Upgrade
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains an Upgrade
.
f
reacts with a Travelling Fair
.
f
topdecks an Upgrade
.
f
plays an Upgrade
.
f
draws an Upgrade
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains an Upgrade
.
f
reacts with a Travelling Fair
.
f
topdecks an Upgrade
.
f
plays an Upgrade
.
f
draws an Upgrade
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Band of Misfits
.
f
reacts with a Travelling Fair
.
f
topdecks a Band of Misfits
.
f
plays an Upgrade
.
f
draws a Band of Misfits
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Band of Misfits
.
f
reacts with a Travelling Fair
.
f
topdecks a Band of Misfits
.
f
plays a Fortress
.
f
draws a Band of Misfits
.
f
plays a Band of Misfits
.
f
plays a Lurker
.
f
trashes a Scrying Pool
.
f
plays a Band of Misfits
.
f
plays a Lurker
.
f
gains a Scrying Pool
.
f
plays 2 Coppers
.
f
buys a Donate
.
f
takes 8 debt.
f
repays 3 debt (5 remaining).
f
shuffles their deck.
f
draws 3 Coppers
, an Upgrade
and a Hovel
.

Between Turns
f
puts 4 Coppers
, a Lurker
, 9 Upgrades
, a Scrying Pool
, 3 Bands of Misfits
, a Fortress
, an Overgrown Estate
and 3 Villas
into their hand.
f
trashes 7 Coppers
, a Hovel
and an Overgrown Estate
.
f
shuffles a Lurker
, 10 Upgrades
, a Scrying Pool
, 3 Bands of Misfits
, a Fortress
and 3 Villas
into their deck.
f
shuffles their deck.
f
draws an Upgrade
, a Band of Misfits
, a Fortress
and 2 Villas
.

Turn 3 - faust
f
plays an Upgrade
.
f
draws a Scrying Pool
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Band of Misfits
.
f
plays a Scrying Pool
.
f
reveals a Band of Misfits
.
f
topdecks a Band of Misfits
.
f
reveals a Lurker
, 9 Upgrades
, 2 Bands of Misfits
and a Villa
.
f
shuffles their deck.
f
reveals a Band of Misfits
.
f
puts a Lurker
, 9 Upgrades
, 3 Bands of Misfits
and a Villa
into their hand.
f
plays a Lurker
.
f
trashes a Watchtower
.
f
plays an Upgrade
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Lurker
.
f
plays a Villa
.
f
plays a Villa
.
f
plays a Villa
.
f
plays an Upgrade
.
f
shuffles their deck.
f
draws a Lurker
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Lurker
.
f
plays an Upgrade
.
f
shuffles their deck.
f
draws a Lurker
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Crown
.
f
plays a Lurker
.
f
plays a Lurker
.
f
gains a Watchtower
.
f
plays an Upgrade
.
f
shuffles their deck.
f
draws a Crown
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Crown
.
f
plays a Lurker
.
f
plays a Lurker
.
f
trashes a Mandarin
.
f
plays an Upgrade
.
f
draws a Watchtower
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Mandarin
.
f
reacts with a Watchtower
.
f
topdecks a Mandarin
.
f
plays an Upgrade
.
f
draws a Mandarin
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Band of Misfits
.
f
reacts with a Watchtower
.
f
trashes a Band of Misfits
.
f
plays an Upgrade
.
f
shuffles their deck.
f
draws a Crown
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Band of Misfits
.
f
reacts with a Watchtower
.
f
topdecks a Band of Misfits
.
f
plays a Mandarin
.
f
topdecks a Crown
.
f
repays 5 debt.
f
buys an Advance
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Villa
.
f
puts a Villa
into their hand.
Watchtower loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
f
plays a Villa
.
f
buys an Advance
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Villa
.
f
puts a Villa
into their hand.
Watchtower loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
f
plays a Villa
.
f
buys a Ferry
.
f
moves -Cost token to the Crown pile.
f
buys an Advance
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Villa
.
f
puts a Villa
into their hand.
Watchtower loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
f
plays an Upgrade
.
f
draws a Crown
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Band of Misfits
.
f
reacts with a Watchtower
.
f
topdecks a Band of Misfits
.
f
plays an Upgrade
.
f
draws a Band of Misfits
.
f
trashes a Fortress
.
f
puts a Fortress
into their hand.
f
gains a Band of Misfits
.
f
reacts with a Watchtower
.
f
topdecks a Band of Misfits
.
f
plays a Villa
.
f
plays a Fortress
.
f
draws a Band of Misfits
.
f
buys an Advance
.
f
trashes a Crown
.
f
gains a Villa
.
f
puts a Villa
into their hand.
Watchtower loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
f
plays a Villa
.
f
plays a Band of Misfits
.
f
plays a Lurker
.
f
trashes a Mandarin
.
f
plays a Band of Misfits
.
f
plays a Lurker
.
f
gains a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Raze
.
f
trashes a Raze
.
f
shuffles their deck.
f
looks at 2 Bands of Misfits
.
f
puts a Band of Misfits
into their hand.
f
discards a Band of Misfits
.
f
plays a Band of Misfits
again.
f
plays a Lurker
.
f
gains a Mandarin
.
f
reacts with a Watchtower
.
f
trashes a Mandarin
.
f
topdecks 4 Crowns
.
f
plays a Band of Misfits
again.
f
plays a Lurker
.
f
gains a Band of Misfits
.
f
reacts with a Watchtower
.
f
topdecks a Band of Misfits
.
f
plays a Band of Misfits
again.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Villa
.
f
plays a Villa
again.
f
plays a Villa
.
f
plays a Band of Misfits
again.
f
plays a Watchtower
.
f
draws 4 Bands of Misfits
and a Crown
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Raze
.
f
trashes a Raze
.
f
shuffles their deck.
f
looks at a Band of Misfits
.
f
puts a Band of Misfits
into their hand.
f
plays a Band of Misfits
again.
f
plays a Lurker
.
f
gains a Mandarin
.
f
reacts with a Watchtower
.
f
trashes a Mandarin
.
f
topdecks 4 Crowns
.
f
plays a Band of Misfits
again.
f
plays a Lurker
.
f
gains a Band of Misfits
.
f
reacts with a Watchtower
.
f
topdecks a Band of Misfits
.
f
plays a Band of Misfits
again.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Villa
.
f
plays a Villa
again.
f
plays a Villa
.
f
plays a Band of Misfits
again.
f
plays a Watchtower
.
f
draws 4 Bands of Misfits
and a Crown
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Raze
.
f
trashes a Raze
.
f
plays a Band of Misfits
again.
f
plays a Lurker
.
f
gains a Mandarin
.
f
reacts with a Watchtower
.
f
trashes a Mandarin
.
f
topdecks 4 Crowns
.
f
plays a Band of Misfits
again.
f
plays a Lurker
.
f
gains a Band of Misfits
.
f
plays a Band of Misfits
again.
f
plays a Villa
.
f
plays a Band of Misfits
again.
f
plays a Watchtower
.
f
draws 3 Bands of Misfits
and a Crown
.
f
shuffles their deck.
f
draws a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Raze
.
f
trashes a Raze
.
f
plays a Band of Misfits
again.
f
plays a Lurker
.
f
gains a Mandarin
.
f
reacts with a Watchtower
.
f
trashes a Mandarin
.
f
topdecks 4 Crowns
.
f
plays a Band of Misfits
again.
f
plays a Lurker
.
f
gains a Band of Misfits
.
f
plays a Band of Misfits
again.
f
plays a Villa
.
f
plays a Band of Misfits
again.
f
plays a Watchtower
.
f
draws 3 Bands of Misfits
and a Crown
.
f
shuffles their deck.
f
draws a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Raze
.
f
trashes a Raze
.
f
plays a Band of Misfits
again.
f
plays a Lurker
.
f
gains a Mandarin
.
f
reacts with a Watchtower
.
f
trashes a Mandarin
.
f
topdecks 4 Crowns
.
f
plays a Band of Misfits
again.
f
plays a Lurker
.
f
gains a Band of Misfits
.
f
plays a Band of Misfits
again.
f
plays a Villa
.
f
plays a Band of Misfits
again.
f
plays a Watchtower
.
f
draws 3 Bands of Misfits
and a Crown
.
f
shuffles their deck.
f
draws a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Crown
.
f
plays a Band of Misfits
.
f
plays a Raze
.
f
trashes a Raze
.
f
plays a Band of Misfits
again.
f
plays a Lurker
.
f
gains a Mandarin
.
f
reacts with a Watchtower
.
f
trashes a Mandarin
.
f
topdecks 4 Crowns
.
f
plays a Band of Misfits
again.
f
plays a Lurker
.
f
gains a Band of Misfits
.
f
plays a Band of Misfits
again.
f
plays a Villa
.
f
plays a Band of Misfits
again.

I kind of wanted to play it out, but with the loop only netting +1$, +1 buy each time.... it would have taken a while :)

There is some shuffle luck involved:
1) You need to open 4C/Necro
2) At the beginning of turn 3, you should have either Scrying Pool or Fortress in hand. You could trash down on some of the setup cards (Villa, Lurker) to achieve this, but it worked out the first time for me.
Logged
Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

The Do-Operator

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Re: Empty the supply on Dominion Online as fast as possible
« Reply #6 on: March 20, 2017, 12:56:21 am »
+1

Game 2056079  is an alternative to Faust's solution for ending the game on turn 2.

Quote
L starts with 7 Coppers, a Hovel, a Necropolis and an Overgrown Estate.
L shuffles their deck.
L draws 3 Coppers, a Hovel and an Overgrown Estate.
T starts with 7 Coppers, a Hovel, a Necropolis and an Overgrown Estate.
T shuffles their deck.
T draws 4 Coppers and a Necropolis.

Turn 1 - Lord Rattington
L plays 3 Coppers.
L buys and gains a Silver.
L draws 4 Coppers and a Necropolis.

Turn 1 - The Do-Operator
T plays 4 Coppers.
T buys a Borrow.
T moves -Card token to Draw Pile.
T buys a Lurker and a Travelling Fair.
T gains a Lurker.
T reacts with a Travelling Fair.
T topdecks a Lurker.
T buys and gains a Squire.
T reacts with a Travelling Fair.
T topdecks a Squire.
T skips a draw (because of Borrow)
T moves -Card token to Token Limbo.
T draws a Copper, a Lurker, an Overgrown Estate and a Squire.

Turn 2 - Lord Rattington
L plays a Necropolis.
L plays 4 Coppers.
L buys and gains a Silver.
L shuffles their deck.
L draws 3 Coppers, a Silver and an Overgrown Estate.

Turn 2 - The Do-Operator
T plays a Lurker.
T trashes a Fortress.
T puts a Fortress into their hand.
T plays a Squire.
T plays a Copper.
T buys an Advance.
T trashes a Fortress.
T puts a Fortress into their hand.
T gains a Villa.
T puts a Villa into their hand.
T plays a Villa.
T buys an Advance.
T trashes a Fortress.
T puts a Fortress into their hand.
T gains a Villa.
T puts a Villa into their hand.
T plays a Villa.
T buys a Borrow.
T moves -Card token to Draw Pile.
T buys a Seaway.
T gains a Villa.
T puts a Villa into their hand.
T moves +Buy token to the Villa pile.
T plays a Villa.
T gets +1 Buy (from Seaway)
T buys an Advance.
T trashes a Fortress.
T puts a Fortress into their hand.
T gains a Villa.
T puts a Villa into their hand.
T plays a Villa.
T gets +1 Buy (from Seaway)
T buys an Advance.
T trashes a Fortress.
T puts a Fortress into their hand.
T gains a Villa.
T puts a Villa into their hand.
T plays a Villa.
T gets +1 Buy (from Seaway)
T buys an Advance.
T trashes a Fortress.
T puts a Fortress into their hand.
T gains a Villa.
T puts a Villa into their hand.
T plays a Villa.
T gets +1 Buy (from Seaway)
T buys an Advance.
T trashes a Fortress.
T puts a Fortress into their hand.
T gains a Villa.
T puts a Villa into their hand.
T buys an Advance.
T trashes a Fortress.
T puts a Fortress into their hand.
T gains a Villa.
T puts a Villa into their hand.
T buys an Advance.
T trashes a Fortress.
T puts a Fortress into their hand.
T gains a Villa.
T puts a Villa into their hand.
T buys an Advance.
T trashes a Fortress.
T puts a Fortress into their hand.
T gains a Villa.
T puts a Villa into their hand.
T plays a Villa.
T gets +1 Buy (from Seaway)
T plays a Villa.
T gets +1 Buy (from Seaway)
T plays a Villa.
T gets +1 Buy (from Seaway)
T plays a Villa.
T gets +1 Buy (from Seaway)
T buys an Advance.
T trashes a Fortress.
T puts a Fortress into their hand.
T gains a Death Cart.
T gains an Abandoned Mine and a Ruined Market.
T buys an Advance.
T trashes a Fortress.
T puts a Fortress into their hand.
T gains a Death Cart.
T gains a Ruined Library and a Ruined Market.
T buys an Advance.
T trashes a Fortress.
T puts a Fortress into their hand.
T gains a Death Cart.
T gains a Ruined Library and a Survivors.
T buys an Advance.
T trashes a Fortress.
T puts a Fortress into their hand.
T gains a Death Cart.
T gains a Ruined Library and a Ruined Village.
T buys an Advance.
T trashes a Fortress.
T puts a Fortress into their hand.
T gains a Death Cart.
T gains a Ruined Village and a Survivors.
T buys an Advance.
T trashes a Fortress.
T puts a Fortress into their hand.
T gains a Death Cart.
T buys an Advance.
T trashes a Fortress.
T puts a Fortress into their hand.
T gains a Death Cart.
T buys an Advance.
T trashes a Fortress.
T puts a Fortress into their hand.
T gains a Death Cart.
T buys an Advance.
T trashes a Fortress.
T puts a Fortress into their hand.
T gains a Death Cart.
T buys an Advance.
T trashes a Fortress.
T puts a Fortress into their hand.
T gains a Death Cart.
T buys and gains a Province.
T skips a draw (because of Borrow)
T moves -Card token to Token Limbo.
T shuffles their deck.
T draws 2 Coppers, a Hovel and a Villa.

I believe that given a 4/3 or 5/2 opening, my solution works with 100% probability, i.e. it works regardless of shuffle luck. If on turn 2 you do not draw any coppers, you will reach Seaway one move later than I did, which gives you one less buy, but you can overcome this by buying a travelling fair.

With a 3/4 opening, you would probably still be able to make it work (by advancing necropolis to villa, or by adding alms to the kingdom), but I haven't fully thought this through.

« Last Edit: March 20, 2017, 01:05:18 am by The Do-Operator »
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