Oh, I am also sad that we manage to save only 1 person. That's.. pretty inefficient, and loss of innocent life is pretty bad, too.
[To be fair, two others escaped out the front windows. You saved 3 of the 8.]
The bartender has recover enough to sit up against a building. "Go," he calls after you, "Kill some of them for me!"
As you advance, the shouts grow louder, and you pass several townsfolk running in the opposite direction. Round a corner, you discover the curious sight they were fleeing from: an ogre, yoked to a wagon loaded with casks. In the back, riding atop the casks, are two hobgoblins with bows and torches.
[Nature check time.]
On Hobgoblin Archers:
Hroksull:
Rolled 1d20+9 : 12 + 9, total 21
Derath:
Rolled 1d20+4 : 20 + 4, total 24
Veonis:
Rolled 1d20+4 : 1 + 4, total 5
Merik:
Rolled 1d20+3 : 10 + 3, total 13
Beleren:
Rolled 1d20 : 9, total 9
On Ogres:
Hroksull:
Rolled 1d20+9 : 1 + 9, total 10
Derath:
Rolled 1d20+4 : 12 + 4, total 16
Veonis:
Rolled 1d20+4 : 5 + 4, total 9
Merik:
Rolled 1d20+3 : 14 + 3, total 17
Beleren:
Rolled 1d20 : 19, total 19
On Ogre Savages:
Hroksull:
Rolled 1d20+9 : 10 + 9, total 19
Derath:
Rolled 1d20+4 : 20 + 4, total 24
Veonis:
Rolled 1d20+4 : 9 + 4, total 13
Merik:
Rolled 1d20+3 : 5 + 3, total 8
Beleren:
Rolled 1d20 : 11, total 11
Initiative rolls:
Hroksull:
Rolled 1d20+2 : 8 + 2, total 10
Derath:
Rolled 1d20 : 3, total 3
Veonis:
Rolled 1d20-1 : 6 - 1, total 5
Merik:
Rolled 1d20 : 20, total 20
Beleren:
Rolled 1d20-1 : 5 - 1, total 4
Hobgoblin Archers:
Rolled 1d20+7 : 4 + 7, total 11
Ogre Savage:
Rolled 1d20+4 : 9 + 4, total 13