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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129262 times)

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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1325 on: June 16, 2014, 07:39:43 pm »

Merik will throw his rock at someone once it's determined who is worn down a bit more.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1326 on: June 16, 2014, 09:08:20 pm »

[i'm not frozen? o r stunned? or whatever that condidiont is?]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1327 on: June 16, 2014, 10:22:53 pm »

[You're immobilized - that means you can't move, but you still have all your actions.]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1328 on: June 16, 2014, 11:03:29 pm »

Well, that initiative order definitely puts us in a quandary.

Will you allow me to move up to strike D9 with an Evasive Strike, which allows me to shift back into the room? I could just wait for someone to attack and then shift, but since I'm not a good tank right now, I would likely just Evasive Strike anyway.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1329 on: June 16, 2014, 11:10:57 pm »

Veonis had his sword drawn, so he has an excess Move action to shift away with if he wants. If he does, then you'd be free to enter and shift back out of C9.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1330 on: June 17, 2014, 12:04:23 am »

Veonis would shift to B8 then.

Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1331 on: June 17, 2014, 01:41:42 am »

At least we have the means to flit in and out. I think they hold the advantage here, so let's see what we can do. Looks like D8 has been tagged first, so I'll try to bring him down faster.

Move: Move to C9.
Minor: Quarry D8.
Action: Twin Strike on D8.


magic battleaxe 1d20+7 : 14 + 7, total 21
damage 1d10+2 : 2 + 2, total 4

normal battleaxe 1d20+6 : 16 + 6, total 22
damage 1d10+1 : 8 + 1, total 9

quarry 1d6 : 3, total 3


My next action depends on whether D8 drops or not. Apparently he gets nasty when bloodied, but is he a liability for the other side when he gets bloodied? I'm thinking it's best to put him down rather than hope he tears into his buddies, but the latter is possible.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1332 on: June 17, 2014, 01:42:36 am »

To clarify, I'm spending my action point, but the state of the D8 hobgoblin will determine if I do a Hit and Run or an Evasive Strike.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1333 on: June 17, 2014, 06:35:17 am »

Unfortunately, D8 isn't quite bloodied yet.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1334 on: June 17, 2014, 08:31:19 am »

[i'd like to action point too, but my attack will affect anyone in front of me...so try not to end there :)]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1335 on: June 17, 2014, 08:32:06 am »

Minor action: Maledictor's Doom (-1 to attacks/saves; fear attacks can push 1 square)

Standard: Visions of Blood (D7toF9): (-2 to all defenses)

vs D8 and D9 (will is 12)
Rolled 1d20+5 : 2 + 5, total 7
Rolled 1d20+5 : 8 + 5, total 13


vs E7 (will is 14)
Rolled 1d20+5 : 11 + 5, total 16


damage:
Rolled 1d6+5 : 2 + 5, total 7
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1336 on: June 17, 2014, 08:33:22 am »

oops, that's -1 to all defenses on hit...not -2.

Also push:
D9 to E8
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1337 on: June 17, 2014, 08:36:34 am »

Action point!  (with +3 to attack)

Whisper's of Defeat: (-2 to attack rolls; missing gives 9 psychic damage...is that 9+1 because of my fancy weapon? Or is this damage different than direct damage?)
vs D8 dude (will is 12)
Rolled 1d20+8 : 13 + 8, total 21

vs E8 dude (will is 12-1)
Rolled 1d20+8 : 6 + 8, total 14

vs E7 (will is 14-1)
Rolled 1d20+8 : 11 + 8, total 19

vs G9 (will is 14)
Rolled 1d20+8 : 12 + 8, total 20

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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1338 on: June 17, 2014, 08:39:14 am »

[cool.  Looks like the total is -3 on all baddies' attacks until my next turn (and an additional-2 against me from Baleful Malediction...is that for the whole encounter?).  Damage when they miss, can push when hit with Fear.  E8 Skullcleaver and the E7 acolyte have -1 to all defenses.  I'm happy.]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1339 on: June 17, 2014, 10:53:02 am »

Sorry, I was trying to say that my turn wasn't over yet.  Hopefully this won't change your tactic, since it sounds unlikely that I'll even drop this guy.

Action Point

Evasive Strike on D8.
Shift to B10.


I believe that should easily keep me out of your way, but let me know if you prefer a better spot for me to be in.

Rolled 1d20+7 : 1 + 7, total 8

Rolled 2d10+6 : 6, 8 + 6, total 20


pleasedon'tmissplease'dontmisspleasedon'tmisspleasedon'tmiss
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1340 on: June 17, 2014, 10:53:20 am »

*tableflip*
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1341 on: June 17, 2014, 11:21:52 am »

Standard: Merik throws a rock at D8. (I'm not sure what my bonuses are in throwing rocks or what damage will be for it. WS can roll it when he sees this.)
Minor: Aegis of Shielding on D8. (-2 to attacks that don't include me)
Move: Merik goes back a few spaces into the previous room (C5? the map won't load for me right now, I'm not sure if this space is viable).
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1342 on: June 18, 2014, 09:50:19 pm »

[Unfortunately for Merik, improvised ranged attacks are based on Dexterity...]

Rolled 1d20 : 6, total 6
Rolled 1d4 : 4, total 4
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1343 on: June 18, 2014, 09:55:52 pm »

Merik misses terribly.

Beleren is up.
« Last Edit: June 24, 2014, 01:19:22 pm by WinterSpartan »
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1344 on: June 19, 2014, 04:19:55 am »

"Let's get this over with fast! Burn, lowlife!"


C9, Burning Spray on D8-F6, Action Point, Burning Spray again.

vs D8:
Rolled 1d20+4 : 17 + 4, total 21


vs E8:
Rolled 1d20+4 : 16 + 4, total 20


vs E7
Rolled 1d20+4 : 18 + 4, total 22


Damage
Rolled 1d8+7 : 2 + 7, total 9



--------------

vs D8:
Rolled 1d20+4 : 13 + 4, total 17


vs E8:
Rolled 1d20+4 : 4 + 4, total 8


vs E7
Rolled 1d20+4 : 20 + 4, total 24


Damage
Rolled 1d8+7 : 5 + 7, total 12


I have two stacks of "fireish armor".
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1345 on: June 19, 2014, 08:48:49 am »

The warcaster and one of the berserk skullcleavers are badly burned by the sorcerer's furious attack. A red mist fills the barbaric goblin's eyes, and it loses all control, lashing out wildly at...

Rolled 1d4 : 3, total 3


(1: Derath, 2: Beleren, 3: Warcaster, 4: Other skullcleaver)
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1346 on: June 19, 2014, 08:54:39 am »

Rolled 1d20+1 : 4 + 1, total 5
Rolled 2d10+5 : 1, 9 + 5, total 15
(I'm assuming Merik won't use his shield to save the hobgoblin, but there's still a total of -5 in attack penalties.)
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1347 on: June 19, 2014, 09:07:10 am »

The hobgoblin mage fearfully dodges, Derath's eyes flash, and with the last of his strength spent the goblin crashes to the ground.

The other skullcleaver leaps forward (to D9, again - no map update until tonight) and swings at Beleren in response:

Rolled 1d20+3 : 2 + 3, total 5
Rolled 1d10+5 : 8 + 5, total 13


And the warcaster, despite his wounds, shifts into battle position (D8) and unleashes a massive pulse of force that washes over the whole party, save Merik who's cowering in the corner:

Rolled 1d6 : 2, total 2
Rolled 2d8+4 : 1, 6 + 4, total 11


(Attacks are vs. Reflex)

Veonis:
Rolled 1d20+4 : 18 + 4, total 22


Hroksull:
Rolled 1d20+4 : 17 + 4, total 21


Derath:
Rolled 1d20+4 : 15 + 4, total 19


Beleren:
Rolled 1d20+4 : 9 + 4, total 13


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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1348 on: June 19, 2014, 09:14:50 am »

It strikes with massive effect, sending all four targets flying backward (one square up - C to B, B to A) and to the floor (all four are prone). "My magic just as strong as yours, human," the hobgoblin taunts in a guttural voice.

The acolyte summons hands of shadow again, attempting to pin Beleren and Derath where they lie:

(vs. Fortitude)
Derath:
Rolled 1d20+5 : 4 + 5, total 9
Rolled 1d6+5 : 4 + 5, total 9

Beleren:
Rolled 1d20+5 : 5 + 5, total 10
Rolled 1d6+5 : 3 + 5, total 8
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1349 on: June 19, 2014, 09:17:55 am »

But as Derath silently mouths a prayer to Erathis, the power of Maglubiyet is neutralized. The goblin cleric's chants are of no effect.
« Last Edit: June 24, 2014, 01:19:30 pm by WinterSpartan »
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