"Commander Ozle, shall we follow through with the promise of destroying Earth if the town failed?"
"..."
"Commander Ozle?" Ah, forget it. I'm sure the network will want to do this again anyway. Not like we've found humans anywhere else.
The captain of the alien ship flipped a switch and the surviving town members were transported back to Earth, memories wiped...again.
Congrats to Robz888 and Jotheonah, who played a phenomenal game. Thanks to everyone for playing my decidedly difficult game, and for pointing out the broken bits instead of just using them.
MVP: Jo
I read over the endgame there, and saw Robz save his hide somehow, but realized it was thanks to Jo swooping in. And the way Jo was not suspected by anyone was just fantastic. Robz obviously helped build that up. Great team work, totally.
Slap on the back: Insomniac. I am going on the record now with this: rolling the IC in Blitz games is the most difficult role we have (so far) on f.ds mafia. The pressure is intense, and the price we pay for being wrong is especially high. I think most of us push ourselves too hard, too. Insom has had to do this twice, as well. It is just really hard.
I do think this set-up had a lot of potential. 4 mods didn't catch the vote all break, for some reason. As you saw in the mod QT, we didn't actually have a fix for the tie--we really didn't think you could pull it off. I mean, we had a fix, but didn't want to use them. I think the thought of having it out there was part of the mental game.
I look forward to taking a break from modding Blitz games. I may be back with one in the future, but want to watch Insom's next creation, which is awesome (I have an inside look), and see what others come up with. I do think small numbers and set-ups that generally will end by D2 are best for Blitz, and would suggest we keep it that way.