Is the best way to "solve" this setup to count the number of BCDMV roles that you know of, subtract that from 7, and analyze what T possibilities are left? I missed playing this setup the first time around, so I'm not sure.
The best way to solve the setup is to go the mafiascum page and try to figure out how much of everything else there could be, based on what you know. Like, since we have exactly 1 IC, every combination of Masons other than 0 and 2 is ruled out.
Ehh, but what does that really tell me? There could still be any combination of other rolls to have been rolled, right? Ultimately, it's a total of 7 roles, and from a town perspective, it's BCDMV vs T, where I don't care what BCDMV exist exactly, rather I care about three possibilities of T that exist.
To illustrate, assume I'm VT and have no further knowledge other than we have 1 IC - then looking through the setup all I can conclude is that the only possible scum setup not possible is 7 T's, or "Goon, Godfather, Serial Killer". Every other combination of T (0 to 6) could still exist correct?
Likewise, if I were, say, a 1-shot Roleblocker, I would then know that we had at least 1 M and 2 B, thus the number of T (which again, I posit it what town really cares about) cannot be 7, 6 or 5 - leaving only 0 to 4 as options.
Is this not the best way to determine the setup from any individual town players perspective, or is there more that I can conclude for certain about what scum we may or may not be dealing with? It seems to me that I could care less if we have 1 M or 3, except as it pertains to how many T's we can possible have. Am I wrong?