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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129231 times)

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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #150 on: June 18, 2013, 05:17:48 pm »

Grunting affirmatively, Hroksull recovers his thrown axe and grabs the limp body. He ducks his head as low as he can to avoid the smoke, though his large frame makes that difficult.

Taking 10 on Athletics for a grand total of 20.

"Taking 10" isn't actually a thing anymore, unfortunately. (I don't think it ever was in high-pressure situations, but I could be wrong.)
Rolled 1d20+10 : 14 + 10, total 24


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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #151 on: June 18, 2013, 05:25:07 pm »

[Ok...sooo heal check is]
Rolled 1d20+4 : 15 + 4, total 19
[was that correct]?

[Perfect.]

Hroksull brings the farmer out and lays him beside the bartender, as Derath finishes bandaging the first man's wounds. "He's hurt pretty badly, but I think he'll live now - the bleeding stopped and I don't think any of his vitals were destroyed."

Beleren's efforts were vital in giving Veonis time to get around the flames and the others time to drag the unconscious victims out of the building, but he can see that he's only delaying the inevitable. [You can slow or stop the spread, but you haven't been putting the fire out.]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #152 on: June 19, 2013, 12:00:35 am »

Hroksull looked at the columns of smoke. "We would save just one building out of many lost."

The thrill of battle overcame him, but seeing the devastation saddened him. This was something that his family feared would happen to his village. Now he witnessed someone else's home being destroyed.

"We should find other survivors?"
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Axxle2

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #153 on: June 20, 2013, 01:18:11 am »

Hroksull looked at the columns of smoke. "We would save just one building out of many lost."

The thrill of battle overcame him, but seeing the devastation saddened him. This was something that his family feared would happen to his village. Now he witnessed someone else's home being destroyed.

"We should find other survivors?"
"Survivors? Let the others take care of them. If we don't go after the ones who did this the survivors won't be survivors for long!"

Perception to see where the most ruckus is coming from:
Rolled 1d20+1 : 17 + 1, total 18
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Axxle2

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #154 on: June 20, 2013, 01:19:14 am »

If that works: "Let's break some heads, you idiots coming?"
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Axxle

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #155 on: June 20, 2013, 01:25:56 am »

[my fire soul is a bit more brash than my earth one, and he probably will insult his friends like this too]
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #156 on: June 20, 2013, 04:11:43 am »

Veonis try to help the farmer with his injury situation as he have learnt a little bit of healing before.
Rolled 1d20+4 : 2 + 4, total 6

Although Veonis have experienced a lot during his journey, he seldom get involved in violent situations. He cannot think of any plan after the battle, "Would should we do right now?" He asks.

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #157 on: June 20, 2013, 07:28:29 am »

Veonis try to help the farmer with his injury situation as he have learnt a little bit of healing before.

Veonis's efforts do not help at all, and before long it is clear that nothing can be done - the man is dead. He sits back and sadly asks, "What should we do now?"

"Do?" Merik snaps. "That smoke there looks fresh - more hobgoblins. Let's break some heads, you idiots coming?"
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #158 on: June 20, 2013, 08:10:39 am »

Hroksull held a weapon in each hand. His joy for the battle had been eclipsed by the somber sight of so many innocent lives being extinguished.

With a grim determination, Hroksull trod in the direction Merik indicated, his keen eyes and ears keeping alert for any ambushes.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #159 on: June 20, 2013, 08:21:24 am »

As all the others leave, Bel runs out of the building as well. (Through the back door, I assume? Or wherever everybody are).


"Well" he says, to the now-fiery Genasi, "that's the best idea I've heard the whole day. Try not to stay too much behind" He continues, running towards the place that Merik pointed to.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #160 on: June 20, 2013, 08:23:46 am »

Oh, I am also sad that we manage to save only 1 person. That's.. pretty inefficient, and loss of innocent life is pretty bad, too.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #161 on: June 20, 2013, 08:56:26 am »

Veonis sees others running where the Genasi was pointing at, "What else can I do?" He look at the farmer that he failed to save, then follows the others.

shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #162 on: June 20, 2013, 12:25:02 pm »

[What sort of check would I have to make to know a bit 'o something about this city? History? Streetwise?]
History
Rolled 1d20+7 : 16 + 7, total 23

Streetwise
Rolled 1d20+3 : 9 + 3, total 12


As he exits the building, Derath reflects on his wounds from the hobgoblin attack.  He realizes that Erathis had not been punishing him out of anger, but rather was forcing him to rely on these warriors around him.  Surely, it couldn't be fate that so many skilled fighters happened upon the same tavern right as these hobgoblins attacked.

Though he didn't see exactly where the Genasi pointed to, he runs along with the others; he thanks Erathis and the others (well, any in earshot) aloud "Thanks be to Erathis for bringing our paths together this night; I would have never survived but for you all."
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #163 on: June 21, 2013, 12:22:25 am »

Oh, I am also sad that we manage to save only 1 person. That's.. pretty inefficient, and loss of innocent life is pretty bad, too.

[To be fair, two others escaped out the front windows. You saved 3 of the 8.]

The bartender has recover enough to sit up against a building. "Go," he calls after you, "Kill some of them for me!"

As you advance, the shouts grow louder, and you pass several townsfolk running in the opposite direction. Round a corner, you discover the curious sight they were fleeing from: an ogre, yoked to a wagon loaded with casks. In the back, riding atop the casks, are two hobgoblins with bows and torches.

[Nature check time.]

On Hobgoblin Archers:

Hroksull:
Rolled 1d20+9 : 12 + 9, total 21

Derath:
Rolled 1d20+4 : 20 + 4, total 24

Veonis:
Rolled 1d20+4 : 1 + 4, total 5

Merik:
Rolled 1d20+3 : 10 + 3, total 13

Beleren:
Rolled 1d20 : 9, total 9


On Ogres:

Hroksull:
Rolled 1d20+9 : 1 + 9, total 10

Derath:
Rolled 1d20+4 : 12 + 4, total 16

Veonis:
Rolled 1d20+4 : 5 + 4, total 9

Merik:
Rolled 1d20+3 : 14 + 3, total 17

Beleren:
Rolled 1d20 : 19, total 19


On Ogre Savages:

Hroksull:
Rolled 1d20+9 : 10 + 9, total 19

Derath:
Rolled 1d20+4 : 20 + 4, total 24

Veonis:
Rolled 1d20+4 : 9 + 4, total 13

Merik:
Rolled 1d20+3 : 5 + 3, total 8

Beleren:
Rolled 1d20 : 11, total 11


Initiative rolls:

Hroksull:
Rolled 1d20+2 : 8 + 2, total 10

Derath:
Rolled 1d20 : 3, total 3

Veonis:
Rolled 1d20-1 : 6 - 1, total 5

Merik:
Rolled 1d20 : 20, total 20

Beleren:
Rolled 1d20-1 : 5 - 1, total 4

Hobgoblin Archers:
Rolled 1d20+7 : 4 + 7, total 11

Ogre Savage:
Rolled 1d20+4 : 9 + 4, total 13
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #164 on: June 21, 2013, 12:31:34 am »

Derath quickly calls out the weaknesses he perceives in their foes (two natural 20s on knowledge checks?!?), as Merik seizes his opportunity to attack. (Note that your encounter powers can be used again - as this is a new encounter.)

Hobgoblin Archer - AC 17, Fort 13, Reflex 15, Will 13
Hobgoblin archers prefer to fire from a safe position, forming up to benefit from coordinated fire. They are not afraid to draw swords and fight in melee if their front lines are broken.

Ogre Savage - AC 19, Fort 21, Reflex 16, Will 16
An ogre savage angrily lashes out with its club, trying to pound enemies to a bloody pulp. Its appetite for destruction is insatiable, and it never knows when to pull out of a fight.

Information on ogres has been sent to Derath, Merik, Beleren, and Jorbles.
« Last Edit: June 21, 2013, 07:19:06 am by WinterSpartan »
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #165 on: June 21, 2013, 12:52:23 am »

Clearly, Merik is the only one of us not heavily affected by the smoke, as he gets to react before the villains.

*cough cough gasp*
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Axxle2

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #166 on: June 21, 2013, 05:03:11 am »

"Kyahahaha, come on Vandra, let's get that big guy!"  [Vandra is Merik's sword's name, or at least what Merik's firesoul calls her]

Merik moves to P16, and uses Luring Strike, shifting toward the Ogre [O16] before slashing.

Rolled 1d20+7 : 7 + 7, total 14


Rolled 1d8 : 3, total 3
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Axxle2

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #167 on: June 21, 2013, 05:07:52 am »

"Damn he has some tough skin"

Merik's attack does no lasting damage, but he's able to care a small mark instilled with arcane energy.  (He uses a minor action to mark the ogre)
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #168 on: June 21, 2013, 07:11:22 am »

The ogre roars and lashes out at Merik with a sweeping blow of its club.

Rolled 1d20+11 : 4 + 11, total 15
Rolled 1d20+11 : 12 + 11, total 23

Rolled 2d10+5 : 7, 4 + 5, total 16


Meanwhile, the hobgoblins (carefully keeping the torches away from the barrels in the wagon) fire a pair of arrows at Beleren.

Fire one:

Rolled 1d20+9 : 11 + 9, total 20

Rolled 1d10+4 : 3 + 4, total 7


Fire two:

Rolled 1d20+11 : 19 + 11, total 30

Rolled 1d10+4 : 8 + 4, total 12
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #169 on: June 21, 2013, 07:16:22 am »

"Yahahaha, you shouldn't have done that..." Merik growls through the pain.
Red flames pop up where the ogre hit him. They writhe, glowing yellow, then blue, then white until finally exploding outward.

Rolled 1d20+5 : 6 + 5, total 11

Rolled 1d6+3 : 1 + 3, total 4


Beleren staggers and nearly falls, as both arrows cleanly pierce his torso.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #170 on: June 21, 2013, 07:17:30 am »

The ogre leans out of the way of the flames, appearing unperturbed. (The hobgoblins seem a lot more nervous about the sudden flame.)

[The party is now up.]
« Last Edit: June 21, 2013, 11:17:16 pm by WinterSpartan »
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #171 on: June 21, 2013, 07:53:29 am »

Seeing the other getting seriously injured, Veonis immediate runs forwards(to S17) as he sings a magical war song(majestic word) to heal the man who got shot (Beleren), then cast astral seal on the ogre, attempting to help the seriously harmed man who rushed towards the ogre before Veonis can react.

Astral Seal
Rolled 1d20+5 : 11 + 5, total 16

Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #172 on: June 21, 2013, 08:12:16 am »

Hroksull grunted in approval at Merik's bravery. The ogre would be just out of reach if it weren't for what Hroksull's elder taught him. Hroksull sprinted across the grass and spun around, using the momentum to drive his battleaxe toward the ogre.

He briefly considered his tactic. Hard and reckless or cautious and reserved? The ogre's attention seemed drawn to Merik. Perhaps Hroksull could strike and vanish before the ogre even noticed him. The archers were a concern, but they seemed to be worried more about fire. In that regard, Hroksull may seem less threatening. Reckless it would be then!

Minor: Hunter's quarry on the ogre.
Move: Move to Q17.
Standard: Use Evasive Strike to shift to N17 and swing.

Attack 1d20+6 : 4 + 6, total 10
Battleaxe damage 2d10+5 : 6, 8 + 5, total 19
Quarry damage 1d6 : 3, total 3

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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #173 on: June 21, 2013, 08:13:23 am »

Sad panda
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #174 on: June 21, 2013, 05:28:29 pm »

The ogre is bathed in a glowing light that seems to illuminate its weaknesses. [Note that thanks to Astral Seal, it has -2 to all defenses until the end of Veonis' next turn, and whoever hits it next will heal 6 hp.]
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