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Author Topic: Role Madness Mafia I GAME OVER, everyone wins sort of!  (Read 234599 times)

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cayvie

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #125 on: July 14, 2012, 03:41:54 am »

vote: Robz for having a post restriction.

Arent those things usually given to townies?

I don't know. I've seen it go both ways, as well as cult-aligned, actually.

I am aligned with the deck.  ;D

Oh. Well, in that case, unvote. 8)
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Eevee

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #126 on: July 14, 2012, 03:51:33 am »

I'll be V/LA (is that how you say it?) for the following ~30 hours. Dont you dare lynch me while I'm gone!
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Lekkit

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #127 on: July 14, 2012, 04:07:01 am »

I probably won't be on too much tomorrow, since I've got Dominion Nationals to win, but I'll do my best to check every once in a while.
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Axxle

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #128 on: July 14, 2012, 04:51:57 am »

Vote: shark bait  I find no reason to trust a shark, right?
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Lekkit

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #129 on: July 14, 2012, 04:55:21 am »

Vote: Axxle

The shark bait has baited the true shark!
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timchen

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #130 on: July 14, 2012, 05:30:02 am »

Is axxle a bane card?
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Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #131 on: July 14, 2012, 06:10:20 am »

I guess  Axxle is either imune to Young Witch's powers or is somehow Embargo'd in which case I ain't touching him.


And Robz's posting restriction has nothing to do with him being Deck or Curse aligned, it has to do with him being Robz.  ;D

 ;) :D ::) 8) :-[
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Lekkit

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #132 on: July 14, 2012, 06:30:12 am »

Hmm... That embargo thing sounds plausible. I better Unvote.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #133 on: July 14, 2012, 07:16:49 am »

Could the setup information (eg player list) be moved to the first post? I need to know who to use my curse faction kill on.

Vote: Timchen because he's either lying or we can prove he's town.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Captain_Frisk

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #134 on: July 14, 2012, 07:44:18 am »

Vote: volt gloss for reasons not to be discussed.
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jotheonah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #135 on: July 14, 2012, 07:44:40 am »

But what if he's the Jester? Just hand him the win?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #136 on: July 14, 2012, 07:47:54 am »

Joth, this is role madness, not bastard mod.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Captain_Frisk

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #137 on: July 14, 2012, 07:55:48 am »

We are still in silly times right?

So, we need to decide if we want to mass claim... Or if we are going to play it straight?  Since mafia don't get a night kill, claiming is less bad than normal, right?
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I support funsockets.... taking as much time as they need to get it right.

Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #138 on: July 14, 2012, 07:55:59 am »

Sup guys?

I'm a vanilla townie.  :D


Accoring to wiki, a true VT should actually claim, if such exists.
http://wiki.mafiascum.net/index.php?title=Role_Madness

Massclaim could be a good thing.
I am not sure how much eHal though about it, but if we have few confirmed townies reveal themselves, it is possible that we could just amass VPs like crazy.
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Captain_Frisk

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #139 on: July 14, 2012, 08:01:11 am »

Sup guys?

I'm a vanilla townie.  :D


Accoring to wiki, a true VT should actually claim, if such exists.
http://wiki.mafiascum.net/index.php?title=Role_Madness

Massclaim could be a good thing.
I am not sure how much eHal though about it, but if we have few confirmed townies reveal themselves, it is possible that we could just amass VPs like crazy.

Already standing up for a teammate?  Fos!
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I support funsockets.... taking as much time as they need to get it right.

jotheonah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #140 on: July 14, 2012, 08:10:32 am »

Joth, this is role madness, not bastard mod.

But why would he trumpet his unlynchability? I don't like it.

I have enough faith in eHalycon that he considered the possibility of a mass claim and it's not game-breaking for town. There's also the perennial "What order do we claim in?" problem. So I vote no on that.

Also, even if it were game-breaking, game-breaking tends to equal "takes all the fun out."
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #141 on: July 14, 2012, 08:17:17 am »

Claiming unlynchable is fairly common, I've found. It's easy to verify (at the cost of a day) and gives doctor(s) a person to (bluff) protect.

Of course, there was that one game with the bastard mod giving us a mafia unlynchable with no vig...
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #142 on: July 14, 2012, 08:17:27 am »

(Not here, BTW)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #143 on: July 14, 2012, 09:43:58 am »

Joth, this is role madness, not bastard mod.

But why would he trumpet his unlynchability? I don't like it.

I have enough faith in eHalycon that he considered the possibility of a mass claim and it's not game-breaking for town. There's also the perennial "What order do we claim in?" problem. So I vote no on that.

Also, even if it were game-breaking, game-breaking tends to equal "takes all the fun out."

You vote no because you are mafia and will have to make stuff up?

http://wiki.mafiascum.net/index.php?title=Massclaim
I vote popcorn method.
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Voltgloss

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #144 on: July 14, 2012, 10:15:38 am »

Vote: Timchen because he's either lying or we can prove he's town.

Even if timchen's claim is true, why would you assume Monument is a Deck role? 

The most obvious reason is that you already know he's Deck-aligned.

And the most likely reason you'd know that, is that you're Curse-aligned.

Vote: Tables
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Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #145 on: July 14, 2012, 10:17:39 am »

Oh, a good one!
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shark_bait

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #146 on: July 14, 2012, 10:22:39 am »

As for Axxle, he's obviously as scummy as scum can be.  Unless I'm mistaken, that symbol is the automatch symbol meaning that he has no control over who his night action is against.  I know that you may not be able to trust a shark, but I most certainly won't trust that!

Vote: Axxle
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #147 on: July 14, 2012, 10:25:01 am »

Could the setup information (eg player list) be moved to the first post?

Player list has been in the first post for ages.  I've also added it to the second post, and will update that with the start-of-day PCE info each day (but intermediate counts will not be updated in that post).
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Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #148 on: July 14, 2012, 10:31:47 am »

Told yah he's embaroged.
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #149 on: July 14, 2012, 10:32:31 am »

Vote Count 1-1

Axxle (2): Robz888, shark_bait
shark_bait (1): Axxle
Tables (1): Voltgloss
timchen (1): Tables
Voltgloss (1): Captain_Frisk

Not voting (10): cayvie, Dsell, Eevee, Galzria, Grujah, Insomniac, jotheonah, Lekkit, timchen, yuma

With 16 alive, it takes 9 to lynch.

Lynch deadline: Friday, July 27, 11:59pm MDT
(But this is liable to change.  I won't end it early without some warning.)





Point Counter Extension 1.1

0 - Axxle
0 - Captain_Frisk
0 - cayvie
0 - Dsell
0 - Eevee
0 - Galzria
0 - Grujah
0 - Insomniac
0 - jotheonah
-1 - Lekkit
-1 - Robz888
-1 - shark_bait
0 - Tables
0 - timchen
0 - Voltgloss
0 - yuma
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