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Author Topic: Role Madness Mafia I GAME OVER, everyone wins sort of!  (Read 231662 times)

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eHalcyon

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Role Madness Mafia I GAME OVER, everyone wins sort of!
« on: July 12, 2012, 04:02:24 pm »

Welcome to Role Madness Mafia I

Sign-ups are Closed!
(but PM me if you really want in, and maybe we can do something...)

Living Players (in alphabetical order):
  • jotheonah

Dead Players (in order of death):
  • Grujah - lynched days 1 and 2, Deck-aligned
  • Galzria - killed night 4, Ironworks-aligned
  • timchen - lynched day 5, Deck-aligned
  • Tables - died day 5, Ironworks-aligned
  • shark_bait - modkilled night 5, Deck-aligned
  • Insomniac - lynched day 6, Curse-aligned
  • Dsell - lynched day 7, Curse-aligned
  • Axxle - replaced by Axxle2 night 7
  • Voltgloss - lynched day 8, Curse-aligned
  • Axxle2 - killed night 8, Curse-aligned?!
  • Lekkit - lynched day 9, Curse-aligned
  • Captain_Frisk - killed night 9, Deck-aligned
  • yuma - killed night 9, Deck-aligned
  • Robz888 - killed night 10, Deck-aligned
  • cayvie - killed night 11, Deck-aligned
  • Eevee - lynched day 12, Deck-aligned


Mafia Ruleset (stolen and modified from Volt's Mafia IV intro post)

Game Rules:

General Gameplay and Etiquette:
1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it, e.g. Curse faction members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action (basically everyone!) your choices are due to me by the posted deadline.  If I do not receive your choice via PM by the posted deadline you will forfeit your actions.  In case of multiple submissions, the last valid one before the deadline will be used.  Some role PMs may have alternate instructions for night actions, so please read carefully.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage) unless otherwise specified.
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase unless otherwise specified.
6. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.

Voting, Deadlines, and Player Death:
1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.  Certain roles may change this slightly.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax!  Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. This game will generally have 2 week deadlines but this may change if an extension is needed for a V/LA player.  I may also move the deadline up if the day appears to be stagnating!  If a player or No Lynch does not have a simple majority at deadline, no lynch will occur, and the game will go into night.
8. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent.
9. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.

Miscellaneous/Mechanics:
1. Bold, blue text is reserved for the Mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mod privately.  Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game. Some results may appear to be mistakes when they are actually correct.  Remember, this is ROLE MADNESS.
4. Please bold all requests to the Mod so that they don’t get missed.
5. Prods of missing players will be issued upon request after 48 hours of no activity.  They will not be issued automatically.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.

The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.

Helpful Links:


(Probably not as helpful as they could be, given that the set up is entirely different from any regular Mafia game.)
Game Setup
Game Setup information:

In this game, it is possible for multiple people from different factions to win.  It is also possible for players to win more than once.  This is because certain roles have special, extra win conditions along with their factional wincon.  Not only that, but everyone has a chance of winning as an individual.

This game will use a VP system.  If anyone reaches -10 VP, they die.  The daily lynch does not outright kill the lynchee, but will give them negative VP.  This number is to be determined.  It can be -100 VP to be a guaranteed death, or it could be -5 VP so that players live longer.  I'm inclined to the latter just so there is more role madness, but I think it would be unhealthy for the game.  I propose the following:

Day 1 lynch: -5 VP
Day 2 lynch: -10 VP
Day 3 lynch: -15 VP
Day 4 lynch and onwards: -20 VP

This will (almost) ensure that everyone gets to use their power at least once.

If anyone reaches +10 VP at any point, they INDIVIDUALLY win.  Their VP will be reset to 0 and the game continues as normal; that winner of course has a chance at an illustrious double win.  Or maybe even a triple win, depending on what happens.  Who knows!  Their accomplishment will be noted at the end of the game.

This game is largely Dominion-flavoured.  Instead of a Town, you belong to the Deck.  Deck-aligned is equivalent to being town-aligned.

Instead of Mafia, there is the Curse faction.  Each night, they may distribute -4 VP between the other players (they may put -4 VP all on one player or they may spread them out).  They may also make one of their own members a target.  Each player who is to lose VP this way must be targeted by a different member of the team.  The individual Curse roles will have additional powers.  There are FOUR Curse-aligned players in this setup.

Since this is not an outright kill, the Curse faction is actually at quite a disadvantage.  The balance should be made up a bit by their special abilities, but the faction will also grow stronger as its members are killed off.  For each Curse faction member that is killed, the faction can distribute an additional -2VP.

Note that both the Deck and the Curse factions have powers that can gain VP and powers that can cause others to lose VP.  Some roles also have the ability to grant +VP to other players, serving a protective function.  And as mentioned above, they may choose to target themselves!  It can be useful to analyze the score each morning, but don't jump to any conclusion too quickly.

Also note that your actual role name is not indicative of your faction.  Some Deck-aligned roles have Attack card (or even Curse-giver) names, and not all Curse faction members have Attack card role names.

There may be some actions where order of resolution matters.  I choose not to think too hard about it now.  I'll resolve it however I like, though I promise I'll try to resolve it in a way that makes sense.

A word of warning: it is probable that this game will be very... dynamic.  The powers in this game allow for a great deal to change each night.  However, Deck-aligned players will not suddenly become Curse-aligned, nor vice versa.  This is not a Bastard game. :)

Since everyone has a night action, I will start the next day as soon as I have everything received and sorted out.

I stress again that special win conditions (including reaching +10 VP) will not end the game.  You can win more than once in this game!

Feel free to voice suggestions on setup changes.  I am a little influenced in wanting to see people live slightly longer so that there can be more madness, but maybe lack of early death makes things less exciting.
« Last Edit: August 27, 2012, 10:04:04 pm by eHalcyon »
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #1 on: July 12, 2012, 04:02:32 pm »

(Oops, days 2 and 3 I forgot my convention of starting the day with counter X.0... oh well.  Every subsequent day will be the same.)

Point Counter Extension 1.0

0 - Axxle
0 - Captain_Frisk
0 - cayvie
0 - Dsell
0 - Eevee
0 - Galzria
0 - Grujah
0 - Insomniac
0 - jotheonah
0 - Lekkit
0 - Robz888
0 - shark_bait
0 - Tables
0 - timchen
0 - Voltgloss
0 - yuma

Trash Pile: nothing


Point Counter Extension 1.6

0 - Axxle
0 - Captain_Frisk
0 - cayvie
0 - Dsell
0 - Eevee
0 - Galzria
-5 - Grujah ▼ 5
0 - Insomniac
-1 - jotheonah ▼ 1
-1 - Lekkit ▼ 1
-1 - Robz888 ▼ 1
-1 - shark_bait ▼ 1
0 - Tables
0 - timchen
-2 - Voltgloss ▼ 2
0 - yuma

Trash Pile: nothing


Point Counter Extension 2.1

5 - Axxle ▲ 5
1 - Captain_Frisk ▲ 1
4 - cayvie ▲ 4
1 - Dsell ▲ 1
0 - Eevee
0 - Galzria
-4 - Grujah ▲ 1
-1 - Insomniac ▼ 1
-1 - jotheonah
0 - Lekkit ▲ 1
-1 - Robz888
-2 - shark_bait ▼ 1
4 - Tables ▲ 4
0 - timchen
-5 - Voltgloss ▼ 3
-0.5 - yuma ▼ 0.5

Trash Pile: nothing


Point Counter Extension 2.6

5 - Axxle
1 - Captain_Frisk
4 - cayvie
1 - Dsell
0 - Eevee
0 - Galzria
-14 - Grujah ▼ 10
-1 - Insomniac
-1 - jotheonah
0 - Lekkit
-2 - Robz888 ▼ 1
-1 - shark_bait ▲ 1
4 - Tables
0 - timchen
-5 - Voltgloss
-0.5 - yuma

Trash Pile: Young Witch


Point Counter Extension 3.1

3 - Axxle ▼ 2
1 - Captain_Frisk
1 - cayvie ▼ 3
1 - Dsell
0 - Eevee
-3 - Galzria ▼ 3
-1.5 - Insomniac ▼ 0.5
-1 - jotheonah
-1 - Lekkit ▼ 1
-2 - Robz888
-1 - shark_bait
2 - Tables ▼ 2
0 - timchen
-5.5 - Voltgloss ▼ 0.5
-0.5 - yuma

Trash Pile: Masquerade


Point Counter Extension 3.9

3 - Axxle
1 - Captain_Frisk
1 - cayvie
1 - Dsell
0 - Eevee
-7 - Galzria ▼ 4
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
-1 - shark_bait
2 - Tables
-2 - timchen ▼ 2
-5.5 - Voltgloss
-0.5 - yuma

Trash Pile: Masquerade


Point Counter Extension 4.1

3 - Axxle
4 - Captain_Frisk ▲ 3
3 - cayvie ▲ 2
0 - Dsell ▼ 1
0 - Eevee
-9 - Galzria ▼ 2
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
0 - shark_bait ▲ 1
2 - Tables
-1 - timchen ▲ 1
-5.5 - Voltgloss
-0.5 - yuma

Trash Pile: Black Market


Point Counter Extension 5.1

3 - Axxle
3 - Captain_Frisk ▼ 1
4 - cayvie ▲ 1
0 - Dsell
0 - Eevee
-13 - Galzria ▼ 4
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
0 - shark_bait
1 - Tables ▼ 1
0 - timchen ▲ 1
-5.5 - Voltgloss
0.5 - yuma ▲ 1

Trash Pile: Black Market, Trader


Point Counter Extension 5.5

1 - Axxle ▼ 2
3 - Captain_Frisk
4 - cayvie
0 - Dsell
0 - Eevee
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
0 - shark_bait
-10 - Tables ▼ 11
-20 - timchen ▼ 20
-5.5 - Voltgloss
0.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch


Point Counter Extension 6.1

-2 - Axxle ▼ 3
0.5 - Captain_Frisk ▼ 2.5
2 - cayvie ▼ 2
-2 - Dsell ▼ 2
-1 - Eevee ▼ 1
-2.5 - Insomniac ▼ 1
0 - jotheonah ▲ 1
-2 - Lekkit ▼ 1
-2 - Robz888
-10 - shark_bait ▼ 10 (modkill)
0 - Voltgloss ▲ 5.5
0.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand


Point Counter Extension 6.2

-3 - Axxle ▼ 1
0.5 - Captain_Frisk
2 - cayvie
-2 - Dsell
-1 - Eevee
-22.5 - Insomniac ▼ 20
0 - jotheonah
-2 - Lekkit
-2 - Robz888
0 - Voltgloss
0.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Black Market


Point Counter Extension 7.1

-8 - Axxle ▼ 5
2.5 - Captain_Frisk ▲ 2
1 - cayvie ▼ 1
-2 - Dsell
-1 - Eevee
0 - jotheonah
-2 - Lekkit
-2 - Robz888
0 - Voltgloss
0.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Masquerade


Point Counter Extension 7.4

-9 - Axxle  ▼ 1
1.5 - Captain_Frisk  ▼ 1
0 - cayvie  ▼ 1
-22 - Dsell   ▼ 20
-1 - Eevee
0 - jotheonah
-3 - Lekkit  ▼ 1
-2 - Robz888
-1 - Voltgloss  ▼ 1
-0.5 - yuma  ▼ 1

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Masquerade, Possession


Point Counter Extension 8.1

-9 - Axxle2
-1.5 - Captain_Frisk ▼ 3
1 - cayvie  ▲ 1
-1 - Eevee
0 - jotheonah
-3 - Lekkit
-3 - Robz888 ▼ 1
0 - Voltgloss  ▲ 1
-0.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Masquerade, Possession, Black Market


Point Counter Extension 8.2

-9 - Axxle2
-1.5 - Captain_Frisk
1 - cayvie
-1 - Eevee
0 - jotheonah
-3 - Lekkit
-3 - Robz888
-10 - Voltgloss ▼ 10
-0.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Masquerade, Possession, Black Market, Black Market


Point Counter Extension 9.1

-10 - Axxle2 ▼ 1
-0.5 - Captain_Frisk ▲ 1
1 - cayvie
-1 - Eevee
2 - jotheonah ▲ 2
-3 - Lekkit
-3 - Robz888
-9.5 - yuma ▼ 9

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Masquerade, Possession, Black Market, Black Market, Curse


Point Counter Extension 9.4

-0.5 - Captain_Frisk
1 - cayvie
-1 - Eevee
2 - jotheonah
-23 - Lekkit ▼ 20
-3 - Robz888
-9.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Masquerade, Possession, Black Market, Black Market, Curse, Ironworks


Point Counter Extension 10.1

-10.5 - Captain_Frisk ▼ 10
1 - cayvie
-1 - Eevee
1 - jotheonah ▼ 1
-4 - Robz888 ▼ 1
-10.5 - yuma ▼ 1

Trash Pile: Black Market, Trader, Curse, Young Witch, Masquerade, Ambassador, Possession, Black Market, Black Market, Noble Brigand, Ironworks, Scrying Pool, Embargo


Point Counter Extension 10.4

1 - cayvie
-2 - Eevee ▼ 1
1 - jotheonah
-4 - Robz888

Trash Pile: Black Market, Trader, Curse, Young Witch, Masquerade, Ambassador, Possession, Black Market, Black Market, Noble Brigand, Ironworks, Scrying Pool, Embargo



Point Counter Extension 11.1

2 - cayvie ▲ 1
-2 - Eevee
1 - jotheonah
-16 - Robz888 ▼ 12

Trash Pile: Black Market, Trader, Curse, Young Witch, Masquerade, Ambassador, Possession, Black Market, Black Market, Noble Brigand, Ironworks, Scrying Pool, Embargo, Festival


Point Counter Extension 11.2

2 - cayvie
-2 - Eevee
0 - jotheonah ▲ 10

jotheonah made it to +10VP; accordingly, he now has an individual win but the game continues with his score reset to 0.

Trash Pile: Black Market, Trader, Curse, Young Witch, Masquerade, Ambassador, Possession, Black Market, Black Market, Noble Brigand, Ironworks, Scrying Pool, Embargo, Festival

« Last Edit: August 27, 2012, 09:41:10 pm by eHalcyon »
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #2 on: July 12, 2012, 04:02:48 pm »

The Eggs Are On The Plate

From Coppers and Estates your Deck has grown
into a land most wonderful indeed.
No better shuffle luck has 'ere been known.
gg, your win is all but guaranteed!

Alas, new perils strike this grand domain --
a wicked faction schemes to trash each hand!
To force discards! To curse you with disdain!
But now the time has come to make your stand...

Poor fools! Beware the action chain most foul;
a wayward acolyte strives to return. 
Lost powers coalesce and go on prowl!
Indeed, there is much worthy of concern...

gl;hf.  Try not to fall apart,
because the time has come for

Day 1 Start

A Sumptuous Banquet of Roast Hay

Counting to cotillion! 
Conspirators go round. 
Baron, Duke and Duchess now
attend this fateful sound.
 
Here among such gentle ranks
a Worker lies in wait,
worried over such travail,
these matters of Estate.

But what a rush!  To spin the Silk,
to sway among the green,
secluded from the mad assault
of enemies unseen...

Alas, these are still reveries;
though none had died last night,
sweet dreams might never come to pass
without a sporting fight. 

The villains move across the floor
with shadowed, scornful grins. 
Counting to cotillion! 
At last,

Day 2 Begins

The Storm Passes Through

Somewhere in the dark ravine,
secret plans are laid unseen
but for those pairs of prying eyes
alert for gambits, tricks and lies. 

Oh what a tangled web they weave!
Too grim for any to perceive
'til it's too late -- the restless dead
are shuffled through this twisted thread. 
 
Still seeking Work, the secret son
shares subtle signs so slyly spun. 
Another hides a premier gift
lest mindful eyes detect the shift.

The seasons turn, the motions change,
the cards are slowly rearranged
whilst players dance o'er twigs and vine.
("What's mine is yours, and yours is mine!")   

Take care, my friends, and start anew.
Do not assume what's true is true.
But to the point -- no more suspense --
none died last night!

Day 3 Commence!


To Stretch Your Borders

Even a Village idiot
may sit upon a Throne. 
Money changes shadowed hands
for Work as yet unknown. 
Why not a man of ferrous blood
a fitful Court to find?
Plus just one action is enough
to come from far behind.

Within a baleful Counting House
the restless dead still play
and dance and laugh a haunted laugh --
what perfect disarray!
The cards yet shuffle in their place,
unwitting of the void
known only by the derelict,
the broken and destroyed.

A confluence of gifted minds
may ravel yet the strands
of castles crafted in the air
and set on shifting sands.
None died last night, but one more strike
may stop the tempered heart.
This game is so ephemeral...
Such does the

Fourth Day Start

Crying Their Peace Cries

Iron under stress
Poor fellow gets nightpunched hard 
Galzria has died

Tension now abates
He was Ironworks-Aligned
Trader
?  Stumping find

From silver ashes
What bright phoenix shall arise? 
Fledglings cannot fly

Echoes from the grave
Watch the chaos, tread with care
Death is not the end

Nothing else to say
These haikus are lacking grace

Day 5 now ensues

Everything is Going According to Plan

No more the dreaded Ironworks shall meet --
the action chain resolved, now what remains?
The Sages warn of rampant, grave deceit,
a Ghost Ship filled with cold Ill-Gotten Gains.

Such prophecies too often come to naught,
but is there any truth within this thread?
If there be truth, could spectres e'er be caught?
If they be caught, would Deck condemn the dead?

The music plays but Secrets will not dance;
the crypt cannot be moved by hymns alone.
The best-laid plans may fall to happenstance --
even a cautious lord can be dethroned!

(In other news, the Seaside bloomed with red --
a careless shark had gone and lost his head!)

...alas, the Day 6 Start still needs a verse.
Confound it gosh-darn cripes generic curse!

Then, They Fight to the Death!

How fine the line, the mirror's edge?
A dagger hanging in the air
may twist the mind to errant thoughts
that fair is foul and foul is fair. 

The dead so led from potter's field
must quicken to the Mummer's sound
but hands that draw cadaverous strings
lay well-ensconced within the ground.

The dawn, foregone: none died last night,
but some may dream the Grave's embrace.
Day 7 Starts a dark visage...
will Deck yet carve a different face?

What Am I Going To Do With This Lead Anyway

The darkness runs too deep to comprehend --
deception is the Trade Route most preferred.
The grave awaits, but death is not the end.

Take careful stock of enemy and friend
as Swindlers tread the line so neatly blurred. 
The darkness runs too deep to comprehend.

Drink deep the wine and lies so deftly penned.
Forget the warnings of the lost interred;
the grave awaits, but death is not the end.

Last night Axxle the first could not defend
against the shadow's snare, a cost incurred.

The darkness runs too deep to comprehend.

Upon his name, the number two append!
A second Axxle clings to life absurd
:
the grave awaits, but death is not the end.

Another chance for wounds to heal and mend?
Day 8 Begins with death once more deferred.
The darkness runs too deep to comprehend.
The grave awaits, but death is not the end...

A Star To Steer Her By

Axxle2 was killed last night.
The restless dead have claimed his light. 
His role was Curse... wait, Curse-aligned?!
Well that's a disconcerting find!

The truth laid bare yet none can see --
the crypt holds cryptic mysteries.
Has all the Deck been led astray?
Thus dawns the morn of the 9th day...

It Was the Plague

Too long the grave has gone unchecked!
The dead are not so lost. 
The ancient void directs their might,
now all shall pay the cost! 

The Bridges all are burned to ash,
two Death Carts have been drawn --
Captain_Frisk and yuma both
died just before the dawn.

Scrying Pool, Embargo, each
was
Deck-aligned
indeed,
so who among the living four
had left them both to bleed? 

With every death the Pile grows.
Is it too late to pen? 
The Host may prove too much to hold...
So starts day number 10.


One Who Always Lies

The Curses have been censored;
the Iron turned to rust.
The Deck is getting rather thin...
another bites the dust.

Robz the Deckie Festival ;D
now parties with the dead.

The Grave is filled to bursting now,
the earth all soaked in red.

Can you feel the dreadful pulse? 
The Harvest time is near!
Unwitting souls will soon be reaped --
The eleventh hour day is here.
« Last Edit: August 27, 2012, 06:48:23 pm by eHalcyon »
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Insomniac

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #3 on: July 12, 2012, 04:03:43 pm »

INB4 ROBZ AND GALZ
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #4 on: July 12, 2012, 04:04:41 pm »

Inb4robz
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #5 on: July 12, 2012, 04:05:08 pm »

« Last Edit: July 12, 2012, 04:06:31 pm by Galzria »
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #6 on: July 12, 2012, 04:05:30 pm »

Stump me in!
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Dsell

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #7 on: July 12, 2012, 04:07:14 pm »

In!
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cayvie

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #8 on: July 12, 2012, 04:08:59 pm »

In >:|
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Robz888

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #9 on: July 12, 2012, 04:10:25 pm »

In.
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #10 on: July 12, 2012, 04:13:25 pm »

Please read the OP; it's mostly standard rules, but red text indicates changes.  Also read game set up portion, which is unique.  Feel free to offer suggestions if something sounds bad.
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Insomniac

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #11 on: July 12, 2012, 04:17:07 pm »

So to clarify if your LYNCHED you get -vp? and 10 kills you? so day 2+ auto kills you unless you've gained vp? but day 1 does nothing?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #12 on: July 12, 2012, 04:17:27 pm »

eHalcyon:  As a general rule, are roles prohibited from targeting themselves?
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Insomniac

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #13 on: July 12, 2012, 04:19:37 pm »

Also when are you closing signups/starting the game?
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #14 on: July 12, 2012, 04:20:06 pm »

So to clarify if your LYNCHED you get -vp? and 10 kills you? so day 2+ auto kills you unless you've gained vp? but day 1 does nothing?

Basically.  I kind of want everyone to get to night so you all get a chance to use your powers.  But I'm open to suggestions on this front.  Is it lame if the first day lynch is largely pointless?  Though -5 is nothing to scoff at, and the scum could potentially finish the job on night 1.
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Captain_Frisk

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #15 on: July 12, 2012, 04:24:55 pm »

In.
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #16 on: July 12, 2012, 04:25:13 pm »

eHalcyon:  As a general rule, are roles prohibited from targeting themselves?

Role descriptions will state whether you can target yourself.  In general, you can't.  But with some, you must.

Also when are you closing signups/starting the game?

Maybe when I get 16 signed up.  Or else probably after MIV ends.
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Axxle

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #17 on: July 12, 2012, 04:30:31 pm »

Made the queue for a reason.  All these are /in:

Robz - All
Eevee - next
Axxle - next
Galzria - next
Captain_Frisk - next
Jotheonah - next
Grujah - IV
Voltgloss - IV
cayvie - IV
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #18 on: July 12, 2012, 04:32:30 pm »

Made the queue for a reason.  All these are /in:

Robz - All
Eevee - next
Axxle - next
Galzria - next
Captain_Frisk - next
Jotheonah - next
Grujah - IV
Voltgloss - IV
cayvie - IV

What does the IV mean though?
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cayvie

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #19 on: July 12, 2012, 04:33:10 pm »

Made the queue for a reason.  All these are /in:

Robz - All
Eevee - next
Axxle - next
Galzria - next
Captain_Frisk - next
Jotheonah - next
Grujah - IV
Voltgloss - IV
cayvie - IV

What does the IV mean though?

it means we signed up to have mafia injected directly into our bloodstream
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #20 on: July 12, 2012, 04:33:51 pm »

Made the queue for a reason.  All these are /in:

Robz - All
Eevee - next
Axxle - next
Galzria - next
Captain_Frisk - next
Jotheonah - next
Grujah - IV
Voltgloss - IV
cayvie - IV

What does the IV mean though?

it means we signed up to have mafia injected directly into our bloodstream

I wish +1s were still in this forum.
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Insomniac

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #21 on: July 12, 2012, 04:42:30 pm »

it means they signed up for BM 4
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #22 on: July 12, 2012, 04:43:33 pm »

it means they signed up for BM 4

Ahhh.  Though we have changed it from BM to RMM. :)
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Axxle

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #23 on: July 12, 2012, 04:45:52 pm »

it means they signed up for BM 4

Ahhh.  Though we have changed it from BM to RMM. :)
Ah, yeah,  you were talking about changing it but never really said for certain, or else I didn't notice you did.
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jotheonah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #24 on: July 12, 2012, 04:52:58 pm »

so in and stuff (mainly just posting so I see this in my new replies thingy)
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Insomniac

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #25 on: July 12, 2012, 04:58:12 pm »

Vote: Start while M6 is in night
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #26 on: July 12, 2012, 05:05:36 pm »

Vote: Start while M6 is in night

If we get enough people signed up.  I think it would be OK at 15.
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Axxle

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #27 on: July 12, 2012, 05:06:04 pm »

So I guess I'll /in

won't be active for much of the weekend though.
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Voltgloss

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #28 on: July 12, 2012, 05:56:49 pm »

FYI all:  I have a trial starting Monday which means I am going to have, at best, periodic access.  I'll be reviewing and posting when I can (EDT evenings most likely) but don't expect anywhere near the level of participation (or post length) I had in M-II and M-III. 

O'course, given my stellar record so far, maybe that's a GOOD thing.  :)
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Insomniac

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #29 on: July 12, 2012, 05:57:47 pm »

FYI all:  I have a trial starting Monday which means I am going to have, at best, periodic access.  I'll be reviewing and posting when I can (EDT evenings most likely) but don't expect anywhere near the level of participation (or post length) I had in M-II and M-III. 

O'course, given my stellar record so far, maybe that's a GOOD thing.  :)

You were scum in 3 you were fine until eHal miracle jailed. and in 2 you were fine until you listened to Robz instead of me :P
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

yuma

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #30 on: July 12, 2012, 06:04:32 pm »

If you are ok with me being gone from Thursday 19th through Wednesday the 24th I would love to play. If that is a problem, then I'll wait til the next one.

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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #31 on: July 12, 2012, 06:13:45 pm »

FYI all:  I have a trial starting Monday which means I am going to have, at best, periodic access.  I'll be reviewing and posting when I can (EDT evenings most likely) but don't expect anywhere near the level of participation (or post length) I had in M-II and M-III. 

O'course, given my stellar record so far, maybe that's a GOOD thing.  :)

You were scum in 3 you were fine until eHal miracle jailed. and in 2 you were fine until you listened to Robz instead of me :P

Lies. He listened to me ultimately, not Robz.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

jotheonah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #32 on: July 12, 2012, 08:58:24 pm »

Actually I'll be pretty intermittent access-wise from the 16th until the 23rd. Not exactly V/LA, but not my usual gregarious self.
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #33 on: July 12, 2012, 09:00:03 pm »

Actually I'll be pretty intermittent access-wise from the 16th until the 23rd. Not exactly V/LA, but not my usual gregarious self.

But still in?
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timchen

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #34 on: July 13, 2012, 03:05:42 am »

/in
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Lekkit

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #35 on: July 13, 2012, 04:05:02 am »

I feel like I could try this.
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jotheonah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #36 on: July 13, 2012, 07:25:39 am »

Actually I'll be pretty intermittent access-wise from the 16th until the 23rd. Not exactly V/LA, but not my usual gregarious self.

But still in?

if you'll have me
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Ozle

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #37 on: July 13, 2012, 07:50:29 am »

It depends, am i going to get grief for posting 'in character'? hehe
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Captain_Frisk

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #38 on: July 13, 2012, 08:13:01 am »

Can we start this mother up?  I only have 1 game active now and its killing me.
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #39 on: July 13, 2012, 08:30:53 am »

Can we start this mother up?  I only have 1 game active now and its killing me.

Seconded.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Captain_Frisk

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #40 on: July 13, 2012, 08:31:44 am »

FOS: Galzria for sheeping my votes
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #41 on: July 13, 2012, 08:37:31 am »

FOS: Galzria for sheeping my votes

Seconded.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Eevee

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #42 on: July 13, 2012, 09:20:40 am »

Can we start this mother up?  I only have 1 game active now and its killing me.

Seconded.

No games active for me, I WANT ACTION.
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Captain_Frisk

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #43 on: July 13, 2012, 09:23:21 am »

If we're short - just send the PMs to active forum members -
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #44 on: July 13, 2012, 09:28:51 am »

If we're short - just send the PMs to active forum members -

Oh, and make sure you've listed both Axxle and Axxle2, and send out PM's accordingly.

Also, Inrobzniac might want to play. Add him too.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #45 on: July 13, 2012, 11:00:35 am »

If we're short - just send the PMs to active forum members -

Oh, and make sure you've listed both Axxle and Axxle2, and send out PM's accordingly.

Also, Inrobzniac might want to play. Add him too.

dammit where's that +1 button
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #46 on: July 13, 2012, 11:07:31 am »

On phone. Will see if we can start when I get to a machine...
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #47 on: July 13, 2012, 11:59:19 am »

I think we can actually start soon.  We have 15 right now, counting yuma and jo.
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Insomniac

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #48 on: July 13, 2012, 12:31:51 pm »

If we're short - just send the PMs to active forum members -

Oh, and make sure you've listed both Axxle and Axxle2, and send out PM's accordingly.

Also, Inrobzniac might want to play. Add him too.

+1
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #49 on: July 13, 2012, 01:00:56 pm »

Oh man this is going to be so hard to track.

Gonna make QT(s) and then start sending out role PMs and such.  You can confirm in thread or by PM or in your QT, whatever you want.

And no, Axxle2 isn't in this game (yet) and neither is Inrobzniac. :P

We may have extended day or night deadlines to accomodate yuma and jo, depending on what happens.
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shark_bait

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #50 on: July 13, 2012, 02:08:39 pm »

dibs on last spot!
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #51 on: July 13, 2012, 02:11:29 pm »

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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #52 on: July 13, 2012, 02:13:19 pm »

WHERE'S MY RMM PM!?!?ż?ˇ!??!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #53 on: July 13, 2012, 02:13:40 pm »

;)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #54 on: July 13, 2012, 02:16:22 pm »

WHERE'S MY RMM PM!?!?ż?ˇ!??!

Might as well make it public:

You get nothing and you'll like it.  Yeah, everyone has a special role but you.
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #55 on: July 13, 2012, 02:18:32 pm »

WHERE'S MY RMM PM!?!?ż?ˇ!??!

Might as well make it public:

You get nothing and you'll like it.  Yeah, everyone has a special role but you.

Funniest thing, I knew that already. :'( My role PM confirmed it. I got nothing... BUT I REFUSE TO LIKE IT! (:P Nyah!! Spoiled your spoiler tags! And you'll just have to like it!)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Captain_Frisk

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #56 on: July 13, 2012, 02:23:05 pm »

My role PM is amazing.  I can't imagine how it is balanced.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #57 on: July 13, 2012, 02:25:54 pm »

My role PM is amazing.  I can't imagine how it is balanced.

Captain_Frisk: You are a 15-shot bulletproof daykill Vigilante.
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #58 on: July 13, 2012, 02:26:19 pm »

My role PM is amazing.  I can't imagine how it is balanced.

ScumTell! ScumTell! I mean.. *ahem*. Whoops.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Captain_Frisk

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #59 on: July 13, 2012, 02:33:38 pm »

Confirm actual receipt of role @ 2:32.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #60 on: July 13, 2012, 02:35:03 pm »

Confirm actual receipt of role @ 2:32.

That's not the timestamp on reply #57...
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #61 on: July 13, 2012, 02:36:02 pm »

Confirmed. Question: do we get to know the list of possible roles and their powers?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #62 on: July 13, 2012, 02:36:23 pm »

Confirm actual receipt of role @ 2:32.

That's not the timestamp on reply #57...

Hence - me claiming that my original claim was a troll - as I had not yet received my PM.
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #63 on: July 13, 2012, 02:39:46 pm »

Confirm actual receipt of role @ 2:32.

That's not the timestamp on reply #57...

Hence - me claiming that my original claim was a troll - as I had not yet received my PM.

But I am completely, utterly, absolutely serious.  You are a 15-shot bulletproof daykill vigilante.

 ;)
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #64 on: July 13, 2012, 02:40:38 pm »

Do I pm you my targets or just Daykill: in thread?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #65 on: July 13, 2012, 02:57:15 pm »

It seems unbalanced to have Frisk's role and a 2 shots-per-night-investigation-immune-bullet-proof-lynch-proof-serial-killer-with-fake-innocent-child-powers. I'm just sayin.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #66 on: July 13, 2012, 03:09:59 pm »

Just in case it's not clear, none of the above is actually serious.  The game probably isn't balanced, but it's not THAT out of balance.

I screwed up a little sending out PMs.  Some things are being shuffled a bit.  But I've got a handle on it. :)

And just so you guys know, role names and alignments will be revealed upon death.  Actual role effects are not.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #67 on: July 13, 2012, 03:14:38 pm »

This bodes to be an interesting initiation into f.DS's world of mafioso grandeur.  But you know what they, can't trust a shark, right......   ;)
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cayvie

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #68 on: July 13, 2012, 03:30:04 pm »

Oh my god.

I.

Um.

Confirmed.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #69 on: July 13, 2012, 03:33:30 pm »

Oh... I guess I should confirm.

Confirmed.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #70 on: July 13, 2012, 03:42:07 pm »

CONFIRMED
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #71 on: July 13, 2012, 03:43:38 pm »

Did I confirm? More confirming.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #72 on: July 13, 2012, 03:48:40 pm »

Confirmed.
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #73 on: July 13, 2012, 03:49:22 pm »

So yeah, I screwed up a bit but I think what I've done to fix it has made the whole game even more interesting.  OR MAYBE IT IS LESS INTERESTING WHO KNOWS.

But in any case, all role PMs should have been sent at this point.  Please confirm receipt.  I'll tally when I get back...
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Voltgloss

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #74 on: July 13, 2012, 03:56:18 pm »

Confirmed.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #75 on: July 13, 2012, 04:14:43 pm »

Confirmed.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #76 on: July 13, 2012, 04:47:56 pm »

Do we need to confirm in-thread? If so, confirmed.
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #77 on: July 13, 2012, 04:56:30 pm »

Edit: all confirmed.
« Last Edit: July 14, 2012, 01:45:37 am by eHalcyon »
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cayvie

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #78 on: July 13, 2012, 05:00:03 pm »

*****IMPORTANT QUESTION*****

How many points do I lose if I get modkilled?
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Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #79 on: July 13, 2012, 05:04:29 pm »

I would guess:
All. ?

Also getting yourself modkilled on purpose is frowned upon.
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #80 on: July 13, 2012, 05:05:44 pm »

*****IMPORTANT QUESTION*****

How many points do I lose if I get modkilled?

If anyone actually gets modkilled, they just die, no points about it.  But for most things with penalties involved, there is a specified -VP penalty.

If I have asked anyone to do something out of courtesy so as not to break the game, please abide by it.  It's the same as not posting during night, and you'll probably fail at it anyway!
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Lekkit

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #81 on: July 13, 2012, 05:07:43 pm »

Confirming role PM.
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yuma

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #82 on: July 13, 2012, 05:16:51 pm »

confirm
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timchen

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #83 on: July 13, 2012, 05:51:42 pm »

Confirmed. Question: do we get to know the list of possible roles and their powers?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #84 on: July 13, 2012, 05:54:38 pm »

Confirmed. Question: do we get to know the list of possible roles and their powers?

Ahh, sorry.  No, those things remain secret.  But you can speculate.  And maybe some of you can learn.
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #85 on: July 13, 2012, 06:00:07 pm »

Unconfirmed (unless I missed it):

Eevee
Ozle


(modifying it here, maybe I should have put this in one of the reserved spots.)

Just these two left, I believe.  And there is also at least one role with a night 0 action/decision, so I may have to wait for those.  And then I have to write opening flavour. ;)
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #86 on: July 13, 2012, 06:22:57 pm »

It depends, am i going to get grief for posting 'in character'? hehe

So apparently this was NOT a subtle way to sign up.  Ozle said he's still willing to play, but would be relatively quieter here as he'd rather just focus on one game at a time.

So, anyone want to jump in as replacement?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #87 on: July 13, 2012, 06:25:08 pm »

I dont mind playing, but im having trouble keeping up with one mafia at a time!
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #88 on: July 13, 2012, 06:29:37 pm »

I dont mind playing, but im having trouble keeping up with one mafia at a time!

Cmon Ozle! Peeeeeer pressureeeeee
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #89 on: July 13, 2012, 06:48:29 pm »

Quote
Ozle started reading the thread and saw the need for mafia players.  He thought to himself that maybe he should join.  As he contemplated the impending decision, he realized the fun and joy that he would bring to himself and others by participating

Does this help your decision?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #90 on: July 13, 2012, 06:51:56 pm »

Quote
Ozle started reading the thread and saw the need for mafia players.  He thought to himself that maybe he should join.  As he contemplated the impending decision, he realized the fun and joy that he would bring to himself and others by participating

Does this help your decision?

But I was going to do all of this one in Haiku form!
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #91 on: July 13, 2012, 06:53:07 pm »

(the above was a joke of course, Haikus are the worse form of poetry I can think of!)

But seriously, if I do play, you'll probably only get short posts and voting and not much else, all mine time is going into the other game already!
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #92 on: July 13, 2012, 06:54:35 pm »

(the above was a joke of course, Haikus are the worse form of poetry I can think of!)

But seriously, if I do play, you'll probably only get short posts and voting and not much else, all mine time is going into the other game already!

I demand villanelles
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Robz888

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #93 on: July 13, 2012, 07:01:01 pm »

(the above was a joke of course, Haikus are the worse form of poetry I can think of!)

But seriously, if I do play, you'll probably only get short posts and voting and not much else, all mine time is going into the other game already!

I demand villanelles

As an English major, I can try
Though it's a difficult task
And if other players vote for me, I die

But with so many games why not? I sigh
Don't you have something better to do? they ask
Their questions make me cry
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #94 on: July 13, 2012, 07:03:11 pm »

(the above was a joke of course, Haikus are the worse form of poetry I can think of!)

But seriously, if I do play, you'll probably only get short posts and voting and not much else, all mine time is going into the other game already!

I demand villanelles

As an English major, I can try
Though it's a difficult task
And if other players vote for me, I die

But with so many games why not? I sigh
Don't you have something better to do? they ask
Their questions make me cry

The art of lynching isn't hard to master.
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #95 on: July 13, 2012, 07:04:57 pm »

(the above was a joke of course, Haikus are the worse form of poetry I can think of!)

But seriously, if I do play, you'll probably only get short posts and voting and not much else, all mine time is going into the other game already!

I demand villanelles


Why would you propose such a thing to me
its way beyond my skill to do
as its difficult to the Nth degree

It casts a big FOS on thee
So after thinking it through and through
So definately scum, Vote Cayvie
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #96 on: July 13, 2012, 07:05:53 pm »

So I take it you're sticking around? :D

(PS: limited weekend availability for me beginning this evening)
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #97 on: July 13, 2012, 07:17:23 pm »

Every time poetry happens I love this forum 20x more.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #98 on: July 13, 2012, 08:31:00 pm »

A big thanks to Tables for stepping in.  Ozle is off the hook!

Now we're just waiting for Eevee to confirm.

Also -- apologies in advance -- I think I'm going to be pretty light on flavour.  I am no Voltgloss.  Hopefully the zaniness of the roles will make up for it.
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Tables

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #99 on: July 13, 2012, 08:43:15 pm »

So crazy role games are kinda my thing. Or were. Were my thing. It's been too long since I played one. This promises to be interesting.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #100 on: July 13, 2012, 09:23:46 pm »

Every time poetry happens I love this forum 20x more.

... 8)

(Eevee where are you!)
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #101 on: July 13, 2012, 09:27:13 pm »

Every time poetry happens I love this forum 20x more.

... 8)

(Eevee where are you!)

Just start without.

Unless Eevee has N0 powers?

/suspicious

;D
 8)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #102 on: July 13, 2012, 09:31:47 pm »

It's OK, I'm still setting up the opening posts.  Almost there though.
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Insomniac

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #103 on: July 13, 2012, 11:25:51 pm »

I too will be fairly v/la this weekend
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #104 on: July 14, 2012, 12:11:53 am »

I think I will start the game in ~90 minutes.  A bit sad that there are several V/LA for the weekend, but hopefully you'll all be semi-present?

Not sure if Eevee will have responded by then, but I'm sure he'll be back eventually.  Is he is in some European timezone?
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #105 on: July 14, 2012, 01:18:26 am »

Given that I only see 2 signed-up people online, I may postpone this until some time tomorrow.  Will check back in ~30 minutes.
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Eevee

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #106 on: July 14, 2012, 01:48:10 am »

I think I will start the game in ~90 minutes.  A bit sad that there are several V/LA for the weekend, but hopefully you'll all be semi-present?

Not sure if Eevee will have responded by then, but I'm sure he'll be back eventually.  Is he is in some European timezone?
for once i wake up at 8 freaking am and still you blame for being mia. :D hint: 10 hour time difference.
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Eevee

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #107 on: July 14, 2012, 01:49:02 am »

I think I will start the game in ~90 minutes.  A bit sad that there are several V/LA for the weekend, but hopefully you'll all be semi-present?

Not sure if Eevee will have responded by then, but I'm sure he'll be back eventually.  Is he is in some European timezone?
for once i wake up at 8 freaking am and still you blame for being mia. :D hint: 10 hour time difference.
oh and confirmed here too!
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #108 on: July 14, 2012, 02:04:39 am »

The Eggs Are On The Plate

From Coppers and Estates your Deck has grown
into a land most wonderful indeed.
No better shuffle luck has 'ere been known.
gg, your win is all but guaranteed!

Alas, new perils strike this grand domain --
a wicked faction schemes to trash each hand!
To force discards! To curse you with disdain!
But now the time has come to make your stand...

Poor fools! Beware the action chain most foul;
a wayward acolyte strives to return. 
Lost powers coalesce and go on prowl!
Indeed, there is much worthy of concern...

gl;hf.  Try not to fall apart,
because the time has come for

Day 1 Start




Vote Count 1-0

Not voting (16): Axxle, Captain_Frisk, cayvie, Dsell, Eevee, Galzria, Grujah, Insomniac, jotheonah, Lekkit, Robz888, shark_bait, Tables, timchen, Voltgloss, yuma

With 16 alive, it takes 9 to lynch.

Lynch deadline: Friday, July 27, 11:59pm MDT
(But this is liable to change.  I won't end it early without some warning.)




Point Counter Extension 1.0

0 - Axxle
0 - Captain_Frisk
0 - cayvie
0 - Dsell
0 - Eevee
0 - Galzria
0 - Grujah
0 - Insomniac
0 - jotheonah
0 - Lekkit
0 - Robz888
0 - shark_bait
0 - Tables
0 - timchen
0 - Voltgloss
0 - yuma

Trash Pile: nothing
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Eevee

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #109 on: July 14, 2012, 02:11:10 am »

Sup guys?

I'm a vanilla townie.  :D
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timchen

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #110 on: July 14, 2012, 02:17:56 am »

I am a monument. I cannot be lynched. I can gain 1 vp every turn.

Somehow I can still be NKed I think. Curses can try to undermine me I guess.
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Eevee

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #111 on: July 14, 2012, 02:22:20 am »

Are we allowed to talk about our role pm's / claim like that?
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #112 on: July 14, 2012, 02:27:26 am »

Are we allowed to talk about our role pm's / claim like that?

This is a Mafia game just like any other.  You may not quote your role PM, but you may claim if you wish, though it might not be the best idea.  You don't have to tell the truth either.  And since you don't know what the roles are... well, it's pretty hard to work out if claims are true or not, at least on Day 1.  Most of your roles are fairly unique.
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Eevee

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #113 on: July 14, 2012, 02:30:48 am »

Right, thanks!
Would it make sense for us to mass claim? We are going to have plenty of protective roles and I assume scm is going to have a hard time being as creative as eHalc was. (Havent thought this through and not advocatibg it necessarily, just thinking if it would be beneficial.)
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Robz888

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #114 on: July 14, 2012, 02:33:02 am »

Yes! More mafia  :)

Why does Axxle have a diamond next to his name?

Answer: Obvscum. Vote: Axxle
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I have been forced to accept that lackluster play is a town tell for you.

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #115 on: July 14, 2012, 02:35:50 am »

Yes! More mafia  :)

Why does Axxle have a diamond next to his name?

Answer: Obvscum. Vote: Axxle

Its the registered player symbol from iso imo? If so, Robz definitely should have gotten it..

However, I'm thinking it indicates some super role. Definitely not voting for him.
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Robz888

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #116 on: July 14, 2012, 02:39:54 am »

Well, I know that, Eevee!  ;D

I just want to know why he has it and nobody else does.
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Robz888

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #117 on: July 14, 2012, 02:46:37 am »

And why won't you accept when I ask you to play an Iso game?  :'(
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I have been forced to accept that lackluster play is a town tell for you.

Eevee

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #118 on: July 14, 2012, 03:13:49 am »

And why won't you accept when I ask you to play an Iso game?  :'(
Oh I would, just havent noticed! I've probably just forgot iso open or something.
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Robz888

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #119 on: July 14, 2012, 03:15:10 am »

And why won't you accept when I ask you to play an Iso game?  :'(
Oh I would, just havent noticed! I've probably just forgot iso open or something.

Ah ha. A likely excuse.  ???
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I have been forced to accept that lackluster play is a town tell for you.

cayvie

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #120 on: July 14, 2012, 03:26:56 am »

vote: Robz for having a post restriction.
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

Eevee

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #121 on: July 14, 2012, 03:29:26 am »

vote: Robz for having a post restriction.

Arent those things usually given to townies?
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Robz888

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #122 on: July 14, 2012, 03:30:45 am »

vote: Robz for having a post restriction.

Cayvie, I don't know what you're talking about. You sly devil.  ;D
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cayvie

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #123 on: July 14, 2012, 03:32:35 am »

vote: Robz for having a post restriction.

Arent those things usually given to townies?

I don't know. I've seen it go both ways, as well as cult-aligned, actually.
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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Robz888

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #124 on: July 14, 2012, 03:37:06 am »

vote: Robz for having a post restriction.

Arent those things usually given to townies?

I don't know. I've seen it go both ways, as well as cult-aligned, actually.

I am aligned with the deck.  ;D
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I have been forced to accept that lackluster play is a town tell for you.

cayvie

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #125 on: July 14, 2012, 03:41:54 am »

vote: Robz for having a post restriction.

Arent those things usually given to townies?

I don't know. I've seen it go both ways, as well as cult-aligned, actually.

I am aligned with the deck.  ;D

Oh. Well, in that case, unvote. 8)
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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Eevee

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #126 on: July 14, 2012, 03:51:33 am »

I'll be V/LA (is that how you say it?) for the following ~30 hours. Dont you dare lynch me while I'm gone!
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Lekkit

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #127 on: July 14, 2012, 04:07:01 am »

I probably won't be on too much tomorrow, since I've got Dominion Nationals to win, but I'll do my best to check every once in a while.
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Axxle

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #128 on: July 14, 2012, 04:51:57 am »

Vote: shark bait  I find no reason to trust a shark, right?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #129 on: July 14, 2012, 04:55:21 am »

Vote: Axxle

The shark bait has baited the true shark!
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timchen

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #130 on: July 14, 2012, 05:30:02 am »

Is axxle a bane card?
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Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #131 on: July 14, 2012, 06:10:20 am »

I guess  Axxle is either imune to Young Witch's powers or is somehow Embargo'd in which case I ain't touching him.


And Robz's posting restriction has nothing to do with him being Deck or Curse aligned, it has to do with him being Robz.  ;D

 ;) :D ::) 8) :-[
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Lekkit

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #132 on: July 14, 2012, 06:30:12 am »

Hmm... That embargo thing sounds plausible. I better Unvote.
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Tables

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #133 on: July 14, 2012, 07:16:49 am »

Could the setup information (eg player list) be moved to the first post? I need to know who to use my curse faction kill on.

Vote: Timchen because he's either lying or we can prove he's town.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #134 on: July 14, 2012, 07:44:18 am »

Vote: volt gloss for reasons not to be discussed.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #135 on: July 14, 2012, 07:44:40 am »

But what if he's the Jester? Just hand him the win?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #136 on: July 14, 2012, 07:47:54 am »

Joth, this is role madness, not bastard mod.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #137 on: July 14, 2012, 07:55:48 am »

We are still in silly times right?

So, we need to decide if we want to mass claim... Or if we are going to play it straight?  Since mafia don't get a night kill, claiming is less bad than normal, right?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #138 on: July 14, 2012, 07:55:59 am »

Sup guys?

I'm a vanilla townie.  :D


Accoring to wiki, a true VT should actually claim, if such exists.
http://wiki.mafiascum.net/index.php?title=Role_Madness

Massclaim could be a good thing.
I am not sure how much eHal though about it, but if we have few confirmed townies reveal themselves, it is possible that we could just amass VPs like crazy.
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Captain_Frisk

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #139 on: July 14, 2012, 08:01:11 am »

Sup guys?

I'm a vanilla townie.  :D


Accoring to wiki, a true VT should actually claim, if such exists.
http://wiki.mafiascum.net/index.php?title=Role_Madness

Massclaim could be a good thing.
I am not sure how much eHal though about it, but if we have few confirmed townies reveal themselves, it is possible that we could just amass VPs like crazy.

Already standing up for a teammate?  Fos!
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jotheonah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #140 on: July 14, 2012, 08:10:32 am »

Joth, this is role madness, not bastard mod.

But why would he trumpet his unlynchability? I don't like it.

I have enough faith in eHalycon that he considered the possibility of a mass claim and it's not game-breaking for town. There's also the perennial "What order do we claim in?" problem. So I vote no on that.

Also, even if it were game-breaking, game-breaking tends to equal "takes all the fun out."
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #141 on: July 14, 2012, 08:17:17 am »

Claiming unlynchable is fairly common, I've found. It's easy to verify (at the cost of a day) and gives doctor(s) a person to (bluff) protect.

Of course, there was that one game with the bastard mod giving us a mafia unlynchable with no vig...
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #142 on: July 14, 2012, 08:17:27 am »

(Not here, BTW)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #143 on: July 14, 2012, 09:43:58 am »

Joth, this is role madness, not bastard mod.

But why would he trumpet his unlynchability? I don't like it.

I have enough faith in eHalycon that he considered the possibility of a mass claim and it's not game-breaking for town. There's also the perennial "What order do we claim in?" problem. So I vote no on that.

Also, even if it were game-breaking, game-breaking tends to equal "takes all the fun out."

You vote no because you are mafia and will have to make stuff up?

http://wiki.mafiascum.net/index.php?title=Massclaim
I vote popcorn method.
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Voltgloss

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #144 on: July 14, 2012, 10:15:38 am »

Vote: Timchen because he's either lying or we can prove he's town.

Even if timchen's claim is true, why would you assume Monument is a Deck role? 

The most obvious reason is that you already know he's Deck-aligned.

And the most likely reason you'd know that, is that you're Curse-aligned.

Vote: Tables
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #145 on: July 14, 2012, 10:17:39 am »

Oh, a good one!
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #146 on: July 14, 2012, 10:22:39 am »

As for Axxle, he's obviously as scummy as scum can be.  Unless I'm mistaken, that symbol is the automatch symbol meaning that he has no control over who his night action is against.  I know that you may not be able to trust a shark, but I most certainly won't trust that!

Vote: Axxle
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Hello.  Name's Bruce.  It's all right.  I understand.  Why trust a shark, right?

Is quite curious - Who is the mystical "Celestial Chameleon"?

eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #147 on: July 14, 2012, 10:25:01 am »

Could the setup information (eg player list) be moved to the first post?

Player list has been in the first post for ages.  I've also added it to the second post, and will update that with the start-of-day PCE info each day (but intermediate counts will not be updated in that post).
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Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #148 on: July 14, 2012, 10:31:47 am »

Told yah he's embaroged.
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #149 on: July 14, 2012, 10:32:31 am »

Vote Count 1-1

Axxle (2): Robz888, shark_bait
shark_bait (1): Axxle
Tables (1): Voltgloss
timchen (1): Tables
Voltgloss (1): Captain_Frisk

Not voting (10): cayvie, Dsell, Eevee, Galzria, Grujah, Insomniac, jotheonah, Lekkit, timchen, yuma

With 16 alive, it takes 9 to lynch.

Lynch deadline: Friday, July 27, 11:59pm MDT
(But this is liable to change.  I won't end it early without some warning.)





Point Counter Extension 1.1

0 - Axxle
0 - Captain_Frisk
0 - cayvie
0 - Dsell
0 - Eevee
0 - Galzria
0 - Grujah
0 - Insomniac
0 - jotheonah
-1 - Lekkit
-1 - Robz888
-1 - shark_bait
0 - Tables
0 - timchen
0 - Voltgloss
0 - yuma
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Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #150 on: July 14, 2012, 10:33:08 am »

Told yah he's embaroged.

(this post was before Bastard mod posted the table and deleted it and posted it before)
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #151 on: July 14, 2012, 10:33:41 am »

Told yah he's embaroged.

For clarity: I had posted counter information a bit earlier but removed it.  Grujah made this post based on the info that has now been reposted.  The post has not changed.
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #152 on: July 14, 2012, 10:34:02 am »

Told yah he's embaroged.

(this post was before Bastard mod posted the table and deleted it and posted it before)

Sorry. :P
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #153 on: July 14, 2012, 10:49:16 am »

Sup guys?

I'm a vanilla townie.  :D


Accoring to wiki, a true VT should actually claim, if such exists.
http://wiki.mafiascum.net/index.php?title=Role_Madness

Massclaim could be a good thing.
I am not sure how much eHal though about it, but if we have few confirmed townies reveal themselves, it is possible that we could just amass VPs like crazy.
My thoughts exactly. If a VT can substantiate his claim there is no reason not to claim immediately.

When I read my role PM, I just thought wow I really got a role which is as close to VT as possible. I cannot even transfer to someone else the 1 VP I gain every turn.

On the other hand, I just made up the unlynchability... thought that should be an ability for a monument... I guess it's probably not that a good idea to joke with it. At the very least my claim can be partially verified d2 when I gain 1 VP.
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Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #154 on: July 14, 2012, 10:57:33 am »

Wait, there is trash pile? Wonder what it is for...

Trash: Axxle
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #155 on: July 14, 2012, 10:57:48 am »

Also,
Daykill: timchen
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #156 on: July 14, 2012, 11:30:07 am »

Vote: Timchen because he's either lying or we can prove he's town.

Even if timchen's claim is true, why would you assume Monument is a Deck role? 

The most obvious reason is that you already know he's Deck-aligned.

And the most likely reason you'd know that, is that you're Curse-aligned.

Vote: Tables

Or, once again, it's a role madness game, not a bastard mod game. Unlynchable mafia is one of the most bastard things you can add to a game.

But now he retracts his claim, so Unvote: Timchen

So now, someone is suspicious to me. They made a claim and retracted when they got a little pressure. Vote: Timchen.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #157 on: July 14, 2012, 11:36:20 am »

Tables, I don't understand what you are trying to say.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #158 on: July 14, 2012, 12:03:32 pm »

So lekkit, robz and shark_bait have -1vp. So you guys know how that happened? it might provide insight to find curse aligned players
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #159 on: July 14, 2012, 12:07:19 pm »

Tables, I don't understand what you are trying to say.

I do.  And he makes a good point, one I'd overlooked.  Unlynchable scum IS a Bastard Mod move.  So Unvote.

timchen's lying about being unlynchable and then immediately retracting it is - strange, yes, and probably not good play.  But it reads bad town rather than bad scum to me. 

Captain_Frisk:  Say you're a Doctor (or Doctor variant).  Say a massclaim starts up.  Do you disclose your role truthfully?  If not, why not?

So lekkit, robz and shark_bait have -1vp. So you guys know how that happened? it might provide insight to find curse aligned players

Insomniac:  They all voted for Axxle while he had an Embargo token next to his name.  Which he no longer has.  I assume the one caused the other. 


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Captain_Frisk

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #160 on: July 14, 2012, 12:11:50 pm »

Tables, I don't understand what you are trying to say.

I do.  And he makes a good point, one I'd overlooked.  Unlynchable scum IS a Bastard Mod move.  So Unvote.

timchen's lying about being unlynchable and then immediately retracting it is - strange, yes, and probably not good play.  But it reads bad town rather than bad scum to me. 

Captain_Frisk:  Say you're a Doctor (or Doctor variant).  Say a massclaim starts up.  Do you disclose your role truthfully?  If not, why not?

So lekkit, robz and shark_bait have -1vp. So you guys know how that happened? it might provide insight to find curse aligned players

Insomniac:  They all voted for Axxle while he had an Embargo token next to his name.  Which he no longer has.  I assume the one caused the other.

Good question: Well - in this game - doctors (Moats?) wouldn't be that strong - right?  They would prevent cursing, but the mafia can't outright kill in this game.  I guess as someone got closer to -10vp, they could protect them.
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Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #161 on: July 14, 2012, 12:14:25 pm »

Seems like timchen is day-unkillable than.  :'(
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Voltgloss

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #162 on: July 14, 2012, 12:34:10 pm »

snip

Captain_Frisk:  Say you're a Doctor (or Doctor variant).  Say a massclaim starts up.  Do you disclose your role truthfully?  If not, why not?

snip

Good question: Well - in this game - doctors (Moats?) wouldn't be that strong - right?  They would prevent cursing, but the mafia can't outright kill in this game.  I guess as someone got closer to -10vp, they could protect them.

So what is the answer to my question?
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Captain_Frisk

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #163 on: July 14, 2012, 12:40:16 pm »


So what is the answer to my question?

I honestly don't know.  I'm going to say I would probably claim and hope for the best.  Mafia will need 3 days to kill me - and thats if they focus fire.  Hopefully someone can protect me.
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #164 on: July 14, 2012, 01:25:23 pm »

My role? Easy:

___________  ______  ________

Like it? Of course you did.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #165 on: July 14, 2012, 01:27:24 pm »

My role? Easy:

___________  ______  ________

Like it? Of course you did.

Clearly a Tree Stump softclaim.
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #166 on: July 14, 2012, 01:38:10 pm »

My role? Easy:

___________  ______  ________

Like it? Of course you did.

Clearly a Tree Stump softclaim.

No, Woodcutter. ;)

I wonder what a woodcutter would do actually? Would it be worthwhile for someone too compile a list of card names with possible game-effects? Just saying "I'm a woodcutter" or "I'm a Harem" or "I'm a Monument" doesn't do us much good if we don't even have guesses as to what those roles might do.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #167 on: July 14, 2012, 01:52:46 pm »

There's this thing where I cannot relate my Domion card effect with what my role does. So I do not know how much useful would that be, Galz.
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #168 on: July 14, 2012, 01:56:55 pm »

There's this thing where I cannot relate my Domion card effect with what my role does. So I do not know how much useful would that be, Galz.

Ah, nevermind then. I mean, mine's not exact, but I can see a correlation.
(That is NOT a hidden claim for "Mine" ;))
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Lekkit

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #169 on: July 14, 2012, 02:17:57 pm »

So even an unvote caused one to get cursed from what we can almost safely assume was an embargo.
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Lekkit

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #170 on: July 14, 2012, 02:21:15 pm »

Hmm... The "Embargo" wasn't trashed after being used the first time. Also, Axxle, how much did you know about this?
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #171 on: July 14, 2012, 02:37:24 pm »

I see some potential oversight here, so I think I should remind everyone that the Curse faction each have individual roles as well.  As should be easy to guess, there is strong likelihood that some of them provide extra ways to distribute -VP beyond the -4VP that they get as a collective.  This does not mean that they are able to bring someone down from 0 to -10VP... but neither does it mean they can't.

If you have not fully read the OP, especially the Game Setup portion, I highly encourage you to do so lest you make some bad assumptions.  Unless it is a particularly bad assumption, I will not give any more warnings after this one.
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Dsell

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #172 on: July 14, 2012, 02:39:04 pm »

Hey guys! I've obviously been paying more attention to the end of Mafia IV today and I don't know how much I'll be on this weekend, but I'm excited to play a more zany game.
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shark_bait

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #173 on: July 14, 2012, 04:24:23 pm »

Hmm... The "Embargo" wasn't trashed after being used the first time. Also, Axxle, how much did you know about this?

I would think he clearly new about it.  The fact that he immediately voted for me was asking for retaliation.  He then knew that people would vote for him thus getting negative VP.  All in all, it seems quite curse aligned to me.
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cayvie

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #174 on: July 14, 2012, 04:27:50 pm »

Here's my fear about mass claiming.

One pitfall can be when there's a role that has to do with rolenames.

And I think a Wishing Well or Contraband type role might exist.
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cayvie

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #175 on: July 14, 2012, 04:29:59 pm »

Is any information revealed upon death?
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Axxle

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #176 on: July 14, 2012, 04:32:08 pm »

Hmm... The "Embargo" wasn't trashed after being used the first time. Also, Axxle, how much did you know about this?

I'm still on my week long drinking marathon:

Was training for a drinking marathon, should be starting tomorrow.  Wish me luck!

Didn't realize that I even had an embargo diamond next to my name last night or I would have speculated myself.

Voting for Shark Bait right off the bat is for RVS (random voting stage).  I thought more people were going to participate.

I'm fine with my vote there though because Shark Bait immediately counter voted for me and sounds outraged at my vote sounds like textbook OMGUS: http://wiki.mafiascum.net/index.php?title=OMGUS
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Robz888

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #177 on: July 14, 2012, 04:46:32 pm »

No massclaim. It's early Day 1 for goodness sake.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #178 on: July 14, 2012, 04:47:01 pm »

Here's my fear about mass claiming.

One pitfall can be when there's a role that has to do with rolenames.

And I think a Wishing Well or Contraband type role might exist.

Except that you can claim everything except role name.
Backtrack engineering is possible, but as I said, I think some are not really that much theme-related.
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Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #179 on: July 14, 2012, 04:47:15 pm »

No massclaim. It's early Day 1 for goodness sake.

So?
Its Role Madness not regular mafia.
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Robz888

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #180 on: July 14, 2012, 04:48:01 pm »

True  ;D
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Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #181 on: July 14, 2012, 04:48:39 pm »

I.e. claim could benefit town to orchester a huge VP bonus for them.
I guess that makes mafia possible to claim their actual role so they gain points as well.
But still, at one point it will rock!
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Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #182 on: July 14, 2012, 04:48:51 pm »

No massclaim. It's early Day 1 for goodness sake.

No smilies -1 for robz.
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Robz888

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #183 on: July 14, 2012, 05:05:32 pm »

No massclaim. It's early Day 1 for goodness sake.

No smilies -1 for robz.

You think so?
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Axxle

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #184 on: July 14, 2012, 05:07:39 pm »

Point Counter Extension 1.1

0 - Axxle

@mod: Is it correct that I no longer have a symbol next to my name?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #185 on: July 14, 2012, 05:28:50 pm »

I'm fine with my vote there though because Shark Bait immediately counter voted for me and sounds outraged at my vote sounds like textbook OMGUS: http://wiki.mafiascum.net/index.php?title=OMGUS

First off, this is my first mafia game online.  How can you expect to know what my play style will be?  You attacked me, by voting against me.  My gut instinct was to vote back.  As a deck member, why wouldn't I defend myself by voting?  If there is a better way to defend myself.  Please enlighten me and I will be happy to oblige.
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Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #186 on: July 14, 2012, 05:29:05 pm »

No massclaim. It's early Day 1 for goodness sake.

No smilies -1 for robz.

You think so?

Prove me wrong and post 10 times in a row without smilies.
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Robz888

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #187 on: July 14, 2012, 05:38:38 pm »

No massclaim. It's early Day 1 for goodness sake.

No smilies -1 for robz.

You think so?

Prove me wrong and post 10 times in a row without smilies.

No thanks  :P
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #188 on: July 14, 2012, 05:39:48 pm »

Is any information revealed upon death?

Role name and alignment will be revealed.  Role mechanics will not.

Point Counter Extension 1.1

0 - Axxle

@mod: Is it correct that I no longer have a symbol next to my name?

Is it?  ::)
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #189 on: July 14, 2012, 05:40:03 pm »

No massclaim. It's early Day 1 for goodness sake.

No smilies -1 for robz.

You think so?

Prove me wrong and post 10 times in a row without smilies.

No thanks  :P

Though so.
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Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #190 on: July 14, 2012, 05:44:08 pm »

hmmm...

!disable
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #191 on: July 14, 2012, 05:48:07 pm »

Bad scum, bad town, at this point, Timchen has done something that raised my eyebrows. That's enough for me to have a vote on him this early.

Yes, just because it's not your typical mafia, it does NOT mean massclaim is a good idea. Mafia tends to benefit far more from knowing everyone's roles than town does - basically you get a set of roles with four fakes (five if there's some form of SK), you try and orchestrate some things, and then something totally different happens in the morning, as the mafia kill, block, drive and do other generally unpleasant things to the towns plans, and you end up with very little idea who told the truth.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

yuma

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #192 on: July 14, 2012, 07:01:39 pm »

Are there any roles that would benefit the town to reveal at this point? I know this is a hard question to answer since we don't really know much about what the potential roles are. But I am assuming that the roles are at least similar to normal mafia roles with Dominion flavor added in? Are there any of those roles that would be worth revealing this early?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #193 on: July 14, 2012, 07:14:31 pm »

Hmm... probably not. It's almost certain the mafia has some role blocking or role subversion, so any role that might be revealed could be blocked if dangerous.

Looking at possible roles, I'd say there's a good chance we'll see a fair number of the semi-standards:
Tracker (see who target visits at night)
Watcher (see who visits target at night)
Cop
Rolecop (Usually, finds out what the target can do, but not alignment)
Doctor
Jailer (Doctor+Roleblocker combined, sometimes gives outside contact for the night as well)
Roleblocker (town version)
Jack of all trades (reasonable number of one shot roles)
Martyr (Redirects all roles from a target onto themselves)
Doublevoter (Vote counts twice)
Lynchproof

And likely LOTs of other various town roles (probably only say half of these will feature anyway, and most of them will be in variant forms, relating to VPs, I suspect).

That said, with this many roles I think some strategy points might be worth raising. Investigation roles are best early. (Role)cops are best, trackers are a little worse etc.. Later in the game, protective roles are much better. Doctors and Jailkeepers are probably best, roleblockers are a little worse, Watchers are generally a little worse again (Yes, Watcher is a protective role more than an investigative role. It's moderately good at both, but as with the JoAT effect, that makes it pretty useful overall).
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Voltgloss

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #194 on: July 14, 2012, 07:33:38 pm »

Bad scum, bad town, at this point, Timchen has done something that raised my eyebrows. That's enough for me to have a vote on him this early.

That's fair.  And probably worthy of further inquiry.

timchen, what were you hoping to accomplish by claiming unlynchability?  And what were you hoping to accomplish by retracting that claim?
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timchen

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #195 on: July 14, 2012, 08:04:34 pm »

@Voltgloss: I didn't think that much about claiming unlynchability. Just thought that ability fits my role name well. And then I realize that it probably does not hurt the town too much to test it... which is something I cannot afford and don't want the town to waste their lynch slot. I also figure retracting my claim earlier should look better than later.

Now, I would like to also explain why I would like to claim. Actually my role also comes with the ability to gain 1 vp pregame, which I chose not to. I thought starting with 1 vp would look different and can be an easy lynch target. But after some time I realized that it is actually a good opportunity for me to claim d1, as I probably need to claim to make my +1 vp per day ability useful. But then I just missed the startup time and I couldn't change my decision. I still think claiming is the best way to take advantage of my ability anyway. So here I am.
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Captain_Frisk

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #196 on: July 14, 2012, 08:12:40 pm »

Will be posting more, but it may be time for a lynch all liars policy lynch
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #197 on: July 14, 2012, 08:55:11 pm »

Ok - I'm in front of my computer now - but man I am not liking timchen's claim.

#1 - WHY WOULD YOU GIVE UP THE VP?  If he was planning on early claiming anyway - it explains the vp.
#2 - Why claim lynchproof (if you aren't) as town?  There are very few decent reasons to lie as town, usually associated with not wanting to out yourself as power role.  In this game we're all power roles (probably?)

We should use the maximum amount of time for scum hunting - but if we were up against the wire right now - I would be voting Timchen.

Since we're in RVS, I'd like to get away with some theory talk before we move on:

Will everyone please comment on whether or not they feel like mass claiming is appropriate and why?  Post in the form:

Massclaim: Yes/No: Reason

Me:

Massclaim: Yes: With a massclaim - the mafia will be greatly restricted by what they can do in future days, and since we most likely all have power roles, we probably don't need to be as concerned with protecting individuals


Please note: I'm not asking you to actually mass claim.  All I'm asking you to state - on the record - whether or not you think massclaiming is a good idea in this game, and why.
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #198 on: July 14, 2012, 09:00:16 pm »

Mod Request: Can someone keep track of who hasn't checked in since the day started?

Also, would anyone be against a new player joining the game?  Not saying it's going to happen because I don't yet have a plan on how he'd fit into the grand scheme of things, but I don't want to just throw a new player into the game out of nowhere.
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yuma

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #199 on: July 14, 2012, 09:04:46 pm »

Massclaim: Not today, maybe day 2. I would like to see what point changes are made to the point totals after tonight when people use their roles--giving us a better idea of what effect roles might have there before doing anything. So no for today, but a potential yes for after night.

New player: I would prefer not
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yuma

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #200 on: July 14, 2012, 09:05:38 pm »

Although with role madness, roles will be switching a bit won't they? So perhaps waiting wouldn't be as effective after all, but I still say wait.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #201 on: July 14, 2012, 09:08:05 pm »

Massclaim: No. I've already given reasons. It basically gives the mafia free reign to shoot down town power roles (I'm using power role as a distinct entity from role: Power Role = cop, doctor, other random very powerful roles; role = most other night-beneficial roles. We probably only have 2-3 power roles), while giving the town little useful information. In most role madness, mafia will get some kind of safeclaims - roles which aren't in the game and thus are guaranteed safe. If there aren't, it'd be useful, but I'd wager on those existing. Even if they don't, we might out one scum who can't make a decent claim, but we'll compromise most of the town's position, most likely.

Plus, and here's the clincher, it's less fun (I don't think this bit is a serious argument BTW)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #202 on: July 14, 2012, 09:12:16 pm »

Plus, and here's the clincher, it's less fun

The mod agrees with this statement. ;)
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timchen

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #203 on: July 14, 2012, 09:29:05 pm »

Ok - I'm in front of my computer now - but man I am not liking timchen's claim.

#1 - WHY WOULD YOU GIVE UP THE VP?  If he was planning on early claiming anyway - it explains the vp.
#2 - Why claim lynchproof (if you aren't) as town?  There are very few decent reasons to lie as town, usually associated with not wanting to out yourself as power role.  In this game we're all power roles (probably?)
#1: I gave it up when the idea of claiming immediately had not come to me. However, once I had this idea I just couldn't resist, even though it is too late to change my initial action. I think for my ability to work it is best for me to claim.

#2: I agree with you. I probably shouldn't have. It's a bit sour... so +1 VP per turn for myself only? That is the only ability I have? I was also hoping that the unlynchability claim will prevent the town from lynching me once they see my +1 VP ability next day. But apparently I was mistaken; the more likely scenario is that I got lynched first day then the town no longer believes me. Which is what I now try to avoid by retracting that claim immediately.
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Dsell

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #204 on: July 14, 2012, 10:01:37 pm »

I'm gonna try to check back in later with a bit more substance, but I want to say that I don't like the idea of massclaiming. Since we don't know what the setup is like it could potentially end up helping the cursers more than us.

I'm pretty confused by timchen! Has he never heard "lynch all liars" before? I don't like that he's setting himself up for a policy lynch, and probably by accident too. But anyway, I need to look over that situation more. Grabbing dinner now.
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #205 on: July 14, 2012, 10:08:50 pm »

I'm gonna try to check back in later with a bit more substance, but I want to say that I don't like the idea of massclaiming. Since we don't know what the setup is like it could potentially end up helping the cursers more than us.

I'm pretty confused by timchen! Has he never heard "lynch all liars" before? I don't like that he's setting himself up for a policy lynch, and probably by accident too. But anyway, I need to look over that situation more. Grabbing dinner now.

While I don't like the way Timchen handled that situation, lynching him in a setup that could have basically anything under the sun as a role, I think lynching him for that would be   Monumentally stupid. It very well could be exactly what he wants.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #206 on: July 14, 2012, 10:10:40 pm »

lynching him for that would be   Monumentally stupid

You forgot the "YEAHHHHHHHHHHHH!!!  8)"
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jotheonah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #207 on: July 14, 2012, 10:23:27 pm »

I'm back, just reread everything, have nothing new to add. Massclaim is silly, and the people who want it should be regarded with suspicion.
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #208 on: July 14, 2012, 10:28:20 pm »

So everyone in the game has said something since Day 1 started, right?

In that case... no comments on the opening post?  Really?  I wrote you guys a sonnet!  Iambic pentameter and everything!  :'(

(this mod talks too much)
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yuma

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #209 on: July 14, 2012, 10:36:28 pm »

So everyone in the game has said something since Day 1 started, right?

In that case... no comments on the opening post?  Really?  I wrote you guys a sonnet!  Iambic pentameter and everything!  :'(

(this mod talks too much)


First person who complements it gets a +1 VP right?

It was lovely. Thanks for all the hard work you put into it.
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #210 on: July 14, 2012, 10:41:22 pm »

So everyone in the game has said something since Day 1 started, right?

In that case... no comments on the opening post?  Really?  I wrote you guys a sonnet!  Iambic pentameter and everything!  :'(

(this mod talks too much)


First person who complements it gets a +1 VP right?

It was lovely. Thanks for all the hard work you put into it.

I honestly considered doing that, but no.

Just wondering if anyone actually read it...  ???
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jotheonah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #211 on: July 14, 2012, 11:08:18 pm »

it's hard out there for a mod.
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Voltgloss

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #212 on: July 14, 2012, 11:29:40 pm »

So everyone in the game has said something since Day 1 started, right?

In that case... no comments on the opening post?  Really?  I wrote you guys a sonnet!  Iambic pentameter and everything!  :'(

(this mod talks too much)


First person who complements it gets a +1 VP right?

It was lovely. Thanks for all the hard work you put into it.

I honestly considered doing that, but no.

Just wondering if anyone actually read it...  ???


Blame the lack of +1's.  If those were around, you'd have gotten heaps.
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Dsell

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #213 on: July 15, 2012, 02:50:36 am »

So I have to agree with Galz' most recent post, lynching Timchen would probably be a big mistake. I personally don't like policy lynches because it seems like it distracts from the actual important thing, scumhunting. But I dunno, why would you lie about that? It bothered me. I'm fine with looking past it, at least for now though.

Really confused about Axxle, but it's really interesting! It seems like a very curse-aligned type of thing, giving negative vp for those who vote, but it also seems just too obvious for it to be mafia (curse-aligned? we need a good name for it). So I'm guessing it's either something like a serial killer where he's on his own or he's deck-aligned but able to hurt everyone. On the other hand, it's a WIFOM about whether he would be curse, so maybe he IS curse and it's actually really good protection because nobody will want to vote for him as long as he has that token on him (maybe he gets it at the start of every day for 3 votes or something).

Anyway I'm just throwing stuff out there right now, we really don't have a lot to go on but we'll get there.
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #214 on: July 15, 2012, 03:11:37 am »

Has anybody considered Axxle isn't to blame at all? Perhaps someone else is Embargo, and placed their token on Axxle?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Lekkit

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #215 on: July 15, 2012, 04:08:21 am »

Yeah I've thought about it too, and the only thing that sounds reasonable to me is that a curse-aligned player put it there if it wasn't Axxle. I mean, putting it out there with the first lynch as the only probable reason for death wpuld either mean that you're protecting scum or that you want to make others think that you are. Either way it was Grujah who pointed out that it was an Emmbargo token, but the fact that he took pride in it sounds to me like he just guessed.

Also, I think a massclaim would only lead to more confusion istead of insight. But then I'm mainly guessing since I don't have any prior  experience of forum mafia.
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Axxle

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #216 on: July 15, 2012, 04:19:13 am »

Has anybody considered Axxle isn't to blame at all? Perhaps someone else is Embargo, and placed their token on Axxle?
I assume this is exactly what happened, since I don't know why I'm embargoed.

It's complete and utter WIFOM though.  Does the Embargo player (actually it's not even certain he's curse aligned) put it on a mafia member or a town member?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #217 on: July 15, 2012, 04:19:35 am »

Has anybody considered Axxle isn't to blame at all? Perhaps someone else is Embargo, and placed their token on Axxle?
I assume this is exactly what happened, since I don't know why I'm embargoed.

It's complete and utter WIFOM though.  Does the Embargo player (actually it's not even certain he's curse aligned) put it on a mafia member or a town member?

Eevee, why did you embargo me?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #218 on: July 15, 2012, 04:27:10 am »

Has anybody considered Axxle isn't to blame at all? Perhaps someone else is Embargo, and placed their token on Axxle?
I assume this is exactly what happened, since I don't know why I'm embargoed.

It's complete and utter WIFOM though.  Does the Embargo player (actually it's not even certain he's curse aligned) put it on a mafia member or a town member?

Eevee, why did you embargo me?
I didnt!
There might be some roles that really work better if you dont have to claim, so against massclaiming too. Will be home and have a computer available in 5 hours, wont be very active before that stlil. Not planning on lurking like this for the rest lf the game.
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Eevee

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #219 on: July 15, 2012, 04:28:50 am »

Has anybody considered Axxle isn't to blame at all? Perhaps someone else is Embargo, and placed their token on Axxle?
I assume this is exactly what happened, since I don't know why I'm embargoed.

It's complete and utter WIFOM though.  Does the Embargo player (actually it's not even certain he's curse aligned) put it on a mafia member or a town member?

Eevee, why did you embargo me?
I didnt!
There might be some roles that really work better if you dont have to claim, so against massclaiming too. Will be home and have a computer available in 5 hours, wont be very active before that stlil. Not planning on lurking like this for the rest lf the game.
But I really like the idea of someone embargoing axxle, sounds like the most plausible explanation. Kind of curious why that token disappeared though?
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Tables

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #220 on: July 15, 2012, 04:50:06 am »

Unvote for now. We're probably leaving RVS, and while I can still see the claim as being suspicious, it's probably the worst thing to claim as scum.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Voltgloss

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #221 on: July 15, 2012, 09:45:17 am »

I'm against massclaim, at least at this time.  It seems to benefit Curse more than Deck;  they are more likely to lie, while Deck is more likely to tell the truth, and thus the Curse faction gets more perfect information while the Deck faction is wrestling with WIFOM about who's lying.  It also puts Deck players who may have strong roles in a bind - expose yourself to the Curse team, or risk lynch-all-liars wrath down the line.  Exemplified by CF struggling with my question on the subject.

I still dislike timchen's bizarro unlynchable claim-and-retraction, and his responses to questioning have not allayed my suspicions.  But I agree that lynching him for that now - as in, early in the day - is shooting ourselves in the foot from an information-gathering perspective.  If we start creeping up on the deadline though, and have no other clear lynch candidate, I at least will be revisiting this.

Although with role madness, roles will be switching a bit won't they? So perhaps waiting wouldn't be as effective after all, but I still say wait.

yuma, this comment struck me as weird.  Why do you assume "roles will be switching a bit?"
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yuma

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #222 on: July 15, 2012, 10:22:10 am »


Although with role madness, roles will be switching a bit won't they? So perhaps waiting wouldn't be as effective after all, but I still say wait.

yuma, this comment struck me as weird.  Why do you assume "roles will be switching a bit?"

Quote from: eHal in the opening page
A word of warning: it is probable that this game will be very... dynamic.  The powers in this game allow for a great deal to change each night.  However, Deck-aligned players will not suddenly become Curse-aligned, nor vice versa.  This is not a Bastard game.
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Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #223 on: July 15, 2012, 10:41:46 am »

It says alligements will NOT change.
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yuma

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #224 on: July 15, 2012, 11:00:32 am »

It says alligements will NOT change.

I read my own posts. I know what it said.

I never said anything about alignments changing. But in my previous post that volt is quoting I said that it might be beneficial to wait to mass reveal until after night to see what our roles do to the points.

But if our roles are changed at all--potentially switched with other like-aligned roles--then using the information from night gained points would be less useful. The mod post I quote sure makes it look like there are going to be some changes. This is Mafia Role Madness right?
 
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Insomniac

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #225 on: July 15, 2012, 01:11:26 pm »

I too think mass claiming is bad. It's day 1 guys come on. Still v/la till late tonight
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #226 on: July 15, 2012, 01:29:04 pm »

unvote, vote: No Lynch

1) There are no vanilla townies.
2) Lynching day 1 doesn't kill the target, so we don't find out their alignment.
3) We have no real information to go on, and I don't want to mass claim.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #227 on: July 15, 2012, 03:22:06 pm »

Actually, now, without the ability to kill the target day 1 a no lynch does make sense. But... eh, I reckon we can do better. Maybe...? Whoever we give -VP to could be killed by the mafia, but at that point that person was under suspicion and so maybe that'd be a good thing?

I have to wonder just how easily various roles are going to give out VPs... like we have Timchen's claim he gets +1 per night, but how many roles will give other players +VP? I have a bad feeling VPs will end up quite chaotic.
I'll just be self sufficient and start massing Ironworks and end this game with a Silk Road rush (not a claim). There should still be 12 Silk Roads and 10 cards per pile, and game ending on... 4 piles, right :P?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #228 on: July 15, 2012, 04:20:52 pm »

Mod question:  Does the increasing penalty for lynching increase by day, or increase by lynch?

Ie - if we no lynch today, does a lynch on day 2 get -10 vp or -5?

I'm really surprised that nobody is pro claiming.  After any night actions, we may end up losing information.  That said - it looks like that's the way everyone feels - including scum I guess - so I won't press.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #229 on: July 15, 2012, 05:29:51 pm »

Mod question:  Does the increasing penalty for lynching increase by day, or increase by lynch?

Ie - if we no lynch today, does a lynch on day 2 get -10 vp or -5?

I'm really surprised that nobody is pro claiming.  After any night actions, we may end up losing information.  That said - it looks like that's the way everyone feels - including scum I guess - so I won't press.

My only goal with the half-lynch on day 1 was so that everybody would have a chance at doing something, so day 2 will be -10 VP whether you lynch today or not.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #230 on: July 15, 2012, 08:51:40 pm »

Actually, why did that embargo token disappear? Or did it?

@massclaim: no, at least not for power roles. But if you have a role similar to mine,  I do think it is a good idea to claim.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #231 on: July 15, 2012, 09:42:21 pm »

It seems as if nothing can be gained by lynching axxle.  I honestly must agree that the deck gains nothing by lynching.  It's just a total crap shoot right now and the chances of lynching another deck member is greater than that of the curse aligned.

Vote: No Lynch
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #232 on: July 15, 2012, 09:57:28 pm »

Not sure I understand why a Day 1 No Lynch here is better than it would be in a standard game.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #233 on: July 15, 2012, 10:09:12 pm »

Not sure I understand why a Day 1 No Lynch here is better than it would be in a standard game.

Let me turn that around on you: what does the Deck gain from a Day 1 Lynch?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #234 on: July 15, 2012, 10:17:32 pm »

Not sure I understand why a Day 1 No Lynch here is better than it would be in a standard game.

Let me turn that around on you: what does the Deck gain from a Day 1 Lynch?

All the normal things. An informational wagon. A (nearly) dead person we hope is Curse-aligned. A sense of accomplishment.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #235 on: July 15, 2012, 10:19:11 pm »

Not sure I understand why a Day 1 No Lynch here is better than it would be in a standard game.

Let me turn that around on you: what does the Deck gain from a Day 1 Lynch?

All the normal things. An informational wagon. A (nearly) dead person we hope is Curse-aligned. A sense of accomplishment.

Um, I think "the alignment of the lynchee" is a very very important "normal thing" we don't get from a lynch here.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #236 on: July 15, 2012, 10:49:14 pm »

Not sure I understand why a Day 1 No Lynch here is better than it would be in a standard game.

Let me turn that around on you: what does the Deck gain from a Day 1 Lynch?

The question jot posed still hasn't been answered.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #237 on: July 15, 2012, 11:08:01 pm »

With everyone having roles, night phases aren't as bad for us as they normally would be - yes, the cursers have roles too, but I think our roles probably equal or outweigh them. And with not getting information from an alignment flip (one of the key reasons lynching town is generally better than no lynch on day one), I think actually a No Lynch, if nobody looks scummy, is probably our best bet.

Vote: No Lynch
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #238 on: July 15, 2012, 11:12:41 pm »

Vote: No Lynch
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #239 on: July 16, 2012, 12:18:14 am »

Not sure I understand why a Day 1 No Lynch here is better than it would be in a standard game.

Let me turn that around on you: what does the Deck gain from a Day 1 Lynch?

The question jot posed still hasn't been answered.

Sure.

Day 1 Lynching is usually a trade-off for the town.

Just based on the numbers, a lynch with no concrete information is going to wind up far more often killing a townsperson than a scumfellow. Not only are there going to be far more town than scum, but also the scum are not likely to bus each other day 1.

What does the town gain, then, from Day 1 wagons? Information. What the alignment of the lynchee is, who was on what wagon, and what the targets of various wagons claimed at L-1 or whatever.

The problem, in this game, is that a Day 1 Lynch doesn't kill anyone, so not only are we unlikely to find the alignment of the lynchee, it makes people less likely to have to claim when they're being wagoned.

All a lynch does in this game is likely hurt the town in exchange for some wagon information. Also, in this game, the scum get stronger the fewer of them there are around, so even that information is less reliable: they're presumably more likely than normal to bus each other.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #240 on: July 16, 2012, 12:20:18 am »

Makes sense. Vote: No Lynch

Mainly I have always wanted to actually have a no lynch round  ;D
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #241 on: July 16, 2012, 01:26:21 am »

Vote Count 1-2

shark_bait (1): Axxle
Voltgloss (1): Captain_Frisk

No lynch (5): cayvie, shark_bait, Tables, timchen, Robz888

Not voting (9): Dsell, Eevee, Galzria, Grujah, Insomniac, jotheonah, Lekkit, Voltgloss, yuma

With 16 alive, it takes 9 to lynch.

Lynch deadline: Friday, July 27, 11:59pm MDT
(But this is liable to change.  I won't end it early without some warning.)





Point Counter Extension 1.2

0 - Axxle
0 - Captain_Frisk
0 - cayvie
0 - Dsell
0 - Eevee
0 - Galzria
0 - Grujah
0 - Insomniac
0 - jotheonah
-1 - Lekkit
-1 - Robz888
-1 - shark_bait
0 - Tables
0 - timchen
0 - Voltgloss
0 - yuma


Hmm, probably don't need to repost the PCE when nothing has changed.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #242 on: July 16, 2012, 01:46:30 am »

Woah woah woah. Woah. I'm definitely willing to explore the idea of a no-lynch today, especially because this is role madness and not traditional mafia, but if anything it definitely seems premature to decide to no-lynch already when we have very little information.

It's fine if we decide to not lynch today, it actually might be a good idea. But let's not get a few more votes on there and end the day this soon when there is legitimate information to be gained. I am against a no-lynch for the same reason I'm against a massclaim: because we can't rely on our night actions to save us. Explaining our roles won't necessarily give the deck a clear direction and could actively hurt us, and similarly we can't be sure that our night actions will net us the kind of concrete information needed to make an informed lynch. And if they don't, we will likely be in a worse position tomorrow.

Cayvie points out that all day one lynches have been on town so far, but at least three of those games have been won by the town anyway. It's true that we will not get the alignment information right away, but are we only going to lynch people who have few enough points to be lynchable (obviously this is designed to be easier in later days)? Anyway by not lynching it seems like we put more power into the hands of the curse faction, who presumably have the most ability to do damage at night time.

Ok this is sounding pretty negative, I'm not actually all that opposed to the idea, I just strongly feel that we shouldn't vote to end the day yet.
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Insomniac

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #243 on: July 16, 2012, 03:47:59 am »

So uh I go V/LA for ONE WEEKEND and you guys decide no lynch is a good idea...like yea everybody has a role and those roles well they're unique if they're anything like mine but no lynching gets us no talk back and forth with scum so we have no idea where to point fingers at scum on the bad wagon. Just seems like a bad idea especially this early in the day we have another WEEK AND A HALF
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #244 on: July 16, 2012, 03:52:40 am »

I don't see you mean that no lynching gets no talk back and forth.

Some people are clearly arguing for and some against it.

There's also going to be a list of people who voted for it, and those who didn't.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #245 on: July 16, 2012, 03:56:49 am »

I don't see you mean that no lynching gets no talk back and forth.

Some people are clearly arguing for and some against it.

There's also going to be a list of people who voted for it, and those who didn't.

This is true that people are arguing for and against but not very adamantly the thread is pretty dead considering I didn't have much to read for being V/LA for a weekend. And the information is different, when you scumhunt you get information and scumtells from curse aligned players, while you probably also get some from deck aligned players and well you have to hope that you can use that information effectively along with knowing the role of the deceased player and the places people voted for that person.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #246 on: July 16, 2012, 04:09:48 am »

I am against no-lynch.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #247 on: July 16, 2012, 04:36:11 am »

My town aligned role gets SIGNIFICANTLY worse if we nolynch. I dont know what others have but this has to be one of the stronger roles too.

Definitely against nolynch.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #248 on: July 16, 2012, 04:43:32 am »

My town aligned role gets SIGNIFICANTLY worse if we nolynch. I dont know what others have but this has to be one of the stronger roles too.

Definitely against nolynch.

This is something scum would say  ;D
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #249 on: July 16, 2012, 05:38:27 am »

My town aligned role gets SIGNIFICANTLY worse if we nolynch. I dont know what others have but this has to be one of the stronger roles too.

Definitely against nolynch.

This is something scum would say  ;D
Cayvie makes an excellent case. However, I think the fact that deck probably has "day time roles" and scum doesnt, makes lynching look more enticing again? I might be wrong here but eHalc has probably noticed how d.Ds tends to only lynch town on day 1, maybe he did something with the roles to change that.

Something to consider, as I already said, my role gets significantly weaker if I dont get to use it today.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #250 on: July 16, 2012, 06:50:46 am »

Grujah:  You say you are against no-lynch, but give no reasoning.  Do you think the proponents of no-lynch are scummy?  If so, why haven't you voted Cayvie (the original proponent of no-lynch)?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #251 on: July 16, 2012, 06:56:11 am »

Grujah:  You say you are against no-lynch, but give no reasoning.  Do you think the proponents of no-lynch are scummy?  If so, why haven't you voted Cayvie (the original proponent of no-lynch)?

Not scummy just.. Stupid? Town that tries too much?
I think reasons are obvious, you learn stuff but don't even lose a townie if you are wrong!
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #252 on: July 16, 2012, 07:54:20 am »

Voting No Lynch in this setup (at this early juncture) is sort of like voting to skip day 1 and effectively have a night start.

I hadn't considered the fact that there will at least be a no-lynch wagon to analyze. But I'm also not convinced of the value of that wagon. Surely people's night powers will also be more powerful if they have some ideas of who's scum before using them.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #253 on: July 16, 2012, 08:35:28 am »

After thinking about my role, I must agree with Grujah a no lynch is not beneficial.  We won't kill anyone because it's only -5 VP.  The information gained to the deck and subsequent night actions will be much more interesting if one person is already in the red.

unvote
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #254 on: July 16, 2012, 08:36:59 am »

Vote: Anything but no lynch

Even if we don't get the information today - we'll have the information from the wagon if / when the lynchee's role is revealed in the future.  Worst case we put -5vp on a town target.  That person is then a good candidate for doctoring / jailkeeping etc.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #255 on: July 16, 2012, 09:28:03 am »

Vote: Anything but no lynch

so ... vote by time-stamp? Captain Frisk lynch? Really anything?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #256 on: July 16, 2012, 09:32:30 am »

Vote: Anything but no lynch

so ... vote by time-stamp? Captain Frisk lynch? Really anything?

Actually - I think that while -5vp is bad - the wagon that would develop on me would still be interesting. 

Of course I wouldn't vote for it, but I absolutely believe that a random timestamp vote is better than no lynch.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #257 on: July 16, 2012, 10:32:50 am »

Grujah:  You say you are against no-lynch, but give no reasoning.  Do you think the proponents of no-lynch are scummy?  If so, why haven't you voted Cayvie (the original proponent of no-lynch)?

I hate to say it, given my position on it, but I think if scum are weighing in at all on no lynch, they're more likely in the "against it" group. Particularly if their night powers are enough to effect a kill on a "lynched' player but not one in full health.

Here's an interesting thing (so I can contribute SOMETHING before my extended V/LA starts)

Pro-Mass claim
Eevee (sort of, suggested but said he wasn't advocating)
Grujah (calls me scum for opposing it)
CF (says he'll consider it and it's less bad, but never really advocates it)
timchen (at least for quasi-VTs)

Anti Mass Claim
Jotheonah (first to come out against it)
Voltgloss (doesn't outright say it, but asks a lot of critical questions)
cayvie (concerned about name effects)
Robz
Tables
yuma
Dsell
Eevee (some time later. Interesting how Eevee is on both lists)
Insomniac

Pro No lynch
cayvie
shark bait
Tables
timchen
Robz

Anti No Lynch
jtotheonah (sort of. I asked why people thought it was a good idea)
Dsell (at least not right away)
Insomniac
Grujah
Eevee
CF
shark bait (changed his mind)

So, provided with that list, y'all can decide what the "scum side" of each of those issues is and look to see who ended up on both scum sides. I imagine scum wold be pro-massclaim (since knowing all the town's powers puts them in a very powerful position) and anti-no lynch. So I have to FoS: CF, Eevee, and Grujah. Obviously it's not enough to vote on, but it's interesting.

Also, on an unrelated note, for science!
Vote: Axxle

(I want to see if the embargo has disappeared or just the token)
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #258 on: July 16, 2012, 10:33:42 am »

Vote: Anything but no lynch

so ... vote by time-stamp? Captain Frisk lynch? Really anything?

I agree on vote by time-stamp, can't be worse than lynching a townie D1 which we will do anyway.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #259 on: July 16, 2012, 10:35:05 am »

Okay. There's been basically no argument for No Lynch other than we get some bandwagon that doesn't even mean much, as we don't get a flip, and... no, that's it. Do I need to say it again? Night phase is probably not bad for the town like it would be in a normal mafia. Town will have a lot of roles, and a lot of power to affect things. And we already have some discussion done in day 1, and arguments for/against a no lynch.

It might be interesting, but the bandwagon will give us basically no information. And information is pretty much the reason for lynching day 1. Still, we can definitely get information from day 1, so I'm definitely in favor of the day continuing, but I just don't think we should lynch anyone today.

I'm a little concerned how quickly some people have changed direction based on virtually no argument at all.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #260 on: July 16, 2012, 10:36:11 am »


I hate to say it, given my position on it, but I think if scum are weighing in at all on no lynch, they're more likely in the "against it" group. Particularly if their night powers are enough to effect a kill on a "lynched' player but not one in full health.

The flip side is than deck aligned power's can also be stronger with a target who is already in the negative.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #261 on: July 16, 2012, 10:36:29 am »

Also: Did Tables ever respond to this?

Vote: Timchen because he's either lying or we can prove he's town.

Even if timchen's claim is true, why would you assume Monument is a Deck role? 

The most obvious reason is that you already know he's Deck-aligned.

And the most likely reason you'd know that, is that you're Curse-aligned.

Vote: Tables
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #262 on: July 16, 2012, 10:46:29 am »

I doubt only one side has scum, my bet is they are on both sides and are just flaming the fire to get town to trust each other less and less.

Given that vote:Shark Bait

Also, I couldn't find Eevee say anything about anti-mass claim. Are you mistaken about him being on both lists? He slightly suggests it in post 113, but I couldn't find him talk about it again. In post 247 he says he is against no lynch, but in between nothing about mass-claim other than his first post.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #263 on: July 16, 2012, 10:51:32 am »

Has anybody considered Axxle isn't to blame at all? Perhaps someone else is Embargo, and placed their token on Axxle?
I assume this is exactly what happened, since I don't know why I'm embargoed.

It's complete and utter WIFOM though.  Does the Embargo player (actually it's not even certain he's curse aligned) put it on a mafia member or a town member?

Eevee, why did you embargo me?
I didnt!
There might be some roles that really work better if you dont have to claim, so against massclaiming too. Will be home and have a computer available in 5 hours, wont be very active before that stlil. Not planning on lurking like this for the rest lf the game.

Here.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #264 on: July 16, 2012, 10:52:38 am »

(#218)
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #265 on: July 16, 2012, 10:57:05 am »

Just a comment, but could someone describe how to get to specific post numbers.  That would make things much easier for me.  Thanks!  :)
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #266 on: July 16, 2012, 11:00:18 am »


Pro-Mass claim
Eevee (sort of, suggested but said he wasn't advocating)

Anti Mass Claim

Eevee (some time later. Interesting how Eevee is on both lists)
I certainly didnt mean to say "we should mass claim!". I was asking people what they thought of the idea, to get the discussion going. I dont belong in that first list.

@shark_bait

It says "reply #235" or something right above the post.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #267 on: July 16, 2012, 11:03:23 am »

The other thing I noticed on that read through is how quiet Galzria's been this game. Pokes in with short joke/sarcastic posts and a lot of IioA.

@Eevee. It's a fair point. But you brought it up. There wasn't a mass claim discussion before you brought it up. If you didn't think it was a good idea at all, why bring it up?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #268 on: July 16, 2012, 11:04:21 am »

(#218)

Ha I feel dumb. I was doing a cntrl F for Eevee and found everytime he said something, but my screen cut off everything below "I didn't" and I just kept searching.

Thanks
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #269 on: July 16, 2012, 11:10:18 am »

I'm not sure a -5VP to a random townie would benefit us at all. I get the whole wagon thing, but I think a no lynch wagon would probably yield just as much info without anyone having to get down to -5 (or even lower). That's why I'm for a no lynch. However I don't see any reason as to why we have to vote it now, since that would shorten the day.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #270 on: July 16, 2012, 11:15:37 am »

The other thing I noticed on that read through is how quiet Galzria's been this game. Pokes in with short joke/sarcastic posts and a lot of IioA.

@Eevee. It's a fair point. But you brought it up. There wasn't a mass claim discussion before you brought it up. If you didn't think it was a good idea at all, why bring it up?

Not a lot to say. I thought I offered some decent points when I did post, but yeah. Prolurker here and all.

I'm against massclaim because I kinda got the feeling the setup was supposed to be wildly varied and just... Fun. I don't know, massclaiming just seems backwards to the intent of the setup. However if it's strongly felt that it will increase towns odds at winning (the goal of the game, not the intent of the setup), I certainly won't complain. So really, pretty neutral.

Same thing with No-Lynch. It just seems like the boring thing to do. It's like giving up on the point of the game and rolling the dice to see if town can win at night, which hardly seems likely. If we no-lynch, the only way to make sense of night results is to massclaim, and by then it may be too late to get a clear picture (not to mention scum can claim based on results, not theoretical results). However, I do understand that the val
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #271 on: July 16, 2012, 11:20:55 am »

looks like you got cut off there...
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #272 on: July 16, 2012, 11:21:49 am »

@Eevee. It's a fair point. But you brought it up. There wasn't a mass claim discussion before you brought it up. If you didn't think it was a good idea at all, why bring it up?
Massclaiming is certainly better here than it would be in a normal game. I couldnt figure if it was enough to make it better than playing normal, so I thought I'd ask what others think to form a more educated opinion (+ get some discussion going)? Then I thought about it some more and read the arguments others presented and decided no, i dont think we want to do that.

Why not to bring it up? Anything even remotely relevant is good enough to get the conversation rolling imo.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #273 on: July 16, 2012, 11:24:51 am »

Full Post:

 
The other thing I noticed on that read through is how quiet Galzria's been this game. Pokes in with short joke/sarcastic posts and a lot of IioA.

@Eevee. It's a fair point. But you brought it up. There wasn't a mass claim discussion before you brought it up. If you didn't think it was a good idea at all, why bring it up?

Not a lot to say. I thought I offered some decent points when I did post, but yeah. Prolurker here and all.

I'm against massclaim because I kinda got the feeling the setup was supposed to be wildly varied and just... Fun. I don't know, massclaiming just seems backwards to the intent of the setup. However if it's strongly felt that it will increase towns odds at winning (the goal of the game, not the intent of the setup), I certainly won't complain. So really, pretty neutral.

Same thing with No-Lynch. It just seems like the boring thing to do. It's like giving up on the point of the game and rolling the dice to see if town can win at night, which hardly seems likely. If we no-lynch, the only way to make sense of night results is to massclaim, and by then it may be too late to get a clear picture (not to mention scum can claim based on results, not theoretical results). However, I do understand that the value of a lynch in a game where the lychee isn't killed is significantly reduced. So again I come up rather null.

Not sure how much more I have to add at this time. I'm quiet, but not absent. I'm taking my share of notes to the best that I'm able, and contributing when I feel there's something worth saying. I'm trying not to bog down the thread with random noise, which seems to irk some people.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #274 on: July 16, 2012, 11:35:16 am »

I doubt only one side has scum, my bet is they are on both sides and are just flaming the fire to get town to trust each other less and less.

So you're saying that even though the deck's goal is to win, some of the deck members have the ability to grant -VP?  This seems completely counter intuitive.  Such a role would make sense to be part of the curse faction.  Mind you, this is role madness, so I guess anything is possible, but it still seems like a role of such nature would be curse instead of deck.

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #275 on: July 16, 2012, 11:37:55 am »

I doubt only one side has scum, my bet is they are on both sides and are just flaming the fire to get town to trust each other less and less.

So you're saying that even though the deck's goal is to win, some of the deck members have the ability to grant -VP?  This seems completely counter intuitive.  Such a role would make sense to be part of the curse faction.  Mind you, this is role madness, so I guess anything is possible, but it still seems like a role of such nature would be curse instead of deck.

Is it wrong that a Vig can kill town as well as scum in a normal game? Why WOULDN'T there be deck aligned roles that cast -VP? It's essentially the same thing, right?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

yuma

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #276 on: July 16, 2012, 11:40:33 am »

I doubt only one side has scum, my bet is they are on both sides and are just flaming the fire to get town to trust each other less and less.

So you're saying that even though the deck's goal is to win, some of the deck members have the ability to grant -VP?  This seems completely counter intuitive.  Such a role would make sense to be part of the curse faction.  Mind you, this is role madness, so I guess anything is possible, but it still seems like a role of such nature would be curse instead of deck.

What?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #277 on: July 16, 2012, 11:46:00 am »

Ughh... I feel like my mafia naivety is going to be the bane of me.  I'm sorry yuma for making those assumptions.  I merely misunderstood what you were saying due to my not completely understanding how these online games of mafia work.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #278 on: July 16, 2012, 11:58:33 am »

inb4Robz

Vote: shark_bait for noob defense
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #279 on: July 16, 2012, 12:08:32 pm »

inb4Robz

Vote: shark_bait for noob defense

Jeez, I guess I really don't understand how you guys go about voting
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #280 on: July 16, 2012, 12:13:58 pm »

inb4Robz

Vote: shark_bait for noob defense

Jeez, I guess I really don't understand how you guys go about voting

We see something scummy we vote, we want to pressure someone into saying something scummy we vote. For instance Vote: Captain_Frisk "Anything but no lynch" seems to me like you want to make sure a lynch occurs and not on yourself. If you were ok with a lynch on yourself well then my vote takes the policy lynch camp
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #281 on: July 16, 2012, 12:15:24 pm »

inb4Robz

Vote: shark_bait for noob defense

Jeez, I guess I really don't understand how you guys go about voting

unvote

Vote:Captain Frisk for jumping on a wagon but not for the reason's I outlined, but for only mild new player behavior.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #282 on: July 16, 2012, 12:18:00 pm »

Easy guys - Don't make me claim lynchroof 1vp gaining per turn weak NK immune miller oneshot vig.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #283 on: July 16, 2012, 12:19:18 pm »

So your only way to die is to target somebody with vig power, and than you both turn scum?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #284 on: July 16, 2012, 12:23:22 pm »

I'll do a post/vote count later, but I'm catching up on a few other things both in the forum and IRL.  In the meantime, I commend jo for putting himself on the line in the name of science.  Will anyone else join him?  Maybe Axxle is now an Instant-Win Button!  Or maybe all those -1VP weren't for Axxle at all! ;)

Also, I think am going to make a QT for spectators later today.  Not sure if anyone will want to use it, but I myself want to note some amusing things.  Don't worry, I won't say anything incriminating.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #285 on: July 16, 2012, 12:27:25 pm »

I'm tempted to vote for Frisk too. It's tricky though, atm I'm finding him scummy in every single game we play, so it might just be me associating Frisk with scumminess.. Dont know, just something about the way he posts makes alarm bells go off in my head.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #286 on: July 16, 2012, 12:30:24 pm »

I'm tempted to vote for Frisk too. It's tricky though, atm I'm finding him scummy in every single game we play, so it might just be me associating Frisk with scumminess.. Dont know, just something about the way he posts makes alarm bells go off in my head.

Well - I can't talk about 6, but you'll see that I was town in 2 of the other 3, and even when I was scum - I was really trying to be town aligned for most of the game (the galz night kill was probably anti town)
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #287 on: July 16, 2012, 12:36:06 pm »

I'm tempted to vote for Frisk too. It's tricky though, atm I'm finding him scummy in every single game we play, so it might just be me associating Frisk with scumminess.. Dont know, just something about the way he posts makes alarm bells go off in my head.

Well - I can't talk about 6, but you'll see that I was town in 2 of the other 3, and even when I was scum - I was really trying to be town aligned for most of the game (the galz night kill was probably anti town)
I havent read anything but 6 (cant talk) and 7 (cant talk). It was really a caveat or a funny fact more than anything else, but it isnt completely irrelevant, obviously it makes me trust my reads on you a lot less -> my suspicions less relevant.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #288 on: July 16, 2012, 01:06:49 pm »

The other thing I noticed on that read through is how quiet Galzria's been this game. Pokes in with short joke/sarcastic posts and a lot of IioA.

Funny.  You noted that about Galz... and I'm noting it about Robz.

Makes sense. Vote: No Lynch

Mainly I have always wanted to actually have a no lynch round  ;D

Robz, why did you vote "No Lynch" to L-4?  Was wanting a Day 1 no-lynch in one of your games, in fact, the sole reason for your vote?

snip

Anti Mass Claim
Jotheonah (first to come out against it)
Voltgloss (doesn't outright say it, but asks a lot of critical questions)

snip

Not a big deal, but just to keep the record clear:  I did ultimately say it outright, in post #221 (after making those questions you noted).

Also jo:  Tables did respond to my voting him.  See post #156.  He explained that unlynchable scum would be a bastard mod move, and so he assumed that if timchen's unlynchability claim was proven, we'd have proven him to be Deck.  (Mooted by timchen's retraction, of course.)

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #289 on: July 16, 2012, 01:25:33 pm »

The other thing I noticed on that read through is how quiet Galzria's been this game. Pokes in with short joke/sarcastic posts and a lot of IioA.

Funny.  You noted that about Galz... and I'm noting it about Robz.

Makes sense. Vote: No Lynch

Mainly I have always wanted to actually have a no lynch round  ;D

Robz, why did you vote "No Lynch" to L-4?  Was wanting a Day 1 no-lynch in one of your games, in fact, the sole reason for your vote?

snip

Anti Mass Claim
Jotheonah (first to come out against it)
Voltgloss (doesn't outright say it, but asks a lot of critical questions)

snip

Not a big deal, but just to keep the record clear:  I did ultimately say it outright, in post #221 (after making those questions you noted).

Also jo:  Tables did respond to my voting him.  See post #156.  He explained that unlynchable scum would be a bastard mod move, and so he assumed that if timchen's unlynchability claim was proven, we'd have proven him to be Deck.  (Mooted by timchen's retraction, of course.)

I want to see what the ratio of VP we deck townies can award to VP the Curse mafia can take away. Seems perfectly legitimate to do that before we start killing people. I don't see what the benefit of lynch is to us, unless we want to punish bad play or something.

I agree with Jo's post about the scum being pro-massclaim and anti-nolynch.

 ;D ;D ;D
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #290 on: July 16, 2012, 01:58:32 pm »

Vote Count 1-2

Axxle (1): jotheonah
Captain_Frisk (2): Insomniac, yuma
shark_bait (2): Axxle, Captain_Frisk

No lynch (4): cayvie, Tables, timchen, Robz888

Not voting (7): Dsell, Eevee, Galzria, Grujah, Lekkit, shark_bait, Voltgloss

With 16 alive, it takes 9 to lynch.

Lynch deadline: Friday, July 27, 11:59pm MDT
(But this is liable to change.  I won't end it early without some warning.)


If you are going to do something like "Vote: Anything but no lynch", I am not going to count it.  I will only count votes for actual players and votes for no lynch.  Accordingly, CF's vote on Volt would have remained, save that he voted for someone else after that.


Point Counter Extension 1.2

0 - Axxle
0 - Captain_Frisk
0 - cayvie
0 - Dsell
0 - Eevee
0 - Galzria
0 - Grujah
0 - Insomniac
-1 - jotheonah
-1 - Lekkit
-1 - Robz888
-1 - shark_bait
0 - Tables
0 - timchen
0 - Voltgloss
0 - yuma
« Last Edit: July 16, 2012, 02:23:22 pm by eHalcyon »
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #291 on: July 16, 2012, 02:11:57 pm »

Soo.... Axxle is still Embargo'd? Hmm...
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Lekkit

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #292 on: July 16, 2012, 02:13:39 pm »

Either Axxle or CF has some crazy double voting thing going on (the only thing I can think of is extra votes depending on how many others are voting for the same person [bank anyone?]) or someone is able to cast secret votes.

As for Axxle he could have a passive ability as well.
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Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #293 on: July 16, 2012, 02:16:00 pm »

jo, for the sake of science, vote again, to see if you get get doubleembargo'd.
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Tables

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #294 on: July 16, 2012, 02:21:02 pm »

shark_bait (3): Axxle, Captain_Frisk

Mistake or intentional?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #295 on: July 16, 2012, 02:21:55 pm »

I'd say intentional.
A doublevote or ghost-vote.
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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #296 on: July 16, 2012, 02:22:41 pm »

Mistakes!  Hold on, let me fix...

Edit: fixed.  Apologies for that.
« Last Edit: July 16, 2012, 02:23:49 pm by eHalcyon »
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Tables

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #297 on: July 16, 2012, 02:26:41 pm »

Regarding other stuff: Joth - Volt has already pointed out why I said that.

Also I quite like the idea of examining how much Vps change overnight. It'll probably be negative, but it will give us an idea of what we're facing.

Shark-bait: Yeah, vigilante's and the like aren't uncommon. Pretty much any role can be used to benefit both town and mafia. E.g. a cop lets the mafia try and find serial killers or roles (typically called a stalker if it finds roles). A vigilante can be used to try and kill a persons top suspects etc. I wouldn't be surprised if we have at least one role that gives -X vps to a person and another that gives +Y to a person.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

shark_bait

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #298 on: July 16, 2012, 02:29:32 pm »

Mistakes!  Hold on, let me fix...

Edit: fixed.  Apologies for that.


Shoot, that actually would have helped immensely for figuring out information about what's going on.
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Hello.  Name's Bruce.  It's all right.  I understand.  Why trust a shark, right?

Is quite curious - Who is the mystical "Celestial Chameleon"?

Voltgloss

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #299 on: July 16, 2012, 02:45:43 pm »

cayvie, Tables, Robz:  Would you support an end-of-Day-1 policy lynch of timchen, for lying about his role?
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Captain_Frisk

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #300 on: July 16, 2012, 03:03:48 pm »

cayvie, Tables, Robz:  Would you support an end-of-Day-1 policy lynch of timchen, for lying about his role?

Is this you talking to your scum buddies?
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Voltgloss

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #301 on: July 16, 2012, 03:07:58 pm »

cayvie, Tables, Robz:  Would you support an end-of-Day-1 policy lynch of timchen, for lying about his role?

Is this you talking to your scum buddies?

No. 
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Insomniac

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #302 on: July 16, 2012, 03:14:33 pm »

FoS: Voltgloss Why are you talking about policy lynches and end of day SO EARLY in day 1
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Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #303 on: July 16, 2012, 03:15:34 pm »

FoS: Voltgloss Why are you talking about policy lynches and end of day SO EARLY in day 1

This.
I am usually for Lynch All Liars but because we all have personal goals even town can lie.

Vote: Voltgross
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Tables

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #304 on: July 16, 2012, 03:38:14 pm »

Voltgloss: Wasn't Timchen one of our scummates and not Robz?

I don't find the question suspicious, but no. I'm not sure I believe him, but because it's an equally stupid thing to say as both town and mafia, I'm not overly suspicious of him.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #305 on: July 16, 2012, 04:03:24 pm »

FoS: Voltgloss Why are you talking about policy lynches and end of day SO EARLY in day 1

This.
I am usually for Lynch All Liars but because we all have personal goals even town can lie.

Vote: Voltgross
Thats actually an interesting strategic question. How much should we be thinking our personal win conditions and how much just town winning? Pact: everyone puts town first (prisoners dilemma)?
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Robz888

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #306 on: July 16, 2012, 04:06:27 pm »

Has anyone admitted to being able to give VP?

 ;D
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #307 on: July 16, 2012, 04:12:18 pm »

eHalc is not the kind of mod to give a post-restriction like that (especially since it wouldnt imo fit the theme of this game), so I'm thinking Robz is balancing his range here. Generally posting like that is bound to raise questions and draw attention so I'm thinking that actually makes robz look more town to me (because I think mafia wants to fly under the radar.. robz seems bold though, but would he be that bold?) Certainly not my strongest read ever but though I'd share it anyways.
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Insomniac

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #308 on: July 16, 2012, 04:14:24 pm »

I think more that Robz is trying something different, and has decided he loves smileys. Robz the next line is for you

 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
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shark_bait

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #309 on: July 16, 2012, 04:19:59 pm »

Has anyone admitted to being able to give VP?

 ;D

I can... albeit indirectly.
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Is quite curious - Who is the mystical "Celestial Chameleon"?

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #310 on: July 16, 2012, 04:20:28 pm »

I think more that Robz is trying something different, and has decided he loves smileys. Robz the next line is for you

 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
Now that I think about it.. making any kind of changes to ones posting style is going to cause confusion. Town doesnt want confusion. Why would town-robz cause confusion if he wasnt told he has to by our mod?
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Robz888

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #311 on: July 16, 2012, 04:23:21 pm »

Has anyone admitted to being able to give VP?

 ;D

I can... albeit indirectly.

Want to agree to give each other VP?
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Eevee

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #312 on: July 16, 2012, 04:25:42 pm »

Has anyone admitted to being able to give VP?

 ;D

I can... albeit indirectly.

Want to agree to give each other VP?
Thats actually a decent idea, cant we get two confirmed townies if it goes like planned?
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Robz888

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #313 on: July 16, 2012, 04:27:11 pm »

Has anyone admitted to being able to give VP?

 ;D

I can... albeit indirectly.

Want to agree to give each other VP?
Thats actually a decent idea, cant we get two confirmed townies if it goes like planned?

That's what I was thinking. I would love to strike up a mutual VP-giving arrangement with other VP-givers.

 ::)
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #314 on: July 16, 2012, 04:27:25 pm »

Wait, are there people WITHOUT posting restrictions?
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Insomniac

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #315 on: July 16, 2012, 04:27:52 pm »

Has anyone admitted to being able to give VP?

 ;D

I can... albeit indirectly.

Want to agree to give each other VP?
Thats actually a decent idea, cant we get two confirmed townies if it goes like planned?

Depends if Curse faction has abilities that give +VP
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Lekkit

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #316 on: July 16, 2012, 04:28:42 pm »

Has anyone admitted to being able to give VP?

 ;D

I can... albeit indirectly.

Want to agree to give each other VP?
Thats actually a decent idea, cant we get two confirmed townies if it goes like planned?

+1
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Captain_Frisk

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #317 on: July 16, 2012, 04:29:55 pm »

Wait, are there people WITHOUT posting restrictions?

I have no posting restrictions.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #318 on: July 16, 2012, 04:32:12 pm »

Then you must be scum.
I most post "Witch" every day. But I am deck-aligned.

Guuuys, can you all Vote and unvote Volt so I can check something? Will explain in a bit.
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #319 on: July 16, 2012, 04:32:37 pm »

I highly encourage everybody to go read the opening setup. Now.

"Both factions will have powers that grain VP, as well as powers that cause others to lose VP".
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #320 on: July 16, 2012, 04:33:19 pm »

I highly encourage everybody to go read the opening setup. Now.

"Both factions will have powers that gain VP, as well as powers that cause others to lose VP".

Fixed spelling.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Captain_Frisk

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #321 on: July 16, 2012, 04:33:25 pm »

I highly encourage everybody to go read the opening setup. Now.

"Both factions will have powers that grain VP, as well as powers that cause others to lose VP".

Will we be able to form loaves out of these VP band bake them?  Or refine them into tasty adult beverages?
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #322 on: July 16, 2012, 04:35:25 pm »

FoS: Voltgloss Why are you talking about policy lynches and end of day SO EARLY in day 1

This.
I am usually for Lynch All Liars but because we all have personal goals even town can lie.

Vote: Voltgross
Thats actually an interesting strategic question. How much should we be thinking our personal win conditions and how much just town winning? Pact: everyone puts town first (prisoners dilemma)?

So you're one of the people with "Special win conditions" beyond accumulating +10 VP?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #323 on: July 16, 2012, 04:36:18 pm »

Well I guess we all acumulate points in different way?
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Voltgloss

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #324 on: July 16, 2012, 04:37:07 pm »

Guuuys, can you all Vote and unvote Volt so I can check something? Will explain in a bit.

That's a bizarre enough request that I'm intrigued to see where it's going.

Vote: Voltgloss

And then:

Unvote

...by the way, I will respond to those who questioned me for asking the last question I asked, but I am waiting to see Robz's and cayvie's responses to my own question first.  (Tables already responded.  cayvie hasn't posted yet.  Robz, I think, ignored my question.)
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #325 on: July 16, 2012, 04:37:14 pm »

FoS: Voltgloss Why are you talking about policy lynches and end of day SO EARLY in day 1

This.
I am usually for Lynch All Liars but because we all have personal goals even town can lie.

Vote: Voltgross
Thats actually an interesting strategic question. How much should we be thinking our personal win conditions and how much just town winning? Pact: everyone puts town first (prisoners dilemma)?

So you're one of the people with "Special win conditions" beyond accumulating +10 VP?

Ah, nevermind. I see what you meant. My question still stands: Are you? But I can't base it on what you said.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #326 on: July 16, 2012, 04:38:31 pm »

Well I guess we all acumulate points in different way?

I definitely have a conflict between gaining points and hunting scum.  I even PM'd the mod regarding it - to which he basically told me not to be a dick.
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Robz888

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #327 on: July 16, 2012, 04:38:58 pm »

Guuuys, can you all Vote and unvote Volt so I can check something? Will explain in a bit.

That's a bizarre enough request that I'm intrigued to see where it's going.

Vote: Voltgloss

And then:

Unvote

...by the way, I will respond to those who questioned me for asking the last question I asked, but I am waiting to see Robz's and cayvie's responses to my own question first.  (Tables already responded.  cayvie hasn't posted yet.  Robz, I think, ignored my question.)

Yeah, I ignored your question, sorry. No, I do not support policy lynching Timchen.  ;D
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yuma

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #328 on: July 16, 2012, 04:39:38 pm »

Then you must be scum.
I most post "Witch" every day. But I am deck-aligned.

Guuuys, can you all Vote and unvote Volt so I can check something? Will explain in a bit.

No
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #329 on: July 16, 2012, 04:40:37 pm »

FoS: Voltgloss Why are you talking about policy lynches and end of day SO EARLY in day 1

This.
I am usually for Lynch All Liars but because we all have personal goals even town can lie.

Vote: Voltgross
Thats actually an interesting strategic question. How much should we be thinking our personal win conditions and how much just town winning? Pact: everyone puts town first (prisoners dilemma)?

So you're one of the people with "Special win conditions" beyond accumulating +10 VP?
Yes. My wincon doesnt ask me to hurt town - but if I choose to use my abilities to achieve it, it might not maximize town's expectation in every situation. In my case its fairly theoretical but there might be other roles where it actually matters.

And fwiw, I dont have any posting restrictions either.

@Scum being able to deal out VP
What do you think, will they be allowed to just give em to eachother?
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Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #330 on: July 16, 2012, 04:42:19 pm »

Then you must be scum.
I most post "Witch" every day. But I am deck-aligned.

Guuuys, can you all Vote and unvote Volt so I can check something? Will explain in a bit.

No

Vote: yuma.


Now, guys, really, its for scientific purposes!

Vote, than immediately unvote Volt.
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yuma

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #331 on: July 16, 2012, 04:45:27 pm »

How do I know that your special ability isn't:

"PM the mod someone's name at the start of day 1. You get +VP for every vote cast for that person, or something of that nature."

Explain why and then maybe I'll consider.
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Axxle

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #332 on: July 16, 2012, 04:47:11 pm »

Sorry I've been away for the weekend.

Wait, are there people WITHOUT posting restrictions?
I have one, but it's incredibly mild.

@Robz: what do you hope to accomplish by a no lynch D1?

Shark bait definitely seems to be oozing more noob than scum at the moment so I'm fine with:

Unvote
Vote: Robz


PEdit: yuma has a good point, I almost voted and unvoted voltgloss, but I'll wait for a new PCE count.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #333 on: July 16, 2012, 04:48:33 pm »

I'm not going to go along with what other people ask me to. Too many possible mafia related roles that could do stuff.

I also agree with playing to your team wincon, that's what really matters. Individual victories aren't as important as your team, methinks.

And I have a post restriction that's more of a 'don't be a dick' type thing than a restriction.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #334 on: July 16, 2012, 04:49:42 pm »

Sorry I've been away for the weekend.

Wait, are there people WITHOUT posting restrictions?
I have one, but it's incredibly mild.

Thats both surprising and good to know (that people have posting restrictions I mean). Assuming robz has one too then. He has one or two posts without a smiley though, any idea whats up with that?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #335 on: July 16, 2012, 04:55:51 pm »

PEdit: yuma has a good point, I almost voted and unvoted voltgloss, but I'll wait for a new PCE count.

My VP won't change, if it does, I'll lynch myself.

It's a thing where I need to see if I got a right person with my first vote.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #336 on: July 16, 2012, 05:01:01 pm »

PEdit: yuma has a good point, I almost voted and unvoted voltgloss, but I'll wait for a new PCE count.

My VP won't change, if it does, I'll lynch myself.

It's a thing where I need to see if I got a right person with my first vote.

Interesting.  So now that I've voted and unvoted myself, what is supposed to happen?  Would like to hear that before eHalc posts a vote/point-count, so you can't claim whatever actually did happen was in fact what you expected to happen. 
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #337 on: July 16, 2012, 05:06:51 pm »

If nuff people votes and unvotes you, you should get points!

Even you can do it like 4 more times!
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #338 on: July 16, 2012, 05:08:51 pm »

If I lie its too obvious so you can lynch me than anyway!
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #339 on: July 16, 2012, 05:13:56 pm »

Has anyone admitted to being able to give VP?

 ;D

I can... albeit indirectly.

Want to agree to give each other VP?

I can't do that.  I've probably revealed a bit too much about myself already, so I'm not going to say why.  But simply put, I can't just use my PR to gift Robz 2 VP.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #340 on: July 16, 2012, 05:15:43 pm »

Has anyone admitted to being able to give VP?

 ;D

I can... albeit indirectly.

Want to agree to give each other VP?

I can't do that.  I've probably revealed a bit too much about myself already, so I'm not going to say why.  But simply put, I can't just use my PR to gift Robz 2 VP.

Bummer. Anybody else want to take me up on the offer?  ???
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #341 on: July 16, 2012, 05:20:39 pm »

Ok. We are edging closer and closer to mass claiming without anyone actually suggesting it. There is a lot of hinting and supposing going on.

I am wary of this trying to say something without actually saying anything. It is confusing and easily misleading. I am not saying full out mass claim is any better. It probably isn't. But I am very skeptical of all claims full or partial at this point.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #342 on: July 16, 2012, 06:13:19 pm »

Yes. There's very little to gain from us all softrevealing things about ourselves. I already feel like Robz claim in particular is bad as giving out VPs is probably the town's most powerful ability(ies), it's tantamount to doctor protection.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #343 on: July 16, 2012, 06:16:03 pm »

maybe Robz is just rolefishing.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #344 on: July 16, 2012, 06:16:42 pm »

@Robz: what do you hope to accomplish by a no lynch D1?
And why are you rolefishing?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #345 on: July 16, 2012, 06:22:22 pm »

I am not, where? I just want people to vote and than unvote Volt.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #346 on: July 16, 2012, 06:26:41 pm »

I am not, where? I just want people to vote and than unvote Volt.

Why? Is he your Bank scumbuddy that gets an additional -1VP to spend each night per vote he accrued during the day?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #347 on: July 16, 2012, 06:29:24 pm »

I am not, where? I just want people to vote and than unvote Volt.

Why? Is he your Bank scumbuddy that gets an additional -1VP to spend each night per vote he accrued during the day?

Yes.

Axxle, I want to vote for Robz for rolefishing, so unvote him please.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #348 on: July 16, 2012, 06:33:44 pm »

I am not, where? I just want people to vote and than unvote Volt.

Why? Is he your Bank scumbuddy that gets an additional -1VP to spend each night per vote he accrued during the day?

Yes.

Axxle, I want to vote for Robz for rolefishing, so unvote him please.

Why don't you just vote him then
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #349 on: July 16, 2012, 06:35:00 pm »

I must be first.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #350 on: July 16, 2012, 06:39:01 pm »

Seems probable that Grujah gets +1 VP during the night for every person who unvotes off of a wagon he started the previous day.   And is hoping to attribute/disguise that VP gain by claiming other sources interfered.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #351 on: July 16, 2012, 06:40:04 pm »

I don't support a Policy Lynch of timchen, no.

I might support a scum lynch of him.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #352 on: July 16, 2012, 06:40:15 pm »

This game is confusing enough without all the role insinuations going around. It seems like more of a distraction than anything, especially since people can just be lying.

I don't have a lot of specific observations yet, I haven't been on a lot so I haven't been analyzing heavily, but Robz stands out to me as acting very differently in this game. Aside from the smileys, which appear to be a post restriction of some form, he has been really jokey and short on any opinions. No logic or explanations from things anywhere. I guess I'd expect curseRobz to try to look like deckRobz, but the post restriction could be getting in the way of that. I'm just wondering why he's kept it up. FoS: Robz Do you really just think there's nothing to be gained from day 1?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #353 on: July 16, 2012, 06:40:49 pm »

Seems probable that Grujah gets +1 VP during the night for every person who unvotes off of a wagon he started the previous day.   And is hoping to attribute/disguise that VP gain by claiming other sources interfered.

Ok. You got me.

Now unvote Robz so I can vote him.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #354 on: July 16, 2012, 06:41:31 pm »

Grujah, I fail to see how any of this can possibly actually be helping the deck.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #355 on: July 16, 2012, 06:42:37 pm »

Robz is rolefishing, I want to vote him.

Axxle won't let me.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #356 on: July 16, 2012, 06:43:48 pm »

And its helping the deck cause I am trying to vote for scum.

But Axxle won't let me.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #357 on: July 16, 2012, 06:45:57 pm »

You actually cannot or you don't want to?
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #358 on: July 16, 2012, 06:51:48 pm »

Cannot without consequences.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #359 on: July 16, 2012, 06:56:52 pm »

Now his offline.

Anyway, best I can do:

SHAME ON YOU, ROBZ!

Somebody vote instead of me to pressure him.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #360 on: July 16, 2012, 07:00:34 pm »

Now his offline.

He is*. As in "Axxle is now offline".
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #361 on: July 16, 2012, 07:01:56 pm »

Unvote

Hurry up.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #362 on: July 16, 2012, 07:03:29 pm »

Vote: Robz888
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #363 on: July 16, 2012, 07:03:46 pm »

Vote: Robz888
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #364 on: July 16, 2012, 07:04:10 pm »

<3
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #365 on: July 16, 2012, 07:06:21 pm »

...

Man, some of these claims are weird. Still, everyone, stop giving away unnecessary information. Please?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #366 on: July 16, 2012, 07:13:16 pm »

...

Man, some of these claims are weird. Still, everyone, stop giving away unnecessary information. Please?

+1 to this. The deck can't know what's true and what's not. Curse will know who is (presumably) telling the truth and may be able to put things together to figure out more than they should.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #367 on: July 16, 2012, 07:15:50 pm »

Vote Count 1-3

Axxle (1): jotheonah
Captain_Frisk (2): Insomniac, yuma
Robz (2): Grujah, Axxle
shark_bait (1): Captain_Frisk

No lynch (4): cayvie, Tables, timchen, Robz888

Not voting (6): Dsell, Eevee, Galzria, Lekkit, shark_bait, Voltgloss

With 16 alive, it takes 9 to lynch.

Lynch deadline: Friday, July 27, 11:59pm MDT
(But this is liable to change.  I won't end it early without some warning.)


If you are going to do something like "Vote: Anything but no lynch", I am not going to count it.  I will only count votes for actual players and votes for no lynch.  Accordingly, CF's vote on Volt would have remained, save that he voted for someone else after that.


Point Counter Extension 1.3

0 - Axxle
0 - Captain_Frisk
0 - cayvie
0 - Dsell
0 - Eevee
0 - Galzria
0 - Grujah
0 - Insomniac
-1 - jotheonah
-1 - Lekkit
-1 - Robz888
-1 - shark_bait
0 - Tables
0 - timchen
-2 - Voltgloss
0 - yuma
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #368 on: July 16, 2012, 07:18:32 pm »

See, you didn't listen to me, now you don't get points.  >:(
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #369 on: July 16, 2012, 07:18:58 pm »

Ha, thought this voting business would be -ev, guess I was right.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #370 on: July 16, 2012, 07:20:10 pm »

Fascinating. Comments Grujah?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #371 on: July 16, 2012, 07:27:26 pm »

Fascinating. Comments Grujah?

Yes.
Next time listen to me and Volt doesn't end up with negative points.  >:(
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #372 on: July 16, 2012, 07:27:39 pm »

won't end up*.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #373 on: July 16, 2012, 07:28:19 pm »

I told you he gets points if you vote/unvote now he only got one point after -3 points!
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #374 on: July 16, 2012, 07:35:29 pm »

No, seriously now.

I gave him -2 points with my first one on him. He can't really get points.
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yuma

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #375 on: July 16, 2012, 07:40:51 pm »

vote:grujah

 
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #376 on: July 16, 2012, 07:46:31 pm »

vote:grujah

May I ask why?

I must vote somebody but I give you -2. Sorry.  :'( Robz won't get, nor you.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #377 on: July 16, 2012, 07:49:17 pm »

vote:grujah

May I ask why?

I must vote somebody but I give you -2. Sorry.  :'( Robz won't get, nor you.

If thats true, your role must have some other actions that are super powerful or it would be in towns best interest if you just asked us to lynch you (preferably before you dealt those -vp's to volt :/(.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #378 on: July 16, 2012, 07:51:26 pm »

vote:grujah

May I ask why?

I must vote somebody but I give you -2. Sorry.  :'( Robz won't get, nor you.

If thats true, your role must have some other actions that are super powerful or it would be in towns best interest if you just asked us to lynch you (preferably before you dealt those -vp's to volt :/(.

But when I ask you stuff you won't listen to me!

Except Axxle.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #379 on: July 16, 2012, 07:51:43 pm »

and Volt.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #380 on: July 16, 2012, 07:52:48 pm »

What the hell is going on here?
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I support funsockets.... taking as much time as they need to get it right.

Eevee

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #381 on: July 16, 2012, 07:53:01 pm »

vote:grujah

May I ask why?

I must vote somebody but I give you -2. Sorry.  :'( Robz won't get, nor you.

If thats true, your role must have some other actions that are super powerful or it would be in towns best interest if you just asked us to lynch you (preferably before you dealt those -vp's to volt :/(.

But when I ask you stuff you won't listen to me!

Except Axxle.
You are not coming off well here buddy.

(Intentional wording btw :) )
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yuma

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #382 on: July 16, 2012, 07:59:58 pm »

What the hell is going on here?
@grujah;

That is why. I am confused. Everyone else appears to be confused. Mafia likes confusion. You are either scum, or very scummy town. Either way. That is my vote
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #383 on: July 16, 2012, 08:00:43 pm »

Vote: Eevee
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Captain_Frisk

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #384 on: July 16, 2012, 08:04:48 pm »

Vote: Eevee

Voting with no reason?  Scum!!!
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #385 on: July 16, 2012, 08:06:42 pm »

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Captain_Frisk

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #386 on: July 16, 2012, 08:09:32 pm »

I require a rationale in the form of a rhyme.
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Eevee

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #387 on: July 16, 2012, 08:11:50 pm »

I require a rationale in the form of a rhyme.
I want to upvote this so bad I'm quoting to make it happen.
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #388 on: July 16, 2012, 08:19:52 pm »

Grujah is a silly clown, don't vote for him 'lest you hurt town.
Eevee on the other hand, deserves to be where my vote lands.

You'll get no more, and you'll like it,
Come join the wagon, cast your writ.

Vote for Mafia, not for scum
Now this little poems done.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #389 on: July 16, 2012, 08:28:13 pm »

<3 rhymes

From Coppers and Estates your Deck has grown
into a land most wonderful indeed.
No better shuffle luck has 'ere been known.
gg, your win is all but guaranteed!

Alas, new perils strike this grand domain --
a wicked faction schemes to trash each hand!
To force discards! To curse you with disdain!
But now the time has come to make your stand...

Poor fools! Beware the action chain most foul;
a wayward acolyte strives to return. 
Lost powers coalesce and go on prowl!
Indeed, there is much worthy of concern...

gl;hf.  Try not to fall apart,
because the time has come for

Day 1 Start
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Axxle

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #390 on: July 16, 2012, 09:23:37 pm »

vote:grujah

May I ask why?

I must vote somebody but I give you -2. Sorry.  :'( Robz won't get, nor you.

If thats true, your role must have some other actions that are super powerful or it would be in towns best interest if you just asked us to lynch you (preferably before you dealt those -vp's to volt :/(.

But when I ask you stuff you won't listen to me!

Except Axxle.
You are not coming off well here buddy.

(Intentional wording btw :) )
... Is this a scumbuddy claim?

Grujah is just being comfisnug.
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Voltgloss

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #391 on: July 16, 2012, 09:37:51 pm »

So, let me see if I have this straight:

- Grujah gave me -2 VP with his vote, because I had committed the crime of asking people questions;
- and lied about the impact of his vote in numerous following posts.

Is that correct?
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Grujah

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #392 on: July 16, 2012, 09:40:17 pm »

So, let me see if I have this straight:

- Grujah gave me -2 VP with his vote, because I had committed the crime of asking people questions; for wanting to policy lynch this quick. Also I was bored cause this was supposted to be a superfun game.
- and lied about the impact of his vote in numerous following posts.

Is that correct?
FTFY.

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eHalcyon

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #393 on: July 16, 2012, 09:52:07 pm »

Also I was bored cause this was supposted to be a superfun game.

Day 1 will be slower because night actions are where it's at.  There are only so many Day things I'm willing to put in.  These things are hard to track, and I can't be here updating the counter in real time.
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Axxle

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #394 on: July 16, 2012, 09:57:07 pm »

I am willing to policy lynch Morgrim Grujah.
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #395 on: July 16, 2012, 10:16:30 pm »

I am willing to policy lynch Morgrim Grujah.

Lynch his buddy first.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #396 on: July 16, 2012, 10:16:53 pm »

So, let me see if I have this straight:

- Grujah gave me -2 VP with his vote, because I had committed the crime of asking people questions; for wanting to policy lynch this quick FOR TRYING TO FIGURE IT IF OTHER PEOPLE WHO HAD VOTED FOR NO LYNCH WOULD BE TEMPTED TO POLICY LYNCH AT THE END OF THE DAY'S DELIBERATIONS REGARDLESS OF THEIR "NO LYNCH" STANCE. Also I was bored cause this was supposted to be a superfun game.
- and lied about the impact of his vote in numerous following posts.

Is that correct?
FTFY.

FTFY.  Did you even read my post that you used as an excuse to attack me?  Or just Insomniac's own misreading of it?  I wasn't advocating an early policy lynch:  I was asking the people who voted no-lynch if THEY would agree to a policy-lynch, at day's end - the end of the day.  As in, NOT EARLY.  And the purpose of the question was to see their reactions - NOT to drum up support!

Vote: Grujah

There's an element of OMGUS here, I admit, but it is OMGUS for doing an astonishing array of scummy behaviors in rapid-fire succession.  It's like Grujah took the Morgrim insanity defense and decided to run with it as a means of excusing the most blatantly anti-town behavior, counting on people to think "it's way too obvious, he can't be scum."

But it's not just obvious;  it's also based on a calculated misrepresentation, started by another (Insomniac) that Grujah jumped on as an excuse.  That's not insane.  That's strategic insane.  And THAT worries me.  A lot.
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Voltgloss

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #397 on: July 16, 2012, 10:20:48 pm »

Galzria, I see you prefer voting Eevee over Grujah.  Do you mind explaining why, in prose rather than poetry?  I don't mind a clever turn of phrase normally, but I'm seeing a bit red right now and having trouble deciphering your meaning.
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #398 on: July 16, 2012, 10:26:26 pm »

Galzria, I see you prefer voting Eevee over Grujah.  Do you mind explaining why, in prose rather than poetry?  I don't mind a clever turn of phrase normally, but I'm seeing a bit red right now and having trouble deciphering your meaning.

Grujah went out of his way to draw attention to himself. WAY out of his way.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Captain_Frisk

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #399 on: July 16, 2012, 10:47:26 pm »

Galzria, I see you prefer voting Eevee over Grujah.  Do you mind explaining why, in prose rather than poetry?  I don't mind a clever turn of phrase normally, but I'm seeing a bit red right now and having trouble deciphering your meaning.

Grujah went out of his way to draw attention to himself. WAY out of his way.

Can you (or Grujah) explain how this behavior is in anyway pro town?
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yuma

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #400 on: July 16, 2012, 11:01:07 pm »

Galzria, I see you prefer voting Eevee over Grujah.  Do you mind explaining why, in prose rather than poetry?  I don't mind a clever turn of phrase normally, but I'm seeing a bit red right now and having trouble deciphering your meaning.

Grujah went out of his way to draw attention to himself. WAY out of his way.

Can you (or Grujah) explain how this behavior is in anyway pro town?

Can he or anyone else simply explain his behavior? I have no idea what he was talking about half the time with the whole voting for volt thing, and the voting for Robz thing... I am not sure I will believe anything he says at this point, but what does he want us to believe? In straight forward, simple sentences preferably.
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #401 on: July 16, 2012, 11:03:04 pm »

Galzria, I see you prefer voting Eevee over Grujah.  Do you mind explaining why, in prose rather than poetry?  I don't mind a clever turn of phrase normally, but I'm seeing a bit red right now and having trouble deciphering your meaning.

Grujah went out of his way to draw attention to himself. WAY out of his way.

Can you (or Grujah) explain how this behavior is in anyway pro town?

Nope. I can't. But I can think of reasons a player might want (negative) attention, especially in a RMM game.

Besides, I wrote you a Pops rhyme and all!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #402 on: July 16, 2012, 11:12:15 pm »

Vote: Grujah

I didn't like Volt throwing out his policy lynch talk so early, but, Grujah lying about his ability, and using it to negatively affect someone is not ok.
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #403 on: July 16, 2012, 11:15:48 pm »

Vote: Grujah

I didn't like Volt throwing out his policy lynch talk so early, but, Grujah lying about his ability, and using it to negatively affect someone is not ok.

Nobody for Eevee? Poem and all? :'(

Fine, let's vote the obvious one then:

Vote: Grujah
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #404 on: July 16, 2012, 11:18:29 pm »

For one thing, it gets people talking, and gets people taking sides.

Now, if I've understood correctly, Grujah... gives people -Vps by voting for them? Is that right? Limited to once or twice per day I assume, otherwise he can very easily kill everyone. Seems likely to be a town power, if anything. Your vote is your weapon as town, after all.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Dsell

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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #405 on: July 16, 2012, 11:33:14 pm »

I'm not gonna lie, I'm really confused. I haven't been spending quite as much time in mafia since IV ended and even though I've read everything I don't feel like I know how to react to it. I just don't know what the right play is. If I had to pick a vote it'd be Grujah because he's already given -vp for very dubious reasons, but I'm not gonna vote now because it seems early. I guess if our mod is saying night is where the action is maybe I should just go along with it but I still feel we can do better than merely relying on our night actions.

Still waiting to hear from Robz, hoping for a response to my FoS or really any substance.
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eHalcyon

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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #406 on: July 16, 2012, 11:36:10 pm »

I'm not gonna lie, I'm really confused. I haven't been spending quite as much time in mafia since IV ended and even though I've read everything I don't feel like I know how to react to it. I just don't know what the right play is. If I had to pick a vote it'd be Grujah because he's already given -vp for very dubious reasons, but I'm not gonna vote now because it seems early. I guess if our mod is saying night is where the action is maybe I should just go along with it but I still feel we can do better than merely relying on our night actions.

Still waiting to hear from Robz, hoping for a response to my FoS or really any substance.

I was only addressing the concern(?) that the game has been boring so far.  It was not an indication that the town should take the day lightly.
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timchen

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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #407 on: July 16, 2012, 11:53:05 pm »

Ok. Enough confusion.
Vote: Grujah
I will keep my vote here until he explains well enough what his ability is. Asking others to follow orders without explaining them (and in the end resulting in delivering negative VPs!) is anti-town.
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Dsell

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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #408 on: July 16, 2012, 11:55:44 pm »

But I think revealing roles is also anti-town. >.<

But then, he's getting near being lynched and he's already told us a lot of cryptic stuff about it anyway. So yeah, maybe that's best. Also why he used it on Volt. If it's really something that can help the town, why would he use it in a purely reactionary way like that?
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Robz888

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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #409 on: July 16, 2012, 11:59:46 pm »

I'm not gonna lie, I'm really confused. I haven't been spending quite as much time in mafia since IV ended and even though I've read everything I don't feel like I know how to react to it. I just don't know what the right play is. If I had to pick a vote it'd be Grujah because he's already given -vp for very dubious reasons, but I'm not gonna vote now because it seems early. I guess if our mod is saying night is where the action is maybe I should just go along with it but I still feel we can do better than merely relying on our night actions.

Still waiting to hear from Robz, hoping for a response to my FoS or really any substance.

What did you want me to respond to?
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Robz888

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #410 on: July 17, 2012, 12:01:06 am »

For one thing, it gets people talking, and gets people taking sides.

Now, if I've understood correctly, Grujah... gives people -Vps by voting for them? Is that right? Limited to once or twice per day I assume, otherwise he can very easily kill everyone. Seems likely to be a town power, if anything. Your vote is your weapon as town, after all.

I had -VP before Grujah voted for me.
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Dsell

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #411 on: July 17, 2012, 12:10:18 am »

@Robz

This game is confusing enough without all the role insinuations going around. It seems like more of a distraction than anything, especially since people can just be lying.

I don't have a lot of specific observations yet, I haven't been on a lot so I haven't been analyzing heavily, but Robz stands out to me as acting very differently in this game. Aside from the smileys, which appear to be a post restriction of some form, he has been really jokey and short on any opinions. No logic or explanations from things anywhere. I guess I'd expect curseRobz to try to look like deckRobz, but the post restriction could be getting in the way of that. I'm just wondering why he's kept it up. FoS: Robz Do you really just think there's nothing to be gained from day 1?
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Robz888

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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #412 on: July 17, 2012, 12:32:33 am »

My posts might be a bit here because I have a bajillion other mafia games. But I am taking this game seriously. I really want to do a VP swapping arrangement with somebody.

Since I've already announced that I can give VP, I might as well ask who the town thinks I should give it to. My first choice would be for someone who promises to give me VP in return...

As for Vote: No Lynch, I agreed with the argument that we don't necessarily want to kill someone this game round 1. Here the night powers matter much more than usual. Let's give 'em a night to go off.

 :-*
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eHalcyon

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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #413 on: July 17, 2012, 12:45:00 am »

Vote Count 1-4

Axxle (1): jotheonah
Grujah (5): yuma, Voltgloss, Insomniac, Galzria, timchen
Robz (2): Grujah, Axxle
shark_bait (1): Captain_Frisk

No lynch (3): cayvie, Tables, Robz888

Not voting (4): Dsell, Eevee, Lekkit, shark_bait

With 16 alive, it takes 9 to lynch.

Lynch deadline: Friday, July 27, 11:59pm MDT
(But this is liable to change.  I won't end it early without some warning.)




Point Counter Extension 1.4

0 - Axxle
0 - Captain_Frisk
0 - cayvie
0 - Dsell
0 - Eevee
0 - Galzria
0 - Grujah
0 - Insomniac
-1 - jotheonah
-1 - Lekkit
-1 - Robz888
-1 - shark_bait
0 - Tables
0 - timchen
-2 - Voltgloss
0 - yuma


I am paranoid about miscounting votes, so I'd appreciate it if someone would let me know if/when a count is off.
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Axxle

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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #414 on: July 17, 2012, 04:53:46 am »

As for Vote: No Lynch, I agreed with the argument that we don't necessarily want to kill someone this game round 1. Here the night powers matter much more than usual. Let's give 'em a night to go off.

 :-*
I find this a less than great reason for no lynch.  Although I appreciate the kiss I'm going to have to leave my vote on you, I hope you understand.
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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #415 on: July 17, 2012, 11:04:19 am »

Good morning, town.

Some housekeeping things. Idk if you noticed, but my pre-announced weeklong quasi-V/LA started yesterday.  It started unexpectedly (my plane started boarding and I didn't have time to make a "well I'm gone for now" post). So sorry for leaving a science vote on you, Axxle.

Although, I'm thinking now, let's make some wild assumptions.
Asumption #1, Galzria was right about Embargo being someone else's power, and they put one on Axxle.
If I were a town-aligned embargo player, I would just choose not to use my power (Assumption #2 is that they have that option; they may not.) So in that case, Embargo would be a Curse faction role.  Now, would you choose to put an obvious deterrent from voting someone on a fellow curse-aligned player, or on a townie? The obvious answer is scumbuddy. Of course, it's a big WIFOM, someone could have put it there to frame Axxle hoping someone would follow this logic. Heck, I could be that someone, for all you all know (checked my role PM, it ain't me).

But, given that I don't particular want to accrue another -1VP down the line (if I decide to revote him on more evidence) I'm going to leave that vote rather than unvoting.

TL;DR I'm sorry for leaving a bogus vote on Axxle, but I'm gonna continue leaving it there in case I want to make a real one later in the day.

On to bigger and better things.  Grujah, an accounting for your powers, how they backfired, and why we should ever trust you again would not be out of line here. This nonsense, plus the fact that you were FOSed in my wagon analysis, I'm pretty close to putting down a vote here.

I'm on Pacific Time at this moment, and I'll be on about once a day all week. Out and about in Cali, and all that.
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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #416 on: July 17, 2012, 11:08:49 am »

jo, vote Axxle again for science to see if you can get embargoed twice.
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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #417 on: July 17, 2012, 11:09:41 am »

Whoops, didnt read whole post, you said you wont do that.
Sorry.
A lil afternoon drunk.
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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #418 on: July 17, 2012, 11:10:32 am »

I don't want to throw all my VP away! Taking one for the town was one thing. I may yet do it towards the end of the day.
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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #419 on: July 17, 2012, 01:13:42 pm »

Okay, having reviewed the last few pages, WTF Grujah?

Unvote.

Vote: Grujah
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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #420 on: July 17, 2012, 01:21:13 pm »

On that note, because Grujah is on Robz, I THINK unvoting on Robz would probably trigger Robz to lose VP. So be wary of you're vote/unvotes unless you want to possibly trigger -VP. and -VP is anti-deck/pro-curse. (We don't know for sure that it will but we do know that it HAS)
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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #421 on: July 17, 2012, 01:22:32 pm »

On that note, because Grujah is on Robz, I THINK unvoting on Robz would probably trigger Robz to lose VP. So be wary of you're vote/unvotes unless you want to possibly trigger -VP. and -VP is anti-deck/pro-curse. (We don't know for sure that it will but we do know that it HAS)

It wont.
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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #422 on: July 17, 2012, 01:22:45 pm »

Unless somebody sets me up.
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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #423 on: July 17, 2012, 01:23:54 pm »

On that note, because Grujah is on Robz, I THINK unvoting on Robz would probably trigger Robz to lose VP. So be wary of you're vote/unvotes unless you want to possibly trigger -VP. and -VP is anti-deck/pro-curse. (We don't know for sure that it will but we do know that it HAS)

It wont.

Ooh I know this one we should totally trust you on that right...oh wait you lied before...
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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #424 on: July 17, 2012, 01:28:52 pm »

Seriously Grujah - can you explain your behavior?
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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #425 on: July 17, 2012, 01:47:10 pm »

On that note, because Grujah is on Robz, I THINK unvoting on Robz would probably trigger Robz to lose VP. So be wary of you're vote/unvotes unless you want to possibly trigger -VP. and -VP is anti-deck/pro-curse. (We don't know for sure that it will but we do know that it HAS)

Oh please don't unvote me! Weird.

Uh, if this is the case, Grujah has to die. Vote: Grujah
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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #426 on: July 17, 2012, 01:53:20 pm »

Robz, are you claiming you can vote twice?
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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #427 on: July 17, 2012, 01:55:35 pm »

Robz, are you claiming you can vote twice?

Nope, just communicating my absolute loathing of Grujah at this point by repeating myself.

 ;D
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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #428 on: July 17, 2012, 02:00:35 pm »

Vote Count 1-5

Axxle (1): jotheonah
Grujah (6): yuma, Voltgloss, Insomniac, Galzria, timchen, Robz
Robz (2): Grujah, Axxle
shark_bait (1): Captain_Frisk

No lynch (2): cayvie, Tables

Not voting (4): Dsell, Eevee, Lekkit, shark_bait

With 16 alive, it takes 9 to lynch.

Lynch deadline: Friday, July 27, 11:59pm MDT
(But this is liable to change.  I won't end it early without some warning.)




Point Counter Extension 1.5

0 - Axxle
0 - Captain_Frisk
0 - cayvie
0 - Dsell
0 - Eevee
0 - Galzria
0 - Grujah
0 - Insomniac
-1 - jotheonah
-1 - Lekkit
-1 - Robz888
-1 - shark_bait
0 - Tables
0 - timchen
-2 - Voltgloss
0 - yuma
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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #429 on: July 17, 2012, 02:18:44 pm »

This is staying put until Grujah talks a bit more.  I dunno what he was trying to do but man, after having -VP issued after indicating what he was doing was good, it makes me wonder what in the world is going on.

Vote: Grujah
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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #430 on: July 17, 2012, 03:04:43 pm »

...Now I'm torn. I kinda want to know what Grujah can actually do, but at the same time, I don't want him to claim. His role doesn't seem scummy, but the way he's using it is.

Ugh. Maybe I do want him to claim. But then scum know how to avoid getting -Vps.
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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #431 on: July 17, 2012, 03:07:48 pm »

I just wanna see Night at this point. I've been promised fireworks, and I'm excited!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #432 on: July 17, 2012, 03:08:36 pm »

...Now I'm torn. I kinda want to know what Grujah can actually do, but at the same time, I don't want him to claim. His role doesn't seem scummy, but the way he's using it is.

Ugh. Maybe I do want him to claim. But then scum know how to avoid getting -Vps.

Vote: Grujah (L-1 I believe)

His role seems to need such specific things to happen it seems to be a much more random kind of -VP scattering to be useful as a scum-killing tool.
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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #433 on: July 17, 2012, 03:11:12 pm »

Oh, btw I now recall that even if we lynch him here what we do is just to give him -5 vp for his giving out -2 vp to Voltgloss. Which is fitting!
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eHalcyon

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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #434 on: July 17, 2012, 03:30:10 pm »

The Deck was livid, or excited, or maybe a little bit drunk.  Strange things were happening, but nobody seemed to understand.  There were strings behind strings, and someone had to be pulling them!  Maybe the flavour text would clear things up more, but nobody seemed to be reading it anyway.

Full of rage and confusion, eight cards decided that enough was enough.  Nine to lynch?  Pshaw.  With vicious smiles they turned on Grujah and bent the hapless card in half.

"Ughhhh, that's going to leave a mark," Grujah groaned.

That'll learn'em.

Vote Count 1-6

Axxle (1): jotheonah
Grujah (8): yuma, Voltgloss, Insomniac, Galzria, timchen, Robz888, shark_bait, Axxle
Robz (1): Grujah
shark_bait (1): Captain_Frisk

No lynch (2): cayvie, Tables

Not voting (3): Dsell, Eevee, Lekkit

Grujah has been lynched.  He was a... no wait, he's still alive!


Point Counter Extension 1.6

0 - Axxle
0 - Captain_Frisk
0 - cayvie
0 - Dsell
0 - Eevee
0 - Galzria
-5 - Grujah ▼ 5
0 - Insomniac
-1 - jotheonah ▼ 1
-1 - Lekkit ▼ 1
-1 - Robz888 ▼ 1
-1 - shark_bait ▼ 1
0 - Tables
0 - timchen
-2 - Voltgloss ▼ 2
0 - yuma

Trash Pile: nothing


Night 1 has begun.  Commands are due in 48 hours, by 1:30 p.m. MDT, Thursday, July 19

Please submit actions ASAP as yours may have interactions with others that take some time to resolve.
If I receive all commands before the deadline, Day 2 will start early. 

This thread is now LOCKED.
« Last Edit: July 26, 2012, 07:30:56 pm by eHalcyon »
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eHalcyon

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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #435 on: July 17, 2012, 03:36:16 pm »

(A few minor updates were made to the previous post.)
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eHalcyon

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #436 on: July 18, 2012, 11:25:02 pm »

A Sumptuous Banquet of Roast Hay

Counting to cotillion! 
Conspirators go round. 
Baron, Duke and Duchess now
attend this fateful sound.
 
Here among such gentle ranks
a Worker lies in wait,
worried over such travail,
these matters of Estate.

But what a rush!  To spin the Silk,
to sway among the green,
secluded from the mad assault
of enemies unseen...

Alas, these are still reveries;
though none had died last night,
sweet dreams might never come to pass
without a sporting fight. 

The villains move across the floor
with shadowed, scornful grins. 
Counting to cotillion! 
At last,

Day 2 Begins




Vote Count 2-1

Not voting (16): Axxle, Captain_Frisk, cayvie, Dsell, Eevee, Galzria, Grujah, Insomniac, jotheonah, Lekkit, Robz888, shark_bait, Tables, timchen, Voltgloss, yuma

With 16 alive, it takes 9 to lynch.

Lynch deadline: Wednesday, August 1, 9:30pm MDT
(But this is liable to change.  I won't end it early without some warning.)





Point Counter Extension 2.1

5 - Axxle ▲ 5
1 - Captain_Frisk ▲ 1
4 - cayvie ▲ 4
1 - Dsell ▲ 1
0 - Eevee
0 - Galzria
-4 - Grujah ▲ 1
-1 - Insomniac ▼ 1
-1 - jotheonah
0 - Lekkit ▲ 1
-1 - Robz888
-2 - shark_bait ▼ 1
4 - Tables ▲ 4
0 - timchen
-5 - Voltgloss ▼ 3
-0.5 - yuma ▼ 0.5

Trash Pile: nothing


Please note: Scores might not have changed in the way you expected them to.  This is due to overlap with others' powers.  If you are very concerned that I missed or forgot a certain aspect of your power (which is possible, but I think unlikely), feel free to PM me, but I've checked over this and I don't believe I made any mistakes.  Still, some powers are somewhat complex and I may have forgotten a random portion like, "if the lynch falls on a Tuesday, you get a cotillion points unless someone mentioned Blue Dogs during the day."  So feel free to bug me about it.


Thread Unlocked!
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Galzria

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #437 on: July 18, 2012, 11:26:25 pm »

I've finished two games, won both, and haven't been lynched yet.  ;D
Vote: Dsell


;D
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #438 on: July 18, 2012, 11:27:53 pm »

Well, I gave 2 points to Voltgloss, who was clearly a target of the Cursers.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #439 on: July 18, 2012, 11:29:26 pm »

Well, I gave 2 points to Voltgloss, who was clearly a target of the Cursers.

If that is the case - then that implies that timchen is a liar.  My read of the situation is that cursers put 1 vp on a several different people - including timchen.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #440 on: July 18, 2012, 11:40:58 pm »

I've finished two games, won both, and haven't been lynched yet.  ;D
Vote: Dsell


;D

Why am I not surprised? :P

Grujah went up in points. So this is kinda a WIFOM. The cursers could probably have given him significant -vp (4 IIRC?) but he actually went up. Is this a curser who is trying to claw back or a deckie who's being framed by the cursers? Or did he just get that many +vp? I actually tend to think this clears him a bit. Give me some time to do more analysis on the point changes. What are others' thoughts on Grujah?
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eHalcyon

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #441 on: July 18, 2012, 11:47:30 pm »

Vote Count 2-2

Not voting (16): Axxle, Captain_Frisk, cayvie, Dsell, Eevee, Galzria, Grujah, Insomniac, jotheonah, Lekkit, Robz888, shark_bait, Tables, timchen, Voltgloss, yuma

With 16 alive, it takes 9 to lynch.

Lynch deadline: Wednesday, August 1, 9:30pm MDT
(But this is liable to change.  I won't end it early without some warning.)





Point Counter Extension 2.2

5 - Axxle
1 - Captain_Frisk
4 - cayvie
1 - Dsell
0 - Eevee
0 - Galzria
-4 - Grujah
-1 - Insomniac
-1 - jotheonah
0 - Lekkit
-2 - Robz888
-1 - shark_bait
4 - Tables
0 - timchen
-5 - Voltgloss
-0.5 - yuma

« Last Edit: July 18, 2012, 11:54:17 pm by eHalcyon »
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shark_bait

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #442 on: July 18, 2012, 11:51:19 pm »

Volt now has the Embargo, which suggests someone out there doesn't want him to get lynched.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #443 on: July 18, 2012, 11:51:30 pm »

Woah, I just lost 2 VP. What the heck!
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #444 on: July 18, 2012, 11:53:56 pm »

Woah, I just lost 2 VP. What the heck!

This is actually a slight mistake.  Hold on, fixing...

Edit: And fixed.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #445 on: July 19, 2012, 12:00:45 am »

is it the case that if we lynch today the person actually dies (unless they're buffed)?
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eHalcyon

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #446 on: July 19, 2012, 12:07:02 am »

is it the case that if we lynch today the person actually dies (unless they're buffed)?

Lynchee will get -10VP.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #447 on: July 19, 2012, 12:07:35 am »

By "buffed" you mean positive vp, right? Yeah most people are lynchable today. What I'm more worried about are people somehow dying during the day, aka Volt and Grujah.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #448 on: July 19, 2012, 12:08:56 am »

Well, somebody (persumably in the curse faction) put a -1VP on me (and they know it.) Apparently my d1 claim does not seem like a good idea now...
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #449 on: July 19, 2012, 12:20:20 am »

I've finished two games, won both, and haven't been lynched yet.  ;D
Vote: Dsell


;D

Why am I not surprised? :P

Grujah went up in points. So this is kinda a WIFOM. The cursers could probably have given him significant -vp (4 IIRC?) but he actually went up. Is this a curser who is trying to claw back or a deckie who's being framed by the cursers? Or did he just get that many +vp? I actually tend to think this clears him a bit. Give me some time to do more analysis on the point changes. What are others' thoughts on Grujah?

Well explained! Unvote ;)
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Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #450 on: July 19, 2012, 12:31:58 am »

I got hit for 1 VP actually. Pretty sure the ability I used gave me +5.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #451 on: July 19, 2012, 12:36:26 am »

@cayvie: I assume your ability cannot grant you +5 everyday? otherwise how can I get this much inferior role...
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #452 on: July 19, 2012, 02:08:32 am »

17 plusses compared to 5,5 minuses. That's 11,5 points in our favour. Assuming these plusses wasn't all from one-shot powers, the cursers will have a hard time from here. :)
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #453 on: July 19, 2012, 02:56:54 am »

@cayvie: I assume your ability cannot grant you +5 everyday? otherwise how can I get this much inferior role...

My ability changes every night, in ways I cannot predict.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #454 on: July 19, 2012, 04:37:22 am »

Grujah has yet to explain his Day 1 behavior.  Now he also has to explain why he, as the most vulnerable-to-being-killed player going into Night 1, went up in VP while the next-most-vulnerable player (me) went down.  And until those explanations arrive:

Vote: Grujah
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #455 on: July 19, 2012, 04:50:30 am »

Vote: Robz

It looks like he's lying about his role.  I don't like his voting habits first day.  Pushing for no lynch because he wants people to survive, it means he hasn't read the lynch procedure for this game.  He was rolefishing yesterday.  His reasons for voting Grujah was a bit weird.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #456 on: July 19, 2012, 06:40:53 am »

Grujah has yet to explain his Day 1 behavior.  Now he also has to explain why he, as the most vulnerable-to-being-killed player going into Night 1, went up in VP while the next-most-vulnerable player (me) went down.  And until those explanations arrive:

Vote: Grujah

Because they knew there is no point in killing me when you guys are gonna react like this and lynch me anyways. Which is stupid cause I am obviously not Curse-aligned. And how I get +1VP - you already made a pretty good guess D1.


How did cayvie and  Tables get +4 ? And axxle + 5?
My guess on cayvie or Tables is that they got +1VP for every vote on Embargoed Axxle. Dunno if Axxle got points the same way, cause in that case we could heal Volt! :D

+ people targeting Volt are obviously trying to frame me even though I got nothing against the guy except him being my scapegoat D1.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #457 on: July 19, 2012, 09:58:14 am »

I am most interested in how RobZ lost 1 point in the first 4 posts.  Did someone have a PM command to send to the mod to cause it, or was it triggered by one of the first 4 posts:

(Galz, Robz, Me, DSell)
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #458 on: July 19, 2012, 10:04:31 am »

Made a  post today without a smilie = -1 (maybe each day he doesn't do that he gets a -1 ?).

"If she weights the same as a duck..."
"..She's made of wood?"
"And therefore?"
"SHE'S A WITCH!"
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #459 on: July 19, 2012, 10:05:47 am »

Or maybe Galz with:


 ;D

At the end of the post.



 ;D
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #460 on: July 19, 2012, 10:58:02 am »

It could also be him being the first to mention the name with the embargo token on.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #461 on: July 19, 2012, 11:05:16 am »

My feelings in regard to Grujah also have not changed. Vote: Grujah he has had many chances to explain what happened clearly and simply and has continually failed to do so. As a reminder I will soon be gone for a few days-through Tuesday to be specific and can only limitedly post today.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #462 on: July 19, 2012, 11:08:04 am »

Worth investigating. Axxle said he was not embargo, 5 people lost vp voting for axxle (embargoed), Axxle gained 5vp last night.

VOTE:AXXLE

(Might as well see if he is STILL embargoed)
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #463 on: July 19, 2012, 11:23:23 am »

My feelings in regard to Grujah also have not changed. Vote: Grujah he has had many chances to explain what happened clearly and simply and has continually failed to do so. As a reminder I will soon be gone for a few days-through Tuesday to be specific and can only limitedly post today.

I gave -2VP to Volt.
I gain 1VP.
Why is my VP suddenly so important and your +4VP are cayvie's and Table's +4 are not.
Frisk and Axxle and Lekkit and Dsell all got +1. Axxle +5!

Timchen didn't get his 1 (or got -1 later) so he either got targeted or lied.
Why is mine so important to even warrant a vote and rest are not?



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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #464 on: July 19, 2012, 11:26:01 am »

Does anybody else think its possible that Axxle got +1VP during night for every vote on him?

That makes it easy to heal Volt back to life.
But I am not going to vote on him now, for what I think are obvious reasons?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #465 on: July 19, 2012, 11:26:28 am »

Because you openly admitted to hurting another player.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #466 on: July 19, 2012, 11:27:44 am »

Does anybody else think its possible that Axxle got +1VP during night for every vote on him?

That makes it easy to heal Volt back to life.
But I am not going to vote on him now, for what I think are obvious reasons?

I already said what I thought about Axxle, how the heck do you think that means we can heal Volt. I'm pretty sure AXXLE gets it and that means he can't give it away. But if he's still embargoed I'll be down below -1 at the next PCE.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #467 on: July 19, 2012, 11:30:42 am »

Does anybody else think its possible that Axxle got +1VP during night for every vote on him?

That makes it easy to heal Volt back to life.
But I am not going to vote on him now, for what I think are obvious reasons?

I already said what I thought about Axxle, how the heck do you think that means we can heal Volt. I'm pretty sure AXXLE gets it and that means he can't give it away. But if he's still embargoed I'll be down below -1 at the next PCE.

OH, missed this one.
Well, my though it whomever is embargoed is healed.
But your theory has more sense.


@Frisk - that doesn't mean I am SCUM.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #468 on: July 19, 2012, 11:33:38 am »

Does anybody else think its possible that Axxle got +1VP during night for every vote on him?

That makes it easy to heal Volt back to life.
But I am not going to vote on him now, for what I think are obvious reasons?

I already said what I thought about Axxle, how the heck do you think that means we can heal Volt. I'm pretty sure AXXLE gets it and that means he can't give it away. But if he's still embargoed I'll be down below -1 at the next PCE.

OH, missed this one.
Well, my though it whomever is embargoed is healed.
But your theory has more sense.


@Frisk - that doesn't mean I am SCUM.

No, it means you need to explain why you intentionally hurt another player.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #469 on: July 19, 2012, 11:37:04 am »

Had to be someone, choose Volt, no special reason.

Won't vote casually today than.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #470 on: July 19, 2012, 11:40:37 am »

Does anybody else think its possible that Axxle got +1VP during night for every vote on him?

That makes it easy to heal Volt back to life.
But I am not going to vote on him now, for what I think are obvious reasons?

So you think Axxle is embargo and embargoed himself day 1 and Volt today? I don't get the motivation for this. This seems like a big assumption, Grujah.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #471 on: July 19, 2012, 11:46:00 am »

Actually my idea was whomever is embargo embargoed Axxle and now Volt. And that embargee gets healed the same amount that voters/mentioners get damaged.

That Axxle is embargo and that he heals when embargee gets voted on is Ins's idea to which I only replied.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #472 on: July 19, 2012, 11:50:18 am »

Does anybody else think its possible that Axxle got +1VP during night for every vote on him?

That makes it easy to heal Volt back to life.
But I am not going to vote on him now, for what I think are obvious reasons?

So you think Axxle is embargo and embargoed himself day 1 and Volt today? I don't get the motivation for this. This seems like a big assumption, Grujah.

Targeted Axxle in lack of a better target. Targeted Volt to make up for Grujah's being a jerk or because he thought people would push for Volt today, it depends how Axxle's power works. The fact that he got 5 after 5 people voted him seems like he is embargo and gains points for the votes placed on a person during the day.

That said Grujah is still failing to explain anything about his actions VOTE: GRUJAH
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #473 on: July 19, 2012, 11:53:28 am »

Can I get a list of what is that I need to answer too, as I obviously do not know what are the exact questions that you want answers to.


I had to vote somebody. First guy gets -2VP. I choose Volt, no special reason. It was his policy lynch thing and me being bored.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #474 on: July 19, 2012, 12:02:20 pm »

Grujah, why did you tell lies during Day 1?

Ins, I don't think it was 5 people who voted for Axxle Day 1.  Wasn't it only 4?  jo, shark_bait, Lekkit, Robz?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #475 on: July 19, 2012, 12:06:46 pm »

Grujah, why did you tell lies during Day 1?

Which lie?

That you will get points?
Cause I would get points and I wanted points!

No other lies IIRC.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #476 on: July 19, 2012, 12:14:03 pm »

Well, I got hit for -1. If Cayvie and Timchen did too, that'd be at least 5 people hit for -1. Hm.

Also to those who know what this means, I'm watching you veery carefully today. No, I am not giving ANY more information on what this means to other people.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #477 on: July 19, 2012, 12:21:10 pm »

It's WIFOM, but if grujah was curse, wouldn't his scumbuddies give him at least one or two -vp to make it look like he was targeted? I think curse just wants us to lynch him again today, and as much as I don't love having a lynchee in our midst, I'm not sure that's a good idea. So why are people already being so rough on grujah?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #478 on: July 19, 2012, 12:24:15 pm »

Vote Count 2-3

Grujah (3): Voltgloss, yuma, Insomniac
Robz888 (1): Axxle

Not voting (12): Captain_Frisk, cayvie, Dsell, Eevee, Galzria, Grujah, jotheonah, Lekkit, Robz888, shark_bait, Tables, timchen

With 16 alive, it takes 9 to lynch.

Lynch deadline: Wednesday, August 1, 9:30pm MDT
(But this is liable to change.  I won't end it early without some warning.)





Point Counter Extension 2.3

5 - Axxle
1 - Captain_Frisk
4 - cayvie
1 - Dsell
0 - Eevee
0 - Galzria
-4 - Grujah
-1 - Insomniac
-1 - jotheonah
0 - Lekkit
-2 - Robz888
-1 - shark_bait
4 - Tables
0 - timchen
-5 - Voltgloss
-0.5 - yuma



I'm going to try to be less active on forums today, in order to get some IRL stuff done.  So don't do anything hasty today, people, or you may have a very extended twilight without even realizing you're in twilight. ;)
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #479 on: July 19, 2012, 12:26:32 pm »

Grujah, a sampling of your Day 1 representations:

My VP won't change, if it does, I'll lynch myself.

If nuff people votes and unvotes you, you should get points!

Even you can do it like 4 more times!

If I lie its too obvious so you can lynch me than anyway!

There's also the fact that you never responded to my #396, about your having willfully misread my "policy lynch" post.

Dsell, my issues with Grujah are not just with what he did, but also how deceptive he was about doing it.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #480 on: July 19, 2012, 12:26:57 pm »

It's because they somehow seemed to have forgotten this:

Note that both the Deck and the Curse factions have powers that can gain VP and powers that can cause others to lose VP.

And can't see how Grujah's role could benefit town. Personally, I don't think Grujah would have outed this ability if he were a curse. Just let people stumble upon it, especially the curses themselves.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #481 on: July 19, 2012, 12:31:14 pm »

Quote #1 - it was a response to yuma's post I think, and it refered to next PCE. And it didn't change.
Quote #2 - I already explained that that, post #475.
Quote #3 - it's not a lie.

I just though policy lynch on timchen for making a very stupid claim was a very stupid idea.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #482 on: July 19, 2012, 12:32:21 pm »

It's because they somehow seemed to have forgotten this:

Note that both the Deck and the Curse factions have powers that can gain VP and powers that can cause others to lose VP.

And can't see how Grujah's role could benefit town. Personally, I don't think Grujah would have outed this ability if he were a curse. Just let people stumble upon it, especially the curses themselves.

We can put -VP on Curse aligned players?
Also if I am town keep myself from dieing. (I am town, but if means "if you believe me I'm town").
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #483 on: July 19, 2012, 12:32:34 pm »

I'm going to try to be less active on forums today, in order to get some IRL stuff done.  So don't do anything hasty today, people, or you may have a very extended twilight without even realizing you're in twilight. ;)

I suppose we'll just take a leaf out of good ole Treebeard's book.

Quote
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #484 on: July 19, 2012, 12:41:47 pm »

I can't disagree with you guys that he's done some sketchy things and it seems very dubious whether he's acted in a pro-town way, but after seeing the point breakdown it's difficult for me to actually SUSPECT grujah.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #485 on: July 19, 2012, 12:48:19 pm »

Grujah, why did you tell lies during Day 1?

Ins, I don't think it was 5 people who voted for Axxle Day 1.  Wasn't it only 4?  jo, shark_bait, Lekkit, Robz?

Indeed it was, he could have got a plus one from somewhere else but I don't know that does throw a wrench in my theory.

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #486 on: July 19, 2012, 01:08:01 pm »

So points can come in .5 incriments? Is this some new Dark ages thing? But what do you guys make of that? I can say for sure that my role has nothing to do with half points.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #487 on: July 19, 2012, 01:09:18 pm »

Consider the fact that a different role could halve the amount of points lost.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #488 on: July 19, 2012, 01:09:44 pm »

Grujah, why did you tell lies during Day 1?

Ins, I don't think it was 5 people who voted for Axxle Day 1.  Wasn't it only 4?  jo, shark_bait, Lekkit, Robz?

Indeed it was, he could have got a plus one from somewhere else but I don't know that does throw a wrench in my theory.

Someone had an extra vote right. That is why we lynched early? If this is the reason then one of these four has the double vote?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #489 on: July 19, 2012, 01:09:54 pm »

Bishop perhaps?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #490 on: July 19, 2012, 01:12:10 pm »

Grujah, why did you tell lies during Day 1?

Ins, I don't think it was 5 people who voted for Axxle Day 1.  Wasn't it only 4?  jo, shark_bait, Lekkit, Robz?

Indeed it was, he could have got a plus one from somewhere else but I don't know that does throw a wrench in my theory.

Someone had an extra vote right. That is why we lynched early? If this is the reason then one of these four has the double vote?

Only robs and shark voted for both.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #491 on: July 19, 2012, 01:13:48 pm »

So points can come in .5 incriments? Is this some new Dark ages thing? But what do you guys make of that? I can say for sure that my role has nothing to do with half points.

Nothing is ever sure.  Let the conspiracy theories abound!!
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #492 on: July 19, 2012, 01:21:28 pm »

Robz lost a point after the day started.  Only a few posts had been made by then.  I was trying to figure out why.  Do you guys think it's because he said Volt's name fully? But that wouldn't really explain why people were able to say my name on day 1.

I'll reiterate that the Embargo effect isn't mine.  And that only 4 people took the -vp yesterday.  Do your research before making conspiracy theories.  Also the vp leech effect sounds like it'd be stupid powerful.

Someone definitely had a double or invisible vote yesterday.  Maybe someone forced someone else to keep their vote on a certain person (I think someone had a role like that in BMIII? not sure if that's the best mafia game to speculate off of)

maybe the .5 vp had something to do with reducing vp gain/loss by half.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #493 on: July 19, 2012, 01:50:12 pm »

I'm really not seeing a compelling reason not to lynch Grujah. We were ready to lynch him yesterday, nothing has really changed.

In other news, I'd like to hear more speculation about how cayvie, Tables, and especially Axxle got buffed. A 5-point buff seems stupid strong for a Daily, so my hunch is it's one of the following: An X-shot self heal, someone else's doctor power that has a restriction on who it can be used on, multiple doctor powers colliding, something to do with the number of embargo votes on him.

On the other hand, maybe some town doctors speculated that the embargo effect would hurt Axxle in the night and targeted him to balance out the effects.

In other games, Axxle hasn't been the type to save up powers and use them at key moments. If he has a good power, he uses it as quickly as he can, and reveals it as soon as that's helpful. So if Axxle had like a 2-3 shot doctor power, or a 1-2 shot self-doctor power, I can totally see him using it on himself night 1.

I know we know that both factions have both granting and ungranting powers, but exceptionally powerful healing powers seem townish to me, since the town have more people to heal. Well, I assume based on other games. It would be pretty crazy if we were half and half.

Can you guys recall cayvie or Tables doing anything that would possess a town doctor to target them? Do you think there's a Tribute-like power that can heal or hurt based on some random factor?

See, I think that role analysis is not very productive in this game (he says after several paragraphs of role analysis). We really ought to lynch on scum tells like normal. I see myself voting for Grujah later today.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #494 on: July 19, 2012, 02:07:44 pm »

See, I think that role analysis is not very productive in this game (he says after several paragraphs of role analysis). We really ought to lynch on scum tells like normal. I see myself voting for Grujah later today.
I believe we have to do this too.  The role analysis will come into play later on when we mass claim (on a different day) and can fully explain all the behaviors that happened so we can catch liars thus mafia.

I think Grujah was behaving very stupid random scum yesterday, but I think Robz has been odd, under the radar (for him), and generally more mafia-like.  I would rather lynch mafia, not scum (to use the overdone phrase).
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #495 on: July 19, 2012, 02:18:01 pm »

See, I think that role analysis is not very productive in this game (he says after several paragraphs of role analysis). We really ought to lynch on scum tells like normal. I see myself voting for Grujah later today.
I believe we have to do this too.  The role analysis will come into play later on when we mass claim (on a different day) and can fully explain all the behaviors that happened so we can catch liars thus mafia.

I think Grujah was behaving very stupid random scum yesterday, but I think Robz has been odd, under the radar (for him), and generally more mafia-like.  I would rather lynch mafia, not scum (to use the overdone phrase).
To be fair, he has other games going and people are accusing him of the same behaviour there (and thats enough of those games, I know). Might just be changing styles or busy in real life.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #496 on: July 19, 2012, 02:20:15 pm »

I have to ask the obligatory skeptic's question, guys, because I see better avenues today.

Aside from his alignment, what do we really gain today by lynching Grujah?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #497 on: July 19, 2012, 02:21:56 pm »

I have to ask the obligatory skeptic's question, guys, because I see better avenues today.
I'm not getting a particularly scummy read on Grujah either (well, scummy yeah, mafia no), but I dont really have any better alternatives either so could you elaborate on these better avenues?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #498 on: July 19, 2012, 02:24:31 pm »

I have to ask the obligatory skeptic's question, guys, because I see better avenues today.
I'm not getting a particularly scummy read on Grujah either (well, scummy yeah, mafia no), but I dont really have any better alternatives either so could you elaborate on these better avenues?

This...if you see better avenues don't just leave us in the dark, show us a case or two that is stronger
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #499 on: July 19, 2012, 02:28:02 pm »

I have to ask the obligatory skeptic's question, guys, because I see better avenues today.
I'm not getting a particularly scummy read on Grujah either (well, scummy yeah, mafia no), but I dont really have any better alternatives either so could you elaborate on these better avenues?

Scumhunting! It seems to me like nobody even tried to scumhunt day 1, and nobody seems interested in it today. I realize that that's tough with no real place to start and no bandwagon (yet) to analyze. But we have the points to look at. We can try to make some inferences from point changes, where those changes do not match up to what people were expecting, etc. A couple people have said they got 1 fewer point than they were expecting, right? That's something. Did the cursers spread the points around or are one or more of these people lying? If they spread the points around then how do we explain the big loss of points on Volt and others? I think there's a lot of interesting and different stuff to analyze here, so I certainly don't think we should be in a hurry to lynch Grujah.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #500 on: July 19, 2012, 02:46:17 pm »

FWIW my 0 point swing is not at all surprising to me, its not the first game people forget me in.

But yeah, add me to the list of guys who are not able to grant VP to themselves obviously. Would it be helpful to create a list of some sort to try to guess everyones roles? It might end up benefitting curses more than deck (??, dont know) and I'm too busy to do it atm anyways, but throwing some ideas around yeah.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #501 on: July 19, 2012, 02:52:03 pm »

There is Grujah bandwagon.

Though it being equivalent to Morgrim wagon..
But 3rd and 4th spots on bw being traditionally worst according to mafiascum could give us info.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #502 on: July 19, 2012, 02:54:18 pm »

We do have a place to look at scumhunting, who voted Grujah. We don't know his alignment, but we know a bandwagon started.

As for my VPs, I know why I got as many as I did. In fact, I should have gotten more. It's possible, although very unlikely, that I'll get similar numbers tonight. I might even hurt myself VP wise.

I think it's worth pointing out... this is a 16 player game, with a relatively weak mafia (4 men is meh, no kill is bad). I wouldn't be surprised if there's a serial killer, or some other kind of 3rd party (Heck, I discounted it yesterday, but plausibly, there could be a cult, considering no deaths and only one major -Vp award last night (=> no SK))
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #503 on: July 19, 2012, 02:55:08 pm »

I'm curious if this can be a "happily ever after" scenario.

Can the curse faction actually kill anyone if we don't help them with lynches?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #504 on: July 19, 2012, 02:58:21 pm »

I'm gonna guess it's them giving out lots of -1's to people, and they can also give -4's every night, and that increases by 2 every day. They also probably have a reasonable number of other abilities we don't know. So I'm gonna say, maybe?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #505 on: July 19, 2012, 03:01:36 pm »

I'm gonna guess it's them giving out lots of -1's to people, and they can also give -4's every night, and that increases by 2 every day. They also probably have a reasonable number of other abilities we don't know. So I'm gonna say, maybe?

I thought the only -2 increase was when we killed one of them.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #506 on: July 19, 2012, 03:03:14 pm »

s_b, you're right. I went back and checked just that.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #507 on: July 19, 2012, 03:03:43 pm »

I'm gonna guess it's them giving out lots of -1's to people, and they can also give -4's every night, and that increases by 2 every day. They also probably have a reasonable number of other abilities we don't know. So I'm gonna say, maybe?

I thought the only -2 increase was when we killed one of them.

Just checked the rules post SB is correct

Instead of Mafia, there is the Curse faction.  Each night, they may distribute -4 VP between the other players (they may put -4 VP all on one player or they may spread them out).  They may also make one of their own members a target.  Each player who is to lose VP this way must be targeted by a different member of the team.  The individual Curse roles will have additional powers.  There are FOUR Curse-aligned players in this setup.

Since this is not an outright kill, the Curse faction is actually at quite a disadvantage.  The balance should be made up a bit by their special abilities, but the faction will also grow stronger as its members are killed off.  For each Curse faction member that is killed, the faction can distribute an additional -2VP.

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #508 on: July 19, 2012, 03:28:01 pm »

Grujah has a very compelling reason, as scum, to behave the way he did Day 1:  to lay the groundwork for a Morgrim insanity defense.

Oh look, what's that he just argued?

There is Grujah bandwagon.

Though it being equivalent to Morgrim wagon..

What a shock!
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #509 on: July 19, 2012, 03:31:21 pm »

I'm just saying that that wagon isn't really all that relevent. Not calling Morgrim defense.*





We need a thread or something with f.ds specific mafia behaviour patterns, such as Morgrim's defense, twinclaim, yuma's invisibility cloak and so on.  ;D


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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #510 on: July 19, 2012, 04:08:00 pm »

oh whoa, we have more info from the mod than I had realized. that's good stuff anyway.

I kind of feel like this Day 2 is a second Day 1, even though we lynched somebody. I guess some re-reading and grunt work is in order.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #511 on: July 19, 2012, 04:12:26 pm »

oh whoa, we have more info from the mod than I had realized. that's good stuff anyway.

I kind of feel like this Day 2 is a second Day 1, even though we lynched somebody. I guess some re-reading and grunt work is in order.

If any player has not yet read the opening post about the set up, they really, really should.  And your role PMs as well, as there has indeed been confusion by some players. 

As far as it still feeling like Day 1 -- that's probably because you guys accidentally lynched WAY before the deadline, and nobody has died yet. :P
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #512 on: July 19, 2012, 04:39:37 pm »

Okay, finally caught up on stuff.

I know why I lost VP. It was my fault. Don't worry about it.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #513 on: July 19, 2012, 05:02:21 pm »

I dunno the game is just really weird like its Day 2 but no ones died yet so its really more like day 1 because on day 1 we were compelled enough to lynch grujah but that didn't kill him and all we got was some vp up and down which doesn't change much except we can analyze the change but thats WIFOM at best.

Example Grujah
1) Assume he is scum
   a) He and his scum team think oh hey we should give him -1 that'll make him look town!
   b) If we don't give him any -VP the town will go easy target scum lets get him! but we could argue WIFOM and any more than -5 is a bit harsh real danger zone for a town PR

2) Assume he is town
   a) Curse decide to give him -1. Makes him look town but then people can be argued that that is WIFOM and that they would have done that to make him look like       mafia blending in
    b) Curse decide not to give him -1. This makes him look like curse because well losing VP is bad, and he already lost 5 so curse wouldn't want to lose anymore.

The same applies to all the VP gains it could be mafia or town trying to win. Or town/mafia thinking that that person is vulnerable to the curse/town (respectively) action. Without some REAL deaths (read flips and mod confirmed roles) its hard to analyze things.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #514 on: July 19, 2012, 05:05:58 pm »

I got +VP not -VP.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #515 on: July 19, 2012, 05:09:02 pm »

I got +VP not -VP.

Which means the sum of all VP change abilities targeting you resulted in +1 it doesn't mean you weren't targeted for some amount of -VP
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #516 on: July 19, 2012, 05:12:03 pm »

Well I am leaving. In the (un)likely case that there is a lynch and we go into night while I am away, I am going to PM eHal my night action. This might be giving away some info, but I already have a pretty specific game plan for how to use my night action. So that if this happens, Day 2 can start without me holding anything up. I wanted to let everyone know about this so as to be transparent about it.

I am sticking with my vote on Grujah. He lied. I have no trust for him.

See you all later
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #517 on: July 19, 2012, 05:16:45 pm »

I got +VP not -VP.

Which means the sum of all VP change abilities targeting you resulted in +1 it doesn't mean you weren't targeted for some amount of -VP

I expect +1VP cuz it was given to me by my ability.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #518 on: July 19, 2012, 05:24:19 pm »

I got +VP not -VP.

Which means the sum of all VP change abilities targeting you resulted in +1 it doesn't mean you weren't targeted for some amount of -VP

I expect +1VP cuz it was given to me by my ability.

Ok but if someone else gave you 1 and curse gave you -1 it would balance out. (as would 2 and 2 3 and 3 and so on) It makes it MORE likely you weren't targeted if you aren't lying again
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #519 on: July 19, 2012, 05:32:17 pm »

I got +1 because Volt voted/unvoted.
I dont lie.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #520 on: July 19, 2012, 05:32:59 pm »

If nuff people votes and unvotes you, you should get points!

Even you can do it like 4 more times!
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #521 on: July 19, 2012, 05:34:12 pm »

I already explain that twice, that I lied there because I wanted points.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #522 on: July 19, 2012, 05:36:06 pm »

I got +1 because Volt voted/unvoted.
I dont lie.

I already explain that twice, that I lied there because I wanted points.

So in these two posts you say "I don't lie" and "I lied" if you lied you do lie. Therefore you can't be trusted, what about that is so hard to see?
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #523 on: July 19, 2012, 05:39:23 pm »

He lied once, yes yes, it was stupid, sure, he's attracting tons of attention to himself and was already lynched once. I just don't think those add up to a curser. But please, PLEASE no more lying, Grujah.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #524 on: July 19, 2012, 05:41:28 pm »

I got +1 because Volt voted/unvoted.
I dont lie.

I already explain that twice, that I lied there because I wanted points.

So in these two posts you say "I don't lie" and "I lied" if you lied you do lie. Therefore you can't be trusted, what about that is so hard to see?

I already admited and explain that exact lie that you pointed out.

I said I do not lie, while I meant "I am not lying NOW". Just a grammatical error.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #525 on: July 19, 2012, 06:09:12 pm »

Insomniac is practically inciting a Grujah lynch at this point. If we want to discuss lynching him on policy for lying, that's one thing. But I am starting to think that insomniac is more likely a curser than Grujah.
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"Quiet you, you'll lynch Dsell when I'm good and ready" - Insomniac


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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #526 on: July 19, 2012, 06:09:57 pm »

I'm gonna guess it's them giving out lots of -1's to people, and they can also give -4's every night, and that increases by 2 every day. They also probably have a reasonable number of other abilities we don't know. So I'm gonna say, maybe?

I thought the only -2 increase was when we killed one of them.

I'm just optimistic about our scumhunting ;). But yes it's 2 per curse killed
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #527 on: July 19, 2012, 06:18:59 pm »

Insomniac is practically inciting a Grujah lynch at this point. If we want to discuss lynching him on policy for lying, that's one thing. But I am starting to think that insomniac is more likely a curser than Grujah.

And you're the only person trying to get everyone to ignore the liar, if Grujah flips Curse your lining yourself up to be a good candidate for scumbuddy. If grujah flips town I will be shocked and on everybody's chopping block why would I push a lynch so hard so early as curse?

Earlier you mentioned there were better avenues, when confronted about it you said scumhunting, but since then you haven't done any yourself what gives?
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #528 on: July 19, 2012, 06:20:01 pm »

Actually,
Ins wasn't killed N1 -> Means that he is scum/curse.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #529 on: July 19, 2012, 06:20:49 pm »

Really, look at any townIns in previous game, they always end up dead N1.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #530 on: July 19, 2012, 06:21:03 pm »

they = townInsomniacs.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #531 on: July 19, 2012, 06:23:57 pm »

Actually,
Ins wasn't killed N1 -> Means that he is scum/curse.

Really, look at any townIns in previous game, they always end up dead N1.

they = townInsomniacs.

+1. Except didn't we only see 5.5 downs for 17 ups?

17 plusses compared to 5,5 minuses. That's 11,5 points in our favour. Assuming these plusses wasn't all from one-shot powers, the cursers will have a hard time from here. :)

Since I went into night 1 at 0 I COULDN'T have died N1.

But I did get a good laugh so 1 mafia point to you sir
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #532 on: July 19, 2012, 06:31:38 pm »

well some of those ups cover some of those downs. So there was more than absolute ups than 5.5. If they all racked up on you you could have died.

But that didnt happen.
So you are obv-scum.






(not a serious post).
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #533 on: July 19, 2012, 06:35:04 pm »

I agree with DSell here. Grujah is an easy-ish target at this point, and even if he does get lynched (and flip town), Imsomniac can play the WIFOM defence (heck, he already did). But I don't actually find Grujah all that suspicious. He seemed like he was testing his role to get +1 VP, and that's about it. And since then he's already been given -5 VP from the town, and explained why he did it, to some degree.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #534 on: July 19, 2012, 06:46:40 pm »

I agree with DSell here. Grujah is an easy-ish target at this point, and even if he does get lynched (and flip town), Imsomniac can play the WIFOM defence (heck, he already did). But I don't actually find Grujah all that suspicious. He seemed like he was testing his role to get +1 VP, and that's about it. And since then he's already been given -5 VP from the town, and explained why he did it, to some degree.

"To some degree" is hardly enough. He was intentionally unclear, misleading, and outright harmful to the town. He refused to explain anything at the time, instead riling people up with "do it do it do it! Hurry! Do it! Get VP! Hurry! Vote Unvote! Cmon hurry! Do it do it!" (paraphrased). He lied. He cost the town VP. And he did it in a dishonest, scummy way. He claims he did it for VP for himself. Let's see... Player A gets VP for player A, at the expense of Player B... What sort of alignment does THAT sounds like? Just because he wanted VP for himself doesn't somehow make him Deck.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #535 on: July 19, 2012, 06:57:15 pm »

That sounds like every alignment, actually. And honestly, he didn't seem to be that agressive with it. He asked people to do something, and they did it.

Although I can see the arguments against him, he doesn't really feel scummy. But that's just my take on the matter.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #536 on: July 19, 2012, 07:03:17 pm »

I love how Grujah "FTFY"'d this post, but left #2 as is:

So, let me see if I have this straight:

- Grujah gave me -2 VP with his vote, because I had committed the crime of asking people questions; for wanting to policy lynch this quick. Also I was bored cause this was supposted to be a superfun game.
- and lied about the impact of his vote in numerous following posts.

Is that correct?
FTFY.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #537 on: July 19, 2012, 07:05:41 pm »

Cause it was true!
Left it on purpose.

It was mentioned many times that I said that Volt will get points but that wasn't true.
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Galzria

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #538 on: July 19, 2012, 07:06:42 pm »

Fascinating. Comments Grujah?

Yes.
Next time listen to me and Volt doesn't end up with negative points.  >:(

Grujah, mind explaining what we failed to listen to you about that cost Volt those first two VP?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #539 on: July 19, 2012, 07:07:56 pm »

I need someone to vote for me, And then I want Grujah to vote for me. Humor me. It's for science.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #540 on: July 19, 2012, 07:08:18 pm »

It was continuing from that "Volt will get points if you vote/unvote!" which in few posts after that I said wasn't true but that I would get points instead.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #541 on: July 19, 2012, 07:08:34 pm »

I need someone to vote for me, And then I want Grujah to vote for me. Humor me. It's for science.

Hafta vote first.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #542 on: July 19, 2012, 07:08:37 pm »

Alright Grujah, disregard #538, and chalk it up to a lie.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #543 on: July 19, 2012, 07:09:12 pm »

I need someone to vote for me, And then I want Grujah to vote for me. Humor me. It's for science.

Hafta vote first.

Nope. I want to test something. You vote second.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #544 on: July 19, 2012, 07:09:37 pm »

I think I've changed my stance on a mass claim. I'm for it.
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #545 on: July 19, 2012, 07:09:48 pm »

Alright Grujah, disregard #538, and chalk it up to a lie.

I dont get this post.
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Galzria

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #546 on: July 19, 2012, 07:11:18 pm »

Alright Grujah, disregard #538, and chalk it up to a lie.

I dont get this post.

I was saying disregard this, as you had already answered it:

 
Fascinating. Comments Grujah?

Yes.
Next time listen to me and Volt doesn't end up with negative points.  >:(

Grujah, mind explaining what we failed to listen to you about that cost Volt those first two VP?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #547 on: July 19, 2012, 07:11:48 pm »

Cayvie, vote for me so Grujah can vote second.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #548 on: July 19, 2012, 07:14:51 pm »

Seems probable that Grujah gets +1 VP during the night for every person who unvotes off of a wagon he started the previous day.   And is hoping to attribute/disguise that VP gain by claiming other sources interfered.

Ok. You got me.

Now unvote Robz so I can vote him.

Robz is rolefishing, I want to vote him.

Axxle won't let me.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #549 on: July 19, 2012, 07:16:45 pm »

Ok vote: Galzria
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #550 on: July 19, 2012, 07:19:10 pm »

Just an advanced warning: I (likely) won't have internet access this weekend, starting from when I log off tonight. So don't expect me to say much, if anything, for the next few days.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #551 on: July 19, 2012, 07:19:28 pm »

Ok vote: Galzria

C'mon Grujah, it's for science! Joth did something adventurist D1, now it's your turn. I'm curious. You went to all that trouble D1... Tell ya what, vote for me, and I won't vote to lynch you again today (D2). I'll count your play as null, not curse, not deck.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #552 on: July 19, 2012, 07:23:25 pm »

Hmm, would curses have roles that would force them to give town VP? (Is there a deck-aligned role thats forced to deal out -vp?) I think my role would play better if I told everyone what I am, so I'll claim soon unless someone convinces me I shouldnt or thinks curses need to deal out positive vp to deck-aligned players.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #553 on: July 19, 2012, 07:27:48 pm »

Hmm, would curses have roles that would force them to give town VP? (Is there a deck-aligned role thats forced to deal out -vp?) I think my role would play better if I told everyone what I am, so I'll claim soon unless someone convinces me I shouldnt or thinks curses need to deal out positive vp to deck-aligned players.

Hold off for a bit Fuzzy. For one thing, I believe there is a Possessor in our midst, and I can't be sure if they are deck or curse faction. But I believe they get to choose the night powers of a player of their choice and use it. I don't know if that prevents the original person from using or not though (but I'm inclined to guess it does not). Still, if you're deck and your power might be valuable, hold the knowledge for now.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Eevee

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #554 on: July 19, 2012, 07:30:49 pm »

Hmm, would curses have roles that would force them to give town VP? (Is there a deck-aligned role thats forced to deal out -vp?) I think my role would play better if I told everyone what I am, so I'll claim soon unless someone convinces me I shouldnt or thinks curses need to deal out positive vp to deck-aligned players.

Hold off for a bit Fuzzy. For one thing, I believe there is a Possessor in our midst, and I can't be sure if they are deck or curse faction. But I believe they get to choose the night powers of a player of their choice and use it. I don't know if that prevents the original person from using or not though (but I'm inclined to guess it does not). Still, if you're deck and your power might be valuable, hold the knowledge for now.
A possible possessor wouldnt be a problem with my role.

The reason I want to claim: I think my role is strongest that way. I had a different plan of making it strong earlier, but am now thinking it was too hard to make happen and this new, simpler plan of simply claiming it helps the town more. I can hold off until later today (in mafia time) ofc.
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Galzria

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #555 on: July 19, 2012, 07:34:14 pm »

Grujah? Not going to play?

You can unvote if you like Cayvie, I don't think Grujah is feeling adventurous.

Gujah, please confirm or deny:

The first person you vote for each day incurs -2VP
You cannot vote for someone unless you are the first voter, otherwise you lose VP
For every person who Unvotes the target you are currently voting for, you gain +1VP at night

Please correct any mistakes in each line above.

Rolefishing is generally bad, but given how disingenuous you were with the town D1, I feel it's owed to us now to have a full understanding of what happened and why.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #556 on: July 19, 2012, 07:36:17 pm »

Hmm, would curses have roles that would force them to give town VP? (Is there a deck-aligned role thats forced to deal out -vp?) I think my role would play better if I told everyone what I am, so I'll claim soon unless someone convinces me I shouldnt or thinks curses need to deal out positive vp to deck-aligned players.

Hold off for a bit Fuzzy. For one thing, I believe there is a Possessor in our midst, and I can't be sure if they are deck or curse faction. But I believe they get to choose the night powers of a player of their choice and use it. I don't know if that prevents the original person from using or not though (but I'm inclined to guess it does not). Still, if you're deck and your power might be valuable, hold the knowledge for now.
A possible possessor wouldnt be a problem with my role.

The reason I want to claim: I think my role is strongest that way. I had a different plan of making it strong earlier, but am now thinking it was too hard to make happen and this new, simpler plan of simply claiming it helps the town more. I can hold off until later today (in mafia time) ofc.

That's fine then. I just wanted to make sure the consideration had been made.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #557 on: July 19, 2012, 07:40:48 pm »

Uh, Galz, that's a pretty bold claim of a possible role. Mind saying why you think that?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #558 on: July 19, 2012, 07:42:07 pm »

Uh, Galz, that's a pretty bold claim of a possible role. Mind saying why you think that?

I do mind.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #559 on: July 19, 2012, 07:43:10 pm »

The first person you vote for each day incurs -2VP
You cannot vote for someone unless you are the first voter, otherwise you lose VP
For every person who Unvotes the target you are currently voting for, you gain +1VP at night

That's not true.

I can change to whats true or leave it like this.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #560 on: July 19, 2012, 07:51:20 pm »

Hmm, would curses have roles that would force them to give town VP? (Is there a deck-aligned role thats forced to deal out -vp?) I think my role would play better if I told everyone what I am, so I'll claim soon unless someone convinces me I shouldnt or thinks curses need to deal out positive vp to deck-aligned players.

Hold off for a bit Fuzzy. For one thing, I believe there is a Possessor in our midst, and I can't be sure if they are deck or curse faction. But I believe they get to choose the night powers of a player of their choice and use it. I don't know if that prevents the original person from using or not though (but I'm inclined to guess it does not). Still, if you're deck and your power might be valuable, hold the knowledge for now.
A possible possessor wouldnt be a problem with my role.

The reason I want to claim: I think my role is strongest that way. I had a different plan of making it strong earlier, but am now thinking it was too hard to make happen and this new, simpler plan of simply claiming it helps the town more. I can hold off until later today (in mafia time) ofc.

That's fine then. I just wanted to make sure the consideration had been made.
Okay then, you feel both sincere enough to be aligned with the deck and smart enough to be worth taking advice from, so here goes:

First of all: I've been dropping hints of a super power role, you can scratch those. They were part of the plan I already forfeited (I was trying to get too cute). I can explain my reasons for being misleading later (when I make full claim), but I still think they were more misleading to curses than they were to deck.

So, after the concerns galzria expressed above, I actually thought of a way to make myself slightly more valuable to deck. If I claim sort of an innocent child but get no mod confirmation for it (just yet), will you guys believe me enough to not lynch me? Note: There is absolutely 0 suspicion on me so (imo) I have 0 reason to fakeclaim*, and if need be (=if votes start piling on me), I think I can prove my claim well enough.

*Well, I guess this could be a super sick mafia ploy. You can all judge yourselves how likely that is though?

So Claim: basicly vanilla townie lol. That means: I'm not that valuable to town, dont direct any +vp's to me, but dont lynch me during day either. Having confirmed townies has proven to be very valuable to town in the end game (mafia III, sigh) and I promise I can verify my claims if/when need be.

So either I'm mafia trying to buy myself time even tho I'm in no danger (and also asking not to get any town happiness directed me) or I am what I claim and you should trust me. As I said, I think its quite obvious which one is more likely and how deck-aligned players should react to this and I'm hoping you'll trust me and I dont have to make a full claim just yet but we'll see.
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Galzria

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #561 on: July 19, 2012, 07:58:42 pm »

Hmm, would curses have roles that would force them to give town VP? (Is there a deck-aligned role thats forced to deal out -vp?) I think my role would play better if I told everyone what I am, so I'll claim soon unless someone convinces me I shouldnt or thinks curses need to deal out positive vp to deck-aligned players.

Hold off for a bit Fuzzy. For one thing, I believe there is a Possessor in our midst, and I can't be sure if they are deck or curse faction. But I believe they get to choose the night powers of a player of their choice and use it. I don't know if that prevents the original person from using or not though (but I'm inclined to guess it does not). Still, if you're deck and your power might be valuable, hold the knowledge for now.
A possible possessor wouldnt be a problem with my role.

The reason I want to claim: I think my role is strongest that way. I had a different plan of making it strong earlier, but am now thinking it was too hard to make happen and this new, simpler plan of simply claiming it helps the town more. I can hold off until later today (in mafia time) ofc.

That's fine then. I just wanted to make sure the consideration had been made.
Okay then, you feel both sincere enough to be aligned with the deck and smart enough to be worth taking advice from, so here goes:

First of all: I've been dropping hints of a super power role, you can scratch those. They were part of the plan I already forfeited (I was trying to get too cute). I can explain my reasons for being misleading later (when I make full claim), but I still think they were more misleading to curses than they were to deck.

So, after the concerns galzria expressed above, I actually thought of a way to make myself slightly more valuable to deck. If I claim sort of an innocent child but get no mod confirmation for it (just yet), will you guys believe me enough to not lynch me? Note: There is absolutely 0 suspicion on me so (imo) I have 0 reason to fakeclaim*, and if need be (=if votes start piling on me), I think I can prove my claim well enough.

*Well, I guess this could be a super sick mafia ploy. You can all judge yourselves how likely that is though?

So Claim: basicly vanilla townie lol. That means: I'm not that valuable to town, dont direct any +vp's to me, but dont lynch me during day either. Having confirmed townies has proven to be very valuable to town in the end game (mafia III, sigh) and I promise I can verify my claims if/when need be.

So either I'm mafia trying to buy myself time even tho I'm in no danger (and also asking not to get any town happiness directed me) or I am what I claim and you should trust me. As I said, I think its quite obvious which one is more likely and how deck-aligned players should react to this and I'm hoping you'll trust me and I dont have to make a full claim just yet but we'll see.

Hey, at least you didn't claim OSV. ;D

Anyway, I've certainly got no good reason NOT to believe you - nut outside of us considering you IC, in what way were you envisioning the claim helping significantly? Also, would asking what your original grand plan was be asking too much (don't want you to reveal more than you think is right at this time)?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Eevee

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #562 on: July 19, 2012, 08:03:32 pm »

Hmm, would curses have roles that would force them to give town VP? (Is there a deck-aligned role thats forced to deal out -vp?) I think my role would play better if I told everyone what I am, so I'll claim soon unless someone convinces me I shouldnt or thinks curses need to deal out positive vp to deck-aligned players.

Hold off for a bit Fuzzy. For one thing, I believe there is a Possessor in our midst, and I can't be sure if they are deck or curse faction. But I believe they get to choose the night powers of a player of their choice and use it. I don't know if that prevents the original person from using or not though (but I'm inclined to guess it does not). Still, if you're deck and your power might be valuable, hold the knowledge for now.
A possible possessor wouldnt be a problem with my role.

The reason I want to claim: I think my role is strongest that way. I had a different plan of making it strong earlier, but am now thinking it was too hard to make happen and this new, simpler plan of simply claiming it helps the town more. I can hold off until later today (in mafia time) ofc.

That's fine then. I just wanted to make sure the consideration had been made.
Okay then, you feel both sincere enough to be aligned with the deck and smart enough to be worth taking advice from, so here goes:

First of all: I've been dropping hints of a super power role, you can scratch those. They were part of the plan I already forfeited (I was trying to get too cute). I can explain my reasons for being misleading later (when I make full claim), but I still think they were more misleading to curses than they were to deck.

So, after the concerns galzria expressed above, I actually thought of a way to make myself slightly more valuable to deck. If I claim sort of an innocent child but get no mod confirmation for it (just yet), will you guys believe me enough to not lynch me? Note: There is absolutely 0 suspicion on me so (imo) I have 0 reason to fakeclaim*, and if need be (=if votes start piling on me), I think I can prove my claim well enough.

*Well, I guess this could be a super sick mafia ploy. You can all judge yourselves how likely that is though?

So Claim: basicly vanilla townie lol. That means: I'm not that valuable to town, dont direct any +vp's to me, but dont lynch me during day either. Having confirmed townies has proven to be very valuable to town in the end game (mafia III, sigh) and I promise I can verify my claims if/when need be.

So either I'm mafia trying to buy myself time even tho I'm in no danger (and also asking not to get any town happiness directed me) or I am what I claim and you should trust me. As I said, I think its quite obvious which one is more likely and how deck-aligned players should react to this and I'm hoping you'll trust me and I dont have to make a full claim just yet but we'll see.

Hey, at least you didn't claim OSV. ;D

Anyway, I've certainly got no good reason NOT to believe you - nut outside of us considering you IC, in what way were you envisioning the claim helping significantly? Also, would asking what your original grand plan was be asking too much (don't want you to reveal more than you think is right at this time)?
Well, revealing that would basicly be revealing anything and making a full claim (which I can do it but I think this is better for town).
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Galzria

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #563 on: July 19, 2012, 08:11:29 pm »

That's fine - I was just curious what the Dreams of Grandeur were. ;)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Grujah

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #564 on: July 19, 2012, 08:14:43 pm »

The first person you vote for that has no votes on from before each day incurs -2VP
You cannot vote for someone unless you are the first voter, otherwise you lose VP
For every person who Unvotes the target you are currently voting for, you gain +1VP at night

That's not true.

I can change to whats true or leave it like this.

Whoops. underlined thing too. Didn't notice the first time.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #565 on: July 19, 2012, 08:15:45 pm »

No votes = I am first voter. Ie he can have votes, than lose votes and have 0 votes again, and than if I vote he loses 2 VP.
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Eevee

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #566 on: July 19, 2012, 08:16:15 pm »

Well, revealing that would basicly be revealing anything and making a full claim (which I can do it but I think this is better for town).
*revealing everything, of course.

I encourage everyone to weigh in and comment how you feel about my claim. a) It might be valuable for scumhunting purposes b) It gives me a better idea of where I stand trust-wise. My claim is really believable to me of course, but I would sort of want to know others feel the same way because without towns trust it's all rather pointless and I'm probably better of making the full claim.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #567 on: July 19, 2012, 08:33:37 pm »

It looked like there was SO FEW negative VP given out the game would be very easily broken with a mass-claim and then having the investigative types (assuming we have some) search players systematically until we find our scum.  Since they get stronger every time we lynch them, we don't do so until we find all of them.
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Voltgloss

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #568 on: July 19, 2012, 09:12:59 pm »

Grujah is still my #1 scum target for deceit, but now I'm looking at Eevee askance as well.  It wasn't as overt, but the deception Eevee was willing to undertake (making people think he is a powerful role) leads me wondering - why should I now trust his new claim (that he is a weak role)?

It looked like there was SO FEW negative VP given out the game would be very easily broken with a mass-claim and then having the investigative types (assuming we have some) search players systematically until we find our scum.  Since they get stronger every time we lynch them, we don't do so until we find all of them.

This assumes that the scum team wouldn't be able to take advantage of mass claim to shut down the most powerful +VP givers once they've identified themselves, via roleblocking/bus driving/extra targeted -VP/what have you. 
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #569 on: July 19, 2012, 09:37:03 pm »

Volt, you seem to be assuming Lynch all Liars isn't a stupid thing to do. Eevee's claim makes perfect sense as a townie. But this part doesn't:

So Claim: basicly vanilla townie lol. That means: I'm not that valuable to town, dont direct any +vp's to me, but dont lynch me during day either. Having confirmed townies has proven to be very valuable to town in the end game (mafia III, sigh) and I promise I can verify my claims if/when need be.

If you can verify your claims, you aren't a townie. If you are a townie, you can't verify your claims. It's one or the other. If you're claiming some form of Innocent Child, say it.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #570 on: July 19, 2012, 09:42:44 pm »

Volt, you seem to be assuming Lynch all Liars isn't a stupid thing to do.

It isn't stupid thing to do (Its smart!), except when we have personal goals and such, like here.
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Galzria

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #571 on: July 19, 2012, 09:45:06 pm »

Volt, you seem to be assuming Lynch all Liars isn't a stupid thing to do. Eevee's claim makes perfect sense as a townie. But this part doesn't:

So Claim: basicly vanilla townie lol. That means: I'm not that valuable to town, dont direct any +vp's to me, but dont lynch me during day either. Having confirmed townies has proven to be very valuable to town in the end game (mafia III, sigh) and I promise I can verify my claims if/when need be.

If you can verify your claims, you aren't a townie. If you are a townie, you can't verify your claims. It's one or the other. If you're claiming some form of Innocent Child, say it.

I absolutely do not believe that to be the case. That assumes a massive amount, most of which is false. Your next line is rolefishing for further information - although Eevee has expressed willingness if needed to present it.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #572 on: July 19, 2012, 09:56:39 pm »

Um, no? If you're a townie, by definition, you have no role. You have no way of verifying your claim. If you did, you wouldn't be a townie. You'd be an innocent child, or some role who can demonstrate their unequivocal town-ness. And calling for someone to clarify a contradiction is hardly rolefishing.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #573 on: July 19, 2012, 09:57:13 pm »

Wait a second... Galz, you use the term townie to refer to everyone in the town, not the role townie (no powers) right? That might explain this.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #574 on: July 19, 2012, 10:15:01 pm »

Wait a second... Galz, you use the term townie to refer to everyone in the town, not the role townie (no powers) right? That might explain this.

Ah, yes, I do. And I think *checking...*, yes, he said basically a Vanilla Townie. Not that he was one. You're correct that if he WERE Vanilla, he would have no way to prove it. But that's not EXACTLY what he said. (Townie = Faction for me, Vanilla = Role, but I see where we were  talking past each other).
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

eHalcyon

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #575 on: July 20, 2012, 01:49:47 am »

As far as I can tell, the only thing that has changed so far is that cayvie voted for Galzria.  No official count needed then.  Please correct me if I missed any other votes since the last count, or else I will continue from here when I tally the next official count.
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Galzria

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #576 on: July 20, 2012, 02:36:06 am »

See Cayvie? I'm not mean like Grujah! I don't falsely mislead people into doing things that are harmful to the town!

P.S. You can unvote me now. ;)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

cayvie

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #577 on: July 20, 2012, 02:42:51 am »

See Cayvie? I'm not mean like Grujah! I don't falsely mislead people into doing things that are harmful to the town!

P.S. You can unvote me now. ;)

I'm well aware.

So. It seems that the curse faction kills really slowly until we start lynching them.

I'm seriously wondering if it's a gamebreaking strategy for we deckfolk to just no lynch repeatedly until we've figured out all the scum through night actions.
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Galzria

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #578 on: July 20, 2012, 02:43:44 am »

See Cayvie? I'm not mean like Grujah! I don't falsely mislead people into doing things that are harmful to the town!

P.S. You can unvote me now. ;)

I'm well aware.

So. It seems that the curse faction kills really slowly until we start lynching them.

I'm seriously wondering if it's a gamebreaking strategy for we deckfolk to just no lynch repeatedly until we've figured out all the scum through night actions.

:'(
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

eHalcyon

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #579 on: July 20, 2012, 02:51:47 am »

See Cayvie? I'm not mean like Grujah! I don't falsely mislead people into doing things that are harmful to the town!

P.S. You can unvote me now. ;)

I'm well aware.

So. It seems that the curse faction kills really slowly until we start lynching them.

I'm seriously wondering if it's a gamebreaking strategy for we deckfolk to just no lynch repeatedly until we've figured out all the scum through night actions.

I would say that it is doubtful that the Deck would win this way, but I might be wrong.  Hmm.  I'll think about this.  If I think it is gamebreaking, the solution I have in mind is to make lynching compulsive.  Of course, that might be taking too much strategy out of it, so maybe it should be "cannot no-lynch on consecutive nights" or something.
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Eevee

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #580 on: July 20, 2012, 07:32:52 am »

Um, no? If you're a townie, by definition, you have no role. You have no way of verifying your claim. If you did, you wouldn't be a townie. You'd be an innocent child, or some role who can demonstrate their unequivocal town-ness. And calling for someone to clarify a contradiction is hardly rolefishing.
If you read the earlier lines of my post too, surely you got what I meant. Technically its not an innocent townie because the way I can prove it isnt by asking a mod to verify it but rather using the power I have (which is minor but I still think more helpful if I keep it a secret for now).

Oh and I guess I should tell you, it takes me one night to verify.
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Insomniac

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #581 on: July 20, 2012, 04:30:41 pm »

Just throwing it out there, I'm inclined to believe Eevee.
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eHalcyon

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #582 on: July 20, 2012, 09:13:21 pm »

See Cayvie? I'm not mean like Grujah! I don't falsely mislead people into doing things that are harmful to the town!

P.S. You can unvote me now. ;)

I'm well aware.

So. It seems that the curse faction kills really slowly until we start lynching them.

I'm seriously wondering if it's a gamebreaking strategy for we deckfolk to just no lynch repeatedly until we've figured out all the scum through night actions.

I would say that it is doubtful that the Deck would win this way, but I might be wrong.  Hmm.  I'll think about this.  If I think it is gamebreaking, the solution I have in mind is to make lynching compulsive.  Of course, that might be taking too much strategy out of it, so maybe it should be "cannot no-lynch on consecutive nights" or something.

Yeah, I don't think it's game-breaking.  If you decide it's in your best interest to repeatedly no-lynch, go for it.
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Eevee

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #583 on: July 20, 2012, 09:36:20 pm »

Just throwing it out there, I'm inclined to believe Eevee.
If mafia somehow manages to nightkill me tomorrow or I wound up claiming properly or something, these might be quite useful. Again, I encourage everyone to state whether they believe me or not (cause hey, why not?).
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timchen

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #584 on: July 20, 2012, 09:45:56 pm »

I believe you. It has a similar feeling to my d1 claim.
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Axxle

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #585 on: July 20, 2012, 09:52:21 pm »

I'm leaning toward believing Eevee.  I don't like that he claimed though.
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Eevee

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #586 on: July 20, 2012, 09:55:15 pm »

I'm leaning toward believing Eevee.  I don't like that he claimed though.
You think I'm wrong thinking this role plays better claimed even though you dont know what the role is? Ugh, okay..
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Axxle

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #587 on: July 20, 2012, 09:58:15 pm »

I'm leaning toward believing Eevee.  I don't like that he claimed though.
You think I'm wrong thinking this role plays better claimed even though you dont know what the role is? Ugh, okay..
missed that
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Dsell

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #588 on: July 20, 2012, 10:13:22 pm »

Uh I guess I don't have much of an opinion on Eevee's claim. I don't have a huge problem with it I guess as long as he says it will work better after being revealed, but I don't see how it is so helpful.

I'd kinda forgotten about cayvie in this game until she posted about no-lynching. I don't think that's a good idea because I anticipate that some of the big point gains that some players had may be unsustainable, and I believe that we can successfully lynch scum, too.

Eevee, what are your thoughts on Grujah?
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Eevee

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #589 on: July 20, 2012, 10:20:07 pm »

Eevee, what are your thoughts on Grujah?
Mafia usually hides better than that, but he is definitely scummy (really dont like what he did to Volt day 1 :/). The sad thing is, in our f.Ds games, scummy has usually meant town..

That being said, I dont have a better target in mind now so dont particularly mind lynching him.

And yes, I do realize it makes very little sense to say "ugggh maybe he looks town" and still be fine with him as a target but everyone else looks town too so what am I to do.
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jotheonah

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #590 on: July 21, 2012, 05:23:06 am »

thoughts on Eevee: You don't get town points just for saying you're town. You don't get to be an IC by claiming IC - you get to be an IC when the mod confirms you one. You say you can prove it. Great. Prove it. If that's important to you. More importantly, though, scumhunt. Be pro-town.  Right now I have no particular reason to suspect you. But also no particular reason to clear you. I won't start thinking of you as obvtown just because you made an easy, vague claim, though. Not really my style.
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Eevee

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #591 on: July 21, 2012, 07:06:17 am »

thoughts on Eevee: You don't get town points just for saying you're town. You don't get to be an IC by claiming IC - you get to be an IC when the mod confirms you one. You say you can prove it. Great. Prove it. If that's important to you. More importantly, though, scumhunt. Be pro-town.  Right now I have no particular reason to suspect you. But also no particular reason to clear you. I won't start thinking of you as obvtown just because you made an easy, vague claim, though. Not really my style.
a) I was under no pressure at the time of the claim ( why would I lie?)
b) I'm telling you I'm a weak role, not worth directing any beneficial night actions at, for example. Why would I include this in my lie?

Basicly the only thing my claim changes is me telling everyone "I'm not a power role, other townpersons are more important", I'm having a hard time figuring out why I would do that as scum.
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Lekkit

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #592 on: July 21, 2012, 08:35:46 am »

I'm not saying I'm either with or against you, Eevee. I'm just not sure claiming is such a good idea. While I have no idea what your power is, I think it sounds kinda shady saying: "I had this plan to decieve you so that my power would be powerfull. Now I don't think it's possible, so I'll make it more powerfull by claiming... Sort of. Oh, and by the way, my role isn't powerfull."
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Eevee

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #593 on: July 21, 2012, 09:43:20 am »

I'm not saying I'm either with or against you, Eevee. I'm just not sure claiming is such a good idea. While I have no idea what your power is, I think it sounds kinda shady saying: "I had this plan to decieve you so that my power would be powerfull. Now I don't think it's possible, so I'll make it more powerfull by claiming... Sort of. Oh, and by the way, my role isn't powerfull."
Well, it isnt really a powerful role either way, so I've been trying to think of a way to make myself as beneficial to the town as possible.

What do you want me to do, just sit idle and do nothing even though I feel I have a way of making my role actually do something by deceiving town a bit? I would obviously not deceive town if I had a way of communicating with people without mafia reading it all but sadly that isnt the case.
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Lekkit

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #594 on: July 21, 2012, 10:13:35 am »

Of course I wouldn't want anyone to just sit idly. That would make the game un-fun. As I said, I don't really know what your power is. Reading through other Mafia threads, I'm suspecting it could be some kind of mailman-thingy. Kind of claiming whithout pressure and asking about people's opinion on this does sound like you want some attention. To me, that doesn't sound too scummy. I guess what I'm trying to say is that while I find your claim rather odd and somewhat shady, I don't really believe you to be scum.
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Eevee

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #595 on: July 21, 2012, 10:16:54 am »

I'd like to remind everyone this indeed is role madness. We are going to have some whacky roles for sure..
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Voltgloss

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #596 on: July 21, 2012, 10:56:43 am »

Grujah disease - main symptom:  willfully deceiving the town - is spreading.  Eevee's infected.

thoughts on Eevee: You don't get town points just for saying you're town. You don't get to be an IC by claiming IC - you get to be an IC when the mod confirms you one. You say you can prove it. Great. Prove it. If that's important to you. More importantly, though, scumhunt. Be pro-town.  Right now I have no particular reason to suspect you. But also no particular reason to clear you. I won't start thinking of you as obvtown just because you made an easy, vague claim, though. Not really my style.
a) I was under no pressure at the time of the claim ( why would I lie?)
b) I'm telling you I'm a weak role, not worth directing any beneficial night actions at, for example. Why would I include this in my lie?

Basicly the only thing my claim changes is me telling everyone "I'm not a power role, other townpersons are more important", I'm having a hard time figuring out why I would do that as scum.

There's a very obvious reason why you would do this if you were scum - to convince us you are town! 

I'm very, very concerned that the scum faction are using the excuse of "this is role madness so deception is OK" to make lying acceptable behavior.
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jotheonah

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #597 on: July 21, 2012, 11:00:05 am »

Ninja'd by Voltgloss, but yeah. If this has the affect of convincing us you're town then obviously it's good for scum.
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Eevee

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #598 on: July 21, 2012, 11:04:45 am »

Grujah disease - main symptom:  willfully deceiving the town - is spreading.  Eevee's infected.

thoughts on Eevee: You don't get town points just for saying you're town. You don't get to be an IC by claiming IC - you get to be an IC when the mod confirms you one. You say you can prove it. Great. Prove it. If that's important to you. More importantly, though, scumhunt. Be pro-town.  Right now I have no particular reason to suspect you. But also no particular reason to clear you. I won't start thinking of you as obvtown just because you made an easy, vague claim, though. Not really my style.
a) I was under no pressure at the time of the claim ( why would I lie?)
b) I'm telling you I'm a weak role, not worth directing any beneficial night actions at, for example. Why would I include this in my lie?

Basicly the only thing my claim changes is me telling everyone "I'm not a power role, other townpersons are more important", I'm having a hard time figuring out why I would do that as scum.

There's a very obvious reason why you would do this if you were scum - to convince us you are town! 

I'm very, very concerned that the scum faction are using the excuse of "this is role madness so deception is OK" to make lying acceptable behavior.
To be fair, I havent really lied though. No one really noticed the power role hints I was dropping so I didnt really need to tell you I was doing it. I did, because I have no intentions of confusing the town for no gain. The only thing I'm doing to "deceive" town is not telling my full role (the little twist that makes me different from a vanilla townie).

The reason I abandoned my original plan was in the end I didnt think the upside was big enough to justify lying as a townie.

Either Volt was in a snippy mood when writing that or he is scum, doesnt seem like a town like reaction.

I repeat: I was not being suspected, I am asking town to not send me any positive VP during the night. Before the claim people thought I was town and maybe would have sent me something nice. Scum would obviously want that, why would I deny myself of it if i was scum?
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jotheonah

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #599 on: July 21, 2012, 11:20:24 am »

Scum's wincon is not "get presents from town." Scum's wincon is "don't get killed by town" and also "make town think you're town." If your claim accomplishes both things, you won't care that it doesn't also get you presents.

Before I was just telling you that it's not my policy to trust people merely because they ask me too. But now I'm becoming suspicious of just how important it is to you that we all trust you to be town.
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cayvie

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #600 on: July 21, 2012, 05:13:32 pm »

vote: Tables

Based on complete WIFOM! Role-based WIFOM, but WIFOM nonetheless.

Hey, it's something, right?
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timchen

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #601 on: July 21, 2012, 05:41:37 pm »

Actually, I think a more interesting and important question would be: do we accept that Voltgloss is 100% town? It's hard to conceive the curses targeted themselves for deceptive purposes d1. Or maybe they did, just because they knew that their target was unlikely to die?
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eHalcyon

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #602 on: July 21, 2012, 06:40:27 pm »

Vote Count 2-4

Grujah (3): Voltgloss, yuma, Insomniac
Robz888 (1): Axxle
Tables (1): cayvie


Not voting (11): Captain_Frisk, Dsell, Eevee, Galzria, Grujah, jotheonah, Lekkit, Robz888, shark_bait, Tables, timchen

With 16 alive, it takes 9 to lynch.

Lynch deadline: Wednesday, August 1, 9:30pm MDT
(But this is liable to change.  I won't end it early without some warning.)





Point Counter Extension 2.4

5 - Axxle
1 - Captain_Frisk
4 - cayvie
1 - Dsell
0 - Eevee
0 - Galzria
-4 - Grujah
-1 - Insomniac
-1 - jotheonah
0 - Lekkit
-2 - Robz888
-1 - shark_bait
4 - Tables
0 - timchen
-5 - Voltgloss
-0.5 - yuma

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Dsell

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #603 on: July 21, 2012, 06:59:43 pm »

Hey just to let everyone know, I'm gonna be leaving to go rafting tomorrow for a few days, back wednesday night. This game seems to be moving slowly enough that it shouldn't be a big problem, I hope.

I'm really not sure what to say that I haven't already, I find Insomniac scummy for raking Grujah over the coals a bit much. Again, he may be policy-lynch territory but I don't think he's terribly scummy. Volt is sorta doing the same but it seems like he's just frustrated about the lying more than anything. Eevee I mentioned, I kind of always have a town read on him (unfortunately) but I am reserving judgment about his role until he's able to show us more.
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Captain_Frisk

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #604 on: July 22, 2012, 08:59:56 am »

All right - this forum seems to be dead.

So - on average over night we gained points.  We don't know if the point gainers are mafia or town, and we don't know if our lynch of Grujah was townie or otherwise. 

Is today any different than day 1?  Should we just lynch Grujah again?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #605 on: July 22, 2012, 09:03:07 am »

Theory in cavyvie's 4 points:
He voted no Lynch, than 4 more people voted no Lynch.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #606 on: July 22, 2012, 09:25:52 am »

Theory in cavyvie's 4 points:
He voted no Lynch, than 4 more people voted no Lynch.
Sounds like a super duper power role if thats the case.. that is if he is town.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #607 on: July 22, 2012, 09:26:03 am »

Theory in cavyvie's 4 points:
He voted no Lynch, than 4 more people voted no Lynch.
Sounds like a super duper power role if thats the case.. that is if he is town.
*she is town
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #608 on: July 22, 2012, 09:46:13 am »

I've got a theory on Cayvie's power, and I don't think  she'll get 4 VP again, but it's possible. If I'm correct, she should be town aligned, although it's conceivable that it's a curse power... The problem is, I'm pretty sure even Cayvie can't predict what she'll actually do each night.
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Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #609 on: July 22, 2012, 02:16:17 pm »

Weren't we against massclaim, why are we role speculating...?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #610 on: July 22, 2012, 02:21:09 pm »

Weren't we against massclaim, why are we role speculating...?

I'm not really seeing the harm.

It's not like the scum can kill off the power roles overnight.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #611 on: July 22, 2012, 06:27:17 pm »

Except, maybe they can? We don't know just how much power they have, and basing their power off of night one is probably risky at best.

Now, I'm actually agreeing with Imsonmiac again after two and a half days of absence. We need to stop roleclaiming, rolefishing etc. now. Do those of you who are town who have done it realise how much you've probably given away? I'm tempted to think at least some mafia have started leaking some information, in a bid to get town to do more. I think it's worked. Unfortunately, it'll be very hard to scumhunt based on that, but hey, it's something.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #612 on: July 22, 2012, 08:31:27 pm »

Tables, calm down.

Judging from the absurd slowness of this game, I'm not the only one who's finding it very hard to scumhunt in this setup.  The roles are the only consolation we have for the weirdness of the setup and the lack of flips.  While I'm against a massclaim, I have a hard time seeing role speculation as scummy, because at least it's something. Seems like there's a lot of people in this town who are doing nothing. All I would say is, think about the effect of what you're saying before you say it.

Also, in a normal setup, your worry is that you will out the power roles and hurt the town.  But everyone in this setup has a power role. The scum will hit a power role by targeting randomly. So it's less of a concern.

Hey, you guys remember timchen's Monument claim from way back? Did timchen get his 1 VP? Kinda looks like he didn't. Have we talked about that yet? Cause it sorta looks like timchen lied twice, right off the bat.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #613 on: July 22, 2012, 08:35:19 pm »

Believe it or not, I got my +1 VP but also got -1 VP from somewhere else.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #614 on: July 22, 2012, 08:44:47 pm »

Maybe you shoulda waited until Day 2 to claim, eh? I can see the mafia targeting you to make you look like a liar. Of course, I can also see you being a liar. Since, you know, we already know you lied once.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #615 on: July 22, 2012, 08:50:49 pm »

I see no upside to claiming monument. Did you ever explain why you did it timchen?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #616 on: July 22, 2012, 09:19:11 pm »

Tables, calm down.

Judging from the absurd slowness of this game, I'm not the only one who's finding it very hard to scumhunt in this setup.  The roles are the only consolation we have for the weirdness of the setup and the lack of flips.  While I'm against a massclaim, I have a hard time seeing role speculation as scummy, because at least it's something. Seems like there's a lot of people in this town who are doing nothing. All I would say is, think about the effect of what you're saying before you say it.

Also, in a normal setup, your worry is that you will out the power roles and hurt the town.  But everyone in this setup has a power role. The scum will hit a power role by targeting randomly. So it's less of a concern.

Okay, what? Everything in this post is wrong. Like, major wrong. Firstly, talking about roles in the town beyond what is necessary is anti-town. Probably only one or two town roles will actually seriously benefit from knowing what other roles in the town do. The mafia almost certainly benefit from it. The mafia encouraging the kind of discussion, and only the kind of discussion that benefits them seems like the kind of thing they'd be happy to do, especially if some town members can get along side it. So why not leak an early fakeclaim? It worked in MIV, and here, there's even more to gain from townies giving information away. I also have no idea what you mean when you say 'think about what I'm saying.' Why don't you and everyone else gratuitously leaking role information? Is it helping us scumhunt? I didn't think so.

Also, everyone having a power role... no. Everyone has a role. They are not all created equal. The ones which give massive VP swings are the most obvious targets, but cop effects, doctor effects, they're extremely powerful. Giving away that you might have a role like that makes you a much more likely target, if the mafia believes it. Giving away you DON'T have a role like that makes you a much less likely target, making those actually important roles more vulnerable. That's why I was annoyed at Eevee's claim. It narrows the pool of probable power roles. I agree it's less important here, but it's still important. The best thing to do, for now, is probably keep quiet on role discussion. The next best thing is an instant massclaim, which forces the mafia's hand into early fakeclaims and gives us something to look at to scumhunt, but also gives the mafia a huge pool of information that benefits them a lot. The worst thing to do is slowly leak a few roles. It gives us no benefit, and gives the mafia plenty of benefit.

So in short, maybe you're right I need to calm down. But you're wrong about everything else, pretty much. I have experience in role madness games, after all (although since I made that post, I've since decided I like normal games more, having played with more competent players than I was previously used to)
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #617 on: July 22, 2012, 09:27:36 pm »

We do have a place to look at scumhunting, who voted Grujah. We don't know his alignment, but we know a bandwagon started.

As for my VPs, I know why I got as many as I did. In fact, I should have gotten more. It's possible, although very unlikely, that I'll get similar numbers tonight. I might even hurt myself VP wise.

I think it's worth pointing out... this is a 16 player game, with a relatively weak mafia (4 men is meh, no kill is bad). I wouldn't be surprised if there's a serial killer, or some other kind of 3rd party (Heck, I discounted it yesterday, but plausibly, there could be a cult, considering no deaths and only one major -Vp award last night (=> no SK))

So Tables, you speak from... What position again? You're against dropping hints now, but seemed perfectly cool doing it then. Hmm...
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #618 on: July 22, 2012, 09:44:09 pm »

I also have no idea what you mean when you say 'think about what I'm saying.' Why don't you and everyone else gratuitously leaking role information? Is it helping us scumhunt? I didn't think so

Actually Tables, I know you think about what you're saying. I was directing that to everyone else - i.e. don't leak or claim unless you've thought hard about whether you want that information out there. As for "you and everyone else"... what exactly have I leaked about my role?

But I do think that's an individual decision. Only you know your role PM, so only you know how much everyone else needs to know about it. Nobody needs to play "leak policeman."

I was under the impression a power role was defined as a non-Vanilla role. In which case it is the case that everyone has one.  Your assertion that all roles are not created equal is pure speculation, unless you're telling us you have certain knowledge of a role other than your own?

Finally, Tables, if you really want people to stop talking about roles, by all means give them something else to talk about. I'm not a big fan of posts that do nothing but tell other people how to play the game.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #619 on: July 22, 2012, 09:56:01 pm »

Probably only one or two town roles will actually seriously benefit from knowing what other roles in the town do. The mafia almost certainly benefit from it.

And the basis for this assumption is ... what?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #620 on: July 22, 2012, 10:01:46 pm »

Yes, I know I've leaked information in the past. Unfortunately my role puts me in a very awkward position regarding information. That in particular I didn't need to mention. Many other things, I think I probably did.

Eh, definitions are fungible :D. Power Role, role, and then for townies you can have vanilla townie, townie, blue, redshirt, green (no, really, I've seen all of those colours used to refer to generic town - IIRC Blue comes from epicmafia where the townies are generic blue shirts, green comes from a forum where roles are designated in blue, non-roles in green, and redshirt of course from the expendable star trek characters), villager, generic, generic town, roleless etc.. All can mean the same thing, all can sometimes mean something different. Like, I'm somewhat used to green representing third parties, generally non killing ones such as survivors and cults, but others use green for town.

But that's uh me getting distracted. Shouldn't change the subject like that. Joth, do you realise your post before that one was more or less telling me how to play the game? And actually.. if it's such a macro thing as revealing roles or not, I think it's worth policing. This isn't Pops black book of tells, with it's subtle looking at post structure, this is a big strategic thing which could directly affect the town's chances of winning. So unfortunately, I'm afraid I won't just fall into line with how you want me to behave.

What to focus on? Why not what we always focused on before, people's posts?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #621 on: July 22, 2012, 10:06:00 pm »

I think we actually agree on more than we think. Sorry to be snappish.

Let's talk about your theory that the mafia are the ones trying to incite claims/fishing and/or make it look OK.  The suspects that immediately come to my mind based on that theory are timchen, who claimed off the bat day one with a claim we know was at least half false, and Eevee, who initially suggested the mass claim and has since claimed something vague and fairly easily fakeable (although, TBF, Eevee says he can prove townness with his power, which is not at all the same as ACTUALLY proving townness).

Is that the sort of thing we ought to look at?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #622 on: July 22, 2012, 10:06:46 pm »

Probably only one or two town roles will actually seriously benefit from knowing what other roles in the town do. The mafia almost certainly benefit from it.

And the basis for this assumption is ... what?

Guesswork and experience. Which kinds of roles really want to know some or most of the rest of the town? Protection is about it - protect the most valuable. Investigation gets virtually no information, killing also does, to some degree, but not especially (they can avoid more powerful role claims, but that's about it. And they can't know if those powerful claims are even town). So really, it's only protection roles that get a serious amount of benefit, and there's probably (experience talking here) going to be about 1-3 of those.

I can't know for certain, of course. But, I'd certainly expect a massclaim to hurt the town more than it hurts the mafia.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #623 on: July 22, 2012, 10:12:29 pm »

Hmm... well, I think theory is perhaps too strong. It was more a possibility that might be worth pursuing. So, actually, yes, let's pursue it!

I still dislike Timchen's claim especially, because of it's speed being made and speed being retracted. At the time I figured, mafia wouldn't just do that as a fakeclaim, but now I think about it, well, maybe they would. It would set a tone of revealing your role being okay, at least implicitly, although I think it was likely far too much of a risk. I'm willing to put that one down to a townie mistake and not thinking through the consequence of claiming unlynchable.

Eevee's claim... honestly, with what (s)he's(?) claimed so far, I think he needs to finish it off. If he can prove his role tonight, I think he should. It firstly gives us information and secondly a clear, which are two very good things. It also gives the mafia information, BUT I think getting a clear is worthwhile in that. Because a clear lets us centre discussion and have a voice that is totally trustworthy. For today, I think, let him prove himself tonight, and if he doesn't, that's one out of four mafia found.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #624 on: July 22, 2012, 10:21:47 pm »

@eevee: before the game began, I thought it would look weird if there is just myself just gain 1 vp everyday without explaining why. That is also why I didn't take the +1VP before d1 started. But then I realized in order to really take full advantage of my ability it is better for me to spell it out loud. But when I realized this it was already too late for me to change my mind for the first day.

Yeah, but judging from the result of n1 I would say my initial thought was off. There are just too many things happening and it now seems better for me just to stay quiet and maybe explain later if necessary.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #625 on: July 22, 2012, 10:27:55 pm »

vote: timchen
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #626 on: July 22, 2012, 10:50:53 pm »

There's some in this town we've heard very little from. Lekkit? sharky? any thoughts on anything?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #627 on: July 22, 2012, 11:26:50 pm »

I still am inclined to believe Eevee, and Eevee also thinks that it's best for him to claim so I mean he might as well prove it. As for timchen I'm a little hesitant to think he's mafia, it seems like a bold move for mafia to just come out day 1 and claim monument. Especially for someone who is in his second (I beleive this and VI was his first, he might also be in VII though I haven't followed that one much) but still when this one started he was only in VI, so it seems a bit bold for a newer player.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #628 on: July 23, 2012, 12:11:44 am »

I think it looks that way because we know what happens next. But we're talking about the very first post of the game. Timchen might have thought it would go differently - that he could get two or three other people to claim roles before someone said "Oy, cut it out" or that he could shape the whole conversation.

Add in the fact that we've yet to see evidence of what should have been a very provable power, I'm convinced he's as good a target as we're going to get today.

timchen lynch is ... yeah, stumped for a rhyme.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #629 on: July 23, 2012, 12:56:07 am »

It is probably as provable as you can see right now. I can do nothing about it.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #630 on: July 23, 2012, 03:08:22 am »

I've got some thoughts. As I've said. I'm not really fond of neither Eevee's nor Timchen's unprovoked claims. Robz also kind of outed himself. Not sure if he did this to get some vps or to find out about other roles. Then there's the fact that Galz claimed that there is a Possession in our midst. But so far, I don't really see anything too scummy. At least not lynching for. Not this early in the day.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #631 on: July 23, 2012, 07:56:50 am »

As I've said. I'm not really fond of neither Eevee's nor Timchen's unprovoked claims.
You'd be more fond of provoked claims?

@eevee: before the game began, I thought it would look weird if there is just myself just gain 1 vp everyday without explaining why. That is also why I didn't take the +1VP before d1 started. But then I realized in order to really take full advantage of my ability it is better for me to spell it out loud. But when I realized this it was already too late for me to change my mind for the first day.

Yeah, but judging from the result of n1 I would say my initial thought was off. There are just too many things happening and it now seems better for me just to stay quiet and maybe explain later if necessary.

Not taking the VP night one looks super weird. Even weirder is how this would be a very strange lie.. but I just cant see how this could be true either??


@jotheonah
I absolutely did not "suggest rolelcaiming in the first place". The idea popped into my head and I asked what others thought of it, mostly to get conversation flowing.




Eevee's claim... honestly, with what (s)he's(?) claimed so far, I think he needs to finish it off. If he can prove his role tonight, I think he should. It firstly gives us information and secondly a clear, which are two very good things. It also gives the mafia information, BUT I think getting a clear is worthwhile in that. Because a clear lets us centre discussion and have a voice that is totally trustworthy. For today, I think, let him prove himself tonight, and if he doesn't, that's one out of four mafia found.
You know, I could have a role where town needs to know I'm clean but mafia cant know what I do exactly.. Forcing a claim like this could be just super bad for town with certain roles but oh well.

I dont have time to make a long post now, but I'll be back later and can then claim if that is indeed what majority want.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #632 on: July 23, 2012, 08:05:53 am »

You'd be more fond of provoked claims?

Not the claim itself. Even though I'm curious about all roles and stuff, I can wait until the game is finished to find out. If something provokes a claim (a lynch for example) there's much more to analyze. Who said what and such. Now there's just you and Tim, who claimed for no apparent reason.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #633 on: July 23, 2012, 08:12:04 am »

You'd be more fond of provoked claims?

Not the claim itself. Even though I'm curious about all roles and stuff, I can wait until the game is finished to find out. If something provokes a claim (a lynch for example) there's much more to analyze. Who said what and such. Now there's just you and Tim, who claimed for no apparent reason.
My reasoning was "I think this will help town". People claiming under a lynch thread often fall under "I think this will buy me at least one more day". Baffling how you think an unprovoked claim is less believable than one made under pressure..
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #634 on: July 23, 2012, 08:16:49 am »

If any of you have been following MVII, you'll know what I mean when I say this, but I decided that it would be in my best interest to not open my mouth and blab a bunch.  With that said, from the OP, both sides can give and take away VP.  So in regard to role speculation, I think that it's kinda worthless.  The only things we can do is guess at someone's alignment based on their posts and even then, since we're all PR, we all have something to hide.  I'm curious as to what would happen with a no lynch night.  Perhaps another night can give us a little more to work with.

Vote: No Lynch
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #635 on: July 23, 2012, 08:37:41 am »

@Eevee: I've never said a claim under pressure is more beilievable. Just that there's more to analyze. Which I think is true. I could claim Bank and say that the more VPs I have the more I can hand out. However this is just as believable when said out of the blue as it is while under pressure. I do however see more reason to claim while under pressure as it's more likely to actually save you, even if it's for one day. For now we only have your word that the reson you claimed was because you were town and only wanted to benefit the town.

@shark_bait: I think it's only foolish to open your mouth if you've got something that should not slip out of it that may. Just lurking and not saying anything is bad too.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #636 on: July 23, 2012, 09:26:23 am »

As I've said. I'm not really fond of neither Eevee's nor Timchen's unprovoked claims.
You'd be more fond of provoked claims?

Pretty much, yes. An unprovoked claim is something a person has decided they want to share, for whatever reason. Often that reason is 'this fakeclaim is schweet, let's get town points with it'. A provoked claim is someone in danger of lynching, where knowing their role lets us know how potentially valuable that person is.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #637 on: July 23, 2012, 10:27:36 am »

I really thought that role madness would be more exciting!  This just feels like an extended day 1...   If we no lynch - we're going to be in the same situation tomorrow - although I suppose some investigative roles might hit something. 

If we lynch - we can kill:

0 - Eevee
0 - Galzria
-4 - Grujah
-1 - Insomniac
-1 - jotheonah
0 - Lekkit
-2 - Robz888
-1 - shark_bait
0 - timchen
-5 - Voltgloss
-0.5 - yuma

Policy lynching confirmed liar timchen seems reasonable.  Double lynching Grujah who didn't even claim @ l-1 yesterday doesn't seem unreasonable, especially since it seems that he is a net drain on deck VP. 

For the record - the people who can't be killed via lynching:
5 - Axxle
1 - Captain_Frisk
4 - cayvie
1 - Dsell
4 - Tables

I don't really have a sense of what we should do.  No lynching seems like it will make tomorrow just as boring - but given that we only lost 9.5 points (the extra 5 to grujah were caused by the lynch) to a gain of 15 makes me suspect that perhaps continuing to use our powers does make sense - unless we suspect the positive VP folks as more likely to be curse aligned.

Since it's been told to us that we can actually win by getting 10VP - I don't see gaining VP as being necessarily scummy. 

Anyone else have any ideas?  No lynch is ingrained in me as a bad idea - but this isn't exactly a normal game.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #638 on: July 23, 2012, 11:42:38 am »

Grujah lynch is HOO-WAH!! lynch.

Seriously people, I know I'm harping on Grujah here, but he should not slip past our collective radar just because the lynch didn't stick the first time around.  By the latest analysis being conducted - that of, "who's out there trying to make role-divulging accepted practice" - Grujah's faux "experimentation" blends that nicely with a side order of unabashed falsehoods.  This is NOT pro-Town behavior.

As to the other role claimers of varying softness:

- I didn't realize until now that timchen was claiming he could have given himself +1 on Night 0, but just decided not to.  Perhaps that was made clear very early on and I missed it; if so, I apologize.  But that... makes his actions even more obscure.  If he were straight-up Town, why wouldn't he give himself +1 VP?

- Eevee's claiming to be "functionally VT" hurts the Town, not helps it, because it helps scum know who not to target.  OR, if Eevee is lying through his teeth and actually has a strong role, congratulations - now if/when you need to fullclaim later when it really counts, people won't believe you.  And with good reason!
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #639 on: July 23, 2012, 12:20:47 pm »

@eevee: I didn't give myself +1 VP night 0, but I did give myself +1 VP n1.

@Voltgloss: Back then I was thinking along the lines that if I were the sole person starting with nonzero VPs it makes me an easy target at RVS. That's why I initially chose not to.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #640 on: July 23, 2012, 12:50:56 pm »

Policy lynching confirmed liar timchen seems reasonable.  Double lynching Grujah who didn't even claim @ l-1 yesterday doesn't seem unreasonable, especially since it seems that he is a net drain on deck VP. 

a) I didn't even get a chance to claim
b) I am not a net drain on deck VP, on contrary I can provide loads of deck VP
c) We can also lynch you or Dsell because I can still give you guys -2VP and -10 lynch means you're dead
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #641 on: July 23, 2012, 02:05:40 pm »

Man this game is soo slow, M6 should hurry up so that people have time for other games...
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #642 on: July 23, 2012, 02:07:46 pm »

Man this game is soo slow, M6 should hurry up so that people have time for other games...

Somebody is JEALOUS for getting killed in bestest mafia game yet!
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #643 on: July 23, 2012, 02:14:53 pm »

Since it's been told to us that we can actually win by getting 10VP - I don't see gaining VP as being necessarily scummy. 

I do this and get lynched!  >:(
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #644 on: July 23, 2012, 02:15:09 pm »

I was about to say that I thought the ending of MIV was suitably epic - but it is pretty hard to argue with thursday night's shenanigans.

So - do we think Grujah should be forced to claim?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #645 on: July 23, 2012, 02:28:16 pm »

So - do we think Grujah should be forced to claim?

He was rather covert about what he was doing back on D1, never fully explaining the nature of what he was doing.  I think forcing a claim is a reasonable request for the town.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #646 on: July 23, 2012, 02:30:08 pm »

- Eevee's claiming to be "functionally VT" hurts the Town, not helps it, because it helps scum know who not to target.  OR, if Eevee is lying through his teeth and actually has a strong role, congratulations - now if/when you need to fullclaim later when it really counts, people won't believe you.  And with good reason!
Yeah, I'm obviously not too proud of how this all went down (although I was hoping for different reactions from the town too). In hindsight I'm wishing I just didnt try anything special and just played "vanilla" with a weak role. I guess, with this being role madness, I was too determined to make my role strong when it.. just isnt. I'm leaning towards just making a full claim and being done with it, but I feel pretty retarded atm to be honest. Town, I am sorry I played this game bad!
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #647 on: July 23, 2012, 02:41:46 pm »

- Eevee's claiming to be "functionally VT" hurts the Town, not helps it, because it helps scum know who not to target.  OR, if Eevee is lying through his teeth and actually has a strong role, congratulations - now if/when you need to fullclaim later when it really counts, people won't believe you.  And with good reason!
Yeah, I'm obviously not too proud of how this all went down (although I was hoping for different reactions from the town too). In hindsight I'm wishing I just didnt try anything special and just played "vanilla" with a weak role. I guess, with this being role madness, I was too determined to make my role strong when it.. just isnt. I'm leaning towards just making a full claim and being done with it, but I feel pretty retarded atm to be honest. Town, I am sorry I played this game bad!

There is still time to scumhunt! Don't resign yourself yet!
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #648 on: July 23, 2012, 03:57:54 pm »

I think at this point... does a full claim from Grujah help us, necessarily? What do we actually expect to find out? I think (at risk of there being scum roles who care about name) he should tell us what card he is, so we can at least see what he's done makes sense for that card. Eevee however, claims he can clear himself overnight. That is certainly worth doing. If he can do so, then do it, and give away nothing else of your role. Even if it's nothing.

I have to say, I'm really flip-flopping on Grujah's play. If you want to check what your role does, why not check with the mod, or just reread your role PM until it clicks? Playing with the town and other people's VPs doesn't seem like it's going to make you any friends.

Hmm...

Vote:Grujah until he gives us a cardclaim.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #649 on: July 23, 2012, 03:59:34 pm »

I have to say, I'm really flip-flopping on Grujah's play. If you want to check what your role does, why not check with the mod, or just reread your role PM until it clicks? Playing with the town and other people's VPs doesn't seem like it's going to make you any friends.

I know what it does I only wanted points.

I have no problem with claiming, if everyone this it would be good.

Thing is you were #1 anti-claimer.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #650 on: July 23, 2012, 04:04:04 pm »

I know what it does I only wanted points.
...
Vote: Grujah

Regardless of roleclaim it's very clear his primary goal is survival, not scumhunting.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #651 on: July 23, 2012, 04:05:35 pm »

Since it's been told to us that we can actually win by getting 10VP - I don't see gaining VP as being necessarily scummy. 

I do this and get lynched!  >:(

Thing is, you gain VP at the cost of taking it from others. That's anti-town, at least it is if you use it how you did.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #652 on: July 23, 2012, 04:14:50 pm »

How is it anti-town if we are to lynch scum I can make lynch hurt even HARDER!

It is as anti-town as a vig or a lynch.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #653 on: July 23, 2012, 04:15:05 pm »

How much do I have now?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #654 on: July 23, 2012, 04:15:16 pm »

Votes.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #655 on: July 23, 2012, 04:17:21 pm »

Also -4VP on Volt is obvframe, as Gloob said when he was mafia his main concert was to target somebody to frame somebody else. I am not sure but I think he revealed that after RMM1:N1.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #656 on: July 23, 2012, 04:18:21 pm »

How is it anti-town if we are to lynch scum I can make lynch hurt even HARDER!

It is as anti-town as a vig or a lynch.

Because you had no (or at the very least, light) reason to believe Volt was scum. You just fired it off at him, misleading others into enabling you by telling them they would get points.  That's not a how a pro-town player uses his power. Unless he wants to get lynched.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #657 on: July 23, 2012, 04:20:42 pm »

How is it anti-town if we are to lynch scum I can make lynch hurt even HARDER!

It is as anti-town as a vig or a lynch.

Because you had no (or at the very least, light) reason to believe Volt was scum. You just fired it off at him, misleading others into enabling you by telling them they would get points.  That's not a how a pro-town player uses his power. Unless he wants to get lynched.

I just played stupidly and greedily, doesn't mean it is anti-town.
But you already said that in your last post (the way I used it was anti-town) but I read that post wrong.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #658 on: July 23, 2012, 04:25:16 pm »

UNOFFICIAL VOTE COUNT

Grujah (5): Voltgloss, yuma, Insomniac, Axxle, Tables
Tables (1): cayvie
Timchen (1): jotheonah
No Lynch (1): shark_bait


Not voting (8): Captain_Frisk, Dsell, Eevee, Galzria, Grujah, Lekkit, Robz888, timchen

Takes 9 to lynch
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #659 on: July 23, 2012, 04:26:37 pm »

Thing is you were #1 anti-claimer.

When there was no pressure to do so. In case you hadn't noticed, you're under a lot of supicion already. And I even said in that very post you shouldn't reveal exactly what your role does. Just the card.

Although now I think about it, even that probably won't help. Probably. We'll have no way of knowing if a given card is anti or pro town, and so you have no incentive to fake claim, and you've already demonstrated what your role does, so it's not like we won't believe it.

So eh, probably no point claiming your card. I won't unvote, though, because your behavior now has just gotten extremely mafia-like.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #660 on: July 23, 2012, 04:28:55 pm »

How is it anti-town if we are to lynch scum I can make lynch hurt even HARDER!

It is as anti-town as a vig or a lynch.

Because you had no (or at the very least, light) reason to believe Volt was scum. You just fired it off at him, misleading others into enabling you by telling them they would get points.  That's not a how a pro-town player uses his power. Unless he wants to get lynched.

I just played stupidly and greedily, doesn't mean it is anti-town.
But you already said that in your last post (the way I used it was anti-town) but I read that post wrong.

Greedy guys are pretty damn bad for town (could be a mafia lie, could be a townie playing his own wincon/survival rather than towns best interest).
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #661 on: July 23, 2012, 04:29:54 pm »

unvote

Grujah, I think a lot of us are dangerously close to voting for you.  You haven't really given us any reason not to vote for you.  For now.... Vote: No lynch
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #662 on: July 23, 2012, 04:33:59 pm »

Thing is you were #1 anti-claimer.

When there was no pressure to do so. In case you hadn't noticed, you're under a lot of supicion already. And I even said in that very post you shouldn't reveal exactly what your role does. Just the card.

Although now I think about it, even that probably won't help. Probably. We'll have no way of knowing if a given card is anti or pro town, and so you have no incentive to fake claim, and you've already demonstrated what your role does, so it's not like we won't believe it.

So eh, probably no point claiming your card. I won't unvote, though, because your behavior now has just gotten extremely mafia-like.

I'd just like him to explain exactly what his VP-manipulating power does.  And then maybe if he promises to play nice with it and use it in a helpful way, we can talk about not lynching him.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #663 on: July 23, 2012, 04:35:07 pm »

unvote

Grujah, I think a lot of us are dangerously close to voting for you.  You haven't really given us any reason not to vote for you.  For now.... Vote: No lynch

Did you just unvote no lynch and then revote no lynch?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #664 on: July 23, 2012, 04:38:37 pm »

Ha ha... yup.  My way of emphasizing that my vote could be changing very soon.  But for the moment, it shall stay.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #665 on: July 23, 2012, 05:52:22 pm »

Welp, this timchen wagon is going nowhere fast. And the Grujah one seems to have some legs.



...which is a good reason to stay on timchen, come to think of it. But I'd love to see some nonvoters weigh in.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #666 on: July 23, 2012, 05:59:04 pm »

Welp, this timchen wagon is going nowhere fast. And the Grujah one seems to have some legs.



...which is a good reason to stay on timchen, come to think of it. But I'd love to see some nonvoters weigh in.

I'd like to see a bunch of people be more active here we have 16 players and its just dead in here. (been a bit better today though)
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #667 on: July 23, 2012, 06:04:43 pm »

I think more the issue is that with the current set up (i.e. both sides being able to both grant and take away VP) it's very hard to scumhunt.  And most people don't want to scumhunt because they would be doing so with weak arguments, making themselves look a bit more scummy in the eyes of others.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #668 on: July 23, 2012, 06:08:28 pm »

Welp, this timchen wagon is going nowhere fast. And the Grujah one seems to have some legs.



...which is a good reason to stay on timchen, come to think of it. But I'd love to see some nonvoters weigh in.
I've always thought the pro-town thing to do was to not vote at alll when you dont feel you have a good chance of voting for scum. Am I wrong?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #669 on: July 23, 2012, 06:10:25 pm »

Post counts!  (Ordered from eHal intro post)

Axxle - 24
Captain_Frisk - 37
cayvie - 27
Dsell - 24
Eevee - 52
Galzria - 58
Grujah - 102
Insomniac - 40 (41 with this post)
jotheonah - 41
Lekkit - 19
Robz888 - 29
shark_bait - 27
Tables - 41
timchen - 22
Voltgloss - 29
yuma - 24

This includes pre game banter
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #670 on: July 23, 2012, 06:12:01 pm »

Welp, this timchen wagon is going nowhere fast. And the Grujah one seems to have some legs.



...which is a good reason to stay on timchen, come to think of it. But I'd love to see some nonvoters weigh in.
I've always thought the pro-town thing to do was to not vote at alll when you dont feel you have a good chance of voting for scum. Am I wrong?

Not at all you can use your vote to put pressure on people to get information. For instance in M2 Day 3 my vote gave information beyond that I thought Robz was scum, it proved beyond the shadow of a doubt one of us was scum. Early days it creates pressure and a case that people can respond to
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #671 on: July 23, 2012, 06:14:32 pm »

Welp, this timchen wagon is going nowhere fast. And the Grujah one seems to have some legs.



...which is a good reason to stay on timchen, come to think of it. But I'd love to see some nonvoters weigh in.
I've always thought the pro-town thing to do was to not vote at alll when you dont feel you have a good chance of voting for scum. Am I wrong?

Not at all you can use your vote to put pressure on people to get information. For instance in M2 Day 3 my vote gave information beyond that I thought Robz was scum, it proved beyond the shadow of a doubt one of us was scum. Early days it creates pressure and a case that people can respond to

For the record, Insomniac was scum.

No.

Really.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #672 on: July 23, 2012, 06:15:51 pm »

Welp, this timchen wagon is going nowhere fast. And the Grujah one seems to have some legs.



...which is a good reason to stay on timchen, come to think of it. But I'd love to see some nonvoters weigh in.
I've always thought the pro-town thing to do was to not vote at alll when you dont feel you have a good chance of voting for scum. Am I wrong?

Not at all you can use your vote to put pressure on people to get information. For instance in M2 Day 3 my vote gave information beyond that I thought Robz was scum, it proved beyond the shadow of a doubt one of us was scum. Early days it creates pressure and a case that people can respond to

What if you feel like you cant back the vote up with reasonable arguments? "I have the feeling you are the scummiest of all, but I cant quite explain it and its not a very strong feeling anyways, just throwing my vote around to build pressure in hopes of finding scum" is not likely to grant a very useful reaction.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #673 on: July 23, 2012, 06:16:34 pm »

Welp, this timchen wagon is going nowhere fast. And the Grujah one seems to have some legs.



...which is a good reason to stay on timchen, come to think of it. But I'd love to see some nonvoters weigh in.
I've always thought the pro-town thing to do was to not vote at alll when you dont feel you have a good chance of voting for scum. Am I wrong?

Not at all you can use your vote to put pressure on people to get information. For instance in M2 Day 3 my vote gave information beyond that I thought Robz was scum, it proved beyond the shadow of a doubt one of us was scum. Early days it creates pressure and a case that people can respond to

What if you feel like you cant back the vote up with reasonable arguments? "I have the feeling you are the scummiest of all, but I cant quite explain it and its not a very strong feeling anyways, just throwing my vote around to build pressure in hopes of finding scum" is not likely to grant a very useful reaction.
You'd be surprised.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #674 on: July 23, 2012, 06:22:52 pm »

Vote: Grujah
Extra benefit, even if he isnt scum, we lose someone who doesnt have towns best interest at heart. (At least, despite my mistakes, I've always played to towns wincon rather than my personal one.)

Its interesting Grujah has that clear of a lead on posts this far. Kind of makes me want to lynch him even more.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #675 on: July 23, 2012, 06:55:07 pm »

Its interesting Grujah has that clear of a lead on posts this far. Kind of makes me want to lynch him even more.

Because it is good to lynch active ones instead of lurkers.

Me having large amount points and being virtually unkillable is actually town. And this is possible. I think I can either gain 49VP or (number-of-players)VP or infinite VPs, would need to check with eHalc.

But I see what you mean, I didn't play pro-town so you won't be sad if I am lost. But I am deck aligned and its better to kill a lurker-possible-curse-aligned player than me.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #676 on: July 23, 2012, 07:10:40 pm »

I really am dying to hear you fullclaim this role that can supposedly make you win ten times over.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #677 on: July 23, 2012, 07:32:10 pm »

Sigh, only (number-of-players)VP, eHalc said.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #678 on: July 23, 2012, 07:47:24 pm »

Sigh, only (number-of-players)VP, eHalc said.

That's still 15 VP.

shark_bait, why so reluctant to vote?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #679 on: July 23, 2012, 08:05:04 pm »

Vote: grujah
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #680 on: July 23, 2012, 08:08:08 pm »

How many votes is that?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #681 on: July 23, 2012, 08:12:50 pm »

Vote Count 2-5

Grujah (7): Voltgloss, yuma, Insomniac, Tables, Axxle, Eevee, Captain_Frisk
Tables (1): cayvie
timchen (1): jotheonah

no lynch (1): shark_bait


Not voting (6): Dsell, Galzria, Grujah, Lekkit, Robz888, timchen

With 16 alive, it takes 9 to lynch.

Lynch deadline: Wednesday, August 1, 9:30pm MDT
(But this is liable to change.  I won't end it early without some warning.)





Point Counter Extension 2.5

5 - Axxle
1 - Captain_Frisk
4 - cayvie
1 - Dsell
0 - Eevee
0 - Galzria
-4 - Grujah
-1 - Insomniac
-1 - jotheonah
0 - Lekkit
-2 - Robz888
-1 - shark_bait
4 - Tables
0 - timchen
-5 - Voltgloss
-0.5 - yuma

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #682 on: July 23, 2012, 08:20:21 pm »

Because I can:

unvote, unvote, vote Grujah, vote Grujah
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Re: Role Madness Mafia I (Day 1 Start, PM for Spectator's QT)
« Reply #683 on: July 23, 2012, 08:28:09 pm »

Grujah (8): yuma, Voltgloss, Insomniac, Galzria, timchen, Robz888, shark_bait, Axxle

The original wagon that lynched Grujah day 1. It lynched him at 8, IF he is lynched at 8 again the double voter must be in the intersection of the wagons (yes I know that includes me but I know its not me)
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #684 on: July 23, 2012, 08:30:20 pm »

Unvote
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #685 on: July 23, 2012, 08:34:01 pm »

Or it is cayvie.

I'm at L-1 unless I got doublevoted. Hope I am not dead.


I am a Young Witch.
Deck aligned.
Powers:
-2VP on first person I voted for that has no votes.
+1 VP for everybody on that page and next page to vote the same.  (this points are given to me at night)
Must post "Witch" every day or -3VP.
(no voting restrction, made that up to gain points easier)

in case I am doublevoted, you can save me if I vote now and than 5 of you vote right after me. If you want to do that, of course.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #686 on: July 23, 2012, 08:35:56 pm »

Or it is cayvie.

I'm at L-1 unless I got doublevoted. Hope I am not dead.


I am a Young Witch.
Deck aligned.
Powers:
-2VP on first person I voted for that has no votes.
+1 VP for everybody on that page and next page to vote the same.  (this points are given to me at night)
Must post "Witch" every day or -3VP.
(no voting restrction, made that up to gain points easier)

in case I am doublevoted, you can save me if I vote now and than 5 of you vote right after me. If you want to do that, of course.

This is deck aligned?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #687 on: July 23, 2012, 08:37:51 pm »

Pretty sure Cayvie just double voted you. Which will probably end the day. Meh. Unvote in case I counted wrong, but otherwise, FoS: Cayvie
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #688 on: July 23, 2012, 08:38:35 pm »

Yeah. Giving curse players a dayvig? Really?

ANd "Witch" thing is probably because I was the one to push teen WW role before (similar to Robz). And I said this before. Only new things is +1VP thing and that I can vote as I like but I though if I pretened to be able to vote only as first guy I could get to like a half formed wagon, ask to join, people unvote and than vote again.

Tables - YOU GUYS CAN SAVE ME IF cayvie doublevoted!
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #689 on: July 23, 2012, 08:39:55 pm »

vote: Cayvie

Vote him fast, eHalc is currently posting.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #690 on: July 23, 2012, 08:40:30 pm »

5 votes will save me from doublevoter cayvie's quickhammer.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #691 on: July 23, 2012, 08:41:28 pm »

Dude, you're about to die. The day has ended, basically. Reread the rules.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #692 on: July 23, 2012, 08:42:47 pm »

eHalc said if I gather nuff points so that at the end of the night I'm still >0 I still live. Just vote for cayvie, 5 votes on this and next page and I dont die.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #693 on: July 23, 2012, 08:43:35 pm »

eHalc said if I gather nuff points so that at the end of the night I'm still >0 I still live. Just vote for cayvie, 5 votes on this and next page and I dont die.
"2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored."
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #694 on: July 23, 2012, 08:44:17 pm »

Cayvie is getting a vote from me tomorrow.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #695 on: July 23, 2012, 08:44:58 pm »

also, tell us quick why you're town?
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #696 on: July 23, 2012, 08:46:01 pm »

my PM says so.
Also cayvie maybe witch (curse-aligned?) with similar powers to mine. Thats why I though got points for no-lynch votes.
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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #697 on: July 23, 2012, 08:59:48 pm »

eHalcyon watched and smiled as the Deck tried to make the most of the hands they had been dealt, little knowing what was in store.  Of course, he could probably write anything in here and nobody would take much notice.  Was he bitter?  No.  Well, maybe a little.  But you know what they say -- forgive and forget.

But evidently the Deck did not know that they said this.  They did not forgive.  They did not forget.

It wasn't long before the Hunting Party found him.  They pulled him out from the Deck and put him into eHalcyon's hand.  "Trash him, trash him!" they shouted, some more emphatically than others.

eHalcyon took the poor card, still battered and bent from day 1, and whispered some words of comfort:

Insert Bane joke here.

After affording Grujah some time to say goodbye, he placed the card into to the Trash Pile. 

Perhaps a different strategy is in order.


Vote Count 2-6

Grujah (8): Voltgloss, yuma, Insomniac, Tables, Axxle, Eevee, Captain_Frisk, cayvie

timchen (1): jotheonah

No lynch (1): shark_bait

Not voting (7): Dsell, Galzria, Grujah, Lekkit, Robz888, timchen

Grujah has been lynched.  He was a Deck-Aligned Young Witch.


Point Counter Extension 2.6

5 - Axxle
1 - Captain_Frisk
4 - cayvie
1 - Dsell
0 - Eevee
0 - Galzria
-14 - Grujah ▼ 10
-1 - Insomniac
-1 - jotheonah
0 - Lekkit
-2 - Robz888 ▼ 1
-1 - shark_bait ▲ 1
4 - Tables
0 - timchen
-5 - Voltgloss
-0.5 - yuma

Trash Pile: Young Witch


Night 2 has begun.  Commands are due in 48 72 hours, by 6:30 p.m. MDT, Thursday, July 26.

Please submit actions ASAP as yours may have interactions with others that take some time to resolve.
If I receive all commands before the deadline, Day 3 will start early. 

(I am extending the deadline by one day because yuma should be returning tomorrow, so why not give him some time?  Day 3 may still begin early, if everyone submits early.)

This thread is now LOCKED.


(edited to fix a formatting error)
« Last Edit: August 01, 2012, 06:20:13 pm by eHalcyon »
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eHalcyon

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #698 on: July 26, 2012, 07:21:47 pm »

The Storm Passes Through

Somewhere in the dark ravine,
secret plans are laid unseen
but for those pairs of prying eyes
alert for gambits, tricks and lies. 

Oh what a tangled web they weave!
Too grim for any to perceive
'til it's too late -- the restless dead
are shuffled through this twisted thread. 
 
Still seeking Work, the secret son
shares subtle signs so slyly spun. 
Another hides a premier gift
lest mindful eyes detect the shift.

The seasons turn, the motions change,
the cards are slowly rearranged
whilst players dance o'er twigs and vine.
("What's mine is yours, and yours is mine!")   

Take care, my friends, and start anew.
Do not assume what's true is true.
But to the point -- no more suspense --
none died last night!

Day 3 Commence!




Vote Count 3-1

Not voting (15): Axxle, Captain_Frisk, cayvie, Dsell, Eevee, Galzria, Insomniac, jotheonah, Lekkit, Robz888, shark_bait, Tables, timchen, Voltgloss, yuma

With 15 alive, it takes 8 to lynch.

Lynch deadline: Thursday, August 9, 5:30pm MDT
(But this is liable to change.  I won't end it early without some warning.  And you guys probably won't even make it to the deadline.)





Point Counter Extension 3.1

3 - Axxle ▼ 2
1 - Captain_Frisk
1 - cayvie ▼ 3
1 - Dsell
0 - Eevee
-3 - Galzria ▼ 3
-1.5 - Insomniac ▼ 0.5
-1 - jotheonah
-1 - Lekkit ▼ 1
-2 - Robz888
-1 - shark_bait
2 - Tables ▼ 2
0 - timchen
-5.5 - Voltgloss ▼ 0.5
-0.5 - yuma

Trash Pile: Masquerade


Same disclaimer as before, re: score changes.  Some powers are somewhat complex and I may have forgotten a random portion like, "if you are holding a bloody knife when the lights come on, your current score is multiplied by -1".  So feel free to bug me if you think something is off.

Also of note -- I will be going back to add score change indicators to the day end posts, and then putting all the start/end score counts on the front page for your convenience.  I'll make a post when that's complete.

Thread Unlocked!
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #699 on: July 26, 2012, 07:25:34 pm »

OH MY GOD WHAT IS GOING ON IN THIS GAME
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #700 on: July 26, 2012, 07:26:03 pm »

vote: cayvie
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #701 on: July 26, 2012, 07:26:59 pm »

oh, and masquerade in the trash, but not young witch?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #702 on: July 26, 2012, 07:27:33 pm »

Well, that's neat.

Notice: there was a Young Witch in the trash pile, now there's a Masquerade.

Some Dark Ages shenanigans going on or something?
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she/her

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #703 on: July 26, 2012, 07:30:22 pm »

Well, that's neat.

Notice: there was a Young Witch in the trash pile, now there's a Masquerade.

Some Dark Ages shenanigans going on or something?

Actually, screw it:

My role changed last night.

I'm a Deck-Aligned Young Witch now.
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #704 on: July 26, 2012, 07:31:26 pm »

Well, that's neat.

Notice: there was a Young Witch in the trash pile, now there's a Masquerade.

Some Dark Ages shenanigans going on or something?

Actually, screw it:

My role changed last night.

I'm a Deck-Aligned Young Witch now.


uhm wait what...
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #705 on: July 26, 2012, 07:31:59 pm »

Well, that's neat.

Notice: there was a Young Witch in the trash pile, now there's a Masquerade.

Some Dark Ages shenanigans going on or something?

Actually, screw it:

My role changed last night.

I'm a Deck-Aligned Young Witch now.


uhm wait what...

Yeah, I know, right?

What's the point of keeping my role a secret if it can change at any time?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #706 on: July 26, 2012, 07:34:34 pm »

Well, that's neat.

Notice: there was a Young Witch in the trash pile, now there's a Masquerade.

Some Dark Ages shenanigans going on or something?

Actually, screw it:

My role changed last night.

I'm a Deck-Aligned Young Witch now.

Anyone else want to counter claim that they are actually the ones with the new role? I can't imagine having more than one person capable of switching roles? And does this mean you aren't capable of double voting anymore? Did you double vote?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #707 on: July 26, 2012, 07:34:57 pm »

Well, that's neat.

Notice: there was a Young Witch in the trash pile, now there's a Masquerade.

Some Dark Ages shenanigans going on or something?

Actually, screw it:

My role changed last night.

I'm a Deck-Aligned Young Witch now.


uhm wait what...

Yeah, I know, right?

What's the point of keeping my role a secret if it can change at any time?

I guess that's fair enough. What were you before? Masquerade? is that why its in the trash? Also if you truly have Young Witch please don't use it like Grujah
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #708 on: July 26, 2012, 07:35:12 pm »

and for the mean time

unvote
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #709 on: July 26, 2012, 07:35:47 pm »

I was not Masquerade. I suspect Robz was, at least day 1, with all those smileys.

Yes, I was capable of double voting yesterday. And I did.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #710 on: July 26, 2012, 07:36:05 pm »

I was not Masquerade. I suspect Robz was, at least day 1, with all those smileys.

Yes, I was capable of double voting yesterday. And I did.

And I can't do it anymore.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #711 on: July 26, 2012, 07:37:19 pm »

The second post on the first page has been updated with the first and last point counts of each day.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #712 on: July 26, 2012, 07:37:56 pm »

Also net loss of 12 points over night...this definitely doesn't seem as good as it did before :(
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #713 on: July 26, 2012, 07:41:30 pm »

Timchen: I would like a fullclaim from you please
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #714 on: July 26, 2012, 07:43:43 pm »

I'm gone from the 27th to the 6th.  I'll be in Japan and then heading over to Colorado for some WW rafting!

I'm sure you all have a lot to discuss, but think about this as well please.  Would you guys like me to look for a replacement?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #715 on: July 26, 2012, 07:43:59 pm »

Wowwwww that was a bad night for town.

My role didnt change, I also dont seem to have much else happening around me either.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #716 on: July 26, 2012, 07:44:59 pm »

I'm suspecting we have some odd night even night shenanigans going on? This truly is role madness.  :)
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #717 on: July 26, 2012, 07:48:44 pm »

I'm gone from the 27th to the 6th.  I'll be in Japan and then heading over to Colorado for some WW rafting!

I'm sure you all have a lot to discuss, but think about this as well please.  Would you guys like me to look for a replacement?

I would
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #718 on: July 26, 2012, 07:53:39 pm »

So... was anyone expecting positive VP?  Even a measly +0.5?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #719 on: July 26, 2012, 07:55:19 pm »

So... was anyone expecting positive VP?  Even a measly +0.5?

I was expecting -1. I believe I was hit for -2.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #720 on: July 26, 2012, 08:07:37 pm »

Grooooooooaaaaan. Blargh! This is all craziness. At least I didn't lose any VP.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #721 on: July 26, 2012, 09:20:02 pm »

Yeah I am really confused about this. Pretty harsh night. Cayvie, I assume Grujah was indeed telling the truth about his/your role, since he was a deckie. Actually I was gonna harp on this, because why the heck was he lynched? I almost, ALMOST posted something about not lynching him while I was gone. I don't know why the heck he tried to defend his own lying but even still, it was dumb to lynch him.

Does part of your role that Grujah may have left out give -vp to your hammerer (you, in this case), Cayvie?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #722 on: July 26, 2012, 09:35:15 pm »

On that same note, I am automatically suspicious of the people who looked like they were pushing for Grujah's lynch the hardest, Insomniac and Voltgloss. Also fairly suspicious of the doublevoter from nowhere, Cayvie.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #723 on: July 26, 2012, 09:52:16 pm »

Vote: Cayvie

You suddenly chose Masquerade last night, eh? Hmm... no. I can't see why you'd do that if you were deck aligned.

Here's the situation. Me and Cayvie are both Black Markets. We don't know each other's alignments, we can't talk, but we know Black Market is both of our roles. Our role involves having some choice in what we do - I won't give details, but basically the mass of points Cayvie and I got was because of a lucky break with our choices, which we didn't pull off tonight. Cayvie's choice of roles last night only really makes sense if he had additional knowledge about roles in the game, which he certainly didn't have if he were town, as he chose the double-voting power night 1 (which I also did - it came with +VPs!). Ergo, he's likely allied with scum, in some way. As while YW can be a useful town role, it only is if it's hidden. And he came straight out and said he had it.

So in short, I'm claiming because I think it probably nails scum. I'm witholding a lot of information about my role, how it works, etc. because I see no reason to tell the mafia (or town) that now, but in short, considering also his play yesterday, I'm fairly confident in this.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #724 on: July 26, 2012, 09:53:32 pm »

Soungs legit.

Vote:cayvie
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #725 on: July 26, 2012, 09:55:16 pm »

Tables, I would really love it if you could try to put a percentage on it. How SURE are you about Cayvie?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #726 on: July 26, 2012, 09:57:43 pm »

Tables, I would really love it if you could try to put a percentage on it. How SURE are you about Cayvie?
Are we going to get anything better here anyways?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #727 on: July 26, 2012, 09:58:50 pm »

Note: a cayvie lynch wouldn't kill her, she is at +1VP

vote: cayvie
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #728 on: July 26, 2012, 10:05:03 pm »

Today's lynchee gets -15VP. I'm not sure cayvie is Curse-Aligned, and well even if I was I'd be hesitant about any reads I have because well I really thought Grujah was curse.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #729 on: July 26, 2012, 10:07:33 pm »

What??

NO!!

I was in fact a Black Market, but the choice I chose was Spy.

I Spied on Lekkit and know he targeted Voltgloss last night.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #730 on: July 26, 2012, 10:07:44 pm »

I repeat - I demand a full claim from timchen before we discuss the cayvie situation.

Vote: Timchen
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #731 on: July 26, 2012, 10:07:54 pm »

Today's lynchee gets -15VP. I'm not sure cayvie is Curse-Aligned, and well even if I was I'd be hesitant about any reads I have because well I really thought Grujah was curse.

right disregard my above post, expect for the vote
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #732 on: July 26, 2012, 10:08:44 pm »

I repeat - I demand a full claim from timchen before we discuss the cayvie situation.

Vote: Timchen

Uh, oops.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #733 on: July 26, 2012, 10:11:08 pm »

What??

NO!!

I was in fact a Black Market, but the choice I chose was Spy.

I Spied on Lekkit and know he targeted Voltgloss last night.

Unvote, for now at least. There might be ways to check this story.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #734 on: July 26, 2012, 10:13:26 pm »

God I'm playing badly.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #735 on: July 26, 2012, 10:15:13 pm »

*URGH*
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #736 on: July 26, 2012, 10:16:22 pm »

*URGH*
Whoops.  Need more content to post...

I did not expect to get that negative points.  This reveal by Tables is interesting, and I'm willing to lynch Cayvie today because of it.  And if she's town than Tables will be next though.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #737 on: July 26, 2012, 10:21:27 pm »

What??

NO!!

I was in fact a Black Market, but the choice I chose was Spy.

I Spied on Lekkit and know he targeted Voltgloss last night.

I have a theory... it is that since voltgloss was and still is embargoed, then Lekkit's -1 VP from last night may be explained him targeting voltgloss.

Do you know in what way Lekkit--allegedly--targeted volt?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #738 on: July 26, 2012, 10:24:13 pm »

What??

NO!!

I was in fact a Black Market, but the choice I chose was Spy.

I Spied on Lekkit and know he targeted Voltgloss last night.

I have a theory... it is that since voltgloss was and still is embargoed, then Lekkit's -1 VP from last night may be explained him targeting voltgloss.

Do you know in what way Lekkit--allegedly--targeted volt?

Nope. Just that he did. And that he didn't target anyone else last night.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #739 on: July 26, 2012, 10:32:39 pm »

Hmm... so what you're claiming is that someone else passed Young Witch to you, and you didn't just choose to wish for Masquerade?

Hmm... it's actually plausible. Urgh. I should have considered that as a possibility. Unvote for now.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #740 on: July 26, 2012, 10:34:44 pm »

Timchen: how many vp did you choose to gain vp last night?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #741 on: July 26, 2012, 10:35:22 pm »

I repeat - I demand a full claim from timchen before we discuss the cayvie situation.

Vote: Timchen
What do you want to hear from me? I again applied +1 VP to myself, but someone again gives me -1 VP apparently...

Assuming the -1 VP is from the curses, they would know what I said is true. To prove it to the deck, should I throw a dice tonight and decide whether to take +1 vp based on that? That way I may appear as -1 VP or 1 VP next day.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #742 on: July 26, 2012, 10:37:46 pm »

I repeat - I demand a full claim from timchen before we discuss the cayvie situation.

Vote: Timchen
What do you want to hear from me? I again applied +1 VP to myself, but someone again gives me -1 VP apparently...

Assuming the -1 VP is from the curses, they would know what I said is true. To prove it to the deck, should I throw a dice tonight and decide whether to take +1 vp based on that? That way I may appear as -1 VP or 1 VP next day.

Timchen is lying.  He has already admitted to this in the past.  Lynch him.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #743 on: July 26, 2012, 10:40:06 pm »

Although... Masquerade passes itself to the trash, passes a card in the trash to a third player and presumably therefore passes Black Market on to someone? That seems... really weird. Hmm...

I think I got tunnel vision for Cayvie for a second there. Well, now you know why I've been saying my role's a bit wierd(er than most). Knowing automatically that it's not just my role, but not alignment, makes it really... awkward.

I'm still suspicious of Cayvie, though. Although if his information is true, I think it likely Lekkit is town (given Lekkit was both Embargoed, a probable town power, and appeared to have his VP loss halved, also probably a town power).

Frisk, what makes you so sure?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #744 on: July 26, 2012, 10:43:12 pm »

Tables: you didn't happen to find out if any new members were added to the Black Market when I left, did you?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #745 on: July 26, 2012, 10:43:26 pm »

I tracked timchen last night.  He targeted cayvie.  I gave him the chance to explain it and he continued to lie.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #746 on: July 26, 2012, 10:45:31 pm »

Hey Frisk: would you be willing to unvote and let me cast the first vote on timchen?

I understand if you don't want me to, it's just power-wise very nice with my new ability. (I get some VP, timchen loses 2)
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #747 on: July 26, 2012, 10:47:16 pm »

Unvote
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #748 on: July 26, 2012, 10:50:37 pm »

vote: timchen

thanks!
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #749 on: July 26, 2012, 10:51:18 pm »


vote: timchen

Best game ever!
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #750 on: July 26, 2012, 10:58:53 pm »

Okay. I understand your tracking, but unfortunately your tracking is anti-town. That is why I don't want to claim unless absolutely necessary. (Sadly if you are also deck we are playing into a massclaim)

I am a deck-aligned ambassador. My ability is that if my VP is in the negatives at night I can clear 0-2 -VP from myself and give another player -2 VP. Or if my VP is zero or in the positives I can gain 1VP.

In the first case I cannot choose not to give -2 VP if I want to clear my own -VP. First night I cleared -1VP (effectively +1 VP) and gave Voltgloss -2 VP. Last night I again cleared -1 VP and gave Cayvie -2 VP.

I view my role as sort of half a vig. My original wish is just to use my ability when my VP is positive. And be a hideous vig when necessary. Evidently that plan didn't work out. I am willing to be lynched at this point but I believe there are better things to do for the deck.
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yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #751 on: July 26, 2012, 11:02:51 pm »

Alright, we seem to be getting some progress...

I will unvote: cayvie because her story of Lekkit targeting Voltgloss fits with what I know about embargo. You see I am the embargo. And I know that people who target the embargoed player get -1 VP day or night. I am suspicious of Lekkit targeting Voltgloss... for what purpose?

At the same time, C_Frisk, your neck is on the line (mine could be as well, I suppose) if timchen flips deck.

vote: timchen
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Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #752 on: July 26, 2012, 11:05:52 pm »

If he has lied to us twice as deck - well then go ahead and lynch me, I don't want to play mafia anymore.
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timchen

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #753 on: July 26, 2012, 11:07:06 pm »

Oh, and I can now fully explain my no-lynch lie d1. As you can see I subconsciously want to replace my hidden ability with something else. Another bad choice there.

P-edit: sorry frisk I indeed did. Please don't stop playing because of me!
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Galzria

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #754 on: July 26, 2012, 11:12:22 pm »

We do have a place to look at scumhunting, who voted Grujah. We don't know his alignment, but we know a bandwagon started.

As for my VPs, I know why I got as many as I did. In fact, I should have gotten more. It's possible, although very unlikely, that I'll get similar numbers tonight. I might even hurt myself VP wise.

I think it's worth pointing out... this is a 16 player game, with a relatively weak mafia (4 men is meh, no kill is bad). I wouldn't be surprised if there's a serial killer, or some other kind of 3rd party (Heck, I discounted it yesterday, but plausibly, there could be a cult, considering no deaths and only one major -Vp award last night (=> no SK))

 
Tables: you didn't happen to find out if any new members were added to the Black Market when I left, did you?

Added in to Tables' claim, care to expand you two? Who else is in your cult/3rd party? What ate your wincons?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #755 on: July 26, 2012, 11:13:13 pm »

Ahem* ARE, not ATE.  8)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

cayvie

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #756 on: July 26, 2012, 11:13:33 pm »

We have no private communication abilities.

We explicitly do not know each others' alignments.
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jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #757 on: July 27, 2012, 12:10:21 am »

whoa CRAZY happenings.

does anyone want to summarize all the roles that just got claimed?
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yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #758 on: July 27, 2012, 12:26:15 am »

yuma: embargo
Tables: Black Market
Timchen: Ambassador
C-Frisk: something with tracking ability
cayvie: Young Witch, Spy? I am a little confused here.... an explanation would be good.

I think that is all
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Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #759 on: July 27, 2012, 12:28:22 am »

cayvie has claimed that she is black market - but chose the spy ability - who tracked theo who targeted Voltgloss?  However - she now claims that she is a Young Witch - which we will be able to validate after the next vote count - as tim should now be 2 VP lighter.
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jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #760 on: July 27, 2012, 12:29:51 am »

cayvie was black market, but is now young witch. Grujah's ability that was in the trash has become masquerade.  Evidently someone has shuffled some roles around.  Whoever started the game as a Masquerade, I suspect, is now a Black Market, which is a role that (again, guesswork) allows you to pick from a pool of roles not in the game, including Spy (and something that doublevotes - bureacrat? gevernor?)

My, we certianly have learned a lot.
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #761 on: July 27, 2012, 12:33:42 am »

cayvie was black market, but is now young witch. Grujah's ability that was in the trash has become masquerade.  Evidently someone has shuffled some roles around.  Whoever started the game as a Masquerade, I suspect, is now a Black Market, which is a role that (again, guesswork) allows you to pick from a pool of roles not in the game, including Spy (and something that doublevotes - bureacrat? gevernor?)

My, we certianly have learned a lot.

Double votes, AND gains VP....

Nobles? 2 actions + VP?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #762 on: July 27, 2012, 12:34:19 am »

cayvie has claimed that she is black market - but chose the spy ability - who tracked theo who targeted Voltgloss?  However - she now claims that she is a Young Witch - which we will be able to validate after the next vote count - as tim should now be 2 VP lighter.

Ok, thanks, except I think she tracked Lekkit who targeted volt, not theo. You said theo targeted cayvie?
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yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #763 on: July 27, 2012, 12:34:58 am »

cayvie has claimed that she is black market - but chose the spy ability - who tracked theo who targeted Voltgloss?  However - she now claims that she is a Young Witch - which we will be able to validate after the next vote count - as tim should now be 2 VP lighter.

Ok, thanks, except I think she tracked Lekkit who targeted volt, not theo. You said theo targeted cayvie?
sorry timchen targeted cayvie...
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jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #764 on: July 27, 2012, 12:35:17 am »

cayvie was black market, but is now young witch. Grujah's ability that was in the trash has become masquerade.  Evidently someone has shuffled some roles around.  Whoever started the game as a Masquerade, I suspect, is now a Black Market, which is a role that (again, guesswork) allows you to pick from a pool of roles not in the game, including Spy (and something that doublevotes - bureacrat? gevernor?)

My, we certianly have learned a lot.

Double votes, AND gains VP....

Nobles? 2 actions + VP?

Nobles sounds legit. Good thinking.
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cayvie

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #765 on: July 27, 2012, 12:35:45 am »

Double votes, AND gains VP....

Nobles? 2 actions + VP?

ding ding ding ding ding ding ding ding!
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Voltgloss

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #766 on: July 27, 2012, 12:53:44 am »

cayvie, timchen, Tables, yuma... the roleclaims are flying thick and fast.

But let's not let that obfuscate the known lies.  And, in particular, the known NEW lies.

timchen.  You claim now that, during Night 1, you cleared -1 VP from yourself and targeted me to assign -2 VP. 

But I was Embargoed that night, and according to yuma, that means you should have received another -1 VP for targeting me that night.  In other words: you clear yourself to 0 VP, you target me to give me -2 VP, and then because of the Embargo, you should have gone right back to -1 VP again.  And yet... you started Day 2 with a clean slate of 0 VP.

Either you are lying, or yuma is lying.  Given your history of lying - starting with your VERY FIRST POST AFTER THE GAME STARTED - I'm inclined to think it's you.

Vote: timchen
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yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #767 on: July 27, 2012, 12:58:23 am »



cayvie, timchen, Tables, yuma... the roleclaims are flying thick and fast.

But let's not let that obfuscate the known lies.  And, in particular, the known NEW lies.

timchen.  You claim now that, during Night 1, you cleared -1 VP from yourself and targeted me to assign -2 VP. 

But I was Embargoed that night, and according to yuma, that means you should have received another -1 VP for targeting me that night.  In other words: you clear yourself to 0 VP, you target me to give me -2 VP, and then because of the Embargo, you should have gone right back to -1 VP again.  And yet... you started Day 2 with a clean slate of 0 VP.

Either you are lying, or yuma is lying.  Given your history of lying - starting with your VERY FIRST POST AFTER THE GAME STARTED - I'm inclined to think it's you.

Vote: timchen

I tracked timchen last night.  He targeted cayvie.  I gave him the chance to explain it and he continued to lie.
According to Frisk, timchen targeted cayvie.  According to cayvie, Lekkit targeted volt
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yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #768 on: July 27, 2012, 01:01:04 am »

and I should make clear that the embargo stays with the person from Day to Night, so timchen would not have received -1 VP for targeting Volt Night 1. If someone had targeted Axxle Night 1, they would have. And if anyone targets volt tonight or today, they will receive -1 VP.
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timchen

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #769 on: July 27, 2012, 01:03:00 am »

Maybe embargo does not work at night? Indeed, I can only give -VP out when I am in the negatives, so I must receive some -VP somewhere. And I didn't get extra -VP targeting you. Maybe embargo does not work at night? Or someone might have granted me +1 VP. Or maybe our mod miscalculated.

But anyway, I am not hiding anything right now. I agree I probably deserved to be lynched. Bad plan from the start.
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Axxle

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #770 on: July 27, 2012, 01:06:09 am »

Alright, we seem to be getting some progress...

I will unvote: cayvie because her story of Lekkit targeting Voltgloss fits with what I know about embargo. You see I am the embargo. And I know that people who target the embargoed player get -1 VP day or night. I am suspicious of Lekkit targeting Voltgloss... for what purpose?

At the same time, C_Frisk, your neck is on the line (mine could be as well, I suppose) if timchen flips deck.

vote: timchen
Vote: yuma
Yuma, why didn't you get -1 vp for targeting Voltgloss with embargo again last night?
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Voltgloss

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #771 on: July 27, 2012, 01:07:47 am »

cayvie is a less interesting topic as this continues.

Quote from: yuma link=topc=3385.msg72165#msg72165 date=1343365264
and I should make clear that the embargo stays with the person from Day to Night, so timchen would not have received -1 VP for targeting Volt Night 1. If someone had targeted Axxle Night 1, they would have. And if anyone targets volt tonight or today, they will receive -1 VP.

Ah, I see.  So scratch the reasoning of my last post re: timchen.

...but.  Wait.  Wait.  timchen's claiming he gave me -2 VP on Night 1.  Because he was clearing negative VP from himself. 

He went into Night 1 with 0 VP.  No negatives to clear. 

My vote stands.

PPE:  Just saw Axxle's question.  It's a good question.  Will wait to see yuma's response before weighing in further.
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eHalcyon

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #772 on: July 27, 2012, 01:21:55 am »

Vote Count 3-2

timchen (4): cayvie, Captain_Frisk, yuma, Voltgloss
yuma (1): Axxle

Not voting (10): Dsell, Eevee, Galzria, Insomniac, jotheonah, Lekkit, Robz888, shark_bait, Tables, timchen

With 15 alive, it takes 8 to lynch.

Lynch deadline: Thursday, August 9, 5:30pm MDT
(But this is liable to change.  I won't end it early without some warning.)





Point Counter Extension 3.2

3 - Axxle
1 - Captain_Frisk
1 - cayvie
1 - Dsell
0 - Eevee
-3 - Galzria
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
-1 - shark_bait
2 - Tables
-2 - timchen
-5.5 - Voltgloss
-0.5 - yuma

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timchen

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #773 on: July 27, 2012, 01:55:43 am »

I can clarify that. I asked our mod about that too. So my night action triggers after others'. As long as others give me negative VPs during night, I can return part/all of them.
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eHalcyon

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #774 on: July 27, 2012, 02:10:56 am »

I'm gone from the 27th to the 6th.  I'll be in Japan and then heading over to Colorado for some WW rafting!

I'm sure you all have a lot to discuss, but think about this as well please.  Would you guys like me to look for a replacement?

I would

I need more responses to this.  In my opinion, it is OK to continue with Axxle being away for this period.  If desired, I can extend the day 3 deadline (not that you guys have managed to reach any of the other deadlines so far).

If you guys want a replacement, right now I think the most likely replacements (if they are willing) would be ftl or Grujah2.  Both have access to the spectators QT, but there's nothing major in there.  Not much there at all. :P
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Lekkit

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #775 on: July 27, 2012, 06:43:50 am »

Soo... Much... Happening... Soo... Confused...

To summarize this up:

caivie got Grujah's Power. Either that or Grujah copied some power somewhere. I don't see why cayvie should lie about getting a new power, though, so I'm thinking it's probably true. It seems to be true in regard of timchen's VP decrese too. There was the fact that she double hammered Grujah yesterday

timchen's claims are all over the place. ALL over the place. Falsclaiming the first post of the game (we can only assume it was a fakeclaim), retracting the claim and changing it later. Then after that claiming a different role. The reason, he says, is that he thought he could get away with lying. I'm not entirely sure he's scum, I'm leaning towards it as he's definately acting like he is. Or at least a really bad townie.

Eevee said he'd be able to prove his towness today, or did I miss something?

Anyways, Vote: timchen
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Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #776 on: July 27, 2012, 09:02:38 am »

Well - timchen did lose 2VP - so cayvie seems to be clear that she is now a young witch.
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yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #777 on: July 27, 2012, 09:41:20 am »

Alright, we seem to be getting some progress...

I will unvote: cayvie because her story of Lekkit targeting Voltgloss fits with what I know about embargo. You see I am the embargo. And I know that people who target the embargoed player get -1 VP day or night. I am suspicious of Lekkit targeting Voltgloss... for what purpose?

At the same time, C_Frisk, your neck is on the line (mine could be as well, I suppose) if timchen flips deck.

vote: timchen
Vote: yuma
Yuma, why didn't you get -1 vp for targeting Voltgloss with embargo again last night?

I did (at least I think I did), but it was countered by the last part of my role.  My role is also a soft investigative role. In the night if I embargoed someone (during the previous day) that was town I would receive +1 VP. In last night's case if Voltgloss was town, then I received + 1 VP for emargoing him Day 2 and then - 1 VP for targeting him Night 2.

That said, if you look at my points after Night 1, when I should have received + 1 VP, from targeting you Axxle the day before, if you were town, I didn't, at least I clearly didn't. I ended the day with -.5 VP. Now that could mean that I received the + 1 VP and then somehow got - 1.5 VP. But the fact I ended up negative leaves me feeling a little suspicious toward you.  It isn't a great alignment investigative role.
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yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #778 on: July 27, 2012, 09:50:33 am »

What??

NO!!

I was in fact a Black Market, but the choice I chose was Spy.

I Spied on Lekkit and know he targeted Voltgloss last night.

I have a theory... it is that since voltgloss was and still is embargoed, then Lekkit's -1 VP from last night may be explained him targeting voltgloss.

Do you know in what way Lekkit--allegedly--targeted volt?

Lekkit--why did you allegedly target volt?
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yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #779 on: July 27, 2012, 09:51:22 am »

What??

NO!!

I was in fact a Black Market, but the choice I chose was Spy.

I Spied on Lekkit and know he targeted Voltgloss last night.

I have a theory... it is that since voltgloss was and still is embargoed, then Lekkit's -1 VP from last night may be explained him targeting voltgloss.

Do you know in what way Lekkit--allegedly--targeted volt?

Lekkit--why did you allegedly target volt?

actually, guys, there have been a lot of role claims, do we want Lekkit to explain this or have him keep a bit more silent than the rest of us?
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Lekkit

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #780 on: July 27, 2012, 09:54:37 am »

If enough people want me to I can claim. I'm really not sure it's the best for us right now, and from a pure egoistical point of view I would rather not claim.
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Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #781 on: July 27, 2012, 11:40:20 am »

I'm interested - but not overly concerned.  Who is going to be the first to buss their teammate timchen?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #782 on: July 27, 2012, 11:42:58 am »

I'm interested - but not overly concerned.  Who is going to be the first to buss their teammate timchen?

What a nice way to sound like town while scaring everyone else away from voting for your teammate timchen.
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Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #783 on: July 27, 2012, 11:52:02 am »

Ok, you got me.  the other 3 of us (Galz, Robz and I to be specific) all decided that we were sick of timchen's antics... and that I would lead the charge to lynch timchen.

How anyone can post in here without voting for timchen is a mystery to me.

He's a confirmed double liar.
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jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #784 on: July 27, 2012, 11:56:23 am »

So why did you word it that way (obv. mine was not a serious accusation against you)?

The only reason I haven't voted yet is there's so much new info out here I'm not in a rush to get us to night time again. Days that go by too fast without talk aren't good for the town, even if they end in a mafia lynch, IMO. And I imagine a lot of us need certain info to make the best use of our powers (a handful of town reads, a strong scum suspect, what have you)

But yeah, barring something outrageous, timchen lynch is bitchin' lynch.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #785 on: July 27, 2012, 12:00:41 pm »

So why did you word it that way (obv. mine was not a serious accusation against you)?

The only reason I haven't voted yet is there's so much new info out here I'm not in a rush to get us to night time again. Days that go by too fast without talk aren't good for the town, even if they end in a mafia lynch, IMO. And I imagine a lot of us need certain info to make the best use of our powers (a handful of town reads, a strong scum suspect, what have you)

But yeah, barring something outrageous, timchen lynch is bitchin' lynch.

+1 for lynch rhyme.  Obviously my claim was also not serious, although I  could totally see that happening in a future game... mafia internally voting one of their own off the island - *bastard mod idea*

You are right - we should use this time to discuss etc.  I myself have made the argument before.  But night time is so exciting!

Time to go back and see what everyone's stance on timmy was.


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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #786 on: July 27, 2012, 12:31:03 pm »

I just want to point out to those getting on this timchen train that Grujah was a liar and he was Deck. So surely we can do a bit better scumhunting before just piling on timchen. On the other hand I don't think Frisk would drive a wagon so hard as scum
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #787 on: July 27, 2012, 12:33:46 pm »

Alright, we seem to be getting some progress...

I will unvote: cayvie because her story of Lekkit targeting Voltgloss fits with what I know about embargo. You see I am the embargo. And I know that people who target the embargoed player get -1 VP day or night. I am suspicious of Lekkit targeting Voltgloss... for what purpose?

At the same time, C_Frisk, your neck is on the line (mine could be as well, I suppose) if timchen flips deck.

vote: timchen
Vote: yuma
Yuma, why didn't you get -1 vp for targeting Voltgloss with embargo again last night?

I did (at least I think I did), but it was countered by the last part of my role.  My role is also a soft investigative role. In the night if I embargoed someone (during the previous day) that was town I would receive +1 VP. In last night's case if Voltgloss was town, then I received + 1 VP for emargoing him Day 2 and then - 1 VP for targeting him Night 2.

That said, if you look at my points after Night 1, when I should have received + 1 VP, from targeting you Axxle the day before, if you were town, I didn't, at least I clearly didn't. I ended the day with -.5 VP. Now that could mean that I received the + 1 VP and then somehow got - 1.5 VP. But the fact I ended up negative leaves me feeling a little suspicious toward you.  It isn't a great alignment investigative role.

So I just got some clarification from eHal. He said I could say this.

Apparently when I target someone back to back on nights, I get neither the - 1 VP nor will I get a +1 VP the next night.

This means that when I targeted volt last night, I didn't get the - 1 VP, so either someone else targeted me to give me -1 VP or I didn't get +1 VP from Volt being Deck, meaning there is a chance that he is curse.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #788 on: July 27, 2012, 12:34:17 pm »

I just want to point out to those getting on this timchen train that Grujah was a liar and he was Deck. So surely we can do a bit better scumhunting before just piling on timchen. On the other hand I don't think Frisk would drive a wagon so hard as scum

He might. That's the nice thing about lynching liars, you can't really be held accountable for it later.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #789 on: July 27, 2012, 01:13:19 pm »

I dont know why but yuma is lying.  I targeted voltgloss yesterday with a watcher type power and yuma was NOT one of the four to target him (i can verify lekkit was one)
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #790 on: July 27, 2012, 01:17:22 pm »

I dont know why but yuma is lying.  I targeted voltgloss yesterday with a watcher type power and yuma was NOT one of the four to target him (i can verify lekkit was one)

Ok, lets make sure we understand each other here... Because I am not lying.

Night 0, I targeted Axxle.

Night 1, I targeted Voltgloss.

Night 2, I again targeted Voltgloss--but according to eHal, this doesn't count as targeting since my embargo was already on him, hence why I did not receive a - 1 VP for targeting an embargoed player.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #791 on: July 27, 2012, 01:26:32 pm »

I dont know why but yuma is lying.  I targeted voltgloss yesterday with a watcher type power and yuma was NOT one of the four to target him (i can verify lekkit was one)

Ok, lets make sure we understand each other here... Because I am not lying.

Night 0, I targeted Axxle.

Night 1, I targeted Voltgloss.

Night 2, I again targeted Voltgloss--but according to eHal, this doesn't count as targeting since my embargo was already on him, hence why I did not receive a - 1 VP for targeting an embargoed player.

Sorry phone lurking so i missed that.  Divulged uneeded info then :/
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #792 on: July 27, 2012, 01:41:26 pm »

SO MUCH LYING. This has just got to stop, it's crazy. Seriously, witholding information is one thing and I think it's fine, but completely lying in a way that will probably come out eventually is just so stupid and anti-town. It got Grujah lynched! And it's looking like Timchen's going that way too. I honestly don't know anymore. I was thinking earlier about people who've lied and people who've admitted to lying in past mafia games.

Admitted to lying:
TINAS (Mafia I) - Town
Jotheonah (Mafia III) - Serial Killer
Grujah (RMM I) - Town
Timchen (RMM I) - ?
Maybe others too?

Lied, but didn't admit it:
Nearly all mafia players likely. Glooble and I in Mafia IV, Robz in MII, Yuma in MIII, Ozle in Mafia I all lied about roles specifically (and there are more examples too).

So of all the admitted liars, TINAS is the only one who was actually an asset to his team, and that was a special case. Then there's Grujah, who we just lynched. Twice. As far as I know, ALL other liars have been anti-town.

So I'm just frustrated. I don't know what to do about Timchen. It definitely seemed that Grujah was town but that was based largely on the vps he had. I can't really do that same analysis on Timchen because he's been under the radar. I think I'd probably throw the hammer down on him but let's get some more discussion going first. Like for example I still am completely confused about cayvie and her power. If she has symmetrical powers with Tables, is something like this going to happen to him too, or should it have? I think we need some more explanation there because Tables went from highly suspicious of her to dropping the case really fast.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #793 on: July 27, 2012, 01:52:35 pm »

I think it's like how Axxle was embargoed, but not embargo. Cayvie got hit by Masquerade, causing it to get slid around (into the trash?)

So prior to night power:
Cayvie-Black Market
???-Masquerade
Dead Grujah/Trash Pile-Young Witch

After night power:
Cayvie-Young Witch
???-Black Market (inferred)
Dead Grujah/Trash Pile-Masquerade

Combine the function of the Dominion Card Masquerade and the fact that it's the only card in the mix whose associated power is unknown to us, and it seems pretty likely that the power swapping is something Masquerade does. But now that it's in the trash, we don't have to worry about it happening again! Well, never say never, but it seems unlikely you could un-trash, since the mechanics are based on Dominion.

I think this is a lucky break, as I imagine Masquerade was meant to be sort of a hot potato, if you lose it (and pass it on) whenever you use it. Certainly if the Masquerade player had targeted anyone but Grujah it would have been much harder to figure out how the power worked. Assuming they had that option. Does this sound like a plausible explanation to folks?

Things to consider
-It could swap more than three powers and other swapees are keeping quiet
-The original Masquerade player could retain the power somehow even after passing it on (?)
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jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #794 on: July 27, 2012, 01:52:55 pm »

I had no idea three question marks turned into ???
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yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #795 on: July 27, 2012, 01:55:49 pm »

I think it's like how Axxle was embargoed, but not embargo.

Just wondering what you are referring to here...
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #796 on: July 27, 2012, 01:57:12 pm »

Early in D1 a lot of people thought that because he had the diamond, Axxle was Embargo. And then someone was like "Dude, it's just someone else's power that got used on him." It seemed like there was a similar confusion here, maybe.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #797 on: July 27, 2012, 01:58:11 pm »

SO MUCH LYING. This has just got to stop, it's crazy. Seriously, witholding information is one thing and I think it's fine, but completely lying in a way that will probably come out eventually is just so stupid and anti-town. It got Grujah lynched! And it's looking like Timchen's going that way too. I honestly don't know anymore. I was thinking earlier about people who've lied and people who've admitted to lying in past mafia games.

Admitted to lying:
TINAS (Mafia I) - Town
Jotheonah (Mafia III) - Serial Killer
Grujah (RMM I) - Town
Timchen (RMM I) - ?
Maybe others too?

Lied, but didn't admit it:
Nearly all mafia players likely. Glooble and I in Mafia IV, Robz in MII, Yuma in MIII, Ozle in Mafia I all lied about roles specifically (and there are more examples too).

So of all the admitted liars, TINAS is the only one who was actually an asset to his team, and that was a special case. Then there's Grujah, who we just lynched. Twice. As far as I know, ALL other liars have been anti-town.

So I'm just frustrated. I don't know what to do about Timchen. It definitely seemed that Grujah was town but that was based largely on the vps he had. I can't really do that same analysis on Timchen because he's been under the radar. I think I'd probably throw the hammer down on him but let's get some more discussion going first. Like for example I still am completely confused about cayvie and her power. If she has symmetrical powers with Tables, is something like this going to happen to him too, or should it have? I think we need some more explanation there because Tables went from highly suspicious of her to dropping the case really fast.

timchen admitted to lying - and then did it AGAIN and was caught.  That's a big difference than just lying once about his role.  Also - there are some other examples of admitted liars if one is to read other forum games on here.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #798 on: July 27, 2012, 02:03:56 pm »

Also, he's essentially claiming vig. Which is a very mafia thing to do. And his power does seem on the scummy side, not just because it's an attack. It's pretty powerful.

The pattern of partial claiming and softclaiming and then finally fullclaiming but changing alignment is tried and true mafia. Look to Glooble in MIV, who claimed town roleblocker as mafia roleblocker. Look at Robz888 in an ongoing game that ought not be discussed further at this time. (That's a very good example)

The only weird hitch is that he claimed out of the gate.  But what I know of timchen, I can see him taking such a calculated risk as scum for the chance to make a lot of others claim.

SOOOO, a timchen lynch is not a policy lynch on liars from where I'm sitting. It's an aiming-for-scum with a good shot at netting one lynch.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #799 on: July 27, 2012, 02:07:17 pm »

Well, I've just convinced myself. Vote: timchen
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #800 on: July 27, 2012, 02:11:50 pm »

SO MUCH LYING. This has just got to stop, it's crazy. Seriously, witholding information is one thing and I think it's fine, but completely lying in a way that will probably come out eventually is just so stupid and anti-town. It got Grujah lynched! And it's looking like Timchen's going that way too. I honestly don't know anymore. I was thinking earlier about people who've lied and people who've admitted to lying in past mafia games.

Admitted to lying:
TINAS (Mafia I) - Town
Jotheonah (Mafia III) - Serial Killer
Grujah (RMM I) - Town
Timchen (RMM I) - ?
Maybe others too?

Lied, but didn't admit it:
Nearly all mafia players likely. Glooble and I in Mafia IV, Robz in MII, Yuma in MIII, Ozle in Mafia I all lied about roles specifically (and there are more examples too).

So of all the admitted liars, TINAS is the only one who was actually an asset to his team, and that was a special case. Then there's Grujah, who we just lynched. Twice. As far as I know, ALL other liars have been anti-town.

So I'm just frustrated. I don't know what to do about Timchen. It definitely seemed that Grujah was town but that was based largely on the vps he had. I can't really do that same analysis on Timchen because he's been under the radar. I think I'd probably throw the hammer down on him but let's get some more discussion going first. Like for example I still am completely confused about cayvie and her power. If she has symmetrical powers with Tables, is something like this going to happen to him too, or should it have? I think we need some more explanation there because Tables went from highly suspicious of her to dropping the case really fast.

timchen admitted to lying - and then did it AGAIN and was caught.  That's a big difference than just lying once about his role.  Also - there are some other examples of admitted liars if one is to read other forum games on here.

I haven't followed resistance closely and I wasn't including BM games...I can't discuss MVI. I didn't follow MV super closely. Am I forgetting about some people who admitted to their lies in-game? Can you show me where and were they town or scum?

Timchen's "new" role sounds pretty legit, but it did before, too (aside from the early lying about unlynchability). I do believe him to be a pretty strong player, so I can absolutely see it as a gambit. I also didn't understand his explanation of the night actions, but really there's no way to know if he's even telling the truth about them so I guess that doesn't matter much.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #801 on: July 27, 2012, 02:14:20 pm »

We are L-2 now, correct?

Also, I am fine either way on the Axxle situation, eHal.

Actually we might use Axxle's absence as a good reason to extend the day a little longer. Even if we conclude that Timchen will be the eventual lynch, we can probably do some good analysis before the day ends.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #802 on: July 27, 2012, 02:15:01 pm »

No lying in M5.

You and glooble lied in MIV (and your lie was practically obvious), but neither of you admitted it.  I didn't follow M2 very closely.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #803 on: July 27, 2012, 02:18:29 pm »

I listed our lies from MIV in the next paragraph. Pretty much every mafia member has lied at some point I imagine, but those were the specific (non-VT) roleclaims I could think of.

I was making a distinction between people who lied but never admitted it and those who lied but admitted it while still playing. I'm trying to decide whether the fact that Timchen has not gone to great lengths to cover up his lie is a point for or against him.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #804 on: July 27, 2012, 07:23:16 pm »

I think a replacement for Axxle would be good. I am not in a super rush or anything, but he said he won't be back til the 6th... That is a long ways away.

Maybe someone that can replace him on the condition that if the game is still in progress, they replacement will drop and let Axxle back in... Or perhaps they can play as a tag-team?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #805 on: July 27, 2012, 07:25:42 pm »

We could put this on ice and play bastard mafia 4 reloaded.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #806 on: July 27, 2012, 07:41:19 pm »

I think a replacement for Axxle would be good. I am not in a super rush or anything, but he said he won't be back til the 6th... That is a long ways away.

Maybe someone that can replace him on the condition that if the game is still in progress, they replacement will drop and let Axxle back in... Or perhaps they can play as a tag-team?

I did this with Ozle and Axxle in BM4 - let them talk via quick topic until they wanted to execute the transition.  I think its a reasonable way to handle it - assuming that someone out there is reading this - and wants to fill in for him.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #807 on: July 27, 2012, 07:48:25 pm »

Anybody care to speculate on the other drops? Especially substantive ones? (Like myself, who fell 3 points). Do you think it was curse focused, or the result of role misfortune (hint: not caused by my own role, afaik)?
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #808 on: July 27, 2012, 07:59:34 pm »

another question before a lynch occurs. I would like to use my protective power to best help town... I know that opening it up will also allow for some scum manipulation, but I think that is ok because if I feel that it is scummy I can just ignore the suggestions and pick someone else.

But I would like some input on who to best put the embargo on.

I placed it on Axxle early because he was at the top of the list.

The past two times have been on volt because he had the lowest point totals, but placing it on him again doesn't help with investigative or +VP purposes.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #809 on: July 27, 2012, 09:52:35 pm »

...If she has symmetrical powers with Tables, is something like this going to happen to him too, or should it have? I think we need some more explanation there because Tables went from highly suspicious of her to dropping the case really fast.

I screwed up with my Cayvie analysis, plain and simple. I'm still somewhat suspicious of him, but much less so. If it helps, I think I screwed up in a similar way regarding Robz on like day 5 of Mafia IV.

... I wouldn't be surprised if there's a serial killer, or some other kind of 3rd party (Heck, I discounted it yesterday, but plausibly, there could be a cult, considering no deaths and only one major -Vp award last night (=> no SK))

 
Tables: you didn't happen to find out if any new members were added to the Black Market when I left, did you?

Added in to Tables' claim, care to expand you two? Who else is in your cult/3rd party? What ate your wincons?

I currently do not know who, if anyone, is now a Black Market as a result of you changing roles. I might find out tonight.
I said I think there might be a SK or a cult. Well cult actually seems pretty plausible. I don't know if the very slow deaths were planned or just happened, but it means the cult is approaching 50% at a much slower rate than they otherwise would. Serial Killer, however, seems pretty unlikely, although some other kind of third party - survivor, lyncher, etc. is plausible. Probably much more likely than a cult, anyway. As for what ate my wincon, yo momma.

I would vote Timchen right now, but he's at L-2, which may well be L-1 and I don't want to end the day yet. But... I'm really not entirely convinced by his scummyness.

I do want to know one thing: Frisk, what card are you? I need to be sure of something...
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #810 on: July 28, 2012, 02:12:38 am »

You guys can lynch me. But please look at what I did.

I did lie. But what I did is protown. I targeted voltgloss and cayvie.
And my second lie is precisely because it may be powerful. It's like lying to hide a PR, but here it is a bit more interesting because I also want to take advantage of my ability when I have +VPs.
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eHalcyon

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #811 on: July 28, 2012, 02:51:51 am »

Vote Count 3-3

timchen (6): cayvie, Captain_Frisk, yuma, Voltgloss, Lekkit, jotheonah
yuma (1): Axxle

Not voting (8): Dsell, Eevee, Galzria, Insomniac, Robz888, shark_bait, Tables, timchen

With 15 alive, it takes 8 to lynch.

Lynch deadline: Thursday, August 9, 5:30pm MDT
(But this is liable to change.  I won't end it early without some warning.)





Point Counter Extension 3.3

3 - Axxle
1 - Captain_Frisk
1 - cayvie
1 - Dsell
0 - Eevee
-3 - Galzria
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
-1 - shark_bait
2 - Tables
-2 - timchen
-5.5 - Voltgloss
-0.5 - yuma

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Axxle

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #812 on: July 28, 2012, 09:15:31 am »

Captain_Frisk, Dsell, Insomniac and Lekkit targeted Voltgloss.  Not all of them lost VP.  I'm still concerned about yuma.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #813 on: July 28, 2012, 09:16:12 am »

Also, I'm VLA not missing.  I'll probably post once every couple days.  Whenever I can/have the inclination to find an internet cafe.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #814 on: July 28, 2012, 09:19:56 am »

Captain_Frisk, Dsell, Insomniac and Lekkit targeted Voltgloss.  Not all of them lost VP.  I'm still concerned about yuma.
You guys can lynch me. But please look at what I did.

I did lie. But what I did is protown. I targeted voltgloss and cayvie.
And my second lie is precisely because it may be powerful. It's like lying to hide a PR, but here it is a bit more interesting because I also want to take advantage of my ability when I have +VPs.

realllly...
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yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #815 on: July 28, 2012, 09:20:14 am »

I'm still concerned about yuma.
why?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #816 on: July 28, 2012, 09:20:26 am »

oh never mind you mean you targeted volt night 1
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #817 on: July 28, 2012, 09:44:51 am »

Are we certain about lynching timchen today? I have some info that could lead us into a probable mafia, but if we arent going to pursue it today, I'd rather wait until tomorrow so I can use my power once more.
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yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #818 on: July 28, 2012, 09:59:37 am »

Are we certain about lynching timchen today? I have some info that could lead us into a probable mafia, but if we arent going to pursue it today, I'd rather wait until tomorrow so I can use my power once more.

So Claim: basicly vanilla townie lol. That means: I'm not that valuable to town, dont direct any +vp's to me, but dont lynch me during day either. Having confirmed townies has proven to be very valuable to town in the end game (mafia III, sigh) and I promise I can verify my claims if/when need be.

So either I'm mafia trying to buy myself time even tho I'm in no danger (and also asking not to get any town happiness directed me) or I am what I claim and you should trust me. As I said, I think its quite obvious which one is more likely and how deck-aligned players should react to this and I'm hoping you'll trust me and I dont have to make a full claim just yet but we'll see.

So, you've got a role that you consider to be not that powerful... but powerful enough that you are pretty sure you can lead us to mafia?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #819 on: July 28, 2012, 10:00:11 am »

Are we certain about lynching timchen today? I have some info that could lead us into a probable mafia, but if we arent going to pursue it today, I'd rather wait until tomorrow so I can use my power once more.

So Claim: basicly vanilla townie lol. That means: I'm not that valuable to town, dont direct any +vp's to me, but dont lynch me during day either. Having confirmed townies has proven to be very valuable to town in the end game (mafia III, sigh) and I promise I can verify my claims if/when need be.

So either I'm mafia trying to buy myself time even tho I'm in no danger (and also asking not to get any town happiness directed me) or I am what I claim and you should trust me. As I said, I think its quite obvious which one is more likely and how deck-aligned players should react to this and I'm hoping you'll trust me and I dont have to make a full claim just yet but we'll see.

So, you've got a role that you consider to be not that powerful... but powerful enough that you are pretty sure you can lead us to mafia?
I got really lucky.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #820 on: July 28, 2012, 10:20:17 am »

But I see what you are getting at cayvie, I'll just claim.

I'm a town aligned Secret Chamber. Whenever someone targets a night action towards me, I can redirect it to any player I want. First night, no one targeted me so I did nothing, last night I got hit by a mountebank and redirected it to Volt.
Captain_Frisk, Dsell, Insomniac and Lekkit targeted Voltgloss.  Not all of them lost VP.  I'm still concerned about yuma.
So one of these guys is a mountebank, which is probably going to be curse-aligned, especially with how much VP Volt lost.
Unless one of you would like to claim a deck-aligned mountebank? (In that case it makes no sense to give scum any more info of the roles of others.)

My initial plan was to drop super power role hints, have scum target me all day all night, and redirect the attacks (hopefully back to them ofc). When I abandoned that plan, I thought I'd become an innocent child by arranging a confirmed townie to target me at night. Then I could have mirrored his action right back at him, confirming to that someone I am what I claim. That someone wouldn't have needed to to tell me his role to make that work fwiw. I'm still quite confused as to how this role should be played, it can be really strong or really weak, depending whats happening around me.

For tracker roles, someone targeting me and me re-directing counts as that someone targeting the guy I directed the action to, and me targeting that someone. I am told the card name, not the actual player.

As you all probably figured out, this makes killing me at night impossible (unless I choose to not redirect when scum targets me,). This explains why I still have 0 VP. Here is to hoping they cant deal negative VP during day..
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #821 on: July 28, 2012, 10:27:26 am »

Captain_Frisk, Dsell, Insomniac and Lekkit targeted Voltgloss.  Not all of them lost VP.

Man... there are a lot of things going on at night. Just about everyone seems to have a role that dishes out +VP or -VP. If what you say is true, in that these 4 targeted volt, they all should have received - 1 VP. But if someone else targeted them and gave out + VP--something it appears both scum and town can do, then that would counteract the - VP and they would look even.

If I follow your logic of assuming that just because they didn't lose any -VP I must be lying, then (again assuming I am telling the truth) I must be very suspicious of you because I didn't gain + VP Night 1 from embargoing you.

You know what, I am suspicious of you.

Vote: Axxle
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #822 on: July 28, 2012, 10:31:55 am »

Eevee. Are you sure they wouldn't read as targeting you still and you would read as targeting whomever you redirect it to?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #823 on: July 28, 2012, 10:40:02 am »

Eevee. Are you sure they wouldn't read as targeting you still and you would read as targeting whomever you redirect it to?
Yes.
For clarity:

X targets me.  I redirect to Y.  The end result is that it counts as X having targeted Y, and me having targeted X.

I am certain, it was explicitly mentioned in the role pm.
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timchen

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #824 on: July 28, 2012, 12:35:53 pm »

whoa... that's a super powerful role...

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #825 on: July 28, 2012, 05:41:56 pm »

Wait.  So Eevee is basically bulletproof.  Bulletproof is much more of a scum trait to have than a town one.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #826 on: July 28, 2012, 05:42:38 pm »

Yuma: I'm just saying that your role really doesn't seem to work like you say it does.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #827 on: July 28, 2012, 05:46:02 pm »

Wait.  So Eevee is basically bulletproof.  Bulletproof is much more of a scum trait to have than a town one.
I dont make the roles.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #828 on: July 28, 2012, 05:55:57 pm »

Wait.  So Eevee is basically bulletproof.  Bulletproof is much more of a scum trait to have than a town one.

Pretty much this. Combined with Eevee's "Oh let me claim and prove you can all trust me please please please!!!"

Vote: Eevee
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #829 on: July 28, 2012, 06:17:28 pm »

Wait.  So Eevee is basically bulletproof.  Bulletproof is much more of a scum trait to have than a town one.

Pretty much this. Combined with Eevee's "Oh let me claim and prove you can all trust me please please please!!!"

Vote: Eevee

Wowww thats not a reaction I was expecting. "His role is too good to be true, lets lynch him"??? How can you really be sure enough I just came out of nowhere with a lie to lynch me when I just provided the town with a good chance of finding the mountebank (and proving I'm legit). I recall Robz saying he has a role that can deal out VP, want to target me tonight, I promise I'll direct it back to you? Or anyone else want to help me verify I am who I claim I am?

.. and I just realized you might be accusing me of being a mafia secret chamber. Only defence against that I have is: why would I claim that? Makes 0 sense, I had no votes on me and would be untouchable during the night.
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Eevee

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #830 on: July 28, 2012, 06:18:48 pm »

Wait.  So Eevee is basically bulletproof.  Bulletproof is much more of a scum trait to have than a town one.
Some night actions do good things too, and I'm only told the name of the card that targets me so I cant really know which ones are which. Its a lot weaker than being bulletproof I think.
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yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #831 on: July 28, 2012, 06:52:59 pm »

Yuma: I'm just saying that your role really doesn't seem to work like you say it does.

Hey I explained how it was explained to me...

Any discrepancies I can only attribute to this

Please note: Scores might not have changed in the way you expected them to.  This is due to overlap with others' powers. 

If you would like to me to explain my role again I would be happy to.
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yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #832 on: July 28, 2012, 07:00:51 pm »

Wait.  So Eevee is basically bulletproof.  Bulletproof is much more of a scum trait to have than a town one.

So Claim: basicly vanilla townie lol. That means: I'm not that valuable to town, dont direct any +vp's to me, but dont lynch me during day either. Having confirmed townies has proven to be very valuable to town in the end game (mafia III, sigh) and I promise I can verify my claims if/when need be.
So, you've got a role that you consider to be not that powerful... but powerful enough that you are pretty sure you can lead us to mafia?

And a very powerful role.  I am very skeptical of Eevee at this point. He says he has a weak role--then gets some bad reactions about it--and then reveals he has an incredibly powerful role. Eevee isn't dumb. He is a smart person. How could he think that bullet-proof with the ability to deflect targets is weak?

At this point I would be ok with voting either Eevee or timchin.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #833 on: July 28, 2012, 07:03:24 pm »

Yeah I don't have a lot of time right now but this move by Eevee seems pretty suspicious to me, maybe moreso than timchen. That's like...extremely powerful and I don't see how he could possibly say that's weak or "basically vanilla townie."
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #834 on: July 28, 2012, 07:18:33 pm »

First of all: Would I be doing anything this crazy if I was mafia?

I dont know who I redirect it to. Its considerably weaker than bulletproof, because even though I dont get hit, someone in the town usually does. Maybe someone with a healing power or something.. Its not like scum loses their night kill, sure I direct it to one of them like 20% of the time but for the most part the ability just keeps me safe in the expense of someone else.

Yeah, I probably underestimated the effect a TON, but.. I was actually that stupid. I know I screwed up big time and am sorry for that. But who does this stuff when mafia?

I'm just a townie who is ridiculously bad at role madness.

We had some discussion about the role with eHalcyon, I now realize he must have been laughing his ass off when I told him how I'm going to play it and what I think of it in general..

The "basicly a VT" was referring to the role after it had been claimed. At the time it felt better to claim it than shoot in the dark, I now realize how laughably stupid of me that was.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #835 on: July 28, 2012, 07:44:01 pm »

And now you've lied, see two bolded statements below:

First of all: Would I be doing anything this crazy if I was mafia?

I dont know who I redirect it to. Its considerably weaker than bulletproof, because even though I dont get hit, someone in the town usually does. Maybe someone with a healing power or something.. Its not like scum loses their night kill, sure I direct it to one of them like 20% of the time but for the most part the ability just keeps me safe in the expense of someone else.

Yeah, I probably underestimated the effect a TON, but.. I was actually that stupid. I know I screwed up big time and am sorry for that. But who does this stuff when mafia?

I'm just a townie who is ridiculously bad at role madness.

We had some discussion about the role with eHalcyon, I now realize he must have been laughing his ass off when I told him how I'm going to play it and what I think of it in general..

The "basicly a VT" was referring to the role after it had been claimed. At the time it felt better to claim it than shoot in the dark, I now realize how laughably stupid of me that was.

 
But I see what you are getting at cayvie, I'll just claim.

I'm a town aligned Secret Chamber. Whenever someone targets a night action towards me, I can redirect it to any player I want. First night, no one targeted me so I did nothing, last night I got hit by a mountebank and redirected it to Volt.
Captain_Frisk, Dsell, Insomniac and Lekkit targeted Voltgloss.  Not all of them lost VP.  I'm still concerned about yuma.
So one of these guys is a mountebank, which is probably going to be curse-aligned, especially with how much VP Volt lost.
Unless one of you would like to claim a deck-aligned mountebank? (In that case it makes no sense to give scum any more info of the roles of others.)

My initial plan was to drop super power role hints, have scum target me all day all night, and redirect the attacks (hopefully back to them ofc). When I abandoned that plan, I thought I'd become an innocent child by arranging a confirmed townie to target me at night. Then I could have mirrored his action right back at him, confirming to that someone I am what I claim. That someone wouldn't have needed to to tell me his role to make that work fwiw. I'm still quite confused as to how this role should be played, it can be really strong or really weak, depending whats happening around me.

For tracker roles, someone targeting me and me re-directing counts as that someone targeting the guy I directed the action to, and me targeting that someone. I am told the card name, not the actual player.

As you all probably figured out, this makes killing me at night impossible (unless I choose to not redirect when scum targets me,). This explains why I still have 0 VP. Here is to hoping they cant deal negative VP during day..
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #836 on: July 28, 2012, 07:47:01 pm »

I think he might be saying that he doesnt' know the alignment of the player that he redirects it to... Which is a far cry better than a random redirection. If he is town he can easily redirect it to a player not in danger with low VP. Who did he claim to redirect it to last night? Voltgloss was it? The person with the most -VP? Or was it someone else?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #837 on: July 28, 2012, 08:02:42 pm »

@Galz
I didnt lie, thats a misunderstanding on your part. I can pick the player I redirect it to, but I obviously dont know anything of his role or alignment.

So last night, I got a pm stating a mountebank targeted me. I sent back "redirect it to Volt" (@yuma, I thought his reaction to my partial claim yesterday was very scummy). Then, Axxle wound up posting that he tracked Volt last night and knows who targeted him. I see no reason to not believe Axxle. And I know one of those guys is a mountebank, because I was told so by the mod. If it was a deck aligned role, the person would have just claimed it already, so we can be pretty certain one of the 4 guys is scum. I'm surprised to see people arent exploring this further!  I think Captain_Frisk, Dsell, Insomniac and Lekkit should comment on this. I repeat: one of you guys is the mountebank!
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #838 on: July 28, 2012, 08:25:24 pm »

Frankly I'm appalled after ALL of this claiming going around that you are still rolefishing. eHal has told us that role names do not hint at alignment, and it's not clear what mountebank even does (probably safe to assume that it doesn't give significant +vp though).

Also, if you are a curser, you DO know the alignment of the person you redirect it to.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #839 on: July 28, 2012, 08:39:09 pm »

Also, if you are a curser, you DO know the alignment of the person you redirect it to.
I'm not though.

If any of the four was a deck aligned mountebank, surely they would have just said so (no need to tell what the role does after all).
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #840 on: July 28, 2012, 09:10:19 pm »

But then why would mafia not claim it and pretend to be town? I'll tell you why. It's because anyone claiming is giving away unnecessary information. And on top of that, they'd have become suspicious from you because you're saying it sounds like a scum role. No matter what, that'd be bad play from town or scum, methinks.

Still, ugh, so much claiming going on. Pretty sure at least some of it is scum trying to wean their way into a believable early claim, just because it would make some sense strategically. I also don't like that so many people have already lied and/or admitted to lying. First Grujah, now Timchen and Eevee after. But I'm not sure what to make of it. After seeing us lynch a liar twice, nobody came out and said 'actually, I was lying to try and trick scum/get VPs/for the lolz, sorry about that', they just changed their claims.
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...spin-offs are still better for all of the previously cited reasons.
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yuma

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Re: Role Madness Mafia I (Day 2 Started, PM for Spectator's QT)
« Reply #841 on: July 28, 2012, 10:29:00 pm »

This is all I could find for Volt reacting to Eevee's claim that he didn't have a power role

There's a very obvious reason why you would do this if you were scum - to convince us you are town! 

I'm very, very concerned that the scum faction are using the excuse of "this is role madness so deception is OK" to make lying acceptable behavior.

Grujah is still my #1 scum target for deceit, but now I'm looking at Eevee askance as well.  It wasn't as overt, but the deception Eevee was willing to undertake (making people think he is a powerful role) leads me wondering - why should I now trust his new claim (that he is a weak role)?

Sounds like he was spot on. You are a power role. And he didn't trust that you were a weak one.

That isn't a good enough reason to redirect someone that already has the lowest VP. I choose to embargo him for that purpose!

Your redirect to him was scummy, your lying is scummy, and your reasoning behind it all is scummy.
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Eevee

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #842 on: July 28, 2012, 10:39:20 pm »

i almost want to say "kill me now" because lord knows i'd deserve it with this performance.

however, while i'd deserve to be lynched, i dont want to do it to this town.

i'll continue fighting for my life tomorrow. everyone, i know this looks really bad for me and you could quite frankly policy-lynch me for playing this bad, but would you be willing to let me prove my claim somehow when the night falls? if anyone has any ideas how to do that, please come forward!

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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #843 on: July 28, 2012, 11:15:27 pm »

i almost want to say "kill me now" because lord knows i'd deserve it with this performance.

however, while i'd deserve to be lynched, i dont want to do it to this town.

i'll continue fighting for my life tomorrow. everyone, i know this looks really bad for me and you could quite frankly policy-lynch me for playing this bad, but would you be willing to let me prove my claim somehow when the night falls? if anyone has any ideas how to do that, please come forward!

That wouldn't help. I don't disbelieve your role claim, I disbelieve your faction claim.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #844 on: July 28, 2012, 11:24:31 pm »

i almost want to say "kill me now" because lord knows i'd deserve it with this performance.

however, while i'd deserve to be lynched, i dont want to do it to this town.

i'll continue fighting for my life tomorrow. everyone, i know this looks really bad for me and you could quite frankly policy-lynch me for playing this bad, but would you be willing to let me prove my claim somehow when the night falls? if anyone has any ideas how to do that, please come forward!

if something investigative-sounding targets me, i wont redirect. dont know what else i can do?

That wouldn't help. I don't disbelieve your role claim, I disbelieve your faction claim.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #845 on: July 28, 2012, 11:27:03 pm »

argh sorry.

if something investigative-sounding targets me, i wont redirect. dont know what else i can do?
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Dsell

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #846 on: July 28, 2012, 11:28:05 pm »

So you are suggesting that a faction-cop should reveal themselves to maybe legitimize you as town? Yeaaaah right.

Vote: Eevee
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #847 on: July 29, 2012, 01:34:59 am »

Long day away from computer.  Will try to do a vote count later tonight.
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Voltgloss

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #848 on: July 29, 2012, 02:13:18 am »

cayvie, yuma, Axxle, Lekkit, timchen, now Eevee... blargh, there has been so much roleclaiming going on.

timchen and Eevee are the confirmed liars.  My vote is still on timchen, and I am comfortable with keeping it there as I don't find his explanations believable (especially his "oh my role happens after everyone else's" claim at #773 - a twist on action-triggering that is both allegedly unique to his role plus oh-so-convenient for his newest claims).  The latest with Eevee is certainly interesting, but let's not let it make us lose sight of the timchen lynch.

I am aware that I seem to have been the focus of many people's actions Night 2.  I really don't know how to parse all of that without delving into roleclaims from those who allegedly targeted me - and I don't see forcing roleclaims from those folks as clearly productive/pro-town, especially when we've already got the above liars on our hands (and at least one of those liars is going to survive into the night). 

What I'm more interested to hear is who targeted me Night 1, when I lost multiple VPs - instead of who targeted me Night 2, when I only lost 0.5 VPs.  I don't suppose anyone can shed any light on that, can they?
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eHalcyon

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #849 on: July 29, 2012, 02:47:25 am »

Vote Count 3-4

Axxle (1): yuma
Eevee (2): Galzria, Dsell
timchen (5): cayvie, Captain_Frisk, Voltgloss, Lekkit, jotheonah
yuma (1): Axxle

Not voting (6): Eevee, Insomniac, Robz888, shark_bait, Tables, timchen

With 15 alive, it takes 8 to lynch.

Lynch deadline: Thursday, August 9, 5:30pm MDT
(But this is liable to change.  I won't end it early without some warning.)





Point Counter Extension 3.4

3 - Axxle
1 - Captain_Frisk
1 - cayvie
1 - Dsell
0 - Eevee
-3 - Galzria
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
-1 - shark_bait
2 - Tables
-2 - timchen
-5.5 - Voltgloss
-0.5 - yuma

« Last Edit: July 29, 2012, 10:13:27 am by eHalcyon »
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #850 on: July 29, 2012, 03:15:57 am »

I think a lot of the problem here is people aren't sure whether to treat this game as a silly game or a serious game.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #851 on: July 29, 2012, 03:41:10 am »

I think a lot of the problem here is people aren't sure whether to treat this game as a silly game or a serious game.

I'm taking it serious, first game of the ones I can speak of where I get a power role AND get to use it. Anyways People should really stop claiming it's only helping curse. I'm not sure what to make of Eevees bending of the truth but I WANT to believe eHal wouldn't make a redirect scum, that seems far to strong although he did say at the beginning that this game was probably in favour of the town so maybe he buffed the scum roles to ridiculous levels?

I don't know I wan't to believe him I'm just not sure I can.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #852 on: July 29, 2012, 05:36:24 am »

cayvie, yuma, Axxle, Lekkit, timchen, now Eevee... blargh, there has been so much roleclaiming going on.

timchen and Eevee are the confirmed liars.  My vote is still on timchen, and I am comfortable with keeping it there as I don't find his explanations believable (especially his "oh my role happens after everyone else's" claim at #773 - a twist on action-triggering that is both allegedly unique to his role plus oh-so-convenient for his newest claims).  The latest with Eevee is certainly interesting, but let's not let it make us lose sight of the timchen lynch.

I am aware that I seem to have been the focus of many people's actions Night 2.  I really don't know how to parse all of that without delving into roleclaims from those who allegedly targeted me - and I don't see forcing roleclaims from those folks as clearly productive/pro-town, especially when we've already got the above liars on our hands (and at least one of those liars is going to survive into the night). 

What I'm more interested to hear is who targeted me Night 1, when I lost multiple VPs - instead of who targeted me Night 2, when I only lost 0.5 VPs.  I don't suppose anyone can shed any light on that, can they?

If you hadn't noticed, I have targeted u n1 to give u -2 vp. The rest of those should come from a Nk I believe.

Guys, you should give eevee a chance. but I guess the big problem is that his ability is almost useless when it is revealed. So his claim that it's close to VT isn't that bad. Why did he want to claim is beyond me though.

I dunno, I had a pretty useless role too. 1/5 a vig isn't that helpful when a lynch kills the target instantly and if there are no other curse giving town roles. Oh, but maybe there is a town king's court....

Anyway, I buy eevee's argument that he need not do this at all if he is scum. I wanted to say that if must kill me first but now I realized I now probably have a slighly more powerful role...
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Lekkit

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #853 on: July 29, 2012, 06:59:29 am »

cayvie, yuma, Axxle, Lekkit, timchen, now Eevee... blargh, there has been so much roleclaiming going on.

Did I claim in my sleep?

I don't really get why Eevee claimed at all. First he didn't want to reveal his role to make it powerful, now he's revealed it and while it's a powerful role, him claiming makes it basically worthless. I certainly don't see the point in doing that at all. Nevertheless it could easily be a gambit, and since he probably won't be targeted by many more night actions he's secured his spot in town unless he gets lynched. If it works it would be the perfect scum-crime. Wanting a town faction cop to target you sounds really good for the scums. They wouldn't be investigated and get to know who the investigator is. I'm not buying your act all... So little in fact that I'm thinking about changing my vote.

@eHal: Is it a mistake that two people are voting for Eevee, and yet he has only one vote?
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Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #854 on: July 29, 2012, 09:38:30 am »

Captain_Frisk, Dsell, Insomniac and Lekkit targeted Voltgloss.  Not all of them lost VP.  I'm still concerned about yuma.

I can confirm this, and I did lose vp.  It pains me to do this, but unvote for now.
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eHalcyon

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #855 on: July 29, 2012, 10:12:31 am »

Yeah it's a mistake. Fixing now.
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Axxle

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #856 on: July 29, 2012, 10:35:08 am »

I'm taking it seriously.  I only revealed when I thought it was pertinent to the town.  I was wrong. 
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yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #857 on: July 29, 2012, 10:42:05 am »

I'm taking it seriously.  I only revealed when I thought it was pertinent to the town.  I was wrong.

Likewise. Except I don't think I am wrong in doing so. My role is not a strong one. A weak investigative role with a mild punishment for targeting or voting isn't strong at all! In fact, I wish I had revealed earlier, I could have saved the town from about -5 VP during the early day voting on Axxle. It was hard to stay quiet while so many of you received wounds that I could have prevented, but alas.

As it is now, like I said, my role isn't super powerful. If mafia feel they want to kill me it isn't that big of a detriment to the town's success. If I stay alive, I think my embargoing ability is best used with overall input from the community as a whole. On that note no one has given any suggestions on how I should use the embargo tonight. I would love to hear them.
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cayvie

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #858 on: July 29, 2012, 02:16:15 pm »

I'm taking it seriously.  I only revealed when I thought it was pertinent to the town.  I was wrong.

Likewise. Except I don't think I am wrong in doing so. My role is not a strong one. A weak investigative role with a mild punishment for targeting or voting isn't strong at all! In fact, I wish I had revealed earlier, I could have saved the town from about -5 VP during the early day voting on Axxle. It was hard to stay quiet while so many of you received wounds that I could have prevented, but alas.

As it is now, like I said, my role isn't super powerful. If mafia feel they want to kill me it isn't that big of a detriment to the town's success. If I stay alive, I think my embargoing ability is best used with overall input from the community as a whole. On that note no one has given any suggestions on how I should use the embargo tonight. I would love to hear them.

I mean, the obvious thing is to target whoever is most cleared... no idea who that is at the moment.
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jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #859 on: July 29, 2012, 03:29:51 pm »

Well this has been an interesting development.

Vote: Lekkit
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Lekkit

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #860 on: July 29, 2012, 03:46:40 pm »

Jo, may I ask why?
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jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #861 on: July 29, 2012, 03:47:23 pm »

I think you know why, scummy.
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Lekkit

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #862 on: July 29, 2012, 03:52:45 pm »

I most certainly don't.
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jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #863 on: July 29, 2012, 03:56:46 pm »

Eevee's play makes no sense to me as town, but even less as scum. So I thought what (weirdly) no one else seems to be thinking. If Eevee is right, which of his four suspects is the scummiest?

And of the four he named, Lekkit is the one who has, after saying very little all game, suddenly come out with a vengeance to discredit Eevee and rationalize how scummy Eevee seems.

Since Lekkit is new, I don't have meta to work with. But to me it reads as someone nervous at being fingered by a pseudo-investigative role, and a little too jumpy and proactive about shutting down that line of investigation. Scummiest thing I've seen yet, really.
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Robz888

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #864 on: July 29, 2012, 04:00:51 pm »

Okay, everybody, I have an announcement: I need your help.

I can't tell you why, and I have to be deliberately vague about this to avoid modkill, but... I want to get killed. Seriously, I do. Please, will you all kill me? I can't tell you why.
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I have been forced to accept that lackluster play is a town tell for you.

jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #865 on: July 29, 2012, 04:04:16 pm »

Can you promise that you're not a jester (mafia role, not card) and that your death won't be anti-town?

Also thanks for stealing the thunder of my Lekkit case with another weird-ass pseudoclaim.
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Robz888

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #866 on: July 29, 2012, 04:05:22 pm »

Can you promise that you're not a jester (mafia role, not card) and that your death won't be anti-town?

Also thanks for stealing the thunder of my Lekkit case with another weird-ass pseudoclaim.

I promise both. I swear.
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Lekkit

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #867 on: July 29, 2012, 04:08:11 pm »

@jo: I see your point. However. Were I in Eevee's shoes, I wouldn't have claimed unless I was scum. There is absolutely no benefit for a townie to claim that role. There is however some reson for scum to do that. Now, this was totally out of the blue and I don't see why anyone would do that. At all. However since there's no reason to do it as town, and little reason to do it as scum, I'm thinking either a (probably) bad scum or a bad townie.

@Robz888: I don't even...
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Eevee

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #868 on: July 29, 2012, 04:12:39 pm »

Lekkit has targeted Volt both night 1 and night 2 now, correct?

I think we should honor Robz's request, I dont see him asking us if it wasnt for a reason. To get the ball rolling: Vote: Robz. However, obviously no hammering until we are done talking unless Robz specifically asks for it.

Note: This really isnt just because I'm one of the alternative lynch targets. It does not look like a gambit one bit.

Also guys, how do you propose I use my ability at night should I somehow get targeted after all this?

(Oh and good post jot, thank you.)

@Lekkit
I admitted to being a terribad townie who doesnt deserve to live several time already. Trying to fix the damage now :/
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #869 on: July 29, 2012, 04:14:24 pm »

Sure, I can get behind that. Vote: Robz
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #870 on: July 29, 2012, 04:17:25 pm »

Vote: Robz

This better be good Robz.
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Robz888

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #871 on: July 29, 2012, 04:19:13 pm »

If it works I will have quite a story to tell.
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jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #872 on: July 29, 2012, 04:20:33 pm »

If it doesn't you'll be dead?
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Robz888

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #873 on: July 29, 2012, 04:21:31 pm »

If it doesn't you'll be dead?

Yeah.
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #874 on: July 29, 2012, 04:22:02 pm »

If it doesn't you'll be dead?

Nah, he'll be fine.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

cayvie

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #875 on: July 29, 2012, 04:25:44 pm »

Shrug.

vote: robz
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Lekkit

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #876 on: July 29, 2012, 04:27:22 pm »

@Robz: I think I want a good reason as to why it's pro-town lynching a townie before I'll consider voting for you.

@Eevee: Last night, I targeted Volt.
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Robz888

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #877 on: July 29, 2012, 04:28:57 pm »

@Robz: I think I want a good reason as to why it's pro-town lynching a townie before I'll consider voting for you.

@Eevee: Last night, I targeted Volt.

It's all Galzria's fault, but I can't tell you what it is.
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #878 on: July 29, 2012, 04:29:47 pm »

@Robz: I think I want a good reason as to why it's pro-town lynching a townie before I'll consider voting for you.

@Eevee: Last night, I targeted Volt.

It's all Galzria's fault, but I can't tell you what it is.

Pretty much this. He can't say more though.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

cayvie

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #879 on: July 29, 2012, 04:30:35 pm »

Well, if both Robz AND Galz say something's a good idea, how can I resist?
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #880 on: July 29, 2012, 04:33:33 pm »

Alternatively, you could lynch Axxle. That would be acceptable. But Robz first ideally.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

shark_bait

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #881 on: July 29, 2012, 05:08:52 pm »

Whatev's.

Here ya go Robz. 

Vote:  Robz
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Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #882 on: July 29, 2012, 05:22:35 pm »

@Robz: I think I want a good reason as to why it's pro-town lynching a townie before I'll consider voting for you.

@Eevee: Last night, I targeted Volt.

It's all Galzria's fault, but I can't tell you what it is.

Pretty much this. He can't say more though.

As per my previous timchen claim, I reacted galz night 1 - and he did target robz.

I was tracking galz because I thought he was scummy day 1. 

When rObz lost vp, I thought I had confirmed galz as scum, but then robz claimed he knew why he had lost vp, so I let it slide

I don't know what the hell they are doing, but i can confirm part of it.
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Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #883 on: July 29, 2012, 05:23:19 pm »

Vote: robz more curious than anything.
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cayvie

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #884 on: July 29, 2012, 05:26:24 pm »

I assume it's something to do with robz and axxle being lurky?
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Lekkit

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #885 on: July 29, 2012, 05:27:21 pm »

That's L-2, I think. So I'm not casting my vote on Robz before I go to bed.

Robz: If I would take a guess at your role name and alignment, would you mind? And If I'm right, could you confirm it for me?
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #886 on: July 29, 2012, 05:28:15 pm »

I assume it's something to do with robz and axxle being lurky?

Nope, nothing with that.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #887 on: July 29, 2012, 05:28:53 pm »

That's L-2, I think. So I'm not casting my vote on Robz before I go to bed.

Robz: If I would take a guess at your role name and alignment, would you mind? And If I'm right, could you confirm it for me?

Festival.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Lekkit

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #888 on: July 29, 2012, 05:30:22 pm »

Yup.
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #889 on: July 29, 2012, 05:31:26 pm »

Festival is a deck aligned card.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Lekkit

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #890 on: July 29, 2012, 05:32:41 pm »

Yes.

Also, thanks, Galz. :) You've convinced me to vote for Robz.

Unvote. Vote: Robz
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Lekkit

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #891 on: July 29, 2012, 05:33:05 pm »

I guess that makes me forced to stay awake for a bit longer.
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #892 on: July 29, 2012, 05:36:53 pm »

Yes.

Also, thanks, Galz. :) You've convinced me to vote for Robz.

Unvote. Vote: Robz

No problem. ;D
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #893 on: July 29, 2012, 05:52:01 pm »

Wait a minute, wait a minute Unvote me, pleeeease!!!

Maybe the way to uh... do the thing that needs to be done for me... is to kill Galzria. Frisk's account of what happened in the night between me and Galzria is accurate. I can't go in detail unfortunately.

In truth I don't know how to... do the thing I have to do (it's a town positive thing, and I can explain after I do it). I don't know what "it" is. But Galzria's enthusiasm for this plan suggests to me it may be wrong.

Would you guys be willing to kill Galzria instead? Axxle can back me up here (if he's around), in also-vague language.

Vote: Galzria
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Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #894 on: July 29, 2012, 05:57:31 pm »

Wtf?
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jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #895 on: July 29, 2012, 06:04:34 pm »

Ok I don't like being somebody's puppet.

Back to Vote: Lekkit
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Eevee

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #896 on: July 29, 2012, 06:06:01 pm »

Unvote
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Lekkit

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #897 on: July 29, 2012, 06:07:18 pm »

Unvote
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Eevee

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #898 on: July 29, 2012, 06:10:27 pm »

I still think Robz is being genuine. However, I dont like how uncertain he sounded in the last post and definitely dont think I should vote for Galz until he gets a chance to respond.

Interestin developments!
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cayvie

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #899 on: July 29, 2012, 06:11:37 pm »

Why did we stop voting timchen again?
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Eevee

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #900 on: July 29, 2012, 06:12:35 pm »

Why did we stop voting timchen again?
First came the Eevee wagon, then Robz dropped da bomb.
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Lekkit

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #901 on: July 29, 2012, 06:13:45 pm »

@Eevee: Yeah. A lot of stuff happening.

@cayvie: Because of the whole Robz thing. Right now, there are so many people acting werid, so I'm really confused. :S
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jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #902 on: July 29, 2012, 06:15:57 pm »

Why did we stop voting timchen again?

The timchen lynch is too easy. It smells fishy. I like Lekkit better. He's playing like I actually expect mafia to play (mostly like town) rather than like really unabashedly obvious mafia.

Still I'll join the timchen wagon if worse comes to worse.

I voted Robz because I couldn't think of a scenario where the mafia would make that request. BUT requesting we kill someone else is totally different. No good reason to honor that request.

Robz, you'll forgive us if we're skeptical of "it'll help town I promise"? Fool me once, shame on you, fool me twice, shame on me.
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #903 on: July 29, 2012, 06:16:54 pm »

I still think Robz is being genuine. However, I dont like how uncertain he sounded in the last post and definitely dont think I should vote for Galz until he gets a chance to respond.

Interestin developments!

I cannot fully respond without roleclaiming, which I cannot do.

I will say that I have targeted Robz, and Axxle. Part of my ability is investigative. I don't learn fully what their card does, but I do learn what it is.

I do not in any way cause my target to lose VP. As to why Robz wants to be lynched - well, I can guess, but I cannot say.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #904 on: July 29, 2012, 06:17:42 pm »

vote: Robz

Because he said to and then said not to....

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #905 on: July 29, 2012, 06:19:00 pm »

I still think Robz is being genuine. However, I dont like how uncertain he sounded in the last post and definitely dont think I should vote for Galz until he gets a chance to respond.

Interestin developments!

I cannot fully respond without roleclaiming, which I cannot do.

I will say that I have targeted Robz, and Axxle. Part of my ability is investigative. I don't learn fully what their card does, but I do learn what it is.

I do not in any way cause my target to lose VP. As to why Robz wants to be lynched - well, I can guess, but I cannot say.
Do you think its a good idea to vote for you?
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Voltgloss

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #906 on: July 29, 2012, 06:20:42 pm »

cayvie, the reason we stopped voting for timchen was because certain people have been doing everything in their power to distract us away from voting timchen.  At least, that's how I'm reading the ever-evolving, and ever-more-maddening, situation.

Galzria, did I misread the last set of posts, or did you just claim Robz is a deck-aligned Festival?  Why for any earthly reason should we lynch someone who is deck-aligned?
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #907 on: July 29, 2012, 06:21:51 pm »

I still think Robz is being genuine. However, I dont like how uncertain he sounded in the last post and definitely dont think I should vote for Galz until he gets a chance to respond.

Interestin developments!

I cannot fully respond without roleclaiming, which I cannot do.

I will say that I have targeted Robz, and Axxle. Part of my ability is investigative. I don't learn fully what their card does, but I do learn what it is.

I do not in any way cause my target to lose VP. As to why Robz wants to be lynched - well, I can guess, but I cannot say.
Do you think its a good idea to vote for you?

No, I don't. I think he's making assumptions based on an outcome that are wrong.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

cayvie

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #908 on: July 29, 2012, 06:22:15 pm »

cayvie, the reason we stopped voting for timchen was because certain people have been doing everything in their power to distract us away from voting timchen.  At least, that's how I'm reading the ever-evolving, and ever-more-maddening, situation.

That's kind of where I'm at.

unvote, vote timchen
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #909 on: July 29, 2012, 06:33:57 pm »

Volt, you read that correct.

Like I said though, I think Robz has a reason for wanting to be lynched, so I'm willing to support him. I get the card names of who I target, but not exactly what they do as a part of my role.

To say anything more would be revealing of my role, which I would rather not do.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #910 on: July 29, 2012, 07:06:39 pm »

Eevee did you ever say why you redirected someone's Mountebank power at Volt specifically?
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Eevee

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #911 on: July 29, 2012, 07:19:34 pm »

Eevee did you ever say why you redirected someone's Mountebank power at Volt specifically?
I had very little to no reads on anyone. Volt had rubbed me the wrong way. First I tried targeting the same guy that attacked me, was told thats not possible ("you need to provide a name"), so just picked Volt. I'm ashamed to admit I didnt even think about the VP people had or didnt have, just sort of thought "whatever, I have so little reads I just pick someone that could be scum".
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eHalcyon

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #912 on: July 29, 2012, 09:01:14 pm »

Vote Count 3-5

Eevee (1): Dsell
Galzria (1): Robz888
Lekkit (1): jotheonah
Robz (4): Galzria, shark_bait, Captain_Frisk, yuma
timchen (2): Voltgloss, cayvie
yuma (1): Axxle

Not voting (5): Eevee, Insomniac, Lekkit, Tables, timchen

With 15 alive, it takes 8 to lynch.

Lynch deadline: Thursday, August 9, 5:30pm MDT
(But this is liable to change.  I won't end it early without some warning.)





Point Counter Extension 3.5

3 - Axxle
1 - Captain_Frisk
1 - cayvie
1 - Dsell
0 - Eevee
-3 - Galzria
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
-1 - shark_bait
2 - Tables
-2 - timchen
-5.5 - Voltgloss
-0.5 - yuma



I received a question regarding a portion of the confusion that has been cropping up on day 3.  The answer I gave is that that there is more going on than you realize, and that you should re-read the thread with fresh eyes and an open mind.  There are some important posts that people have not realized are important. :)
« Last Edit: July 29, 2012, 09:46:13 pm by eHalcyon »
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Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #913 on: July 29, 2012, 09:03:24 pm »

I cannot fully respond without roleclaiming, which I cannot do.

To say anything more would be revealing of my role, which I would rather not do.

Which is it?
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eHalcyon

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #914 on: July 29, 2012, 09:06:40 pm »

A ruling on an old issue -- Axxle says he should still have intermittent access to internet during his V/LA, so I will no longer be seeking a replacement.  If required, day 3 can be extended.  If we enter night before then, Night 3 will be extended to give Axxle at least 24 hours beyond his date of return.  If the day ends soon, longer before Axxle's expected return, I'll probably leave Twilight chat open for significantly longer than normal, and then you can use the extra night time to peruse the thread for clues as to why people are doing what they are doing!  (Or if Axxle manages to sneak in during the night, we can proceed as normal into day 4.)
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #915 on: July 29, 2012, 09:13:20 pm »

I cannot fully respond without roleclaiming, which I cannot do.

To say anything more would be revealing of my role, which I would rather not do.

Which is it?

I've said what I can. Are you really so determined to rolefish?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #916 on: July 29, 2012, 09:16:19 pm »

Okay, whut? So... Robz wants one of himself of Galz killed (now saying Galz), and Axxle and Galz have some idea why?

...

How very interesting. If Robz got his way with Galz killed, this could be the bizarrest way of getting someone else lynched I've ever seen.

Robz, I take it a thing will happen when you satisfy some criteria, and you think that criteria might be getting yourself lynched? Or maybe Galz lynched? You know, we aren't going to lynch Galz unless there's very good reason for it - I don't think he's been suspicious all game so far and he doesn't exactly sound in favour of it, so really, it's you, or we lynch someone scummy like normal...
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #917 on: July 29, 2012, 09:17:16 pm »

I cannot fully respond without roleclaiming, which I cannot do.

To say anything more would be revealing of my role, which I would rather not do.

Which is it?

I've said what I can. Are you really so determined to rolefish?

Well - in one you say you can not - implying that you have post restriction that would explicitly prohibit you from doing so.

The other you say you'd prefer not to, implying that you just want to keep things secret. 

Either are acceptable - but they are different statements.
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #918 on: July 29, 2012, 09:23:20 pm »

I cannot fully respond without roleclaiming, which I cannot do.

To say anything more would be revealing of my role, which I would rather not do.

Which is it?

I've said what I can. Are you really so determined to rolefish?

Well - in one you say you can not - implying that you have post restriction that would explicitly prohibit you from doing so.

The other you say you'd prefer not to, implying that you just want to keep things secret. 

Either are acceptable - but they are different statements.

I have no restriction except protecting the members of the deck that I know. Festival was deck, but Robz wanted to be lynched - I'm not entirely sure as to why, but as a deck role I must believe he had his reasons. He seems to think something else now, which while I understand WHY he thinks it, I know for a fact to be misguided based on a result that he's trying to figure out.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #919 on: July 29, 2012, 09:27:28 pm »

cayvie should be the second vote on timchen, right Ehalc?
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eHalcyon

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #920 on: July 29, 2012, 09:46:31 pm »

cayvie should be the second vote on timchen, right Ehalc?

My bad.  Fixed.
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Eevee

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #921 on: July 29, 2012, 10:24:16 pm »

Robz and Galzria, is there any chance of you two coming into an understanding? You dont have to explain us whats going on really (I dont think). Or should we start looking for other targets?
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #922 on: July 29, 2012, 10:29:47 pm »

Robz and Galzria, is there any chance of you two coming into an understanding? You dont have to explain us whats going on really (I dont think). Or should we start looking for other targets?

Robz is in a tough situation, and I feel for him. I am happy to search for other targets (I'm not sold on Timchen, but Lekkit is viable in my eyes). I'm not sure Robz will be willing to move on however.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #923 on: July 29, 2012, 10:48:22 pm »

Okay, whut? So... Robz wants one of himself of Galz killed (now saying Galz), and Axxle and Galz have some idea why?

...

How very interesting. If Robz got his way with Galz killed, this could be the bizarrest way of getting someone else lynched I've ever seen.

Robz, I take it a thing will happen when you satisfy some criteria, and you think that criteria might be getting yourself lynched? Or maybe Galz lynched? You know, we aren't going to lynch Galz unless there's very good reason for it - I don't think he's been suspicious all game so far and he doesn't exactly sound in favour of it, so really, it's you, or we lynch someone scummy like normal...

Okay, I realize that this takes a lot of trust in me that I haven't necessarily earned. I need something to happen. This "thing" will not be bad for the town; it's good for the town. Unfortunately, I don't know specifically what the thing is. Axxle is in the same situation as me, and the culprit is Galzria. I can confirm that Galzria is not a member of the town. If I'm wrong, you can lynch me. Treat this as a claim, or whatever. I know for a fact, because of night actions, that he is not town.

I now believe that killing him is the "thing" that needs to happen. My first thought was the thing that needs to happen was me dying, but after giving it more thought, I think killing Galzria is more likely to be that thing.

If it works, I can explain exactly what this had to happen; I can tell you everything. Unfortunately, I am specifically disallowed from giving more details.
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cayvie

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #924 on: July 29, 2012, 10:55:18 pm »

And you're cool, of course, with being lynched if you're wrong, Robz?
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Robz888

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #925 on: July 29, 2012, 10:55:47 pm »

And you're cool, of course, with being lynched if you're wrong, Robz?

Yes.
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cayvie

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #926 on: July 29, 2012, 10:57:40 pm »

Alright then. Vote: Galzria
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jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #927 on: July 29, 2012, 11:17:10 pm »

Robz and Galzria, is there any chance of you two coming into an understanding? You dont have to explain us whats going on really (I dont think). Or should we start looking for other targets?

Robz is in a tough situation, and I feel for him. I am happy to search for other targets (I'm not sold on Timchen, but Lekkit is viable in my eyes). I'm not sure Robz will be willing to move on however.

Are you saying you buy my case on Lekkit?
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Eevee

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #928 on: July 29, 2012, 11:18:24 pm »

You say you "know for a fact" that Galz isnt deck? So, it is certain Galz is "not town", additionally killing him might or might not trigger another good thing? Because you know, lynching someone who isnt deck is already a good thing.

If thats accurate, then Vote:Galzria obviously. Just need to know what exactly are we uncertain of. (Its rather surprising you seemed to be working with Galz and now all of a sudden you turn around and know for a fact he isnt deck. But I guess you have your reasons, and I'm sure you'd tell them to us if that was beneficial to the town.)
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Eevee

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #929 on: July 29, 2012, 11:20:02 pm »

Robz and Galzria, is there any chance of you two coming into an understanding? You dont have to explain us whats going on really (I dont think). Or should we start looking for other targets?

Robz is in a tough situation, and I feel for him. I am happy to search for other targets (I'm not sold on Timchen, but Lekkit is viable in my eyes). I'm not sure Robz will be willing to move on however.

Are you saying you buy my case on Lekkit?
I think you might be on to something. At least I agree thats how I'd expect mafia to play.
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yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #930 on: July 29, 2012, 11:21:01 pm »

If this works... let's focus on Lekkit, Eevee and timchen

If it doesn't I will vote for Robz and sit on it until the end of the next day.

vote: Galzria
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yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #931 on: July 29, 2012, 11:21:32 pm »

and before we get too far on Galz, I would love to hear how to use embargo during the night
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Robz888

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #932 on: July 29, 2012, 11:22:03 pm »

You say you "know for a fact" that Galz isnt deck? So, it is certain Galz is "not town", additionally killing him might or might not trigger another good thing? Because you know, lynching someone who isnt deck is already a good thing.

If thats accurate, then Vote:Galzria obviously. Just need to know what exactly are we uncertain of. (Its rather surprising you seemed to be working with Galz and now all of a sudden you turn around and know for a fact he isnt deck. But I guess you have your reasons, and I'm sure you'd tell them to us if that was beneficial to the town.)

That is all accurate. I understand it's a bit confusing. It's confusing because I am trying to avoid modkill. I will be able to explain if killing Galz works. But I am positive that Galz is not a member of the town anyway.
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cayvie

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #933 on: July 29, 2012, 11:23:17 pm »

and before we get too far on Galz, I would love to hear how to use embargo during the night

Well, if you believe Robz, then on Robz, surely.
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #934 on: July 29, 2012, 11:24:23 pm »

Sigh. I DID try to warn you that he would draw a bad conclusion.

My role is weird, really weird. But it is without a doubt in the town's interest to keep it a secret - At least so far as what it does.

I am Ironworks. PART of my role is (obviously, as mentioned earlier) finding out what card my target is. The other part... I can't say. :-\ The problem is, Robz is, as I mentioned, Festival. Festival is pro-deck. He's drawn to believe something about me that is false. IF you lynch me, and after I flip deck, Robz's neck will be on the line and he TOO will flip deck. This will put deck at a SERIOUS disadvantage.

I wish that I could say more, but I cannot. I can only advise that what Robz THINKS is going on, is indeed NOT the case. Read eHal's last post. I don't believe Robz did.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #935 on: July 29, 2012, 11:25:14 pm »

and before we get too far on Galz, I would love to hear how to use embargo during the night

Well, if you believe Robz, then on Robz, surely.

I'll believe Robz if Galz flips town. But if he doesn't any further ideas? Note that I think I can make a good decision on my own, but I think this is a role best used when the town as a whole has a say.
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Robz888

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #936 on: July 29, 2012, 11:26:02 pm »

Sigh. I DID try to warn you that he would draw a bad conclusion.

My role is weird, really weird. But it is without a doubt in the town's interest to keep it a secret - At least so far as what it does.

I am Ironworks. PART of my role is (obviously, as mentioned earlier) finding out what card my target is. The other part... I can't say. :-\ The problem is, Robz is, as I mentioned, Festival. Festival is pro-deck. He's drawn to believe something about me that is false. IF you lynch me, and after I flip deck, Robz's neck will be on the line and he TOO will flip deck. This will put deck at a SERIOUS disadvantage.

I wish that I could say more, but I cannot. I can only advise that what Robz THINKS is going on, is indeed NOT the case. Read eHal's last post. I don't believe Robz did.

I can't say what the other part is either, but I know what it is, and I know that it would make the town want to kill him.
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yuma

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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #937 on: July 29, 2012, 11:31:04 pm »

I guess  Axxle is either imune to Young Witch's powers or is somehow Embargo'd in which case I ain't touching him.


And Robz's posting restriction has nothing to do with him being Deck or Curse aligned, it has to do with him being Robz.  ;D

 ;) :D ::) 8) :-[

Going back and found this little gem from Grujah dropping a role hint
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #938 on: July 29, 2012, 11:32:01 pm »

Sigh. I DID try to warn you that he would draw a bad conclusion.

My role is weird, really weird. But it is without a doubt in the town's interest to keep it a secret - At least so far as what it does.

I am Ironworks. PART of my role is (obviously, as mentioned earlier) finding out what card my target is. The other part... I can't say. :-\ The problem is, Robz is, as I mentioned, Festival. Festival is pro-deck. He's drawn to believe something about me that is false. IF you lynch me, and after I flip deck, Robz's neck will be on the line and he TOO will flip deck. This will put deck at a SERIOUS disadvantage.

I wish that I could say more, but I cannot. I can only advise that what Robz THINKS is going on, is indeed NOT the case. Read eHal's last post. I don't believe Robz did.

I can't say what the other part is either, but I know what it is, and I know that it would make the town want to kill him.

Sigh. Allow me to prove it to you:

DECK: DO NOT LYNCH ROBZ WHEN I FLIP DECK

It's not his fault for being misguided here:

Vote: Galzria
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

cayvie

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #939 on: July 29, 2012, 11:34:29 pm »

Clearly, you're both scum orchestrating the most awkward bus in the history of mafiakind.
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jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #940 on: July 29, 2012, 11:36:06 pm »

RObz, what bothers me here is this: In any mafia game ever, not town is more or less equal to anti-town.  So if you knew all along that Galzria was anti-town, why were you not leading with that? Why not start with "Galzria is not town, I know because of my role, let's lynch him"?

Instead, you keep shifting your story around. I don't believe it all.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #941 on: July 29, 2012, 11:36:59 pm »

Clearly, you're both scum orchestrating the most awkward bus in the history of mafiakind.

Agreed. This bus is more awkward then my middle school bus, and that's saying a lot.
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Robz888

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #942 on: July 29, 2012, 11:40:14 pm »

RObz, what bothers me here is this: In any mafia game ever, not town is more or less equal to anti-town.  So if you knew all along that Galzria was anti-town, why were you not leading with that? Why not start with "Galzria is not town, I know because of my role, let's lynch him"?

Instead, you keep shifting your story around. I don't believe it all.

I didn't know if that was the best way to handle the, uh, situation. And I wasn't sure that I could even tell you Galz is not part of the town. I may drop dead any moment for saying so.
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yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #943 on: July 29, 2012, 11:41:36 pm »

sigh....

let's wait and see what Axxle has to say about the situation. They both alluded to the idea of him knowing something about it.

unvote
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #944 on: July 29, 2012, 11:42:41 pm »

sigh....

let's wait and see what Axxle has to say about the situation. They both alluded to the idea of him knowing something about it.

unvote

That's fine. Axxle will confirm what I've said.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #945 on: July 29, 2012, 11:43:30 pm »

Galz, if lynching you is bad for town, for the love of god DO NOT vote for yourself! Your story is so twisted I'm almost inclined to believe it but I promised myself to work on being less naive after buying Robz's town JOAT claim in mafia VI..
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Robz888

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #946 on: July 29, 2012, 11:46:51 pm »

Galz, if lynching you is bad for town, for the love of god DO NOT vote for yourself! Your story is so twisted I'm almost inclined to believe it but I promised myself to work on being less naive after buying Robz's town JOAT claim in mafia VI..

My JOAT claim was true (except I was mafia, and the roleblock immunity thing was made up). But I really was a onw-shot hider, cop/rolecop, and roleblocker!
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #947 on: July 29, 2012, 11:51:37 pm »

Galz, if lynching you is bad for town, for the love of god DO NOT vote for yourself! Your story is so twisted I'm almost inclined to believe it but I promised myself to work on being less naive after buying Robz's town JOAT claim in mafia VI..

My JOAT claim was true (except I was mafia, and the roleblock immunity thing was made up). But I really was a onw-shot hider, cop/rolecop, and roleblocker!

And I really was a WOSV, much good it did me to anybody but PPS, who was a genius.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #948 on: July 29, 2012, 11:54:11 pm »

Galz, if lynching you is bad for town, for the love of god DO NOT vote for yourself! Your story is so twisted I'm almost inclined to believe it but I promised myself to work on being less naive after buying Robz's town JOAT claim in mafia VI..

I hate this situation SO much. Ugh. It's so frustrating because I KNOW why Robz (and probably Axxle) thinks what he does. My role is just really obscure, and I think perhaps I've used it wrong, but I honestly don't know.

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #949 on: July 29, 2012, 11:54:59 pm »

Galz, if lynching you is bad for town, for the love of god DO NOT vote for yourself! Your story is so twisted I'm almost inclined to believe it but I promised myself to work on being less naive after buying Robz's town JOAT claim in mafia VI..

My JOAT claim was true (except I was mafia, and the roleblock immunity thing was made up). But I really was a onw-shot hider, cop/rolecop, and roleblocker!
I'm still way too much of a believer and really need to work on that. Not sure what to think here, I FEEL you are both telling the truth but its just so insane and Galzria is voting for himself and ARGH. I mean if the man wants himself death, it cant be that bad to have my vote on him bit I'm confused.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #950 on: July 29, 2012, 11:56:18 pm »

Vote Count 3-6

Eevee (1): Dsell
Galzria (4): Robz888, cayvie, Eevee, Galzria
Lekkit (1): jotheonah
Robz (2): shark_bait, Captain_Frisk
timchen (1): Voltgloss
yuma (1): Axxle

Not voting (5): Insomniac, Lekkit, Tables, timchen, yuma

With 15 alive, it takes 8 to lynch.

Lynch deadline: Thursday, August 9, 5:30pm MDT
(But this is liable to change.  I won't end it early without some warning.)





Point Counter Extension 3.6

3 - Axxle
1 - Captain_Frisk
1 - cayvie
1 - Dsell
0 - Eevee
-3 - Galzria
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
-1 - shark_bait
2 - Tables
-2 - timchen
-5.5 - Voltgloss
-0.5 - yuma

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Voltgloss

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #951 on: July 30, 2012, 12:11:32 am »

cayvie has gone from the player I was most suspicious of at day's start, to the only player who's roleclaim story seems to check out.

vote: eHalcyon for apparently making Galzria walk a pink elephant while Robz and Axxle were trying to feed his blue dog.

But I guess that doesn't work unfortunately, so, um, I'll leave my vote: timchen until Axxle hopefully helps clear things up.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #952 on: July 30, 2012, 12:25:04 am »

Cayvie: How do you think I knew that you took Nobles from the BM? Think about it, and think about what I HAVE said about my role and what I could know, and why.

Eevee, I'm sorry - Unvote. You're right, of course. It's just so frustrating knowing the WHY for why things add up wrong, but not being able to say.

It's like someone bringing you the problem: 3+13=16, and being forced to say "No the answer is 1" because YOU know the problem is really: 3+1-3=1. Without that critical piece of information, the whole result will be skewed.

It's not a great analogy, I admit, but it's the best I can think of. Axxle could honestly see things both my way, or Robz. I'm HOPING he puts the pieces together to see why Robz is wrong here, but I fully admit he may draw the same conclusion. :(
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #953 on: July 30, 2012, 12:39:19 am »

Unvote

It's possible Galzria is just playing me, but damnit he is compelling. And we obviously cant make a decision before Axxle is back.
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eHalcyon

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #954 on: July 30, 2012, 01:08:30 am »

* Grujah is glad he was lynched! :D

Fun fact: at one point I considered including the role "Speculated Dark Ages Card" that would "retrieve a card from the trash", i.e. you could (one shot) revive a dead player.  I decided that it was a little too crazy.
You shouldnt be telling what is or isnt in the game anywhere but in the thread when the game is still going. Not everyone reads this :)

Just so you guys know -- there is no power in this game to revive the dead. :P
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cayvie

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #955 on: July 30, 2012, 01:21:12 am »

I clearly have no idea what is going on at all.

But timchen lied and is now lurking.

I'm going back there. unvote, vote timchen
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Dsell

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #956 on: July 30, 2012, 01:33:32 am »

I am SO confused. SO SO confused.
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timchen

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #957 on: July 30, 2012, 02:08:34 am »

Didn't I say I am V/LA?
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Insomniac

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #958 on: July 30, 2012, 02:45:52 am »

Wierdest game ever. I'm awaiting axxles info on the robz galz debacle
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #959 on: July 30, 2012, 02:52:06 am »

I am gonna have to reread and try to get my thoughts together tomorrow. I tend to think we should follow Robz' plan, maybe? Galzria said that Robz was missing info but he couldn't fill it in...I just have to go back and check.
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jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #960 on: July 30, 2012, 08:27:44 am »

Guys if you're really confused by the RObz/Galzria situation ... just ignore it. And vote for the scummiest person. Like we're, idk, playing mafia or something. timchen, Lekkit, and Eevee seem like good options, depending on the assumptions you're making.
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Lekkit

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #961 on: July 30, 2012, 08:39:57 am »

Oh, so it's fine for you to be really quiet and accuse the same people I accuse of being scummy almost out of nowhere?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #962 on: July 30, 2012, 08:44:09 am »

Ok - i did alot of phone lurking this weekend.  Lets see if I can sum up the situation for today:

1. timchen is a confirmed liar.  I outed him for targeted cayvie last night, and now claims to be a deck aligned ambassador instead of a deck aligned lynchproof  monument.

2. yuma is allegedly an / the embargo - having embargod Voltgloss.  5 people targeted Voltgloss Axxle, Captain_Frisk, Dsell, Insomniac, and Lekkit. 

3. cayvie and tables claim to be black market - basically choosing a role ability each night from a (random?) selection of 3 - although cayvie now claims to have been turned into a young witch - which seems to have been confirmed based on score movement on timchen.

Neither of them are (allegedly) aware of eachother's alignments

4. RobZ asked us to lynch him.  When he got high - he asked us to lynch Galzria.  I confirmed that Galz targeted RobZ on night 1.  RobZ claims that he now knows that Galz is not deck aligned.  Galz says that he understands why RobZ thinks that - but says that he's mistaken.  Galz says that he is an "ironworks"

5. eeVee claims to be a secret chamber - a weird busdriver / hider hybrid.

6. Our mod encourages us to go back and read things, hinting that we've missed something important.

Does this seem about right?

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Lekkit

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #963 on: July 30, 2012, 08:48:41 am »

7. There's a lot of confusion and we don't really know what's really happening. Everyone seems to sit on some kind of information but nobody wants to or is able to share.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #964 on: July 30, 2012, 08:57:16 am »

So lets discuss this.  RobZ and Galz have hinted at modkillability for sharing too much.

Claim: I have no such restrictions.  Does anyone else?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #965 on: July 30, 2012, 09:05:20 am »

No posting restrictions for me.

Is the Galz/Robz situation one that we have to figure out today, or can we figure out what is going on with it another day?

vote: timchen
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #966 on: July 30, 2012, 09:19:27 am »

Even though I outed timchen, I'm slightly concerned that tim may just play by his own rules and doesn't respect the lynch all liars policy.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #967 on: July 30, 2012, 09:29:44 am »

@C_F: I don't have any restrictions like that either.
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Axxle

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #968 on: July 30, 2012, 09:39:00 am »

So lets discuss this.  RobZ and Galz have hinted at modkillability for sharing too much.

Claim: I have no such restrictions.  Does anyone else?

I have this same restriction.

Galz is not deck aligned.  Robz is telling the truth.  Although I don't know why he just didn't try to get Galz killed to start instead of offering up himself.

In addition, Galz will essentially be roleblocking me and Robz every night after today

I'm not entirely convinced that Galz should be lynched, because if that's the case then I think his role is incredibly bastardly.

Vote: Galz
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #969 on: July 30, 2012, 09:40:40 am »

So lets discuss this.  RobZ and Galz have hinted at modkillability for sharing too much.

Claim: I have no such restrictions.  Does anyone else?

I have this same restriction.

Galz is not deck aligned.  Robz is telling the truth.  Although I don't know why he just didn't try to get Galz killed to start instead of offering up himself.

In addition, Galz will essentially be roleblocking me and Robz every night after today

I'm not entirely convinced that Galz should be lynched, because if that's the case then I think his role is incredibly bastardly.

Vote: Galz

you aren't convinced but you vote for him?
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jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #970 on: July 30, 2012, 09:50:53 am »

Ok, fine.

G, R, and A can't ALL be mafia. That would be dumb.

Therefore, at least one, probably two are town.

Axxle and Robz agree that (1) Galzria is not deck and (2) we should lynch Galzria.

If Galzria IS deck, then Axxle and Robz should be lynched, although Galz says they shouldn't.

If Galzria is anti-deck nondeck, great.

If Galzria is some sort of role (not sure what this would be) who isn't in the deck but has a wincon that doesn't conflict with the deck, and we don't net an obvious and tangible benefit from killing him then Axxle and Robz should be regarded with suspicion.

It kind of sounds like there's no legit SCUM involved here at all. Which means we are killing potentially pro-town power and ignoring scums for another day. Robz and Axxle, is the benefit of lynching Galzria worth that trade off at this point?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #971 on: July 30, 2012, 09:59:14 am »

If killing him does what we hope it will do then yes.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #972 on: July 30, 2012, 10:03:12 am »

you aren't convinced but you vote for him?

There was an adverb there that clarifies your question.

I'm not entirely convinced that Galz should be lynched, because if that's the case then I think his role is incredibly bastardly.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #973 on: July 30, 2012, 10:10:52 am »

I'm starting to wonder if Galz could be some kind of cultist.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #974 on: July 30, 2012, 10:29:37 am »

Well if two people claim Galz is anti deck then I'd be stupid to ignore that. Vote:Galz. Not saying I won't move my vote but if galz is scum success if he isn't well we've learned alot about Robz/Axxle
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #975 on: July 30, 2012, 10:34:21 am »

I have to say - Galz's defense is the most interesting defense against being copped that I've ever seen.

Much more creative than 1 shot roleblock immune!

Vote: Galz
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #976 on: July 30, 2012, 10:38:13 am »

vote: Galz
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Lekkit

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #977 on: July 30, 2012, 10:56:30 am »

I've been thinking about this, and I'm on Robz side. If Axxle is also in on it I guess there must be something to it. Vote: Galz

I'm still concearned about timchen and Eevee, though.
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #978 on: July 30, 2012, 10:57:28 am »

Axxle, I have mod confirmed that my role is NOT bastardly, so I can assure you that you too have drawn the wrong conclusion.

Read Everything and then tell me if this really is logical to you. I know what you and Robz think. I understand. But your conclusions are wrong and the proof is available to you.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #979 on: July 30, 2012, 11:08:42 am »

cayvie, jo, and Lekkit have the most reasonable responses so far to the bizarre goings-on.

I have a lot of questions for Galzria, if he can/will answer them.
 
1. You said you find out the card of the person you target each night.  But you didn't say anything about whether you discern alignment.  And yet, you have gone on record saying that Robz is deck-aligned.  How do you know this?  Does your role, in fact, discern the alignment of whoever you target?

2. Are you subject to any death-by-modkill restrictions?

3. On the below quote from you Day 2:

Hold off for a bit Fuzzy. For one thing, I believe there is a Possessor in our midst, and I can't be sure if they are deck or curse faction. But I believe they get to choose the night powers of a player of their choice and use it. I don't know if that prevents the original person from using or not though (but I'm inclined to guess it does not).

...care to comment further on where these "beliefs" came from, knowing what we all know (or think we know) now?

4. Another quote from Day 2: 

I've got a theory on Cayvie's power, and I don't think she'll get 4 VP again, but it's possible. If I'm correct, she should be town aligned, although it's conceivable that it's a curse power... The problem is, I'm pretty sure even Cayvie can't predict what she'll actually do each night.

...this is amazingly accurate, assuming cayvie/Tables are telling the truth about Black Market.  From whence did you get this information?  You targeted Axxle Night 1 and Robz Night 2 (right?)... so how did you have info about cayvie's role on Day 2?

5. I have no idea how to take the next two quotes.  Can you explain them?  The first is about the prospect of Robz being lynched...

If it doesn't you'll be dead?

Nah, he'll be fine.

...and the second, shortly thereafter:

Alternatively, you could lynch Axxle. That would be acceptable. But Robz first ideally.
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #980 on: July 30, 2012, 11:26:08 am »

1. Indirectly, I do. Axxle was ALSO Black Market. I learn their wincons.

2. Not as far as I know.

3. Haha, this relates to #4. I thought (at the time) it might be Cayvie. She said she was uncertain what her role did night-to-night, and something along the lines of it depending on what she chose. I thought she was a Possessor or Masquerade, that somehow borrowed or switched powers semi-randomly.

4. See 3

5. Axxle and Robz do not have wincons in alignment with the deck. I told you my power is weird. In order to get back to deck-aligned wimcons, they need me. They just don't realize it. I understand what they think is going on, and I understand why Robz thought self-lynch MIGHT work, but unfortunately he's wrong on both his ideas. Mine is NOT a Bastard role, and there's more to the equation than he knows.

I essentially have the power to remove players from the deck, both deck and curse aligned. I may then use them, as per what you would expect IW to do. I can then reinstate them after use. They are trying to get back. They think killing me will release them, but it won't. I am deck-aligned, but with a really weird role. If I gain scum with my IW, and can discern they are scum, I do not need to release them back.
 
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

eHalcyon

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #981 on: July 30, 2012, 11:32:52 am »

Vote Count 3-7

Eevee (1): Dsell
Galzria (6): Robz888, Axxle, Insomniac, Captain_Frisk, yuma, Lekkit
Lekkit (1): jotheonah
Robz888 (1): shark_bait
timchen (2): Voltgloss, cayvie

Not voting (4): Eevee, Galzria, Tables, timchen

With 15 alive, it takes 8 to lynch.

Lynch deadline: Thursday, August 9, 5:30pm MDT
(But this is liable to change.  I won't end it early without some warning.)





Point Counter Extension 3.7

3 - Axxle
1 - Captain_Frisk
1 - cayvie
1 - Dsell
0 - Eevee
-3 - Galzria
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
-1 - shark_bait
2 - Tables
-2 - timchen
-5.5 - Voltgloss
-0.5 - yuma

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Voltgloss

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #982 on: July 30, 2012, 11:42:02 am »

cayvie, Tables, your thoughts re: Galz's response to my question #1?  Is he telling the truth?  (that Axxle is a third Black Market?)

Galz:  I appreciate your candor.  I have a couple follow-up questions, mainly re: your response #5.

Quote
5. Axxle and Robz do not have wincons in alignment with the deck.

...so, were their wincons changed by your power?  Did they have deck-aligned wincons BEFORE you targeted them?  If not, then why do you claim Robz is deck, if you KNOW his wincon is not deck-aligned?

What are their wincons now?

One last comment:

Quote
I essentially have the power to remove players from the deck, both deck and curse aligned. I may then use them, as per what you would expect IW to do. I can then reinstate them after use. They are trying to get back.

This isn't at all what I would expect Ironworks to do.  This is what I would expect Native Village to do. 
...I don't know how relevant that is, but it bugs me.  Do you insist your card's name is Ironworks?
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #983 on: July 30, 2012, 11:48:09 am »

I am indeed Ironworks, and I obtain cards. Lots of cards. I admit that in Mafia mechanics, NV might've worked better, but the thought expressed to me by our PM is that they are acquired.

They lose their wincon when removed from the deck, along with the ability to use their role. There's been much talk over the alignment of the BM's, and I'm not convinced Axxle wasn't curse-faction before I acquired him. I'm not 100% sure of Robz, but I believe that he, and Festival, were deck-aligned.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #984 on: July 30, 2012, 11:50:12 am »

They get their wincon back when released back into the deck of course. I am not sure, but I believe they are provided with a separate wincon when out of deck, but I cannot be sure.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #985 on: July 30, 2012, 11:53:10 am »

They get their wincon back when released back into the deck of course. I am not sure, but I believe they are provided with a separate wincon when out of deck, but I cannot be sure.

Are you planning on returning them to the deck?
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #986 on: July 30, 2012, 11:57:16 am »

They get their wincon back when released back into the deck of course. I am not sure, but I believe they are provided with a separate wincon when out of deck, but I cannot be sure.

To clarify this: I am not sure if they get new wincons, or just have all previous wincons stripped. I am not privy to the PM they receive. This is likely where their potential modkill stems from. If they have new wincons, I am not told. All I know is that from my perspective, I need to attempt to catch curse, and then hold them.

It's KIND of like a Vig power, except that the pro-deck players aren't killed indefinitely - I can bring them back. The problem I have is determining what and who is deck vs. curse.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #987 on: July 30, 2012, 12:01:09 pm »

They get their wincon back when released back into the deck of course. I am not sure, but I believe they are provided with a separate wincon when out of deck, but I cannot be sure.

Are you planning on returning them to the deck?

Ideally, if I'm 100% convinced they are deck, yes. I don't want to release cursers though. My original plan was to collect a handful of cards, while watching the game play out in front of me, watch the points, etc. Then when I was comfortable, I would start a tradeoff of release/gain trying to remove the scum while letting the deck back in together.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Dsell

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #988 on: July 30, 2012, 12:03:07 pm »

So you can steal people's wincons and block their powers? AND you can cause others to receive incorrect results from investigations?

I struggle to believe that all of those things can be true at once. Not impossible, perhaps, but extremely unlikely. And two players have confirmed that you're not deck-aligned. I don't exactly know but this doesn't sound like a cult power to me either. Unless you have recruited ("acquired") them into your cult? But is Black Market already a sort of cult?

I am really feeling like this is the sort of thing I would have said in MIV to sow confusion in an already-confused game. This just doesn't make sense. And if it WERE true it seems very much like a bastardly role, and you have insisted that it's not. Cutting through all that confusion, two players have confirmed that you are not deck. So, I am very close to voting for Galzria but I expect to be out for several hours today so I think I will hold off until then in case any more revelations come out in that time.
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #989 on: July 30, 2012, 12:04:06 pm »

I admit though, I'm intrigued about Eevee's role - and what happens if he redirects back to me if I target him. ;D
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #990 on: July 30, 2012, 12:07:31 pm »

So you can steal people's wincons and block their powers? AND you can cause others to receive incorrect results from investigations?

I struggle to believe that all of those things can be true at once. Not impossible, perhaps, but extremely unlikely. And two players have confirmed that you're not deck-aligned. I don't exactly know but this doesn't sound like a cult power to me either. Unless you have recruited ("acquired") them into your cult? But is Black Market already a sort of cult?

I am really feeling like this is the sort of thing I would have said in MIV to sow confusion in an already-confused game. This just doesn't make sense. And if it WERE true it seems very much like a bastardly role, and you have insisted that it's not. Cutting through all that confusion, two players have confirmed that you are not deck. So, I am very close to voting for Galzria but I expect to be out for several hours today so I think I will hold off until then in case any more revelations come out in that time.

I do not cause bad investigations. Where did you get that from? I remove them from the deck, stripping them of their current wincon and the ability to use their power. I can release them at a later time. I am essentially a Vig that can return the  deck-aligned people back into the game - but I don't kill them so their voice and vote still exist.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Dsell

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #991 on: July 30, 2012, 12:09:05 pm »

So you admit that you are not deck-aligned?
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jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #992 on: July 30, 2012, 12:09:56 pm »

Galzria, is there a way you could prove this to us if we let you live another day?

Like, if we asked you to recruit Voltgloss or someone the town agrees they trust, would that person then gain enough information to corroborate your claim? Would they be allowed to communicate it to us?
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Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #993 on: July 30, 2012, 12:17:52 pm »

Ok, I've just tried to go back and review the Galz / Axxle / RobZ situation, and it just doesn't add up.

Does anyone here really understand what happened?  RobZ only posted twice on Day 2 - regarding his loss of VP - and subsequent claiming he knew why.  Neither of them said anything about Galz being non-deck aligned until today.
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Eevee

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #994 on: July 30, 2012, 12:23:17 pm »

Galz, will it be absolutely clear to us what we should do with Robz and Axxle after you flip?

Assuming you flip town, should we lynch Axxle or Robz next?
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Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #995 on: July 30, 2012, 12:27:06 pm »

When we lynch you, are they returned to the game?
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #996 on: July 30, 2012, 12:34:57 pm »

When we lynch you, are they returned to the game?

They are not, which is why lynching me doesn't do what they think it will. The reason I don't want them lynched is that they no longer would have any powers. They are essentially innocent children. The problem is that, say, Axxle was curse before I gained him. He can still use his voice and vote to misdiret the deck. But I'm not SURE he was curse, thus I believe it would be in the decks interest to keep them alive and hunt for curse pets that are left. If you kill 3 of those, turn to Axxle as #4.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #997 on: July 30, 2012, 12:36:06 pm »

When we lynch you, are they returned to the game?

They are not, which is why lynching me doesn't do what they think it will. The reason I don't want them lynched is that they no longer would have any powers. They are essentially innocent children. The problem is that, say, Axxle was curse before I gained him. He can still use his voice and vote to misdiret the deck. But I'm not SURE he was curse, thus I believe it would be in the decks interest to keep them alive and hunt for curse pets that are left. If you kill 3 of those, turn to Axxle as #4.

How did you know Axxle was curse and when did you gain him?
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #998 on: July 30, 2012, 12:39:26 pm »

Galz, will it be absolutely clear to us what we should do with Robz and Axxle after you flip?

Assuming you flip town, should we lynch Axxle or Robz next?

See my answer to CF - no, I do not think it will be clear. I think it will be very unclear. But I mostly trust Robz and his original role to be deck. Not convinced about Axxle. Both, for their various reasons, are trying to get back to deck, which is why they want me lynched - they believe incorrectly that this will release them. But my role is not a Bastard role. It was not designed such that the only way for them to get back is to lynch me, because then I would never be able to survive - essentially I would be a Weak-Vig again, except that I could die by targeting town as well.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #999 on: July 30, 2012, 12:40:23 pm »

When we lynch you, are they returned to the game?

They are not, which is why lynching me doesn't do what they think it will. The reason I don't want them lynched is that they no longer would have any powers. They are essentially innocent children. The problem is that, say, Axxle was curse before I gained him. He can still use his voice and vote to misdiret the deck. But I'm not SURE he was curse, thus I believe it would be in the decks interest to keep them alive and hunt for curse pets that are left. If you kill 3 of those, turn to Axxle as #4.

How did you know Axxle was curse and when did you gain him?

I don't know that he is. I suspect it's a possibility. And N2. I gained Robz N1.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1000 on: July 30, 2012, 12:41:49 pm »

So you admit that you are not deck-aligned?

I have adamantly said this is untrue. Please read all of my posts.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1001 on: July 30, 2012, 12:43:44 pm »

When we lynch you, are they returned to the game?

They are not, which is why lynching me doesn't do what they think it will. The reason I don't want them lynched is that they no longer would have any powers. They are essentially innocent children. The problem is that, say, Axxle was curse before I gained him. He can still use his voice and vote to misdiret the deck. But I'm not SURE he was curse, thus I believe it would be in the decks interest to keep them alive and hunt for curse pets that are left. If you kill 3 of those, turn to Axxle as #4.

How did you know Axxle was curse and when did you gain him?

I don't know that he is. I suspect it's a possibility. And N2. I gained Robz N1.

RobZ - why are you waiting for Day 3 to finally discuss this?
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1002 on: July 30, 2012, 12:55:50 pm »

Galzria, is there a way you could prove this to us if we let you live another day?

Like, if we asked you to recruit Voltgloss or someone the town agrees they trust, would that person then gain enough information to corroborate your claim? Would they be allowed to communicate it to us?

Sorry Joth, trying to hit all the questions:

I would be happy to work something out. Obviously my power is at it's strongest when I can remove curse-faction from the deck, but I'm willing to sacrifice a night to obtain someone trusted. I don't know that I like Volt, as (if memory serves) he's a form of tracker which could be really useful to leave out - on the other hand, he doesn't appear to be a VP giver, so losing him may not be too bad? I don't know, I'm more than willing to work with everyone.

The good news: Scum do NOT want this position, so there is something to be learned from this exercise.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1003 on: July 30, 2012, 12:57:42 pm »

You don't view it as incredibly risky to be taking out deck players from the game - especially given that you've already admitted that they don't come back if you die?
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Eevee

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1004 on: July 30, 2012, 12:58:33 pm »

I'm fine with being taken, its not like I do much anymore anyways. If town trusts me enough?
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Voltgloss

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1005 on: July 30, 2012, 12:59:46 pm »

cayvie and Tables' input on the "Axxle is a third Black Market" question is what I've been waiting on...

...but one of Galz's latest posts raised a BIG red flag.

The reason I don't want them lynched is that they no longer would have any powers.

Galz, you say now you don't want Robz and Axxle lynched?

5. I have no idea how to take the next two quotes.  Can you explain them?  The first is about the prospect of Robz being lynched...

If it doesn't you'll be dead?

Nah, he'll be fine.

...and the second, shortly thereafter:

Alternatively, you could lynch Axxle. That would be acceptable. But Robz first ideally.

You had no problem with lynching them a couple pages ago.

In my omnibus "bunch o' questions" post, I asked you to explain the above two quotes.  You provided a lot of information - but, far as I can tell, you did NOT explain the above two quotes.  I cannot square those quotes with what you are claiming now.

Somewhere, Galz, you are practicing a subtle misdirection.  I can't tell where, or exactly why.  But whatever it is, I'm now convinced - it can't be good for the deck.

Vote: Galwait a minute.

We are at L-2.  Both times we lynched Grujah, he got lynched at L-1. 

I don't want to end the day with important questions outstanding.  In particular:

- I want to see cayvie and Tables' response to Galz's claim that Axxle is Black Market #3.
- I want to see Robz's answer to Frisk's question:  why he (Robz) waited until Day 3 to out Galz as non-deck, if he (Robz) in fact knew this as early as Day 2.

I'm leaving my vote: timchen for now, but once the above questions are answered, I will be voting Galzria unless something drastic happens (again).
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1006 on: July 30, 2012, 01:01:35 pm »

You don't view it as incredibly risky to be taking out deck players from the game - especially given that you've already admitted that they don't come back if you die?

Yes, I do - which is why I prefaced that last statement with my desire to hit curse. But Joth wants me to somehow prove my power. Maybe we should take him for suggesting it? I don't know. I'm open to input. I really didn't want to reveal because of just how strange my power is.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1007 on: July 30, 2012, 01:02:19 pm »

You don't view it as incredibly risky to be taking out deck players from the game - especially given that you've already admitted that they don't come back if you die?

Yes, I do - which is why I prefaced that last statement with my desire to hit curse. But Joth wants me to somehow prove my power. Maybe we should take him for suggesting it? I don't know. I'm open to input. I really didn't want to reveal because of just how strange my power is.

How many shots of roleblock immunity do you have?
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Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1008 on: July 30, 2012, 01:02:59 pm »

Galz in your mind - what what happens if we lynch RobZ?
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1009 on: July 30, 2012, 01:04:50 pm »

Volt, you took my first quote in your last post out of context. I do not want them lynched If I'm lynched first because they will have no way to regain their power.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1010 on: July 30, 2012, 01:06:21 pm »

You don't view it as incredibly risky to be taking out deck players from the game - especially given that you've already admitted that they don't come back if you die?

Yes, I do - which is why I prefaced that last statement with my desire to hit curse. But Joth wants me to somehow prove my power. Maybe we should take him for suggesting it? I don't know. I'm open to input. I really didn't want to reveal because of just how strange my power is.

How many shots of roleblock immunity do you have?

I have no roleblock immunity.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1011 on: July 30, 2012, 01:07:08 pm »

Galz in your mind - what what happens if we lynch RobZ?

I'm not sure. I think he'll be fine, as he's been removed from the deck.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1012 on: July 30, 2012, 01:25:18 pm »

I would also volunteer to be taken... My role isn't that essential.
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Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1013 on: July 30, 2012, 01:27:13 pm »

I would also volunteer to be taken... My role isn't that essential.

:)
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jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1014 on: July 30, 2012, 01:28:11 pm »

I'm fine with being taken, its not like I do much anymore anyways. If town trusts me enough?

I lolled.

How bout cayvie?
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Voltgloss

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1015 on: July 30, 2012, 01:29:02 pm »

cayvie, timchen, Eevee, Robz, Galzria... the day has been a series of bizarre claims, each increasingly more bizarre than the last.  I'm half-expecting Morgrim to suddenly reveal himself to be a ghost-player and claim to be the entire Cornucopia box set (INCLUDING the Prizes).

But in all seriousness:

Volt, you took my first quote in your last post out of context. I do not want them lynched If I'm lynched first because they will have no way to regain their power.

Thanks for clarifying.  So - you DO want them lynched as long as you AREN'T lynched first?  Despite not being sure as to what will happen if they are lynched?

Why?  Specifically, why Robz, whom you have gone on record as saying is Deck-aligned (at least he WAS until you got involved)?  Why were you supporting the lynch of someone you claim to KNOW is Deck (or rather, would be Deck as soon as you let him go back to being Deck)?

Basically Galz, what I need from you is an explanation of this post:

Alternatively, you could lynch Axxle. That would be acceptable. But Robz first ideally.

that makes sense with everything else you've claimed SINCE making that post.
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eHalcyon

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1016 on: July 30, 2012, 01:31:08 pm »

cayvie, timchen, Eevee, Robz, Galzria... the day has been a series of bizarre claims, each increasingly more bizarre than the last.  I'm half-expecting Morgrim to suddenly reveal himself to be a ghost-player and claim to be the entire Cornucopia box set (INCLUDING the Prizes).

<joke>Morgrim is Hidden Village with ghost vote, causing all the L-1 lynches.</joke>
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jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1017 on: July 30, 2012, 01:31:50 pm »

cayvie, timchen, Eevee, Robz, Galzria... the day has been a series of bizarre claims, each increasingly more bizarre than the last.  I'm half-expecting Morgrim to suddenly reveal himself to be a ghost-player and claim to be the entire Cornucopia box set (INCLUDING the Prizes).

I just day-investigated Morgrim and you're 100% right. I'm very suspicious of how you knew that.


not a serious post

also ninja'd
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1018 on: July 30, 2012, 01:41:33 pm »

cayvie, timchen, Eevee, Robz, Galzria... the day has been a series of bizarre claims, each increasingly more bizarre than the last.  I'm half-expecting Morgrim to suddenly reveal himself to be a ghost-player and claim to be the entire Cornucopia box set (INCLUDING the Prizes).

But in all seriousness:

Volt, you took my first quote in your last post out of context. I do not want them lynched If I'm lynched first because they will have no way to regain their power.

Thanks for clarifying.  So - you DO want them lynched as long as you AREN'T lynched first?  Despite not being sure as to what will happen if they are lynched?

Why?  Specifically, why Robz, whom you have gone on record as saying is Deck-aligned (at least he WAS until you got involved)?  Why were you supporting the lynch of someone you claim to KNOW is Deck (or rather, would be Deck as soon as you let him go back to being Deck)?

Basically Galz, what I need from you is an explanation of this post:

Alternatively, you could lynch Axxle. That would be acceptable. But Robz first ideally.

that makes sense with everything else you've claimed SINCE making that post.

Volt, there are things even I don't know fully. I believe that lynching Robz will cause him no harm. It MIGHT even be a way for him to force his way back into the deck. I'm not sure.If it were to succeed, I would rather Robz go that route than Axxle, who I don't want to release right now.

I can't imagine they are COMPLETELY powerless after I obtain them. It wouldn't be fair to them. But they receive their own PM, with all of their own special information. I'm still trying to figure many things out myself, and lynching Robz could've helped with that. However if the outcome is as I suspect, you COULD lynch Axxle or Robz, but Robz is ideal.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1019 on: July 30, 2012, 01:47:37 pm »

Would an idea be to have Galz take somebody and then have that person reveal the full PM they receive from eHal and get modkilled? Would that hurt town to much? Would anyone be willing to do that?

Would they be willing to do that over getting lynched? Say timchen?

It seems like a lot of the information we need as town is in that PM that they can't reveal w/o dying.

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Dsell

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1020 on: July 30, 2012, 02:17:47 pm »

This is a hostage situation.
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Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1021 on: July 30, 2012, 02:18:21 pm »

I don't negotiate with terrorists.
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jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1022 on: July 30, 2012, 02:20:13 pm »

That "solution" sounds a lot like cheating.

If eHal put a pain-of-modkill restriction on information, he doesn't want the whole town to have it. Presumably because the town having it would break the game.  Breaking the game is never desirable. It might let you win, but it's not a victory you should feel good about, and it won't maximize fun.
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yuma

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1023 on: July 30, 2012, 02:24:47 pm »

Good point, idea with drawn I suppose then.
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cayvie

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1024 on: July 30, 2012, 02:26:47 pm »

1) Yes, I can confirm that Axxle was the third Black Market.

2) I'm cool being taken too. Young Witch is barely a protown role as is--it mostly just daypunches a random person.
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jotheonah

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1025 on: July 30, 2012, 02:35:12 pm »

Yes, take cayvie. She's one of my strongest town reads in this game.
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eHalcyon

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1026 on: July 30, 2012, 03:20:46 pm »

2) I'm cool being taken too. Young Witch is barely a protown role as is--it mostly just daypunches a random person.

I'm glad I wasn't drinking anything when I read that, and I wish +1s were still in this forum.
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Captain_Frisk

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1027 on: July 30, 2012, 03:22:10 pm »

2) I'm cool being taken too. Young Witch is barely a protown role as is--it mostly just daypunches a random person.

I'm glad I wasn't drinking anything when I read that, and I wish +1s were still in this forum.

Agreed, the only thing that would have made it better would be if she said that she was daypunching people in the funsockets - which then would have opened us up for rrenaud's law.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1028 on: July 30, 2012, 03:24:40 pm »

2) I'm cool being taken too. Young Witch is barely a protown role as is--it mostly just daypunches a random person.

I'm glad I wasn't drinking anything when I read that, and I wish +1s were still in this forum.

Agreed, the only thing that would have made it better would be if she said that she was daypunching people in the funsockets - which then would have opened us up for rrenaud's law.

Nice one Frisk... 42 pages
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1029 on: July 30, 2012, 03:24:44 pm »

1) Yes, I can confirm that Axxle was the third Black Market.

2) I'm cool being taken too. Young Witch is barely a protown role as is--it mostly just daypunches a random person.

While its true that your role isn't exactly protown - in that if you use it on whoever we are lynching it doens't matter - because they will die anyway, if you get on early, you can get a ton of vp and at least get your own.

You can also potentially use it to day punch confirmed scum who is near the edge...

For example, lets say we managed to confirm timchen as scum @ -9... you can get us 2 scum kills in 1 day.  It just isn't very useful right now.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1030 on: July 30, 2012, 03:27:08 pm »

1) Yes, I can confirm that Axxle was the third Black Market.

2) I'm cool being taken too. Young Witch is barely a protown role as is--it mostly just daypunches a random person.

While its true that your role isn't exactly protown - in that if you use it on whoever we are lynching it doens't matter - because they will die anyway, if you get on early, you can get a ton of vp and at least get your own.

You can also potentially use it to day punch confirmed scum who is near the edge...

For example, lets say we managed to confirm timchen as scum @ -9... you can get us 2 scum kills in 1 day.  It just isn't very useful right now.

Well, yeah.

All I'm saying is, it's pretty dang weak for a protown role.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1031 on: July 30, 2012, 03:35:03 pm »

cayvie gets taken by Galz and then... and then what?  Apparently, she can't reveal anything in the PM she gets.  So what can she do?

Is the idea that she can confirm/deny whether Robz and Axxle are being truthful when they say Galz is not deck-aligned?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1032 on: July 30, 2012, 03:51:28 pm »

Well this is bizarre... I don't know a lot about Galz' role, but I do know one thing: I get something special if an Ironworks tries to gain me. I presume from this that Cayvie and/or Axxle have some special unique thing in their role, and/or one of them was curse to balance this (This chain of thought is entirely logical, but I can't explain why. Cayvie and Axxle can probably work it out, though). I don't know what the thing I get is. I didn't know what Ironworks does. Last night as my role I chose Wishing Well and wished for Ironworks, hoping to use it on myself (and was disappointed to find it was target any other player... I targeted Axxle, which apparently would have had no effect...).

In short, Galz, you should probably target me. I'm gonna guess I'll be immune to having my role stolen, but if it is, I get something different in return? I dunno...
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1033 on: July 30, 2012, 03:53:00 pm »

I am just going to throw this out there for discussion...

If cayvie isn't deck aligned and he have Galz take her what are our concerns?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1034 on: July 30, 2012, 04:13:56 pm »

I am just going to throw this out there for discussion...

If cayvie isn't deck aligned and he have Galz take her what are our concerns?
Well.. for one, Galzria would have removed a curse from the game? Isnt that how his role is supposed to help town?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1035 on: July 30, 2012, 04:38:40 pm »

Well this is bizarre... I don't know a lot about Galz' role, but I do know one thing: I get something special if an Ironworks tries to gain me. I presume from this that Cayvie and/or Axxle have some special unique thing in their role, and/or one of them was curse to balance this (This chain of thought is entirely logical, but I can't explain why. Cayvie and Axxle can probably work it out, though). I don't know what the thing I get is. I didn't know what Ironworks does. Last night as my role I chose Wishing Well and wished for Ironworks, hoping to use it on myself (and was disappointed to find it was target any other player... I targeted Axxle, which apparently would have had no effect...).

In short, Galz, you should probably target me. I'm gonna guess I'll be immune to having my role stolen, but if it is, I get something different in return? I dunno...

I didn't have any special unique ability when I was a Black Market. Nor was I curse-aligned.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1036 on: July 30, 2012, 06:56:33 pm »

Well this is bizarre... I don't know a lot about Galz' role, but I do know one thing: I get something special if an Ironworks tries to gain me. I presume from this that Cayvie and/or Axxle have some special unique thing in their role, and/or one of them was curse to balance this (This chain of thought is entirely logical, but I can't explain why. Cayvie and Axxle can probably work it out, though). I don't know what the thing I get is. I didn't know what Ironworks does. Last night as my role I chose Wishing Well and wished for Ironworks, hoping to use it on myself (and was disappointed to find it was target any other player... I targeted Axxle, which apparently would have had no effect...).

In short, Galz, you should probably target me. I'm gonna guess I'll be immune to having my role stolen, but if it is, I get something different in return? I dunno...
You used wishing well wrong.  You were supposed to say a role, not a player.

And yes I am the third and final Black Market.  I'm glad Tables and Cayvie didn't out me when they had their spat earlier.  None of us are guaranteed to be deck aligned, but I can confirm that I was on Days 1 and 2.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1037 on: July 30, 2012, 07:41:44 pm »

cayvie claims she didn't have any special "if Card X targets you than Y happens" powers.  Tables claims he does (re: Ironworks).  Axxle, do/did you have any such power?

I am still not clear on how Galzria's taking cayvie is going to confirm to the town he (Galz) is deck-aligned.  Can someone explain the plan to me?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1038 on: July 30, 2012, 07:49:59 pm »

cayvie claims she didn't have any special "if Card X targets you than Y happens" powers.  Tables claims he does (re: Ironworks).  Axxle, do/did you have any such power?

I am still not clear on how Galzria's taking cayvie is going to confirm to the town he (Galz) is deck-aligned.  Can someone explain the plan to me?
I did have a special clause but it doesn't have anything to do with targeting.  It was just another way to get modkilled.  yay.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1039 on: July 30, 2012, 08:09:41 pm »

This game is makin me craaazy. I kinda feel like we got a freebie in terms of Axxle and Robz discovering that Galz isn't deck-aligned. I cannot shake the feeling that we are overthinking things here, but then I DO sortof buy what Galz says. His role does not sound believable but HE does. Sort of.

I'm still really bothered by Eevee and I think he must be loving that the heat has moved far away from him.

In terms of more traditional scumhunting, I am still suspicious of Voltgloss and insomniac (and cayvie? I can't seem to get a read on her) for pushing Grujah's wagon so hard after he seemed really town to me.

I'm not sure which direction I should pursue. I feel like I absolutely cannot ignore the situation surrounding Galz though, and I wish Axxle could shed more light on the situation. I would still say I'm near voting for Galz.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1040 on: July 30, 2012, 09:12:17 pm »

@Volt The idea was: Galz grabs someone we all trust. And then that person gives us an opinion we can trust about what to do about that whole situation. It wasn't a perfect plan.

This doesn't add up. Galz can capture people, but those people are informed that Galz is non-town, and they aren't banned from telling town? What a bastard power. How would that ever work for Galz's wincon, whatever it is?

Much more likely to me that the "Galz is not town" part is the only fabrication. Robz and Axxle want out - want their powers or wincon or whatever back, they think killing Galz accomplishes that, so they've told us Galz is not town so we'll kill him.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1041 on: July 30, 2012, 09:15:23 pm »

@Volt The idea was: Galz grabs someone we all trust. And then that person gives us an opinion we can trust about what to do about that whole situation. It wasn't a perfect plan.

This doesn't add up. Galz can capture people, but those people are informed that Galz is non-town, and they aren't banned from telling town? What a bastard power. How would that ever work for Galz's wincon, whatever it is?

Much more likely to me that the "Galz is not town" part is the only fabrication. Robz and Axxle want out - want their powers or wincon or whatever back, they think killing Galz accomplishes that, so they've told us Galz is not town so we'll kill him.

Which sending cayvie to Galz won't accomplish anything... I think Galz has said he has no idea what is in the PM to the people he captures...

I think the only way to 100% find out what alignment Galz is is to lynch him, but is that the right plan. At this point I think it is. But is it the best plan right now? Or are there better people to lynch? Timchen? Eevee? Lekkit?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1042 on: July 30, 2012, 09:16:55 pm »

Oh.

I bet there's some sort of cult thing going on here. Cmon, think about it; Galz targets people and they lose their abilities and aren't sure whether he's protown or not.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1043 on: July 30, 2012, 09:17:12 pm »

Timchen and galz are both valid policy lunches. Timchen lied to us repeatedly, galz has been called scum by two different people

Axle - what causes you to think he is scum?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1044 on: July 30, 2012, 09:20:36 pm »

Axle / robz.

How many rules does your fight club have? 
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1045 on: July 30, 2012, 09:20:52 pm »

I am really confused about the suspicion on Lekkit. Where is that case? Because he's played like mafia? In what way? I haven't gotten a super town read on him (this is his first game, right? I haven't followed any others he's been in) but neither does he seem very suspicious at ALL when we have things like proven liars and opposing roleclaims to deal with.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1046 on: July 30, 2012, 09:23:13 pm »

How on earth is Galz a policy lynch? It's more like a "deck got a lucky break" lynch, seemingly. He is defending himself well. Or at least sowing a lot of confusion before his lynch.

I just realized I'm using mafia/cursers and town/deck interchangeably. I don't think I'm the only one but sorry if that's confusing.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1047 on: July 30, 2012, 09:28:12 pm »

Galzria would be a terrible policy lynch. Terrible!
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1048 on: July 30, 2012, 09:34:24 pm »

I am really confused about the suspicion on Lekkit. Where is that case? Because he's played like mafia? In what way? I haven't gotten a super town read on him (this is his first game, right? I haven't followed any others he's been in) but neither does he seem very suspicious at ALL when we have things like proven liars and opposing roleclaims to deal with.

Eevee pseudo-accused a list of 4 people based on a night action (the sort of thing that makes scum nervous, because they can't defend against it with a silver tongue alone. And Lekkit was the only one of the four who jumped in to discredit Eevee's role claim and Eevee in general.

It's not a lot to go on, but it seemed good enough for day 1 to me.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1049 on: July 30, 2012, 09:34:57 pm »

ahhhhhh there as meant to be a close parenthese in there. )
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1050 on: July 30, 2012, 09:36:47 pm »

Ah yes you're right, I'd forgotten about that. But it's day 3?

I still think we have bigger fish to fry.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1051 on: July 30, 2012, 09:37:33 pm »

Ah yes you're right, I'd forgotten about that. But it's day 3?

LOL I'm in too many mafia games
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1052 on: July 30, 2012, 09:37:58 pm »

Ah yes you're right, I'd forgotten about that. But it's day 3?

LOL I'm in too many mafia games

No arguments. :p
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1053 on: July 30, 2012, 10:37:08 pm »

If both Cayvie and Axxle deny any kind of extra special thing, I strongly suspect one is a curse, or at least anti-town. My rationale being (for Cayvie and Axxle's benefit, mostly) knowing each other's roles isn't really helpful, but if one of us got some kind of town sided boost, another probably got some kind of anti-town abilities. And vice versa, as well. But Axxle claims to have something so... eh. Maybe actually if it's something you can't talk about, that is some kind of weakness? I dunno, I think I'm overthinking this.

Anyway, now we've established we probably don't want to lynch Galz, should we look back at former targets. Timchen, Eevee, others who have lied about their roles... I'm not certain, but I reckon there's a curse among them somewhere.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1054 on: July 30, 2012, 10:40:01 pm »

Anyway, now we've established we probably don't want to lynch Galz, should we look back at former targets. Timchen, Eevee, others who have lied about their roles... I'm not certain, but I reckon there's a curse among them somewhere.

Agreed, that was a fun distraction...

vote: timchen

If we aren't lynching Galz, should he be using his power? If so on whom?
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1055 on: July 30, 2012, 10:48:04 pm »

When we lynch you, are they returned to the game?

They are not, which is why lynching me doesn't do what they think it will. The reason I don't want them lynched is that they no longer would have any powers. They are essentially innocent children. The problem is that, say, Axxle was curse before I gained him. He can still use his voice and vote to misdiret the deck. But I'm not SURE he was curse, thus I believe it would be in the decks interest to keep them alive and hunt for curse pets that are left. If you kill 3 of those, turn to Axxle as #4.

How did you know Axxle was curse and when did you gain him?

I don't know that he is. I suspect it's a possibility. And N2. I gained Robz N1.

RobZ - why are you waiting for Day 3 to finally discuss this?

I waited until there was another player affected by this--Axxle--and conferred with him on his thoughts about it. Axxle, Galzria, and I are capable of speaking too each other outside of this thread. I can only say once again that I know for a fact that Galzria is not aligned with the deck. Assigned from killing a non-deck player, lynching Galzria may have the additional benefit of helping the town by helping me and Axxle. I really can't say more.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1056 on: July 30, 2012, 10:55:23 pm »

Yeah, alright, no matter how fishy whatever is going on is, it's pretty dumb to ignore someone who repeatedly says they know, for a fact, that someone is not aligned with the town.

vote: Galzria
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1057 on: July 30, 2012, 11:12:34 pm »

I believe that's L-1.

The bad news: Lynching me could remove 3 Deck-Aligned cards from the deck permanently.

The good news: If Axxle was scum, lynching me removes 2 Deck-aligned, 1 Curse-aligned from the deck permanently.

The unknown news: I don't know which of the above it is. Neither of them will rejoin the game in terms of "deck-count" for things like "own a majority or be in a position where nothing can prevent this" (common scum goal), but their voices and votes will still be here to either lead, or confuse, depending on which faction they feel like helping.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1058 on: July 30, 2012, 11:17:43 pm »

Robz is right about us being able to communicate outside the game thread however. If he ever bothered to look there though, he would see the mod confirming what I'm saying: Mine is NOT a Bastard role designed to lose. Robz is just being completely blind to the truth because he thinks he's right and refuses to believe any other possibility could exist. I've done my best to explain it here, but he's closed off the idea he might be wrong.

So, if the hammer falls, sadly, he won't come back as he would like. He won't ever come back with me gone. :-\
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1059 on: July 30, 2012, 11:36:27 pm »

Vote Count 3-8

Eevee (1): Dsell
Galzria (6): Robz888, Axxle, Insomniac, Captain_Frisk, Lekkit, cayvie
Lekkit (1): jotheonah
Robz888 (1): shark_bait
timchen (2): Voltgloss, yuma

Not voting (4): Eevee, Galzria, Tables, timchen

With 15 alive, it takes 8 to lynch.

Lynch deadline: Thursday, August 9, 5:30pm MDT
(But this is liable to change.  I won't end it early without some warning.)





Point Counter Extension 3.8

3 - Axxle
1 - Captain_Frisk
1 - cayvie
1 - Dsell
0 - Eevee
-3 - Galzria
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
-1 - shark_bait
2 - Tables
-2 - timchen
-5.5 - Voltgloss
-0.5 - yuma

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Dsell

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1060 on: July 31, 2012, 12:15:53 am »

Yeah, alright, no matter how fishy whatever is going on is, it's pretty dumb to ignore someone who repeatedly says they know, for a fact, that someone is not aligned with the town.

vote: Galzria

Ultimately I believe this is true. Honestly I'm not sure if I could distinguish sincereGalz from elaborategambitGalz, but I think we can't ignore what Robz and Axxle are saying about him being absolutely, definitely not-deck.

So I'm taking it to L-1. Vote: Galzria
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Voltgloss

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1061 on: July 31, 2012, 12:39:23 am »

cayvie, Robz, Axxle, Insomniac, Frisk, Lekkit, Dsell... yes, that makes 7 votes on Galz.  L-1. 

I feel some further explanation is in order.

Based on all the information Galz, Robz, and Axxle have provided, it is pretty clear that Galz's role is - in effect - that of Cult Leader.  http://wiki.mafiascum.net/index.php?title=Cult.  He pulls other players into his hand (cult) and strips them of their power roles and prior wincons.  It is most likely Galz's wincon is to comprise half the town with his hand, at which point he controls the lynch.

Now, I know a thing or two about cults, having run a game - Bastard Mafia II - that was by design a free-for-all amongst a bunch of cult leaders.  They had other abilities too, but it was the cult recruitment ability (Robzification) that was the most important.  Once one cult had enough people in its folds (the cult primarily led by Galz, as it happens), it was able to leverage its other abilities to crush the other cults handily.

The only reason Galz didn't win was because I, being a bastard mod, put in two non-recruitable roles:  Robz himself (as a sort of omniscient deity) and our own humble mod, eHalcyon, in a role that APPEARED to be recruited but was in fact NOT recruited.  I'm wondering if eHalc returned the favor by giving one player - Tables - a special extra ability in case Galzria "recruited" him.  Some special power that would nullify or break the spine of power that Galz might by then have built.

But now, there's zero chance Galz will ever target Tables.  Instead, if we let Galz live now, he will just keep recruiting - and recruiting - and very soon, his cult will swamp the rest of the deck/town.

The thing about Cults is that they snowball.  They're like Grand Markets.  Get off the ground, and the rest of the deck's riches come flowing to you.

We have an opportunity here to stop Galz in his tracks with the lynch.  It is probably our ONLY opportunity.  I mean, say we don't lynch him now.  Next day comes and we're faced with the exact same problem, only this time he'll have THREE players hostage.  Are we going to lynch him then?  When the possible backfire on the town is greater than it is now?  Probably not, no.  So we let him live again.  And he recruits another person.  And by then his cult is 5 people... and the few remaining deck players are vastly outnumbered, between the Galz faction and the Curse faction.

tl/dr:  If Galz is scum, I think this is our ONLY chance to stop him.  If we let him live now, and he is in fact anti-town (as Robz and Axxle both claim), we are handing him the win.

So I'm doing it.

Vote: Galzria

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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1062 on: July 31, 2012, 12:48:27 am »

cayvie, Robz, Axxle, Insomniac, Frisk, Lekkit, Dsell... yes, that makes 7 votes on Galz.  L-1. 

I feel some further explanation is in order.

Based on all the information Galz, Robz, and Axxle have provided, it is pretty clear that Galz's role is - in effect - that of Cult Leader.  http://wiki.mafiascum.net/index.php?title=Cult.  He pulls other players into his hand (cult) and strips them of their power roles and prior wincons.  It is most likely Galz's wincon is to comprise half the town with his hand, at which point he controls the lynch.

Now, I know a thing or two about cults, having run a game - Bastard Mafia II - that was by design a free-for-all amongst a bunch of cult leaders.  They had other abilities too, but it was the cult recruitment ability (Robzification) that was the most important.  Once one cult had enough people in its folds (the cult primarily led by Galz, as it happens), it was able to leverage its other abilities to crush the other cults handily.

The only reason Galz didn't win was because I, being a bastard mod, put in two non-recruitable roles:  Robz himself (as a sort of omniscient deity) and our own humble mod, eHalcyon, in a role that APPEARED to be recruited but was in fact NOT recruited.  I'm wondering if eHalc returned the favor by giving one player - Tables - a special extra ability in case Galzria "recruited" him.  Some special power that would nullify or break the spine of power that Galz might by then have built.

But now, there's zero chance Galz will ever target Tables.  Instead, if we let Galz live now, he will just keep recruiting - and recruiting - and very soon, his cult will swamp the rest of the deck/town.

The thing about Cults is that they snowball.  They're like Grand Markets.  Get off the ground, and the rest of the deck's riches come flowing to you.

We have an opportunity here to stop Galz in his tracks with the lynch.  It is probably our ONLY opportunity.  I mean, say we don't lynch him now.  Next day comes and we're faced with the exact same problem, only this time he'll have THREE players hostage.  Are we going to lynch him then?  When the possible backfire on the town is greater than it is now?  Probably not, no.  So we let him live again.  And he recruits another person.  And by then his cult is 5 people... and the few remaining deck players are vastly outnumbered, between the Galz faction and the Curse faction.

tl/dr:  If Galz is scum, I think this is our ONLY chance to stop him.  If we let him live now, and he is in fact anti-town (as Robz and Axxle both claim), we are handing him the win.

So I'm doing it.

Vote: Galzria


 
@Volt The idea was: Galz grabs someone we all trust. And then that person gives us an opinion we can trust about what to do about that whole situation. It wasn't a perfect plan.

This doesn't add up. Galz can capture people, but those people are informed that Galz is non-town, and they aren't banned from telling town? What a bastard power. How would that ever work for Galz's wincon, whatever it is?

Much more likely to me that the "Galz is not town" part is the only fabrication. Robz and Axxle want out - want their powers or wincon or whatever back, they think killing Galz accomplishes that, so they've told us Galz is not town so we'll kill him.

Volt is right of course. But I did not have a Bastard role. I had Bastard players who really only cared that "Galzria loses". It was confirmed to them, and to me, that my role was not designed to lose - ie. The wincon of my recruits is not to get the leader lynched. And yet this is the path they chose to want to walk - Well, congratulations.

That said, everything else I said today has been true. I very much don't they will come back. It would be rather asinine. So they really should be stuck as IW faction now, and they SHOULD be lynched because they ARE anti-town aligned. My arguments on their behalf all day were to try and make them see common sense and provide them outs, but they continued down this path. What can I do? What can I say?

I'm disappointed because I do not think that I misplayed, but rather was betrayed by illogical and bad thought processes. Cest la vie.

Good luck to deck from here on out. I'll be rooting for you over curse!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

timchen

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1063 on: July 31, 2012, 12:52:03 am »

Galz, that's sad. Care to explain why robz wants us to kill him in the first place?
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1064 on: July 31, 2012, 12:54:34 am »

Galz, that's sad. Care to explain why robz wants us to kill him in the first place?

His PM gives him a new wincon. My guess is "escape". They were trying to decide the best way to do that, and their original thought was getting themselves lynched.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Dsell

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1065 on: July 31, 2012, 12:55:37 am »

So....we lynched...scum? Yay? I can't decide whether this is good for the deck or not. I guess probably so. It almost feels like a cheat that we know for sure that Axxle/Robz are no longer pro-deck. It's also possible that there is one (or even two maaaybe) fewer cursers.

eHalcyon, if a curser was recruited into ironworks, do they lose QT night-communication privileges with the other cursers?
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Galzria

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1066 on: July 31, 2012, 12:56:40 am »

So....we lynched...scum? Yay? I can't decide whether this is good for the deck or not. I guess probably so. It almost feels like a cheat that we know for sure that Axxle/Robz are no longer pro-deck. It's also possible that there is one (or even two maaaybe) fewer cursers.

eHalcyon, if a curser was recruited into ironworks, do they lose QT night-communication privileges with the other cursers?

I was told they do not, and can share any QT with any other.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Dsell

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1067 on: July 31, 2012, 12:59:27 am »

So....we lynched...scum? Yay? I can't decide whether this is good for the deck or not. I guess probably so. It almost feels like a cheat that we know for sure that Axxle/Robz are no longer pro-deck. It's also possible that there is one (or even two maaaybe) fewer cursers.

eHalcyon, if a curser was recruited into ironworks, do they lose QT night-communication privileges with the other cursers?

I was told they do not, and can share any QT with any other.

That is certainly interesting though I doubt that would benefit us at all, I imagine neither Axxle or Robz is loyal to the ironworks faction and are still loyal to their original teams. But that is kinda crazy that QTs can be shared.
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eHalcyon

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1068 on: July 31, 2012, 01:05:23 am »

Thread locked for maybe 15 minutes or so.
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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1069 on: July 31, 2012, 01:35:58 am »

It started with Robz.  His grin was large and conjured to mind images of invisible cats.  But his eyes.  His eyes were dead, but they screamed for life.  Life through death.

"What are you doing?" Galzria cried, but his pleas fell on deaf ears.  "You've got it all wrong!  I'm helping!  I'm helping!"

The Deck hesitated.  Could there be truth in this?  Might he be a boon to the town, whatever his true motives may be?

But then there was Axxle.  And Insomniac.  Captain_Frisk.  One by one, 4 more Cards came forward.  The Deck had made up its mind.

"No!" Galzria cried as they tossed him into the Trash.  "No!  It's not over!"

And... it wasn't over.  What was this?  Even Galzria wasn't sure what was happening...


Vote Count 3-9

Galzria (8): Robz888, Axxle, Insomniac, Captain_Frisk, Lekkit, cayvie, Dsell, Voltgloss
Lekkit (1): jotheonah
Robz888 (1): shark_bait
timchen (1): yuma

Not voting (4): Eevee, Galzria, Tables, timchen

Galzria has been lynched.  He was a... no wait, he's still alive!?





Point Counter Extension 3.9

3 - Axxle
1 - Captain_Frisk
1 - cayvie
1 - Dsell
0 - Eevee
-7 - Galzria ▼ 4
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
-1 - shark_bait
2 - Tables
-2 - timchen ▼ 2
-5.5 - Voltgloss
-0.5 - yuma

Trash Pile: Masquerade


Night 3 has begun.  Commands are due in 48 hours, by 11:59 p.m. MDT, Wednesday, August 1.

Please submit actions ASAP as yours may have interactions with others that take some time to resolve.
If I receive all commands before the deadline, Day 4 will start early. 

This thread is now LOCKED.


(edited to fix a formatting error)
« Last Edit: August 01, 2012, 06:20:56 pm by eHalcyon »
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eHalcyon

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1070 on: July 31, 2012, 01:51:09 am »

Two clarifications:

1. In the previous post, I accidentally wrote that Grujah was lynched.  That was a mistake -- it's still Galzria that was lynched.
2. The point change arrows are done at day start and end.  Timchen lost 2VP between start and end, which is why it shows 2 down in that post.  As a reminder, all the start and end PCEs are on the first page of this thread, in the second post.
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eHalcyon

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #1071 on: July 31, 2012, 02:24:23 am »

Also, I'd like to reiterate that there are still secrets in this game, and they can certainly be unlocked with a keen eye and a keen mind... so if you're not otherwise occupied making plans and such, maybe take a look through old posts...
« Last Edit: July 31, 2012, 02:25:29 am by eHalcyon »
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Re: Role Madness Mafia I (Night 3, PM for Spectator's QT)
« Reply #1072 on: August 01, 2012, 01:48:43 pm »

I appear to have all night actions in.  If anyone wants to change anything, you have ~1 hour as I go out for lunch.  I won't be accepting any changes after that.  The day will start after I sort out all the actions and I send out PMs to all those who are getting PMs.  You guys may be surprised...
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Re: Role Madness Mafia I (Day 4 Started, PM for Spectator's QT)
« Reply #1073 on: August 01, 2012, 06:29:16 pm »

To Stretch Your Borders

Even a Village idiot
may sit upon a Throne. 
Money changes shadowed hands
for Work as yet unknown. 
Why not a man of ferrous blood
a fitful Court to find?
Plus just one action is enough
to come from far behind.

Within a baleful Counting House
the restless dead still play
and dance and laugh a haunted laugh --
what perfect disarray!
The cards yet shuffle in their place,
unwitting of the void
known only by the derelict,
the broken and destroyed.

A confluence of gifted minds
may ravel yet the strands
of castles crafted in the air
and set on shifting sands.
None died last night, but one more strike
may stop the tempered heart.
This game is so ephemeral...
Such does the

Fourth Day Start





Vote Count 4-1

Not voting (15): Axxle, Captain_Frisk, cayvie, Dsell, Eevee, Galzria, Insomniac, jotheonah, Lekkit, Robz888, shark_bait, Tables, timchen, Voltgloss, yuma

With 15 alive, it takes 8 to lynch.

Lynch deadline: Wednesday, August 15, 4:30pm MDT





Point Counter Extension 4.1

3 - Axxle
4 - Captain_Frisk ▲ 3
3 - cayvie ▲ 2
0 - Dsell ▼ 1
0 - Eevee
-9 - Galzria ▼ 2
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
0 - shark_bait ▲ 1
2 - Tables
-1 - timchen ▲ 1
-5.5 - Voltgloss
-0.5 - yuma

Trash Pile: Black Market




Same disclaimer as before, re: score changes.  Some powers are somewhat complex and I may have forgotten a random portion like, "if you are currently the mod for another Mafia game in the forums, your VP changes are doubled".  So feel free to bug me if you think something is off.

Thread Unlocked!
« Last Edit: August 01, 2012, 06:33:48 pm by eHalcyon »
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Re: Role Madness Mafia I (Day 4 Started, PM for Spectator's QT)
« Reply #1074 on: August 01, 2012, 06:29:23 pm »

Chancellor has been played!
The deck is immediately put into the discard.


Given that nothing else has happened, there is nothing else to say. 
Vote Count 4-1 and PCE 4.1 remain accurate.

Night 4 has begun.  Commands are due in 48 hours, by 11:59 p.m. MDT, Friday, August 10.

Please submit actions ASAP as yours may have interactions with others that take some time to resolve.
If I receive all commands before the deadline, Day 5 will start early. 

This thread is now LOCKED.
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eHalcyon

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Re: Role Madness Mafia I (Day 4 Started, PM for Spectator's QT)
« Reply #1075 on: August 01, 2012, 06:31:13 pm »

Err actually, there may be some inaccuracies in the PCE.  Let me double check.
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Re: Role Madness Mafia I (Day 4 Started, PM for Spectator's QT)
« Reply #1076 on: August 01, 2012, 06:34:36 pm »

The only error was a missing arrow.  All good.

If you are just catching up, please refer to the last two posts on the previous page. 
The thread is currently LOCKED.

« Last Edit: August 01, 2012, 06:39:40 pm by eHalcyon »
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Re: Role Madness Mafia I (Night 4, PM for Spectator's QT)
« Reply #1077 on: August 02, 2012, 01:25:28 pm »

Hey guys, yesterday I realized that I had made a mistake in certain role resolutions some days back.  It does not affect points or anything -- it only affects knowledge that was given.  Most of that has become public at this point.  In short:

- Player A used night action to get information
- Player B's role should have affected the information that A received
- I forgot about B's effect, so A's information was not what it should have been

The info that was released did have some impact on the play, and may have impact on future play.  Can't help that now, and it isn't gamebreaking.

I am noting it because it does introduce some inconsistencies.  A similar situation came up on Night 3, which I resolved properly this time.

Apologies for the mistake.  Hopefully this will confuse the rest of you enough that it all works out. ;)

« Last Edit: August 02, 2012, 01:30:25 pm by eHalcyon »
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Re: Role Madness Mafia I (Night 4, PM for Spectator's QT)
« Reply #1078 on: August 02, 2012, 01:34:40 pm »

Further clarification, just so you know what info you have that you can trust, and what you might not be able to trust as much...

It had to do with role names.  Whatever watcher/tracker/faction info you all have has been correctly handled.
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Re: Role Madness Mafia I (Night 4, PM for Spectator's QT)
« Reply #1079 on: August 02, 2012, 02:14:06 pm »

Last round of clarifications, I hope.

The error I made resulted in info being given that was MORE accurate than it should have been.

The error was made earlier. Your most recent results from the last night have been correctly resolved.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1080 on: August 02, 2012, 08:00:55 pm »

Crying Their Peace Cries

Iron under stress
Poor fellow gets nightpunched hard 
Galzria has died

Tension now abates
He was Ironworks-Aligned
Trader
?  Stumping find

From silver ashes
What bright phoenix shall arise? 
Fledglings cannot fly

Echoes from the grave
Watch the chaos, tread with care
Death is not the end

Nothing else to say
These haikus are lacking grace

Day 5 now ensues





Vote Count 5-1

Not voting (14): Axxle, Captain_Frisk, cayvie, Dsell, Eevee, Insomniac, jotheonah, Lekkit, Robz888, shark_bait, Tables, timchen, Voltgloss, yuma

With 14 alive, it takes 8 to lynch.

Lynch deadline: Thursday, August 16, 6:00pm MDT





Point Counter Extension 5.1

3 - Axxle
3 - Captain_Frisk ▼ 1
4 - cayvie ▲ 1
0 - Dsell
0 - Eevee
-13 - Galzria ▼ 4
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
0 - shark_bait
1 - Tables ▼ 1
0 - timchen ▲ 1
-5.5 - Voltgloss
0.5 - yuma ▲ 1

Trash Pile: Black Market, Trader




Same disclaimer as before, re: score changes.  Some powers are somewhat complex and I may have forgotten a random portion like, "if you join ZM1 you will immediately gain +2VP".  So feel free to bug me if you think something is off.

Thread Unlocked!
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1081 on: August 02, 2012, 08:04:01 pm »

i'm winning! i'm winning!
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1082 on: August 02, 2012, 08:04:12 pm »

Groaaan

Embargoed and -1 vp?  I demand to know who did this.  Thx for killing galz though.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1083 on: August 02, 2012, 08:16:39 pm »

Groaaan

Embargoed and -1 vp?  I demand to know who did this.  Thx for killing galz though.

well I embargoed you and that is a good thing... right? Meaning no one is going to vote for you? :)
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1084 on: August 02, 2012, 08:17:21 pm »

i'm winning! i'm winning!

vote: cayvie
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1085 on: August 02, 2012, 08:17:59 pm »

Groaaan

Embargoed and -1 vp?  I demand to know who did this.  Thx for killing galz though.
I think I killed Galzria. The mountebank targeted me again (???) and I redirected it to Galz figuring we want him gone without wasting a lynch.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1086 on: August 02, 2012, 08:18:15 pm »

Groaaan

Embargoed and -1 vp?  I demand to know who did this.  Thx for killing galz though.

well I embargoed you and that is a good thing... right? Meaning no one is going to vote for you? :)

Yes.  I am more offended by the -1vp.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1087 on: August 02, 2012, 08:20:39 pm »

so Iron Works aligned... does that mean there are more of them out there? Aside from Axxle/Robz was anyone else taken last night or on other nights?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1088 on: August 02, 2012, 08:22:54 pm »

Blaarg this game is messing with my head. At least Galzria is dead after TWO night periods. What the heck?  ???
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1089 on: August 02, 2012, 08:23:07 pm »

I gave galzria -4 VP in the previous nights combined.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1090 on: August 02, 2012, 08:24:19 pm »

btw, up to now every night I received -1 VP from somewhere. Is there anyone experiencing the same?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1091 on: August 02, 2012, 08:25:23 pm »

BTW, i'm no longer a Young Witch. Someone is messing with me hardcore.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1092 on: August 02, 2012, 08:25:42 pm »

btw, up to now every night I received -1 VP from somewhere. Is there anyone experiencing the same?

Can you give me any reason why I would believe anything you say in this game?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1093 on: August 02, 2012, 08:26:15 pm »

btw, up to now every night I received -1 VP from somewhere. Is there anyone experiencing the same?

I thought you had said you were targeted for -2 one night, allowing you to hit negative and bounce the difference to someone else? Or have you done that every except last night?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1094 on: August 02, 2012, 08:31:08 pm »

btw, up to now every night I received -1 VP from somewhere. Is there anyone experiencing the same?

Can you give me any reason why I would believe anything you say in this game?
That I have lied with reasons, however stupid they might have been? I don't really see what I can achieve by lying here...
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1095 on: August 02, 2012, 08:32:43 pm »

I AM RATHER UNHAPPY WITH THIS RESTRICTION
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1096 on: August 02, 2012, 08:32:58 pm »

I MUST MAKE 5 POSTS LIKE THIS
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1097 on: August 02, 2012, 08:33:12 pm »

NONE OF THEM WILL CONTAIN CONTENT
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1098 on: August 02, 2012, 08:33:27 pm »

EXCEPT SAYING IT'S BECAUSE I WAS POSSESSED
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1099 on: August 02, 2012, 08:33:41 pm »

I WOULD LOSE 3 VPS IF I DID NOT DO THIS
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1100 on: August 02, 2012, 08:34:34 pm »

btw, up to now every night I received -1 VP from somewhere. Is there anyone experiencing the same?

I thought you had said you were targeted for -2 one night, allowing you to hit negative and bounce the difference to someone else? Or have you done that every except last night?
No, I haven't been targeted by -2 at night as far as I can remember. I have never been in the positives so -1 is enough to give me the ability to give -VPs to other people. Note that I always give -2 no matter how many -VPs I choose to remove.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1101 on: August 02, 2012, 08:35:54 pm »

Hmm, does that imply the possession is in the black market and one of the two black markets we have (I seem to remember tables is one of them) possess tables?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1102 on: August 02, 2012, 08:36:34 pm »

I miss being a Black Market :(
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1103 on: August 02, 2012, 08:38:28 pm »

@cayvie: care to explain how your role changes (that is, again, if you have already explained?)
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1104 on: August 02, 2012, 08:39:04 pm »

Ok - everyone needs to go back and read the poetry.  Nobody knows what it means, but there are multiple factions in play here.  I have been converted into the ironworks faction, although like Axxle and RobZ, I do not share their wincon.  I am told that I may get out, and we're now able to talk about the fact that it exists.

The poems hint that other factions are in play.  Table's pink pony posts prove it.  I would have received -3VP if I didn't post in some special manner as well. 

Killing Galz helped.  We need to figure out who the root possessor is and take them out!
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1105 on: August 02, 2012, 08:39:23 pm »

BTW, i'm no longer a Young Witch. Someone is messing with me hardcore.

I miss being a Black Market :(

@cayvie: care to explain how your role changes (that is, again, if you have already explained?)

I actually really think we should not claim, I think it could be dangerous.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1106 on: August 02, 2012, 08:40:23 pm »

Right, glad that's out of the way. I did notice Black Market hit the trash pile. Mainly because... I'm now a Young Witch. I can prove it easily, of course, if anyone so demands.

Hmm... Ironworks aligned Trader? That... is interesting. Firstly, that he's not an Ironworks, and secondly, that Ironworks is an alignment. Galz admitted to being a cultist, right, so we can probably assume Ironworks are a cult? This makes me think my role was actually a negative one - if Ironworks hit me I'd... something that helps Ironworks? I dunno. Maybe I actually would have just become stronger, i.e. I was put in as an anti-cult measure of some form? Either way I was never targeted, I think, or maybe I was and whoever Masqueraded me got the Ironworks power.

Moving on, it sure took a while for Galz to die, and VPs are jumping around a lot less than they were. With Galz dead, I assume the people Galz... Tradered have been released?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1107 on: August 02, 2012, 08:41:08 pm »

@cayvie: care to explain how your role changes (that is, again, if you have already explained?)

I don't know.

Someone is doing it to me.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1108 on: August 02, 2012, 08:43:32 pm »

With Galz dead, I assume the people Galz... Tradered have been released?

Galz gained us... as an ironworks.  We have not been released.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1109 on: August 02, 2012, 08:48:36 pm »

The guys Galzria targeted, are they cult-aligned or town-aligned at the moment? Meaning, do we need to kill all of them too to win?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1110 on: August 02, 2012, 08:50:40 pm »

The guys Galzria targeted, are they cult-aligned or town-aligned at the moment? Meaning, do we need to kill all of them too to win?

I can't speak for others, but I retained my original alignment (town), but I have no current win condition.  We all would very much like to be returned to the deck.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1111 on: August 02, 2012, 08:51:16 pm »

Oh - and some moron here is a king's court and king'd Galz on Night 3.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1112 on: August 02, 2012, 08:53:49 pm »

Oh - and some moron here is a king's court and king'd Galz on Night 3.

He had already claimed at that point, that seems ludicrous for anyone from any other alignment to do. Was Galz able to somehow do that to himself?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1113 on: August 02, 2012, 08:54:49 pm »

Yes, sorry, should have post-edited that in.

But still, he's a trader? That doesn't seem to make sense. The only thing I can think of is there's someone else who's an Ironworks. Either that, or someone masqueraded Trader to Galz at the last minute, in which case, well, the conclusion still holds, someone else is still an Ironworks. But maybe they aren't Ironworks aligned...? Either way, I'm actually beginning to wonder whether your claim of having 'lost' your wincon is really true, or if you've communicated and decided to try and just survive as a group of... four(?) recruits (assuming one per night), until you get majority. Hmm... bussing Galz in that condition would have been extremely risky though... eh, I'll leave it as an unlikely possibility, but not impossible.

Post edit: Uh if CF is telling the truth, that'd make it six of them. That's... really bad. Especially if there's also an Ironworks out there. It would make it LYLO in fact! So we really need to work this out, methinks.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1114 on: August 02, 2012, 08:57:38 pm »

@ Tables:

1.  Can you answer questions any questions directed at you?
2.  Is your post restriction indicative of some manner of cult or faction?
3.  Do you know who the leader of said faction is?
4.  Can you tell us?
5.  Do you have your original win conditions?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1115 on: August 02, 2012, 08:58:19 pm »

No one thanking me for probably killing Galz.  :( Guys, why on earth did the mountebank target me? I mean what the heck? Unless it was possessed, but then the possessor has no motive to target me, so I'm stumped. Anyone have any ideas?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1116 on: August 02, 2012, 08:58:37 pm »

Oh - and some moron here is a king's court and king'd Galz on Night 3.

He had already claimed at that point, that seems ludicrous for anyone from any other alignment to do. Was Galz able to somehow do that to himself?

Not to my knowledge, but Galz doesn't really tell his followers much.  He's a secretive type.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1117 on: August 02, 2012, 08:59:11 pm »

No one thanking me for probably killing Galz.  :( Guys, why on earth did the mountebank target me? I mean what the heck? Unless it was possessed, but then the possessor has no motive to target me, so I'm stumped. Anyone have any ideas?

I thanked you in my opening post, but apparently tim has more to claim than you do.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1118 on: August 02, 2012, 09:01:23 pm »

Oh - and some moron here is a king's court and king'd Galz on Night 3.

He had already claimed at that point, that seems ludicrous for anyone from any other alignment to do. Was Galz able to somehow do that to himself?

Not to my knowledge, but Galz doesn't really tell his followers much.  He's a secretive type.

Are we 100% Galz was the leader though? We are? Seems odd he was mentioned to you but the someone who is running the business now wasnt. Do you know how many others there are?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1119 on: August 02, 2012, 09:07:54 pm »

Oh - and some moron here is a king's court and king'd Galz on Night 3.

He had already claimed at that point, that seems ludicrous for anyone from any other alignment to do. Was Galz able to somehow do that to himself?

Not to my knowledge, but Galz doesn't really tell his followers much.  He's a secretive type.

Are we 100% Galz was the leader though? We are? Seems odd he was mentioned to you but the someone who is running the business now wasnt. Do you know how many others there are?

I am 100% sure that Galz was the leader, and I am not aware of any leaders who have taken his place.  Galz dying was the first in an unknown series of steps that will hopefully result in us being returned to the deck.

I believe us to be harmless now, but the possessing (see Table's posts) is making me very nervous that something else is afoot.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1120 on: August 02, 2012, 09:19:25 pm »

@frisk: do you know whether Galz can still win?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1121 on: August 02, 2012, 09:22:20 pm »

So, uh, if galz was KC'ed, doesn't that mean that nearly half the town is Ironworks?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1122 on: August 02, 2012, 09:26:53 pm »

So, uh, if galz was KC'ed, doesn't that mean that nearly half the town is Ironworks?
They claim that means they are sort of nothing atm. They say they can still return to the decl somehow. Problem is, we dont know how, and we dont know if they really are playing for town atm.

Lol I just realized why the cult is called ironworks and why its spreading so fast.. its obviously a rush strategy. We need to figure a way to make the game last longer!
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1123 on: August 02, 2012, 09:27:52 pm »

Um, I don't believe anything anyone Ironworks-aligned is saying.

vote: Robz888
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1124 on: August 02, 2012, 09:30:03 pm »

I think Robz has got to be the Ironworks, since I know Axxle isn't.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1125 on: August 02, 2012, 09:33:27 pm »

Um, I don't believe anything anyone Ironworks-aligned is saying.

vote: Robz888

Why would he bus Galz like that though?

... maybe its to become the leader himself! That would be a sick cult (only the oldest member alive can win), but it makes sense. And explains everything (why Galz was KC'd for example). Comments on this theory, anyone?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1126 on: August 02, 2012, 09:36:06 pm »

Vote: robz because I think he took Galzrias place as the cult leader. He was the first one Talz grabbed, wasnt he?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1127 on: August 02, 2012, 09:41:45 pm »

Vote: Galzria because eHal's poem talks about a phoenix rising from the ashes. That could be him or someone else but I want to see what happens.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1128 on: August 02, 2012, 09:42:01 pm »

Frisk: I'm still town. Galz death did nothing to me, probably because I lost my role as Black Market the night before he died. So I can answer questions about the cult, but I know probably less than you do. The cult leader is obviously eHalcyon, and the post restriction was because of possession (I can tell you this. There's no restriction on me revealing the restriction, fortunately - I was possessed, I had to make the first five posts I made today in caps, in pink, or I'd lose 3 VPs. That's everything I was told)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1129 on: August 02, 2012, 09:43:33 pm »

Wait... do those of you who Galz/other recruited know each other? I don't want you to tell us who's been recruited, but do you all know everyone else that was?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1130 on: August 02, 2012, 09:48:28 pm »

Um, I don't believe anything anyone Ironworks-aligned is saying.

vote: Robz888

Why would he bus Galz like that though?

... maybe its to become the leader himself! That would be a sick cult (only the oldest member alive can win), but it makes sense. And explains everything (why Galz was KC'd for example). Comments on this theory, anyone?

Well, the first 3 cult members were Galz, Robz, and Axxle, right?

And I know Axxle didn't start with the role of Ironworks.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1131 on: August 02, 2012, 09:49:23 pm »

Vote: Galzria because eHal's poem talks about a phoenix rising from the ashes. That could be him or someone else but I want to see what happens.

Dsell has suddenly died!
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1132 on: August 02, 2012, 09:49:31 pm »

Vote: Galzria because eHal's poem talks about a phoenix rising from the ashes. That could be him or someone else but I want to see what happens.

Dsell has suddenly died!

Just kidding.  But seriously -- Galzria is dead and gone.  You can't vote for a dead man.  This is not a bastard game.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1133 on: August 02, 2012, 09:49:58 pm »

Before you guys call me out for lurking.  I recognize that I have posted almost (actually I think it is) nothing in this game this week.  I guess you could say I'm pulling a Robz.  It's been tough to keep up with everything in this game and in the other games.  This one has been especially confusing which has put it near the bottom of the list with mafia games and effort.  I realize that this play is anti town and I apologize.  I don't think I'll be able to catch up tomorrow (unless it's late in the evening) but for sure on saturday and sunday I will catch up on all the action and become an active participant.  Take care fellow f.DS scummafia buddies.  ;)

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1134 on: August 02, 2012, 09:50:43 pm »

Um, I don't believe anything anyone Ironworks-aligned is saying.

vote: Robz888

Why would he bus Galz like that though?

... maybe its to become the leader himself! That would be a sick cult (only the oldest member alive can win), but it makes sense. And explains everything (why Galz was KC'd for example). Comments on this theory, anyone?

Well, the first 3 cult members were Galz, Robz, and Axxle, right?

And I know Axxle didn't start with the role of Ironworks.

Wait, wait, wait.

Galz died as a Trader.

Someone else was the Trader, and Traded roles with him.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1135 on: August 02, 2012, 09:52:12 pm »

oh god we're screwed

CULT CONVERT ME TONIGHT

I SUPPLICATE MYSELF TO YOUR GOD OF MOLTEN STEEL
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1136 on: August 02, 2012, 09:52:44 pm »

Okie doke...Unecessaryunvote
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1137 on: August 02, 2012, 09:53:01 pm »

Eevee, a cult that works like that is pretty much Bastard Mod, as how would town win? Each night, cult can recruit, and town can only kill one person per day... in other words, Cult wins, and it's pretty random who would win.

For this cult to be balanced, they must be stoppable. Which... actually makes me think they are all telling the truth, the DON'T win with the cult. Because if they were, why not just keep quiet, silently misdirect the lynch, and win after a pretty short time? And while Cult is priority one right now, let's not forget some of the recruits might well be former curse faction, and the curse faction IS still as strong as it was at the start of the game.

Of course, it's certainly possible Robz is the other leader, as the first recruit. I've seen a game run like that. It ended badly for everyone but cult, but I've seen it.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1138 on: August 02, 2012, 09:53:14 pm »

auuuuraghghgghhhhgh...

This is a confusing game.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1139 on: August 02, 2012, 09:53:38 pm »

oh god we're screwed

CULT CONVERT ME TONIGHT

I SUPPLICATE MYSELF TO YOUR GOD OF MOLTEN STEEL

cayvie keeps posting things I want to +1.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1140 on: August 02, 2012, 09:54:17 pm »

Also it took me like 20 tries to post that. We are a little overzealous with our posting tonight.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1141 on: August 02, 2012, 09:56:58 pm »

Also, can we talk about the fact that we had two consecutive night phases for some reason?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1142 on: August 02, 2012, 09:57:52 pm »

Because suddenly possibly LYLO. I want someone in the cult to either confirm they don't know the number/names of other members, or if they do, perhaps just let us know how many their are. That would probably help town know just how much danger they're in.

Someone played Chancellor. Methinks that's probably a scum role... or maybe even someone allied with Galz. But I can't really see that many people being allied with Galz, he'd be overpowered if there were.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1143 on: August 02, 2012, 09:58:07 pm »

Um, I don't believe anything anyone Ironworks-aligned is saying.

vote: Robz888

Why would he bus Galz like that though?

... maybe its to become the leader himself! That would be a sick cult (only the oldest member alive can win), but it makes sense. And explains everything (why Galz was KC'd for example). Comments on this theory, anyone?

Well, the first 3 cult members were Galz, Robz, and Axxle, right?

And I know Axxle didn't start with the role of Ironworks.

Wait, wait, wait.

Galz died as a Trader.

Someone else was the Trader, and Traded roles with him.

But would their original alignment change? eHal originally said that Deck and Curse alignments would not be switched but hmmm. Obviously deck/curse can be made into Ironworks, but could a role aside from the original cult leader do that? I don't know, it's all very weird. But I question whether swapping roles would change your alignment so easily. We may indeed have a new cult leader, but...are they sitting on a role which does not help their wincon? Very confusing.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1144 on: August 02, 2012, 10:07:21 pm »

We have a vast number of questions with very little in the way of answers.  Yet.

We need to hear from Robz.  Unfortunately, he has reduced availability this week.  But maybe he'll get to post briefly tonight?  Robz, you out there?

Also, here's a question no one has asked yet:  when we lynched Galz, it should have inflicted -15 VP and killed him.  It instead inflicted -4 VP.  Here's the kicker:  Galz himself clearly had no idea that was going to happen.  eHalc's flavor during the lynchpost made that clear, as did Galz's "ok you figured me out" admission posts after the hammer.  So what the heck caused that?  What made Galz survive what turned out to be two more nights, apparently growing the Ironworks cult even further, when he should have died at the lynch (and HIMSELF EXPECTED to die at the lynch)? 

...Anyone have any insight on that?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1145 on: August 02, 2012, 10:09:41 pm »

If Galz got positive VP that offset his negative VP somehow, what would that total have been?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1146 on: August 02, 2012, 10:09:53 pm »

I think that the cultists don't in fact lose their abilities.

They teamed up to make the town and mafia spend a bunch of resources killing Galz, then Traded out who the Cult leader was.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1147 on: August 02, 2012, 10:13:41 pm »

Cayvie, why on earth would Robz and Axxle throw Galz under the bus like that? I agree with Tables. If the cult works as you suggest, it seems CRAZY UNFAIR strong, and surely the best strategy would be to just misdirect the lynch a couple times.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1148 on: August 02, 2012, 10:16:20 pm »

Cayvie, why on earth would Robz and Axxle throw Galz under the bus like that? I agree with Tables. If the cult works as you suggest, it seems CRAZY UNFAIR strong, and surely the best strategy would be to just misdirect the lynch a couple times.

I mean, a cult in a game where there's no lynch day 1 and no guaranteed lynch day 2 is already crazy strong. Also in a game where the mafia doesn't have a night kill.

But maybe you're right. IDK.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1149 on: August 02, 2012, 10:18:00 pm »

I think it's time for a massclaim.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1150 on: August 02, 2012, 10:18:21 pm »

I think it's time for a massclaim.

NO NO NO NO NO NO.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1151 on: August 02, 2012, 10:19:21 pm »

Furthermore, that's a TERRIBLE idea if you really think there's a cult out there about to win that takes over the powers of its recruits...
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1152 on: August 02, 2012, 10:20:01 pm »

Biggest mystery here is, exactly how powerful can the cult be? They have galz not dying when he should and someone kingscourting the recruiting power at night.. sounds just crazy? eHcyon has said modding us is amusing multiple times, so I dont think he is panicking over making the cult too strong so there is definitely something we are not realizing. No way this is lylo just yet.

But why are our vp counts so sad? Deck must be doing rather terribly.
Oh and isnt it impossible for Galz to survive if his recruits dont share his wincon and just rat him out to the town the first chance they get (except they didnt but they should have). It just doesnt add up.

PPE: hello new replies!
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1153 on: August 02, 2012, 10:20:57 pm »

What do you think we're going to learn from it? The Ironworks recruits aren't exactly going to give away any useful information, and what would be farfetch'd enough to not believe from a fakeclaim?

Pre-edit: Eevee, you make a good point there... how did you all find out that Galz was the leader, and not on your side? That does seem pretty strange...
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1154 on: August 02, 2012, 10:27:00 pm »

Mass claim sounds like the worst idea ever. We might need some help from the ironworks faction to figure this out though. And we dont know if they even want to help us.
I'm still super comfused who the hell is the mountebank and why did he target me again?! He did that nights 2 and 4 (and the first time obviously doesnt need any explanation).

Oh part of the reason for our unfortunate vp situation is the dounle night. Chancellor has got to be a scum role.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1155 on: August 02, 2012, 10:27:32 pm »

This goes back to the question Axxle asked Day 3:  why Robz didn't immediately rat out Galz at the start of the day.  And let's take it one step further back:  why Robz didn't rat out Galz on Day 2.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1156 on: August 02, 2012, 10:28:51 pm »

This goes back to the question Axxle asked Day 3:  why Robz didn't immediately rat out Galz at the start of the day.  And let's take it one step further back:  why Robz didn't rat out Galz on Day 2.

one explanation could be shared wincons, but that wouldnt explain why he finally did.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1157 on: August 03, 2012, 01:05:17 am »

BRAAAAAAAAAAAAAAAAAAAAAAAAINS
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1158 on: August 03, 2012, 01:06:57 am »

Now that thats outta the way and I can say cult, I really want out of the cult they got me on the first of the back to back nights. So umm like frisk I would fully like to be released.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1159 on: August 03, 2012, 02:07:31 am »

is anyone actually certain there is a way to release people from the cult?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1160 on: August 03, 2012, 03:40:25 am »

One interesting thought: do we really have to fight against the cult (ironworks?)

If the wincon of the faction is to become majority, we can try to win by joining them. Actually If they are kind enough they can let every living player win.

Another possibility is that that wincon only applies or the faction leader, dead or alive. In this case, we probably shouldn't be afraid of being converted that much; as long as we can find the faction leader if he is still alive and lynch him in time, we can probably still win. In fact as far as I can see right now, the faction leader will not win even if he recruited the majority of the town, as he has no control over their vote. Maybe some wincon like when there are no other threat to the town, the ironworks faction remains as the majority?

tl;dr; I think we still need to find the curses. Maybe we should start with the mountebank.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1161 on: August 03, 2012, 03:41:39 am »

I've found the Mountebank!

It's me today!
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1162 on: August 03, 2012, 06:52:30 am »

This goes back to the question Axxle asked Day 3:  why Robz didn't immediately rat out Galz at the start of the day.  And let's take it one step further back:  why Robz didn't rat out Galz on Day 2.

I don't know either.  Robz only posted twice that day, so maybe he had real life stuff happening.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1163 on: August 03, 2012, 07:58:26 am »

I've found the Mountebank!

It's me today!
But it wasnt you last night?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1164 on: August 03, 2012, 08:25:19 am »

Did anyone else's role change last night?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1165 on: August 03, 2012, 08:28:52 am »

Oh, right, Tables. Hmmm...
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1166 on: August 03, 2012, 08:39:43 am »

I've found the Mountebank!

It's me today!

Is there any restrictions on who you are allowed to target?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1167 on: August 03, 2012, 08:56:08 am »

Dsell, do you think Eevee is scummy?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1168 on: August 03, 2012, 08:57:36 am »

My role didn't change... and I should unvote
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1169 on: August 03, 2012, 09:36:02 am »

CF:  are you presently under any posting restrictions or restrictions on what info you can divulge (punishable by modkill or otherwise)?

Also, were you under such restrictions (or increased restrictions) after being Ironworks'd but before Galz died?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1170 on: August 03, 2012, 09:39:19 am »

CF:  are you presently under any posting restrictions or restrictions on what info you can divulge (punishable by modkill or otherwise)?

Also, were you under such restrictions (or increased restrictions) after being Ironworks'd but before Galz died?

Yes, although they are less bad then they were when I was first ironworks'd.  Of course, I never needed to play with them because chancy flipped the deck.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1171 on: August 03, 2012, 10:16:53 am »

I had a thought last night, which almost made me get out of bed and post to tell everyone.

I don't think we're facing a cult. I think we're facing more of a Pied Piper. Well, kinda a mix of both.

Here's how the canonical Piper works:
Each night, the Piper enchants one player. Enchanted players stay enchanted until the Piper dies. Each night (well, at the end of each night), they learn the names of all players who are enchanted at that point. They cannot claim or hint they are enchanted, but otherwise have no negative effects to their role. The Piper wins if all players except himself are enchanted.

Normally, this is a very difficult role to win as, due to the piper needing to get to a situation with just one or two other players not enchanted, at which point either the mafia has a good chance to kill them, or the town has a good chance to lynch them. So I wouldn't be surprised if it were made easier in some way

So there are some obvious differences (people losing roles and wincons notably), but otherwise, I think this would explain what's going on much, much better than a cult. Now, those who have been Ironworks'd who have more information than me can perhaps tell me of some reasons this theory fails, but I suspect we're facing a Piper/pair of Pipers who needs to enchant everyone to win, or at least, a number well above half.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1172 on: August 03, 2012, 10:25:53 am »

Thanks CF.  Can you reveal how you know Galz was King's Courted?  Or would that be violating your (current) restrictions?

PPE:  Pied Piper.  Interesting idea.  Have to mull that for a bit, but my immediate question is:  how does this theory square with Galz's after-hammer posts at the end of Day 3 (coupled with Galz's unexpectedly surviving the lynch)?

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1173 on: August 03, 2012, 10:28:11 am »

Hmm... yeah, I should go reread that. I think it's worth noting, if Galz had a partner, why would he necessarily tell the truth? I think the answer is 'he wouldn't' and well everyone was thinking 'cult' at that point, right?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1174 on: August 03, 2012, 10:33:13 am »

Having reread, yes, I think Galz was lying during that twilight. It would be a perfectly reasonable thing to do, right? And it'd explain neatly without the need for a Masquerade why he's an Ironworks aligned Trader, not an Ironworks aligned Ironworks.

All it doesn't explain, is why he only lost 4 VPs when he got lynched...
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1175 on: August 03, 2012, 10:46:04 am »

I think he lost 15 VP ... and somehow gained 11. I think that might be a secret function of his role.

What if his converts don't just lose control of their powers, but he somehow gains control of them?

Still an 11 point gain seems absurdly powerful. That's an insta-win.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1176 on: August 03, 2012, 10:50:18 am »

I think he lost 15 VP ... and somehow gained 11. I think that might be a secret function of his role.

What if his converts don't just lose control of their powers, but he somehow gains control of them?

Still an 11 point gain seems absurdly powerful. That's an insta-win.
I tried to check if Galzria could have leeched the VP from other members of the ironworks faction somehow. But no, doesnt look like they lost nearly enough so that probably isnt the explanation. Also I guess they would know if that was the case.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1177 on: August 03, 2012, 10:53:11 am »

Thanks CF.  Can you reveal how you know Galz was King's Courted?  Or would that be violating your (current) restrictions?

PPE:  Pied Piper.  Interesting idea.  Have to mull that for a bit, but my immediate question is:  how does this theory square with Galz's after-hammer posts at the end of Day 3 (coupled with Galz's unexpectedly surviving the lynch)?

As far as i know - Galz was not a trader for the first 3 days / nights.  What happened on Night 4 is unknown to me.

As for how I know that he was KC'd, I'm just going to say that I know.  It comes close to a modkilling offense, and I'm not really clear on how narrow the line is.

I'm also pretty sure that Galz didn't leach any VP from me, but we lynched him before he gained me.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1178 on: August 03, 2012, 11:03:15 am »

I think he lost 15 VP ... and somehow gained 11. I think that might be a secret function of his role.

What if his converts don't just lose control of their powers, but he somehow gains control of them?

Still an 11 point gain seems absurdly powerful. That's an insta-win.

Maybe Galz had (or had an accomplice with) the equivalent of a VP-chip gaining ability?  Not obvious +VP that goes on the scoreboard or counts towards a 10-VP win, but something that could be "cashed in" to offset VP loss that would otherwise cause death?

Probably not Bishop, or we should expect to see more cards in the trash.  Monument?  Goons?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1179 on: August 03, 2012, 12:18:14 pm »

Dsell, do you think Eevee is scummy?

Yes, I think the whole day 3 business of revealing after lying/deceiving about his role and trying to pass it off as weak was pretty scummy. IIRC there was some big-time rolefishing too. His claimed role is a role that I think makes sense for scum to have. It seems pretty much investigation-immune and is bulletproof (which I wouldn't have thought was important for scum until we found out more about IW) and I imagine it's cult-proof too.

That said, he hasn't struck me as particularly scummy so far today.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1180 on: August 03, 2012, 01:31:41 pm »

Dsell, why did you target Eevee a second time when you knew he could redirect it?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1181 on: August 03, 2012, 01:34:27 pm »

Dsell, why did you target Eevee a second time when you knew he could redirect it?

You are misinformed.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1182 on: August 03, 2012, 01:37:05 pm »

Well who did you target with your Mountebank power the night before you lost it?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1183 on: August 03, 2012, 01:41:14 pm »

Well who did you target with your Mountebank power the night before you lost it?

Not Eevee.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1184 on: August 03, 2012, 01:41:54 pm »

I think he lost 15 VP ... and somehow gained 11. I think that might be a secret function of his role.

What if his converts don't just lose control of their powers, but he somehow gains control of them?

Still an 11 point gain seems absurdly powerful. That's an insta-win.

That seems like a long-shot.  My original role was modified during the game our mod because the way it had been worded would allow for dramatically affecting the amount of points lost/gained during a lynch.  If he modified my role to avoid points regarding lynches, I find it very unlikely that he would allow Galz to have a role that did almost exactly what my role was modified not to do.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1185 on: August 03, 2012, 01:45:09 pm »

Eevee did you redirect night 3 or night 4?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1186 on: August 03, 2012, 01:58:02 pm »

Night 4. No one targeted me night 3.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1187 on: August 03, 2012, 02:57:24 pm »

I thought I had a lead on scum, but the two back-to-back nightphases confused me. I don't actually have anything. Carry on.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1188 on: August 03, 2012, 02:59:59 pm »

Groooooooan!!!!  ;D

Now that that's out of the way, I am here to blow the lid off the Ironworks Faction.

The first--and as far as I know, only--leader of the faction was Galzria. He recruited me night 1, and Axxle on night 2. Because some total idiot played Kings Court on him, he was able to recruit Captain Frisk, Jotheonah, and Dsell last night. He also died, as you know. However, he can still post in the QT, and he swears he will be back, alive and well. It is unclear to me whether he has technically already 'won.'

I don't know what Galzria's win condition was (maybe I do? I don't remember it, if I do), but I think it was recruiting half the town, or something. However, no one else in the faction shared this win condition. We do not have a win condition--we are incapable of winning the game. However, it was promised that there was a way to escape the cult.

I was modprevented from revealing the existence of the cult, but that provision expired upon Galzria's death. I have regained some of my previous deck-aligned powers--as have the other members of the cult--and EHal has told us that we may yet escape the cult soon. The only thing I am prevented from telling you at this point is the hyperlink to the QT.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1189 on: August 03, 2012, 03:00:25 pm »

I thought I had a lead on scum, but the two back-to-back nightphases confused me. I don't actually have anything. Carry on.

This is how I feel... beside the lead on scum. I feel like I have absolutely nothing to contribute to this discussion....
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1190 on: August 03, 2012, 03:01:51 pm »

Oh, Insomniac is also in the cult. I must have missed a day, or something. That weird Chancellor thing, perhaps.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1191 on: August 03, 2012, 03:03:38 pm »

Confirming Robz whole story. What he's neglected to mention is that we've now been instructed to try to escape and assured there is a way, but not what it is. It may or may not also resurrect Galzria, possibly in an alternate faction. I had advocated keeping one or two members of the cult a secret, in case we discovered that our required course of action involved some secrecy (pretty reasonable considering WE WERE PROVIDED A QT), But Robz decided to ignore me and reveal us all.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1192 on: August 03, 2012, 03:04:36 pm »

I've found the Mountebank!

It's me today!
But it wasnt you last night?

It was me last night too!

I targeted Eevee, Frisk, and Galzria.

I targeted Galz because obv.
I targeted Frisk because he hadn't ever lost VPs and I wanted to make sure I got my +1 VP for selfish reasons.
I targeted Eevee... without thinking very much about it, but I thought it might help confirm his claim.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1193 on: August 03, 2012, 03:09:25 pm »

Robz is almost correct I was recruited when Galz was KC'd, Dsell was last night.

It is not clear to me if the idiot that kings courted galz was galz or not. it is possible he was able to use the roles of the people he recruited thus he may have recruited a KC and been able to use it.

Otherwise...anyone wanna claim being KC?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1194 on: August 03, 2012, 03:10:58 pm »

I think cayvie is obvtown because she is so absurdly gungho about claiming anything and everything she can. But then, in this game, where powers that would be obvscum anywhere else are ambiguous, who the hell knows?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1195 on: August 03, 2012, 03:11:04 pm »

Otherwise...anyone wanna claim being KC?

1... 2... 3... Not it!
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1196 on: August 03, 2012, 03:16:10 pm »

Now that we know there's a KC, anyone want to look back at previous nights and see if anything else appears KC'd? Maybe that's how Galzria got +11 VP - someone hit him with +3 and got KC'd and he gave himself an extra +2 with powers. Of course, all that happening at twilight rather than night seems unlikely.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1197 on: August 03, 2012, 03:17:31 pm »

We are all really baffled about how to get out of Ironworks. eHal keeps suggesting that it will probably happen before game end, but it's not even exactly clear to me what happens when we get out. We have the QT link, so things will not be exactly as before unless we are just prohibited from posting there.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1198 on: August 03, 2012, 03:18:16 pm »

Not it! And confirm everything RobZ says.  DSell was night 4.  Insomniac was night 3 along with Jonah and I.

We've been prodded that it is likely that we will return to the deck and to proceed as if we had our or original winconditions.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1199 on: August 03, 2012, 03:20:01 pm »

Now that we know there's a KC, anyone want to look back at previous nights and see if anything else appears KC'd? Maybe that's how Galzria got +11 VP - someone hit him with +3 and got KC'd and he gave himself an extra +2 with powers. Of course, all that happening at twilight rather than night seems unlikely.

Well we know he was hit with a -1 from Eevee, so maybe he was hit with a +4 and that was KCed.

Also, I am not nor have I ever been a King's Court.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1200 on: August 03, 2012, 03:24:52 pm »

I have regained some of my previous deck-aligned powers--as have the other members of the cult

Some, but not all?  Any rhyme or reason as to which powers you all still lack?

Also:  when did you regain your powers?  After Night 3, or after Night 4?

That QT must contain a lot of rage against Galz.

Galz claimed, when he was trying to act all benign, that he could "release" people back to the deck.  Do we know if there was any truth to that? 
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1201 on: August 03, 2012, 03:25:41 pm »

Robz, why didn't you identify Galz as anti-town on Day 2?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1202 on: August 03, 2012, 03:26:40 pm »

We've heard that Tables has (had?) a secret Ironworks clause.
We've heard that there's a secret way for the Ironworks recruits to escape.

Related?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1203 on: August 03, 2012, 03:30:55 pm »

I have regained some of my previous deck-aligned powers--as have the other members of the cult

Some, but not all?  Any rhyme or reason as to which powers you all still lack?

Also:  when did you regain your powers?  After Night 3, or after Night 4?

That QT must contain a lot of rage against Galz.

Galz claimed, when he was trying to act all benign, that he could "release" people back to the deck.  Do we know if there was any truth to that? 

I have them all back, but they are weaker in practice. It appears they came back after Night 3. As far as I can tell, Galzria was just speculating on being able to release people.

Robz, why didn't you identify Galz as anti-town on Day 2?

Well, I was mod-restricted from revealing the existence of a cult. So I thought I would just keep my mouth shut, wait for another person to join the cult, and I was pretty IRL busy. When I realized this cult situation really wasn't going to end any time soon, and I didn't know how to escape, and I decided I could legally out Galzria as anti-town without mentioning the cult, I went ahead with that. Sure, I could have done it sooner. i thought there was some risk of getting modkilled, though, for what I did eventually say about the whole thing.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1204 on: August 03, 2012, 03:33:12 pm »

I have them all back, but they are weaker in practice. It appears they came back after Night 3. As far as I can tell, Galzria was just speculating on lying about being able to release people.

fixt
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1205 on: August 03, 2012, 03:37:37 pm »

Yeah, Galzria also kept insisting that I should advise and help him, and once he had won, I would be returned to the deck and re-gain my original win con. It was insulting. I would rather be modkilled than contribute to his win at no obvious benefit to myself.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1206 on: August 03, 2012, 03:39:19 pm »

Yeah, Galzria also kept insisting that I should advise and help him, and once he had won, I would be returned to the deck and re-gain my original win con. It was insulting. I would rather be modkilled than contribute to his win at no obvious benefit to myself.

+1 to this brother.

Also - Galzria is still talking to us in this other QT.  I think he is coming back.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1207 on: August 03, 2012, 03:40:19 pm »

CF, jo, Insom, Dsell:  were your powers taken away, and then returned to you, like Robz's?  If so, when did they return to you?  [Not asking what your powers are]

Yeah, Galzria also kept insisting that I should advise and help him, and once he had won, I would be returned to the deck and re-gain my original win con.

Interesting.  Was he claiming that, if he satisfied his win condition, the game would still continue (and so you could still satisfy your wincon once you got it back)?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1208 on: August 03, 2012, 03:42:53 pm »

I have them all back, but they are weaker in practice. It appears they came back after Night 3. As far as I can tell, Galzria was just speculating on lying about being able to release people.

fixt

I think this is true and he was being survivalist but I also don't think he knew how we could get out (at least before he died, no idea what eHal has told him now).

Also I'm pretty sure I got my powers back after night four, after Galz died. But I'm pretty sure Robz was just confused about the nights again.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1209 on: August 03, 2012, 03:43:09 pm »

CF, jo, Insom, Dsell:  were your powers taken away, and then returned to you, like Robz's?  If so, when did they return to you?  [Not asking what your powers are]

Yeah, Galzria also kept insisting that I should advise and help him, and once he had won, I would be returned to the deck and re-gain my original win con.

Interesting.  Was he claiming that, if he satisfied his win condition, the game would still continue (and so you could still satisfy your wincon once you got it back)?

Yes and yes.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1210 on: August 03, 2012, 03:43:38 pm »

They were (partially) returned at the time of Galz's death.  I didn't get to do anything on Night 4.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1211 on: August 03, 2012, 03:45:38 pm »

Confirmed. Volt, it might be easier at this point for you just to trust that if one of us says something inconsistent, the rest of us will come forward and correct/dispute it on our own. (Rather than asking everyone to confirm every detail)
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1212 on: August 03, 2012, 03:47:30 pm »

Non-cultists:

The cultists can communicate with each other.

Are the rest of you worried that they're just flat out lying about not having an Ironworks wincon now? I am.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1213 on: August 03, 2012, 03:48:25 pm »

What was the QT like? Not asking about the content of the posts but rather about the general atmosphere. Were you guys angry, confused, upset with Galz, co-operating with him, what?

It feels quite weird to me that you were given a QT where you just yell at Galz and refuse to help him..

How do we know what the mountebank does? It hasnt been said ITT at least, I'm pretty sure.

Targeting me was indeed a weird decision, no one has questioned me being a secret chamber, its my alignment some have trouble believing. And targeting Galz doesnt even help with proving that as I pressume scum has even more of a reason to be afraid of him.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1214 on: August 03, 2012, 03:48:46 pm »

Non-cultists:

The cultists can communicate with each other.

Are the rest of you worried that they're just flat out lying about not having an Ironworks wincon now? I am.

We could have just remained silent.  You would have thought we had 4, not 6.  All we want to do is resume playing the game.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1215 on: August 03, 2012, 03:50:03 pm »

Non-cultists:

The cultists can communicate with each other.

Are the rest of you worried that they're just flat out lying about not having an Ironworks wincon now? I am.
It's definitely a very scary possibility. What can we do about it though? Lynching one of them would be like handing mafia the win?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1216 on: August 03, 2012, 03:51:21 pm »

What was the QT like? Not asking about the content of the posts but rather about the general atmosphere. Were you guys angry, confused, upset with Galz, co-operating with him, what?

It feels quite weird to me that you were given a QT where you just yell at Galz and refuse to help him..

How do we know what the mountebank does? It hasnt been said ITT at least, I'm pretty sure.

Targeting me was indeed a weird decision, no one has questioned me being a secret chamber, its my alignment some have trouble believing. And targeting Galz doesnt even help with proving that as I pressume scum has even more of a reason to be afraid of him.

We don't know, but we know it takes VP, gives the user VP, and cayvie has been kind enough to reveal it can be used on three people. Or else cayvie got KC'd night 4.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1217 on: August 03, 2012, 03:52:30 pm »

Non-cultists:

The cultists can communicate with each other.

Are the rest of you worried that they're just flat out lying about not having an Ironworks wincon now? I am.
It's definitely a very scary possibility. What can we do about it though? Lynching one of them would be like handing mafia the win?

Not necessarily. If there's (former) scum in the cult, then you could just as easily lynch (former and future) mafia lynching one of us
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1218 on: August 03, 2012, 03:52:41 pm »

What was the QT like? Not asking about the content of the posts but rather about the general atmosphere. Were you guys angry, confused, upset with Galz, co-operating with him, what?

It feels quite weird to me that you were given a QT where you just yell at Galz and refuse to help him..

How do we know what the mountebank does? It hasnt been said ITT at least, I'm pretty sure.

Targeting me was indeed a weird decision, no one has questioned me being a secret chamber, its my alignment some have trouble believing. And targeting Galz doesnt even help with proving that as I pressume scum has even more of a reason to be afraid of him.

It's a mixture.  Galz is talkative - so its long.  RobZ and I are kindof pissed.  Most of the others I would say are confused.  I wouldn't say that any of us were especially co-operative, but I did have a brief theory discussion with him regarding who to target on N3 when he was at -9 vp.  I had suggested Cayvie to avoid Day 5 day punching - not realizing that cayvie was embargoed - which would have meant self suicide.

Galz claims to have alot more information than we do - but was reasonably respecftul of our privacy.  He knows all of our rolenames - but didn't make us out them or our powers.  I'm not sure if he got to use them, but I don't think he explicitly knows what they are. 
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1219 on: August 03, 2012, 03:53:30 pm »

It feels quite weird to me that you were given a QT where you just yell at Galz and refuse to help him..

I think you'll find its quite amusing when this is all done.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1220 on: August 03, 2012, 03:56:13 pm »

We also discuss poetry.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1221 on: August 03, 2012, 03:56:23 pm »

@Volt: My powers came back but only some of the time and they came back after night 4
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1222 on: August 03, 2012, 03:56:50 pm »

We also discuss poetry.

This is true - but to be honest - even knowing there are clues in there - it reminds me too much of 12 grade english with Mrs. Stein - and I just keep skimming....
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1223 on: August 03, 2012, 03:58:57 pm »

eHalc's a surprisingly good poet, actually. Everything scans nicely and some of the imagery is quite vivid.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1224 on: August 03, 2012, 03:59:41 pm »

All this cult talk isnt going to help us find someone to lynch today though! Who do we find suspicious? Other than Eevee obviously, who by the way is me, and I'm not so hot on an Eevee lynch given I know he is town. If you have a power role with investigative results, answering this might be a good way of swaying the town into right direction without claiming!

I thought Lekkit might be the mountebank, apparently not. How is mountebank a town role anyways? Or is this game built such that there are no town/scum roles, but different players have different wincons which then changes the way the cards they have are played?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1225 on: August 03, 2012, 04:02:12 pm »

All this cult talk isnt going to help us find someone to lynch today though! Who do we find suspicious? Other than Eevee obviously, who by the way is me, and I'm not so hot on an Eevee lynch given I know he is town. If you have a power role with investigative results, answering this might be a good way of swaying the town into right direction without claiming!

I thought Lekkit might be the mountebank, apparently not. How is mountebank a town role anyways? Or is this game built such that there are no town/scum roles, but different players have different wincons which then changes the way the cards they have are played?

My roles have been Black Market, Young Witch, and Mountebank, all Deck-aligned.

We also know there's a Possession and an Embargo and a Masquerade and a King's Court. I don't know their alignments.

Ironworks is the only alignment we know to be anti-deck. Maybe Trader?

I think trying to assign alignments by what the cards do or how powerful they are is foolhardy.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1226 on: August 03, 2012, 04:05:15 pm »

This game literally gives me headache. XD Every time it goes into night I can hardly sleep due to the imminent confusion that will lead me to tear at my hair, leaving only stumps here and there.

I'm not KC, btw. And I still find it really weird that there's someone that has the power to skip a day. :S
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1227 on: August 03, 2012, 04:06:36 pm »

Right, there's a Chancellor too.

And some of these might have been in the Black Market?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1228 on: August 03, 2012, 04:06:53 pm »

There are some really strong roles in this game.

Lekkit, as you are the guy I find perhaps the most suspicious at the moment, I'd like to ask you: Who do you think we should lynch today?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1229 on: August 03, 2012, 04:07:09 pm »

Confirmed. Volt, it might be easier at this point for you just to trust that if one of us says something inconsistent, the rest of us will come forward and correct/dispute it on our own. (Rather than asking everyone to confirm every detail)

One of you has said something inconsistent.  Will you correct/dispute it?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1230 on: August 03, 2012, 04:07:18 pm »

eHalc's a surprisingly good poet, actually. Everything scans nicely and some of the imagery is quite vivid.

Thanks!  I think I do better when I'm not shoe-horning in commentary and clues.

All this cult talk isnt going to help us find someone to lynch today though! Who do we find suspicious? Other than Eevee obviously, who by the way is me, and I'm not so hot on an Eevee lynch given I know he is town. If you have a power role with investigative results, answering this might be a good way of swaying the town into right direction without claiming!

I thought Lekkit might be the mountebank, apparently not. How is mountebank a town role anyways? Or is this game built such that there are no town/scum roles, but different players have different wincons which then changes the way the cards they have are played?

To prevent over-speculation on this:
- Everyone was given an alignment and a role.
- As you are now aware, roles can change.  I believe there has been speculation in this thread that the role changing was due to the effects of Possession, or Masquerade, or most recently Trader.  Of course I will not confirm any of this.
- Alignments are less volatile, but you are now aware that there is a cult and several players have been taken.
- Role powers do not change based on your alignment.
- Some players may have specific traits and powers specific to them and not to their role at all.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1231 on: August 03, 2012, 04:08:52 pm »

Re roles and alignments: We know Grujah was YW, a role that doestn't sound very pro-town, and we also know he was deck aligned. So I think it wont' be very fruitful to go on role names. ESPECIALLY not after a bunch of masqerade switches.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1232 on: August 03, 2012, 04:09:33 pm »

Confirmed. Volt, it might be easier at this point for you just to trust that if one of us says something inconsistent, the rest of us will come forward and correct/dispute it on our own. (Rather than asking everyone to confirm every detail)

One of you has said something inconsistent.  Will you correct/dispute it?

I apologize, my response reads snippy.  But I don't take well to being told not to ask questions.
My question still stands.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1233 on: August 03, 2012, 04:10:20 pm »

Confirmed. Volt, it might be easier at this point for you just to trust that if one of us says something inconsistent, the rest of us will come forward and correct/dispute it on our own. (Rather than asking everyone to confirm every detail)

One of you has said something inconsistent.  Will you correct/dispute it?

Oh - that might be me?  I was mod corrected in the QT - I am actually not "deck aligned" at the current time.  I am ironworks aligned - with no wincon.  I didn't realize there was a difference - and I remembered from the beginning that our roles might change, but that we wouldn't be swapping from deck to curse etc. etc.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1234 on: August 03, 2012, 04:12:03 pm »

A word of warning: it is probable that this game will be very... dynamic.  The powers in this game allow for a great deal to change each night.  However, Deck-aligned players will not suddenly become Curse-aligned, nor vice versa.  This is not a Bastard game. :)

I was careful about how I worded this.  Find the key words! ;)
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1235 on: August 03, 2012, 04:12:28 pm »

Confirmed. Volt, it might be easier at this point for you just to trust that if one of us says something inconsistent, the rest of us will come forward and correct/dispute it on our own. (Rather than asking everyone to confirm every detail)

One of you has said something inconsistent.  Will you correct/dispute it?

Oh - that might be me?  I was mod corrected in the QT - I am actually not "deck aligned" at the current time.  I am ironworks aligned - with no wincon.  I didn't realize there was a difference - and I remembered from the beginning that our roles might change, but that we wouldn't be swapping from deck to curse etc. etc.

That's not what I was referring to CF, but that is an important clarification.  Good thing I asked!
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1236 on: August 03, 2012, 04:12:38 pm »

@Eevee: I'm still a bit suspicious of you, but then there's shark_bait who hasn't relly said anything and of course the proven liar Timchen who is still acting really weird, IMO.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1237 on: August 03, 2012, 04:15:42 pm »

@Eevee: I'm still a bit suspicious of you, but then there's shark_bait who hasn't relly said anything and of course the proven liar Timchen who is still acting really weird, IMO.
I almost want to FoS you for naming the three most suspected players.. but then again I understand it because of the nature of this game. In a normal setting I'd find the lack of your personal opinions rather alarming.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1238 on: August 03, 2012, 04:16:09 pm »

Confirmed. Volt, it might be easier at this point for you just to trust that if one of us says something inconsistent, the rest of us will come forward and correct/dispute it on our own. (Rather than asking everyone to confirm every detail)

One of you has said something inconsistent.  Will you correct/dispute it?

I apologize, my response reads snippy.  But I don't take well to being told not to ask questions.
My question still stands.

I think maybe you are reading too much into what I said. All I meant was, if cult-member X says "This is true of all cult members" you don't have to say "Cult members A, B, and C - is this true of you too?" That will take a lot of time and not accomplish much. We're all being forthright with you.  Now if you have spotted a scumslip style inconsistency, by all means make it known.  I think I might know what you're referring to. I made an incorrect speculation earlier about Dsell. It is contradicted by something someone else said. It was just me being stupid and not considering all my info.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1239 on: August 03, 2012, 04:16:17 pm »

I completely forgot Shark_Bait was in this game.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1240 on: August 03, 2012, 04:17:07 pm »

I completely forgot Shark_Bait was in this game.

He posted today though :o
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1241 on: August 03, 2012, 04:17:19 pm »

A word of warning: it is probable that this game will be very... dynamic.  The powers in this game allow for a great deal to change each night.  However, Deck-aligned players will not suddenly become Curse-aligned, nor vice versa.  This is not a Bastard game. :)

I was careful about how I worded this.  Find the key words! ;)

"suddenly" springs to mind - apparently deck-aligned players can gradually become curse-aligned?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1242 on: August 03, 2012, 04:18:14 pm »

Also, Cayvie, I admire your candor, but I seriously think role discussion is probably going to be more detrimental than beneficial at this point.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1243 on: August 03, 2012, 04:19:10 pm »

I completely forgot Shark_Bait was in this game.

He posted today though :o

Really? I am reading too many mafia games.  :-[

But seriously has he been much of a contributor in this game at all?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1244 on: August 03, 2012, 04:19:38 pm »

@Eevee: I can see your point. However, just because someone thinks I'm acting suspicious I cant suspect the most likely suspects?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1245 on: August 03, 2012, 04:20:34 pm »


- Role powers do not change based on your alignment.

Also, alignment will not change based on role.

An example.  Suppose that at game start, Bob was a Curse-aligned Ill-Gotten Gains and Sally was a Deck-aligned Wharf.  By some unspecified game mechanic, their roles are swapped.  Bob will now be a Curse-aligned Wharf and Sally will be a Deck-aligned IGG.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1246 on: August 03, 2012, 04:21:41 pm »

@Eevee: I can see your point. However, just because someone thinks I'm acting suspicious I cant suspect the most likely suspects?
Nah, I'm just saying mafia wants to "suspect" the guys others suspect too, because its in mafia's interest to form a wagon on anyone but one of their own. Its also a nice way to blend in, "agreeing with other peoples reads", easier to do that than provide your own false "analysis" when you know they are lost.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1247 on: August 03, 2012, 04:23:07 pm »

"suddenly" springs to mind - apparently deck-aligned players can gradually become curse-aligned?

How would that even work?  If this happened, how would I let them know?  If I tell them, "after three nights you will change from Deck to Curse", what incentive do they have to play pro-town?  They should be survivalist until the switch.  If I tell them right before it happens, then it's sudden. :P
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1248 on: August 03, 2012, 04:25:19 pm »

"suddenly" springs to mind - apparently deck-aligned players can gradually become curse-aligned?

How would that even work?  If this happened, how would I let them know?  If I tell them, "after three nights you will change from Deck to Curse", what incentive do they have to play pro-town?  They should be survivalist until the switch.  If I tell them right before it happens, then it's sudden. :P

Well you could interpret it to mean that players can go from Deck to Curse, if they first go through an intermediate alignment - like, idk, Ironworks.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1249 on: August 03, 2012, 04:26:13 pm »

"suddenly" springs to mind - apparently deck-aligned players can gradually become curse-aligned?

How would that even work?  If this happened, how would I let them know?  If I tell them, "after three nights you will change from Deck to Curse", what incentive do they have to play pro-town?  They should be survivalist until the switch.  If I tell them right before it happens, then it's sudden. :P

Well you could interpret it to mean that players can go from Deck to Curse, if they first go through an intermediate alignment - like, idk, Ironworks.

This might cause to flip the table.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1250 on: August 03, 2012, 04:27:04 pm »

Also, Cayvie, I admire your candor, but I seriously think role discussion is probably going to be more detrimental than beneficial at this point.

Why?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1251 on: August 03, 2012, 04:27:12 pm »

"suddenly" springs to mind - apparently deck-aligned players can gradually become curse-aligned?

How would that even work?  If this happened, how would I let them know?  If I tell them, "after three nights you will change from Deck to Curse", what incentive do they have to play pro-town?  They should be survivalist until the switch.  If I tell them right before it happens, then it's sudden. :P

Well you could interpret it to mean that players can go from Deck to Curse, if they first go through an intermediate alignment - like, idk, Ironworks.

This might cause to flip the table.

(╯°□°)╯︵ ┻━┻

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1252 on: August 03, 2012, 04:27:37 pm »

@Eevee: Sounds to me like you are accusing me of suspecting town. Now how would you know that "the three of you" are in fact town?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1253 on: August 03, 2012, 04:28:55 pm »

I think maybe you are reading too much into what I said. All I meant was, if cult-member X says "This is true of all cult members" you don't have to say "Cult members A, B, and C - is this true of you too?" That will take a lot of time and not accomplish much. We're all being forthright with you.  Now if you have spotted a scumslip style inconsistency, by all means make it known.  I think I might know what you're referring to. I made an incorrect speculation earlier about Dsell. It is contradicted by something someone else said. It was just me being stupid and not considering all my info.

That's not what I'm referring to either. 

I don't want to call out the detail until I have full information, because otherwise the person who responded inconsistently might have a chance to backpedal. 

jo, CF:  I asked both of you several questions earlier.  You both answered some, but not all of them.  I ask that you please look back and answer the question you missed.  Thanks.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1254 on: August 03, 2012, 04:30:33 pm »

I see you reading this thread, Galz!  We'll figure you out yet!  [/fistshake]
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1255 on: August 03, 2012, 04:31:49 pm »

Also, Cayvie, I admire your candor, but I seriously think role discussion is probably going to be more detrimental than beneficial at this point.

Why?

I can't fully say, but certain roles have obviously changed and I am not confident that we are totally out of the woods with the ironworks threat, and I don't want to give undue information to either the cursers or a potential role-stealer.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1256 on: August 03, 2012, 04:32:01 pm »


jo, CF:  I asked both of you several questions earlier.  You both answered some, but not all of them.  I ask that you please look back and answer the question you missed.  Thanks.

What didn't i answer?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1257 on: August 03, 2012, 04:33:01 pm »

CF, jo, Insom, Dsell:  were your powers taken away, and then returned to you, like Robz's?  If so, when did they return to you?  [Not asking what your powers are]

Yeah, Galzria also kept insisting that I should advise and help him, and once he had won, I would be returned to the deck and re-gain my original win con.

Interesting.  Was he claiming that, if he satisfied his win condition, the game would still continue (and so you could still satisfy your wincon once you got it back)?

Yes and yes.

In here.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1258 on: August 03, 2012, 04:34:45 pm »

I didn't think the IW stuff would get so crazy.  I'm debating just retconning the whole thing now.

As I said in the IW QT, if you were recruited into IW, you will return to your original alignments should you escape.  I don't want you guys to worry about suddenly becoming something you weren't at the start.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1259 on: August 03, 2012, 04:37:48 pm »

I didn't think the IW stuff would get so crazy.  I'm debating just retconning the whole thing now.

As I said in the IW QT, if you were recruited into IW, you will return to your original alignments should you escape.  I don't want you guys to worry about suddenly becoming something you weren't at the start.


Ah! So the Ironworks can recruit!
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1260 on: August 03, 2012, 04:38:42 pm »

I didn't think the IW stuff would get so crazy.  I'm debating just retconning the whole thing now.

As I said in the IW QT, if you were recruited into IW, you will return to your original alignments should you escape.  I don't want you guys to worry about suddenly becoming something you weren't at the start.


Ah! So the Ironworks can recruit!

The members who have been recruited cannot.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1261 on: August 03, 2012, 04:43:48 pm »

@Eevee: Sounds to me like you are accusing me of suspecting town. Now how would you know that "the three of you" are in fact town?
Well most of the people are town, so usually the guys who are suspected are town (you know our record with lynching people without investigative help..). And I am town. And if you are scum, I'm assuming you wont suspect your scumbuddies.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1262 on: August 03, 2012, 04:44:04 pm »

I didn't think the IW stuff would get so crazy.  I'm debating just retconning the whole thing now.

As I said in the IW QT, if you were recruited into IW, you will return to your original alignments should you escape.  I don't want you guys to worry about suddenly becoming something you weren't at the start.


Ah! So the Ironworks can recruit!

No, Galzria could recruit people into the Ironworks faction.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1263 on: August 03, 2012, 04:44:22 pm »

CF, jo, Insom, Dsell:  were your powers taken away, and then returned to you, like Robz's? 

Yes.

If so, when did they return to you?  [Not asking what your powers are]

When Galz died (night 4)

Yeah, Galzria also kept insisting that I should advise and help him, and once he had won, I would be returned to the deck and re-gain my original win con.

Interesting.  Was he claiming that, if he satisfied his win condition, the game would still continue (and so you could still satisfy your wincon once you got it back)?

He was claiming that. In fact, he was claiming that helping him satisfy his wincon was the only way in which we could regain/satisfy ours. He said he would die and be reborn as not Ironworks if the cult reached 50% of the town.

It occurs to me that even if we can't achieve that by recruiting, we can still achieve it by lynching. Maybe that's what we have to do.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1264 on: August 03, 2012, 04:44:42 pm »

@Eevee: Sounds to me like you are accusing me of suspecting town. Now how would you know that "the three of you" are in fact town?
Well most of the people are town, so usually the guys who are suspected are town (you know our record with lynching people without investigative help..). And I am town. And if you are scum, I'm assuming you wont suspect your scumbuddies.
To clarify: I'm saying you are suspecting the guys I would expect a mafioso "suspect" when asked that question.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1265 on: August 03, 2012, 04:48:29 pm »

CF, jo, Insom, Dsell:  were your powers taken away, and then returned to you, like Robz's?  If so, when did they return to you?  [Not asking what your powers are]

Yeah, Galzria also kept insisting that I should advise and help him, and once he had won, I would be returned to the deck and re-gain my original win con.

Interesting.  Was he claiming that, if he satisfied his win condition, the game would still continue (and so you could still satisfy your wincon once you got it back)?

Yes and yes.

In here.

I answered - yes - some of my powers have returned, yes he implied the game would go on after his victory.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1266 on: August 03, 2012, 04:50:11 pm »

CF, jo, Insom, Dsell:  were your powers taken away, and then returned to you, like Robz's?  If so, when did they return to you?  [Not asking what your powers are]

Yeah, Galzria also kept insisting that I should advise and help him, and once he had won, I would be returned to the deck and re-gain my original win con.

Interesting.  Was he claiming that, if he satisfied his win condition, the game would still continue (and so you could still satisfy your wincon once you got it back)?

Yes and yes.

In here.

I answered - yes - some of my powers have returned, yes he implied the game would go on after his victory.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1267 on: August 03, 2012, 04:51:18 pm »

If that's the case, Eevee, who do you think we should lynch today? Oh, and remember if you name anyone who is supsicious, you are probably scum.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1268 on: August 03, 2012, 04:55:21 pm »

Is it just me not understanding something, or did it Cayvie just act like this throughout this game and people just ignored what she said? Otherwise I didn't quite get consistent content from her and will consider just lynch her today.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1269 on: August 03, 2012, 04:55:31 pm »

CF, jo, Insom, Dsell:  were your powers taken away, and then returned to you, like Robz's?  If so, when did they return to you?  [Not asking what your powers are]

Yeah, Galzria also kept insisting that I should advise and help him, and once he had won, I would be returned to the deck and re-gain my original win con.

Interesting.  Was he claiming that, if he satisfied his win condition, the game would still continue (and so you could still satisfy your wincon once you got it back)?

Yes and yes.

In here.

I answered - yes - some of my powers have returned, yes he implied the game would go on after his victory.



They were (partially) returned at the time of Galz's death.  I didn't get to do anything on Night 4.

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1270 on: August 03, 2012, 04:57:05 pm »

CF, jo, Insom, Dsell:  were your powers taken away, and then returned to you, like Robz's?  If so, when did they return to you?  [Not asking what your powers are]

Yeah, Galzria also kept insisting that I should advise and help him, and once he had won, I would be returned to the deck and re-gain my original win con.

Interesting.  Was he claiming that, if he satisfied his win condition, the game would still continue (and so you could still satisfy your wincon once you got it back)?

Yes and yes.

In here.

I answered - yes - some of my powers have returned, yes he implied the game would go on after his victory.



They were (partially) returned at the time of Galz's death.  I didn't get to do anything on Night 4.


Thank you.

So.  If everyone else's powers were restored on Galz's death, why did Robz get his back Night 3 (BEFORE Galz's death)?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1271 on: August 03, 2012, 04:59:53 pm »

Because he made a mistake? Idk about you Volt, but I find it very easy to mix up two consecutive night phases. I think that's probably all that's going on here.

@timchen WTF are you talking about and also how have we not lynched you yet?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1272 on: August 03, 2012, 05:00:42 pm »

Is it just me not understanding something, or did it Cayvie just act like this throughout this game and people just ignored what she said? Otherwise I didn't quite get consistent content from her and will consider just lynch her today.

Yeah, it's true, I've been lying my ass off at every opportunity and getting away with it.

Oh wait, that's you.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1273 on: August 03, 2012, 05:02:57 pm »

Zing! vote: timchen
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1274 on: August 03, 2012, 05:03:50 pm »

In a message titled Night 3 update, I was told by EHalcyon that I would now be able to use my powers on odd-numbered nights only. This message came after Night 3. I haven't done anything, powers wise, since Night 1.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1275 on: August 03, 2012, 05:08:32 pm »

It was entitled "Night 3 Update" but sent during Night 4. At least mine was.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1276 on: August 03, 2012, 05:09:05 pm »

List of cultists:

Axxle
Robz
Jotheonah
Frisk
Dsell
Insomniac
Galz (dead)

correct? complete?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1277 on: August 03, 2012, 05:09:16 pm »

Interestingly, I was told I could use them on even-numbered nights only.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1278 on: August 03, 2012, 05:09:37 pm »

It was entitled "Night 3 Update" but sent during Night 4. At least mine was.

I can also verify this

List of cultists:

Axxle
Robz
Jotheonah
Frisk
Dsell
Insomniac
Galz (dead)

correct? complete?

yes
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1279 on: August 03, 2012, 05:10:03 pm »

EHal just confirmd the titled of the message was erroneous. So there ya go.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1280 on: August 03, 2012, 05:10:18 pm »

Also: do you guys have daychat, or just nightchat?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1281 on: August 03, 2012, 05:11:00 pm »

List of cultists:

Axxle
Robz
Jotheonah
Frisk
Dsell
Insomniac
Galz (dead)

correct? complete?

You forgot redacted, our super secret second cult leader.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1282 on: August 03, 2012, 05:11:29 pm »

Also: do you guys have daychat, or just nightchat?

We can chat at any time.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1283 on: August 03, 2012, 05:12:08 pm »

Quote
Um, I don't believe anything anyone Ironworks-aligned is saying.

vote: Robz888
Quote
oh god we're screwed

CULT CONVERT ME TONIGHT

I SUPPLICATE MYSELF TO YOUR GOD OF MOLTEN STEEL

Quote
I think that the cultists don't in fact lose their abilities.

They teamed up to make the town and mafia spend a bunch of resources killing Galz, then Traded out who the Cult leader was.
Quote
I think it's time for a massclaim.
Quote
I've found the Mountebank!

It's me today!
Quote
It was me last night too!

I targeted Eevee, Frisk, and Galzria.

I targeted Galz because obv.
I targeted Frisk because he hadn't ever lost VPs and I wanted to make sure I got my +1 VP for selfish reasons.
I targeted Eevee... without thinking very much about it, but I thought it might help confirm his claim.

Here are some of the things I don't make sense out of it (that happens today. Earlier double votes and things, well I don't quite remember.) The first half is about a crazy bus Robz did to Galz. I don't see how that is likely.

The second part is being mountebank. The weirdest part that I don't understand the most is that she went straight up claiming without much response from anyone else. Also, maybe I remembered wrong? I thought eevee said he redirected -2 vp to galz. I know I gave Galz -2 VP each in night 3 and 4,  so I don't see he was hit by a third mountebank. And when did the mountebank start to target 3 people?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1284 on: August 03, 2012, 05:12:32 pm »

*sigh* So my fears of like a 6-cultist quickhammer are not entirely ungrounded. Though it seems unlikely that you'd all be online at once.
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cayvie

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1285 on: August 03, 2012, 05:13:55 pm »

Quote
Um, I don't believe anything anyone Ironworks-aligned is saying.

vote: Robz888
Quote
oh god we're screwed

CULT CONVERT ME TONIGHT

I SUPPLICATE MYSELF TO YOUR GOD OF MOLTEN STEEL

Quote
I think that the cultists don't in fact lose their abilities.

They teamed up to make the town and mafia spend a bunch of resources killing Galz, then Traded out who the Cult leader was.
Quote
I think it's time for a massclaim.
Quote
I've found the Mountebank!

It's me today!
Quote
It was me last night too!

I targeted Eevee, Frisk, and Galzria.

I targeted Galz because obv.
I targeted Frisk because he hadn't ever lost VPs and I wanted to make sure I got my +1 VP for selfish reasons.
I targeted Eevee... without thinking very much about it, but I thought it might help confirm his claim.

Here are some of the things I don't make sense out of it (that happens today. Earlier double votes and things, well I don't quite remember.) The first half is about a crazy bus Robz did to Galz. I don't see how that is likely.

The second part is being mountebank. The weirdest part that I don't understand the most is that she went straight up claiming without much response from anyone else. Also, maybe I remembered wrong? I thought eevee said he redirected -2 vp to galz. I know I gave Galz -2 VP each in night 3 and 4,  so I don't see he was hit by a third mountebank. And when did the mountebank start to target 3 people?

The only problem I see about anything I said there is that I misused "supplicate".
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Voltgloss

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1286 on: August 03, 2012, 05:17:15 pm »

EHal just confirmd the titled of the message was erroneous. So there ya go.

The title of whose message?  Robz's, or jo's?

Let's make this absolutely clear:

- Robz, confirm/deny:  after Night 3, but BEFORE Night 4, you received a message saying your powers were back and usable on odd-numbered nights.  Yes?
- jo, confirm/deny:  after Night 4, you received a message saying your powers were back and usable on even-numbered nights.  Yes?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1287 on: August 03, 2012, 05:18:03 pm »

Timchen, cayvie has been one of my #1 deckreads in this game, and I fail to see where all of this suspicion is coming from. I may be warming up to a Timchen lynch.
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Robz888

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1288 on: August 03, 2012, 05:20:14 pm »

EHal just confirmd the titled of the message was erroneous. So there ya go.

The title of whose message?  Robz's, or jo's?

Let's make this absolutely clear:

- Robz, confirm/deny:  after Night 3, but BEFORE Night 4, you received a message saying your powers were back and usable on odd-numbered nights.  Yes?
- jo, confirm/deny:  after Night 4, you received a message saying your powers were back and usable on even-numbered nights.  Yes?

Volt, i'm sure mine came at the same time as Jo's. I said it was after night 3, because that's what it said in the title. EHal just told me that was a mistake. I guess they both came after night 4. They came at the same time, man.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1289 on: August 03, 2012, 05:20:59 pm »

EHal just confirmd the titled of the message was erroneous. So there ya go.

The title of whose message?  Robz's, or jo's?

Let's make this absolutely clear:

- Robz, confirm/deny:  after Night 3, but BEFORE Night 4, you received a message saying your powers were back and usable on odd-numbered nights.  Yes?
- jo, confirm/deny:  after Night 4, you received a message saying your powers were back and usable on even-numbered nights.  Yes?
No, actually wrong on both counts. DURING Night 4, I received a message saying my powers were UNusable on even-numbered nights. I misread it and thought it said usable on even-numbered nights. The mod just PM'd me to point out my error.

So it appears Robz and I received the same PM.
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eHalcyon

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1290 on: August 03, 2012, 05:25:43 pm »

Vote Count 5-2

Robz888 (2) - cayvie, Eevee
timchen (1) - jotheonah

Not voting (11): Axxle, Captain_Frisk, Dsell, Insomniac, Lekkit, Robz888, shark_bait, Tables, timchen, Voltgloss, yuma

With 14 alive, it takes 8 to lynch.

Lynch deadline: Thursday, August 16, 6:00pm MDT





Point Counter Extension 5.2

3 - Axxle
3 - Captain_Frisk
4 - cayvie
0 - Dsell
0 - Eevee
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
0 - shark_bait
1 - Tables
0 - timchen
-5.5 - Voltgloss
0.5 - yuma

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1291 on: August 03, 2012, 05:25:55 pm »

For you guys saying cayvie's your #1 deckread, (dsell, Jo), do you mind explaining a bit what she did to make you think so? Because I just didn't follow. I thought she double voted on Grujah earlier? And had a twin-black-market claim with tables which we thought should contain one curse one deck?

But ok, the core of my recent confusion is this:
@cayvie: why didn't you reveal you are the mountebank when eevee first mentioned being hit last night? Then you immediately claimed after I went back to the issue-- which made me thought that you were joking. And when you said further that you targeted three people (I assumed -2 VP each) I just thought that it is quite impossible if the mountebank can hand out 3 -2 VPs that we didn't notice for the first 3 nights.

Seriously, I was so confused that I was thinking whether you have a post constraint that in some posts you have to post something you know that is not true.
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jotheonah

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1292 on: August 03, 2012, 05:27:48 pm »

scum are generally secretive about their powers and skittish about reveals.

cayvie has been very open about hers. VERY open.

unlike you, there's no evidence she's lied.

i.e. town read.
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Dsell

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1293 on: August 03, 2012, 05:32:36 pm »

I was suspicious of cayvie after the doublevote on Grujah, who I thought was town, but jo is right, she's been so open about her roles and who she's targeted and EVERYTHING and while I don't actually like that play because it gives scum info they know is true, it strikes me as quite town. Also, Black Market was not a twin thing, it was apparently a triplet thing with Axxle, who they did not initially reveal.

Disclaimer: I've never actually seen scum-cayvie play (that I know of) and I DID see Mafia VI from a mod-position, so I knew she was town. So I've kind of always had a town read on her.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1294 on: August 03, 2012, 05:34:47 pm »

Hey Tables, how much are you allowed to tell us about being Possessed?
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Voltgloss

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1295 on: August 03, 2012, 05:35:18 pm »

No, actually wrong on both counts. DURING Night 4, I received a message saying my powers were UNusable on even-numbered nights. I misread it and thought it said usable on even-numbered nights. The mod just PM'd me to point out my error.

So it appears Robz and I received the same PM.

Thank you.  Do you all at least see the issue I was trying to pin down?  If powers got restored to someone (Robz) before Galz died, that suggests Galz's death wasn't the reason those powers came back.  Maybe something else.  Maybe, for example, Galz using that power.  Which could be a very important thing for us to know (i.e., that Galz was able to use your guys' powers), and could explain some of the mysteries surrounding Galz.  But apparently that wasn't the case.

Look, I'm sorry that was so drawn-out, but man, some of you guys were fighting me every step of the way.  There WAS a discrepancy in the details here.  :p
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Robz888

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1296 on: August 03, 2012, 05:35:58 pm »

Sorry about your conspiracy theories, Volt. It looks like we all got the message at the same time, at it was the same message.
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timchen

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1297 on: August 03, 2012, 05:37:08 pm »

Ok, I went back and reviewed d2 and d3 cayvie. I guess she is probably not scummy, but just that her role is confusing.

So, do people agree on that mountebank can give 3 people -2s? Or maybe it is actually -1?
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yuma

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1298 on: August 03, 2012, 05:39:50 pm »

Ok, I went back and reviewed d2 and d3 cayvie. I guess she is probably not scummy, but just that her role is confusing.

So, do people agree on that mountebank can give 3 people -2s? Or maybe it is actually -1?

That seemed to easy

vote: timchen
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cayvie

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1299 on: August 03, 2012, 05:40:59 pm »

For you guys saying cayvie's your #1 deckread, (dsell, Jo), do you mind explaining a bit what she did to make you think so? Because I just didn't follow. I thought she double voted on Grujah earlier? And had a twin-black-market claim with tables which we thought should contain one curse one deck?

But ok, the core of my recent confusion is this:
@cayvie: why didn't you reveal you are the mountebank when eevee first mentioned being hit last night? Then you immediately claimed after I went back to the issue-- which made me thought that you were joking. And when you said further that you targeted three people (I assumed -2 VP each) I just thought that it is quite impossible if the mountebank can hand out 3 -2 VPs that we didn't notice for the first 3 nights.

Seriously, I was so confused that I was thinking whether you have a post constraint that in some posts you have to post something you know that is not true.

Yeah, double voting was a mistake. That's one of the reasons I posted this:

God I'm playing badly.

the morning after. That's also about the time I started taking this game seriously again and trying all-out to win.

As Mountebank, I act a lot like the Mountebank card, actually. I can choose up to 3 targets. For each target, if that player loses points for any other reason that night, I do nothing. If they do not lose points for any other reason, I give them -1. If I give -1 to anyone, I gain +1.

I didn't claim Mountebank immediately for a couple reasons. One, I was planning on revealing it later that day, after some conversation had happened. Two, I wanted to see how the people I'd targeted reacted. I feel like giving -1 is not actually very threatening to anyone, but enough to irritate them. And I thought scum might overreact.

And I didn't want them reacting with the knowledge that I was the one who had targeted them.

Here's a larger point about my honesty this game.

Normally, as a town power role, it's good to hide that fact; you don't want to be singled out and nightkilled. But, in this game, there are three reasons that logic doesn't apply.

1) Mafia don't have a nightkill
2) Everyone's got a power role
3) My role can change at any time

Now, DSell points out that, if the person stealing roles can give my role to scum, then that might be a reason to hide my role. However, with the exception of Black Market, I don't think any of the roles I've had are actually particularly powerful roles in the hands of scum.
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cayvie

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1300 on: August 03, 2012, 05:44:15 pm »

Oh, and vote: timchen

I don't think I'll be able to convince anyone else to lynch a cultist tonight, so I might as well go after Curses.
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yuma

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1301 on: August 03, 2012, 05:44:26 pm »

Normally, as a town power role, it's good to hide that fact; you don't want to be singled out and nightkilled. But, in this game, there are three reasons that logic doesn't apply.

1) Mafia don't have a nightkill
2) Everyone's got a power role
3) My role can change at any time

Now, DSell points out that, if the person stealing roles can give my role to scum, then that might be a reason to hide my role. However, with the exception of Black Market, I don't think any of the roles I've had are actually particularly powerful roles in the hands of scum.

I agree with this and is the reason I claimed as well... embargo certainly is no power role and isn't going to be a target to be stolen. But we should caution all lesser roles from claiming. If all lesser roles claim that leaves only the power roles left and makes them easier targets for curse aligned to hit.
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cayvie

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1302 on: August 03, 2012, 05:44:43 pm »

Oh, and vote: timchen

I don't think I'll be able to convince anyone else to lynch a cultist tonight, so I might as well go after Curses.

tonight = today
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timchen

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1303 on: August 03, 2012, 05:51:17 pm »

Glad to see the ability spell out! Then I guess the two mountebanks have no effects on Galz then (because I already gave him -2.) So where does the remaining -2 come from?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1304 on: August 03, 2012, 05:52:41 pm »

Glad to see the ability spell out! Then I guess the two mountebanks have no effects on Galz then (because I already gave him -2.) So where does the remaining -2 come from?

I'm going to guess that the curse faction isn't going to claim any hurt they put on Galz - but I would imagine that at -9VP, someone they knew not to be in their faction would be a pretty juicy target.
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cayvie

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1305 on: August 03, 2012, 05:53:38 pm »

Glad to see the ability spell out! Then I guess the two mountebanks have no effects on Galz then (because I already gave him -2.) So where does the remaining -2 come from?

I'm not so sure.

I suspect that the ordering of effects might have worked like this:

I target Eevee
Game checks: is Eevee going to lose vp tonight?
Game answers: no
Game gives -1 to Eevee
Eevee sees: Mountebank is giving me -1
Eevee plays: Secret Chamber, giving that -1 to Galzria.
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cayvie

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1306 on: August 03, 2012, 05:57:07 pm »

Also, nobody's commented on it yet, but:

With Galzria dead, the Ironworks gang are now zombies, correct? Thus the "brains"?
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timchen

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1307 on: August 03, 2012, 05:58:15 pm »

I am not curses. Try to explain my play if I am a curse.

For the town I probably should try to stop you voting for me at all cost. But I am really tired of trying to reason with you when all you see is that I lied twice. I am sorry about that and that it didn't work out. Lynch me if you must. 
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Captain_Frisk

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1309 on: August 03, 2012, 06:00:59 pm »

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1310 on: August 03, 2012, 06:01:18 pm »

You early claimed a role and cardname as a gambit, in the hopes of gaining town cred and encouraging others to reveal. You realized part of your fakeclaim was making people want to lynch you, so you changed it. This is much more likely to me than a town-aligned player deciding to lie out of the gate day 1.
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Eevee

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1311 on: August 03, 2012, 06:02:50 pm »

If that's the case, Eevee, who do you think we should lynch today? Oh, and remember if you name anyone who is supsicious, you are probably scum.
Thats ridiculous, why are you getting so upset? I did say "but in this game less so, because everything is so confusing anyways". I by no means said "everyone who names the suspicious people is probably scum". I did say I expect scum to name those three though.

I dont know how to read the tone of your response. Could be a townie feeling upset of being wrongfully accused (I do feel everything I said is reasonable though), could be a mafia trying to fight back aggressively. I have no idea.

As to your question: You, although I dont mind the timchen wagon we have forming that much. I really dont have much of a read on him, the stuff that made people suspect him, while certainly scummy, might just be a townie making mistakes. I would know, right? I definitely dont have a town read on him either though, so I dont mind the wagon. I'm just not overly excited about it either, but without investigative role's its hard to get sure enough to be. The problem I see is that he is not playing in a way I expect scum to play.* I expect scum to try to stay back and avoid the spotlight, post some analysis but nothing too controversial. Post just enough to not get called out for lurking. Thats exactly the way you (Lekkit) have played. Joth brought this up yesterday, and I got to say I agree 100%.

*Some people, I'm thinking Galzria or Volt for example, I expect to play scum different. Basicly, I think they are confident enough in their game they try to play scum exactly the way they play town (leading the discussion a lot, et cetera). For example, I once was scum with Volt, I know he isnt afraid of making big posts and analyzing a lot even when he has to lie through his teeth in every single one of them.
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cayvie

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1312 on: August 03, 2012, 06:05:39 pm »

I lied twice
I know.  What does anyone know about Tables?

I know he was Black Market with me.
He's claimed that he's now Young Witch
I believe he still has some anti-Ironworks power, which wasn't tied to his Black Market-hood.

I don't know his alignment.
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timchen

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1313 on: August 03, 2012, 06:10:36 pm »

@Jo: if my priority is to gain town cred as scum this is exactly something that I wouldn't have done. Claiming is at best neutral for this purpose (especially when my claim does not point out a scum.) And just look what happened next in the game. I did this PRECISELY because I do not care that much about town cred.

As for encouraging other to reveal, yeah I sort of agree that is part of my original intention. (not the main one though; main one was trying to get my +1 VP per day)
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1314 on: August 03, 2012, 06:24:45 pm »

@Eevee: I have said that you make fair points. However, look around. I'm certainly not the only one playing like that. We have jo, C_F and Insomniac that has basically done the same thing. Then we have Axxle, Robz and s_b who has been suspiciously quiet. Although Robz and Axxle said they had some RL stuff going on, so I'll believe them on that. I myself didn't have as much time when this started, but when my gf went to France I had more time to spend here, and that's why I'm more active here now.

Also, the reason I'm arguing is because I was born that way. I have a hard time letting go.

Anyways, I've done this before, and I kinda hope I won't have to do it again. Vote: timchen
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eHalcyon

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1315 on: August 03, 2012, 06:28:58 pm »

Vote Count 5-3

Robz888 (1) - Eevee
timchen (4) - jotheonah, yuma, cayvie, Lekkit

Not voting (9): Axxle, Captain_Frisk, Dsell, Insomniac, Robz888, shark_bait, Tables, timchen, Voltgloss

With 14 alive, it takes 8 to lynch.

Lynch deadline: Thursday, August 16, 6:00pm MDT





Point Counter Extension 5.3

3 - Axxle
3 - Captain_Frisk
4 - cayvie
0 - Dsell
0 - Eevee
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
0 - shark_bait
1 - Tables
0 - timchen
-5.5 - Voltgloss
0.5 - yuma

« Last Edit: August 06, 2012, 01:25:23 am by eHalcyon »
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1316 on: August 03, 2012, 06:46:14 pm »

Well, in 10-15 mins, I'll be gone for the weekend. Just a heads up.
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jotheonah

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1317 on: August 03, 2012, 07:21:27 pm »

@Jo: if my priority is to gain town cred as scum this is exactly something that I wouldn't have done. Claiming is at best neutral for this purpose (especially when my claim does not point out a scum.) And just look what happened next in the game. I did this PRECISELY because I do not care that much about town cred.

As for encouraging other to reveal, yeah I sort of agree that is part of my original intention. (not the main one though; main one was trying to get my +1 VP per day)

Color me unconvinced. Lots of people have made stupid early innocuous claims and been labeled obvtown for it. Hell I've done it.
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timchen

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1318 on: August 03, 2012, 07:27:34 pm »

But have you ever seen scum trying that and succeeded?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1319 on: August 03, 2012, 07:34:17 pm »

I fail to see how that's relevant.
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timchen

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1320 on: August 03, 2012, 07:39:21 pm »

As a town you are more likely to try this. Sometimes you get town cred, sometimes you don't. But unless there is a compelling trend for people to label such claim as obv town, there are no incentives for scum to do so.

So yes, I cannot show that scums can't do this, but I think it should be relatively obvious that scums have no incentive to do this. This only changes if your previous statement becomes that whenever people early claim innocent the town tends to believe them.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1321 on: August 03, 2012, 07:52:06 pm »

That's why I called it a gambit.
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Tables

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1322 on: August 03, 2012, 09:12:33 pm »

Hey Tables, how much are you allowed to tell us about being Possessed?

I've already told you everything.

Regarding King's Court. I think I know where it is. I just checked, and it was one of the roles available from the Black Market that night. I was tempted by it, but there was an option I figured looked far more useful (Jester... which for that day only would give me +10 VPs and negate any lost VPs from lynching - and after my request to be recruited because of special powers, I figured it wouldn't be too tough to 'accidentally' scumslip/cultslip and get myself lynched. But then Chancellor was played.). This would explain where the KC is, but as nobody currently knows WHO the other Black Market is, it's... kinda useless information. There's a few possibilities as to what actually happened, as well. Maybe someone used it innocently, and something redirected the KC onto Galz. Maybe Galz partner got it. There's also the option I'm sure someone would point out, maybe I'm the partner and I KC'd Galz, but then you have to answer the question of why I'm telling you this.

I don't remember if anything else was directed at me. Ask again if it was and I haven't answered.

Regarding timchen: I'm not convinced it was a curse opening move. It's plausible, but I can't see curse as a faction suggesting it as an opening move, without SOMEONE realising the issue, and I doubt a curse would do it without having some agreement it's a good idea. This assumes Curse could talk pre-game though.
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...spin-offs are still better for all of the previously cited reasons.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1323 on: August 04, 2012, 09:10:40 pm »

It's gotten so very quiet in here...
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1324 on: August 04, 2012, 09:28:10 pm »

... Wow, 24 hours?

That's quite depressing actually. I'd love to start discussion up again with some random new thing I've spotted, but that would require me to have spotted some random new thing...
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1325 on: August 04, 2012, 09:30:19 pm »

You're Tables. You take notes. Check them.
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yuma

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1326 on: August 04, 2012, 11:42:00 pm »

Perhaps this has already been covered, but if not here is something I was wondering about... (correct anything that might be incorrect as I am doing this more from memory than from going back and checking posts, I'll do that later if need be, but I am about to sleep and want to get this down)

Galz is apparently cult. Cults typically win by having 1/2 the town cult right? So does that include dead townspeople?

My main question is this.... If Galz's goal was to get 1/2 the town cult why was he ok with Robz being lynched? Wouldn't that lose him one cult member?

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Tables

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1327 on: August 05, 2012, 06:55:57 am »

You're Tables. You take notes. Check them.

I haven't been taking notes this game. I really should have, but I didn't, thinking this game would be less serious. When I realised it wasn't, it was too late.

Also I did remember one thing. Someone (I can't remember who, might have been Cayvie?) asked if, as I have an Ironworks related clause in a second role PM, what if killing me releases the cultists? I think it's not a bad idea, but I doubt it'd work, and if it failed, town would be on the verge of losing to the next recruit. If I'm supposed to get some benefit from IW targeting me, and there's still someone leading IW, it doesn't really make sense for me being killed to be the trigger for their release.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1328 on: August 05, 2012, 10:47:43 am »

You're Tables. You take notes. Check them.

I haven't been taking notes this game. I really should have, but I didn't, thinking this game would be less serious. When I realised it wasn't, it was too late.

Also I did remember one thing. Someone (I can't remember who, might have been Cayvie?) asked if, as I have an Ironworks related clause in a second role PM, what if killing me releases the cultists? I think it's not a bad idea, but I doubt it'd work, and if it failed, town would be on the verge of losing to the next recruit. If I'm supposed to get some benefit from IW targeting me, and there's still someone leading IW, it doesn't really make sense for me being killed to be the trigger for their release.

It doesn't tell you what your special thing is just "if your targeted by ironworks something special might happen"?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1329 on: August 05, 2012, 06:16:55 pm »

Ok, discussion has slowed to a halt. The cult has reason to believe we will be returned to the deck in due time without expending too much energy. 

Since none of us is currently scum-aligned, it makes sense to target a likely curser outside the cult.

timchen, as a known repeated liar, is an excellent policy lynch and also probably scum. Lynching timchen will end the day, giving us another exciting role madness night phase in which hopefully things will happen that will make the next course of action obvious.

Let's all just do it.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1330 on: August 05, 2012, 06:17:56 pm »

Wait a minute, let's vote for tables instead.

He didn't take notes.

COuld that be because he's not scumhunting, because he's scum?

It sure could.
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Robz888

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1331 on: August 05, 2012, 06:22:33 pm »

I'm going to vote for Eevee, because he is voting for me, and I don't know why.

Vote: Eevee
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1332 on: August 05, 2012, 06:28:21 pm »

I could also support the Eevee lynch, actually, though Robz I don't love your reasons.
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Eevee

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1333 on: August 05, 2012, 06:32:32 pm »

I'm going to vote for Eevee, because he is voting for me, and I don't know why.

Vote: Eevee

That vote kind of got forgotten there, but the reasoning was.. what if your cult could still win, maybe you continue as the new leader after Galz died or something. But no one else seems concerned about it.

If you didnt know that, then you have not been reading. Which is super alarming, especially considering you are voting for people still.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1334 on: August 05, 2012, 06:34:49 pm »

I'm going to vote for Eevee, because he is voting for me, and I don't know why.

Vote: Eevee

That vote kind of got forgotten there, but the reasoning was.. what if your cult could still win, maybe you continue as the new leader after Galz died or something. But no one else seems concerned about it.

If you didnt know that, then you have not been reading. Which is super alarming, especially considering you are voting for people still.

Well as for the cult stuff, that's clearly not the case, and you didn't unvote me, or anything. So perhaps you have not been reading, and yet are still voting for people.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1335 on: August 05, 2012, 06:36:55 pm »

I'm going to vote for Eevee, because he is voting for me, and I don't know why.

Vote: Eevee

That vote kind of got forgotten there, but the reasoning was.. what if your cult could still win, maybe you continue as the new leader after Galz died or something. But no one else seems concerned about it.

If you didnt know that, then you have not been reading. Which is super alarming, especially considering you are voting for people still.

Well as for the cult stuff, that's clearly not the case, and you didn't unvote me, or anything. So perhaps you have not been reading, and yet are still voting for people.
Dont know how its all that clear ("because I said so" doesnt count), and I dont think it mattered all that much given you were like L-million.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1336 on: August 05, 2012, 06:39:49 pm »

yeah, this kind of fighting doesn't make either of you look great.
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Robz888

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1337 on: August 05, 2012, 06:40:56 pm »

I'm going to vote for Eevee, because he is voting for me, and I don't know why.

Vote: Eevee

That vote kind of got forgotten there, but the reasoning was.. what if your cult could still win, maybe you continue as the new leader after Galz died or something. But no one else seems concerned about it.

If you didnt know that, then you have not been reading. Which is super alarming, especially considering you are voting for people still.

Well as for the cult stuff, that's clearly not the case, and you didn't unvote me, or anything. So perhaps you have not been reading, and yet are still voting for people.
Dont know how its all that clear ("because I said so" doesnt count), and I dont think it mattered all that much given you were like L-million.

Then why does it matter so much if I vote for you right now?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1338 on: August 05, 2012, 06:49:46 pm »

I'm going to vote for Eevee, because he is voting for me, and I don't know why.

Vote: Eevee

That vote kind of got forgotten there, but the reasoning was.. what if your cult could still win, maybe you continue as the new leader after Galz died or something. But no one else seems concerned about it.

If you didnt know that, then you have not been reading. Which is super alarming, especially considering you are voting for people still.

Well as for the cult stuff, that's clearly not the case, and you didn't unvote me, or anything. So perhaps you have not been reading, and yet are still voting for people.
Dont know how its all that clear ("because I said so" doesnt count), and I dont think it mattered all that much given you were like L-million.

Then why does it matter so much if I vote for you right now?

If my reason for not unvoting was "I didnt think it mattered enough to post", clearly you cant use the same reason for voting.  ;) Unvote though, I guess you are not the best lynch today anyways.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1339 on: August 05, 2012, 06:51:27 pm »

I don't know what would happen if Ironworks recruited me. All I know is it would be good for me if it did. I tried to shoehorn the word Ironworks in once or twice on day one, to try and get that player's (Galz, or whoever the IW is now) attention but mostly I forgot about it, I was mostly more concerned with the main part of my role.

I'm not concerned about Robz being cult, but, I just kinda doubt that he's the other leader. In this case it kinda has to come down to the other Ironwork's judgement, I think, but eh. I also don't think town are going to lose once cult hits 50%, because as I said, this isn't a normal cult (and normal cults are broken anyway). I reckon they probably needed 75% or so, and eHalc hadn't imagined the recruits fighting back so vehmently. I doubt Galz did either, even though it does seem the sensible thing to do.

Hey... what if... considering people can win multiple times and whatnot, what if the way cultists get released is after the cult wins? At that point maybe the leader leaves the game, having won, and everyone else continues on their way? I guess we can't rely on either of these being the case, but if either was, the cult would be a smaller issue...

I've looked over the player list, and I think my biggest scumread early was Imsomniac, for being so aggressive towards Grujah, and generally not doing anything since then that I recall as being town sided. I'm not going to throw a vote out right away, because I don't fancy giving him -2 VPs immediately, but... well, I might have to do some rereading of his posts at some point.

Oh and the reason I didn't take notes is, well, I didn't expect this to be a serious game. It's still not AS serious a game, with a heck of a lot more emphasis on roles (which I have very little control over and little ability to record). On top of that, I only joined the game because eHalc asked me to as a sub, so I wasn't intending to pour my all into the game. As scum, I would be a lot more inclined to take notes than as town. As town, you can easily find someone to FoS because you find them suspicious, and it's genuine. As scum, you need some kind of evidence to back yourself up, otherwise you can't make a case stick, and you need some way to record things you've seen and paint them in a bad light. Ergo, a record of what's been said is even more important. So... that's two reasons and an... argument(?) as to why I haven't taken notes.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1340 on: August 05, 2012, 06:55:47 pm »

I'm going to vote for Eevee, because he is voting for me, and I don't know why.

Vote: Eevee

That vote kind of got forgotten there, but the reasoning was.. what if your cult could still win, maybe you continue as the new leader after Galz died or something. But no one else seems concerned about it.

If you didnt know that, then you have not been reading. Which is super alarming, especially considering you are voting for people still.

Well as for the cult stuff, that's clearly not the case, and you didn't unvote me, or anything. So perhaps you have not been reading, and yet are still voting for people.
Dont know how its all that clear ("because I said so" doesnt count), and I dont think it mattered all that much given you were like L-million.

Then why does it matter so much if I vote for you right now?

If my reason for not unvoting was "I didnt think it mattered enough to post", clearly you cant use the same reason for voting.  ;) Unvote though, I guess you are not the best lynch today anyways.

Then we shall be friends. Unvote
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1341 on: August 05, 2012, 06:58:25 pm »

So you only voted me to get me unvote you? Isnt that.. ugh.. like.. not very town-like behaviour? Or did I do something to convince you during our chat?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1342 on: August 05, 2012, 07:00:14 pm »

So you only voted me to get me unvote you? Isnt that.. ugh.. like.. not very town-like behaviour? Or did I do something to convince you during our chat?

I voted for you because you had a lone, ugly, baseless vote on me. Now you don't. So I unvoted.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1343 on: August 05, 2012, 07:17:33 pm »

So... that's two reasons and an... argument(?) as to why I haven't taken notes.

You're right. That IS an awful lot of response to a single, half-serious accusation.  ;)
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1344 on: August 05, 2012, 08:58:37 pm »

is there a reason timchen is still alive?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1345 on: August 05, 2012, 09:05:37 pm »

his scumbuddies won't vote for him?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1346 on: August 05, 2012, 09:06:59 pm »

cmon jo get your daychat church group together and help lynch this guy
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timchen

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1347 on: August 05, 2012, 09:07:33 pm »

Because I am deck and in your hearts you all know it.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1348 on: August 05, 2012, 09:08:56 pm »

Because I am deck and in your hearts you all know it.

lol

if you were deck, the scum would be all over this lynch
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1349 on: August 05, 2012, 09:16:48 pm »

his scumbuddies won't vote for him?

Isnt someone being hard to lynch in all seriousness sort of an indicator of scumminess? Scum should be harder to lynch unless they bus each other like madmen?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1350 on: August 05, 2012, 09:45:59 pm »

cmon jo get your daychat church group together and help lynch this guy

I tried! A certain someone said "hold up" and then never explained why.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1351 on: August 05, 2012, 09:46:59 pm »

So I guess we're accepting that we aren't all going to suddenly lose if the cult gets a majority (which looks fairly imminent)?  I mean, I can see the arguments why (this isn't a normal cult, the cult members got their leader lynched, eHalc promised they'd be released soon which coincides with them being 1 away from majority, etc.), I just want to make sure we're all in agreement with that approach.

Assuming the answer is "yes," then timchen lynch is something I can most certainly support.  <b>Vote: timchen</b>
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1352 on: August 05, 2012, 09:52:31 pm »

Volt basicly said what I've been thinking. Vote: timchen, L-2 now.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1353 on: August 05, 2012, 10:21:45 pm »

Vote Count 5-4

timchen (6) - jotheonah, yuma, cayvie, Lekkit, Voltgloss, Eevee

Not voting (8): Axxle, Captain_Frisk, Dsell, Insomniac, Robz888, shark_bait, Tables, timchen

With 14 alive, it takes 8 to lynch.

Lynch deadline: Thursday, August 16, 6:00pm MDT





Point Counter Extension 5.4

3 - Axxle
3 - Captain_Frisk
4 - cayvie
0 - Dsell
0 - Eevee
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
0 - shark_bait
1 - Tables
0 - timchen
-5.5 - Voltgloss
0.5 - yuma

« Last Edit: August 06, 2012, 01:24:03 am by eHalcyon »
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1354 on: August 05, 2012, 10:32:50 pm »

Ok. I cannot explain why scum is not all over my lynch except WIFOM. But just watch my lyncher more carefully after I flipped town.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1355 on: August 05, 2012, 10:38:47 pm »

@Tables: I was wrong about grujah a man makes mistakes. I don't normally and that's why I haven't driven much since then I dont have a lot of faith in my reads this game.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1356 on: August 05, 2012, 10:45:08 pm »

@Tables: I was wrong about grujah a man makes mistakes. I don't normally and that's why I haven't driven much since then I dont have a lot of faith in my reads this game.

When in doubt, wagon the admitted liar!
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1357 on: August 05, 2012, 10:45:28 pm »

Oh, I am fine with timchen dying, mostly because I have no wincon right now, and nothing matters. But with EHal's assurance that we'll all be free soon, maybe we just need to advance the game.

(If I were timchen, I would be pretty angry that someone was voting against me for such impersonal reasons. Sorry!)

Vote: Timchen
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1358 on: August 05, 2012, 10:51:32 pm »

Looks like an opportunity to hammer.  Tim, were you aware of lynch all liars when this game started?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1359 on: August 05, 2012, 11:45:28 pm »

Yes. But I decided to give it a shot anyhow. Thought that this is not a game as serious anyway...
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1360 on: August 05, 2012, 11:46:20 pm »

@robz: actually I am ok because I understand the policy that we should lynch liars. My role also seems immaterial at this point (unless KC comes to find me.)
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1361 on: August 06, 2012, 01:05:23 am »

Tables' post on the last page defending himself about not taking notes was extremely scummy to me. Big paragraph of defense from a single comment and no votes.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1362 on: August 06, 2012, 01:07:32 am »

Timchen sort of looks the same as always, but what looked like mostly town before looks fairly scummy now. Lying as town is just incomprehensible to me.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1363 on: August 06, 2012, 01:20:41 am »

eHal, as far as I know I can't be voting and not voting at the same time. :S
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1364 on: August 06, 2012, 01:22:46 am »

eHal, as far as I know I can't be voting and not voting at the same time. :S

Oops.  OK, where did I mess up?

Edit (because I can!): looks like I dropped timchen off the list.  Fixed.
« Last Edit: August 06, 2012, 01:24:27 am by eHalcyon »
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1365 on: August 06, 2012, 04:02:25 am »

Ok this'll probably sound weird but would it be ok to slow down the game a bit/hold off on hammering until after this first preview? I have been really busy this weekend and am going to be way more focused on previews tomorrow. Maybe this is a selfish request but mafia has just not been priority this weekend.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1366 on: August 06, 2012, 04:50:24 am »

It hasn't been for me either. Won't there be previews every day? I can't really hammer since I'm allready voting. Anyways, I'm fine whenever.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1367 on: August 06, 2012, 06:11:41 am »

Right now good with Eevee, Tables, and timchen lynches.  For scummy role/roleclaim, extreme overreaction, and policy respectively.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1368 on: August 06, 2012, 09:26:33 am »

policy + it should not be this hard to lynch someone when no one is actually defending him.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1369 on: August 06, 2012, 11:10:08 am »

Ok this'll probably sound weird but would it be ok to slow down the game a bit/hold off on hammering until after this first preview? I have been really busy this weekend and am going to be way more focused on previews tomorrow. Maybe this is a selfish request but mafia has just not been priority this weekend.

is this for real? I mean sure you have been busy but will you be so overwhelmingly busy with previews that you can't play as well. I mean while waiting for someone else to post how crazy a $1 cost card is can't you easily hop over here. Could this be a lame excuse to slow the game down and hope we all forget to vote for timchen.

This game has already been slow enough...
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1370 on: August 06, 2012, 11:20:48 am »

I want everyone not voting for timchen to give a public account, right now, for why you're not voting for timchen.

It would be one thing if other things were happening, but the game has stalled, and this is an obvious and agreeable way to get it going. And we have been talking about policy lynching this guy literally since Day 1.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1371 on: August 06, 2012, 11:22:39 am »

Its not even a pure policy lynch, its not like timchen isnt quite scummy too! I think jot's question is a good one.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1372 on: August 06, 2012, 01:17:46 pm »

I haven't thrown anything down because I've been doing a terrible job of keeping up with this game.  I am considering it. 

I realize that I have nothing to help the town and I would like to change that image of myself.  I have a few things that I am curious about.  The role of Trader exists.  If anyone knows who currently has it, I am quite curious.  It was stolen/passed/moved/swapped from me after N1.  Also, on N1 did anyone not receive points when they were expecting points?   
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1373 on: August 06, 2012, 01:20:27 pm »

I want everyone not voting for timchen to give a public account, right now, for why you're not voting for timchen.

It would be one thing if other things were happening, but the game has stalled, and this is an obvious and agreeable way to get it going. And we have been talking about policy lynching this guy literally since Day 1.
I want everyone not voting for timchen to give a public account, right now, for why you're not voting for timchen.

It would be one thing if other things were happening, but the game has stalled, and this is an obvious and agreeable way to get it going. And we have been talking about policy lynching this guy literally since Day 1.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1374 on: August 06, 2012, 01:26:05 pm »

Didja mean to just quote me twice there?

SB - kinda looks like it's in the trash right now.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1375 on: August 06, 2012, 01:41:27 pm »

So Galz was a Trader.  From his cult, has it been established that could he inherit the roles of any cultist members?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1376 on: August 06, 2012, 01:45:30 pm »

there's no evidence of that. If Galz's role got changed night 1, than he might have started out an Ironworks-Aligned Ironworks. That means that his cultleader powers were totally separate from his card. Hmmm... Maybe that's why it all got so weird? Because Galzria was meant to have a card power that complemented his abilities somehow but had it taken from him early.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1377 on: August 06, 2012, 02:05:01 pm »

I think Trader was just the role of the leader of the Ironworks faction. It sort of makes sense. Trader/Ironworks was that big, big debate where Donald actually changed his mind, and stuff. I think this is an ode to that.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1378 on: August 06, 2012, 02:33:37 pm »

Oh, Robz you should have said something earlier. I know how we can escape!

Everyone in the cult, follow these instructions

PM eHalc Night Action: Walk blue dog.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1379 on: August 06, 2012, 02:34:26 pm »

Oh, Robz you should have said something earlier. I know how we can escape!

Everyone in the cult, follow these instructions

PM eHalc Night Action: Walk blue dog.

Please disregard this request.  I don't need any blue dog spam. :P
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1380 on: August 06, 2012, 02:38:53 pm »

I think Trader was just the role of the leader of the Ironworks faction. It sort of makes sense. Trader/Ironworks was that big, big debate where Donald actually changed his mind, and stuff. I think this is an ode to that.

But I was the Trader originally, so it couldn't have been the role of the faction. 
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1381 on: August 06, 2012, 02:42:17 pm »

When my role changed, there was some flavor within the PM.  There is more, but that is the relevant stuff for now.

Ability: [redacted], you would be immune to alignment investigation; you would appear to belong to the Deck... except you actually do belong to the Deck.  How peculiar.  And you don't feel particularly [redacted] either, though your forebears certainly must have.

To me, this suggests the person who had this role before me was curse/not deck.  Could Galz have gotten it from me without including me in his cult?  I dunno.  But he got it somehow because he died with it.  My theory is that he obtained it from a curse aligned cult member who swapped roles with me.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1382 on: August 06, 2012, 02:45:51 pm »

I was aware my explanation was overkill to such a small comment. It's because those reasons were ones that I had immediately. Would you have preferred I only give one reason, and then gave a second when I was under pressure? One reason for not taking notes is probably enough, you know.

So what Shark Bait says makes me wonder... what if whoever currently has Ironworks knows what it can do and it says that when that person is lynched, cult is freed (I'm assuming that was the intended trigger...)? If that's the case, then you can certainly see why whoever is IW wouldn't want to claim, better to wait a day and let someone else take the fall. IW/Trader is a possibility, though... although it makes me wonder why S_B would admit to having it. I don't think he would, so, I think I believe his claim.

I'm still suspicious of Volt. But only slightly. The role madness is taking centre stage here, it's much harder to scumhunt than normal methinks. Robz freely voting and unvoting, though, makes me slightly uncomfortable - that's not his normal play. Any comments, Robz?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1383 on: August 06, 2012, 02:46:32 pm »

Uhh... S_B, I think you just broke rule 1 :-/...
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1384 on: August 06, 2012, 02:48:10 pm »

Ughhh... you're right.  Stupid bastard games that let you quote things.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1385 on: August 06, 2012, 02:52:49 pm »

SB, you've been sitting on this since Night 1?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1386 on: August 06, 2012, 03:00:04 pm »

Uh, what the heck? So Sharky was Trader before Galzria. That's... interesting. Okay. I don't know how that would have happened. I was recruited by Galzria Night 1, so it wasn't him being Trader that had the ability to do that, since there's no way he became Trader before Day 2. I guess?

Tables, what's your beef with me?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1387 on: August 06, 2012, 03:11:05 pm »

The fact that my role changed... yes.  I didn't see how revealing that info so early would have helped.  My reasoning was that if a 3rd party had facilitated the swap and if I revealed my change, I could have just told scum who I was and what role I had.  I decided rather than come out then, that I would just sit on my change.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1388 on: August 06, 2012, 03:20:02 pm »

Well, SB, I don't know why people aren't getting this.

The only way I know of that people can swap roles is with the Masquerade role.  We fully tracked it's actions Night 2. We know some but not all of who it hit night 3/4.

But this is the first we've heard of it Night 1.

If we're lucky enough that only one curser was hit by it night 1, then we have the means before us to catch scum.  But what we need to happen is for everyone whose role changed N1 to claim what their role was before N1 and what it became. All we need are names. If those people claim, we can make a chain and figure out whose scum role sharky got. That person will be a more guaranteed curser than anyone we've called out so far.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1389 on: August 06, 2012, 03:20:52 pm »

My role didn't change, just my faction alignment--from town to awful Ironworks.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1390 on: August 06, 2012, 03:25:50 pm »

my role did not change n1. only n2 and n3.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1391 on: August 06, 2012, 03:29:18 pm »

c'mon guys. easy, low-risk claim that has a high potential to catch scum. no reason to be shy.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1392 on: August 06, 2012, 03:33:52 pm »

My role didn't change.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1393 on: August 06, 2012, 03:41:25 pm »

Oh now I recalled that my role changed n2 and that was why I targeted cayvie. I started as a monument, remember? No I didn't lie so please don't kill me.

Nah, my role hasn't changed since the start either.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1394 on: August 06, 2012, 03:55:22 pm »

Oh now I recalled that my role changed n2 and that was why I targeted cayvie. I started as a monument, remember? No I didn't lie so please don't kill me.

Nah, my role hasn't changed since the start either.

Oh now he recalls. Kill-him-now!
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1395 on: August 06, 2012, 03:57:05 pm »

Oh now I recalled that my role changed n2 and that was why I targeted cayvie. I started as a monument, remember? No I didn't lie so please don't kill me.

Nah, my role hasn't changed since the start either.

Oh now he recalls. Kill-him-now!

To be fair, Robz, this post of his is pretty obviously a joke.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1396 on: August 06, 2012, 03:59:16 pm »

Oh now I recalled that my role changed n2 and that was why I targeted cayvie. I started as a monument, remember? No I didn't lie so please don't kill me.

Nah, my role hasn't changed since the start either.

Oh now he recalls. Kill-him-now!

To be fair, Robz, this post of his is pretty obviously a joke.

To be fair, it's seriously ridiculous that he isn't lynched yet.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1397 on: August 06, 2012, 03:59:50 pm »

Oh now I recalled that my role changed n2 and that was why I targeted cayvie. I started as a monument, remember? No I didn't lie so please don't kill me.

Nah, my role hasn't changed since the start either.

Oh now he recalls. Kill-him-now!

To be fair, Robz, this post of his is pretty obviously a joke.

To be fair, it's seriously ridiculous that he isn't lynched yet.

Oh god yes I totally agree.
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yuma

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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1398 on: August 06, 2012, 04:03:42 pm »

And once again timchen is saved by a distracted town. Ohhh something shiny!

Let's make sure that where ever this sb reveal is taking us leads to sure mafia before we ditch timchen as our lynch.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1399 on: August 06, 2012, 04:08:31 pm »

Let's try bribery.

Next time I get to use my powers, I'll give VP to the person who hammers timchen (it can't be somebody already voting timchen who unvotes to get the hammer).
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1400 on: August 06, 2012, 04:10:07 pm »

It's sad that my self hammer will do me no good...
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1401 on: August 06, 2012, 04:46:44 pm »

Yuma, I didn't mean until ALL the previews were over, I was just hoping that no one would hammer overnight or in the morning when I (and presumably many others) would be distracted by shiny new cards.

Jo, you ask for a reasoning from the people who haven't voted Timchen. For me, it's simply that I haven't had enough time to reread his posts and interactions from the last day because I've been busy. As far as everyone wondering why on earth he hasn't been hammered yet, I'm not going to just hammer because everyone says there's a case there and Timchen has got to go (and I would encourage everyone else to make those decisions for themselves rather than just bandwagoning too). However, it's not that there isn't a case there, in fact there's a good one. And the fact that he lied is just not going away. I am NOT ready to hammer right-now-this-second but I wanted to get this post in in case someone did bring the hammer down. I'm gonna go and reread now that I have some time and yes, will probably hammer later. Fyi I'm gonna be rereading some of Tables too, his self-defense read so, so scummy to me.

My role didn't change N1. Also are you serious, Robz? I guess I understand you being so happy about using your role that you just don't care. But it also looks a lot like leading the town with a promise of reward. I get your frustration but I also wouldn't put feigning a joke-bribe past scumRobz.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1402 on: August 06, 2012, 04:49:02 pm »

A lot of people agree that Tables' defense was too much, and that is literally my favorite scumtell as I've said before so I would totally switch gears to a Tables lynch if need be.

Especially coupled with the little things that don't seem to add up, like that he's Black Market but has a random extra thing about being IW'd.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1403 on: August 06, 2012, 05:00:07 pm »

Yeah but Timchen's lying is not going to go away and people are just not going to forget it. Tables is probably #2 on my list though. I also just reread this:

Ok, I went back and reviewed d2 and d3 cayvie. I guess she is probably not scummy, but just that her role is confusing.

So, do people agree on that mountebank can give 3 people -2s? Or maybe it is actually -1?

Which I had forgotten about but is literally one of the scummiest things I've read on any f.ds mafia.

So yeah. Vote: Timchen
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1404 on: August 06, 2012, 05:01:59 pm »

I guess that quote needs some context...he had just said that he was very suspicious of her and suggested lynching her.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1405 on: August 06, 2012, 05:02:32 pm »

was that a hammer?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1406 on: August 06, 2012, 05:04:09 pm »

I believe so.


Also I am curious to hear from Robz about whether he was joking, but I don't want him to give me points just because I hammered. I don't want people to think that is why I did it. Of course I'm not gonna complain if you do choose to give them to me.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1407 on: August 06, 2012, 05:12:29 pm »

That was a hammer.  Enjoy your twilight while I work out implications.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1408 on: August 06, 2012, 05:16:47 pm »

I believe so.


Also I am curious to hear from Robz about whether he was joking, but I don't want him to give me points just because I hammered. I don't want people to think that is why I did it. Of course I'm not gonna complain if you do choose to give them to me.

It was a sincere offer. It was made because I need to get out of the Ironworks faction, and as far as I know, I will get out if the game advances. SO I wanted the game to advance. I don't know who else to give the points to, might as well give them to someone in exchange for assistance. Note that on Day 1 I offered to create a VP exchange, and no one took me up on it. That was sincere, and so is this.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1409 on: August 06, 2012, 05:18:57 pm »

I did my part on D1.... you'll see it in the points if you look closely.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1410 on: August 06, 2012, 05:27:02 pm »

Kiddos, we're finishing this massclaim on N1 role changes tomorrow morning. It's too good a chance to pass up.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1411 on: August 06, 2012, 05:28:16 pm »

My role has never changed. Vp has also stayed the same.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1412 on: August 06, 2012, 05:30:04 pm »

I can't even take a weekday off to play some golf?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1413 on: August 06, 2012, 05:32:07 pm »

My role has never changed. Vp has also stayed the same.

This supports your SC claim, since Night Actions of any kind bounce off you.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1414 on: August 06, 2012, 05:32:22 pm »

Bye bye everyone... as claimed I am deck.

Before I die... I suspect dsell the most. Because the things I said there is not scummy at all.
Second is Jo. Really seems like the scum pushing for it while complaining that no scum are pushing for it.

But I don't really know much in this game. My role does not allow me to interact with others other than give them -VPs. So take my read with what they are-- from a deck member without much further information.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1415 on: August 06, 2012, 05:33:39 pm »

My role has never changed. Vp has also stayed the same.

This supports your SC claim, since Night Actions of any kind bounce off you.

I certainly don't doubt his claim; my Mountebank curse did nothing at all to him.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1416 on: August 06, 2012, 05:34:38 pm »

THis has actually been a productive day. Unlike yesterday, I now have a laundry list of scumspects.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1417 on: August 06, 2012, 05:35:17 pm »

My role has never changed. Vp has also stayed the same.

This supports your SC claim, since Night Actions of any kind bounce off you.

I certainly don't doubt his claim; my Mountebank curse did nothing at all to him.

Btw, I have reported all the times I've used my ability (and to whom I used it) here. And I've somehow managed to avoid all the pitfalls that change your vp during the day. It's fun to be at 0.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1418 on: August 06, 2012, 05:36:50 pm »

something exciting just happened.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1419 on: August 06, 2012, 05:38:32 pm »

something exciting just happened.

in this thread?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1420 on: August 06, 2012, 05:39:17 pm »

something exciting just happened.

in this thread?

eHalc locked the cult QT.  :o
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1422 on: August 06, 2012, 05:40:44 pm »

Timchen, are you seriously saying that what you said wasn't scummy? You changed your opinion at the drop of a hat. So either it WAS really scummy or you didn't think through your original suggestion to lynch cayvie, which is also scummy.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1423 on: August 06, 2012, 05:40:53 pm »

It's very exciting. I won't have to listen to the ghost of galz any more?!?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1424 on: August 06, 2012, 05:42:20 pm »

one hopes. in Diplomacy, I once again extended a hand of friendship to Galzria, and he once again bit it off. I'm very close to declaring us Forum Game Nemeses.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1425 on: August 06, 2012, 05:44:17 pm »

If timchen is town as he claimed, how could killing him release you guys? Weird stuff?
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1426 on: August 06, 2012, 05:45:29 pm »

WHY MUST TOWN LIE??? Grujah and now Timchen have now been lynched (partially) because of it. :(
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1427 on: August 06, 2012, 05:46:00 pm »

Yeah but Timchen's lying is not going to go away and people are just not going to forget it. Tables is probably #2 on my list though. I also just reread this:

Ok, I went back and reviewed d2 and d3 cayvie. I guess she is probably not scummy, but just that her role is confusing.

So, do people agree on that mountebank can give 3 people -2s? Or maybe it is actually -1?

Which I had forgotten about but is literally one of the scummiest things I've read on any f.ds mafia.

So yeah. Vote: Timchen

That was my exact reason for voting, I stand by it and am glad you noticed it.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1428 on: August 06, 2012, 05:46:26 pm »

It's kinda all speculation, but we wondered if being 50% of the town would make a difference.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1429 on: August 06, 2012, 05:55:37 pm »

It's true.

I am a bit sorry about this, but due to that I am in a few games right now I didn't pay enough attention to the game. Once you explained, i agreed then I changed my mind.

But seriosly calling that scummy is ridiculous. If anything scum will play more carefully and they tend not to change their accusation very quickly. I thought you are above this from how u play scum. I therefore highly doubt the reason why you suspect me is because you are scum.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1430 on: August 06, 2012, 06:31:57 pm »

timchen's lies had finally caught up with him.  "Trash the Liar!" chanted many of the cards in the deck (the other cards were too busy debating the merits of Graverobbing).  With haste they pulled him from his card protector and tossed him into the Trash.

Suddenly, a wicked cackling rose up around them.  The ghostly sound seemed to come from the ether and it echoed over all the Kingdom.  The cards looked around in anguish -- what new disaster was this?  There was only one who seemed unafraid.  Indeed, he seemd positively gleeful.  Tables sprinted off, leaving the others in confusion.

"Where is he going?" someone shouted.

"The... the Ironworks..." six others groaned.  Their motion was stiff but some force took hold of them and they ran after Tables, leaving the rest of the Deck in confusion.



Some time later, the six returned.  They looked exhausted, yet also much happier than they had been earlier.

"What happened?" someone asked.  "Where's Tables?" another inquired.

Robz888 let out a cheer.  "He's dead and we're free!" he cried out in pure joy.  He had been held captive for far too long.  The former Ironworks cultists led the rest of the Deck to their old prison, where they could examine the evidence for clues.

But even as the Deck exulted in the end of The Ironworks, some others felt that something was wrong.  They returned to the Trash where they learned (through some undefined game mechanic) that timchen was not Curse-aligned at all.

He was a monument.  A monument to the fallacy of "Lynch All Liars", that is (zing!).

With this loss, one third of the Deck is now Curse-aligned.  The Deck has purchased a great deal of information, but at greast cost.  Can they get through the slog and come out with a win?



Vote Count 5-5

timchen (8) - jotheonah, yuma, cayvie, Lekkit, Voltgloss, Eevee, Robz888, Dsell

Not voting (6): Axxle, Captain_Frisk, Insomniac, shark_bait, Tables, timchen


timchen has been lynched.  He was a Deck-Aligned Ambassador.

Tables has died.  He was an Ironworks-Aligned Young Witch.



Point Counter Extension 5.5

1 - Axxle ▼ 2
3 - Captain_Frisk
4 - cayvie
0 - Dsell
0 - Eevee
-1.5 - Insomniac
-1 - jotheonah
-1 - Lekkit
-2 - Robz888
0 - shark_bait
-10 - Tables ▼ 11
-20 - timchen ▼ 20
-5.5 - Voltgloss
0.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch



Night 5 has begun.  Commands are due in 48 hours, by 4:30 p.m. MDT, Wednesday, August 8.

Please submit actions ASAP as yours may have interactions with others that take some time to resolve.
If I receive all commands before the deadline, Day 6 will start early. 

This thread is now LOCKED.
« Last Edit: August 06, 2012, 07:13:41 pm by eHalcyon »
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1431 on: August 06, 2012, 06:34:03 pm »

And in case you missed it in the flavour, here is the link again:

http://www.quicktopic.com/48/H/ZjsqvK7eJhUGT
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1432 on: August 06, 2012, 07:14:14 pm »

I made a slight mistake in the PCE.  The token was misplaced.  Fixed.
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Re: Role Madness Mafia I (Night 5, PM for Spectator's QT)
« Reply #1433 on: August 07, 2012, 04:42:16 pm »

When my role changed, there was some flavor within the PM.  There is more, but that is the relevant stuff for now.

Ability: [redacted], you would be immune to alignment investigation; you would appear to belong to the Deck... except you actually do belong to the Deck.  How peculiar.  And you don't feel particularly [redacted] either, though your forebears certainly must have.

To me, this suggests the person who had this role before me was curse/not deck.  Could Galz have gotten it from me without including me in his cult?  I dunno.  But he got it somehow because he died with it.  My theory is that he obtained it from a curse aligned cult member who swapped roles with me.

During Day 5, shark_bait broke one of the basic game rules by quoting his role PM.  Note that you ARE allowed to quote by copy+paste, but you may not Quote with the timestamp and all.

Since this is the first time such an offense was committed on f.ds, I was not sure what to do about it.  After some deliberation, I believe a modkill is the only fair thing to do.

The OP does not explicitly state that breaking those rules is a modkillable offense.  Indeed, no particular punishment is cited.  Nonetheless, I believe it is fair to say that modkill should in fact be the expected punishment.  The article on the MafiaWiki provides some insight:


Quote
Examples of modkillable offenses include quoting the moderator to "confirm" themselves (or otherwise posting their Role PM), talking to other players via unauthorized channels, or otherwise cheating.
...
As a general rule, modkills are designed to be as disadvantageous to the player and their faction as possible. A modkill on Town will end the Day (thus preventing them from lynching), and a modkill on any kind of scum will keep the Day going (so that the Town can ideally lynch another scum). In addition, players who are modkilled will have their role retconned to Survivor; since modkilled players are by definition dead and Survivors win if they are alive at the game, this denies the modkilled player any reason to claim a win from the game.


shark_bait was not immediately killed on Day 5, so the punishment now is already more lenient than usual.  Since shark_bait did not realize he was breaking a rule, I will also allow him to retain his role/wincon.

I apologize for the delay in this ruling.  Barring certain situations, you may still change your night action, should this update affect your decision.

shark_bait has been modkilled.  He was a Deck-aligned Noble Brigand.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1434 on: August 08, 2012, 08:25:24 pm »

Everything is Going According to Plan

No more the dreaded Ironworks shall meet --
the action chain resolved, now what remains?
The Sages warn of rampant, grave deceit,
a Ghost Ship filled with cold Ill-Gotten Gains.

Such prophecies too often come to naught,
but is there any truth within this thread?
If there be truth, could spectres e'er be caught?
If they be caught, would Deck condemn the dead?

The music plays but Secrets will not dance;
the crypt cannot be moved by hymns alone.
The best-laid plans may fall to happenstance --
even a cautious lord can be dethroned!

(In other news, the Seaside bloomed with red --
a careless shark had gone and lost his head!)

...alas, the Day 6 Start still needs a verse.
Confound it gosh-darn cripes generic curse!





Vote Count 6-1

Not voting (11): Axxle, Captain_Frisk, cayvie, Dsell, Eevee, Insomniac, jotheonah, Lekkit, Robz888, Voltgloss, yuma

With 11 alive, it takes 6 to lynch.

Lynch deadline: Wednesday, August 22, 7:00pm MDT





Point Counter Extension 6.1

-2 - Axxle ▼ 3
0.5 - Captain_Frisk ▼ 2.5
2 - cayvie ▼ 2
-2 - Dsell ▼ 2
-1 - Eevee ▼ 1
-2.5 - Insomniac ▼ 1
0 - jotheonah ▲ 1
-2 - Lekkit ▼ 1
-2 - Robz888
-10 - shark_bait ▼ 10 (modkill)
0 - Voltgloss ▲ 5.5
0.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand




Same disclaimer as before, re: score changes.  Some powers are somewhat complex and I may have forgotten a random portion like, "you may convert extra bars of soap into +2VP each".  So feel free to bug me if you think something is off.

Thread Unlocked!
« Last Edit: August 13, 2012, 04:28:13 pm by eHalcyon »
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Dsell

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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1435 on: August 08, 2012, 08:27:59 pm »

Well what struck me quickly is that Eevee lost 1 vp. How is that possible overnight, Eevee?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1436 on: August 08, 2012, 08:29:53 pm »

Who is giving out 0.5 points?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1437 on: August 08, 2012, 08:31:42 pm »

He may have targeted C-Frisk? And got the embargo?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1438 on: August 08, 2012, 08:33:14 pm »

He may have targeted C-Frisk? And got the embargo?

I guess that would work. Obviously someone targeted Frisk. But that's like...pretty dumb. Actually, maybe a lot of people targeted him, considering that a lot of people went down 1 or more.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1439 on: August 08, 2012, 08:34:32 pm »

hey, because it is any target, not just attacking him that gets embargoed, even investigating him or jail-keeping him would result in a -1 VP because of it.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1440 on: August 08, 2012, 08:42:58 pm »

I think the embargo moves prior to the rest of our abilities
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1441 on: August 08, 2012, 08:48:07 pm »

I think the embargo moves prior to the rest of our abilities

No. It works the other way. I put it on at the start of a day and then it goes through the night and changes at day break.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1442 on: August 08, 2012, 08:52:42 pm »

The opening posts have been updated:

  • Dead players are now listed in order of death in the first post.
  • The second post still has every day start and end PCE.
  • The third post now has each poem-of-the-day (new!).


Remember that the second and third posts contain quotes which you can use to jump to day starts and ends. :)
« Last Edit: August 08, 2012, 08:54:02 pm by eHalcyon »
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1443 on: August 08, 2012, 09:02:26 pm »

I think the embargo moves prior to the rest of our abilities

No. It works the other way. I put it on at the start of a day and then it goes through the night and changes at day break.

Hmm. That's interesting.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1444 on: August 08, 2012, 09:06:09 pm »

Nobody else felt the need to point out that we lost a LOT of points last night?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1445 on: August 08, 2012, 09:14:01 pm »

Got targeted by mountebank and masquarade. Redirected to Lekkit both times.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1446 on: August 08, 2012, 09:14:30 pm »

Got targeted by mountebank and masquarade. Redirected to Lekkit both times.
No idea how I lost a point.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1447 on: August 08, 2012, 09:15:10 pm »

I'm required by my possessor to post a list of my suspicions. But it's been so long since night in this game that I don't remember who I'm suspicious of. So, that will come soon, whoever possessed me. Don't you fret. Just gotta do some heavy rereading, apparently.

Whoever you are, you really could have just asked :D.

PPE: @Eevee Why Lekkit?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1448 on: August 08, 2012, 09:16:01 pm »

Nobody else felt the need to point out that we lost a LOT of points last night?

It's pretty self-evident...
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1449 on: August 08, 2012, 09:22:51 pm »

makes Volt and I look a bit bad, doesn't it?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1450 on: August 08, 2012, 09:36:34 pm »

Got targeted by mountebank and masquarade. Redirected to Lekkit both times.
No idea how I lost a point.
I have a theory.  How does Mountebank work again?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1451 on: August 08, 2012, 09:36:42 pm »

Well what struck me quickly is that Eevee lost 1 vp. How is that possible overnight, Eevee?

well, when i was black market, one of the options was "witch: each other player loses 1 vp"

maybe nontargeted vp loss would bypass secret chamber?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1452 on: August 08, 2012, 09:37:33 pm »

Got targeted by mountebank and masquarade. Redirected to Lekkit both times.
No idea how I lost a point.
I have a theory.  How does Mountebank work again?

well, it's like, i choose up to 3 targets

then, for each target, if that target would lose vp for any other reason that night, nothing happens.
otherwise, that target loses 1 vp.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1453 on: August 08, 2012, 09:47:04 pm »

The BM had a card that said basically: Everyone with more points than you from count 5.5 loses a VP.  Since it doesn't target that might be what hit Eevee and many of the higher point players.  I was just wondering how many VP we could expect to lose from Mountebank + that card + mafia.  It seems to roughly work out.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1454 on: August 08, 2012, 09:49:04 pm »

So my theory is someone who ended the day with negative points is scum.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1455 on: August 08, 2012, 09:58:32 pm »

Well what struck me quickly is that Eevee lost 1 vp. How is that possible overnight, Eevee?

well, when i was black market, one of the options was "witch: each other player loses 1 vp"

maybe nontargeted vp loss would bypass secret chamber?

This would make sense for me--and if Frisk is town--because then the +1 VP I would get from that would be counteracted by the -1 VP from witch leaving me with no change.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1456 on: August 08, 2012, 10:14:07 pm »

Suspicious:

Dsell (very. I was pretty sure he was scum yesterday, but I wanted to wait until we were out of the cult)
Eevee (kinda seems like a scum role, plus vibe,plus a lot of scummy-sounding posts early in the game)
Axxle (wouldn't it be cute if the three original Black Markets were each from different factions - IW, Curser, and town?)

No real evidence, but slightly scummy vibe:
yuma
Lekkit
CF

No read/ambiguous:
Insomniac

ProbTown:
Volt
Robz888
cayvie

...full disclosure, I didn't get that far through my re-read, but it was enough to remind me which game this is.


@Evee: what was this about:
My town aligned role gets SIGNIFICANTLY worse if we nolynch. I dont know what others have but this has to be one of the stronger roles too.

Definitely against nolynch.

doesn't quite jive with your claim.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1457 on: August 08, 2012, 10:16:18 pm »

Oh, i targeted Lekkit, Dsell, and Eevee.

Because they were my top 3 picks for scum. I don't think I hit anyone though; everyone was already losing 1 vp, right? Or something?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1458 on: August 08, 2012, 10:22:34 pm »

@Axxle - if that BM thing is legit, I think it hit me also. I ought to have gained more VP last night than I did (just purely from my own actions). Maybe that helps you work out the maths?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1459 on: August 08, 2012, 10:24:44 pm »

@Axxle - if that BM thing is legit, I think it hit me also. I ought to have gained more VP last night than I did (just purely from my own actions). Maybe that helps you work out the maths?
Yeah.  And if Cayvie didn't hit anyone, I think that means Robz was the one who used BM???  Err... I'm not sure why he'd do that as town.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1460 on: August 08, 2012, 10:25:09 pm »

@Axxle - if that BM thing is legit, I think it hit me also. I ought to have gained more VP last night than I did (just purely from my own actions). Maybe that helps you work out the maths?
Yeah.  And if Cayvie didn't hit anyone, I think that means Robz was the one who used BM???  Err... I'm not sure why he'd do that as town.
But he did use to be a townread.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1461 on: August 08, 2012, 10:28:49 pm »

Yeah, but it may be time to revise that. Also, when did he become Black Market. I thought he was Festival?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1462 on: August 08, 2012, 10:36:16 pm »


Axxle (wouldn't it be cute if the three original Black Markets were each from different factions - IW, Curser, and town?)


That actually makes a lot of sense to me... not enough reason alone to vote for, but Axxle was one person from whom I didn't get a +VP from night one. Meaning there is a chance that indicates he is mafia--although I really have no idea.

Can anyone let me know if they targeted me on Night 1?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1463 on: August 08, 2012, 10:37:58 pm »


Can anyone let me know if they targeted me on Night 1?

Scratch that... I dont' actually want to know. If town targeted me I dont' want roles revealed. and if mafia targeted me, they would just lie.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1464 on: August 08, 2012, 11:48:28 pm »

Yeah, but it may be time to revise that. Also, when did he become Black Market. I thought he was Festival?
There's a masquerade floating around and Cayvie's BM has been missing for a while.  It could be anywhere.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1465 on: August 09, 2012, 01:37:55 am »

Oh, i targeted Lekkit, Dsell, and Eevee.

Because they were my top 3 picks for scum. I don't think I hit anyone though; everyone was already losing 1 vp, right? Or something?
No point in targeting me if you are scum, I can just redirect.

I targeted Lekkit because I had no clue and I thought he was the scummiest.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1466 on: August 09, 2012, 01:44:11 am »

Oh, i targeted Lekkit, Dsell, and Eevee.

Because they were my top 3 picks for scum. I don't think I hit anyone though; everyone was already losing 1 vp, right? Or something?
No point in targeting me if you are scum, I can just redirect.

I targeted Lekkit because I had no clue and I thought he was the scummiest.
*if you think I'm scum, I can redirect either way (it's been pretty much confirmed)
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1467 on: August 09, 2012, 01:45:51 am »

Oh, i targeted Lekkit, Dsell, and Eevee.

Because they were my top 3 picks for scum. I don't think I hit anyone though; everyone was already losing 1 vp, right? Or something?
No point in targeting me if you are scum, I can just redirect.

I targeted Lekkit because I had no clue and I thought he was the scummiest.
*if you think I'm scum, I can redirect either way (it's been pretty much confirmed)

Yeah, but I think it's interesting to see what you do with it.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1468 on: August 09, 2012, 01:52:01 am »

@Axxle - if that BM thing is legit, I think it hit me also. I ought to have gained more VP last night than I did (just purely from my own actions). Maybe that helps you work out the maths?
It is, just ask the other BM guy...
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1469 on: August 09, 2012, 01:56:04 am »

Oh, i targeted Lekkit, Dsell, and Eevee.

Because they were my top 3 picks for scum. I don't think I hit anyone though; everyone was already losing 1 vp, right? Or something?
No point in targeting me if you are scum, I can just redirect.

I targeted Lekkit because I had no clue and I thought he was the scummiest.
*if you think I'm scum, I can redirect either way (it's been pretty much confirmed)

Yeah, but I think it's interesting to see what you do with it.

I was super confused. Lekkit has been lurking, I decided to bring all the madness on him. If town has any ideas as to what I should do with this power in the future, do tell me. Mountebank seems to want to target me every night.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1470 on: August 09, 2012, 02:46:10 am »

Alright, well I guess before it gets pushed too hard I am the other Black Market. Last night I chose to Chapel Voltgloss (Setting his VP to 0) I did this because he was pretty much a shoe in for a mafia night kill and we're getting pretty low on townies here and aside from cayvie, Volt is my second best town read this game.

I didn't claim black market before this because cayvie gave away the important piece of info, (roles had moved) and revealing my power helps whoever has masquerade which could have very well been a curse aligned player.

Axxle why did you choose saboteur? In effect choosing to give -1vp to cayvie and captain_frisk. While I don't have a particularily strong read on CF I do think cayvie is pretty town here shes been super forthcoming with all of her role switches which while it does spill the beans about where powers are for the masquerade player it also helped town figure out that there was some role shuffling probably due to masquerade.

Back on target though Axxlewhy saboteur?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1471 on: August 09, 2012, 02:48:06 am »

Alright, well I guess before it gets pushed too hard I am the other Black Market. Last night I chose to Chapel Voltgloss (Setting his VP to 0) I did this because he was pretty much a shoe in for a mafia night kill and we're getting pretty low on townies here and aside from cayvie, Volt is my second best town read this game.

I didn't claim black market before this because cayvie gave away the important piece of info, (roles had moved) and revealing my power helps whoever has masquerade which could have very well been a curse aligned player.

Axxle why did you choose saboteur? In effect choosing to give -1vp to cayvie and captain_frisk. While I don't have a particularily strong read on CF I do think cayvie is pretty town here shes been super forthcoming with all of her role switches which while it does spill the beans about where powers are for the masquerade player it also helped town figure out that there was some role shuffling probably due to masquerade.

Back on target though Axxlewhy saboteur?

wait... you don't think the Masquerade player knows where the roles go?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1472 on: August 09, 2012, 02:50:19 am »

Alright, well I guess before it gets pushed too hard I am the other Black Market. Last night I chose to Chapel Voltgloss (Setting his VP to 0) I did this because he was pretty much a shoe in for a mafia night kill and we're getting pretty low on townies here and aside from cayvie, Volt is my second best town read this game.

I didn't claim black market before this because cayvie gave away the important piece of info, (roles had moved) and revealing my power helps whoever has masquerade which could have very well been a curse aligned player.

Axxle why did you choose saboteur? In effect choosing to give -1vp to cayvie and captain_frisk. While I don't have a particularily strong read on CF I do think cayvie is pretty town here shes been super forthcoming with all of her role switches which while it does spill the beans about where powers are for the masquerade player it also helped town figure out that there was some role shuffling probably due to masquerade.

Back on target though Axxlewhy saboteur?

wait... you don't think the Masquerade player knows where the roles go?

Oh quite contrary I think they do, I just think there is more things at play, for example Eevee can redirect things, are we sure there aren't two masquerades? Are we sure there aren't more roles like Eevees? Any of those things can throw a wrench into the masq plans.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1473 on: August 09, 2012, 05:01:28 am »

That Eevee would hit me with everything doesn't really surprise me. I've been suspicious of him, and he's been suspicious of me. BTW, did anybody else's role change last night?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1474 on: August 09, 2012, 06:17:39 am »

I also chose chapel.

If I chose Sab, I would have only given -vp to, what, CF and Cayvie?  I that isn't enough to explain what happened last night.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1475 on: August 09, 2012, 06:44:32 am »

Axxle, did you also target Volt?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1476 on: August 09, 2012, 09:00:50 am »

So ... there's a third Black Market out there? Or Axxle's theory is wrong and it's just a coincidence that it works the same way? Axxle, who did you target with Chapel?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1477 on: August 09, 2012, 09:21:12 am »

There is a third Black Market, but it's in the trash. 
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1478 on: August 09, 2012, 11:59:45 am »

So there would have to be a fourth BM? But they were all told about each other, so that doesn't make sense...
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1479 on: August 09, 2012, 12:22:41 pm »

So there would have to be a fourth BM? But they were all told about each other, so that doesn't make sense...

I do not think there is a 4th as all black markets were told about each other at the start.

Heres a fun fact, IF I picked saboteur everybody except myself, robz, yuma and volt would have lost a point (notice that Volt is at 0 and I targeted him with chapel, chapel is applied as the FIRST action so if someone targets him he would gain lose points as if he started the night at 0). Now Robz and yuma didn't lose a point I agree. However I DID lose a point so you can conclude one of the following:

1) Curse gave me -1.

2) Mountebank gave me -1 (cayvie claims this is not the case) She targeted Lekkit Dsell and Eevee. Because Lekkit only lost one last night that leads to
       2a) One of Eevee/Cayvie is lying Eevee didnt redirect the -1 point to Lekkit but instead to me.
       2b) Lekkit gained one VP

3) Axxle and I both chose chapel. Since Tables is dead this would cause both of us to lose 1VP but makes it hard to explain all the other point losses.

So Axxle who did you target with your chapel if you did in fact use it and why?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1480 on: August 09, 2012, 02:13:22 pm »

I targeted CF.  I have an uncomfortably null read on him.  If he's scum I don't want him having so many VP, if he's town I think he might be distracted by the possibility of the solo win and is dialing back the scumhunting because of it (so he's not targeted by scum).

I think that actually might be an interesting problem with the setup.  Even town has incentive to behave anti-town because of the solo win possibility.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1481 on: August 09, 2012, 02:19:26 pm »

I targeted CF.  I have an uncomfortably null read on him.  If he's scum I don't want him having so many VP, if he's town I think he might be distracted by the possibility of the solo win and is dialing back the scumhunting because of it (so he's not targeted by scum).

I think that actually might be an interesting problem with the setup.  Even town has incentive to behave anti-town because of the solo win possibility.

So after you chapeled CF he gained .5 points?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1482 on: August 09, 2012, 02:21:18 pm »

I targeted CF.  I have an uncomfortably null read on him.  If he's scum I don't want him having so many VP, if he's town I think he might be distracted by the possibility of the solo win and is dialing back the scumhunting because of it (so he's not targeted by scum).

I think that actually might be an interesting problem with the setup.  Even town has incentive to behave anti-town because of the solo win possibility.

So after you chapeled CF he gained .5 points?
Apparently.  I would guess same way yuma got .5 points first night.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1483 on: August 09, 2012, 02:25:52 pm »

On an unrelated note, Robz, were you possessed Day 1?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1484 on: August 09, 2012, 02:30:22 pm »

I targeted Axxle with an investigative power. 

I was told that he was "mostly town". 

This particular action was supposed to gain me 3VP if I hit anti town. 

I argued with the mod that if Axxle was mostly town (and implied partially scum) then I was entitled to some partial points.  I'm told that I received them.

I don't know what this means at all.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1485 on: August 09, 2012, 02:32:28 pm »

town with a personal wincon that's not pro-town (would explain his recent comment about personal wincons)
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1486 on: August 09, 2012, 02:34:17 pm »

town with a personal wincon that's not pro-town (would explain his recent comment about personal wincons)

I referenced that earlier as well - in that in theory - I could just hammer on someone I knew to be anti town (without revealing to the town) and gain a victory (if I could pull it off for 4 nights in a row)  Thats probably not going to happen.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1487 on: August 09, 2012, 02:35:57 pm »

I targeted Axxle with an investigative power. 

I was told that he was "mostly town". 

This particular action was supposed to gain me 3VP if I hit anti town. 

I argued with the mod that if Axxle was mostly town (and implied partially scum) then I was entitled to some partial points.  I'm told that I received them.

I don't know what this means at all.

Well you started the night at 0. ended at .5.

if we assume you lost at least a point after that like most other players that means you in effect gained 1.5+

if your not lying that means that axxle is half town?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1488 on: August 09, 2012, 02:45:15 pm »

I targeted Axxle with an investigative power. 

I was told that he was "mostly town". 

This particular action was supposed to gain me 3VP if I hit anti town. 

I argued with the mod that if Axxle was mostly town (and implied partially scum) then I was entitled to some partial points.  I'm told that I received them.

I don't know what this means at all.

I cannot comment so far to say that I'm ignoring any part of my role, that I may or may not have, except for the part that says I'm town.

CF's role seems very protown... but roles seem to change among you guys so much that I don't even know.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1489 on: August 09, 2012, 02:48:41 pm »

CF's role seems very protown... but roles seem to change among you guys so much that I don't even know.

I'd accuse you of scumslipping ("you guys") - but my results say you are mostly town... so I guess we leave you alone.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1490 on: August 09, 2012, 02:56:30 pm »

Ok - 11 people and at least 4 scum remaining.

-2 - Axxle - I have mostly cleared him.
0.5 - Captain_Frisk - That would be me.
2 - cayvie -
-2 - Dsell - He was the last to be ironworked - and I feel the most sketchy about him amoung that group
-1 - Eevee
-2.5 - Insomniac
0 - jotheonah - My #2 in the ironworks group
-2 - Lekkit
-2 - Robz888
0 - Voltgloss
0.5 - yuma

I'll go through and reread other folks here - I haven't read as carefully after I busted timchen for lying and then was sucked into ironworks land.  4 out of 9 isn't bad odds!
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1491 on: August 09, 2012, 02:59:06 pm »

lol mostly town
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1492 on: August 09, 2012, 03:00:07 pm »

lol mostly town
A Douglas Adams reference perhaps?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1493 on: August 09, 2012, 03:00:48 pm »

4 out of 9 isn't bad odds!
It is superbad news though! Winning this is going to be pretty hard?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1494 on: August 09, 2012, 03:02:38 pm »

I feel confident with

Vote: Dsell

for a lot of reasons, but mainly because he is really touchy about his role stuff getting out (I noticed it when we were both IW together).
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1495 on: August 09, 2012, 03:05:49 pm »

4 out of 9 isn't bad odds!
It is superbad news though! Winning this is going to be pretty hard?

Well - they don't seem to be able to explicitly night kill - so its better than normal - right?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1496 on: August 09, 2012, 03:22:20 pm »

4 out of 9 isn't bad odds!
It is superbad news though! Winning this is going to be pretty hard?

Well - they don't seem to be able to explicitly night kill - so its better than normal - right?

it will be easier for them thou as we kill them off. Their -vp alotwmwnt gets bigger right?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1497 on: August 09, 2012, 03:23:48 pm »

4 out of 9 isn't bad odds!
It is superbad news though! Winning this is going to be pretty hard?

Well - they don't seem to be able to explicitly night kill - so its better than normal - right?

it will be easier for them thou as we kill them off. Their -vp alotwmwnt gets bigger right?

It does, but there's not much we can do about that, right?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1498 on: August 09, 2012, 04:09:07 pm »

CF's role seems very protown... but roles seem to change among you guys so much that I don't even know.

I'd accuse you of scumslipping ("you guys") - but my results say you are mostly town... so I guess we leave you alone.
I said "you guys" because I've kept my role the entire game.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1499 on: August 09, 2012, 04:10:07 pm »

4 out of 9 isn't bad odds!
It is superbad news though! Winning this is going to be pretty hard?
Trying too hard.

Vote: Eevee
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1500 on: August 09, 2012, 04:36:09 pm »

I just realized town almost need me to be town in order to win. You know, I'm pretty useful because I cant lose any vp at night (not much anyways). Protective +vp can be dealt to other guys without worrying about me. Oh and I'm town too!

Fwiw, I recall commenting something like that in some other game and someone jumping on me saying it is scummy. I dont even remember what game it was but my point is: I tend to make those comments. I am town here. FoS: Axxle for being only partially town..
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1501 on: August 09, 2012, 04:46:56 pm »

Want to answer my question about your weird D1 comment, Evey?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1502 on: August 09, 2012, 04:49:43 pm »

Want to answer my question about your weird D1 comment, Evey?
Ugh sorry yes, forgot.
It was me breadcrumbing the super awesome power role that would attract all the mafia night action. No one seemed to notice and I decided the plan was too tricky so I abandoned it. I really tried too hard because I felt this role would play best if I somehow "made it work", in reality I should have just done nothing special.. Well, live and learn, I'll be wiser in our next RMM!
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1503 on: August 09, 2012, 04:50:23 pm »

but what does your role have to do with No Lynching?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1504 on: August 09, 2012, 04:51:25 pm »

but what does your role have to do with No Lynching?
Nothing, but some super power role that could prevent a lynch or something.. Idk, I just wanted mafia to think my role was powerful, that felt like a way to achieve that.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1505 on: August 09, 2012, 05:00:20 pm »

I'm not buying it. You argued against No Lynch Day 1 on the basis that your - quote-unquote "town aligned role" would lose it's power if we No Lynched. You now admit, freely, that that is a lie. You have never been one to lie as town, Eevee.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1506 on: August 09, 2012, 05:00:28 pm »

ughhh i'm still trying to wrap my head around what "mostly town" actually means

i think i'm in one too many games; having trouble keeping them straight. i think Dsell is the scummiest, but i don't want to vote until I can go back through and remind myself why i think that.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1507 on: August 09, 2012, 05:14:20 pm »

I'm not buying it. You argued against No Lynch Day 1 on the basis that your - quote-unquote "town aligned role" would lose it's power if we No Lynched. You now admit, freely, that that is a lie. You have never been one to lie as town, Eevee.
It is a lie. I was trying to deceive scum into thinking my role was so strong that they needed to use their negative vp dealing powers to hurt me. Would that even be a good scum lie? I mean its an equally confusing thing to say for mafia, but if I was mafia I wouldnt want the attention saying that was supposed to get me.

I'm not trying to defend my decision to play the way I have, I'm merely explain it.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1508 on: August 09, 2012, 05:18:39 pm »

I'm not buying it. You argued against No Lynch Day 1 on the basis that your - quote-unquote "town aligned role" would lose it's power if we No Lynched. You now admit, freely, that that is a lie. You have never been one to lie as town, Eevee.

Jo just to clarify after this town pursued not one but TWO mislynches on the basis of lynch all liars you're worried about Eevee lying? Don't get me wrong I'm worried that Eevee's role is an attempt by eHal to make curse fair after he expressed concern that they would be underpowered but your taking a liar approach so I want to clarify where your going with this.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1509 on: August 09, 2012, 05:24:43 pm »

Do you think I'd claim the way I did if I was scum?
I mean it was an idiotic town play but thinking I could think it's a smart thing to do as scum is beyond me.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1510 on: August 09, 2012, 05:33:19 pm »

I WANT to believe you Eevee, and there is a certain logic to it, but

(1) It goes against my conception of you as a town player.

and

(2) Look at the quote again. It seems to have the primary intention of arguing against No Lynch, and the secondary affect of claiming a somewhat powerful role.  It's a post that had an outside chance of attracting mafia attention, but a very high chance of stopping the town from following through on No Lynch. Also the use of "town-aligned" there pushes my buttons.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1511 on: August 09, 2012, 05:35:03 pm »

Also, after seeing the town mislynch twice by targeting liars - Eevee doesn't come out and say, hey can I admit this lie I told early in the game before it becomes a thing?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1512 on: August 09, 2012, 05:36:51 pm »

Also, after seeing the town mislynch twice by targeting liars - Eevee doesn't come out and say, hey can I admit this lie I told early in the game before it becomes a thing?

Not sure what you're saying here but also care to way in on my previous question to you?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1513 on: August 09, 2012, 05:40:06 pm »

Also, after seeing the town mislynch twice by targeting liars - Eevee doesn't come out and say, hey can I admit this lie I told early in the game before it becomes a thing?

Not sure what you're saying here but also care to way in on my previous question to you?

Which question; I may have missed it.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1514 on: August 09, 2012, 05:40:26 pm »

I'm not buying it. You argued against No Lynch Day 1 on the basis that your - quote-unquote "town aligned role" would lose it's power if we No Lynched. You now admit, freely, that that is a lie. You have never been one to lie as town, Eevee.

Jo just to clarify after this town pursued not one but TWO mislynches on the basis of lynch all liars you're worried about Eevee lying? Don't get me wrong I'm worried that Eevee's role is an attempt by eHal to make curse fair after he expressed concern that they would be underpowered but your taking a liar approach so I want to clarify where your going with this.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1515 on: August 09, 2012, 05:43:49 pm »

I WANT to believe you Eevee, and there is a certain logic to it, but

(1) It goes against my conception of you as a town player.

and

(2) Look at the quote again. It seems to have the primary intention of arguing against No Lynch, and the secondary affect of claiming a somewhat powerful role.  It's a post that had an outside chance of attracting mafia attention, but a very high chance of stopping the town from following through on No Lynch. Also the use of "town-aligned" there pushes my buttons.

this post was a response to that question.
It's not a LAL knee-jerk. It's the particular lie in context. It DOESN'T read liek a townie trying to paint a target on his back for the mafia. It reads like a mafia early soft fakeclaim that Eevee forgot about later on.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1516 on: August 09, 2012, 05:46:39 pm »

I WANT to believe you Eevee, and there is a certain logic to it, but

(1) It goes against my conception of you as a town player.

and

(2) Look at the quote again. It seems to have the primary intention of arguing against No Lynch, and the secondary affect of claiming a somewhat powerful role.  It's a post that had an outside chance of attracting mafia attention, but a very high chance of stopping the town from following through on No Lynch. Also the use of "town-aligned" there pushes my buttons.

I dont think nolynch is very good for town (although better than lynching a townie every day, I know..).

I 100% understand your position though. It would be quite worrisome if people thought being an idiot like that was to be expected of me.. What can I say, I screwed up, all I can do now is to try to make you realize it was a townie mistake. I think lynching me would be pretty much game over for town.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1517 on: August 09, 2012, 05:53:26 pm »

Why would lynching you, specifically, be game over for town? Because you're essentially bulletproof (although clearly not, as last night suggests).

I'd very much like to hear from Dsell today.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1518 on: August 09, 2012, 05:53:54 pm »

oh there should have been another question mark in that post. I wasn't answering my own question.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1519 on: August 09, 2012, 05:57:00 pm »

Why would lynching you, specifically, be game over for town? Because you're essentially bulletproof (although clearly not, as last night suggests).

I'd very much like to hear from Dsell today.
I dont know how I got -1vp, but I'm assuming its the sort of thing that falls upon everyone (/or just some group of people) and it wasnt specifically directed at me.

Anyways yeah, I think it is quite useful. Town never needs to waste any protective +vp on me because they know I wont get hurt anyways.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1520 on: August 09, 2012, 05:58:20 pm »

Question to town: do we think that the Masquerade is scum-aligned?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1521 on: August 09, 2012, 05:58:39 pm »

Question to town: do we think that the Masquerade is scum-aligned?

I do! But mostly because they keep trolling me.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1522 on: August 09, 2012, 05:59:20 pm »

Question to town: do we think that the Masquerade is scum-aligned?

I would think yes, because it causes chaos. And mafia loves a town in chaos.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1523 on: August 09, 2012, 06:02:19 pm »

Question to town: do we think that the Masquerade is scum-aligned?

Don't you think the Masquerade role itself gets passed around?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1524 on: August 09, 2012, 06:03:18 pm »

Question to town: do we think that the Masquerade is scum-aligned?

Don't you think the Masquerade role itself gets passed around?

Thats what I assumed.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1525 on: August 09, 2012, 06:03:51 pm »

Question to town: do we think that the Masquerade is scum-aligned?

Don't you think the Masquerade role itself gets passed around?

I would speculate that it is not possible. Once you play a Masquerade you can't pass it, it is in play. I think eHal tried to make roles as similar to cards as possible and this would be a clear deviation from that.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1526 on: August 09, 2012, 06:04:30 pm »

We still don't know how Eevee got -1 VP, correct?

Axxle's theory was Saboteur, a hit-all VP reducer, but it turns out both non-trashed Black Marketeers picked Chapel.  So it wasn't Saboteur. 

So where did the -1 VP come from?  If Eevee is what he says he is, that shouldn't have happened, right?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1527 on: August 09, 2012, 06:05:18 pm »

So, how would a role like that work?

Each night, choose two other players. You give your role to Player #1, Player #1 gives theirs to Player #2, and Player #2 gives their role to you?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1528 on: August 09, 2012, 06:07:47 pm »

We still don't know how Eevee got -1 VP, correct?

Axxle's theory was Saboteur, a hit-all VP reducer, but it turns out both non-trashed Black Marketeers picked Chapel.  So it wasn't Saboteur. 
Unless Insomniac is covering for a scumbuddy.  But I think that's too risky.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1529 on: August 09, 2012, 06:12:38 pm »

We still don't know how Eevee got -1 VP, correct?

Axxle's theory was Saboteur, a hit-all VP reducer, but it turns out both non-trashed Black Marketeers picked Chapel.  So it wasn't Saboteur. 

So where did the -1 VP come from?  If Eevee is what he says he is, that shouldn't have happened, right?

Perhaps another -1 VP all hitter, or something similar to it... Maybe another role that can redirect? And they decided to redirect to Eevee... would that allow him to redirect it as well...

Or he is lying and he redirected it to C-Frisk, not Lekkit
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1530 on: August 09, 2012, 06:13:38 pm »

Eevee who all have you redirected to throughout game start to present? I think you have put all of this out there already, but I think it is easier for you to access it than it is for us to go back and find it in the thread.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1531 on: August 09, 2012, 06:37:03 pm »

Night 1:
no one targeted me

Night 2:
Mountebank targeted me, I redirected to Volt.

Night 3
No one targeted me.

Night 4
Mountebank, I redirected to Galzria.

Night 5
Mountebank and masquerade, redirected both to Lekkit.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1532 on: August 09, 2012, 07:14:10 pm »

Night 1:
no one targeted me

Night 2:
Mountebank targeted me, I redirected to Volt.

Night 3
No one targeted me.

Night 4
Mountebank, I redirected to Galzria.

Night 5
Mountebank and masquerade, redirected both to Lekkit.

Well then it appears that a redirect does not qualify as a "target" because you did not get any -VP for redirecting to Volt Night 2, when someone targeting volt should have.

This makes me wonder if someone else has a power that does not "target", something else that redirects or does something similar without actually targeting. Because my power at least seems dependent on the word target, and I imagine Eevee's does as well?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1533 on: August 09, 2012, 07:19:50 pm »

Night 1:
no one targeted me

Night 2:
Mountebank targeted me, I redirected to Volt.

Night 3
No one targeted me.

Night 4
Mountebank, I redirected to Galzria.

Night 5
Mountebank and masquerade, redirected both to Lekkit.

Well then it appears that a redirect does not qualify as a "target" because you did not get any -VP for redirecting to Volt Night 2, when someone targeting volt should have.

This makes me wonder if someone else has a power that does not "target", something else that redirects or does something similar without actually targeting. Because my power at least seems dependent on the word target, and I imagine Eevee's does as well?
I was told how this works: X targets me. I redirect to Y.  The end result is that it counts as X having targeted Y, and me having targeted X.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1534 on: August 09, 2012, 07:23:48 pm »

I can't respond quite yet but I've had company over today and haven't been on for a while. I'll post a bit later.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1535 on: August 09, 2012, 09:04:00 pm »

Ok so I totally understand why people were suspicious of me yesterday, and I realize that what I was doing was really suspicious! But because of the nature of this game and the craziness that could occur at any time I really thought it was important that I warn people against claiming too much and try to shush people when they did.

Basically, this whole game I was under the assumption (because of the first post) that alignments could not change in this game. Even when the whole thing about the ironworks cult came out, I just assumed that they retained their original alignments and lost their wincons. Then, night 4, two things happened. I had the opportunity to shift powers around (as masquerade), AND THEN my alignment changed as I was recruited into ironworks. Night 4, I used masq to switch Galzria's power to someone else, and I thought this would be perfect because the new person would get this power that would be innocuous because their alignment would remain the same and they'd have no incentive to recruit people into ironworks. I thought this would also remove recruiting powers from Galzria and at least slow the cult down.

But then my alignment changed (which I formerly thought was impossible) when I was recruited and I worried that I may have made a huge mistake, because if being passed the recruiting power changed their alignment to ironworks, I may have inadvertently caused the cult to continue rather than dying with Galzria. I didn't know if that could happen or not, but eHalcyon kept posting poems about phoenixes rising from the ashes and Galzria kept insisting that he would come back so I was very very nervous. To add to my confusion, Galzria died with the "Trader" role, so I thought that someone could have traded roles and completely interfered with the masquerade. It's still possible that that was the case. Anyway, I didn't want people to reveal their roles when there was potentially still a recruiter out there that was getting very close to having half the town.

So yeah, I realize that my play looked really weird yesterday (even in the QT, I thought there was an outside chance that the person who received Galzria's role might get the link) and I get that it will probably mean lots of suspicion on me today. But that's what happened. For the record, I still do not think massclaiming is a great idea since there is still scum out there, but I'm not as feverishly opposed to it today as I was yesterday.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1536 on: August 09, 2012, 09:22:36 pm »

So, you were masquerade.

How does that role work?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1537 on: August 09, 2012, 09:34:13 pm »

WHo did you give Galzria's role to?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1538 on: August 09, 2012, 09:34:55 pm »

WHo did you give Galzria's role to?

Didn't it wind up with Axxle? I seem to remember something like this.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1539 on: August 09, 2012, 09:35:29 pm »

Also, remember when I asked everyone to mass claim N1 role changes and then we started to and got distracted? Could we resume please. If your role changed Night 1, please let us know. We can catch a likely scum that way.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1540 on: August 09, 2012, 09:38:08 pm »

I passed it to Lekkit. I had a semi-townie read on him but I figured since it would be null it wouldn't matter who got it. I don't know if Lekkit got it, though, or if Trader mixed things up.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1541 on: August 09, 2012, 09:43:52 pm »

Wait, it was Insomniac who used the Chancellor ability?

from the IWQT:

"Galz knows I am Chancellor.

I used it last night because well look at the results from N1 and N3. They're pretty good for the town are they not? Realize I was NOT Ironworks when I did it and I was hoping for another N1 which I got, now hopefully this N4 brings similar benefits. IF IT DOESNT I can conclude there may be some odd night even night things going on for the town. "
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1542 on: August 09, 2012, 09:58:36 pm »

and did you give Lekkit's role to shark_bait?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1543 on: August 09, 2012, 10:02:10 pm »

and did you give Lekkit's role to shark_bait?

Nope.

This was all Night 4, not Night 1. I already said my role didn't change N1.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1544 on: August 09, 2012, 10:05:11 pm »

yeah, but I just looked back and shark-bait didn't say his role changed Night 1. I made that up some time. And he said he started out as Trader.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1545 on: August 09, 2012, 10:18:20 pm »

like, I didn't make it up on purpose, I just leapt to a bad conclusion.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1546 on: August 10, 2012, 12:12:48 am »

Yes my role changed I became the trader that shark_bait lost
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1547 on: August 10, 2012, 12:23:30 am »

Yes my role changed I became the trader that shark_bait lost

would you mind saying what Trader does?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1548 on: August 10, 2012, 12:26:20 am »

Each night you can target another player. All negative vp they incur that night and during the following day (excluding -vp from the lunch) is halved you gain the other half as positive vP
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1549 on: August 10, 2012, 01:33:10 am »

i see.

Dsell, I ask again:

are you willing to disclose how the Masquerade role works?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1550 on: August 10, 2012, 01:36:43 am »

Oh yeah, sorry.

Basically, you can choose up to three people plus yourself and switch roles along a line, as in Dsell<--Cayvie<--Insomniac<--Axxle<--Dsell. Roles pass in the direction of the arrow. You can't win as long as you have masquerade in your possession, though, even if you hit 10 vp or something (I think). So it's an incentive to use it.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1551 on: August 10, 2012, 02:00:52 am »

I don't really know where to go from here. The last couple days we've had a fairly steady stream of craziness to keep discussion going, but here we don't have much. I am really pleased that Ironworks is gone and happy to have called out Tables, but that doesn't do anything to help us today. I would like to hear from Jo again, I guess, but actually he is looking more suspicious to me. I couldn't put my finger on it yesterday but he just seems opportunistic to me, jumping all over me when I was acting (admittedly) weird, and of course he drove the Timchen wagon, and although Timchen was being way scummy that did make him an easy target (something like morgrim). I know this probably looks like OMGUS but hey, I was an easy target yesterday and he was all over me, so of course I noticed. I am still suspicious of Volt, Insom, and Eevee but those are based on really early things (Grujah lynch and role/roleclaim, respectively).
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1552 on: August 10, 2012, 04:15:49 am »

This is lynch or lose, isn't it.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1553 on: August 10, 2012, 05:06:48 am »

This is lynch or lose, isn't it.

It isn't, because everyone has a power role and the Mafia can't outright kill every night...
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1554 on: August 10, 2012, 08:13:29 am »

When my role changed, there was some flavor within the PM.  There is more, but that is the relevant stuff for now.

Ability: [redacted], you would be immune to alignment investigation; you would appear to belong to the Deck... except you actually do belong to the Deck.  How peculiar.  And you don't feel particularly [redacted] either, though your forebears certainly must have.

To me, this suggests the person who had this role before me was curse/not deck.  Could Galz have gotten it from me without including me in his cult?  I dunno.  But he got it somehow because he died with it.  My theory is that he obtained it from a curse aligned cult member who swapped roles with me.

This is the post that got sharky killed. It seems pretty obvious that the role he inherited (which I think is also the one he died with, Noble Brigand) originally belonged to a scummy person.

So what I've been trying to accomplish is figuring out who that person is. I got confused, because I didn't realize the Trader role moved around more than once.

But in order to catch nearly guaranteed scum, Dsell, we need to know whose role you gave to shark_bait, if you targeted him. Otherwise, we need to reconstruct the Masquerade chain for Night 1. That's harder because so many people have died already. But that's where we need to go next.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1555 on: August 10, 2012, 12:58:57 pm »

I didn't target him.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1556 on: August 10, 2012, 01:08:33 pm »

Ok, then it was night 1 after all. Now we need to collate the people who have claimed re: Night 1 role change. With any luck we can reconstruct the chain. DO people agree this is a good way to hunt scum? I sort of feel like it's been pulling teeth to make it happen.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1557 on: August 10, 2012, 01:11:24 pm »

Not sure if I ever said but my role has never changed
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1558 on: August 10, 2012, 01:16:14 pm »

How can you be sure, jo? You had masq night 3 and I had it night 4, was it night 2 that it ended up in the trash? But it could have still gone through him.

Is it possible that he changed night 0?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1559 on: August 10, 2012, 01:21:19 pm »

There is a person who can tell us definitively which night this went down.

Yes my role changed I became the trader that shark_bait lost

Insomniac, when was this? Are you comfortable telling us what you were before? How is it that you're now Black Market?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1560 on: August 10, 2012, 01:52:21 pm »

There is a person who can tell us definitively which night this went down.

Yes my role changed I became the trader that shark_bait lost

Insomniac, when was this? Are you comfortable telling us what you were before? How is it that you're now Black Market?

I was Masquerade at the start of the game, I wasn't comfortable claiming it because people thought it was a scummy role and well my beleif is that there is 2 masquerades because the one in the trash came out and I know masquerade can do that.

Anyways the first night I stole shark_baits role because well I didn't wan't masquerade I can't win with it (even if the town wins I wouldn't have won with them) So I decided to give it away and kept quiet because I didn't want to get it back.

The very next night my role shifted again to Black Market and it hasn't changed since. Now that that's out in the open though that I am black market I have no idea if my role will dissapear again. Should I be more open about this in the future since most roles are out there now?

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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1561 on: August 10, 2012, 01:54:51 pm »

Did you target anyone else the first night, or did you just trade with shark_bait?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1562 on: August 10, 2012, 03:46:12 pm »

Sure thing jo.

Night 1
Insomniac<--Shark_bait<--timchen<--Insom

I saw shark_baits day 1 +vp talk with robz and thought I could verify his claim. When I recieved trader I noticed he wasn't telling the truth but he wasn't lying either so I didn't see the need to claim because it would tell cursers where roles had gone.  I knew that timchen had claimed monument so I was hoping SB would come out and claim if timchen was not monument, we know now that he wasn't so SB taking so long to reveal is curious especially since he recieved noble brigand.

This means night 2 timchen had monument if we accept cayvies claim that she was no longer black market after night 2 we can conclude
Night 2
timchen<--insom<--cayvie<--grujah<--timchen

Somewhere in nights 3 and 4 dsell got masq and masq came out of the trash. cayvie became mountebank and tables became young witch, galz became trader, timchen became ambassador.

So nights 3 and 4
Tables becomes young witch (previously cayvie)
Cayvie becomes mountebank (previously ???)
DSell became masq, and kept it, or? (previously grujah??)
Galz became trader
timchen recieved ambassador (and was trader so passed role to galz?)

Thats all I have right now.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1563 on: August 10, 2012, 03:47:25 pm »

i became mountebank night 3 to be precise
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1564 on: August 10, 2012, 03:58:33 pm »

I can fill in the blank here, but it involves some limited claiming.

So the scum we catch with this exercise is ... timchen. Who flipped town. Dammit.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1565 on: August 10, 2012, 04:00:00 pm »

But I think your N2 is wrong. Grujah became Masquerade, hence it's showing up in the trash and YW disappearing.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1566 on: August 10, 2012, 04:03:00 pm »

But I think your N2 is wrong. Grujah became Masquerade, hence it's showing up in the trash and YW disappearing.

Well no because after night 1 timchen is masq.

then he masquerades his role to grujah and grujahs role to cayvie whom claimed young witch. so i think thats correct?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1567 on: August 10, 2012, 04:05:39 pm »

Insomniac, is trader limited to what you said the last page, or does it also involve role-trading? I wouldn't have expected what it actually does with a rolename of trader, but I would expect trading roles around.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1568 on: August 10, 2012, 04:07:55 pm »

Insomniac, is trader limited to what you said the last page, or does it also involve role-trading? I wouldn't have expected what it actually does with a rolename of trader, but I would expect trading roles around.

It's based on the card, it does only what I said it does. You target another player, any negative vp they incur is halved and you gain the rest as positive vp. You're in effect trashing half the vp and gaining the 'silver' (vp) equal to the -vp trashed. It works that night and during the following day.

There is no role switching.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1569 on: August 10, 2012, 04:08:07 pm »

Blargh, I'm being criticized for not posting here.   :'(

Unfortunately, I don't have much time for this game or any other until Saturday night!

Happy to be out of the cult though. Can't believe Tables was part of it, too.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1570 on: August 10, 2012, 04:09:29 pm »

But I think your N2 is wrong. Grujah became Masquerade, hence it's showing up in the trash and YW disappearing.

Well no because after night 1 timchen is masq.

then he masquerades his role to grujah and grujahs role to cayvie whom claimed young witch. so i think thats correct?

If timchen is masq and he masqa his role to grujah, that makes grujah masq.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1571 on: August 10, 2012, 04:12:36 pm »

But I think your N2 is wrong. Grujah became Masquerade, hence it's showing up in the trash and YW disappearing.

Well no because after night 1 timchen is masq.

then he masquerades his role to grujah and grujahs role to cayvie whom claimed young witch. so i think thats correct?

If timchen is masq and he masqa his role to grujah, that makes grujah masq.

that is what my night 2 says...
timchen passes masq to grujah,
grujah masses yw to cayvie
cayvie basses bm to me
I pass trader to timchen

Grujah became Masquerade, hence it's showing up in the trash and YW disappearing.
(emphasis mine)
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1572 on: August 10, 2012, 04:21:21 pm »

Oh now I recalled that my role changed n2 and that was why I targeted cayvie. I started as a monument, remember? No I didn't lie so please don't kill me.

Nah, my role hasn't changed since the start either.

Oh sh*t. Insomniac's story directly contradicts timchen's claim.

We know timchen was town, and zero incentive to lie about this.

Vote: Insomniac
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1573 on: August 10, 2012, 04:22:17 pm »

Insomniac is scum, and he's covering for a scumbuddy - whoever really started with NB. Guys this is huge.
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Re: Role Madness Mafia I (Day 5 Started, PM for Spectator's QT)
« Reply #1574 on: August 10, 2012, 04:24:09 pm »

Oh now I recalled that my role changed n2 and that was why I targeted cayvie. I started as a monument, remember? No I didn't lie so please don't kill me.

Nah, my role hasn't changed since the start either.

Oh sh*t. Insomniac's story directly contradicts timchen's claim.

We know timchen was town, and zero incentive to lie about this.

Vote: Insomniac

I could be lying, OR timchen the CONFIRMED REPEATING LIAR, was lying again.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1575 on: August 10, 2012, 04:24:55 pm »

Insomniac is scum, and he's covering for a scumbuddy - whoever really started with NB. Guys this is huge.

NB = Noble Brigand?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1576 on: August 10, 2012, 04:25:28 pm »

I actually think Jo is right! I knew there were too many dead players in that masq pass.

Vote: Insomniac unless anyone has any better ideas.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1577 on: August 10, 2012, 04:25:43 pm »

Why would timchen the CONFIRMED TOWN lie about this? You are BUSTED Ins. B-U-S-T-E-D.

PPE: Yes. Which we KNOW is a scum role because of SB's modkill-worthy info.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1578 on: August 10, 2012, 04:26:23 pm »

last was @cayvie (original)NB=scum
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1579 on: August 10, 2012, 04:26:37 pm »

Something feels wrong here.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1580 on: August 10, 2012, 04:26:44 pm »

Insomniac is scum, and he's covering for a scumbuddy - whoever really started with NB. Guys this is huge.

Any chance you could spell this out a bit clearer for us slow-minded (at least right now) folk?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1581 on: August 10, 2012, 04:27:19 pm »

No, Timchen wouldn't have known who the original masq was, so he would have had to get ridiculously lucky to get ambassador passed back to him. And we know he had Amb day 1 because that's where the original lie came from.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1582 on: August 10, 2012, 04:27:30 pm »

Insomniac is scum, and he's covering for a scumbuddy - whoever really started with NB. Guys this is huge.

Any chance you could spell this out a bit clearer for us slow-minded (at least right now) folk?

Timchen claimed never to have changed roles

Insomniac claims to have targeted timchen with Masq
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1583 on: August 10, 2012, 04:28:45 pm »

Yeah, okay, actually that's pretty damning.

vote: insomniac
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1584 on: August 10, 2012, 04:29:20 pm »

Why would timchen the CONFIRMED TOWN lie about this? You are BUSTED Ins. B-U-S-T-E-D.

PPE: Yes. Which we KNOW is a scum role because of SB's modkill-worthy info.

jo, timchen the CONFIRMED TOWN was caught telling multiple lies, GRUJAH the CONFIRMED TOWN was ALSO caught telling MULTIPLE LIES.

If you think I'm lying (I'm not timchen was lying yet again in that quote) you're going after a liar again which has proven time and time again to be wrong, and you were gonna go after eevee for lying.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1585 on: August 10, 2012, 04:29:52 pm »

Insomniac is scum, and he's covering for a scumbuddy - whoever really started with NB. Guys this is huge.

Any chance you could spell this out a bit clearer for us slow-minded (at least right now) folk?

Basically Insomniac is claiming that he passed masquerade to Timchen night one...and that Timchen passed masq to Grujah night two and got Ambassador back from Insomniac. Timchen 1: would have had to be extremely lucky because he didn't know who passed him masquerade, and 2: Timchen said his role didn't change night 1.

Guys I think we just found scum. :D
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1586 on: August 10, 2012, 04:30:54 pm »

with eleven alive it takes six to lynch...

I have no better ideas vote: Insomniac

jot, cayvie, Dsell, yuma
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1587 on: August 10, 2012, 04:31:48 pm »

Insom, there is a difference, though. They were lying to get ahead (well, maybe not Timchen so much), but you are lying to cover something or someone up. And now you're defending yourself like a madman.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1588 on: August 10, 2012, 04:32:00 pm »

Sure.

1) shark_bait told us that he inherited a role which contained flavor that made it obvious it's previous owner was scum.

2) I tried hard to follow that clue, deducing that the switch happened on night 1.

3) Insomniac claimed original Masquerade and laid out how he used that power, incidentally telling us who the scum player was. It was timchen.

4) HOWEVER, timchen had answered my previous question about role changing and said before he died that HIS ROLE NEVER CHANGED.

5) Therefore, either timchen or Insomniac is lying.

6) We know timchen was town, and unlike his other lies, this one had NO BENEFIT for him.

7) Insomniac was either the N1 Noble Brigand himself (and RECEIVED Masquerade) or Insomniac was the N1 Masquerade, his partner was NB, and he lied to keep his partner safe.

8) If someone else was Masq N1, they REALLY need to counterclaim.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1589 on: August 10, 2012, 04:33:12 pm »

No, Timchen wouldn't have known who the original masq was, so he would have had to get ridiculously lucky to get ambassador passed back to him. And we know he had Amb day 1 because that's where the original lie came from.

That's right! Insomniac's story is independently corroborated to be a lie.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1590 on: August 10, 2012, 04:33:33 pm »

This also explains why he wanted to use Chancellor. Had nothing to do with odd and even nights, he just wanted to hand out more curses.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1591 on: August 10, 2012, 04:34:53 pm »

Dsell, either I was wrong about you or you're doing a really nice bus here.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1592 on: August 10, 2012, 04:35:25 pm »

This also explains why he wanted to use Chancellor. Had nothing to do with odd and even nights, he just wanted to hand out more curses.

Yeah that was fishy from the beginning as was his excuse, but wasn't enough to do anything about at the time
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1593 on: August 10, 2012, 04:36:50 pm »

This is exciting. I don't think I've ever caught scum quite this red-handed before. C'mon rest of the town!
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1594 on: August 10, 2012, 04:36:58 pm »

Dsell, either I was wrong about you or you're doing a really nice bus here.

I suppose the feeling is mutual. If you are bussing, though, I appreciate it! ;D
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1595 on: August 10, 2012, 04:37:55 pm »

Insomniac is scum, and he's covering for a scumbuddy - whoever really started with NB. Guys this is huge.

Any chance you could spell this out a bit clearer for us slow-minded (at least right now) folk?

Basically Insomniac is claiming that he passed masquerade to Timchen night one...and that Timchen passed masq to Grujah night two and got Ambassador back from Insomniac. Timchen 1: would have had to be extremely lucky because he didn't know who passed him masquerade, and 2: Timchen said his role didn't change night 1.

Guys I think we just found scum. :D

Uhm what, I don't think timchen started as ambassador in my claim he started as noble brigand I never said that at all
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1596 on: August 10, 2012, 04:39:22 pm »

BUT HE EXPLAINED MONUMENT/AMBASSADOR ON DAY 1
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1597 on: August 10, 2012, 04:40:28 pm »

BUT HE EXPLAINED MONUMENT/AMBASSADOR ON DAY 1

No he didn't he claimed monument which was a lie. I don't see an explanation anywhere
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1598 on: August 10, 2012, 04:41:29 pm »

FoS: Axxle and Robz for being online right now and not voting for this obvscum.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1599 on: August 10, 2012, 04:42:26 pm »

Telling you jo you got it wrong and I don't see your evidence to back up the fact that timchen is a confirmed liar and thats why we lynched him
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1600 on: August 10, 2012, 04:42:33 pm »

He said "I get 1 vp per day" which is true for ambassador as long as his score is zero or greater, I believe. He just left out the part of the role that gave out -vp when he had negative vp.

I can try to find the actual quote somewhere.
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #1601 on: August 10, 2012, 04:43:36 pm »

I am a monument. I cannot be lynched. I can gain 1 vp every turn.

Somehow I can still be NKed I think. Curses can try to undermine me I guess.

What do you know. Not hard to find, it was the second post after day 1 started, and his first of the day.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1602 on: August 10, 2012, 04:45:32 pm »

Here is what I see

Timchen day 1 claims monument (a lie)
Timchen day 2 becomes masq
night 3 or 4 he becomes ambassador
Claims ambassador day 5, which has nothing to do with monument. after not mentioning anything else about his role until day 5 when he became ambassador. in other words when he talked about his role on day 1 he lied, on day 2 he didn't focus on his role, 3 and 4 he couldnt, when the pressure was on on day 5 he claimed ambassador, which he had gotten sometime during nights 3/4
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Re: Role Madness Mafia I: Curse You All to Deck!
« Reply #1603 on: August 10, 2012, 04:46:47 pm »

I am a monument. I cannot be lynched. I can gain 1 vp every turn.

Somehow I can still be NKed I think. Curses can try to undermine me I guess.

What do you know. Not hard to find, it was the second post after day 1 started, and his first of the day.

How is this damning at all, he claimed a role that doesn't exist, it was in the black market last night and axxle can confirm that. he was a liar. he claimed monument he was not, he claimed lynchproof he was not.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1604 on: August 10, 2012, 04:47:41 pm »

timchen said he never changed roles

unlike his other lies, this one would serve no protective purpose for a townie.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1605 on: August 10, 2012, 04:48:24 pm »

BUT HE EXPLAINED MONUMENT/AMBASSADOR ON DAY 1

No he didn't he claimed monument which was a lie. I don't see an explanation anywhere

Monument was a lie. But it was a lie that made perfect sense for an Ambassador to claim.

I think there were only 3 targets N1. Insomniac, shark_bait, and Insomniac's scumbuddy.  Which means the cursers decided to keep Masquerade in the family for N2. And then they thought by passing it to Grujah, they could dump it in the trash and remove it from the game - no one else would ever know how it worked.  But that didn't work. Somehow it got played out of the trash and lived to haunt on. (That's the weird part)
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1606 on: August 10, 2012, 04:48:42 pm »

While I hate the fact that he was lying, claiming that role sort of, aaaalmost makes "sense" for someone with ambassador to claim.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1607 on: August 10, 2012, 04:49:19 pm »

FoS: Axxle and Robz for being online right now and not voting for this obvscum.
Sorry, doing the Cosmic.

Vote: Robz (trust me)
Unvote
Vote: Insomniac
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1608 on: August 10, 2012, 04:50:10 pm »

While I hate the fact that he was lying, claiming that role sort of, aaaalmost makes "sense" for someone with ambassador to claim.

I hate the fact that he claimed, the lie is reasonable. If he claimed ambassador (clearly a role that would give out - VP) we might have jumped on him.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1609 on: August 10, 2012, 04:51:07 pm »

that is L-1 right?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1610 on: August 10, 2012, 04:51:11 pm »

FoS: Axxle and Robz for being online right now and not voting for this obvscum.
Sorry, doing the Cosmic.

Vote: Robz (trust me)
Unvote
Vote: Insomniac

That was, for the record, not so much a serious FoS.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1611 on: August 10, 2012, 04:51:23 pm »

I'm almost ready to vote for myself because you guys are so screwed if I die.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1612 on: August 10, 2012, 04:51:48 pm »

While I hate the fact that he was lying, claiming that role sort of, aaaalmost makes "sense" for someone with ambassador to claim.

I hate the fact that he claimed, the lie is reasonable. If he claimed ambassador (clearly a role that would give out - VP) we might have jumped on him.

Lying as a townie is never (ok, raaaarely) reasonable. If it were, Insomniac might be getting away with this.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1613 on: August 10, 2012, 04:51:53 pm »

I'm almost ready to vote for myself because you guys are so screwed if I die.

trying to pull a TINAS?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1614 on: August 10, 2012, 04:52:35 pm »

i don't think anyone's defending timchen's play here
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1615 on: August 10, 2012, 04:52:40 pm »

While I hate the fact that he was lying, claiming that role sort of, aaaalmost makes "sense" for someone with ambassador to claim.

I hate the fact that he claimed, the lie is reasonable. If he claimed ambassador (clearly a role that would give out - VP) we might have jumped on him.

Lying as a townie is never (ok, raaaarely) reasonable. If it were, Insomniac might be getting away with this.

Yes... I guess what I am trying to say it that his lie was a necessity because he claimed. If he never claimed,  he never would have lied.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1616 on: August 10, 2012, 04:52:53 pm »

I'm almost ready to vote for myself because you guys are so screwed if I die.

trying to pull a TINAS?

Ive actually never read M1
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1617 on: August 10, 2012, 04:53:24 pm »

i don't think anyone's defending timchen's play here

but you all are, you are all saying well timchen lied but he wouldn't have lied about this even though he was caught lying numerous times.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1618 on: August 10, 2012, 04:53:39 pm »

I'm almost ready to vote for myself because you guys are so screwed if I die.

By all means, scummy. If I'm wrong about this, I will quit mafia forever*


*I probably won't quit mafia forever.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1619 on: August 10, 2012, 04:54:28 pm »

i don't think anyone's defending timchen's play here

but you all are, you are all saying well timchen lied but he wouldn't have lied about this even though he was caught lying numerous times.

hehe

i know you know the difference between the lies he made and the one you're accusing him of making

it's a good effort, insom, really it is.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1620 on: August 10, 2012, 04:55:34 pm »

Hey some people haven't posted at all yet today. So I'm thinking about unvoting until at least Lekkit and Robz (and maybe others) get to say something substantive?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1621 on: August 10, 2012, 04:55:36 pm »

i don't think anyone's defending timchen's play here

but you all are, you are all saying well timchen lied but he wouldn't have lied about this even though he was caught lying numerous times.

but that. but ... No one is saying timchen is a pathological liar. Just because he's shown a willingness to lie doesn't mean he'd lie for absolutely no reason. That's just silly.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1622 on: August 10, 2012, 04:55:43 pm »

i don't think anyone's defending timchen's play here

but you all are, you are all saying well timchen lied but he wouldn't have lied about this even though he was caught lying numerous times.

hehe

i know you know the difference between the lies he made and the one you're accusing him of making

it's a good effort, insom, really it is.

I really don't know the difference.

I'm almost ready to vote for myself because you guys are so screwed if I die.

By all means, scummy. If I'm wrong about this, I will quit mafia forever*


*I probably won't quit mafia forever.

think about how i play jo, come on now you know me better than this
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1623 on: August 10, 2012, 04:56:40 pm »

Hey some people haven't posted at all yet today. So I'm thinking about unvoting until at least Lekkit and Robz (and maybe others) get to say something substantive?

I guess, we could, but it's been day for a while and we're not gonna get a better lynch. Your call though.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1624 on: August 10, 2012, 04:57:24 pm »

Unvote
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1625 on: August 10, 2012, 04:57:38 pm »

No dice, Insomniac. Nothing personal. This is a very hard game to fakeclaim in, with all the insanity going around.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1626 on: August 10, 2012, 04:58:08 pm »

Because I don't want Insom self-hammering to deprive us of potentially important information. I will absolutely revote when everyone's had a say.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1627 on: August 10, 2012, 04:59:14 pm »

No dice, Insomniac. Nothing personal. This is a very hard game to fakeclaim in, with all the insanity going around.

I know jo, I'm not taking it personal, but I'm honestly 100% not fake claiming here. I can see why I would lie if I was scum but why would I pick timchen why not someone else, why not someone alive so I can WIFOM them into dying? Because I'm not lying.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1628 on: August 10, 2012, 05:00:36 pm »

Hey some people haven't posted at all yet today. So I'm thinking about unvoting until at least Lekkit and Robz (and maybe others) get to say something substantive?

I guess, we could, but it's been day for a while and we're not gonna get a better lynch. Your call though.

Yeah, we're definitely not getting a better lynch, but someone might have a significant night action or something.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1629 on: August 10, 2012, 05:02:15 pm »

No dice, Insomniac. Nothing personal. This is a very hard game to fakeclaim in, with all the insanity going around.

I know jo, I'm not taking it personal, but I'm honestly 100% not fake claiming here. I can see why I would lie if I was scum but why would I pick timchen why not someone else, why not someone alive so I can WIFOM them into dying? Because I'm not lying.

expanding on this post, assume for a minute I'm curse (shouldn't be hard as your so convinced).
Now I claim timchen which looks really bad OR lets look at another avenue I could choose if I wanted to lie.
I claim jotheonah is the third piece of the puzzle, and you say oh no thats not true because x,y,z. I can say your lying and convince the town to lynch you. WHEN you flip town I am absolutely dead. but before that its 4-4 50% curse thats amazing.

So why again would I pick timchen of allll the available avenues I could pursue
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1630 on: August 10, 2012, 05:03:35 pm »

No dice, Insomniac. Nothing personal. This is a very hard game to fakeclaim in, with all the insanity going around.

I know jo, I'm not taking it personal, but I'm honestly 100% not fake claiming here. I can see why I would lie if I was scum but why would I pick timchen why not someone else, why not someone alive so I can WIFOM them into dying? Because I'm not lying.

I give you props for not giving up really. But there's nothing to do here but wait for the calvary to arrive. Robz? Lekkit? Want to weigh in on things. Robz is not super-active right now.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1631 on: August 10, 2012, 05:04:28 pm »

No dice, Insomniac. Nothing personal. This is a very hard game to fakeclaim in, with all the insanity going around.

I know jo, I'm not taking it personal, but I'm honestly 100% not fake claiming here. I can see why I would lie if I was scum but why would I pick timchen why not someone else, why not someone alive so I can WIFOM them into dying? Because I'm not lying.

I give you props for not giving up really. But there's nothing to do here but wait for the calvary to arrive. Robz? Lekkit? Want to weigh in on things. Robz is not super-active right now.

And Volt... he said in another game he probably wouldn't be on til tonight.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1632 on: August 10, 2012, 05:05:06 pm »


And Volt... he said in another game he probably wouldn't be on til tonight.

no he is online now
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1633 on: August 10, 2012, 05:12:41 pm »

I'm confused on one point.  Are there two Masquerades or one?  There'd have to be two, to get the trashed one back into play, right? 

I'd also appreciate a votecount.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1634 on: August 10, 2012, 05:14:18 pm »

I will have to look at the case against Insomniac again. I was very unconvinced by it earlier. And now Insomniac's behavior reads to me like somebody who is just very frustrated that he's under suspicion. I don't know what scum Insomniac looks like, but I know from MII that it's very doable to peg town Insomniac as scum based on the fact that he gets much more erratic when accused.

Everyone please take the time to read the above

I'm confused on one point.  Are there two Masquerades or one?  There'd have to be two, to get the trashed one back into play, right? 

I'd also appreciate a votecount.

There is only one, our mod allowed Grujah to play masquerade the night he had it even though he was dead.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1635 on: August 10, 2012, 05:14:38 pm »

I'm confused on one point.  Are there two Masquerades or one?  There'd have to be two, to get the trashed one back into play, right? 

I'd also appreciate a votecount.

I dont' know any other votes, but I know (4) are voting for Insomniac (jot, yuma, cayvie, Axxle)
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1636 on: August 10, 2012, 05:16:17 pm »

I will have to look at the case against Insomniac again. I was very unconvinced by it earlier. And now Insomniac's behavior reads to me like somebody who is just very frustrated that he's under suspicion. I don't know what scum Insomniac looks like, but I know from MII that it's very doable to peg town Insomniac as scum based on the fact that he gets much more erratic when accused.

Nice Morgrim-style defense here
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1637 on: August 10, 2012, 05:16:38 pm »

I will have to look at the case against Insomniac again. I was very unconvinced by it earlier. And now Insomniac's behavior reads to me like somebody who is just very frustrated that he's under suspicion. I don't know what scum Insomniac looks like, but I know from MII that it's very doable to peg town Insomniac as scum based on the fact that he gets much more erratic when accused.

Nice Morgrim-style defense here

From a warewolf, no less.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1638 on: August 10, 2012, 05:17:38 pm »

I will have to look at the case against Insomniac again. I was very unconvinced by it earlier. And now Insomniac's behavior reads to me like somebody who is just very frustrated that he's under suspicion. I don't know what scum Insomniac looks like, but I know from MII that it's very doable to peg town Insomniac as scum based on the fact that he gets much more erratic when accused.

Nice Morgrim-style defense here

From a warewolf, no less.

remember how I flipped town that game?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1639 on: August 10, 2012, 05:29:58 pm »

Wow. I'm not sure what to think about all this. I guess either jo or Ins is scum. jo has a case while Ins is basically clinging on to what really looks like something that should not be possible to me. My vote is on Ins. Vote: Insomniac
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1640 on: August 10, 2012, 05:32:51 pm »

Wow. I'm not sure what to think about all this. I guess either jo or Ins is scum. jo has a case while Ins is basically clinging on to what really looks like something that should not be possible to me. My vote is on Ins. Vote: Insomniac

I have thought jo is a bit scummy for various other things, but I don't see how this situation makes him any scummier, or how it's one-or-the-other.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1641 on: August 10, 2012, 05:34:12 pm »

ok so what info are we waiting on
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1642 on: August 10, 2012, 05:35:04 pm »

ok so what info are we waiting on

scumrobz to post, got it
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1643 on: August 10, 2012, 05:36:16 pm »

He posted something, but it was basically saying he's super busy and can't post much, so I doubt we will get anything else. If he had anything extremely important to say I suppose he would have.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1644 on: August 10, 2012, 05:36:52 pm »

Yeah I think we're good.

Vote: Insomniac
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1645 on: August 10, 2012, 05:41:22 pm »

I have been getting a mostly town vibe from him. Care to point out what's been scummy? Him pressing for roles when a lot of people have allready claimed? No I'm pretty sure jo is town and Ins is scum.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1646 on: August 10, 2012, 05:41:47 pm »

^ @Dsell
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1647 on: August 10, 2012, 05:45:17 pm »

First of all, I mean before all this went down. If (when) Insom flips curse, Jo will look a lot more townie. But earlier in the day I posted why I thought he seemed somewhat scummy to me, and it was mainly opportunism. For example, I was acting weird yesterday but I had a purpose, and he's been all over me for it. He was also driving the Timchen wagon (even though Tim really did that to himself). But again, when Insom flips curse I will not be suspecting Jo very much at all.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1648 on: August 10, 2012, 05:46:36 pm »

Interesting that Frisk has not commented on any of this.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1649 on: August 10, 2012, 05:47:13 pm »

I don't really know where to go from here. The last couple days we've had a fairly steady stream of craziness to keep discussion going, but here we don't have much. I am really pleased that Ironworks is gone and happy to have called out Tables, but that doesn't do anything to help us today. I would like to hear from Jo again, I guess, but actually he is looking more suspicious to me. I couldn't put my finger on it yesterday but he just seems opportunistic to me, jumping all over me when I was acting (admittedly) weird, and of course he drove the Timchen wagon, and although Timchen was being way scummy that did make him an easy target (something like morgrim). I know this probably looks like OMGUS but hey, I was an easy target yesterday and he was all over me, so of course I noticed. I am still suspicious of Volt, Insom, and Eevee but those are based on really early things (Grujah lynch and role/roleclaim, respectively).

This is the post I was talking about. But a lot of this might change now that we (will) have a scum flip to work from!
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1650 on: August 10, 2012, 05:47:18 pm »

Bah, this town is screwed.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1651 on: August 10, 2012, 05:47:45 pm »

Interesting that Frisk has not commented on any of this.

Shoot I knew there was someone else we hadn't heard from, though he's definitely been on the forum.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1652 on: August 10, 2012, 05:48:14 pm »

Bah, this town is screwed.

Claiming town?  :o
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1653 on: August 10, 2012, 05:48:58 pm »

lol if insomniac flips town i am definitely going to follow a policy of "ignore anything timchen posts" in every game from now on
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1654 on: August 10, 2012, 05:49:34 pm »

eHal is online now... anything else that needs to be said quickly?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1655 on: August 10, 2012, 05:49:41 pm »

lol if insomniac flips town i am definitely going to follow a policy of "ignore anything timchen posts" in every game from now on

uhhhhhhhh yeah
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1656 on: August 10, 2012, 05:51:44 pm »

lol if insomniac flips town i am definitely going to follow a policy of "ignore anything timchen posts" in every game from now on

Too late now.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1657 on: August 10, 2012, 05:53:05 pm »

ins, you're lynched, you can stop lying now.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1658 on: August 10, 2012, 05:53:33 pm »

ins, you're lynched, you can stop lying now.

I'm aware, I'm not lying though.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1659 on: August 10, 2012, 05:53:59 pm »

ins, you're lynched, you can stop lying now.

I'm aware, I'm not lying though.

What.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1660 on: August 10, 2012, 05:54:15 pm »

ins, you're lynched, you can stop lying now.

I'm aware, I'm not lying though.

What.

*throws hands in the air*
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1661 on: August 10, 2012, 05:55:24 pm »

My thoughts exactly.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1662 on: August 10, 2012, 05:55:51 pm »

Vote: Timchen if Insom is telling the truth.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1663 on: August 10, 2012, 05:56:20 pm »

let's dig his corpse up so we can lynch it again
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1664 on: August 10, 2012, 05:56:30 pm »

So apparently someone died?  I am catching up for a full count.  But feel free to keep talking because Twilight is awesome!  (The Mafia phase, not the book.)
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1665 on: August 10, 2012, 05:56:50 pm »

let's dig his corpse up so we can lynch it again

are you soft claiming gravedigger?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1666 on: August 10, 2012, 05:57:09 pm »

Vote: Timchen if Insom is telling the truth.

I support this wagon
Vote: Timchen
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1667 on: August 10, 2012, 05:57:21 pm »

I bet he doesnt want to do a Galz...
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1668 on: August 10, 2012, 05:57:53 pm »

I bet he doesnt want to do a Galz...

what's a galz...

oh, right

get lynched but not die
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1669 on: August 10, 2012, 06:00:59 pm »

I bet he doesnt want to do a Galz...

What is this referencing I have no idea.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1670 on: August 10, 2012, 06:01:29 pm »

I bet he doesnt want to do a Galz...

What is this referencing I have no idea.

day 4
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1671 on: August 10, 2012, 06:02:19 pm »

I bet he doesnt want to do a Galz...

What is this referencing I have no idea.

day 4

or whatever day we lynched galz
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1672 on: August 10, 2012, 06:04:30 pm »

I bet he doesnt want to do a Galz...

What is this referencing I have no idea.

day 4

oh yeah!

nah Thats not what this is. Really isn't it Obvious. Lynch or Lose and you lynch me.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1673 on: August 10, 2012, 06:04:46 pm »

I bet he doesnt want to do a Galz...

What is this referencing I have no idea.

day 4

or whatever day we lynched galz
We lynched Grujah day 1 and he didn't die.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1674 on: August 10, 2012, 06:05:15 pm »

Yeah. If he survives he wouldnt want to admitt being curse.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1675 on: August 10, 2012, 06:05:22 pm »

I bet he doesnt want to do a Galz...

What is this referencing I have no idea.

day 4

or whatever day we lynched galz
We lynched Grujah day 1 and he didn't die.
lol that doesn't count.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1676 on: August 10, 2012, 06:05:35 pm »

Hi.

 ;D ;D ;D ;D ;D
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1677 on: August 10, 2012, 06:07:10 pm »

Hi.

 ;D ;D ;D ;D ;D

softclaiming scum, did you win?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1678 on: August 10, 2012, 06:07:46 pm »

Well that was incredibly disconcerting.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1679 on: August 10, 2012, 06:13:50 pm »

Hi.

 ;D ;D ;D ;D ;D

softclaiming scum, did you win?

if lynching you would have won him the game, i'm sure he would have hammered earlier

i bet he achieved his individual victory though
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1680 on: August 10, 2012, 06:15:25 pm »

(also: there's 4 scum, right? and 11 people alive? that's not actually lylo)
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1681 on: August 10, 2012, 06:17:22 pm »

c'mon eHal. don't make me look dumb or scummy...
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1682 on: August 10, 2012, 06:19:10 pm »

It had nothing to do with anything you guys mentioned. Sorry.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1683 on: August 10, 2012, 06:19:24 pm »

I mean, sorry!  ;D
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1684 on: August 10, 2012, 06:20:22 pm »

oh he probably just has a pr still and has to post a certain # of smileys
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1685 on: August 10, 2012, 06:21:17 pm »

oh he probably just has a pr still and has to post a certain # of smileys

I doubt it, he hasn't done that in forever.

You sure you don't care to explain, Robz?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1686 on: August 10, 2012, 06:22:07 pm »

oh he probably just has a pr still and has to post a certain # of smileys

I doubt it, he hasn't done that in forever.

You sure you don't care to explain, Robz?

yeah but he was in the cult for most of that time
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1687 on: August 10, 2012, 06:22:18 pm »


Votes tallied... have to write some minimal sort of flavour.  Do you want me to lock this thread in the meantime?  Twilight is so fun though!

Huh, if you kept voting timchen, I might have to kill him for real this time...

/troll
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1688 on: August 10, 2012, 06:22:28 pm »

oh he probably just has a pr still and has to post a certain # of smileys

I doubt it, he hasn't done that in forever.

You sure you don't care to explain, Robz?

I'm not allowed to explain, sorry. But let me remind you that I did not put in smileys while I was a member of the Ironworks Cult. I am no longer a member of the Ironworks Cult.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1689 on: August 10, 2012, 06:23:07 pm »


Votes tallied... have to write some minimal sort of flavour.  Do you want me to lock this thread in the meantime?  Twilight is so fun though!

Huh, if you kept voting timchen, I might have to kill him for real this time...

/troll


Lock er up boss!
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1690 on: August 10, 2012, 06:23:36 pm »

Smilies do sort of fit with Festival
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1691 on: August 10, 2012, 06:24:23 pm »

don't lock it based on what insom says lol
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1692 on: August 10, 2012, 06:27:48 pm »

Interesting that Frisk has not commented on any of this.

Sorry, i've been playing with my fun sockets.  What the hell is going on?  I'm working my way backwards
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1693 on: August 10, 2012, 06:28:02 pm »

It's my twilight I'll jump off the chair when I want to!
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1694 on: August 10, 2012, 06:29:57 pm »

Interesting that Frisk has not commented on any of this.

Sorry, i've been playing with my fun sockets.  What the hell is going on?  I'm working my way backwards

Dsell and I did some expert scumhunting. ... we think.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1695 on: August 10, 2012, 06:31:07 pm »

Interesting that Frisk has not commented on any of this.

Sorry, i've been playing with my fun sockets.  What the hell is going on?  I'm working my way backwards

Dsell and I did some expert scumhunting. ... we think.

Jo spotted the fatal flaw in his argument first, so he really deserves the credit. I was looking for it though.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1696 on: August 10, 2012, 06:31:37 pm »

Interesting that Frisk has not commented on any of this.

Sorry, i've been playing with my fun sockets.  What the hell is going on?  I'm working my way backwards

Dsell and I did some expert scumhunting. ... we think.

No dice u guys are scum buddies for life
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1697 on: August 10, 2012, 06:34:26 pm »

What on earth are we gonna do if Insom is actually telling the truth?
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1698 on: August 10, 2012, 06:34:54 pm »

What on earth are we gonna do if Insom is actually telling the truth?

lose
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1699 on: August 10, 2012, 06:35:02 pm »

Cry. Curse timchen's name. Quit mafia forever.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1700 on: August 10, 2012, 06:35:52 pm »

god, timchen deserves some sort of medal
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1701 on: August 10, 2012, 06:38:13 pm »

haha i hope this gets updated before i get picked up for the weekend
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1702 on: August 10, 2012, 06:43:28 pm »

After several days, the Deck finally noticed that incessant music that kept playing in the background.  Who in the world still listened to Gregorian afrobeat bluegrass dance opera?  So 2011.  The new scene is obviously traditional Thai turbofolk trance (or T4, as it is usually called).

It was clear: there was a Masquerade in their midst, and they were trying to get everyone to do the macarena.  The horror.

Following the rhythm, they find a fanciful mask out by a Hovel.  Strangely enough, it was perfectly sculpted to fit onto Insomniac's oddly chiseled face!  The Deck flew into a fury, and soon Insomniac was hard-pressed to answer the difficult questions they threw at him. 

They laid out the evidence: the mask; timchen's presumably honest claims; the tracks in the mud showing previous macarena dances where the footprints were clearly Insomniac's because timchen's feet were so much bigger or something, who knows.

"timchen was lying!" Insomniac argued.  "I'm innocent, innocent!"  He was persistent, screaming his Deckie status even as they dragged him into the trash.  But there was no coming back from it -- he had slipped up and been caught in an inexplicable lie.

Or had he?  For as any keen observer should know, not all was as it seemed!  Insomniac was mistaken in some respects, sure, but how could he know everything that was happening from his limited perspective?

Well, it was too late now.




Vote Count 6-2

Insomniac (6): jotheonah, cayvie, yuma, Axxle, Lekkit, Dsell


Not voting (5): Captain_Frisk, Eevee, Insomniac, Robz888, Voltgloss


Insomniac has been lynched.  He was a Curse-Aligned Black Market.

Oh hey, I guess he was lying after all.


Point Counter Extension 6.2

-3 - Axxle ▼ 1
0.5 - Captain_Frisk
2 - cayvie
-2 - Dsell
-1 - Eevee
-22.5 - Insomniac ▼ 20
0 - jotheonah
-2 - Lekkit
-2 - Robz888
0 - Voltgloss
0.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Black Market


Night 6 has begun.  Commands are due in 72 hours, by 4:30 p.m. MDT, Monday, August 13 (extended for the weekend).

Please submit actions ASAP as yours may have interactions with others that take some time to resolve.
If I receive all commands before the deadline, Day 7 will start early. 

This thread is now LOCKED.
« Last Edit: August 10, 2012, 06:54:38 pm by eHalcyon »
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1703 on: August 10, 2012, 06:46:22 pm »

I do not recall making a previous statement on this, but given the nature of this game, I am inclined to allow dead scum to continue haunting their QTs.  If you disagree, please let me know by PM.  Otherwise, Insomniac may continue speaking to his teammates.

Or find a quote from me making this judgement earlier.  I honestly don't remember.
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Re: Role Madness Mafia I (Day 6 Started, PM for Spectator's QT)
« Reply #1704 on: August 10, 2012, 06:54:55 pm »

PCE updated.  I missed something from earlier.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1705 on: August 13, 2012, 06:29:58 pm »

Then, They Fight to the Death!

How fine the line, the mirror's edge?
A dagger hanging in the air
may twist the mind to errant thoughts
that fair is foul and foul is fair. 

The dead so led from potter's field
must quicken to the Mummer's sound
but hands that draw cadaverous strings
lay well-ensconced within the ground.

The dawn, foregone: none died last night,
but some may dream the Grave's embrace.
Day 7 Starts a dark visage...
will Deck yet carve a different face?





Vote Count 7-1

Not voting (10): Axxle, Captain_Frisk, cayvie, Dsell, Eevee, jotheonah, Lekkit, Robz888, Voltgloss, yuma

With 10 alive, it takes 6 to lynch.

Lynch deadline: Monday, August 27, 5:00pm MDT





Point Counter Extension 7.1

-8 - Axxle ▼ 5
2.5 - Captain_Frisk ▲ 2
1 - cayvie ▼ 1
-2 - Dsell
-1 - Eevee
0 - jotheonah
-2 - Lekkit
-2 - Robz888
0 - Voltgloss
0.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Masquerade




Same disclaimer as before, re: score changes.  Some powers are somewhat complex and I may have forgotten a random portion like, "Chicken Chicken Chicken Chicken Chicken".  So feel free to bug me if you think something is off.

Thread Unlocked!
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1706 on: August 13, 2012, 06:34:44 pm »

vote: axxle

to stop a scum witch lynch
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1707 on: August 13, 2012, 06:35:19 pm »

vote: axxle

to stop a scum witch lynch

Wait, could you explain this?
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1708 on: August 13, 2012, 06:36:03 pm »

I'd like to remind the Deck that Insomniac's ghost was able to talk to the rest of the Curse Faction last night, much like Galzria was able to continue communication with the Ironworks Cult until it all imploded. 

If there's something strange in your neighborhood, who ya gonna call PM?  Me.  Just let me know.  Nobody objected over the night, so Insomniac's ghost has not been exorcised.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1709 on: August 13, 2012, 06:37:06 pm »

vote: axxle

to stop a scum witch lynch

Wait, could you explain this?

i just saw someone at -8 and thought i should vote before whoever Young Witch was could kill them with a daypunch

then i checked and saw Young Witch in the trash still
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1710 on: August 13, 2012, 06:37:54 pm »

vote: axxle

to stop a scum witch lynch

Wait, could you explain this?

i just saw someone at -8 and thought i should vote before whoever Young Witch was could kill them with a daypunch

then i checked and saw Young Witch in the trash still

Ooh I gotcha. Yeah it's in the trash.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1711 on: August 13, 2012, 06:41:12 pm »

FoS: Axxle and Robz for being online right now and not voting for this obvscum.
Sorry, doing the Cosmic.

Vote: Robz (trust me)
Unvote
Vote: Insomniac

I am curious why Axxle did this.

To lose 1 point because Robz was embargoed? Did that help somehow?
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1712 on: August 13, 2012, 06:41:57 pm »

First three posts of the thread have been updated.  Post 1 has the list of players living and dead; Post 2 has all the day start and end PCEs; Post 3 has all the daily poems.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1713 on: August 13, 2012, 06:42:43 pm »

I wasnt targeted.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1714 on: August 13, 2012, 06:44:31 pm »

fos: macbeth
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1715 on: August 13, 2012, 06:47:34 pm »

fos: macbeth

Would +1 if i could.

After isotropic goes down, maybe you all can spend some time on this wonderful Shakespearean text adventure:

http://rdouglasjohnson.com/hamlet/

Macbeth certainly makes a guest appearance.  Pro-tip: the first command you should type in is "to be".
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1716 on: August 13, 2012, 06:51:35 pm »

My night actions had some very odd results, and it's leaving me rather conflicted.

I'd like to hear from jo today, of course, since he's the one who got us our first Curser lynch.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1717 on: August 13, 2012, 06:53:47 pm »

Dsell is curse aligned.

Vote: dsell
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1718 on: August 13, 2012, 06:57:22 pm »

Dsell is curse aligned.

Vote: dsell

but he's got this stupid embargo token on him :( :(
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1719 on: August 13, 2012, 06:57:41 pm »

Trash has Young Witch, Trader, Noble Brigand, Masquerade, Black Market, Ambassador.

...there's that Masquerade again.  Replaced one of the Black Markets, apparently.

PPE:  And boom CF out of nowhere.  Is this a deduction CF, or an investigative result?
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1720 on: August 13, 2012, 07:02:30 pm »

Vote Count 7-2

Axxle (1): cayvie
Dsell (1): Captain_Frisk

Not voting (8): Axxle, Dsell, Eevee, jotheonah, Lekkit, Robz888, Voltgloss, yuma

With 10 alive, it takes 6 to lynch.

Lynch deadline: Monday, August 27, 5:00pm MDT





Point Counter Extension 7.2

-8 - Axxle
1.5 - Captain_Frisk
1 - cayvie
-2 - Dsell
-1 - Eevee
0 - jotheonah
-2 - Lekkit
-2 - Robz888
0 - Voltgloss
0.5 - yuma

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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1721 on: August 13, 2012, 07:03:40 pm »

Dsell is curse aligned.

Vote: dsell

Either you are a really gutsy curser, you're making a bad deduction, or something is screwing with investigative results.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1722 on: August 13, 2012, 07:08:59 pm »

Dsell is curse aligned.

Vote: dsell

but he's got this stupid embargo token on him :( :(

my bad... you people never tell me who to embargo so I just have to do my best
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1723 on: August 13, 2012, 07:10:09 pm »

and I think i should point out that i did not get a +1 vp from Robz being embargoed, that may mean that I was targeted for - 1 VP and it was cancelled out for what it is worth, which is basically nothing.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1724 on: August 13, 2012, 07:11:31 pm »

Dsell is curse aligned.

Vote: dsell

but he's got this stupid embargo token on him :( :(

my bad... you people never tell me who to embargo so I just have to do my best

i mean, i'm willing to lynch him if frisk explains what's up.

ppe: oh, yuma, the -1 is from me.

so if that went through, then i gained +1 VP, which means I lost 2 VP as well.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1725 on: August 13, 2012, 07:11:38 pm »

Dsell is curse aligned.

Vote: dsell

but he's got this stupid embargo token on him :( :(

my bad... you people never tell me who to embargo so I just have to do my best

No you picked just fine...Frisk has some serious explaining to do, and I was the logical choice. Unless everyone thinks I'm just super eager to call for my scumbuddy's lynch.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1726 on: August 13, 2012, 07:11:47 pm »

It was the same way I found out that axxle was mostly town.

I have also been possessed.  I have to post my suspicions.

Most:
dsell: mod confirmed
Lurker lekkit
Volt gloss: still at 0
Yuma finally protecting his scum buddies?
Cayvie
Eevee
Jonah
Robz
Axxle:  mostly town
Captain frisk 100 pct town
Least

If you are town, you need to vote dsell.  If we fail to lynch scum today - then axxle dies tonight and we are 4 on 4 - and we will no lynch ourselves to oblivion.


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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1727 on: August 13, 2012, 07:12:08 pm »

and I think i should point out that i did not get a +1 vp from Robz being embargoed, that may mean that I was targeted for - 1 VP and it was cancelled out for what it is worth, which is basically nothing.
I'm trying to recall I time where you *ever* gained vp from embargo.  Can anyone point me to it or is yuma just lying?
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1728 on: August 13, 2012, 07:12:16 pm »

The 1 point doesn't matter if it prevents loss
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1729 on: August 13, 2012, 07:12:55 pm »

Dsell is curse aligned.

Vote: dsell

but he's got this stupid embargo token on him :( :(

my bad... you people never tell me who to embargo so I just have to do my best

i mean, i'm willing to lynch him if frisk explains what's up.

ppe: oh, yuma, the -1 is from me.

so if that went through, then i gained +1 VP, which means I lost 2 VP as well.
nvm
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1730 on: August 13, 2012, 07:14:34 pm »

If you are town, you need to vote dsell.  If we fail to lynch scum today - then axxle dies tonight and we are 4 on 4 - and we will no lynch ourselves to oblivion.

4 on 4? i would think there would be 3 scum left after we lynched insomniac
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1731 on: August 13, 2012, 07:14:56 pm »

It was the same way I found out that axxle was mostly town.

I have also been possessed.  I have to post my suspicions.

Most:
dsell: mod confirmed
Lurker lekkit
Volt gloss: still at 0
Yuma finally protecting his scum buddies?
Cayvie
Eevee
Jonah
Robz
Axxle:  mostly town
Captain frisk 100 pct town
Least

If you are town, you need to vote dsell.  If we fail to lynch scum today - then axxle dies tonight and we are 4 on 4 - and we will no lynch ourselves to oblivion.
Ok, even though it'll put me at -9 D:

Vote: DSell
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1732 on: August 13, 2012, 07:16:38 pm »

Frisk is just lying. And on two counts, in fact. According to the mod there are only 3 cursers left after lynching Insom, so it won't be 4-4. But maybe you have a clear route to victory if you are able to lynch a townie today?

Vote: Captain_Frisk
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1733 on: August 13, 2012, 07:16:49 pm »

i'm willing to hammer Dsell. i am just paranoid about leaving axxle with no votes on him at -9.

roles keep moving out of the trash in ways i don't understand; i don't want a surprise young witch daypunch.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1734 on: August 13, 2012, 07:18:38 pm »

Frisk is just lying. And on two counts, in fact. According to the mod there are only 3 cursers left after lynching Insom, so it won't be 4-4. But maybe you have a clear route to victory if you are able to lynch a townie today?

Vote: Captain_Frisk
Really guys.  CF is telling the truth, otherwise he would have no idea I'm mostly town.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1735 on: August 13, 2012, 07:18:58 pm »

Here's a question, if you are an alignment cop, how are you only able to confirm 1 person as "mostly town?" Did you conveniently investigate all of the dead people? It's pretty dangerous that you guys are willing to go along 100% with this so late in the game.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1736 on: August 13, 2012, 07:19:52 pm »

Frisk is just lying. And on two counts, in fact. According to the mod there are only 3 cursers left after lynching Insom, so it won't be 4-4. But maybe you have a clear route to victory if you are able to lynch a townie today?

Vote: Captain_Frisk

My bad.  Forgot about insomnia.  Too much forum mafia
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1737 on: August 13, 2012, 07:20:11 pm »

I gave 2 vp to Axxle last night. Why? Sympathy for a fellow cult member. ;D
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1738 on: August 13, 2012, 07:20:21 pm »

Frisk is just lying. And on two counts, in fact. According to the mod there are only 3 cursers left after lynching Insom, so it won't be 4-4. But maybe you have a clear route to victory if you are able to lynch a townie today?

Vote: Captain_Frisk

My bad.  Forgot about insomnia.  Too much forum mafia

Not lying about dsell though.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1739 on: August 13, 2012, 07:20:44 pm »

Yuma finally protecting his scum buddies?

No... I had two choices to embargo in my head. jot or Dsell. I chose dsell over jot because of my quasi-investigative ability--probably for the same reason you chose to investigate him. To see if he bused his mafia teammate. I figure at least one person on the wagon was scum, possibly more as we get onto later and later votes, but Dsell I felt had a 50/50 (that is just my gut, not any real calculations) chance of bussing. I wouldn't get my result until tomorrow, but I thought it would be better than investigating/protecting jot.

If we feel this strongly about Dsell we can try to lynch someone else today and then take him down tomorrow after I remove the embargo. But perhaps not.

As a token (ha, get it) of my intention I will vote:Dsell despite the -1VP
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1740 on: August 13, 2012, 07:21:25 pm »

Here's a question, if you are an alignment cop, how are you only able to confirm 1 person as "mostly town?" Did you conveniently investigate all of the dead people? It's pretty dangerous that you guys are willing to go along 100% with this so late in the game.

Like most of us - I have choices. 
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1741 on: August 13, 2012, 07:22:03 pm »

Robz, who did you give +2 vp to the night before last? Because I lost 2 vp, which means I was potentially a target of the cursers, aside from the thing that gave nearly everyone -1. I believe I can explain that actually.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1742 on: August 13, 2012, 07:23:27 pm »

Here's a question, if you are an alignment cop, how are you only able to confirm 1 person as "mostly town?" Did you conveniently investigate all of the dead people? It's pretty dangerous that you guys are willing to go along 100% with this so late in the game.

Like most of us - I have choices.

And alignment cop was not your #1 choice every night? Are you sure you've played mafia before?
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1743 on: August 13, 2012, 07:25:17 pm »

Here's a question, if you are an alignment cop, how are you only able to confirm 1 person as "mostly town?" Did you conveniently investigate all of the dead people? It's pretty dangerous that you guys are willing to go along 100% with this so late in the game.

Like most of us - I have choices.

And alignment cop was not your #1 choice every night? Are you sure you've played mafia before?

Don't need to debate with mod confirmed scum.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1744 on: August 13, 2012, 07:26:26 pm »

Here's a question, if you are an alignment cop, how are you only able to confirm 1 person as "mostly town?" Did you conveniently investigate all of the dead people? It's pretty dangerous that you guys are willing to go along 100% with this so late in the game.

Like most of us - I have choices.
Stop talking to rolefishing scum

PEdit: I see you have.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1745 on: August 13, 2012, 07:33:56 pm »

Well, if I'm going to be lynched today, so be it. I don't think deck's lost yet. Frisk will be the obvious choice to lynch tomorrow but that's obviously a risk he's willing to take. Anyway, I can at least help point to where other scum might be. I am the possession (I've had it for 2 days now). Obviously it gives a daytime post restriction, that will make the person being possessed lose point if they break the restriction. However, the night AFTER I possess them it is also a cardname investigator. Yesterday I possessed Jo, when I was still somewhat suspicious of him, and last night I discovered that he is the Saboteur AND Noble Brigand. I was pretty surprised because he was all over Insomniac yesterday, but I remember there being some talk about Saboteur being the cause of a lot of the point loss from two nights ago. He never weighed in on that.

I don't really expect anyone to believe me now but hopefully that will help you after you lynch me, if you do.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1746 on: August 13, 2012, 07:42:47 pm »

Vote: Dsell

Follow the cop.

CF, it doesn't look like the Curse team can kill you tonight, but just in case of a fluke and so you don't take the information to your grave:  are there any other living players you've investigated whom you can confirm to be Deck (or "mostly Deck")?
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1747 on: August 13, 2012, 07:45:22 pm »

Vote: Dsell

Follow the cop.

CF, it doesn't look like the Curse team can kill you tonight, but just in case of a fluke and so you don't take the information to your grave:  are there any other living players you've investigated whom you can confirm to be Deck (or "mostly Deck")?

And are we at the point where I only embargo frisk for a bit more protection? or are my embargoes better used elsewhere?
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1748 on: August 13, 2012, 07:47:04 pm »

I don't really see why C_F shouldn't be embargoed if he tells the truth.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1749 on: August 13, 2012, 07:47:25 pm »

Vote: Dsell

Follow the cop.

CF, it doesn't look like the Curse team can kill you tonight, but just in case of a fluke and so you don't take the information to your grave:  are there any other living players you've investigated whom you can confirm to be Deck (or "mostly Deck")?

And are we at the point where I only embargo frisk for a bit more protection? or are my embargoes better used elsewhere?

yeah frisk is probably the best choice if dsell turns up curse. just curious, are you allowed to target yourself with the ability?

i think he's at L-2. when he hits L-1, should I hammer immediately, or wait?
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1750 on: August 13, 2012, 07:48:12 pm »

Vote: Dsell

Follow the cop.

CF, it doesn't look like the Curse team can kill you tonight, but just in case of a fluke and so you don't take the information to your grave:  are there any other living players you've investigated whom you can confirm to be Deck (or "mostly Deck")?

I can confirm that galz was ironworks, and I wasnt able to use any powers night 4 because I was in a cult.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1751 on: August 13, 2012, 07:49:40 pm »

Oh and Vote: Dsell.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1752 on: August 13, 2012, 07:50:26 pm »

Vote: Dsell

Follow the cop.

CF, it doesn't look like the Curse team can kill you tonight, but just in case of a fluke and so you don't take the information to your grave:  are there any other living players you've investigated whom you can confirm to be Deck (or "mostly Deck")?

And are we at the point where I only embargo frisk for a bit more protection? or are my embargoes better used elsewhere?

yeah frisk is probably the best choice if dsell turns up curse. just curious, are you allowed to target yourself with the ability?

i think he's at L-2. when he hits L-1, should I hammer immediately, or wait?

I don't see why not.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1753 on: August 13, 2012, 07:50:47 pm »

Vote Count 7-3

Axxle (1): cayvie
Captain_Frisk (1): Dsell
Dsell (5): Captain_Frisk, Axxle, yuma, Voltgloss, Lekkit

Not voting (3): Eevee, jotheonah, Robz888

With 10 alive, it takes 6 to lynch.

Lynch deadline: Monday, August 27, 5:00pm MDT





Point Counter Extension 7.3

-9 - Axxle
1.5 - Captain_Frisk
1 - cayvie
-2 - Dsell
-1 - Eevee
0 - jotheonah
-3 - Lekkit
-2 - Robz888
-1 - Voltgloss
-0.5 - yuma

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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1754 on: August 13, 2012, 07:52:24 pm »

jo, eevee? anything to say before we lynch this guy?
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1755 on: August 13, 2012, 07:53:01 pm »

Vote: Dsell

Follow the cop.

CF, it doesn't look like the Curse team can kill you tonight, but just in case of a fluke and so you don't take the information to your grave:  are there any other living players you've investigated whom you can confirm to be Deck (or "mostly Deck")?

And are we at the point where I only embargo frisk for a bit more protection? or are my embargoes better used elsewhere?

yeah frisk is probably the best choice if dsell turns up curse. just curious, are you allowed to target yourself with the ability?


Yes I can
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1756 on: August 13, 2012, 07:53:41 pm »

jot said he wouldn't be on until later tonight
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1757 on: August 13, 2012, 07:53:47 pm »

Wow, you guys are getting NOTHING out of this day. This is ridiculous and a bad precedent to set! I understand following the cop but a mafioso can string you along until he needs to out someone falsely in order to pave the way for his scumteam to a smooth win.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1758 on: August 13, 2012, 07:55:51 pm »

also: if dsell is indeed curse, that means the scums can distribute -8 VP tonight, right?

which means they can kill Axxle+Lekkit, right? if they want. if neither of those two is curse.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1759 on: August 13, 2012, 07:58:10 pm »

Crap. didn't think aboot that. Robz willing to help out?
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1760 on: August 13, 2012, 08:00:28 pm »

If you guys lynch before everyone even gets here to weigh in, you are all fools.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1761 on: August 13, 2012, 08:02:11 pm »

also: if dsell is indeed curse, that means the scums can distribute -8 VP tonight, right?

which means they can kill Axxle+Lekkit, right? if they want. if neither of those two is curse.

They might kill Axxle on the cheap, but I expect given this turn of events they'll pile the rest on CF to try to set him up for a kill on the following night.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1762 on: August 13, 2012, 08:03:30 pm »

They might kill Axxle on the cheap, but I expect given this turn of events they'll pile the rest on CF to try to set him up for a kill on the following night.
I suggest giving me +VP or not depending on what you think the mafia will do.  Either they'll waste a lot of their -VP on me, or you guys will save me.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1763 on: August 13, 2012, 08:04:31 pm »

If you guys lynch before everyone even gets here to weigh in, you are all fools.

lol ok dsell is truly obvscum at this point.

but i am going to wait for jo & eevee before i hammer.
They might kill Axxle on the cheap, but I expect given this turn of events they'll pile the rest on CF to try to set him up for a kill on the following night.
I suggest giving me +VP or not depending on what you think the mafia will do.  Either they'll waste a lot of their -VP on me, or you guys will save me.

correct
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1764 on: August 13, 2012, 08:04:42 pm »

Uh I'm here. Inclined to believe Frisk (ldo). Is there any way I can "take one for the team"? I could easily lose quite a few vp given how hard it is for scum to take any away from me? Also, if I get directed with something I sense is bad (I dont know why the mountebank wants to attack me repeatedly, but it does), who should I redirect to?
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1765 on: August 13, 2012, 08:07:19 pm »

jo's on
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1766 on: August 13, 2012, 08:07:56 pm »

Axxle - given that you are likely to die - do you have any town info that would be useful to us?
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1767 on: August 13, 2012, 08:09:05 pm »

Uh I'm here. Inclined to believe Frisk (ldo). Is there any way I can "take one for the team"? I could easily lose quite a few vp given how hard it is for scum to take any away from me? Also, if I get directed with something I sense is bad (I dont know why the mountebank wants to attack me repeatedly, but it does), who should I redirect to?

i don't plan on targeting you or indeed anyone tonight

i don't think i'm going to reach 10 vp before this game ends, which is the reason i was doing it before.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1768 on: August 13, 2012, 08:09:34 pm »

How on earth is telling you to extend the day until you've heard from everyone an obvscum move? I'm pretty sure if I were lynched right now, it would probably break the shortest-day record here on f.ds outside of the bastard mafias. And that is a huge liability for deck this close to the end of the game. I am quite a bit more suspicious of jo now than I was at the end of the day yesterday, but if you don't even let him talk before lynching me, then what is that other than foolish? He has TWO POWERS people! He MIGHT even be able to explain why Frisk's cop powers are going awry, though I rather think he has nothing of the sort. On that note, I possessed him today so I'll find out his card name tomorrow night if you want to get more information before you rush to choose a side.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1769 on: August 13, 2012, 08:10:47 pm »

Axxle - given that you are likely to die - do you have any town info that would be useful to us?
Only mod confirmed information I have that might have been forgotten is this track result:

Captain_Frisk, Dsell, Insomniac and Lekkit all targeted Voltgloss on Night 2.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1770 on: August 13, 2012, 08:11:56 pm »

Axxle - given that you are likely to die - do you have any town info that would be useful to us?
Only mod confirmed information I have that might have been forgotten is this track result:

Captain_Frisk, Dsell, Insomniac and Lekkit all targeted Voltgloss on Night 2.

man, remember when we were in the black market together?

good times, good times
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1771 on: August 13, 2012, 08:16:38 pm »

Oops and by tomorrow night I mean tonight. Tonight I'll learn Frisk's cardname if I'm still alive.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1772 on: August 13, 2012, 08:18:04 pm »

Axxle - given that you are likely to die - do you have any town info that would be useful to us?
Only mod confirmed information I have that might have been forgotten is this track result:

Captain_Frisk, Dsell, Insomniac and Lekkit all targeted Voltgloss on Night 2.

man, remember when we were in the black market together?

good times, good times
Those were the best days of my life. Oh yeah. Back around Post #769!
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1773 on: August 13, 2012, 08:18:12 pm »

Oops and by tomorrow night I mean tonight. Tonight I'll learn Frisk's cardname if I'm still alive.

what cardnames have you learned so far?
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1774 on: August 13, 2012, 08:19:32 pm »

Whoa guys. I'm gone for two hours to get an after-work drink and all hell breaks loose. Anyone want to tell me what I ought to weigh in on before I vote?
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1775 on: August 13, 2012, 08:19:54 pm »

I told you, I became possession night 5 and have only possessed jo and Frisk since then. Because there's a 1-night delay in the cardnames I find out, I only have info on jo. And he was saboteur and noble brigand.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1776 on: August 13, 2012, 08:21:01 pm »

Whoa guys. I'm gone for two hours to get an after-work drink and all hell breaks loose. Anyone want to tell me what I ought to weigh in on before I vote?

well, for one, dsell's at L-1 and i've got this hammer ready to drop at any sec. also he's got an embargo token on him if you hadn't noticed.

idk, any new thoughts?
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1777 on: August 13, 2012, 08:21:07 pm »

Ah, that last post was in response to cayvie, sorry about any confusion.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1778 on: August 13, 2012, 08:21:46 pm »

Whoa guys. I'm gone for two hours to get an after-work drink and all hell breaks loose. Anyone want to tell me what I ought to weigh in on before I vote?
I don't know.  The one who really wants you to weigh in seems to be DSell... who is scum.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1779 on: August 13, 2012, 08:22:16 pm »

Whoa guys. I'm gone for two hours to get an after-work drink and all hell breaks loose. Anyone want to tell me what I ought to weigh in on before I vote?
I don't know.  The one who really wants you to weigh in seems to be DSell... who is scum.

Jo knows that I am telling the truth.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1780 on: August 13, 2012, 08:23:26 pm »

Uh I'm here. Inclined to believe Frisk (ldo). Is there any way I can "take one for the team"? I could easily lose quite a few vp given how hard it is for scum to take any away from me? Also, if I get directed with something I sense is bad (I dont know why the mountebank wants to attack me repeatedly, but it does), who should I redirect to?

i don't plan on targeting you or indeed anyone tonight

i don't think i'm going to reach 10 vp before this game ends, which is the reason i was doing it before.

hm, i suppose it's either break-even or net positive for the deck if i choose 1 target tonight.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1781 on: August 13, 2012, 08:23:40 pm »

Whoa guys. I'm gone for two hours to get an after-work drink and all hell breaks loose. Anyone want to tell me what I ought to weigh in on before I vote?
I don't know.  The one who really wants you to weigh in seems to be DSell... who is scum.

Who has accused you of (1) playing Saboteur yesterday, causing a bunch of -VP across the board and (2) being two cards at once, somehow.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1782 on: August 13, 2012, 08:26:35 pm »

Well, scum Dsell seems to be willing to say anything to get us to lynch someone else.  I guess I don't know how to respond. Do you guys want me to claim in response to an obvscum accusation? Or shall we table it, and I'll claim if he lynches town?
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1783 on: August 13, 2012, 08:27:01 pm »

Uh I'm here. Inclined to believe Frisk (ldo). Is there any way I can "take one for the team"? I could easily lose quite a few vp given how hard it is for scum to take any away from me? Also, if I get directed with something I sense is bad (I dont know why the mountebank wants to attack me repeatedly, but it does), who should I redirect to?

I am ok with taking -vp points, better to spread it around than one person get a lot
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1784 on: August 13, 2012, 08:27:11 pm »

I DID GIVE 2 VP TO DSELL TWO NIGHTS AGO.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1785 on: August 13, 2012, 08:28:19 pm »

That was in response to this:

Robz, who did you give +2 vp to the night before last? Because I lost 2 vp, which means I was potentially a target of the cursers, aside from the thing that gave nearly everyone -1. I believe I can explain that actually.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1786 on: August 13, 2012, 08:29:43 pm »

Here's the deal, I can't do anything to prove my innocence. I'm not an innocent child, so there's not much I can do in the face of this accusation. But jo at least knows I'm telling the truth right now.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1787 on: August 13, 2012, 08:30:03 pm »

Well, scum Dsell seems to be willing to say anything to get us to lynch someone else.  I guess I don't know how to respond. Do you guys want me to claim in response to an obvscum accusation? Or shall we table it, and I'll claim if he lynches town?

yeah i really don't think you're scum, jo; you found the evidence against insomniac. that... would be an incredibly audacious move for scum.

claiming if he lynches town sounds just peachy.

if there's nothing more, i'm dropping the hammer next post
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1788 on: August 13, 2012, 08:30:38 pm »

Ok so I was probably the target of the cursers unless someone else wants to come forward about giving me huge -vp (at least 4).
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1789 on: August 13, 2012, 08:31:14 pm »

Ok so I was probably the target of the cursers unless someone else wants to come forward about giving me huge -vp (at least 4).
DSell.  Hammer yourself so we don't give more -vp to the town.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1790 on: August 13, 2012, 08:31:47 pm »

Oh man, jo knows I'm telling the truth and he's gonna just shut up about it. C'mon jo.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1791 on: August 13, 2012, 08:32:27 pm »

Ok so I was probably the target of the cursers unless someone else wants to come forward about giving me huge -vp (at least 4).
DSell.  Hammer yourself so we don't give more -vp to the town.

I won't hammer town. I don't know that cayvie (or anyone else for that matter) is town. Though cayvie is one of my stronger townreads.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1792 on: August 13, 2012, 08:33:05 pm »

Ok so I was probably the target of the cursers unless someone else wants to come forward about giving me huge -vp (at least 4).
DSell.  Hammer yourself so we don't give more -vp to the town.

I won't hammer town. I don't know that cayvie (or anyone else for that matter) is town. Though cayvie is one of my stronger townreads.

I mean I won't hammer someone I KNOW to be town. I will and have hammered town, though not intentionally aside from when I was mafia.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1793 on: August 13, 2012, 08:33:56 pm »

what am I supposed to know?

I will say that Dsell's investigation result is not impossible, and it doesn't make me scum.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1794 on: August 13, 2012, 08:34:21 pm »

what am I supposed to know?

I will say that Dsell's investigation result is not impossible, and it doesn't make me scum.

what?
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1795 on: August 13, 2012, 08:35:57 pm »

Playing sab would almost be on par with playing chancellor in my book.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1796 on: August 13, 2012, 08:36:23 pm »

ummm... what are we doing playing mafia? Dark ages in on Goko...
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1797 on: August 13, 2012, 08:36:41 pm »

vote: Dsell

 8)
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1798 on: August 13, 2012, 08:37:31 pm »

Well, I guess we just ride the CF-Cop train until it runs out of track.  Assuming Dsell flips Curse. 

If CF dies before all the cursers are found, we can address any outstanding questions then.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1799 on: August 13, 2012, 08:39:14 pm »

C_F is wrong or lying. I am deck.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1800 on: August 13, 2012, 08:39:53 pm »

I just meant, it's not impossible his investigation could have revealed that. It's a role madness game, who knows how sane investigative powers are? I was trying to give the guy the benefit of the doubt.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1801 on: August 13, 2012, 08:40:53 pm »

vote: Dsell

 8)

Gah but Goko...

You have twilight.  Post will come soon.  Man that was a short day.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1802 on: August 13, 2012, 08:41:31 pm »

vote: Dsell

 8)

Gah but Goko...

You have twilight.  Post will come soon.  Man that was a short day.

This'll give us more time to goko
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1803 on: August 13, 2012, 08:42:28 pm »

vote: Dsell

 8)

Gah but Goko...

You have twilight.  Post will come soon.  Man that was a short day.

This'll give us more time to goko

abandoned mine, abandoned village, hip hip horray!
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1804 on: August 13, 2012, 08:42:51 pm »

I am really upset I didn't make it into the beta. :(

Did everyone miss that? I'm deck. Should be a short day tomorrow too as you all lynch C_F after spinning your wheels today.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1805 on: August 13, 2012, 08:44:05 pm »

I am really upset I didn't make it into the beta. :(

Did everyone miss that? I'm deck. Should be a short day tomorrow too as you all lynch C_F after spinning your wheels today.

Are you a miller?
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1806 on: August 13, 2012, 08:44:53 pm »

I am really upset I didn't make it into the beta. :(

Did everyone miss that? I'm deck. Should be a short day tomorrow too as you all lynch C_F after spinning your wheels today.

Are you a miller?
BMRMM
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1807 on: August 13, 2012, 08:46:45 pm »

I am really upset I didn't make it into the beta. :(

Did everyone miss that? I'm deck. Should be a short day tomorrow too as you all lynch C_F after spinning your wheels today.

Are you a miller?

Nope. But it's fun to see that now you're backpeddling and showing caveats to your 100% rock-solid result.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1808 on: August 13, 2012, 08:47:43 pm »

I just meant, it's not impossible his investigation could have revealed that. It's a role madness game, who knows how sane investigative powers are? I was trying to give the guy the benefit of the doubt.

So you deny being two cards at once?  Or, I guess, playing two cards at once?
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1809 on: August 13, 2012, 08:50:35 pm »

I am really upset I didn't make it into the beta. :(

Did everyone miss that? I'm deck. Should be a short day tomorrow too as you all lynch C_F after spinning your wheels today.

Are you a miller?

Nope. But it's fun to see that now you're backpeddling and showing caveats to your 100% rock-solid result.

It is a rock solid result.  For fun - who do you think is suspicious.  What were you before being posession?  What actions did you take and who did you target?
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1810 on: August 13, 2012, 08:52:44 pm »

I just meant, it's not impossible his investigation could have revealed that. It's a role madness game, who knows how sane investigative powers are? I was trying to give the guy the benefit of the doubt.

So you deny being two cards at once?  Or, I guess, playing two cards at once?

I'm kind of loathe to respond to your rolefishing, Volt, since you're the person that mod-confirmed scum Insomniac used his night power to heal. Like I said, I'll claim if Dsell flips town.
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Re: Role Madness Mafia I (Day 7 Started, PM for Spectator's QT)
« Reply #1811 on: August 13, 2012, 08:57:47 pm »

As soon as the day dawned, Captain_Frisk stepped up with a bold accusation.

"Dsell is scum!" he bellowed in such a manly man voice that it should have been an Old Spice commercial.

(Also this flavour is not really Dominion-flavoured because Goko.)

To further his manliness, Captain_Frisk boldly voted for Dsell despite the harrowing black diamond next his name.  The mod still will not confirm what the diamond is, though most people assume it is some sort of Embargo.  the mod still thinks of cheese when he thinks of Black Diamond, but that is because he is Canadian.

(Also, this flavour is really really not Dominion-flavoured because Goko.  It seems to be kind of Cheese-flavoured though.)

Others soon jumped onto the wagon, cheese or no cheese!

Finally, cayvie proved her womanliness (because womanliness is just as awesome as manliness, if not better) by boldly hammering the cheesed-off Dsell.

"GOKO!" he cried out from the trash.  "Goko..."  :'(



Vote Count 7-4

Captain_Frisk (1): Dsell
Dsell (6): Captain_Frisk, Axxle, yuma, Voltgloss, Lekkit, cayvie

Not voting (3): Eevee, jotheonah, Robz888

Dsell has been lynched.  He was a Curse-Aligned Possession.





Point Counter Extension 7.4

-9 - Axxle  ▼ 1
1.5 - Captain_Frisk  ▼ 1
0 - cayvie  ▼ 1
-22 - Dsell   ▼ 20
-1 - Eevee
0 - jotheonah
-3 - Lekkit  ▼ 1
-2 - Robz888
-1 - Voltgloss  ▼ 1
-0.5 - yuma  ▼ 1

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Masquerade, Possession




Night 7 has begun.  Commands are due in 48 hours, by 7:00 p.m. MDT, Wednesday, August 15, Goko be damned.

Please submit actions ASAP as yours may have interactions with others that take some time to resolve.
If I receive all commands before the deadline, Day 8 will start early. 

This thread is now LOCKED.
« Last Edit: August 13, 2012, 10:01:57 pm by eHalcyon »
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Re: Role Madness Mafia I (Night 7, PM for Spectator's QT)
« Reply #1812 on: August 13, 2012, 09:01:22 pm »

I saw that correction.  Your shame will live with me forever.
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Re: Role Madness Mafia I (Night 7, PM for Spectator's QT)
« Reply #1813 on: August 13, 2012, 09:01:34 pm »

Copy+paste fail.  Dsell was lynched, not Insomniac.  Also, failed to change that Dsell was Deck-aligned.



OK, joking.  He really was Curse-aligned.
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Re: Role Madness Mafia I (Night 7, PM for Spectator's QT)
« Reply #1814 on: August 13, 2012, 09:01:40 pm »

I saw that correction.  Your shame will live with me forever.
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Re: Role Madness Mafia I (Night 7, PM for Spectator's QT)
« Reply #1815 on: August 13, 2012, 10:02:28 pm »

Found another name-typo in the flavour.  Thanks to Grujah for pointing it out.  ::)
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1816 on: August 15, 2012, 05:10:06 pm »

What Am I Going To Do With This Lead Anyway

The darkness runs too deep to comprehend --
deception is the Trade Route most preferred.
The grave awaits, but death is not the end.

Take careful stock of enemy and friend
as Swindlers tread the line so neatly blurred. 
The darkness runs too deep to comprehend.

Drink deep the wine and lies so deftly penned.
Forget the warnings of the lost interred;
the grave awaits, but death is not the end.

Last night Axxle the first could not defend
against the shadow's snare, a cost incurred.

The darkness runs too deep to comprehend.

Upon his name, the number two append!
A second Axxle clings to life absurd
:
the grave awaits, but death is not the end.

Another chance for wounds to heal and mend?
Day 8 Begins with death once more deferred.
The darkness runs too deep to comprehend.
The grave awaits, but death is not the end...



(In case you didn't catch it: Axxle has been mysteriously replaced by Axxle2)



Vote Count 8-1

Not voting (9): Axxle2, Captain_Frisk, cayvie, Eevee, jotheonah, Lekkit, Robz888, Voltgloss, yuma

With 9 alive, it takes 5 to lynch.

Lynch deadline: Wednesday, August 29, 3:30pm MDT





Point Counter Extension 8.1

-9 - Axxle2
-1.5 - Captain_Frisk ▼ 3
1 - cayvie  ▲ 1
-1 - Eevee
0 - jotheonah
-3 - Lekkit
-3 - Robz888 ▼ 1
0 - Voltgloss  ▲ 1
-0.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Masquerade, Possession, Black Market



Same disclaimer as before, re: score changes.  Some powers are somewhat complex and I may have forgotten a random portion like, "+3VP if you are the leader of an alien race (I have no idea how Cosmic Encounter works, btw)".  So feel free to bug me if you think something is off.

Thread Unlocked!
« Last Edit: August 15, 2012, 05:11:54 pm by eHalcyon »
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1817 on: August 15, 2012, 05:11:59 pm »

well i am leaving for a few days, so if today is as short as it was yesterday, I may not be back by nightfall...
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1818 on: August 15, 2012, 05:12:56 pm »

Vote: Voltgloss

They must have hit me hard last night because I should have gained 3points.
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1819 on: August 15, 2012, 05:14:05 pm »

Vote: Voltgloss

They must have hit me hard last night because I should have gained 3points.

I'll follow the leader and vote: voltgloss bye guys!
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1820 on: August 15, 2012, 05:14:34 pm »

Also - I would like to know how RobZ lost 1 point last night.
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1821 on: August 15, 2012, 05:16:28 pm »

Also - I would like to know how RobZ lost 1 point last night.

i targeted robz (and only robz) with mountebank

that's how i gained 1 point.
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1822 on: August 15, 2012, 05:17:51 pm »

Also - I would like to know how RobZ lost 1 point last night.

i targeted robz (and only robz) with mountebank

that's how i gained 1 point.

Bummer.  So you don't think he dumped 6+ points on me last night?
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1823 on: August 15, 2012, 05:27:07 pm »

Follow the cop cop cop cop cop cop follow the indestructible cop

Vote: Voltgloss

"Demand me nothing: what you know, you know:
 From this time forth I never will speak word."
-- Othello, Act V, Scene ii
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1824 on: August 15, 2012, 05:28:01 pm »

Follow the cop cop cop cop cop cop follow the indestructible cop

Vote: Voltgloss

"Demand me nothing: what you know, you know:
 From this time forth I never will speak word."
-- Othello, Act V, Scene ii

Hey - I still needed to the do the dective work to out you.  Want to make things easy by telling me who the 4th is?
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1825 on: August 15, 2012, 05:28:09 pm »

frisk: have you investigated voltgloss?
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1826 on: August 15, 2012, 05:29:48 pm »

frisk: have you investigated voltgloss?

I did.  He is curse aligned.  I may not be able to perform any more investigations though - so please don't quick hammer so we can talk a bit.
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1827 on: August 15, 2012, 05:30:35 pm »

i still want to know why axxle voted robz (thus losing a point) before voting insomniac day 5
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1828 on: August 15, 2012, 05:31:50 pm »

I thought scum was supposed to be more powerful with each death? And yet we lost so little VP last night. I mean I'm not complaining, but something seems off.
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1829 on: August 15, 2012, 05:31:55 pm »

i still want to know why axxle voted robz (thus losing a point) before voting insomniac day 5

That was actually day 6 (we skipped day 4) according to my notes.
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1830 on: August 15, 2012, 05:32:27 pm »

I thought scum was supposed to be more powerful with each death? And yet we lost so little VP last night. I mean I'm not complaining, but something seems off.

I should have gained 3vp for my successful investigation of scum.
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1831 on: August 15, 2012, 05:32:31 pm »

I thought scum was supposed to be more powerful with each death? And yet we lost so little VP last night. I mean I'm not complaining, but something seems off.

i imagine it may be related to how axxle is still alive (or rather, is now axxle2)
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1832 on: August 15, 2012, 05:33:43 pm »

I thought scum was supposed to be more powerful with each death? And yet we lost so little VP last night. I mean I'm not complaining, but something seems off.

I should have gained 3vp for my successful investigation of scum.

A self-sustaining Cop!  That's not unbalanced at all!
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1833 on: August 15, 2012, 05:33:58 pm »

So - I can account for the loss of 6 points.  If someone else gave me +2 - then we know where it all was. 

Good point regarding Axxle2... perhaps he has a minor bulletproofing?
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1834 on: August 15, 2012, 05:34:29 pm »

I thought scum was supposed to be more powerful with each death? And yet we lost so little VP last night. I mean I'm not complaining, but something seems off.

I should have gained 3vp for my successful investigation of scum.

A self-sustaining Cop!  That's not unbalanced at all!

I'm not going to full claim - but lets just say that its not as bad as it looks.
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1835 on: August 15, 2012, 05:35:16 pm »

So - I can account for the loss of 6 points.  If someone else gave me +2 - then we know where it all was. 

Good point regarding Axxle2... perhaps he has a minor bulletproofing?

there's another Black Market in the trash; maybe he was Swindled?
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1836 on: August 15, 2012, 05:36:09 pm »

"Take careful stock of enemy and friend
as Swindlers tread the line so neatly blurred."

etc etc

lolanelle
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1837 on: August 15, 2012, 05:36:34 pm »

I thought scum was supposed to be more powerful with each death? And yet we lost so little VP last night. I mean I'm not complaining, but something seems off.

I should have gained 3vp for my successful investigation of scum.

A self-sustaining Cop!  That's not unbalanced at all!

I'm not going to full claim - but lets just say that its not as bad as it looks.

You have no idea.
BASTARD MAFIA~!
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1838 on: August 15, 2012, 05:39:36 pm »

poor scum volt can't catch a break. Do we know there are four?
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1839 on: August 15, 2012, 05:42:10 pm »

Vote: Voltgloss
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1840 on: August 15, 2012, 05:43:13 pm »

poor scum volt can't catch a break. Do we know there are four?

Yes - page 1:

Quote
There are FOUR Curse-aligned players in this setup
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1841 on: August 15, 2012, 05:52:23 pm »

Hey guys.  Might be a while since I have to read the thread.  Haven't been following along.  :P

---------------------------------------------------------

Axxle picked Outpost last night, giving him a second life but costing his role.  How do I know this? I may or may not have communicated with him out of thread.
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1842 on: August 15, 2012, 06:00:55 pm »

i still want to know why axxle voted robz (thus losing a point) before voting insomniac day 5

He was trying to go for his secondary win condition.  I didn't work, and he's dead.
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1843 on: August 15, 2012, 06:01:14 pm »

i still want to know why axxle voted robz (thus losing a point) before voting insomniac day 5

He was trying to go for his secondary win condition.  I didn't work, and now he's dead.
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1844 on: August 15, 2012, 06:08:34 pm »

Have you gone from mostly town to all the way scum?  Some kindof dirty butterfly?
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1845 on: August 15, 2012, 06:14:46 pm »

Have you gone from mostly town to all the way scum?  Some kindof dirty butterfly?
No.  That's not even possible.  eHalc said there wouldn't be any Curse -> Town or Town -> Curse flips.
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1846 on: August 15, 2012, 07:14:32 pm »

But you're a totally new player. We don't know anything about your alignment.
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1847 on: August 15, 2012, 07:16:53 pm »

Well said sir
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1848 on: August 15, 2012, 07:21:04 pm »

@eevee - is your redirection mandatory?  If I wanted to give you some points tonight, coud we make that happen?
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1849 on: August 15, 2012, 07:54:17 pm »

But you're a totally new player. We don't know anything about your alignment.
Oh, good point.  I'd rather CF used his power on someone like Eevee though, as Axxle has said previously, bulletproof is a major scum role.
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1850 on: August 15, 2012, 08:45:13 pm »

Thanks, Cayvie. Has Axxle gone berserk, or replaced somebody? Vote: Voltgloss

 ;D ;D
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1851 on: August 15, 2012, 08:51:41 pm »

Unvote
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1852 on: August 15, 2012, 08:55:02 pm »

Unvote
I was just about to ask someone to do that.  Don't want to end the day too fast.
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1853 on: August 15, 2012, 08:58:50 pm »

Unvote

Pretty sure Robz was the hammer.
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1854 on: August 15, 2012, 09:03:43 pm »

Day dawned.

"Voltgloss is a Curser!" shouted Captain_Frisk with such surety that nobody could doubt him.

"Aye aye, Captain" they saluted, marching Volt to the Trash Pile.  He didn't even struggle.

Well... that was quick.  Again.



Vote Count 8-2

Voltgloss (5): Captain_Frisk, yuma, Voltgloss, Lekkit, Robz888

Not voting (4): Axxle2, cayvie, Eevee, jotheonah

Voltgloss has been lynched.  He was a Curse-Aligned Black Market.



Point Counter Extension 8.2

-9 - Axxle2
-1.5 - Captain_Frisk
1 - cayvie
-1 - Eevee
0 - jotheonah
-3 - Lekkit
-3 - Robz888
-10 - Voltgloss ▼ 10
-0.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Masquerade, Possession, Black Market, Black Market




Night 8 has begun.  Commands are due in 48 hours, by 7:30 p.m. MDT, Friday, August 15, Goko be damned.

Please submit actions ASAP as yours may have interactions with others that take some time to resolve.
If I receive all commands before the deadline, Day 8 will start early. 

This thread is now LOCKED.


(Edit: how did nobody point out I said "night 7" when it was night 8? :P)
« Last Edit: August 17, 2012, 09:44:29 pm by eHalcyon »
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1855 on: August 17, 2012, 10:24:17 pm »

A Star To Steer Her By

Axxle2 was killed last night.
The restless dead have claimed his light. 
His role was Curse... wait, Curse-aligned?!
Well that's a disconcerting find!

The truth laid bare yet none can see --
the crypt holds cryptic mysteries.
Has all the Deck been led astray?
Thus dawns the morn of the 9th day...


Vote Count 9-1

Not voting (7): Captain_Frisk, cayvie, Eevee, jotheonah, Lekkit, Robz888, yuma

With 7 alive, it takes 4 to lynch.

Lynch deadline: Friday, August 31, 8:30pm MDT





Point Counter Extension 9.1

-10 - Axxle2 ▼ 1
-0.5 - Captain_Frisk ▲ 1
1 - cayvie
-1 - Eevee
2 - jotheonah ▲ 2
-3 - Lekkit
-3 - Robz888
-9.5 - yuma ▼ 9

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Masquerade, Possession, Black Market, Black Market, Curse



Same disclaimer as before, re: score changes.  Some powers are somewhat complex and I may have forgotten a random portion like, "-20VP if you forget to sanitize user input".  So feel free to bug me if you think something is off.

Thread Unlocked!
« Last Edit: August 17, 2012, 10:28:39 pm by eHalcyon »
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Captain_Frisk

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1856 on: August 17, 2012, 10:27:52 pm »

@eevee - what happened from your perspective last night?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1857 on: August 17, 2012, 10:30:10 pm »

First page posts updated.  Also fixed a small mistake in the Trash Pile of PCE 9.1.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1858 on: August 17, 2012, 10:34:53 pm »

There are... still more Curse-aligned players left?

I gave 2 VP to Axxle last night, for I think the second time. How did he die?

  ;D
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1859 on: August 17, 2012, 10:58:54 pm »

@eevee - what happened from your perspective last night?
A scrying pool targeted me. The name sounds like an investigative role (and frankly, curse-aligned players have very little reason to target me), so I didn't redirect. I didnt lose any vp, so it seems that was the right call.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1860 on: August 17, 2012, 11:01:16 pm »

Rought night for yuma by the way? Looks like the curse faction syopped caring about clearing people and started concentrating on killing us one at the time.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1861 on: August 17, 2012, 11:04:39 pm »

We've lost 4 Curse-aligned people. How many more could there be?  ;D
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1862 on: August 17, 2012, 11:07:27 pm »

I don't think Axxle was curse before he became Axxle2.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1863 on: August 17, 2012, 11:09:18 pm »

We've lost 4 Curse-aligned people. How many more could there be?  ;D
Other scum shouldnt have night talk, and yuma lost so much vp..
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1864 on: August 18, 2012, 02:48:53 am »

i was targeted by the Torturer

i was forced to make a choice between not using my ability or taking -2 vp.

it was an easy choice. (i didn't use my ability)
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1865 on: August 18, 2012, 04:41:23 pm »

Does anyone want to admit to vigging Axxle2? If he was the last curser I can't really understand how he managed to take damage last night without a town-aligned person hitting him somehow.
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Robz888

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1866 on: August 18, 2012, 07:20:59 pm »

Does anyone want to admit to vigging Axxle2? If he was the last curser I can't really understand how he managed to take damage last night without a town-aligned person hitting him somehow.

Why would we want the Vig to admit who he was? Vote: Jotheonah
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1867 on: August 18, 2012, 07:43:30 pm »

A ton of us have already claimed powers that can hit for at least 1 VP (which is all Axxle took). It's not like claiming vig in regular mafia. In fact, the 2 points of healing you already claimed is arguably a bigger power role.

I'm just trying to get an idea of what happened. If we don't have a vig we might have another scum team out there or something.

But maybe you're right. I certainly don't want anyone to claim who's not comfortable with it.
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Lekkit

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1868 on: August 19, 2012, 12:51:03 am »

If Robz is telling the truth then Axxle2 took at least 3.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1869 on: August 19, 2012, 01:26:02 am »

Also I have reason to believe that jo is our last(?) scum.

jo, who did you target last night and why?

At this point I think a mass-claim could actually help us finding out who's been naughty and who's been nice.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1870 on: August 19, 2012, 02:39:06 am »

If Robz is telling the truth then Axxle2 took at least 3.

I am telling the truth. You have to know I am trustworthy at this point, after all the cult stuff, and the fact that I have been giving 2 VP to certain people every night (when not cult-aligned).
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Lekkit

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1871 on: August 19, 2012, 03:15:45 am »

Yeah. I'm assuming you are telling the truth. But that would mean that there was at least +5 last night. And I'm not really sure about that.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1872 on: August 19, 2012, 08:26:34 am »

I can explain everything.


I killed Axxle2. I thought maybe if I acted confused I could get a scum to fakeclaim the vig in an effort to get town cred and then I could finger him. That's kind of stupid, I see in retrospect.


I targeted him with an ability that would redirect any positive VP changes hitting him to me, and also give him -1 only if he was curse-aligned. It's pseudo-investigative like that. I had reason to believe he was a curser and, hey, turns out I was right.


Now that I've arguably caught 3 of the 4 scum (assuming Frisk's investigation of Volt was based on my observation about Ins healing him), I'd like to hear why Lekkit thinks I'm anti-town.
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Lekkit

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1873 on: August 19, 2012, 08:59:57 am »

I could see why one would suspect Axxle. I don't really get why you'd kill him and try to make someone else take the fall for that. I don't see why anyone would come out and say "Hey, I killed this guy, who was mostly town" to gain town cred. I just don't buy it.

You say you had reason to believe he was a curser. Why is that? Because he was reborn? Because he was mostly town? I'm kind of assuming you get to choose a role to use every night. This would explain why the Masq got out of the trash. It would actually also mean that Dsell could've been right in you being Saboteur and dishing out a lot of -vp.  More to come later.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1874 on: August 19, 2012, 09:09:11 am »

There could be two reasons why Dsell would say that you were NB and Sab. To confuse us or because he and his scumbuddies wanted you gone bacause you were a second obstacle to get over. When you chose NB last night did you know what it would do?
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Lekkit

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1875 on: August 19, 2012, 09:31:18 am »

And since you didn't answer my question earlier. Who did you target and why?
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Captain_Frisk

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1876 on: August 19, 2012, 09:52:20 am »

I am pro mass claim.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1877 on: August 19, 2012, 09:55:33 am »

I dont have an opinion, I think the guys with unclaimed roles are the only ones who can know how their role plays claimed vs unclaimed. For example, there has to be a reason why the scrying pool hasnt told us what he did to me yet.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1878 on: August 19, 2012, 12:35:52 pm »

Lekkit is pretty on about my role. I am a Pearl Diver. (eHalc said if he hadknown about he would have made me Graverobber, but what can you do?) I can choose a role from the trash each night.

I knew something was fishy about Axxle because he claimed to have used Outpost (I assumed from the Black Market.) He didn't think anyone else could see the Black Market deck anymore, so he thought it would be safe. But I had seen the Black Market that night and there was no Outpost in it.

So I decided to go ahead and use an investigative power on him - which would also kill him if he were scum.

I'm sorry you don't buy my reasons for being coy - I've been being coy with this power all game because it's potentially so powerful I didn't want to broadcast it.

You're right that I took Masq out of the trash, and you're right that Dsell's accusation to me was, well half-right. I had used NB also that night.  But he made up the sab thing, apparently, to try and save himself. In retrospect it's likely that Axxle used the Saboteur, since he was also Black Market at the time. Or Insomniac did and Axxle healed Volt. TL;DR we know there were 2 scum with BM roles at the time Saboteur was used.

His accusation makes sense; it's like the most damning thing he could have accused me of, and maybe he thought that by putting it with the power I actually used he could make a better case. But since he was mostly lynched at the time I didn't see the need to mount a big defense.

But I can only use one power per night. Being able to use two would be absurdly OP. I also investigate to some powers as what I last used - that's why Galz saw me as Masquerade in the IW QT.
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Lekkit

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1879 on: August 19, 2012, 01:13:07 pm »

CF, being the only with entirely unclaimed powers I wouldnt really mind a mass claim. Ive really got nothing to hide. Funny thing is tha jo seems to. Why did you torture cayvie last night?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1880 on: August 19, 2012, 01:14:37 pm »

And I dont see why I shouldnt Vote: jotheonah
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1881 on: August 19, 2012, 01:17:48 pm »

You sure you want to go down that road, Lekkit? It didn't work for your scumbuddy.

I have full claimed. I can use one power a night and I used it to kill Axxle.

And quite frankly the idea that I'm scum is ridiculous. I caught Insomniac. I killed Axxle. I cast suspicions on both Dsell and Volt when I didn't need to. Even as a serial kiler, that's terrible play. Also why would I ever have killed Axxle2?
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jotheonah

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1882 on: August 19, 2012, 01:22:46 pm »

And I guess I will Vote: Lekkit. Has he claimed yet? Is there proof for his role claim?

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yuma

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1883 on: August 19, 2012, 02:11:56 pm »

vote: lekkit

and I have so very few points, help!
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1884 on: August 19, 2012, 02:43:51 pm »

vote: lekkit

and I have so very few points, help!

I got your back, buddy.

Uh, yeah Jo's not scum. He did bring down all the other scum.

We're voting Lekkit, then?

Unvote

Vote: Lekkit

 ;D
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1885 on: August 19, 2012, 03:33:14 pm »

Unfortunately there's not much that will support my claim. Except for you who decline the possibility of you being both NB and Torturer. At least as far as me being IW (the card). I was possession before that, and the only one who can verify being possessed by me is Robz. Even though he had to use smilies only the first day he has continued to do so.

I dont know what your wincon is, jo. And therefore I cannot answer to why you brought the cursers down.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1886 on: August 19, 2012, 03:47:25 pm »

Unfortunately there's not much that will support my claim. Except for you who decline the possibility of you being both NB and Torturer. At least as far as me being IW (the card). I was possession before that, and the only one who can verify being possessed by me is Robz. Even though he had to use smilies only the first day he has continued to do so.

I dont know what your wincon is, jo. And therefore I cannot answer to why you brought the cursers down.

Yeah, I was possessed at some point. What does it matter?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1887 on: August 19, 2012, 03:56:17 pm »

Hmm.

i suspect lekkit and robz the most.

though there's not really a reason it couldn't be yuma.

i'd like to reiterate that jo found the evidence that we used to incriminate insomniac. he's pretty much cleared (of being curse) to me.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1888 on: August 19, 2012, 04:01:01 pm »

I am pro mass claim.

as am I...

You already know me, I am embargo
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1889 on: August 19, 2012, 04:02:36 pm »

if we're going to mass claim (and i am pro-it), it should be organized.

whoever is most protown should choose an order for people to claim in.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1890 on: August 19, 2012, 04:08:51 pm »

I will organize it, but not until later tonight.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1891 on: August 19, 2012, 04:10:48 pm »

@Robz: Not much really. I possessed you night 0 and learned your card night 1. So I know for a fact that Dsell didnt tell is a complete lie before he died. And as for jo uncovering Ins, outing a curse makes you seem pretty towny, right? I dont think jo is curse but hes been acting like hes not really pro town.

And you still havent answered if you knew what NB would do when you chose it last night.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1892 on: August 19, 2012, 04:14:52 pm »

jot cant really be mafia because of case insomniac, and a serial killer might choose to withhold the information as well (and we already had a cult, how many different factions is there going to be really). I'm very inclined to trust jot.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1893 on: August 19, 2012, 04:23:31 pm »

Yes, eHalc tells me what the powers do.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1894 on: August 19, 2012, 04:26:17 pm »

frisk cleared eevee, right?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1895 on: August 19, 2012, 05:01:08 pm »

frisk cleared eevee, right?
Seems likely, but I think we shouldn't push the issue. Frisk or whoever it was, will come clean in time. Might have reasons for not speaking up yet you know.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1896 on: August 19, 2012, 05:25:57 pm »

Oh, so that was you, huh Lekkit? Pretty annoying!

 ;D

And no, that smiley is not because you Possessed me.

 ;D

Well then, as Lekkit knows, I am a Festival I give 2 VP at night.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1897 on: August 19, 2012, 06:03:03 pm »

After a couple of failed attempts to make good use of the power, I reverted back to the good ol' annoying. See Timchen's pink capital posts. Also, too bad Ins never got to work the lyrics of Never gonna give you up into his first post. ;)

I only know role names and what you've told me your abilities do. yuma, CF, you, Eevee and cayvie seems pretty clear to me. There could be something you haven't told, but still, the general mechanics of the abilities have proven to be what you've said. Except for jo.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1898 on: August 19, 2012, 06:04:00 pm »

@jo: I meant if you knew what it did before you decided to pick that power.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1899 on: August 19, 2012, 07:48:17 pm »

Too tired to do a full vote count right now, but Lekkit is L-1.  Take care, guys.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1900 on: August 19, 2012, 07:58:07 pm »

I'm not opposed to lynching Lekkit, I just feel some discussion can still be beneficial for us. For example, the scrying pool is yet to speak up. Maybe he wont, but I wont vote until tomorrow just in case.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1901 on: August 19, 2012, 08:56:11 pm »

Unvote please guys - lets do some role claiming:

I'm going to want to see the following:

Card name - full description of powers - what night actions you submitted (and why) - the results of those actions - and anything else that happened on a night by night basis.

I would like to start with RobZ.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1902 on: August 19, 2012, 08:57:35 pm »

Fine, hold up, gotta look up who I gave VP to.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1903 on: August 19, 2012, 09:02:36 pm »

unvote
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1904 on: August 19, 2012, 09:04:46 pm »

I am a town-aligned Festival. I can give 2 VP to somebody each night. If this manages to stop someone from dying I get 5 VP (hasn't happened yet, I don't think).

I got Possessed, I think before the first day even got off the ground.

On Night 1, I gave VP to Voltgloss. I was then forcibly taken into the Ironworks Cult, where I mostly shut up for awhile. When Axxle joined too, I made every effort to expose it without actually saying so (because I wasn't allowed to), and eventually I convinced you guys to kill Galzria. And eventually after that, I was totally free, and regained my VP giving.

My next bouts of VP went to Dsell (I think I promised to do it if he voted Galzria), and then Axxle, Frisk, Axxle over subsequent nights.

So it looks like I have given VP solely to Curse-aligned people and Frisk. Great!
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1905 on: August 19, 2012, 09:25:46 pm »

I am a town-aligned Festival. I can give 2 VP to somebody each night. If this manages to stop someone from dying I get 5 VP (hasn't happened yet, I don't think).

I got Possessed, I think before the first day even got off the ground.

On Night 1, I gave VP to Voltgloss. I was then forcibly taken into the Ironworks Cult, where I mostly shut up for awhile. When Axxle joined too, I made every effort to expose it without actually saying so (because I wasn't allowed to), and eventually I convinced you guys to kill Galzria. And eventually after that, I was totally free, and regained my VP giving.

My next bouts of VP went to Dsell (I think I promised to do it if he voted Galzria), and then Axxle, Frisk, Axxle over subsequent nights.

So it looks like I have given VP solely to Curse-aligned people and Frisk. Great!

Has your role changed at all?  Do you have any choices to make with your power other than who to target?  Is it mandatory?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1906 on: August 19, 2012, 09:26:35 pm »

MrEevee next please.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1907 on: August 19, 2012, 09:37:28 pm »

MrEevee next please.
I've done it already, but sure!

Deck-aligned Secret chamber. I'm notified when any player targets me, and I can then redirect the effect to someone else if I want. I'm told the name of the card that targeted me, but not the player or what the result of that action would be. If X targets me and I choose to redirect to Y, the end result is that it counts as X having targeted Y and me having targeted X.

Night 1:
no one targeted me

Night 2:
Mountebank targeted me, I redirected to Volt.

Night 3
No one targeted me.

Night 4
Mountebank, I redirected to Galzria.

Night 5
Mountebank and masquerade, redirected both to Lekkit.

Night 6
Nobody targeted me.

Night 7
Nobody targeted me

Night 8
Scrying pool targeted me, I chose not to redirect (didn't lose or gain any VP)
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1908 on: August 19, 2012, 09:41:11 pm »

@Lekkit - I think you're up.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1909 on: August 19, 2012, 09:53:48 pm »

I am a town-aligned Festival. I can give 2 VP to somebody each night. If this manages to stop someone from dying I get 5 VP (hasn't happened yet, I don't think).

I got Possessed, I think before the first day even got off the ground.

On Night 1, I gave VP to Voltgloss. I was then forcibly taken into the Ironworks Cult, where I mostly shut up for awhile. When Axxle joined too, I made every effort to expose it without actually saying so (because I wasn't allowed to), and eventually I convinced you guys to kill Galzria. And eventually after that, I was totally free, and regained my VP giving.

My next bouts of VP went to Dsell (I think I promised to do it if he voted Galzria), and then Axxle, Frisk, Axxle over subsequent nights.

So it looks like I have given VP solely to Curse-aligned people and Frisk. Great!

Has your role changed at all?  Do you have any choices to make with your power other than who to target?  Is it mandatory?

My role never changed, but it all went offline when I was in the cult. I have no other choice to make. It's not mandatory.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1910 on: August 19, 2012, 11:49:41 pm »

maaaan i want the chance to lead a massclaim like this

it looks like fun
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1911 on: August 19, 2012, 11:51:07 pm »

Next time you should get an obv town role!
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1912 on: August 20, 2012, 07:24:27 am »

Aight. I started the game as deck aligned Possession. Every night including pregame I got to choose a target to possess. They would have a post restriction of my choosing and if they would break that they'd recieve a -3 penalty and I would get +1. The night after I would get to know what role they had when I possessed them.

Night 0 I possessed Robz. He had to use an emoticon every 4th post. I thought this would be kinda funny. Robz was Festival.

Night 1 I possessed Dsell. Making his first 10 posts end with Grujah, as I wanted to stirr things up a bit around him, since he acted weird day 1. Using the xth post restriction was ruled too weird by eHal after using it on Robz, who ended up using them in all his posts. Dsell was Mountebank.

Night 2 I possessed Volt. He had to start his first ten posts with cayvie. Same reason as the night before. Just different people involved. Volt was Masq.

Night 3 I possessed shark_bait, making him work the lyrics of into his first post. The stirring the pot didn't really do it for me, so I reverted back to doing silly possessions. s_b was Noble Brigand.

Night 4. I possessed Tables, making his first posts contain only pink capital letters. The RickRoll seemed a bit over the top, but I continued the silly possessing. Tables was Black Market.

Night 4 my role changed. I became deck aligned Ironworks. I had the power to recruit people into the IW-cult and learn their role name. Since I didn't get the IW alignment and wincon I was pretty sure I wouldn't use the power or tell you guys I was the new IW.

At the start of night 5 I got a pm that told me my role had changed again. Since the cult was busted, my power lost that recruiting touch and I only learnt the target's card name.

I targeted cayvie and confirmed she was Mountebank.

Then my role changed again. I became Masquerade.

Night 6 I was a bit curious of jo and Volt. So I started a masq with them. Like this: Lekkit<-jo<-Volt<-BM (It seemed like a fun role and I wanted the masq gone). It turned out I got IW again.

Night 7 I IW'd jo. He was Jack of All Trades and Ambassador.

Night 8 I was really intrigued by jo, and IW:d him again. He was Torturer and Noble Brigand.

And this is where I'm at.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1913 on: August 20, 2012, 07:38:01 am »

Well that was significantly weirder than the other roles.

Jonah?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1914 on: August 20, 2012, 09:15:10 am »

My role is Pearl Diver. I have my own special QT where eHal posts roles when they land in the trash pile. I can then choose one each night and use it.

Night 0: Nothin - There were no roles in the trash
Night 1: Nothin - There were no roles in the trash
Night 2: Nothin - There was only Young Witch in the trash and using it would have been a dead giveaway of my power.
Night 3: Masquerade. I was getting restless, wanted to try using a power. Masq works differently on me, I use it from the perspective of the dead player. So I don't have to target myself if I don't want to. I targeted (Grujah) Tables cayvie Dsell.  I wanted to give cayvie Dsell's power because I figured she'd blurt it out and I wanted to know his role. I wanted Black Market for myself.
NIght 4: BM: Watchtower, which would have protected me from everything for one night. Don't know if it even worked because I got IW'd that night.
Night 5: Stuck in the Ironworks
Night 6: I used NB on Dsell - also healed points, when everyone else lost them so apparently a scumbuddy tried to heal him that night??
Night 7: Ambassador to give myself +1 VP (no one targeted me with -VP)
Night 8: Ambassador to give myself +1 VP (which didn't work, so apparently I took damage also)
Night 9: NB on Axxle2
At some point I got Possessed and had to list my suspicions. Don't remember which night, don't have time to look it up.

Don't know why Lekkit is lying about me double-investigating, but I do know that Dsell tried the same thing and I'm not that impressed.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1915 on: August 20, 2012, 09:42:24 am »

Interesting - our first conflict!

Lekkit - can you reconcile your story with Jonahs?

Cayvie - I'm curious to see what on earth your black marketing got up to.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1916 on: August 20, 2012, 09:53:17 am »

First of all, jo's story doesn't add up. I mean, he could've played one night more than everyone else, but I think that's highly unlikely.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1917 on: August 20, 2012, 09:59:03 am »

Secondly, my story is the truth, changing it would be lying. And I'm not going to do that.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1918 on: August 20, 2012, 10:00:26 am »

Who do we believe here, Frisk?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1919 on: August 20, 2012, 10:04:54 am »

Right now - I'm optimistic that we lynch one than the other and win - and Jo's extra night does seem strange.  We still need to figure out if there's any excuse for the double read - maybe not from lekkit - but maybe cayvie?  For example - if someone is hiding behind Jonah - that would explain it?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1920 on: August 20, 2012, 10:06:30 am »

First of all, jo's story doesn't add up. I mean, he could've played one night more than everyone else, but I think that's highly unlikely.

Bah, my QT doesn't mark up into nights, so I'm not sure where I got mixed up. But it is a transcription error. Working on it.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1921 on: August 20, 2012, 10:08:42 am »

My role is Pearl Diver. I have my own special QT where eHal posts roles when they land in the trash pile. I can then choose one each night and use it.

Night 0: Nothin - There were no roles in the trash
Night 1: Nothin - There were no roles in the trash
Night 2: Nothin - There was only Young Witch in the trash and using it would have been a dead giveaway of my power.
Night 3: Masquerade. I was getting restless, wanted to try using a power. Masq works differently on me, I use it from the perspective of the dead player. So I don't have to target myself if I don't want to. I targeted (Grujah) Tables cayvie Dsell.  I wanted to give cayvie Dsell's power because I figured she'd blurt it out and I wanted to know his role. I wanted Black Market for myself.
NIght 4: BM: Watchtower, which would have protected me from everything for one night. Don't know if it even worked because I got IW'd that night. Must have been IW'd that night
Night 5: Stuck in the Ironworks
Night 5: I used NB on Dsell - also healed points, when everyone else lost them so apparently a scumbuddy tried to heal him that night??
Night 6: Ambassador to give myself +1 VP (no one targeted me with -VP)
Night 7: Ambassador to give myself +1 VP (which didn't work, so apparently I took damage also)
Night 8: NB on Axxle2
At some point I got Possessed and had to list my suspicions. Don't remember which night, don't have time to look it up.

Don't know why Lekkit is lying about me double-investigating, but I do know that Dsell tried the same thing and I'm not that impressed.

That should clear up the conflict.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1922 on: August 20, 2012, 10:15:08 am »

How could you use a BM power while in the IW cult?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1923 on: August 20, 2012, 10:16:57 am »

evidently I didn't. But it was a passive ability and no one targeted me, so it amounts to the same.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1924 on: August 20, 2012, 10:17:46 am »

How could you use a BM power while in the IW cult?

Something is wrong here - he joined the ironworks with me on night 3 I believe - when some jackwang King'd Galzria.  DSell was the last one to join - on night 4.  When Galz exploded - some of us were free to resume powering on Night 5.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1925 on: August 20, 2012, 10:19:27 am »

It's not the same. If you were in the cult and weren't able to use your power, you shouldn't been able to choose BM enabling you to choose Watchtower night 4.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1926 on: August 20, 2012, 10:20:07 am »

Either you were able to use your power the first full night in the cult or you are lying.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1927 on: August 20, 2012, 10:20:38 am »

It's not the same. If you were in the cult and weren't able to use your power, you shouldn't been able to choose BM enabling you to choose Watchtower night 4.

Agreed - so something isn't adding up here. 
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1928 on: August 20, 2012, 10:25:17 am »

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1929 on: August 20, 2012, 10:25:48 am »

Maybe eHalc just messed up and gave me the Black Market options by accident? I just decided to submit my powers anyway just in case and figured they just wouldn't work while I was recruiting.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1930 on: August 20, 2012, 10:28:30 am »

*recruited.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1931 on: August 20, 2012, 01:27:03 pm »

That sounds like a really serious mod error if it's true.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1932 on: August 20, 2012, 01:29:55 pm »

Dude's got a lot on his plate.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1933 on: August 20, 2012, 02:40:37 pm »

So it is likely either jot or lekkit. Which one do we go for? Do we still want to continue with claiming frisk?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1934 on: August 20, 2012, 02:41:36 pm »

Someone is lying. Is it the guy who has caught a bunch of scum or the guy who has barely contributed? Questions questions.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1935 on: August 20, 2012, 02:52:54 pm »

I started as Black Market. Each night, the other two Black Markets and I would have three options to choose from. If we all chose the same option, we'd gain 3 vp each. If only two of us chose the same option, the two who did would lose 1 vp each.

N1: I chose Nobles from the Black Market, over Witch and Lighthouse. It gave me +2 VP and allowed me to doublevote the following day.

N2: I chose Spy from the Black Market, over Island and Wishing Well. I used it to track Lekkit, finding that he targeted Voltgloss.

Also, I became Young Witch.

N3: I had no night powers.

Also, I became Mountebank. I could target up to 3 players, and give them -1 vp if they weren't losing vp from another source. And if I caused any vp loss, I gained 1 vp.

N4: I targeted Captain_Frisk, Eevee, and Galzria

N5: I targeted Dsell, Eevee, and Lekkit

N6: I targeted yuma and Captain_Frisk

N7: I targeted Robz888

N8: I was Tortured, and targeted nobody.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1936 on: August 20, 2012, 02:58:32 pm »

Were the black markets allowed to cooperate and pick same stuff, or did you have to do it individually?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1937 on: August 20, 2012, 03:03:46 pm »

Were the black markets allowed to cooperate and pick same stuff, or did you have to do it individually?

we had no private communication, and were not allowed to coordinate in the main game.

we had to choose individually.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1938 on: August 20, 2012, 03:24:35 pm »

Someone is lying. Is it the guy who has caught a bunch of scum or the guy who has barely contributed? Questions questions.

So. Do you call cayvie a liar too? Do you think I'm torturer?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1939 on: August 20, 2012, 03:44:57 pm »

So it is likely either jot or lekkit. Which one do we go for? Do we still want to continue with claiming frisk?

We don't know for sure that one of them is lying - the discrepancy is on role names observed - correct?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1940 on: August 20, 2012, 03:47:59 pm »

Yuma - you are last good sir.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1941 on: August 20, 2012, 04:24:27 pm »

Phone posting. Hopefully mistake free

night 0 embargoed axxke because he was at the top of the list.

Night 1 embargoed volt because aside from grjah he had the most -vp

night 2 kept embago on volt because he still had low vp

night 3 on cayvie because she seemed trust worthy and wanted to protect

night 4 on frisk for same reason

night 5 on robz to try and investigate but really it is too hard to interpret myvp points into evidence. This is why I am not including this part

night 6 on dsell to try and investigate and protect since I thought a bus by him wasn't super likely but still possible

night 7 and 8 on frisk to protect.


And now it appears mafia wants to kill me so they can get rid of the embargo and kill frisk
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1942 on: August 20, 2012, 04:26:14 pm »

Yuma - you are last good sir.

I think you are
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1943 on: August 20, 2012, 05:25:38 pm »

Phone posting. Hopefully mistake free

night 0 embargoed axxke because he was at the top of the list.

Night 1 embargoed volt because aside from grjah he had the most -vp

night 2 kept embago on volt because he still had low vp

night 3 on cayvie because she seemed trust worthy and wanted to protect

night 4 on frisk for same reason

night 5 on robz to try and investigate but really it is too hard to interpret myvp points into evidence. This is why I am not including this part

night 6 on dsell to try and investigate and protect since I thought a bus by him wasn't super likely but still possible

night 7 and 8 on frisk to protect.


And now it appears mafia wants to kill me so they can get rid of the embargo and kill frisk

Ok - so that's everyone but me right?  Is anyone holding back any other secret pieces of their role?  Say - the ability to hide?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1944 on: August 20, 2012, 05:26:03 pm »

Yuma - you are last good sir.

I think you are

I am - do you think it would be protown for me to claim?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1945 on: August 20, 2012, 05:27:29 pm »

I started as Black Market. Each night, the other two Black Markets and I would have three options to choose from. If we all chose the same option, we'd gain 3 vp each. If only two of us chose the same option, the two who did would lose 1 vp each.

N1: I chose Nobles from the Black Market, over Witch and Lighthouse. It gave me +2 VP and allowed me to doublevote the following day.

N2: I chose Spy from the Black Market, over Island and Wishing Well. I used it to track Lekkit, finding that he targeted Voltgloss.

Also, I became Young Witch.

N3: I had no night powers.

Also, I became Mountebank. I could target up to 3 players, and give them -1 vp if they weren't losing vp from another source. And if I caused any vp loss, I gained 1 vp.

N4: I targeted Captain_Frisk, Eevee, and Galzria

N5: I targeted Dsell, Eevee, and Lekkit

N6: I targeted yuma and Captain_Frisk

N7: I targeted Robz888

N8: I was Tortured, and targeted nobody.

What were the powers that you didn't select from the BM deck?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1946 on: August 20, 2012, 06:29:13 pm »

I started as Black Market. Each night, the other two Black Markets and I would have three options to choose from. If we all chose the same option, we'd gain 3 vp each. If only two of us chose the same option, the two who did would lose 1 vp each.

N1: I chose Nobles from the Black Market, over Witch and Lighthouse. It gave me +2 VP and allowed me to doublevote the following day.

N2: I chose Spy from the Black Market, over Island and Wishing Well. I used it to track Lekkit, finding that he targeted Voltgloss.

Also, I became Young Witch.

N3: I had no night powers.

Also, I became Mountebank. I could target up to 3 players, and give them -1 vp if they weren't losing vp from another source. And if I caused any vp loss, I gained 1 vp.

N4: I targeted Captain_Frisk, Eevee, and Galzria

N5: I targeted Dsell, Eevee, and Lekkit

N6: I targeted yuma and Captain_Frisk

N7: I targeted Robz888

N8: I was Tortured, and targeted nobody.

What were the powers that you didn't select from the BM deck?

Witch: everyone else gets -1 vp
Lighthouse: i can't lose vp until the following night (including from lynch)
Wishing Well: i name another role. if that role is in the game, i get to use its powers tonight
Island: i may set aside up to 2 of my vp; basically, i get to make my counter appear 2 lower than it actually is.
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yuma

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1947 on: August 20, 2012, 07:16:25 pm »

Frisk I don't think you should reveal
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1948 on: August 20, 2012, 07:33:16 pm »

Frisk I don't think you should reveal
Maybe you could say what you learned of me though? In case you die you know. Unless it's too revealing, your call really.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1949 on: August 20, 2012, 07:48:06 pm »

Can someone tally up the cards in graveyard to figure out who was who at time of death since mod scum isn't giving us card names on flip?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1950 on: August 20, 2012, 08:08:51 pm »

Can someone tally up the cards in graveyard to figure out who was who at time of death since mod scum isn't giving us card names on flip?

What?  I gave role names on death.  Did I miss it in a post?  Point it out to me and I will fix it.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1951 on: August 20, 2012, 08:36:04 pm »

Can someone tally up the cards in graveyard to figure out who was who at time of death since mod scum isn't giving us card names on flip?

What?  I gave role names on death.  Did I miss it in a post?  Point it out to me and I will fix it.

Day 9 start:

http://forum.dominionstrategy.com/index.php?topic=3385.msg90605#msg90605

Axxle2 was.... ?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1952 on: August 20, 2012, 08:39:58 pm »

Can someone tally up the cards in graveyard to figure out who was who at time of death since mod scum isn't giving us card names on flip?

What?  I gave role names on death.  Did I miss it in a post?  Point it out to me and I will fix it.

Day 9 start:

http://forum.dominionstrategy.com/index.php?topic=3385.msg90605#msg90605

Axxle2 was.... ?

He was a curse card right a curse aligned curse?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1953 on: August 20, 2012, 08:40:14 pm »

Can someone tally up the cards in graveyard to figure out who was who at time of death since mod scum isn't giving us card names on flip?

What?  I gave role names on death.  Did I miss it in a post?  Point it out to me and I will fix it.

Day 9 start:

http://forum.dominionstrategy.com/index.php?topic=3385.msg90605#msg90605

Axxle2 was.... ?

It says right in the poem, and it shows up in the Trash too.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1954 on: August 20, 2012, 08:43:36 pm »

Can someone tally up the cards in graveyard to figure out who was who at time of death since mod scum isn't giving us card names on flip?

What?  I gave role names on death.  Did I miss it in a post?  Point it out to me and I will fix it.

Day 9 start:

http://forum.dominionstrategy.com/index.php?topic=3385.msg90605#msg90605

Axxle2 was.... ?

It says right in the poem, and it shows up in the Trash too.
Still mad because no one reads your poems? (Just kidding I do.)
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1955 on: August 20, 2012, 08:49:34 pm »

Can someone tally up the cards in graveyard to figure out who was who at time of death since mod scum isn't giving us card names on flip?

What?  I gave role names on death.  Did I miss it in a post?  Point it out to me and I will fix it.

Day 9 start:

http://forum.dominionstrategy.com/index.php?topic=3385.msg90605#msg90605

Axxle2 was.... ?

It says right in the poem, and it shows up in the Trash too.

My bad - an actual curse.  Interesting.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1956 on: August 20, 2012, 08:58:49 pm »

Can someone tally up the cards in graveyard to figure out who was who at time of death since mod scum isn't giving us card names on flip?

What?  I gave role names on death.  Did I miss it in a post?  Point it out to me and I will fix it.

Day 9 start:

http://forum.dominionstrategy.com/index.php?topic=3385.msg90605#msg90605

Axxle2 was.... ?

It says right in the poem, and it shows up in the Trash too.

My bad - an actual curse.  Interesting.

Easy to misread that, no worries. :)
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1957 on: August 20, 2012, 09:38:20 pm »

Frisk I don't think you should reveal
Maybe you could say what you learned of me though? In case you die you know. Unless it's too revealing, your call really.

are you talking to me or frisk here?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1958 on: August 20, 2012, 09:40:31 pm »

Frisk I don't think you should reveal
Maybe you could say what you learned of me though? In case you die you know. Unless it's too revealing, your call really.

are you talking to me or frisk here?
Frisk. Or rather the scrying pool, but you know.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1959 on: August 20, 2012, 11:45:12 pm »

Frisk I don't think you should reveal

Can you do anything else other than embargo token?

Is there a torturer, or do we think that was axxle?

Why would lekkit make up the double observation on Jonah?

Why wouldn't Jonah admit it?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1960 on: August 21, 2012, 03:39:15 am »

If there isnt a torturer why would cayvie say she was tortured? To bait out scum I guess. However I know fo a fact that jo is Torturer tonight and I assume he chose it from BM since this is the first time it has came up.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1961 on: August 21, 2012, 04:07:10 am »

I'm also wondering why anyone would use Torturer on me, of all people

all I'm going to do, at most, is cause a 2 point swing in point totals.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1962 on: August 21, 2012, 08:29:11 am »

I'm also wondering why anyone would use Torturer on me, of all people

all I'm going to do, at most, is cause a 2 point swing in point totals.

What about joat?  We haven't heard that before.  Could lekkit just be insane?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1963 on: August 21, 2012, 09:06:45 am »

plus Volt was Jack of All Trades, and he wasn't dead yet when he used it. So either I'm lying and can us living players' powers or Jack was some how a player power AND in the Black Market (which wouldn't really fit thematically) or Lekkit's lying.

Damned if I know where Torturer came from. But there's some antitown faction out there somewhere or the game would be over.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1964 on: August 21, 2012, 09:15:03 am »

plus Volt was Jack of All Trades, and he wasn't dead yet when he used it. So either I'm lying and can us living players' powers or Jack was some how a player power AND in the Black Market (which wouldn't really fit thematically) or Lekkit's lying.

What? I though Volt was BM.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1965 on: August 21, 2012, 09:23:25 am »

When was he JoAT?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1966 on: August 21, 2012, 10:13:54 am »

I think I may have gotten mixed up between this and a different mafia game. Volt was, in fact, Black Market. Ignore me.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1967 on: August 21, 2012, 10:17:11 am »

Volt was indeed an joat-esque pawn in Ozle's murder mystery, but... That's such a weird mistake to make.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1968 on: August 21, 2012, 10:18:21 am »

Waiting for orders from Frisk on who to lynch.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1969 on: August 21, 2012, 10:18:30 am »

Shoot!  ;D ;D ;D ;D ;D ;D ;D
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1970 on: August 21, 2012, 10:19:49 am »

I don't deny it was weird. I think it's decision time, folks. You have the facts before you, and the town will likely win this however we lynch. I vote: Lekkit. I trust the rest of you to vote your conscience.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1971 on: August 21, 2012, 10:23:56 am »

plus Volt was Jack of All Trades, and he wasn't dead yet when he used it. So either I'm lying and can us living players' powers
This has been proven to be impossible, since Volt was BM. But it's a weird mix-up.

or Jack was some how a player power AND in the Black Market (which wouldn't really fit thematically)

Even if Volt wasn't JoAT, he could've used it from the BM, assuming it's a BM power, which is pretty safe to do since we haven't really heard of it before or after. Since you seems to have a BM power and a dead player's power this would make sense. Volt only lost 10vp from the lynch. This could've been due to JoAT's general resistance to attacks, however you would then be the only one who knew the power since you used it yourself. And that's how you knew he was JoAT.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1972 on: August 21, 2012, 10:27:21 am »

I have no such orders.

My thoughts on the remaining:

Lekkit / Jonah
Their stories don't match up.  However - I don't see any compelling reason to lie about any of them. 

Eevee - wants me to announce what the scrying pool learned about him.  I was specifically warned that some non-deck players may investigate as deck.  Has the scummiest voting history of those remaining.

RobZ - ?

yuma - nearly died (probably) clears.  Would mafia really self curse to try to squeak out a win?

cayvie - ?

Oh - btw guys we have until next Friday.  We can afford to fail probably twice.  There's no reason to rush it.  FoS: Jonah
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1973 on: August 21, 2012, 10:29:30 am »

By all means, take as much time as you want. You'll understand that from my perspective, the last scum HAS to be Lekkit. So I don't see myself participating in further scumhunting.

Lekkit's theory about my brain fart earlier is actually a really impressive twisting of an innocent mistake into a scumslip. I kind of have to applaud it.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1974 on: August 21, 2012, 10:32:19 am »

By all means, take as much time as you want. You'll understand that from my perspective, the last scum HAS to be Lekkit. So I don't see myself participating in further scumhunting.

Lekkit's theory about my brain fart earlier is actually a really impressive twisting of an innocent mistake into a scumslip. I kind of have to applaud it.

Do you really think he just invented calling you a dual role?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1975 on: August 21, 2012, 10:35:53 am »

No, I think Dsell invented it. Lekkit figured that by making his story consistent with Dsell's he could make it seem more plausible.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1976 on: August 21, 2012, 10:39:24 am »

Because synching a story with a confirmed anti-town member is good?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1977 on: August 21, 2012, 10:40:09 am »

It seems to be working alright for you.
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Lekkit

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1978 on: August 21, 2012, 10:42:57 am »

At L-1 with people not sure who they are voting for? I wouldn't really say so. Had it been CF who had the IW role masqued to him after outing two cursers in a row, nobody would've doubted him. I even think it would've been better for me if Dsell hadn't really said anything and I had investigated you.
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Lekkit

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1979 on: August 21, 2012, 10:45:09 am »

And I think the main reason why people are not voting for me is that if they hammer me they'd look scummy tomorrow.
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jotheonah

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1980 on: August 21, 2012, 10:47:00 am »

Not if hammering you ends the game.  If you flip town, the person who's going to look scummy tomorrow is me.
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Eevee

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1981 on: August 21, 2012, 10:50:38 am »

Eevee - wants me to announce what the scrying pool learned about him.  I was specifically warned that some non-deck players may investigate as deck.  Has the scummiest voting history of those remaining
First of all, you really should have told me you were going to investigate me (ask me not to redirect). Luckily I realized that's what it was, I suppose you would be proposing an Eevee lynch now if redirected it somewhere.

Second of all, you investigate me and get town, yet that doesn't clear me one bit? How ridiculous of a scum role would this be if I also investigated clean..

What should I do to prove my alignment? No one can think of a way for me to lose VP in favor of someone (yuma or CF for example)? I have plenty of spare, I can't really lose any at night.

I'm not opposed to lynching Lekkit one bit, but we have plenty of time.
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Captain_Frisk

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1982 on: August 21, 2012, 10:52:12 am »

Eevee - wants me to announce what the scrying pool learned about him.  I was specifically warned that some non-deck players may investigate as deck.  Has the scummiest voting history of those remaining
First of all, you really should have told me you were going to investigate me (ask me not to redirect). Luckily I realized that's what it was, I suppose you would be proposing an Eevee lynch now if redirected it somewhere.

Second of all, you investigate me and get town, yet that doesn't clear me one bit? How ridiculous of a scum role would this be if I also investigated clean..

What should I do to prove my alignment? No one can think of a way for me to lose VP in favor of someone (yuma or CF for example)? I have plenty of spare, I can't really lose any at night.

I'm not opposed to lynching Lekkit one bit, but we have plenty of time.

You didn't answer in time and someone shut down voting early last day
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Eevee

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1983 on: August 21, 2012, 10:52:49 am »

Eevee - wants me to announce what the scrying pool learned about him.  I was specifically warned that some non-deck players may investigate as deck.  Has the scummiest voting history of those remaining
First of all, you really should have told me you were going to investigate me (ask me not to redirect). Luckily I realized that's what it was, I suppose you would be proposing an Eevee lynch now if redirected it somewhere.

Second of all, you investigate me and get town, yet that doesn't clear me one bit? How ridiculous of a scum role would this be if I also investigated clean..

What should I do to prove my alignment? No one can think of a way for me to lose VP in favor of someone (yuma or CF for example)? I have plenty of spare, I can't really lose any at night.

I'm not opposed to lynching Lekkit one bit, but we have plenty of time.

You didn't answer in time and someone shut down voting early last day
Answer what?
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Lekkit

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1984 on: August 21, 2012, 10:58:11 am »

Second of all, you investigate me and get town, yet that doesn't clear me one bit? How ridiculous of a scum role would this be if I also investigated clean..

We still don't know who the original NB was/is...
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1985 on: August 21, 2012, 11:00:18 am »

@eevee - is your redirection mandatory?  If I wanted to give you some points tonight, coud we make that happen?


You didn't answer in time and someone shut down voting early last day
Answer what?
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Eevee

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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1986 on: August 21, 2012, 11:07:03 am »

@eevee - is your redirection mandatory?  If I wanted to give you some points tonight, coud we make that happen?


You didn't answer in time and someone shut down voting early last day
Answer what?

I think that answered that somewhere, but maybe not. Anyways, it is not mandatory as you now know.  :) It turned out well anyways because I was smart for once and realized what is what.
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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1987 on: August 21, 2012, 11:11:51 am »

@eevee - is your redirection mandatory?  If I wanted to give you some points tonight, coud we make that happen?


You didn't answer in time and someone shut down voting early last day
Answer what?

I think that answered that somewhere, but maybe not. Anyways, it is not mandatory as you now know.  :) It turned out well anyways because I was smart for once and realized what is what.

As far as I can tell - you didn't say a single word on Day 8.
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Eevee

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Re: Role Madness Mafia I (Day 8 Started, PM for Spectator's QT)
« Reply #1988 on: August 21, 2012, 11:13:21 am »

@eevee - is your redirection mandatory?  If I wanted to give you some points tonight, coud we make that happen?


You didn't answer in time and someone shut down voting early last day
Answer what?

I think that answered that somewhere, but maybe not. Anyways, it is not mandatory as you now know.  :) It turned out well anyways because I was smart for once and realized what is what.

As far as I can tell - you didn't say a single word on Day 8.
Fair enough. I did mention it earlier for sure when I (being the smart guy I am) claimed my role, but ok.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1989 on: August 21, 2012, 11:14:08 am »

RobZ - why did you hammer on Day 8?
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Robz888

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1990 on: August 21, 2012, 11:25:55 am »

RobZ - why did you hammer on Day 8?

I agreed with the vote. Didn't realize I was the hammer. That person did flip scum.
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Lekkit

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1991 on: August 21, 2012, 01:01:57 pm »

@Robz and Eevee: What do you think about me/jo?
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Robz888

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1992 on: August 21, 2012, 01:07:29 pm »

I don't see how Jo could be Curse-aligned after contributing to the death of so many Cursers. And I am a little dis-incentivized from thinking about it too hard, because it's gotta be one or the other of you, and I there should be enough time to lynch both.
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Lekkit

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1993 on: August 21, 2012, 01:17:12 pm »

I'm not sure there are any cursers left. There could be one assuming Axxle2 wasn't truly one of the four. In that case I'd like to believe it's Eevee who in that case probably started out as the original NB.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1994 on: August 21, 2012, 01:51:58 pm »

Axxle1 was (i'm pretty sure) not a curser.  Since we had mod confirmed 4 cursors at the start? - I believe there is 1 left.

Here's what I think I want to do:

1.  Lynch eeVee.  Infinite redirector just can't be a pro town role, and have some other reasons to suspect him that may be misguided.

If we are still playing after this: 

2.  I will investigate Lekkit.  If RobZ gives me 2 vp, i should be able to survive a blast from our cursers.  I should gain some VP if lekkit is not town as well.
 
If I die - then Lekkit is most likely town - and you guys should look hard at Jonah and RobZ (because he explicitly failed to protect me)

If I live - well then we can talk about that tomorrow.
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jotheonah

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1995 on: August 21, 2012, 01:53:13 pm »

I can get behind this plan. I have felt that way about Eevee's role for some time.
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Captain_Frisk

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1996 on: August 21, 2012, 01:56:36 pm »

Vote: eevee
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Eevee

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1997 on: August 21, 2012, 01:58:39 pm »

Not good guys!

Lekkit suspecting I'm a NB... well, I did claim SC day 2.

Frisk, what are the additional reasons? Obviously dont tell them if revealing is very anti-town somehow, but I dont see how.

This is more than a little frustrating because I've been investigated and everything, I so wished for once to live until the end and see my faction win but got to reg to more games it seems then.
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Eevee

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1998 on: August 21, 2012, 02:01:11 pm »

I'm almost starting to suspect Frisk because I feel lynching me is so ridiculous given how huge of an asset I would be to town if you let me live (and how little my role actually does as scum, it's basicly a no-role). I've even repeatedly offered to give my VP to someone in need if someone would just figute out a way I can do that!

Jot helped us catch a lot of scum, and being eager to lynch me fits his general behavior recently so I dont suspect him nearly as much. Other than that, no real reads except I dont think smart town-aligned players should find me scummy.
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Eevee

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #1999 on: August 21, 2012, 02:04:55 pm »

And I think you are overestimating how good my role actually is. Sure, I cant get lynched but its considerably worse than your regular bulletproof, because the kills doesnt just disappear, its usually redirected to another townie. If I could "just hit mafia", we could as well lynch them during the day right? When I received this, I honestly thought "oh so i'm redirecting the kills to someone whose role is stronger than mine, blows" which is obviously an exaggeration but so is calling me bulletproof because the kills still happen, I'm just not the target.

And how on earth do you figure this role to read town when investigated?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2000 on: August 21, 2012, 02:07:15 pm »

Eevee, being able to redirect attacks is weak for town. But it's strong for mafia.

Also, that was a LOT of squirming.
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Robz888

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2001 on: August 21, 2012, 02:08:23 pm »

Vote: Eevee
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Robz888

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2002 on: August 21, 2012, 02:09:53 pm »

 ;D
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Eevee

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2003 on: August 21, 2012, 02:10:31 pm »

Eevee, being able to redirect attacks is weak for town. But it's strong for mafia.

Also, that was a LOT of squirming.
We dont have any serial killers it seems, and if I'm supposedly investigation immune why would it matter? Does secret chamber sound like a mafia role to you?

And f yeah I dont like this. Yet to live until the end in any game yet, I really thought this was going to be my day. And I'd be fine dying if I thought it would help the town but my role gets strong when it gets to endgame, and I fear my flip will not be informational at all since Frisk is orchestrating the lynch. No chance he is scum, right?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2004 on: August 21, 2012, 02:11:29 pm »

Vote: Eevee

That's L-1. Any more discussion needed before the hammer?

PPE: I don't think Frisk will be entirely clear if you flip town.
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Eevee

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2005 on: August 21, 2012, 02:13:32 pm »

How do you expect me to react to this ridiculousness?

I've been investigated. I confirmed have a role that is useless for scum, relatively strong for town (in the end game). I claimed it early which was a stupid thing to do as town, but beyond idiotic if I was scum. I've been super open about my night actions. Somehow the cop that cleared me puts no weight into the investigation he made suddenly.

Frisk, why did you investigate me if you are going to lynch me anyways? Waste much?
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Eevee

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2006 on: August 21, 2012, 02:17:28 pm »

Vote: Eevee

That's L-1. Any more discussion needed before the hammer?

PPE: I don't think Frisk will be entirely clear if you flip town.
Why are you in a hurry? Do you think no new info can be gathered?
I mean maybe someone will actually read my posts and talk some sense to you.
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Captain_Frisk

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2007 on: August 21, 2012, 02:18:54 pm »

Reason #1: I asked the mod what would happen if my investigation was redirected - as there isn't a mafiascum consensus on this.  Ie: I investigate Eevee - he redirects to Joth.  Will I get a PM that says something like "Eevee ate an ice cream cone" or "Joth ate an ice cream cone"?  Mod told me he wouldn't answer.

Reason #2: You seem anxious for me to announce what I learned.  That feels like a giddy godfather to me who wants to make maximum use out of his investigation immunity.

Reason #3: Mod specifically warned me that there may be non deck players who investigate as deck

Reason #4: There were only 4 people who didn't vote to lynch Insomniac (before we started playing follow the cop).  You, Volt, Me, RobZ, Insomniac.  I already nabbed Volt.  Insomniac was scum.  I know that I'm not.  That leaves you and RobZ.

I can validate RobZ if I choose to.  The only way I can be sure of your alignment is to lynch you - and good news - we can afford to do it. 
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2008 on: August 21, 2012, 02:19:25 pm »

UNVOTE

What the hell is wrong with you people?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2009 on: August 21, 2012, 02:22:30 pm »

Sorry man, his reaction to your plan was just an unbelievable scum tell. Town is not that jumpy when they're that far ahead. Lekkit wasn't that jumpy and I wasn't that jumpy.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2010 on: August 21, 2012, 02:24:24 pm »

Vote Count 9-2

Eevee (2): Robz888, jotheonah
jotheonah (1): Lekkit
Lekkit (1): yuma

Not voting (3): Captain_Frisk, cayvie, Eevee

With 7 alive, it takes 4 to lynch.

Lynch deadline: Friday, August 31, 8:30pm MDT





Point Counter Extension 9.2

-0.5 - Captain_Frisk
1 - cayvie
-1 - Eevee
2 - jotheonah
-3 - Lekkit
-3 - Robz888
-9.5 - yuma

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2011 on: August 21, 2012, 02:26:05 pm »

Well - i suppose if he is the last scum he won't intentionally hammer himself to prevent discussion.  I'd still like everyone to weigh in before we just slam his ass.

The biggest problem I have with lynching Mr. Eevee is that it doesn't explain the lekkit double investigation results.  In order for this to be the case - eevee would need to have some cool powers that he isn't telling us about, or Axxle2 did.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2012 on: August 21, 2012, 02:26:09 pm »

Reason #1: I asked the mod what would happen if my investigation was redirected - as there isn't a mafiascum consensus on this.  Ie: I investigate Eevee - he redirects to Joth.  Will I get a PM that says something like "Eevee ate an ice cream cone" or "Joth ate an ice cream cone"?  Mod told me he wouldn't answer.

Reason #2: You seem anxious for me to announce what I learned.  That feels like a giddy godfather to me who wants to make maximum use out of his investigation immunity.

Reason #3: Mod specifically warned me that there may be non deck players who investigate as deck

Reason #4: There were only 4 people who didn't vote to lynch Insomniac (before we started playing follow the cop).  You, Volt, Me, RobZ, Insomniac.  I already nabbed Volt.  Insomniac was scum.  I know that I'm not.  That leaves you and RobZ.

I can validate RobZ if I choose to.  The only way I can be sure of your alignment is to lynch you - and good news - we can afford to do it.
Okay, your reasons are sound at least. This makes Frisk look much more reasonable again.

#1
I told you the way I was told it works already on day 2 (should I go back to find the quote or do you believe me here?). Do you think I of all people would be smart enough to start the lie then to gain credit a week later? And which seems more intuitive? I redirect the action -> the action goes elsewhere because of me.

#2 I didnt know what you learned. I was anxious to not die today, apparently for a reason. Why couldnt that just be an impatient townie?

#3 This is true, and I understand why this makes you suspect me. We already got one "partially deck" though?

#4 No explanation for this, I dont even remember what day it was.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2013 on: August 21, 2012, 02:28:44 pm »

Well - i suppose if he is the last scum he won't intentionally hammer himself to prevent discussion.  I'd still like everyone to weigh in before we just slam his ass.
Now we are this sure?


And oh joth, you are saying me doing the best I can to not get lynched as town is anti-town now?

Frisk, why did you investigate me at all?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2014 on: August 21, 2012, 02:31:14 pm »

#4 No explanation for this, I dont even remember what day it was.

Day 6. 

Your voting history was

1. No to lynch grujah day 1
2. Yes to lynch grujah day 2 - i expected this flipi flopping to be scummy - but all of the other scum were consistent from D1 -> D2
3. No to lynch Galz
4. Chancellor!
5. Yes to lynch Timchen
6. No to lynch insomniac
7. No to lynch Dsell
8. No to lynch Voltgloss
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2015 on: August 21, 2012, 02:32:29 pm »

It's a read, man. I guess I could be wrong, but you super looked like I would look if I were the last curser and I thought I was going to get through the day and then suddenly the cop wheeled on me: Panicked.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2016 on: August 21, 2012, 02:33:26 pm »

Well - i suppose if he is the last scum he won't intentionally hammer himself to prevent discussion.  I'd still like everyone to weigh in before we just slam his ass.
Now we are this sure?


And oh joth, you are saying me doing the best I can to not get lynched as town is anti-town now?

Frisk, why did you investigate me at all?

Because I thought you were the last curser.  The Axxle2 thing messed whether or not I would successfully clear you with this investigation
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2017 on: August 21, 2012, 02:37:26 pm »

#4 No explanation for this, I dont even remember what day it was.

Day 6. 

Your voting history was

1. No to lynch grujah day 1
2. Yes to lynch grujah day 2 - i expected this flipi flopping to be scummy - but all of the other scum were consistent from D1 -> D2
3. No to lynch Galz
4. Chancellor!
5. Yes to lynch Timchen
6. No to lynch insomniac
7. No to lynch Dsell
8. No to lynch Voltgloss
Do you take not voting for someone as "no to lynch him"? Cause as you said, I didnt even get here to say anything before the day ended on day 8..

And you know it is rather different to vote for someone when there are 2 alternate wagons and you push one ahead close to the deadline than it is to throw some random 2nd vote at some point. I dont think just looking at the lynches and wagons there will give one sufficient information of actual voting behaviors. Generally I'm in favor of lynching over nolynching, so if day is about to end, I will jump on a wagon I probably wouldnt if there was still time, etc. And its not like I ever vote for scum as town anyways, maybe it is better to not have me around in game come to think of it.

Frisk/town, I have asked you several questions during these rants. Why are you ignoring them? From the top of my head:

What was the point of wasting an investigation on me, Frisk?
Do you honestly believe I lied about my role alredy on day2 to set up this "investigation redirection" now?
Does redirector who always investigates clean make sense to any of you?
Does joth's hastiness make any sense to any of you?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2018 on: August 21, 2012, 02:39:14 pm »

It's a read, man. I guess I could be wrong, but you super looked like I would look if I were the last curser and I thought I was going to get through the day and then suddenly the cop wheeled on me: Panicked.
The cop wheeled on me with his investigation (said I'm town) and then we get you dolts rushing to put me in L-1 in 15 minutes when there is still 3 days to the deadline? Oh yeah, I do think responding quickly and with everything I've got was the pro town thing to do.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2019 on: August 21, 2012, 02:42:37 pm »

What was the point of wasting an investigation on me, Frisk?
Do you honestly believe I lied about my role alredy on day2 to set up this "investigation redirection" now?
Does redirector who always investigates clean make sense to any of you?
Does joth's hastiness make any sense to any of you?

1. As I explained above - you were the #1 suspect.  There were several ways you could have been caught here as scum.
2. You didn't necessarily need to be telling the full truth.
3. Based on my note above - I can't even sure that I did investigate you.
4. I don't like it - but, my plan should still get him - even if it takes a few days. 

Would you rather amend the plan to lynch you, investigate joth, and if I die then go after lekkit?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2020 on: August 21, 2012, 02:47:06 pm »

What was the point of wasting an investigation on me, Frisk?
Do you honestly believe I lied about my role alredy on day2 to set up this "investigation redirection" now?
Does redirector who always investigates clean make sense to any of you?
Does joth's hastiness make any sense to any of you?

1. As I explained above - you were the #1 suspect.  There were several ways you could have been caught here as scum.
2. You didn't necessarily need to be telling the full truth.
3. Based on my note above - I can't even sure that I did investigate you.
4. I don't like it - but, my plan should still get him - even if it takes a few days. 

Would you rather amend the plan to lynch you, investigate joth, and if I die then go after lekkit?

1. Yes but dont you realize the investigation is 100% wasted if you lynch me whether I investigate scum or town? It doesnt matter at all how confidently you lynch me if you are going to do it, I'll be dead either way.
2. Yes, but I would have needed to be smart enough to construct the rather complex lie. Sure I could have seen this coming, but you all have played with me before.. have I ever shown any signs or that kind of brain action?
3. Intuitively, how do you think a redirector role should work? Because to me the way you suggest it works sounds even weirder than a mafia godfather-redirector.
4. Fwiw I actually think joth catching all that scum makes it unlikely he was in their team at least. He has been overeager to lynch in other games too iirc.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2021 on: August 21, 2012, 03:02:25 pm »

@eevee #1 - I can't continue debating on this point - other than to say that me pushing for your lynch today was not a foregone conclusion.  If I'm wrong and we lose - then you can call me an idiot when we're through.  I'll take it.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2022 on: August 21, 2012, 03:03:02 pm »

I know looking at voting patterns don't always mean something, but here are jot's and Lekkit's

Lekkit has only been voted for 7 times all game. Jot voted for him very early in the game twice, but he has received most of his votes today

Lekkit voted for Axxle, timchen, Robz, Galz, Dsell, Voltgloss, and jot



Jot has received votes only twice. Once from Robz early and just now by Lekkit,

jot has voted for Eevee, timchen x2?, (I couldn't find it but didn't you vote for Axxle at one point for science?) Lekkit, Robz, Lekkit again, timchen again, Dsell, Insomniac, Lekkit, and Lekkit again.

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2023 on: August 21, 2012, 03:16:22 pm »

yes waaay at the beginning.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2024 on: August 21, 2012, 03:20:42 pm »

@eevee #1 - I can't continue debating on this point - other than to say that me pushing for your lynch today was not a foregone conclusion.  If I'm wrong and we lose - then you can call me an idiot when we're through.  I'll take it.
I wont call you an idiot, you have reasonable arguments. I was hoping I could convince you by being sincere and ranting like a mad man, apparently I couldnt get the message across.

Oh well, I dont think I have anything further, good luck town! I hope to add one to my collection of wins as a dead townie. No hard feelings.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2025 on: August 21, 2012, 03:27:04 pm »

Ok, I am opposed to the Eevee lynch.

First, he brought this discussion upon himself. He asked Frisk what his investigation told him. Up to that point no one was pointing fingers at Eevee. Either that is a really stupid mafia play (Hey guys! Be suspicious of me! Look, I am suspicious!) or it was an overreaction by town and mafia combined.

Second, his play throughout the game hasn't been super pro-town. But it has been consistent. His early claim was weird, but we are past lynch all liars at this point aren't we? He has consistently tried to use his redirection power well, and I disagree with the assessement that it is pro-mafia more than it would be pro-town.

Third, I don't find his reaciton scummy, I find his reaction more genuine. Wiggling as town when about the be lynched isn't too scummy, especially this late in the game.

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2026 on: August 21, 2012, 03:43:39 pm »

Ok, what's your alternative?

Here's the thing: Eevee is the only one it's impossible to clear via investigation. So if we're going to lynch one person early, to get them otu of the way, he makes the most sense.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2027 on: August 21, 2012, 04:03:59 pm »

Ok, what's your alternative?

Here's the thing: Eevee is the only one it's impossible to clear via investigation. So if we're going to lynch one person early, to get them otu of the way, he makes the most sense.

The tradeoff is that its uncertain how many investigations i have left in me - as I haven't declared how my powers work, and I don't know how long I'll survive. 
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2028 on: August 21, 2012, 04:05:20 pm »

I'll of course give you the VP, Frisk.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2029 on: August 21, 2012, 04:05:27 pm »

 ;D
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2030 on: August 21, 2012, 04:08:02 pm »

;D

I'm still angry with you for lynching me in M7 - "Hurray - we found a vanilla townie - now quick lets kill him"
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2031 on: August 21, 2012, 04:09:45 pm »

;D

I'm still angry with you for lynching me in M7 - "Hurray - we found a vanilla townie - now quick lets kill him"

Sorry, I was the Jailkeeper--I had an extra and beyond duty to not get lynched myself.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2032 on: August 21, 2012, 04:09:55 pm »

 ;D
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2033 on: August 21, 2012, 04:13:49 pm »

;D

Between that - timchen and eevee - we never had a chance!  Whats up with the emoticons.  Are you possessed?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2034 on: August 21, 2012, 04:16:52 pm »

;D

Between that - timchen and eevee - we never had a chance!  Whats up with the emoticons.  Are you possessed?

I am not possessed. I can't say anything about the smileys. Don't worry about it.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2035 on: August 21, 2012, 04:17:01 pm »

 ;D
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2036 on: August 21, 2012, 04:20:21 pm »

Why does this entire town suddenly look scummy? Robz, we know that you were originally using smileys because you were possessed. We know you're still using smileys. WHY?
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Robz888

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2037 on: August 21, 2012, 04:20:50 pm »

Why does this entire town suddenly look scummy? Robz, we know that you were originally using smileys because you were possessed. We know you're still using smileys. WHY?

I said not to worry about it. There.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2038 on: August 21, 2012, 04:21:02 pm »

See mom? No hands.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2039 on: August 21, 2012, 04:21:10 pm »

Did you or did you not fullclaim your role previously?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2040 on: August 21, 2012, 04:22:20 pm »

Did you or did you not fullclaim your role previously?

I fullclaimed my role previously.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2041 on: August 21, 2012, 04:22:48 pm »

Sorry, the mod just cleared up some confusion for me.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2042 on: August 21, 2012, 04:28:55 pm »

Do you want me to contribute participating or would I just be useless noise? Fwiw, I'm sad Robz's vp is going to go to CF, because yuma seems pretty damn obvtown to me.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2043 on: August 21, 2012, 04:33:37 pm »

Do you want me to contribute participating or would I just be useless noise? Fwiw, I'm sad Robz's vp is going to go to CF, because yuma seems pretty damn obvtown to me.

Do you really suspect that I'm curse after killing 2 of my curse mates?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2044 on: August 21, 2012, 04:38:08 pm »

Do you want me to contribute participating or would I just be useless noise? Fwiw, I'm sad Robz's vp is going to go to CF, because yuma seems pretty damn obvtown to me.

Do you really suspect that I'm curse after killing 2 of my curse mates?
No I dont! I meant to say it's sad you are even more important than yuma's confirmed townie voice is, so Robz needs to prioritize healing you over keeping yuma alive.

(The reason I think yuma is confirmed is his low vp count + the fact he just saved me from getting lynched, at least temporarily. I know the 2nd point wont apply to the rest of you until/unless I die and flip.)
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2045 on: August 21, 2012, 04:57:53 pm »

Im not sure about yuma being cleared because of low vp. It could be a curser trying to hide, claiming WIFOM tomorrow if hes still around. I do think hes a townie though, but I dont get why he votes for me. yuma, why do you vote for me?

cayvie, youve been awfully quiet the last few game days barring power talk. What is your current suspicions?

CF, whats with the Eevee wagon and then the unvote? Going too fast?

/phone post
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2046 on: August 21, 2012, 05:06:57 pm »

Im not sure about yuma being cleared because of low vp. It could be a curser trying to hide, claiming WIFOM tomorrow if hes still around. I do think hes a townie though, but I dont get why he votes for me. yuma, why do you vote for me?

cayvie, youve been awfully quiet the last few game days barring power talk. What is your current suspicions?

CF, whats with the Eevee wagon and then the unvote? Going too fast?

/phone post

It was L-1, and I didn't want some Jackwang (like RobZ) on day 8 - showing up and ruining it before we had a chance to talk.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2047 on: August 21, 2012, 05:07:44 pm »

Hey there. I'm already voting, you jackawang (what a great word).
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2048 on: August 21, 2012, 05:11:29 pm »

So... where do we go from here?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2049 on: August 21, 2012, 05:12:26 pm »

Im not sure about yuma being cleared because of low vp. It could be a curser trying to hide, claiming WIFOM tomorrow if hes still around. I do think hes a townie though, but I dont get why he votes for me. yuma, why do you vote for me?

cayvie, youve been awfully quiet the last few game days barring power talk. What is your current suspicions?

CF, whats with the Eevee wagon and then the unvote? Going too fast?

/phone post
If I flip town, will you accept that yuma is probably town-town?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2050 on: August 21, 2012, 05:13:48 pm »

It's one of the characters faux swear words (like frak) from Last Man Standing... basically home improvement but with daughters and a sporting goods store instead of sons and a home improvement show.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2051 on: August 21, 2012, 07:15:52 pm »

Im not sure about yuma being cleared because of low vp. It could be a curser trying to hide, claiming WIFOM tomorrow if hes still around. I do think hes a townie though, but I dont get why he votes for me. yuma, why do you vote for me?

cayvie, youve been awfully quiet the last few game days barring power talk. What is your current suspicions?

CF, whats with the Eevee wagon and then the unvote? Going too fast?

/phone post

You are at the bottom of my trust list. I sincerely believe that the last scum lies between you and jot and I trust jot more than you.

I don't like the Eevee lynch only because we can't investigate him. Can I investigate him using my soft powers? I don't think I would want to, and actually I don't think it would work anyways... hmmm... this is really interesting.... say that I embargo Eevee... OH!!! this requires me staying alive though....

Ok... get this... So, I target Eevee with the embargo. Right? If Eevee redirects the embargo to someone else we will know that he redirected the power. The only problem with this is that I won't be able to return any result--which may or may not be impaired by -/+VP changes to me 2 days from now. So perhaps it isn't the best plan. I wish that we could have discussed this further yesterday.

Any ways that was a tangent from my original point. You are scummier to me than jot. So I am voting for you over him and over Eevee.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2052 on: August 21, 2012, 07:19:42 pm »

Uhm, everyone, we have a guy here that can not be my scum partner and is offering reasonable points as to why I would be a bad lynch. I know I said I have no further arguments, but maybe just all take a second to consider why yuma thinks I'm town? (Hope springs eternal.)
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2053 on: August 21, 2012, 07:26:17 pm »

i think one thing we should consider is that not all townies are equal strength right now.

if we can't decide which of two players to lynch, the one with fewer VPs is a better choice; it will take the scum more effort to kill townies with more VPs.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2054 on: August 21, 2012, 07:29:37 pm »

i think one thing we should consider is that not all townies are equal strength right now.

if we can't decide which of two players to lynch, the one with fewer VPs is a better choice; it will take the scum more effort to kill townies with more VPs.
We are all reasonably close in VP. I ofc can't lose any, but you'd need to believe I'm town for that to be a good thing.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2055 on: August 21, 2012, 07:39:34 pm »

@yuma: That requires two nights in which you cannot die and we risk loosing two or three townies on the way assuming we dont lynch anyone. It could also be disrupted by mafia or any other anti-town role that may still be out there by hitting you for a negative vp. Its a good idea by principle but I think its too late to actually try it.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2056 on: August 21, 2012, 07:42:00 pm »

@yuma: That requires two nights in which you cannot die and we risk loosing two or three townies on the way assuming we dont lynch anyone. It could also be disrupted by mafia or any other anti-town role that may still be out there by hitting you for a negative vp. Its a good idea by principle but I think its too late to actually try it.
Agreed. We should have maybe thought of this earlier, it would have been a cool idea.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2057 on: August 21, 2012, 07:42:29 pm »

@yuma: That requires two nights in which you cannot die and we risk loosing two or three townies on the way assuming we dont lynch anyone. It could also be disrupted by mafia or any other anti-town role that may still be out there by hitting you for a negative vp. Its a good idea by principle but I think its too late to actually try it.

Oh, I completely understand that... that was mostly my stream of thought in trying to write out whether or not I thought it would be possible to do so. And once I had it written out, I didn't delete it so you guys could see it. But, the fact that we can't investigate Eevee doesn't change that I think we shouldn't lynch him, at least not today.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2058 on: August 21, 2012, 07:42:37 pm »

frisk: could the mod warning about some scum roles investigating as town have been a reference to the presence of a cult?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2059 on: August 21, 2012, 08:28:00 pm »

frisk: could the mod warning about some scum roles investigating as town have been a reference to the presence of a cult?

No - galz definitely investigated as ironworks.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2060 on: August 22, 2012, 10:16:08 am »

Soooo deadline is creeping up. Where does everyone stand?

I, for my part, see the value of lynching Eevee while Frisk uses his power to evaluate myself or LEkkit. Meanwhile, Lekkit can use his power to make sure Frisk is everything he says he is. That way, by tomorrow, the town should have a pretty good idea of who to lynch next, assuming we don't win by taking out Eevee.

We've already taken out three cursers, two IW-aligneds, and a pseudo-curser. I just can't imagine there's more than one anti-town person remaining.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2061 on: August 22, 2012, 10:21:57 am »

Soooo deadline is creeping up. Where does everyone stand?

I, for my part, see the value of lynching Eevee while Frisk uses his power to evaluate myself or LEkkit. Meanwhile, Lekkit can use his power to make sure Frisk is everything he says he is. That way, by tomorrow, the town should have a pretty good idea of who to lynch next, assuming we don't win by taking out Eevee.

We've already taken out three cursers, two IW-aligneds, and a pseudo-curser. I just can't imagine there's more than one anti-town person remaining.

Deadline is 8/31 - correct?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2062 on: August 22, 2012, 11:43:02 am »

jo, as I said I can only learn his role name. And Im pretty sure its Scrying Pool without investigating him. I dont really see why I should do something besides IW the double card guy or do nothing at all to dodge embargo minuses.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2063 on: August 22, 2012, 11:43:37 am »

is it that late? well, there's still no reason to sit around not posting, when would-be mods are waiting for the game to finish up.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2064 on: August 22, 2012, 11:50:22 am »

Hmm, Vote:Lekkit I guess.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2065 on: August 22, 2012, 11:51:48 am »

jo, as I said I can only learn his role name. And Im pretty sure its Scrying Pool without investigating him. I dont really see why I should do something besides IW the double card guy or do nothing at all to dodge embargo minuses.

I'm unclear on how much we trust Frisk. I think we ought to trust him a lot! But it probably wouldn't hurt to have the other investigator double check him as far as possible. That doesn't seem totally useless to me? But what do I know?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2066 on: August 22, 2012, 12:28:13 pm »

@Lekkit - what do you think of the original play: Lynch eevee + I investigate you with RobZ festival to protect me from scum?  You ironworks someone else (robz / cayvie most likely) to see if they end up hiding (behind jonah if the your results are to be trusted and Jonah is telling the truth)
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2067 on: August 22, 2012, 12:41:42 pm »

@Frisk: I could live with that, but Id rather lynch jo. The more Ive been thinking about it the more suspicious of Eevee I get. I guess I wont be able to convince you to lynch jo today but perhaps youll lynch him over me tomorrow.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2068 on: August 22, 2012, 12:49:43 pm »

@Lekkit - what do you think of the original play: Lynch eevee + I investigate you with RobZ festival to protect me from scum?  You ironworks someone else (robz / cayvie most likely) to see if they end up hiding (behind jonah if the your results are to be trusted and Jonah is telling the truth)

I hope you realize it's fairly likely one of you is scum.

remember, the only time that plan ever goes to action is when i flip town. after that, how much do you feel you can trust jo and lekkit?

and also, you investigated me as town already (you will be seein that was accurate after my flip), you dont seem to trust your investigations much, maybe we shouldnt put the towns faith in them.

lekkit, i think you confused me and joth in your post.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2069 on: August 22, 2012, 12:55:41 pm »

@Lekkit - what do you think of the original play: Lynch eevee + I investigate you with RobZ festival to protect me from scum?  You ironworks someone else (robz / cayvie most likely) to see if they end up hiding (behind jonah if the your results are to be trusted and Jonah is telling the truth)

I hope you realize it's fairly likely one of you is scum.

One of who?  Is this directed at me or Lekkit?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2070 on: August 22, 2012, 12:56:41 pm »

@Lekkit - what do you think of the original play: Lynch eevee + I investigate you with RobZ festival to protect me from scum?  You ironworks someone else (robz / cayvie most likely) to see if they end up hiding (behind jonah if the your results are to be trusted and Jonah is telling the truth)

I hope you realize it's fairly likely one of you is scum.

One of who?  Is this directed at me or Lekkit?
One of the people involved in your plan. Maybe them following it would reveal that, but just something to remember. Especially if the last scum can use the knowledge of the plan to frame someone.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2071 on: August 22, 2012, 01:11:57 pm »

So - lets go over the facts.

We have 7 people.

-0.5 - Captain_Frisk
1 - cayvie
-1 - Eevee
2 - jotheonah
-3 - Lekkit
-3 - Robz888
-9.5 - yuma

If we mislynch eevee today - scum could potentially kill 2 people overnight (yuma + lekkit / robZ) - leaving us with 4: Me, Joth, Lekkit / RobZ, and cayvie - hopefully everyone is at +vp except cayvie.

We can no lynch at that point twice - resulting in potentially 3 investigations.  What we have to be careful of is if the remaining doesn't kill 2 people tonight, because we can actually lose if we mislynch with 5 people alive, unless we lynch someone at -VP (lekkit / RobZ)
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2072 on: August 22, 2012, 01:16:05 pm »

So - lets go over the facts.

We have 7 people.

-0.5 - Captain_Frisk
1 - cayvie
-1 - Eevee
2 - jotheonah
-3 - Lekkit
-3 - Robz888
-9.5 - yuma

If we mislynch eevee today - scum could potentially kill 2 people overnight (yuma + lekkit / robZ) - leaving us with 4: Me, Joth, Lekkit / RobZ, and cayvie - hopefully everyone is at +vp except cayvie.

We can no lynch at that point twice - resulting in potentially 3 investigations.  What we have to be careful of is if the remaining doesn't kill 2 people tonight, because we can actually lose if we mislynch with 5 people alive, unless we lynch someone at -VP (lekkit / RobZ)
If you kept me around, you could eliminate one person from the list of guys scum can attack and plan your defense better. But I do find some cold comfort in the fact town is in good shape even after mislynching me. But.. we'd be almost a lock if you chose Lekkit or someone over me.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2073 on: August 22, 2012, 01:19:52 pm »

Ok - how about this plan (note: not proposing for action - but discussion)

Lynch lekkit - investigate joth.  I'd rather do it the other way (because if joth is scum he might be able to pull something from the black market to mess with my investigation - but if Joth is town - we want to keep the people who have positive VP - because they require 2 days to kill)

If they are both towns - and I gain the 2 VP that RobZ promises me - then I think we have to look Cayvie / Eevee - but obviously we need to see who would live to tomorrow.

@Lekkit - as town do you think that has a higher win rate % than the other plan?




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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2074 on: August 22, 2012, 01:24:52 pm »

I (obviously) think that plan is heaps better. Also, we'd have to start possibly looking at you and/or robz if starts to look like the the last scum just isnt anywhere..
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2075 on: August 22, 2012, 01:32:11 pm »

I (obviously) think that plan is heaps better. Also, we'd have to start possibly looking at you and/or robz if starts to look like the the last scum just isnt anywhere..

If i'm yuma or I are scum town is screwed.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2076 on: August 22, 2012, 01:33:22 pm »

As to frisk being town I believe he is. If you look at my points on days after I embargo frisk it indicates that. One day my point total did not change but that was the day everyone's points went down by one. Those countered each other. The next time I did I think it is what saved me from dying. Mafia likely trageted me with -10 pts hoping to off me. But my positive 1 vp from frisk embargo left me alive.

I like thelekkit lynch. If eevee lives I will embargo him assuming I live long enough for that to mean anything.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2077 on: August 22, 2012, 01:35:28 pm »

I can handle that plan.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2078 on: August 22, 2012, 01:35:43 pm »

As to frisk being town I believe he is. If you look at my points on days after I embargo frisk it indicates that. One day my point total did not change but that was the day everyone's points went down by one. Those countered each other. The next time I did I think it is what saved me from dying. Mafia likely trageted me with -10 pts hoping to off me. But my positive 1 vp from frisk embargo left me alive.

I like thelekkit lynch. If eevee lives I will embargo him assuming I live long enough for that to mean anything.

Good point. I'm quite very sure you are both town now. Could it still be robz or cayvie somehow?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2079 on: August 22, 2012, 01:37:47 pm »

As to frisk being town I believe he is. If you look at my points on days after I embargo frisk it indicates that. One day my point total did not change but that was the day everyone's points went down by one. Those countered each other. The next time I did I think it is what saved me from dying. Mafia likely trageted me with -10 pts hoping to off me. But my positive 1 vp from frisk embargo left me alive.

I like thelekkit lynch. If eevee lives I will embargo him assuming I live long enough for that to mean anything.

Why would you embargo eevee?  If anything we should encourage them to target eevee - so he can (allegedly) redirect scum based powers to someone else - not to mention that he could overkill - so if scum sent 10 curses his way, all 10 on you is just a waste of cursing.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2080 on: August 22, 2012, 01:39:04 pm »

I, on the other hand, am wary of leaving Eevee alive, but am fine with this plan if it's what Frisk wants.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2081 on: August 22, 2012, 01:40:49 pm »

Joth - are there any pro town roles in the trash?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2082 on: August 22, 2012, 01:45:57 pm »

As to frisk being town I believe he is. If you look at my points on days after I embargo frisk it indicates that. One day my point total did not change but that was the day everyone's points went down by one. Those countered each other. The next time I did I think it is what saved me from dying. Mafia likely trageted me with -10 pts hoping to off me. But my positive 1 vp from frisk embargo left me alive.

I like thelekkit lynch. If eevee lives I will embargo him assuming I live long enough for that to mean anything.

my embargo on eevee would not take effect until tommorrow. The embargo would still be on you tonight. If I live then it would be on eevee and we could see if he chooses to deflect it or not.

Why would you embargo eevee?  If anything we should encourage them to target eevee - so he can (allegedly) redirect scum based powers to someone else - not to mention that he could overkill - so if scum sent 10 curses his way, all 10 on you is just a waste of cursing.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2083 on: August 22, 2012, 01:46:06 pm »

I could target the most likely scum target with Trader and halve their VP loss, taking the same value for myself as positive VP, if that's helpful.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2084 on: August 22, 2012, 01:46:21 pm »

Or we could see what goodies are in the Black Market.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2085 on: August 22, 2012, 01:47:41 pm »

I could target the most likely scum target with Trader and halve their VP loss, taking the same value for myself as positive VP, if that's helpful.
isnt that quite good?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2086 on: August 22, 2012, 01:51:11 pm »

If I win the WIFOM it is! I haven't used it before because I didn't trust myself to guess the scum's target and I wanted to do something that had a more guaranteed benefit.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2087 on: August 22, 2012, 02:43:22 pm »

If I win the WIFOM it is! I haven't used it before because I didn't trust myself to guess the scum's target and I wanted to do something that had a more guaranteed benefit.
If I'm alive, you can eliminate one posssibility.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2088 on: August 22, 2012, 02:44:41 pm »

I almost think I would prefer that you do nothing - and see what Lekkit's results on you end up being.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2089 on: August 22, 2012, 02:45:42 pm »

wait I thought we were lynching Lekkit?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2090 on: August 22, 2012, 03:01:20 pm »

Doh!  Obv scumslip.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2091 on: August 22, 2012, 04:03:38 pm »

Lynching me today wont do anything, except maybe cast suspicion upon jo, who I know is lying. Im pretty convinced jo isnt curse as he has been vital in hunting them down, so if there is a curse left, which we kind of have to count on as we might end up suddenly dying like flies if we dont, I dont think we should waste a day lynching me. jo has to be lynched at some point if we want to win, and since we have no idea what he might pull out of the trash, I really think the sooner the better. So no, I really dont think we would increase our chances if we lynch me.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2092 on: August 22, 2012, 04:39:42 pm »

Lekkit, are you saying jot is not curse, but not deck either? A 4th faction?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2093 on: August 22, 2012, 04:44:28 pm »

that would be absolutely crazy.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2094 on: August 22, 2012, 04:50:13 pm »

that would be absolutely crazy.
Only explanation for you lying and not being a curse though, right?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2095 on: August 22, 2012, 04:53:32 pm »

Guess so. But it would also put Frisk back into the running on some level.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2096 on: August 22, 2012, 04:56:42 pm »

So my suggestion is either lynch jo and investigate me or lynch Eevee and investigate jo.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2097 on: August 22, 2012, 05:03:25 pm »

the last curser advocates the two suggestions that let him survive one more night. I can't say I'm shocked.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2098 on: August 22, 2012, 05:07:00 pm »

Lekkit, a couple of questions.
How likely it is joth is lying as town, in your opinion?
How likely it is joth is curse-aligned, given how much he helped us to find them?
How likely it is we have a 4th faction?


Guys, I think we really got Lekkit here.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2099 on: August 22, 2012, 05:09:05 pm »

So my suggestion is either lynch jo and investigate me or lynch Eevee and investigate jo.

Look at it from my perspective.  You are 0.7 of a curse kill, joejoe is 1.2.  You have stories that directly conflict.  By lynching one of you, and investigating the other - we can determine whether you are both telling the truth.  In the event you are both telling the truth (mafia hider - total bastard role), at least we saved an extra 5 vp as buffer against the cursers.

Joe - do you have a link to the DSell theory of double roles?  The all button doesn't really work any more.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2100 on: August 22, 2012, 05:15:03 pm »

I can't really find it any easier than you can, and I'm not 100% sure what you're referring to.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2101 on: August 22, 2012, 05:16:17 pm »

I can't really find it any easier than you can, and I'm not 100% sure what you're referring to.

When discussing the fact that you're investigating as 2 roles, I asked you if you thought that Lekkit was making it up.  You said that DSell made it up, and Lekkit is following in his footsteps.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2102 on: August 22, 2012, 05:16:35 pm »

I thought you might know the exact language to search for.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2103 on: August 22, 2012, 05:21:14 pm »

right before his lynch, DSell was all "Joth investigated as Saboteur AND Noble Brigand! It's weird!"
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Lekkit

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2104 on: August 22, 2012, 05:39:39 pm »

@Eevee: If you had to choose a lynch/investigation target, who would it be?

@CF: I know jo is lying, but I dont know why. He could be town playing for an own additional wincon, but he could still win whithout his own wincon if he was truly town. The fact that he does not admit to his lie makes me almost 100% sure he is not town. I can see your point, but the reason Im adamant about this is because either jo is lying or eHal is. And sincw this is not really a bastard game I know what I think is the likliest.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2105 on: August 22, 2012, 05:45:46 pm »

Lekkit is, of course, conveniently omitting "Or Lekkit is"
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2106 on: August 22, 2012, 05:49:05 pm »

@Eevee: If you had to choose a lynch/investigation target, who would it be?

@CF: I know jo is lying, but I dont know why. He could be town playing for an own additional wincon, but he could still win whithout his own wincon if he was truly town. The fact that he does not admit to his lie makes me almost 100% sure he is not town. I can see your point, but the reason Im adamant about this is because either jo is lying or eHal is. And sincw this is not really a bastard game I know what I think is the likliest.

Did you accidentally swap me and CF there?

Either way, I'd lynch you and investigate joth.

Joth helped us find cursers, he should not be curse. We already had ironworks, so a serial killer is unlikely (still possible obviously). Joth shouldnt lie as town. Joth cant bet curse or SK -> conclusion is he didnt lie and is deck. That means you are lying -> you are curse.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2107 on: August 22, 2012, 06:08:05 pm »

Ok lets try it this way. cayvie you know there is a torturer since you was tortured, right? I know that there is a torturer because Im IW and rolecopped jo. The only way Im not IW is if Axxle the first was it since Its still missing from the trash, right? My and jos stories are the only ones that does not add up, ergo one of us is lying, right. Im IW as almost proved. It could be me who has double roles but that would be weird for me to try to frame jo for, since its so unbelievable. Ergo at least cayvie should be able to with great certainty see that jo is lying. I dont see why you other guys are not seeing it as well.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2108 on: August 22, 2012, 07:45:01 pm »

Can someone who is more into analyzing poetry go back and read the eHalc poetry?  The cult stuff was pretty obvious.  Is there anything to suggest actions available to already dead individuals?  (haunted Jo for example?)
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2109 on: August 22, 2012, 11:46:52 pm »

Ok lets try it this way. cayvie you know there is a torturer since you was tortured, right? I know that there is a torturer because Im IW and rolecopped jo. The only way Im not IW is if Axxle the first was it since Its still missing from the trash, right? My and jos stories are the only ones that does not add up, ergo one of us is lying, right. Im IW as almost proved. It could be me who has double roles but that would be weird for me to try to frame jo for, since its so unbelievable. Ergo at least cayvie should be able to with great certainty see that jo is lying. I dont see why you other guys are not seeing it as well.

yeah, okay.

i can't really refute this logic with my feelings.

vote: jotheonah

epic bus on insomniac if that's the case.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2110 on: August 22, 2012, 11:53:12 pm »

Vote Count 9-3

Eevee (2): Robz888, jotheonah
jotheonah (2): Lekkit, cayvie
Lekkit (2): yuma, Eevee

Not voting (1): Captain_Frisk

With 7 alive, it takes 4 to lynch.

Lynch deadline: Friday, August 31, 8:30pm MDT





Point Counter Extension 9.3

-0.5 - Captain_Frisk
1 - cayvie
-1 - Eevee
2 - jotheonah
-3 - Lekkit
-3 - Robz888
-9.5 - yuma

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2111 on: August 23, 2012, 10:32:57 am »

I will be unavailable for most of today. If you lynch, your twilight may be very extended.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2112 on: August 23, 2012, 10:58:45 am »

So lets discuss jonah for a bit.

DSell logs off with a comment regarding Jonah double investigating.  Is this the parting contribution of scum trying to get rid of a 3rd party - or scum protection (since he knows he's going to flip scum and everything he suggests will not only be ignored - but consciously avoided)
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2113 on: August 23, 2012, 11:09:06 am »

the last seems a bit farfetched. Can I suggest "scum trying to get rid of a townie who's proved pretty good at spotting scum?"
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2114 on: August 23, 2012, 02:23:53 pm »

Wait, Lekkit could be Torturer

unvote
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2115 on: August 23, 2012, 02:24:31 pm »

Wait, Lekkit could be Torturer

unvote

I was thinking about that - except that ironworks isn't in the trash.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2116 on: August 23, 2012, 02:27:30 pm »

But did anyone but Lekkit ever tell us that Ironworks was a real role (rather than just an alignment?)
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2117 on: August 23, 2012, 02:28:48 pm »

I personally don't understand someone being Ironworks, in addition to the Ironworks faction existing, but Tables was, so yeah, it's weird.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2118 on: August 23, 2012, 02:35:01 pm »

I personally don't understand someone being Ironworks, in addition to the Ironworks faction existing, but Tables was, so yeah, it's weird.

Wasn't that Galz's actual role before he was masqueraded into a trader?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2119 on: August 23, 2012, 02:36:24 pm »

OK... a couple of things from the poetry:

"The truth laid bare yet none can see --
the crypt holds cryptic mysteries.
Has all the Deck been led astray?" from last night. Are we being led astray by Frisk (I doubt it), jot? Lekkit? Who was the main leader yesterday?


"Last night Axxle the first could not defend
against the shadow's snare, a cost incurred.
The darkness runs too deep to comprehend.

Upon his name, the number two append!
A second Axxle clings to life absurd:
the grave awaits, but death is not the end."

This just seems to easy... the one person in the game who gets turned into a new character just happens to be Axxle who already has Axxle2 floating around in the forum. So the question is, was this built into the game by the mod, or did mafia have something to do with it?


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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2120 on: August 23, 2012, 02:37:32 pm »

oh... and the whole reason I looked at the poetry was Frisk... there wasn't anything alluding to powers of the dead... except Galz rising from the dead at some point.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2121 on: August 23, 2012, 02:38:49 pm »

I suspect the Axxle2 was just some cuteness. If it happened to any of the rest of us he probably would have made up different flavor.
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Lekkit

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2122 on: August 23, 2012, 02:47:19 pm »

If you look at the IW QT Galz even says he plays IW. Do you think that is him using his alignment or his role?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2123 on: August 23, 2012, 06:26:50 pm »

So at this point it looks like we are at either lynching Lekkit or Eevee. Both have two votes on them.

I am very much against voting for Eevee. If the rest of you feel that way, fine go for it. But I think it is the wrong direction. Lekkit you seem adamant that jot is the right lynch. Would you vote for Eevee instead?

cayvie and Frisk--neither of you have votes now. What are you waiting for--now I am not saying this as in "come on! What are you waiting for vote already!" No. Instead I am asking what more information do you need, as we take our time getting to the right vote?

Jot and Robz would either of you switch to Lekkit?

I again personally would have a hard time switching to jot. I believe him over Lekkit.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2124 on: August 23, 2012, 06:29:52 pm »

Yeah, okay, I feel that either Lekkit or Jonah has to be lying (about Torturer, since I know I was Tortured), and since neither of them is timchen, I'm hoping that means one of them is scum.

vote: Lekkit

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2125 on: August 23, 2012, 06:41:21 pm »

Ok - so I think I'm good with Lekkit and the rest of the following plan:

1. RobZ gives me 2 vp to protect against my dying
2. Joth doesn't do anything (If he hits with trader - he could conceivably be both scum and trader - and claim that he saved us) while I investigate him.
3. cayvie doesn't do anything - as MB is clearly not pro town at this point
4. yuma puts the embargo on likely scum target (so that the -1vp is a tell if yuma survives)
5. eevee shouldn't need to do anything (what do people think he should do if targeted?)

Does that sound right?
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Robz888

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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2126 on: August 23, 2012, 06:42:35 pm »

That's fine with me.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2127 on: August 23, 2012, 06:51:07 pm »

I actually think I should target 1 person.

If it is blocked, nothing happens.
If it isn't blocked, and I target town, then I gain +1 VP and the townie I target gets -1 VP; no net change.
If it isn't blocked, and I target scum, then I gain +1 VP and the scum I target gets -1VP; a net change of +2 for the town.

If I target 1 person, I don't think it hurts the town, and can possibly help.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2128 on: August 23, 2012, 06:53:28 pm »

Yay! Fine by me.

If no town role plans to target me, it shouldn't be too hard for me to figure out what to do in case the super unlikely happens.
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2129 on: August 23, 2012, 06:53:51 pm »

I actually think I should target 1 person.

If it is blocked, nothing happens.
If it isn't blocked, and I target town, then I gain +1 VP and the townie I target gets -1 VP; no net change.
If it isn't blocked, and I target scum, then I gain +1 VP and the scum I target gets -1VP; a net change of +2 for the town.

If I target 1 person, I don't think it hurts the town, and can possibly help.
Target me?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2130 on: August 23, 2012, 06:58:13 pm »

The game had not ended even though three Curse-aligned cards had been trashed by the Deck, and a fourth had been trashed just that morning.  Was there even one left?  For the first day in a while, there were no easy leads.

After careful deliberation, they narrowed down the suspects to Lekkit, jotheonah and Eevee.  Three decided to go after Lekkit... and somehow, that was enough.

Vote Count 9-4

Eevee (2): Robz888, jotheonah
jotheonah (1): Lekkit
Lekkit (3): yuma, Eevee, cayvie

Not voting (1): Captain_Frisk

Lekkit has been lynched.  He was Curse-Aligned Ironworks.


Point Counter Extension 9.4

-0.5 - Captain_Frisk
1 - cayvie
-1 - Eevee
2 - jotheonah
-23 - Lekkit ▼ 20
-3 - Robz888
-9.5 - yuma

Trash Pile: Black Market, Trader, Ambassador, Young Witch, Noble Brigand, Masquerade, Possession, Black Market, Black Market, Curse, Ironworks



Night 9 has begun.  Commands are due in 48 96 hours, by 5:00 p.m. MDT, Monday, August 27, to get past the weekend.

Please submit actions ASAP as yours may have interactions with others that take some time to resolve.
If I receive all commands before the deadline, Day 10 will start early. 

This thread is now LOCKED.


(edit for slight error -- I said "day 9" instead of "day 10")
« Last Edit: August 27, 2012, 04:14:35 pm by eHalcyon »
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2131 on: August 23, 2012, 06:58:55 pm »

I actually think I should target 1 person.

If it is blocked, nothing happens.
If it isn't blocked, and I target town, then I gain +1 VP and the townie I target gets -1 VP; no net change.
If it isn't blocked, and I target scum, then I gain +1 VP and the scum I target gets -1VP; a net change of +2 for the town.

If I target 1 person, I don't think it hurts the town, and can possibly help.
Target me?

Well, there's no way that can possibly help the town, so no.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2132 on: August 24, 2012, 05:11:27 pm »

It Was the Plague

Too long the grave has gone unchecked!
The dead are not so lost. 
The ancient void directs their might,
now all shall pay the cost! 

The Bridges all are burned to ash,
two Death Carts have been drawn --
Captain_Frisk and yuma both
died just before the dawn.

Scrying Pool, Embargo, each
was
Deck-aligned
indeed,
so who among the living four
had left them both to bleed? 

With every death the Pile grows.
Is it too late to pen? 
The Host may prove too much to hold...
So starts day number 10.


Vote Count 10-1

Not voting (4): cayvie, Eevee, jotheonah, Robz888

With 4 alive, it takes 3 to lynch.

Lynch deadline: Friday, September 7, 3:30pm MDT





Point Counter Extension 10.1

-10.5 - Captain_Frisk ▼ 10
1 - cayvie
-1 - Eevee
1 - jotheonah ▼ 1
-4 - Robz888 ▼ 1
-10.5 - yuma ▼ 1

Trash Pile: Black Market, Trader, Curse, Young Witch, Masquerade, Ambassador, Possession, Black Market, Black Market, Noble Brigand, Ironworks, Scrying Pool, Embargo



Same disclaimer as before, re: score changes.  Some powers are somewhat complex and I may have forgotten a random portion like, ".---- ----- ...- .--.   .. ..-.   -.-- --- ..-   ...- --- .-.. - .-.-.- ".  So feel free to bug me if you think something is off.

Thread Unlocked!
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2133 on: August 24, 2012, 05:14:22 pm »

Someone is copying my ability in an attempt to frame me.

Except you all know it's not me; If I had successfully given three targets -1 VP, then I would have gained 1 VP as per Mountebank's ability.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2134 on: August 24, 2012, 05:15:55 pm »

If Lekkit was Curse, that clears Jo, right?

Bummer to lose Yuma and Frisk.

So Cayvie or Eevee?

 ;D
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2135 on: August 24, 2012, 05:17:39 pm »

I was all set to argue Eevee and then cayvie came out with the scummiest Day Start imaginable. Now I don't know WHAT to think!

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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2136 on: August 24, 2012, 05:19:24 pm »

Important to note: both Jo and I will take more than 10 VP to kill.

I also don't see how Jo is cleared. Lekkit being Curse-aligned Ironworks still doesn't explain how I got Tortured.
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jotheonah

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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2137 on: August 24, 2012, 05:21:15 pm »

...or why you claimed to be tortured.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2138 on: August 24, 2012, 05:23:31 pm »

...or why you claimed to be tortured.

Because it was the truth.

What, is your argument that I'm a 5th Curse-aligned player?

You're a Serial Killer of some sort, Jo. You have to be.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2139 on: August 24, 2012, 05:25:06 pm »

Also, important to note:

I don't think we can No-Lynch here, like we normally would at 3-1 LyLo.

I don't know by what method people are still dying, but if the killing faction can spread out their points, they can just keep hurting everyone a little until they can kill multiple people at once at night.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2140 on: August 24, 2012, 05:25:22 pm »

Couldn't you be a serial killer just as easily?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2141 on: August 24, 2012, 05:26:17 pm »

Couldn't you be a serial killer just as easily?

What, and I made up the claim of being Tortured that went along with Curse Lekkit's investigation?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2142 on: August 24, 2012, 05:28:18 pm »

Robz, Eevee, one of you post.

I am getting tunnel vision here, I need someone to check me.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2143 on: August 24, 2012, 05:29:27 pm »

I am here, I just have no idea which person is the bad guy.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2144 on: August 24, 2012, 05:31:21 pm »

So, I got embargoed and thought yuma probably has his reasons and didn't redirect. What does that mean, that he thought I was town I guess?

I thought "if Lekkit flips town, joth has to be a serial killer variant" all of yesterday. Now that the game is still going, I would guess that's the most likely scenario still..

Everyone, can you state what evidence shows you are town? I'll start in the next post.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2145 on: August 24, 2012, 05:33:23 pm »

Okay, wait.

I just PMed the mod, and he said that I can't target myself with Mountebank.

Which means that Eevee is the one who copied me.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2146 on: August 24, 2012, 05:34:11 pm »

Or I suppose there's another explanation of how 3 people lost 1 VP each... doubting it.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2147 on: August 24, 2012, 05:35:43 pm »

I claimed early, which was stupid town play but still a play scum wouldn't make. Yuma, who was town, trusted me. Captain_Frisk investigated me, mod told him I'm town but he still first though I was the best target for yesterdays lynch, luckily yuma and I convinced him to go after Lekkit.
I've been very open about my role and tried to use it to help town to best of my abilities. I also think investigation-immune redirector is a ridiculous role, which I would have to be because I was investigated clean.

My take: either jot is a serial killer or one of you two is mafia. Frisk had a lot of trust in Robz, and a moderate amount of trust in cayvie. So I'm thinking jot is the most likely, but hearing all the facts as a reminder would be helpful still.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2148 on: August 24, 2012, 05:37:12 pm »

Evidence that I'm town? I don't think I have any, other than that I've always been forthcoming with the truth.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2149 on: August 24, 2012, 05:38:06 pm »

Okay, wait.

I just PMed the mod, and he said that I can't target myself with Mountebank.

Which means that Eevee is the one who copied me.
Last night, I got targeted by the embargo and didn't redirect. That is everything I did. I have never been presented with an opportunity to do any kind of copying business. Why are you so sure?

This is weird, and looks rather bad for cayvie actually. I don't quite understand what's happening though.. Can someone explain?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2150 on: August 24, 2012, 05:38:41 pm »

If Eevee is SK, how was I Tortured?

Maybe he's not really secret chamber, but something else?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2151 on: August 24, 2012, 05:40:05 pm »

If Eevee is SK, how was I Tortured?

Maybe he's not really secret chamber, but something else?
That theory is super ridiculous. It has been proven I can redirect stuff, and I also claimed day2 already with absolutely no reason to lie..
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2152 on: August 24, 2012, 05:43:38 pm »

Last night, I got targeted by the embargo and didn't redirect. That is everything I did. I have never been presented with an opportunity to do any kind of copying business. Why are you so sure?

This is weird, and looks rather bad for cayvie actually. I don't quite understand what's happening though.. Can someone explain?

Sure.

Look at the points from last night.

Frisk lost 10, and Jo, Yuma, and Robz each lost 1. You and I didn't lose any.

The obvious explanation for this, from the info we have, is that someone did 10 VP of damage to Frisk, and someone did 1 damage to the three other people.

Those two 'someones' could be the same person (I hope).

The Mountebank ability is capable of doing 1 damage to three people.
The way my role works, though, if I'd done 1 damage to 3 people, I would have gained 1 VP.

Surely, you say, someone copying my ability would have gained 1 VP too.

Well, what if it was Eevee? IDK, maybe he has something that prevents him from ever gaining VP, in order to balance out the Redirection ability?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2153 on: August 24, 2012, 05:44:15 pm »

If Eevee is SK, how was I Tortured?

Maybe he's not really secret chamber, but something else?
That theory is super ridiculous. It has been proven I can redirect stuff, and I also claimed day2 already with absolutely no reason to lie..

Oh, I don't doubt your ability to redirect.

That doesn't make you Secret Chamber, though.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2154 on: August 24, 2012, 05:46:55 pm »

Ugh... and there's like no evidence at all about Robz because he was in the cult that whole time.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2155 on: August 24, 2012, 05:49:06 pm »

Ooh!

Maybe I can prove my innocence by voting and unvoting Eevee a bunch until I die!

We'd still have enough to lynch, right?

Ohhhh before it gets forgotten, do we know how Lekkit was lynched with only 3 votes?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2156 on: August 24, 2012, 05:51:51 pm »

Wait, how does embargo work?

The token was on Frisk at the end of the day; does that mean whoever targeted Frisk last night lost a VP?
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cayvie

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Re: Role Madness Mafia I (Day 3 Started, PM for Spectator's QT)
« Reply #2157 on: August 24, 2012, 06:07:02 pm »

Alright, we seem to be getting some progress...

I will unvote: cayvie because her story of Lekkit targeting Voltgloss fits with what I know about embargo. You see I am the embargo. And I know that people who target the embargoed player get -1 VP day or night. I am suspicious of Lekkit targeting Voltgloss... for what purpose?

At the same time, C_Frisk, your neck is on the line (mine could be as well, I suppose) if timchen flips deck.

vote: timchen
Vote: yuma
Yuma, why didn't you get -1 vp for targeting Voltgloss with embargo again last night?

I did (at least I think I did), but it was countered by the last part of my role.  My role is also a soft investigative role. In the night if I embargoed someone (during the previous day) that was town I would receive +1 VP. In last night's case if Voltgloss was town, then I received + 1 VP for emargoing him Day 2 and then - 1 VP for targeting him Night 2.

That said, if you look at my points after Night 1, when I should have received + 1 VP, from targeting you Axxle the day before, if you were town, I didn't, at least I clearly didn't. I ended the day with -.5 VP. Now that could mean that I received the + 1 VP and then somehow got - 1.5 VP. But the fact I ended up negative leaves me feeling a little suspicious toward you.  It isn't a great alignment investigative role.

Yes! This means what whoever targeted Frisk lost 1 VP!
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2158 on: August 24, 2012, 06:09:16 pm »

Which means that it's either Jo or Robz!

Which means that we make one of them suicide on Eevee, and if they do it and the game's still going, we lynch the other!
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cayvie

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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2159 on: August 24, 2012, 06:10:03 pm »

Unless we're worried about a multivoter... but surely a multivoter could just make No Lynch happen right now and win.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2160 on: August 24, 2012, 06:13:58 pm »

Guys! I solve the game and you're all offline! I have to go in an hour... we've got this!
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2161 on: August 24, 2012, 06:17:42 pm »

Oh god crap.

What if the +1 VP from someone copying Mountebank is canceled out by the -1 VP from targeting Frisk?

AAAAAAAAAA that means it's either me or Eevee. Shit.

I'm willing to kill myself on Eevee, I guess. If that's what people want.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2162 on: August 24, 2012, 06:18:59 pm »

Eevee! You're online again! Hi!
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2163 on: August 24, 2012, 06:28:46 pm »

f5 f5 f5 f5 f5 f5 f5 f5 f5
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2164 on: August 24, 2012, 06:29:57 pm »

Was Robz's role ever fully claimed?

Jo's?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2165 on: August 24, 2012, 06:33:58 pm »

HEY THERE SPEC QT, HOW'S IT GOIN

I BET YOU'VE GOT IT ALL FIGURED OUT

I BET YOU THINK I SHOULD, LIKE, REREAD DAY 5 OR SOMETHING

WELL OK, SPEC QT, THAT SOUNDS LIKE A GOOD PLAN
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cayvie

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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2166 on: August 24, 2012, 06:36:34 pm »

Hey, have we ever figured out how Galz got Kings Courted?
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cayvie

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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2167 on: August 24, 2012, 06:41:34 pm »

Oh sure, Eevee, go offline again without posting.

Scum.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2168 on: August 24, 2012, 06:45:40 pm »

WHat is this "make them suicide" you keep talking about?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2169 on: August 24, 2012, 06:48:46 pm »

WHat is this "make them suicide" you keep talking about?

Vote Eevee, unvote Eevee, vote Eevee, unvote Eevee until they die.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2170 on: August 24, 2012, 06:49:05 pm »

WHat is this "make them suicide" you keep talking about?

Vote Eevee, unvote Eevee, vote Eevee, unvote Eevee until they die.

Or, in fact, until I die in my current theory.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2171 on: August 24, 2012, 06:50:23 pm »

WHat is this "make them suicide" you keep talking about?

Vote Eevee, unvote Eevee, vote Eevee, unvote Eevee until they die.

What if I counted these as legitimate votes and gave cayvie -2VP right now.  ::)
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2172 on: August 24, 2012, 06:51:08 pm »

Oh yeah, the embargo. So, ok, tell me how you solved the game again, crazy?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2173 on: August 24, 2012, 06:56:39 pm »

Oh yeah, the embargo. So, ok, tell me how you solved the game again, crazy?

Okay.

Situation going into last night:

Embargo Token is on Frisk.

Events that happened last night:

Frisk lost 10 VP, yuma, jo, and Robz each lose 1 VP.

One explanation for these events is as follows: I used Mountebank to make yuma, jo, and Robz lose 1 VP each, and some sort of scum ability to make Frisk lose 10 VP. I then gained 1 VP from Mountebank, and that was canceled out with 1 VP from targeting Frisk (embargo token).

Since I know that didn't happen, another explanation is that someone copied my role, doing the same thing. The only person for whom the points line up is Eevee.

Since we are at LyLo, we can't mislynch here. However, I believe that if we agree that, if I kill myself and turn up town, that you and Robz lynch Eevee, then I can kill myself safely (lol) and we can win by lynching Eevee.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2174 on: August 24, 2012, 07:08:43 pm »

OK, weekend time, V/LA
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2175 on: August 24, 2012, 07:17:51 pm »

I'm ok with this plan. The math checks out. Robz?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2176 on: August 24, 2012, 07:32:40 pm »

NO!
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2177 on: August 24, 2012, 07:33:23 pm »

FFS I JUST GOT YOU BUNCH CONVINCED YESTERDAY AND NOW YOU WANT TO KILL ME AGAIN?

I was going to go "why so stupid, jot" but then I remembered you are the serial killer.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2178 on: August 24, 2012, 07:35:41 pm »

i wasnt actually online, sitting here yes but playing pokers (still am and shouldnt post while doing it but nah).


i see no reason for cayvie to suicide, just volunteering makes her obvtown yes? anyone disagree?

my suggestion: have robz explain all his actions until here (my earlier question), if he checks out like frisk for example thought, just lynch jot who no one really trusts? its unlikely we have another curser and everything he has done makes 100% for a serial killer.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2179 on: August 24, 2012, 07:36:09 pm »

oh and because of yesterdays voting weirdness, nobody vote today until we are sure. anyone know what was up with that?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2180 on: August 24, 2012, 07:36:36 pm »

joth jumping on that plan without questioning is like super scummy.
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jotheonah

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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2181 on: August 24, 2012, 07:45:02 pm »

Eevee being so hardcore convinced on ... exactly what evidence? is super scummy.

cayvie being willing to suicide (or claiming to be, but then going v/la without actually doing it) is actually more scum than town. It's a lot like scum self-voting to try to get other people to unvote and should NOT be trusted.

I was egging her on because I wanted to see if she'd really do it, i.e. calling the scum's bluff.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2182 on: August 24, 2012, 07:51:01 pm »

Eevee being so hardcore convinced on ... exactly what evidence? is super scummy.

cayvie being willing to suicide (or claiming to be, but then going v/la without actually doing it) is actually more scum than town. It's a lot like scum self-voting to try to get other people to unvote and should NOT be trusted.

I was egging her on because I wanted to see if she'd really do it, i.e. calling the scum's bluff.
uuh interesting, i absolutely disagree! on cayvie I mean. to me it looked very sincere and if we decided it was the best course of action, she'd basicly lose? I dont think that would have been a necessary gambit for scum cayvie, especially because both you and me are more likely lynch targets.
never seen scum self vote to gain town cred either, they've always been town in the games i've read.

oh and i'm not convinced you are the serial killer, i am convinced i'm not. i'm also quite conviced i can explain it to others (those of the town faction, the ones that actually want to listen to reason), because even without knowing my own role, i think the objective and logical choice is you. you know, unless what robz tells us seems implausible, i dont honestly even remember why frisk thought he was surely town.

there just is no case against me really (i feel). i dont know what the mountebank think is cayvie is talking about (could she haves used it and be faking?), i absolutely no nothing of any other night actions than being targeted by someone (last night embargo which you now see on me) and redirecting to someone or not. i also have nothing to do with lekkit dying early yesterday, or any clue why that happened. could be something about his role, or the serial killer could have some weird multi-voting powers. if the latter is the case, he hasnt used them earlier which is weird. and i cant believe he would have yesterday, if they were one-shot. iirc even joth was quite cleared and it was heading towards a lekkit lynch.. until it happened. so that is weird, unless it was something with lekkits role.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2183 on: August 24, 2012, 08:03:59 pm »

Maybe Lekkit just had a hated modifier?

Also Eevee, come on. You have a very scummy power, and when Frisk investigated you he suggested that something didn't add up. I wish he'd fullclaimed his result, but he seemed highly suspicious of you and that's good enough for me. Because of the nature of your power, we have no way of knowing whether you really let him Scrying Pool you or whether you redirected Scrying Pool to someone else to trick Frisk into getting a town read on you.

So you could very easily be scum. And there's still no way to clear you. Even if I use Ironworks or Scrying Pool out of the trash tonight, I can't guarantee an investigation on you would be at all accurate!
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2184 on: August 24, 2012, 08:13:01 pm »

Maybe Lekkit just had a hated modifier?

Also Eevee, come on. You have a very scummy power, and when Frisk investigated you he suggested that something didn't add up. I wish he'd fullclaimed his result, but he seemed highly suspicious of you and that's good enough for me. Because of the nature of your power, we have no way of knowing whether you really let him Scrying Pool you or whether you redirected Scrying Pool to someone else to trick Frisk into getting a town read on you.

So you could very easily be scum. And there's still no way to clear you. Even if I use Ironworks or Scrying Pool out of the trash tonight, I can't guarantee an investigation on you would be at all accurate!

Oh lol I just realized who has the ability that does something weird! Joth is the only guy here who can play different cards every night, something weird happened yesterday and especially last night, how on earth are we not focusing on him!?
Frisk did say he got a town result, he just didn't trust it for some reason because eHalcyon had warned us some scum might investigate clean. However, since I can also redirect, why would I need that? And I have said it over and over again (and the actions prove it too, I can dig this up if you want), my power doesn't work that way! If I redirected the investigation, Frisk would have gotten a result on the guy I redirected it to, not me.

Lekkit being hated looks like the most likely explanation for yesterday. He wouldnt have claimed it because hated is usually pinned on scum?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2185 on: August 24, 2012, 08:15:29 pm »

I did nothing last night, just as Frisk asked.  Whoever killed Frisk didn't want him clearing me.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2186 on: August 24, 2012, 08:16:03 pm »

Robz is the only person in this town I trust. Robz, make your decision, I'll sheep your read.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2187 on: August 24, 2012, 08:27:42 pm »

Robz is the only person in this town I trust. Robz, make your decision, I'll sheep your read.
Why do you trust robz that much? Or do you just trust him to make the wrong decision because you realize you look bad and wont get majority on your side?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2188 on: August 24, 2012, 08:29:37 pm »

Hmm, isnt it better to have someone suicide on me before voting either way? Because this is lylo anyways, and better to have 2 candidates than 3?

Still waiting to hear from robz, but if he seems town to me, I suggest I suicide and then you lot lynch jot. This work?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2189 on: August 25, 2012, 03:18:34 am »

haha on a reread i'm not sure of anything anymore.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2190 on: August 25, 2012, 12:39:31 pm »

oy.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2191 on: August 25, 2012, 01:49:45 pm »

Okay, can't stay away from this thread, too exciting. Good news is, we have almost two weeks, plenty of time to make the right decision.

Theory question first: Isn't someone suiciding first always beneficial for town? We are at lylo anyways, and it is better to choose from less targets, correct? This is obviously only true if there is just one scum left, but that has to be the case.. right?

Since jotheonah is scum and won't do it, and I'm probably the 2nd most suspicious here, I think I should do be the one to do it. Btw, curious how it is super beneficial for town to one of its own to suicide before the lynch, and jotheonah is the only one who isnt volunteering. If he was town, obviously he should remove the distraction by suiciding, to avoid a mislynch.But he cant because he is scum.

Anyways, anyone disagree with this?Jot, what do you think of someone commiting suicide first, and who do you think it should be?

The one to die obviously shares his thoughts before biting the bullet, so the two remaining townies still have his input in making the decision of who to lynch. Robz being V/LA sucks hard because we (me and cayvie, the townies in my mind) are super eager to go forward and kind of forget him because he is not around (so super convenient if Robz is scum). But since Frisk trusted him so much, I feel/hope he has  some way to "clear" himself for us. Maybe Frisk investigated him? No one seems to remember, such a long game.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2192 on: August 25, 2012, 03:09:38 pm »

I'm not going to pretend I'm willing to kill myself to get some town cred.

Maybe in theory it's better, but in practice it's still volunteering to kill the only person you know is town. If I'm going to vote it's going to be for one of my two scum candidates: Eevee or cayvie.

Maybe we could do a pseudo-vote, where we all vote with something other syntax like

Suicide: cayvie

and have everyone agree that whoever that vote targets will suicide? That way it's like having an extra day to lynch with no night in between.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2193 on: August 25, 2012, 04:20:57 pm »

I'm not going to pretend I'm willing to kill myself to get some town cred.

Maybe in theory it's better, but in practice it's still volunteering to kill the only person you know is town. If I'm going to vote it's going to be for one of my two scum candidates: Eevee or cayvie.

Maybe we could do a pseudo-vote, where we all vote with something other syntax like

Suicide: cayvie

and have everyone agree that whoever that vote targets will suicide? That way it's like having an extra day to lynch with no night in between.

Disagree & think you are pretending to be.. less than intelligent because you realize how this is game over for you
As a townie, you have every reason to suicide! Sure, voting for suicides could work too, but given how scum will not volunteer to do it ( like you have) and townies like me and cayvie realize it's the pro-town move and do it without a vote..

I mean, this is not like "lynch me and then if I flip town, lynch x". It's basically validating your voice in the discussion! I'm absolutely against cayvie killing herself, she is my strongest town read already, I don't need her to prove herself. You (jot) and me, we are the most suspected persons here. Sure, I would like it the most if you did it, but you don't seem to be willing to. Would you do it if we voted and you had the majority?

Me commiting suicide will guarantee the two other townies listen to what I have (had) to say, it's like self-investigating. Say Robz finally got back and we decided "ok we need to trust him". I could kill myself and tell cayvie and robz to just lynch you and win (after I flip town). If you were town, I'd think you'd make the same offer but all I see is you trying to weasel out of the idea because you realize it makes you lose this, guaranteed.


But actually sure, voting isn't that bad because this whole idea is doomed if there is two scum. I vote that Jot commits suicide (and would actually rather kill myself than see robz die, because I don't want cayvie to choose between me and jot). We obviously need Robz to chime in still, and I reserve a right to change my vote after he has.

tl;dr
Strongly opposed to cayvie commiting suicide, at the moment opposed to robz doing it, #1 preference would be jot and I'd be fine with myself as well (because I think I'm suspicious and the confusion/distraction works in scum's advantage).

One more thing: cayvie suggested she'd kill herself before anyone else had even realized it could be done. Just no way she'd do that if she was scum? Jot obviously disagrees because he has to.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2194 on: August 25, 2012, 05:18:24 pm »

Eevee, this is stupid. Anyone can talk about committing suicide. You don't get town cred until you actually do it. And on that score, we're all in the same boat. Cayvie, if anything, is a little worse because she came UP with the idea but didn't follow through. It's very much like self-voting when you have a wagon on you. It's as likely a scum fakeout as a town move.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2195 on: August 25, 2012, 05:18:43 pm »

And yes, I'll absolutely do it if everyone votes for me.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2196 on: August 25, 2012, 05:42:36 pm »

Eevee, this is stupid. Anyone can talk about committing suicide. You don't get town cred until you actually do it. And on that score, we're all in the same boat. Cayvie, if anything, is a little worse because she came UP with the idea but didn't follow through. It's very much like self-voting when you have a wagon on you. It's as likely a scum fakeout as a town move.
No one even realized it was a possibility before cayvie pointed it out. And it is SO good for town whoever does it (!!!), why would scum cayvie tell us we can do it?
Obviously snap suiciding would have been so lol bad idiotic of her it's not even worth discussing, what on earth are you talking about?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2197 on: August 25, 2012, 06:24:50 pm »

If you're town AND suiciding is really the best plan for town AND you're willing to do it, what do you gain by talking about it and not following through? Nothing.

If you're scum and suiciding is really the best plan for town AND you say you're willing to do it, what do you gain by talking about it and not following through? Town cred.

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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2198 on: August 25, 2012, 06:33:20 pm »

If you're town AND suiciding is really the best plan for town AND you're willing to do it, what do you gain by talking about it and not following through? Nothing.

If you're scum and suiciding is really the best plan for town AND you say you're willing to do it, what do you gain by talking about it and not following through? Town cred.
Obviously you should never suicide before you've said everything you want to say (and then you flipping town will make those statements credible). Robz and cayvie being V/LA makes doing anything at the moment impossible.

How do you think the suicide-option would be best used? If it isn't clear, I think the most suspected townie should suicide (to maximize the benefit of clearing someone's name and validating he indeed speaks from a townie perspective).
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2199 on: August 26, 2012, 08:43:53 pm »

Hi guys! Okay, I am caught up now.  ;D

I don't think I like this suicide plan. Unlike lynching, suicide is guaranteed to NOT hit a scum, because the scum person will never actually go through with it. Of course we can never know who would go through with it, short of making someone do it, and... I think it creates a whole lot of WIFOM that isn't worth pursuing. Although Cayvie thought it up, so that does give her a trifling amount of legitimacy. I mean, it's sort of crazy thing to even suggests if you're Cayvie and you're scum.

I leaned toward Cayvie being town anyway, but really, I have no idea who I want to lynch yet (Eevee or Jo). I probably have to do a lot of research to even be fully on top of what's going on in this game. My Possession and subsequent cult-status kind of took me out of the game for awhile, so I didn't give it quite as much attention as other games.

Eevee is the re-directer, right? It seems to me that's the one most likely to be a scum power. Also, my biggest problem with Jo was Lekkit's inconsistency thing, but we now know Lekkit was scum, so it's not really a piece of evidence anymore.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2200 on: August 26, 2012, 08:54:50 pm »

Hi guys! Okay, I am caught up now.  ;D

I don't think I like this suicide plan. Unlike lynching, suicide is guaranteed to NOT hit a scum, because the scum person will never actually go through with it. Of course we can never know who would go through with it, short of making someone do it, and... I think it creates a whole lot of WIFOM that isn't worth pursuing. Although Cayvie thought it up, so that does give her a trifling amount of legitimacy. I mean, it's sort of crazy thing to even suggests if you're Cayvie and you're scum.

I leaned toward Cayvie being town anyway, but really, I have no idea who I want to lynch yet (Eevee or Jo). I probably have to do a lot of research to even be fully on top of what's going on in this game. My Possession and subsequent cult-status kind of took me out of the game for awhile, so I didn't give it quite as much attention as other games.

Eevee is the re-directer, right? It seems to me that's the one most likely to be a scum power. Also, my biggest problem with Jo was Lekkit's inconsistency thing, but we now know Lekkit was scum, so it's not really a piece of evidence anymore.

The thing is, I will absolutely freaking 100% rather commit suicide than see you lynch me and let jotheonah and win.

We are at lylo anyways, whats not to love about eliminating one guy of the elimination? I'm really surprised you think that Robz. Only the chance of multiple scum still living could make someone one suiciding a better option imo.

I really only see scum not wanting one of us to suicide before deciding. And I think it should be eithter me or jot, because we are the most suspected guys so clearing us would be most useful.

Remember guys, something surprising happened last night and jot is the one with a night power that can pick to do something different every night. Surprised no one else seems to care about this.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2201 on: August 26, 2012, 09:01:14 pm »

Hi guys! Okay, I am caught up now.  ;D

I don't think I like this suicide plan. Unlike lynching, suicide is guaranteed to NOT hit a scum, because the scum person will never actually go through with it. Of course we can never know who would go through with it, short of making someone do it, and... I think it creates a whole lot of WIFOM that isn't worth pursuing. Although Cayvie thought it up, so that does give her a trifling amount of legitimacy. I mean, it's sort of crazy thing to even suggests if you're Cayvie and you're scum.

I leaned toward Cayvie being town anyway, but really, I have no idea who I want to lynch yet (Eevee or Jo). I probably have to do a lot of research to even be fully on top of what's going on in this game. My Possession and subsequent cult-status kind of took me out of the game for awhile, so I didn't give it quite as much attention as other games.

Eevee is the re-directer, right? It seems to me that's the one most likely to be a scum power. Also, my biggest problem with Jo was Lekkit's inconsistency thing, but we now know Lekkit was scum, so it's not really a piece of evidence anymore.

The thing is, I will absolutely freaking 100% rather commit suicide than see you lynch me and let jotheonah and win.

We are at lylo anyways, whats not to love about eliminating one guy of the elimination? I'm really surprised you think that Robz. Only the chance of multiple scum still living could make someone one suiciding a better option imo.

I really only see scum not wanting one of us to suicide before deciding. And I think it should be eithter me or jot, because we are the most suspected guys so clearing us would be most useful.

Remember guys, something surprising happened last night and jot is the one with a night power that can pick to do something different every night. Surprised no one else seems to care about this.

No, I care about this. Jo is still suspicious to me. It's Jo or you, I don't know which. I guess you're right, if we pick you, you should suicide instead. We get another chance if we're wrong, I suppose, is the point.

I absolutely do not want Cayvie to suicide, because I do not think Cayvie is the remaining scum.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2202 on: August 26, 2012, 09:03:57 pm »

Talk me through how someone commiting suicide first could not be the better alternative? I can only think of multiple scum still living, and I don't believe that's likely enough.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2203 on: August 26, 2012, 09:22:39 pm »

Talk me through how someone commiting suicide first could not be the better alternative? I can only think of multiple scum still living, and I don't believe that's likely enough.

No, you're right it is. I'm just saying that I don't really want to play the "who is willing to commit suicide" game, because I think that's going to get us too much WIFOM. The person we choose to kill should absolutely be instructed to commit suicide first.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2204 on: August 26, 2012, 09:24:24 pm »

Talk me through how someone commiting suicide first could not be the better alternative? I can only think of multiple scum still living, and I don't believe that's likely enough.

No, you're right it is. I'm just saying that I don't really want to play the "who is willing to commit suicide" game, because I think that's going to get us too much WIFOM. The person we choose to kill should absolutely be instructed to commit suicide first.
That is fair enough, okay. So effectively just two voting phases.

Robz, why did Frisk trust you so much? Investigation or something?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2205 on: August 26, 2012, 09:33:19 pm »

Talk me through how someone commiting suicide first could not be the better alternative? I can only think of multiple scum still living, and I don't believe that's likely enough.

No, you're right it is. I'm just saying that I don't really want to play the "who is willing to commit suicide" game, because I think that's going to get us too much WIFOM. The person we choose to kill should absolutely be instructed to commit suicide first.
That is fair enough, okay. So effectively just two voting phases.

Robz, why did Frisk trust you so much? Investigation or something?

As far as I know, Frisk never investigated me. And I don't see any particular evidence I can cite that will acquit me whatsoever. I think the extreme lengths I went to in order to expose the Ironworks Faction made Frisk think I was town... but those two things don't really follow, so meh. I have admitted that most of the people to which I gave 2 VP ended up being scum: Axxle (twice!), Dsell, Voltgloss. Perhaps my admitted naivety made him think I was town.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2206 on: August 26, 2012, 09:38:20 pm »

Talk me through how someone commiting suicide first could not be the better alternative? I can only think of multiple scum still living, and I don't believe that's likely enough.

No, you're right it is. I'm just saying that I don't really want to play the "who is willing to commit suicide" game, because I think that's going to get us too much WIFOM. The person we choose to kill should absolutely be instructed to commit suicide first.
That is fair enough, okay. So effectively just two voting phases.

Robz, why did Frisk trust you so much? Investigation or something?

As far as I know, Frisk never investigated me. And I don't see any particular evidence I can cite that will acquit me whatsoever. I think the extreme lengths I went to in order to expose the Ironworks Faction made Frisk think I was town... but those two things don't really follow, so meh. I have admitted that most of the people to which I gave 2 VP ended up being scum: Axxle (twice!), Dsell, Voltgloss. Perhaps my admitted naivety made him think I was town.
Humm okay.. Well, jot is clearly the scummiest to me here, though I trust cayvie more than I trust you. Time to start voting for the suicidee? I vote jotheonah.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2207 on: August 26, 2012, 11:06:36 pm »

Talk me through how someone commiting suicide first could not be the better alternative? I can only think of multiple scum still living, and I don't believe that's likely enough.

No, you're right it is. I'm just saying that I don't really want to play the "who is willing to commit suicide" game, because I think that's going to get us too much WIFOM. The person we choose to kill should absolutely be instructed to commit suicide first.
That is fair enough, okay. So effectively just two voting phases.

Robz, why did Frisk trust you so much? Investigation or something?

As far as I know, Frisk never investigated me. And I don't see any particular evidence I can cite that will acquit me whatsoever. I think the extreme lengths I went to in order to expose the Ironworks Faction made Frisk think I was town... but those two things don't really follow, so meh. I have admitted that most of the people to which I gave 2 VP ended up being scum: Axxle (twice!), Dsell, Voltgloss. Perhaps my admitted naivety made him think I was town.
Humm okay.. Well, jot is clearly the scummiest to me here, though I trust cayvie more than I trust you. Time to start voting for the suicidee? I vote jotheonah.

okay. i think a lot of my freakout diatribe day 1 assumed too much about the setup. i don't know if someone copied my role. i do know that:

I was Tortured--this is one thing that confuses me. I don't know why SK-jo would pick me to Torture. I was under the impression that he thought I was town at the time; it's not like Mountebank is a particularly threatening role. I figure he'd go for someone he thought was Curse. Robz maybe somehow did it? I can see Festival as a role that does a ton of stuff; the card certainly does. It would be an innocuous-enough card to be a SK.

Someone played King's Court on Galzria. I don't know why someone would do this.


i think jo is the remaining scum, with robz as the second most likely candidate.

i vote jo suicides.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2208 on: August 26, 2012, 11:16:27 pm »

100% agree on everything cayvie said there.

Maybe Galz somehow king's courted himself? "My cult is so big it makes powerful" sort of a thing. Because why anyone else would do it is just beyond me.

Cayvie, you then agree it's likely we only have one scum remaining?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2209 on: August 27, 2012, 01:39:16 am »

100% agree on everything cayvie said there.

Maybe Galz somehow king's courted himself? "My cult is so big it makes powerful" sort of a thing. Because why anyone else would do it is just beyond me.

Cayvie, you then agree it's likely we only have one scum remaining?

yes, and i'm pretty sure it's not a Curse, but a SK-type alignment.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2210 on: August 27, 2012, 01:50:58 am »

100% agree on everything cayvie said there.

Maybe Galz somehow king's courted himself? "My cult is so big it makes powerful" sort of a thing. Because why anyone else would do it is just beyond me.

Cayvie, you then agree it's likely we only have one scum remaining?

yes, and i'm pretty sure it's not a Curse, but a SK-type alignment.
how excitingly it all points to jot then!
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2211 on: August 27, 2012, 10:20:59 am »

Well kids, I hate to break it to you, but I can't actually suicide, which is why I didn't volunteer to.

I was keeping this to myself, because I thought if I could absorb a nightkill I could buy us an extra night.

I didn't follow Frisk's instructions last night. I played Black Market, and I drew Lighthouse. I can't take any negative VP today or tonight, except from a lynch. 

So if we're really committed to this suicide plan, it has to be Eevee.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2212 on: August 27, 2012, 11:01:25 am »

Well kids, I hate to break it to you, but I can't actually suicide, which is why I didn't volunteer to.

I was keeping this to myself, because I thought if I could absorb a nightkill I could buy us an extra night.

I didn't follow Frisk's instructions last night. I played Black Market, and I drew Lighthouse. I can't take any negative VP today or tonight, except from a lynch. 

So if we're really committed to this suicide plan, it has to be Eevee.

Wait. This means you are invincible? We can't even lynch you?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2213 on: August 27, 2012, 11:14:10 am »

No, a lynch would still work on me. But I can't take any other negative VP.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2214 on: August 27, 2012, 11:24:26 am »

Hm. Alright. The plan that I would be in favor of, possible, is this: Eevee suicides, and if he's town, we lynch Jo. Obviously, I need to know that Cayvie also supports this. I think I support this. But I should probably do some more research first to make sure it's not Cayvie.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2215 on: August 27, 2012, 12:21:49 pm »

How convenient, especially from someone who said he'd obviously suicide if the vote so decided..

I will do it though, just hoping he doesn't have something weird like Lekkit's hated..

@ jot
Could you prove that by voting me?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2216 on: August 27, 2012, 12:24:10 pm »

Vote: Eevee

Now I guess we wait around for a point counter update.

I already said, I was keeping mum because if I survived the night and got targeted my immunity would waste the curser's power. It seemed like a longshot but worth a try. But I had to out myself cause everyone wanted me to suicide so much.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2217 on: August 27, 2012, 12:28:26 pm »

As requested...

Vote Count 10-2

Eevee (1): jotheonah

Not voting (3): cayvie, Eevee, Robz888

With 4 alive, it takes 3 to lynch.

Lynch deadline: Friday, September 7, 3:30pm MDT





Point Counter Extension 10.2

1 - cayvie
-1 - Eevee
1 - jotheonah
-4 - Robz888
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2218 on: August 27, 2012, 12:32:07 pm »

Jot, could you unvote so I could test if I lose points by voting myself?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2219 on: August 27, 2012, 12:33:40 pm »

Sure thing, boss.

Unvote
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2220 on: August 27, 2012, 12:36:51 pm »

cayvie, how does the mountebank exactly work again?

Btw, while jot wasn't lying, his actions are still congruent with a serial killer role.

Vote: Eevee
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2221 on: August 27, 2012, 12:37:55 pm »

cayvie, how does the mountebank exactly work again?

Btw, while jot wasn't lying, his actions are still congruent with a serial killer role.

Vote: Eevee

I agree. I am more inclined to think Jo is the last scum. But as you say, we might as well have you suicide.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2222 on: August 27, 2012, 12:41:43 pm »

Vote Count 10-3

Eevee (1): Eevee
Not voting (3): cayvie, jotheonah, Robz888

With 4 alive, it takes 3 to lynch.

Lynch deadline: Friday, September 7, 3:30pm MDT





Point Counter Extension 10.3

1 - cayvie
-2 - Eevee
1 - jotheonah
-4 - Robz888
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2223 on: August 27, 2012, 12:49:59 pm »

Unvote, great! Not getting a town vibe from Robz but I think I just need to trust him. New vote on who suicides now that we jot cant, or is it just automatically me? Voting cayvie to do it if we have a vote again.

And proceeding with the plan only after everyone has said everything they have in their mind, obviously.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2224 on: August 27, 2012, 01:19:59 pm »

I think I would prefer Eevee over cayvie.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2225 on: August 27, 2012, 02:56:45 pm »

cayvie, how does the mountebank exactly work again?

Btw, while jot wasn't lying, his actions are still congruent with a serial killer role.

Vote: Eevee

I choose up to 3 targets (other than myself, I checked) at night.

For each:
If that player would lose VP from another source, do nothing.
ELSE, that player loses 1 VP

If I cause anyone to lose VP, I gain 1 VP (non-cumulative)


Oh, and I'm happy that Eevee/Jo seem to be the suicide pair; I realized that Robz could not be the player who used King's Court, as he was in the cult at the time.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2226 on: August 27, 2012, 02:57:56 pm »

Okay, sweet, neither Robz nor jo is a double voting scum or they would have lynched Eevee by now.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2227 on: August 27, 2012, 03:00:09 pm »

thoughts on the next course of action?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2228 on: August 27, 2012, 03:01:49 pm »

thoughts on the next course of action?

Eevee suicides, then, if there's still a game going on, we use the info we get from his death to choose a lynch.

Right now, I'm leaning pretty hard toward you, jo.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2229 on: August 27, 2012, 03:03:10 pm »

WAIT WAIT WAIT WAIT WAIT

NO NO NO

I was Black Market day 1 and drew lighthouse

YOU DON'T EVEN LOSE VP FROM A LYNCH WITH LIGHTHOUSE
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2230 on: August 27, 2012, 03:04:37 pm »

jo is 100% lying (or ehal changed what the card did!)

i've even claimed what lighthouse did already, let me find it
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2231 on: August 27, 2012, 03:05:01 pm »

WAIT WAIT WAIT WAIT WAIT

NO NO NO

I was Black Market day 1 and drew lighthouse

YOU DON'T EVEN LOSE VP FROM A LYNCH WITH LIGHTHOUSE

Damn it damn it damn it. Well, that confirms what we all suspect: Jo is our last scum. Good catch, Cayvie. I was just about to vote for Eevee to suicide.

This means we should No Lynch and kill Jo tomorrow?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2232 on: August 27, 2012, 03:05:26 pm »

yes
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2233 on: August 27, 2012, 03:06:20 pm »

heck, we may as well lynch JO; if he's not lighthouse, it'll be better than no lynch

if he is lighthouse, it'll be the same

vote: jotheonah
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2234 on: August 27, 2012, 03:07:10 pm »

Cayvie's lying. It doesn't make you lynch-proof.

Cayvie already lied once about being tortured.

I don't know what the card did when it came up before, but this time it only made me immune to non-lynch VP loss.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2235 on: August 27, 2012, 03:09:56 pm »

heck, we may as well lynch JO; if he's not lighthouse, it'll be better than no lynch

if he is lighthouse, it'll be the same

vote: jotheonah

Cayvie's lying. It doesn't make you lynch-proof.

Cayvie already lied once about being tortured.

I don't know what the card did when it came up before, but this time it only made me immune to non-lynch VP loss.

So then it's Cayvie or Jo. I'm almost certain the scum is Jo, but anyway, Eevee is pretty much confirmed town to me now. So I'm not doing anything until he talks.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2236 on: August 27, 2012, 03:10:24 pm »

Cayvie, can you quote that post where you talked about Lighthouse?
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Re: Role Madness Mafia I (Day 9 Started, PM for Spectator's QT)
« Reply #2237 on: August 27, 2012, 03:11:21 pm »

I started as Black Market. Each night, the other two Black Markets and I would have three options to choose from. If we all chose the same option, we'd gain 3 vp each. If only two of us chose the same option, the two who did would lose 1 vp each.

N1: I chose Nobles from the Black Market, over Witch and Lighthouse. It gave me +2 VP and allowed me to doublevote the following day.

N2: I chose Spy from the Black Market, over Island and Wishing Well. I used it to track Lekkit, finding that he targeted Voltgloss.

Also, I became Young Witch.

N3: I had no night powers.

Also, I became Mountebank. I could target up to 3 players, and give them -1 vp if they weren't losing vp from another source. And if I caused any vp loss, I gained 1 vp.

N4: I targeted Captain_Frisk, Eevee, and Galzria

N5: I targeted Dsell, Eevee, and Lekkit

N6: I targeted yuma and Captain_Frisk

N7: I targeted Robz888

N8: I was Tortured, and targeted nobody.

What were the powers that you didn't select from the BM deck?

Witch: everyone else gets -1 vp
Lighthouse: i can't lose vp until the following night (including from lynch)
Wishing Well: i name another role. if that role is in the game, i get to use its powers tonight
Island: i may set aside up to 2 of my vp; basically, i get to make my counter appear 2 lower than it actually is.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2238 on: August 27, 2012, 03:12:41 pm »

Okay, that's pretty convincing. I don't see why you would lie about that power, since you never actually chose it.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2239 on: August 27, 2012, 03:16:51 pm »

Wooooooo! Yeah, nolynch today and kill jot tomorrow seems to be it!

At least I should live, because I can just redirect everything. So we need either cayvie or Robz to survive the night to take this down. Hopefully Jot doesnt draw something insane from the black market!

Should we try to lynch jot, just in case?


And woah I'm glad you remembered that, if jot got me to suicide before the lynch it would have been very bad!
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2240 on: August 27, 2012, 03:17:56 pm »

yes by all means let's try to lynch jo
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2241 on: August 27, 2012, 03:18:59 pm »

You're all making a terrible mistake. A town win was within our grasp and now you're going to hand cayvie the win.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2242 on: August 27, 2012, 03:19:10 pm »

Trying to lynch jot mostly to clear cayvie, but maybe it doesn't matter and there might be some nasty surprises so better to Vote: Nolynch I guess.

Because.. couldn't jot have something where voting for him gives him something? Maybe it's better to not risk it?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2243 on: August 27, 2012, 03:19:58 pm »

oh

i suppose if you think i might be lying, then nolynch is better

vote nolynch
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2244 on: August 27, 2012, 03:20:59 pm »

vote: no lynch
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2245 on: August 27, 2012, 03:21:51 pm »

oh

i suppose if you think i might be lying, then nolynch is better

vote nolynch
Since jot is going with the "cayvie is scum not me!!!" defence, it's important to have robz survive the night. Robz is also the only guy jot is yet to go after as the last scum.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2246 on: August 27, 2012, 03:22:08 pm »

Trying to lynch jot mostly to clear cayvie, but maybe it doesn't matter and there might be some nasty surprises so better to Vote: Nolynch I guess.

Because.. couldn't jot have something where voting for him gives him something? Maybe it's better to not risk it?

I was thinking about this too. My worry is, what if Jo is lying, he doesn't have Lighthouse (he just said that to get out of suicide). Then No Lynching gives me another night to wreak havoc on us, and what if he can double kill somehow?

Hold on. Jo, I want you to vote for yourself and see if you lose a point. Do this now, if you are town.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2247 on: August 27, 2012, 03:22:16 pm »

Scared, why did jot do that. is there something we didn't realize.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2248 on: August 27, 2012, 03:22:19 pm »

did you just win, jo?

or does the black market have to be lucky for you?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2249 on: August 27, 2012, 03:22:29 pm »

Woah guys slow the fuck down. Damn, that was No lynch hammer, wasn't it?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2250 on: August 27, 2012, 03:22:38 pm »

fuqqqqqqqqqq
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2251 on: August 27, 2012, 03:22:57 pm »

Oh, stupid, stupid, stupid.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2252 on: August 27, 2012, 03:23:10 pm »

I was thinking about this too. My worry is, what if Jo is lying, he doesn't have Lighthouse (he just said that to get out of suicide). Then No Lynching gives me another night to wreak havoc on us, and what if he can double kill somehow?

Hold on. Jo, I want you to vote for yourself and see if you lose a point. Do this now, if you are town.

WHATT
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2253 on: August 27, 2012, 03:23:36 pm »

He did that, probably, because he has to chance somehow drawing a night power that lets him kill 2 of us. that's his best shot. i doubt it means he wins for sure.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2254 on: August 27, 2012, 03:24:01 pm »

I was thinking about this too. My worry is, what if Jo is lying, he doesn't have Lighthouse (he just said that to get out of suicide). Then No Lynching gives me another night to wreak havoc on us, and what if he can double kill somehow?

Hold on. Jo, I want you to vote for yourself and see if you lose a point. Do this now, if you are town.

WHATT

Should be HIM*** obviously.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2255 on: August 27, 2012, 03:24:09 pm »

Stupid me, stupid cayvieeee. It even rhymes.

Well, we'll still win if either you or cayvie makes it, and we have your +2vp powers.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2256 on: August 27, 2012, 03:25:13 pm »

well i'm thinking powers get removed from the black market once used, and Witch and Nobles have both already been used, I think (both those would let him win, I think)
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2257 on: August 27, 2012, 03:25:29 pm »

Stupid me, stupid cayvieeee. It even rhymes.

Well, we'll still win if either you or cayvie makes it, and we have your +2vp powers.

I think we'll still be okay, it's probably a bit up to chance now.

Sorry for that typo I made that looks like the worst scumslip ever.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2258 on: August 27, 2012, 03:25:35 pm »

Guys I just voted no lynch cause that was the plan. Your crazy paranoid theories are getting away from you.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2259 on: August 27, 2012, 03:25:45 pm »

He did that, probably, because he has to chance somehow drawing a night power that lets him kill 2 of us. that's his best shot. i doubt it means he wins for sure.
Yeah this. And I don't think he necessarily knows there even is something, just sees it as his only action as we figured it out. But how did he not lose vp when voting me if he doesn't have the lighthouse?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2260 on: August 27, 2012, 03:26:33 pm »

Guys I just voted no lynch cause that was the plan. Your crazy paranoid theories are getting away from you.

Oh you are such ridiculous obvscum, cutting off debate with a quick hammer.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2261 on: August 27, 2012, 03:26:48 pm »

Guys I just voted no lynch cause that was the plan. Your crazy paranoid theories are getting away from you.
yeah, right.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2262 on: August 27, 2012, 03:27:11 pm »

man this is tense
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2263 on: August 27, 2012, 03:28:06 pm »

Alright, OPERATION: SURVIVE THE NIGHT is a go.

We're ready, EHal.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2264 on: August 27, 2012, 03:28:38 pm »

lol

everyone is online except the mod
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2265 on: August 27, 2012, 03:31:46 pm »

If I am scum, there was no good reason for me to quickhammer No Lynch. It's town's best option.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2266 on: August 27, 2012, 03:32:30 pm »

If I am scum, there was no good reason for me to quickhammer No Lynch. It's town's best option.

Nonsense, it was certainly your best move, and well-timed. I congratulate you, it was a bold and intelligent play for you. There's no need for deception now, though.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2267 on: August 27, 2012, 03:33:29 pm »

In the annals of f.ds history, this will be looked back on as a brilliant play by cayvie and a perfectly understandable mistake by Robz and Eevee.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2268 on: August 27, 2012, 03:34:54 pm »

It's great you are telling us who your main target will be. Or it would be if you didn't need to kill them both to win this thing at least.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2269 on: August 27, 2012, 03:36:04 pm »

If I am scum, there was no good reason for me to quickhammer No Lynch. It's town's best option.
Towns best option to deprive us of any discussion and planning, sure.


It IS weird though, jotheonah didn't lose any vp from voting me so he probably did have the lighthouse..
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2270 on: August 27, 2012, 03:39:30 pm »

I did! And it wouldn't have protected me from a lynch! Cayvie probably lied about before so that if she found herself in a position like I would be in now, were I scum, she could trick the town into lynching someone else by claiming to be lynch proof. You have to admire the planning ahead.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2271 on: August 27, 2012, 03:42:16 pm »

Oh boy, this is craziness.

But Jo, if that were true, you should not have hammered. Hammering was so fundamentally anti-town. I still had some deciding to do. I asked for hesitance. What I got was 3 quick votes for No Lynch. Ugh...
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2272 on: August 27, 2012, 03:42:43 pm »

Although I guess if you're not lying, hammering on No Lynch was the best thing you could do for the town. Oh bother.
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2273 on: August 27, 2012, 03:43:58 pm »

Oh boy, this is craziness.

But Jo, if that were true, you should not have hammered. Hammering was so fundamentally anti-town. I still had some deciding to do. I asked for hesitance. What I got was 3 quick votes for No Lynch. Ugh...
The thing is, unless cayvie and jot are BOTH scum, one of them made an honest mistake. And cayvie's vote makes more sense to me as a mistake, WHY ON EARTH WOULD TOWN JOT HAMMER THERE!?!?!?
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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2274 on: August 27, 2012, 04:15:03 pm »

With tensions at a high, the Deck chooses not to trash any more cards.  On some other plane, many ghosts watch their once-comrades bicker and snap as they try to work out the confusion they are in.  If they could, those ghosts might be biting their nails.  But they are incorporeal, so biting is out of the question (except for snarky remarks).

Vote Count 10-4

no lynch (3): Eevee, cayvie, jotheonah

Not voting (1): Robz888



Point Counter Extension 10.4

1 - cayvie
-2 - Eevee ▼ 1
1 - jotheonah
-4 - Robz888

Trash Pile: Black Market, Trader, Curse, Young Witch, Masquerade, Ambassador, Possession, Black Market, Black Market, Noble Brigand, Ironworks, Scrying Pool, Embargo


Night 10 has begun.  Commands are due in ~48 hours, by 2:30 p.m. MDT, Wednesday, August 29.

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If I receive all commands before the deadline, Day 11 will start early. 

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« Last Edit: August 27, 2012, 06:06:14 pm by eHalcyon »
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Re: Role Madness Mafia I (Day 11 Started, PM for Spectator's QT)
« Reply #2275 on: August 27, 2012, 06:45:21 pm »

One Who Always Lies

The Curses have been censored;
the Iron turned to rust.
The Deck is getting rather thin...
another bites the dust.

Robz the Deckie Festival ;D
now parties with the dead.

The Grave is filled to bursting now,
the earth all soaked in red.

Can you feel the dreadful pulse? 
The Harvest time is near!
Unwitting souls will soon be reaped --
The eleventh hour day is here.


Vote Count 11-1

Not voting (3): cayvie, Eevee, jotheonah

With 3 alive, it takes 2 to lynch.

Lynch deadline: Monday, September 10, 4:30pm MDT





Point Counter Extension 11.1

2 - cayvie ▲ 1
-2 - Eevee
1 - jotheonah
-16 - Robz888 ▼ 12

Trash Pile: Black Market, Trader, Curse, Young Witch, Masquerade, Ambassador, Possession, Black Market, Black Market, Noble Brigand, Ironworks, Scrying Pool, Embargo, Festival



Same disclaimer as before, re: score changes.  Some powers are somewhat complex and I may have forgotten a random portion like, "if you get lynched, +10VP".  So feel free to bug me if you think something is off.

Thread Unlocked!
« Last Edit: August 27, 2012, 06:50:16 pm by eHalcyon »
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Re: Role Madness Mafia I (Day 11 Started, PM for Spectator's QT)
« Reply #2276 on: August 27, 2012, 07:01:55 pm »

umm

so we lynch jo now?

i targeted jo with mountebank; i gained a vp so i think it went through (unless Robz gave it to me, i think that's possible?)
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Re: Role Madness Mafia I (Day 11 Started, PM for Spectator's QT)
« Reply #2277 on: August 27, 2012, 07:56:33 pm »

Robz didn't give you any VP, not unless he can target multiple players.

I got targeted by ambassador and festival, which I found pretty odd. What I thought of it all upon making the decision:

"Okay, very weird with the ambassador because the way timchen claimed it it doesn't even target anyone when the player holding it has positive VP. Well, maybe jot's alignment changed how it works, but I don't see him targeting me unless it gave out positive vp. But redirecting that is a huge risk, because I don't know what it does. So festival first, I think Robz just trusts me to be town and can't target himself with the +vp so he hopes I'll redirect So redirect Festival to Robz.

I see my options with ambassador as
a) assume it deals out positive vp, so robz
b) assume it deals out negative vp, so jot
c) assume it won't kill me anyways and go for the safe play and not redirect at all.

So, why did he target me? If he wanted to hurt robz (assuming its most likely joth maybe maybe cayvie), he could have jsut done so. Unless he has two roles and cant target the same player.. but then it would probably have been the other clean guy, not me he targeted. It all comes back to it probably dealing out +ev so
redirect both to Robz and pray to god I didn't lose the game for town AGAIN."

So that is what I did, two of us survived the night (although sad times Robz died, I trusted him), we should win this now by lynching jot, but lets hear what he has to say first!
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Re: Role Madness Mafia I (Day 11 Started, PM for Spectator's QT)
« Reply #2278 on: August 27, 2012, 07:57:51 pm »

to be honest, what timchen said about how ambassador worked never made sense to me anyhow.
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Re: Role Madness Mafia I (Day 11 Started, PM for Spectator's QT)
« Reply #2279 on: August 27, 2012, 08:03:10 pm »

to be honest, what timchen said about how ambassador worked never made sense to me anyhow.
What do you think of my decisions to redirect both to Robz? He got killed by 6vp though, it likely did not matter.
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Re: Role Madness Mafia I (Day 11 Started, PM for Spectator's QT)
« Reply #2280 on: August 27, 2012, 08:04:16 pm »

to be honest, what timchen said about how ambassador worked never made sense to me anyhow.
What do you think of my decisions to redirect both to Robz? He got killed by 6vp though, it likely did not matter.

i don't think it really mattered; sending them at joth could have been interesting, but, really, the lynch is the only thing that matters here.
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Re: Role Madness Mafia I (Day 11 Started, PM for Spectator's QT)
« Reply #2281 on: August 27, 2012, 08:16:55 pm »

Eevee and Robz get targeted, cayvie GAINS a point, and you guys are still convinced I'm the scum?? C'mon, it's obv. cayvie.
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Re: Role Madness Mafia I (Day 11 Started, PM for Spectator's QT)
« Reply #2282 on: August 27, 2012, 08:25:29 pm »

wow, i gained my point, just like i've always claimed mountebank works

vote: jotheonah

eevee, if you're the scum, congrats.
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Re: Role Madness Mafia I (Day 11 Started, PM for Spectator's QT)
« Reply #2283 on: August 27, 2012, 08:37:03 pm »

aw, hell I'll do it. My apologies for the cheapest win in the history of forum mafia.

Vote: Jtotheonah
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Re: Role Madness Mafia I (Day 11 Started, PM for Spectator's QT)
« Reply #2284 on: August 27, 2012, 08:41:45 pm »

Vote: jotheonah I WANT TO DO IT TOO :)))
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Re: Role Madness Mafia I (Day 11 Started, PM for Spectator's QT)
« Reply #2285 on: August 27, 2012, 08:42:02 pm »

... we won now, right? no tricks up your sleeve  cayvie?
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Re: Role Madness Mafia I (Day 11 Started, PM for Spectator's QT)
« Reply #2286 on: August 27, 2012, 08:50:03 pm »

The trick, my friends, is most definitely up my sleeve. Guess what I played out of the black market last night?
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Re: Role Madness Mafia I (Day 11 Started, PM for Spectator's QT)
« Reply #2287 on: August 27, 2012, 08:58:18 pm »

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Re: Role Madness Mafia I (Day 11 Started, PM for Spectator's QT)
« Reply #2288 on: August 27, 2012, 09:02:35 pm »

No flavour can capture the feeling of everyone voting for someone almost immediately after the day starts.

Vote Count 11-2

jotheonah (2): cayvie, jotheonah

Not voting (1): Eevee

jotheonah has been lynched.  He was... no wait, he's still alive!



Point Counter Extension 11.2

2 - cayvie
-2 - Eevee
0 - jotheonah ▲ 10

jotheonah made it to +10VP; accordingly, he now has an individual win but the game continues with his score reset to 0.

Trash Pile: Black Market, Trader, Curse, Young Witch, Masquerade, Ambassador, Possession, Black Market, Black Market, Noble Brigand, Ironworks, Scrying Pool, Embargo, Festival

Night 11 has begun.  Commands are due in ~48 hours, by 7:00 p.m. MDT, Wednesday, August 29.

Please submit actions ASAP as yours may have interactions with others that take some time to resolve.
If I receive all commands before the deadline, Day 12 will start early. 

This thread is now LOCKED.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2289 on: August 27, 2012, 10:05:28 pm »

Your Parents Wouldn't Be Proud

The Deck-aligned Mountebank cayvie was slain!
But there's no time to mourn and no time to feel pain.
The Chamber shall close due to grim celebrations --
a Festival vote turned to dark aggravations.

The Almighty Trash has consumed every card!
Now all that remains is this Wandering Minstrel Bard.


Vote Count 12-1

Not voting (2): Eevee, jotheonah

With 2 alive, it takes 2 to lynch.

Lynch deadline: Monday, September 10, 8:30pm MDT





Point Counter Extension 12.1

-11 - cayvie ▼ 13
-2 - Eevee
1 - jotheonah ▲ 1

Trash Pile: Black Market, Trader, Curse, Young Witch, Masquerade, Ambassador, Possession, Black Market, Black Market, Noble Brigand, Ironworks, Scrying Pool, Embargo, Festival, Mountebank



**Insert Predictable Day**


Vote Count 12-2

jotheonah (1): Eevee
Eevee (1): jotheonah




Point Counter Extension 12.2

-22 - Eevee ▼ 20
1 - jotheonah

Trash Pile: Black Market, Trader, Curse, Young Witch, Masquerade, Ambassador, Possession, Black Market, Black Market, Noble Brigand, Ironworks, Scrying Pool, Embargo, Festival, Mountebank, Secret Chamber


Thread Unlocked, for good!
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eHalcyon

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2290 on: August 27, 2012, 10:07:02 pm »

Everyone wins, sort of!

jotheonah gets the final win, but he is The Almighty Trash and you are all a part of him.  Therefore you all get a win.  WOO COP OUTS.

jotheonah gets a second win for reaching +10VP.

Galzria and Tables get wins for Ironworks domination, however brief it was.
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cayvie

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2291 on: August 27, 2012, 10:07:37 pm »

eh.

so, eevee can't redirect jo's night kill back at him?
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Robz888

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2292 on: August 27, 2012, 10:07:52 pm »

How does everyone win, sort of?
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2293 on: August 27, 2012, 10:08:55 pm »

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2294 on: August 27, 2012, 10:09:26 pm »

I dont understand! Maybe the QT will shed some light on what just happened.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2295 on: August 27, 2012, 10:09:53 pm »

I didn't target Eevee. ANd then on the predictable day, I assume I double-voted Eevee with Festival.

Full disclosure: I could use two powers from the trash each night. THe Jester draw was hella cheap and i feel bad about it, actually.
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eHalcyon

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2296 on: August 27, 2012, 10:10:10 pm »

eh.

so, eevee can't redirect jo's night kill back at him?

Robz didn't full claim his powers.  He also had a double vote.  Eevee was guaranteed lynch.
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eHalcyon

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2297 on: August 27, 2012, 10:10:26 pm »

How does everyone win, sort of?

The Trash Pile wins.  You are all in the trash. ;)
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2298 on: August 27, 2012, 10:10:44 pm »

Whoo! First Victory of game, despite my troubles! Ok, enough from me.

Oh, wait!

All your curse belong to me! Volt, you were my next target. Only Lekkit escaped my notice.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2299 on: August 27, 2012, 10:11:13 pm »

eh.

so, eevee can't redirect jo's night kill back at him?

Robz didn't full claim his powers.  He also had a double vote.  Eevee was guaranteed lynch.

I was keeping that a secret in case I needed to override everybody still in the game, or to beat Jo in a head-to-head.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2301 on: August 27, 2012, 10:11:54 pm »

ok whatever

my actions were very meaningful and had a meaningful outcome
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2302 on: August 27, 2012, 10:12:00 pm »

eh.

so, eevee can't redirect jo's night kill back at him?

Robz didn't full claim his powers.  He also had a double vote.  Eevee was guaranteed lynch.

I was keeping that a secret in case I needed to override everybody still in the game, or to beat Jo in a head-to-head.

Also, I was supposed to get 5 VP if I saved the guy I gave 2 VP to from being killed. So Eevee, if you directed it all to me, you ruined everything.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2303 on: August 27, 2012, 10:12:45 pm »

Can you link me to  the first post in the curse QT? Somehow it doesnt have the "all" button and clicking "next 25" 50 times on a slow internet when half the time the number turns into a skype phone number and my computer tries to call, it doesnt sound fun.

And uh what an anti-climax for a fun game, damnit. :( I thought we had jot!
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2304 on: August 27, 2012, 10:13:35 pm »

eh.

so, eevee can't redirect jo's night kill back at him?

Robz didn't full claim his powers.  He also had a double vote.  Eevee was guaranteed lynch.

I was keeping that a secret in case I needed to override everybody still in the game, or to beat Jo in a head-to-head.

Also, I was supposed to get 5 VP if I saved the guy I gave 2 VP to from being killed. So Eevee, if you directed it all to me, you ruined everything.
I did (the night you died), but what was I supposed to do?
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cayvie

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2305 on: August 27, 2012, 10:14:01 pm »

i mean, whatever

if there's one scum left and lynching him two days running isn't going to win you the game, there's not much you can do

sure if we'd played absolutely perfectly there's a chance we could have won.

still, whatever.
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jotheonah

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2306 on: August 27, 2012, 10:14:08 pm »

all the last four were incredibly worthy adversaries, catching all my mistakes. Lekkit especially, who I actually fully expected to flip town. I do think I was outplayed, and won mostly through lucky BM draws at the end.

(I could describe some games of Dominion that way too...)
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Robz888

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2307 on: August 27, 2012, 10:14:29 pm »

Can you link me to  the first post in the curse QT? Somehow it doesnt have the "all" button and clicking "next 25" 50 times on a slow internet when half the time the number turns into a skype phone number and my computer tries to call, it doesnt sound fun.

And uh what an anti-climax for a fun game, damnit. :( I thought we had jot!

I sure thought it was a lousy game when I was triple posting-restricted with no win-con in a cult. Then it became awesome in the endgame! Bummer of an ending for us though, drat!
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2308 on: August 27, 2012, 10:15:53 pm »

eh.

so, eevee can't redirect jo's night kill back at him?

Robz didn't full claim his powers.  He also had a double vote.  Eevee was guaranteed lynch.

I was keeping that a secret in case I needed to override everybody still in the game, or to beat Jo in a head-to-head.

Also, I was supposed to get 5 VP if I saved the guy I gave 2 VP to from being killed. So Eevee, if you directed it all to me, you ruined everything.
I did (the night you died), but what was I supposed to do?

Doesn't matter actually. There's nothing we can do when the last scum is unkillable for two straight days, and then gets my double vote.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2309 on: August 27, 2012, 10:16:19 pm »

I AM SO ANGRY AT YOU TOWNIES FOR NOT SEEING THAT JO WAS LYING
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eHalcyon

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2310 on: August 27, 2012, 10:16:48 pm »

Game Log

This is a Google Docs spreadsheet which may not remain publicly accessible in the future.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2311 on: August 27, 2012, 10:16:51 pm »

I AM SO ANGRY AT YOU TOWNIES FOR NOT SEEING THAT JO WAS LYING

WE DID
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2312 on: August 27, 2012, 10:16:54 pm »

eh.

so, eevee can't redirect jo's night kill back at him?

Robz didn't full claim his powers.  He also had a double vote.  Eevee was guaranteed lynch.

I was keeping that a secret in case I needed to override everybody still in the game, or to beat Jo in a head-to-head.

Also, I was supposed to get 5 VP if I saved the guy I gave 2 VP to from being killed. So Eevee, if you directed it all to me, you ruined everything.
I did (the night you died), but what was I supposed to do?

Doesn't matter actually. There's nothing we can do when the last scum is unkillable for two straight days, and then gets my double vote.
I mean yeah, here I was thinking I for once did not fuq up the end game for my faction completely. Oh well.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2313 on: August 27, 2012, 10:17:03 pm »

I'd say the game--which really was a lot of fun, especially last few days--had to have been unbalanced in favor of scum. We were a scum-lynching factory here at the end, and we still lost! And we had the right person to kill for like 9 straight days!
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2314 on: August 27, 2012, 10:17:34 pm »

eh.

so, eevee can't redirect jo's night kill back at him?

Robz didn't full claim his powers.  He also had a double vote.  Eevee was guaranteed lynch.

I was keeping that a secret in case I needed to override everybody still in the game, or to beat Jo in a head-to-head.

Also, I was supposed to get 5 VP if I saved the guy I gave 2 VP to from being killed. So Eevee, if you directed it all to me, you ruined everything.
I did (the night you died), but what was I supposed to do?

Doesn't matter actually. There's nothing we can do when the last scum is unkillable for two straight days, and then gets my double vote.
I mean yeah, here I was thinking I for once did not fuq up the end game for my faction completely. Oh well.

No no you did fine Eevee. There's nothing we could have done!
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2315 on: August 27, 2012, 10:17:52 pm »

I'd say the game--which really was a lot of fun, especially last few days--had to have been unbalanced in favor of scum. We were a scum-lynching factory here at the end, and we still lost! And we had the right person to kill for like 9 straight days!
We even had the unnightkillable Eevee alive until the end, which was utterly useless ofc.
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eHalcyon

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2316 on: August 27, 2012, 10:18:01 pm »

I'd say the game--which really was a lot of fun, especially last few days--had to have been unbalanced in favor of scum. We were a scum-lynching factory here at the end, and we still lost! And we had the right person to kill for like 9 straight days!

The scum felt it was very much against them, actually!  I think it was fairly well balanced but super, super swingy.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2317 on: August 27, 2012, 10:18:21 pm »

I AM SO ANGRY AT YOU TOWNIES FOR NOT SEEING THAT JO WAS LYING

WE DID

ARE YOU KIDDING WE NAILED EVERY SCUM OVER AND OVER AGAIN IN A ROW, INCLUDING JO WHO WE TRIED TO KILL THREE TIMES
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2318 on: August 27, 2012, 10:18:27 pm »

I'd say the game--which really was a lot of fun, especially last few days--had to have been unbalanced in favor of scum. We were a scum-lynching factory here at the end, and we still lost! And we had the right person to kill for like 9 straight days!

The scum felt it was very much against them, actually!  I think it was fairly well balanced but super, super swingy.
Well curses might have had it rough, but what about that joth dude?
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2319 on: August 27, 2012, 10:18:53 pm »

I'd say the game--which really was a lot of fun, especially last few days--had to have been unbalanced in favor of scum. We were a scum-lynching factory here at the end, and we still lost! And we had the right person to kill for like 9 straight days!

pfffffffffhahahahahahahahahaha

The super-scum third parties maybe. 

The Curse team?  ...how many people did we successfully kill, again?

Come read the Curse QT for more rage against the machine  :)
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2320 on: August 27, 2012, 10:19:14 pm »

I AM SO ANGRY AT YOU TOWNIES FOR NOT SEEING THAT JO WAS LYING

WE DID

I mean like way earlier. It was obvious at the end.

You were tooooortured. Lekkit didn't flip torturer and no one had ever mentioned being tortured and all three BMs were in the trash.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2321 on: August 27, 2012, 10:19:36 pm »

No no you did fine Eevee. There's nothing we could have done!

I have to say that Eevee did screw up at the end, but it was understandable.  Eevee redirected Festival at Robz, which was excellent.  But he also redirected Ambassador at Robz, which destroyed him!  The Ambassador was not the Amb power, but rather the owner (Insomniac at that point) pushing -8 VP onto Eevee... which went onto Robz.

If not for that, Robz would have gained +5VP from saving himself (via Eevee) and you guys would have been in great shape.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2322 on: August 27, 2012, 10:20:32 pm »

No no you did fine Eevee. There's nothing we could have done!

I have to say that Eevee did screw up at the end, but it was understandable.  Eevee redirected Festival at Robz, which was excellent.  But he also redirected Ambassador at Robz, which destroyed him!  The Ambassador was not the Amb power, but rather the owner (Insomniac at that point) pushing -8 VP onto Eevee... which went onto Robz.

If not for that, Robz would have gained +5VP from saving himself (via Eevee) and you guys would have been in great shape.

Oh, then I take back my faint praise. You ruined us entirely, Eevee.
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Voltgloss

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2323 on: August 27, 2012, 10:20:57 pm »

So it all came down to timchen lying about how the Ambassador role worked?

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2324 on: August 27, 2012, 10:21:40 pm »

The most frustrating thing (aside from being copped) was that as we were dying we were telling the TRUTH. We decided that we were the most helpful mafia team ever, and we only killed one person, the cult leader! :)
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2325 on: August 27, 2012, 10:22:15 pm »

Here are the initial roles.  I'm just going to describe them in simpler terms.  You should be able to view general versions of all the roles in the Trash QT, if you are so inclined.

Axxle, cayvie and Tables were Black Market.  They got to choose among 3 powers that were different each night.  Rolecop investigations were supposed to show them as whatever they chose, but I screwed this up with Galzria when I reported Axxle as a Black Market instead of as a Spy.  I don't think it made a huge difference.

All three BMs knew each other, but weren't sure of alignments.  Originally they weren't going to know each other, but I accidentally CC'd them all instead of BCC.  So I let them know each other and added a mini-game (if they all pick the same thing they all get +3VP, if only two pick the same thing, those two both lose -1VP).  I added in a couple of mechanics that ultimately weakened the town -- particularly, Tables became IW-aligned (his existence unknown to Galz) and Axxle became "mostly Deck aligned" -- on a night when he had -5VP or worse, he would be allowed to choose to become Curse-aligned Curse Axxle2 (forsaking his role).  The Curse role had no powers whatsoever.

Captain_Frisk was Scrying Pool.  This was one of the major Deck power roles, giving CF the option to be a Cop, Watcher/Tracker or Rolecop.  The Cop option would give him +3VP if he found scum.  This was probably too powerful.  The Watcher/Tracker let him target two players instead of just one, and it came with guaranteed +1VP.  The Rolecop option would give history.  I think this was the strongest option, though CF never used it (as of this writing -- it is currently day 9).

If I were to rebalance this game, I would significantly nerf this role.  Besides being very powerful, it is also very swingy.  If scum had managed to take control of it, they could have used it to supreme effect.

CF played extremely well with this role, but I think it would have been possible to talk him down.  The conspiracy theorist in me would not have dropped the possibility that CF was the last Curse-aligned player, and that the string of successful investigations and lynches was just an elaborate ruse to secure his place as an investigation immune scum cop.  In fact, this kind of epic bus was an early plan of the real Curse Faction.  It was too bad that role madness kept them from ever initiating that grand scheme.

Robz888 was Festival.  This was the other major Deck power role, but its effect was not so obvious since Robz was locked up in IW really early.  The main aspect was not protective!  Festival was the town's double-voter.  Robz only used it Day 1, then he was in IW, and when he was freed he never used the double vote again (as of day 9).  I believe that the curse Faction actually speculated that Robz was a double voter, but never acted on that suspicion.  This was another swingy power.

shark_bait had another protective role, Trader.  The target's VP loss that night and the next day (excluding lynch) would be halved, and Trader would receive the other half as +VP.  I think this was decently balanced, though it was never very influential.

yuma was Embargo and I think this was one of the more elegant roles I devised.  The Embargo token would effect the day and the next night, which means anyone paying attention would always be aware of who was Embargoed.  The hint was that the token would be displayed in the day start post and then again in the night start post.  Embargo also had a small and unreliable investigative property in that it would give yuma +1VP if he Embargoed a Deck-aligned player.  His initial Embargo on Axxle gave +0.5VP due to Axxle's mixed alignment.

Grujah was Young Witch, the daypuncher, and he got a little sucked in by the +VP he could have earned with his role, ultimately coming off super scummy and getting lynched for it twice.  The purpose of the role was to do some serious scumhunting and lead the charge against someone.  If you successfully make a strong case and get lots of people to join your wagon, you get +VP.  If you fail to lead the lynch, well, you still daypunched the person you thought was scummy.  I think this role was fine as well.

timchen was Ambassador, which worked like a self-sustaining Vig.  timchen thought it was rather weak, but I believe it is quite strong.  Being able to healed oneself for 2VP is nice, and being able to dish out -2VP is good too.  I think this was a fairly well balanced power.

Eevee was Secret Chamber, and this was almost certainly too powerful.  Eevee was basically unstoppable at night.  In retrospect, I should have made it susceptible to non-role attacks, i.e. the -VP inflicted by the Curse Faction in general.  I should also have made it susceptible to Masquerade.

Galzria was Ironworks-aligned Ironworks, and I believe his faction is fairly well understood at this point.  I had not anticipated such an early revolt by Robz (I figured it would have been a bit longer before it happened).  The IW became a much bigger distraction than ever intended.  The intention was that Galz would obtain his majority and then die with a win.  The recruits would have been freed at that point.  Galz's death let Tables assume "power" of a sort, in that he still needed to be killed to finish off the IW for good.

By the way, Galz didn't die from lynch because he was made stronger with each recruit.  Each instance of damage he received was divided by the size of the IW at that time, to a minimum of -1VP.

The Curse Faction was Insomniac, Dsell, Voltgloss and Lekkit.  Their initial roles were Masquerade, Mountebank, Possession and Noble Brigand, respectively.

Masquerade lets you target up to 3 others (including the dead) and rotates roles among the targets.  This was meant to be a major source of Role Madness, and also a major reason why the game wasn't balanced.  It could easily have shifted strong roles to one side.  Mountebank was very simple and worked fine.  Not too powerful, not too weak.  Possession was a delayed rolecop+cop with the fun side effect of inflicting custom post restrictions.  I should not have made it quite so strong an investigative tool -- it left the Cursers unwilling to part with it.  Noble Brigand was a +VP stealer that would inflict -1VP if there was nothing to steal OR if the target was a Curser.  This made NB stronger if not used by a Curse member.  For example, jo's use of it on Axxle (night 8) stole the +VP Axxle would have received from Robz and killed him with -1VP to boot.  Lekkit also had innate investigation immunity.

The Cursers had some really great plans at the start, but they got swept away by the madness of Grujah and timchen, and then the Ironworks.  They spent too much time setting up a grand scheme that never got off the ground (if they had successfully started the epic bus, the game might have had a very different result).  Possession was used on each other a few times to try to throw off trackers, but that insurance was not really needed.

One clever thing they did was keep Masquerade within their ranks.  I hadn't expected that and was kind of worried that they would break the game by systematically seizing the strongest roles.  Unfortunately for them, the Ironworks fiasco had them thinking that IW was a major power role (Galz convinced everyone that he could in fact use the powers he acquired).  The end result was that Lekkit got stuck with a crippled Ironworks power.

They missed the two power roles for various reasons.  Robz got locked up by IW so his double voting was never made known (and that was also partially obfuscated by an early BM power that also gave double voting, and which was chosen by all three BMs).  CF only seemed to be a tracker at the start, so they weren't so concerned with him either.  For a while, they thought I was trolling them by making Lekkit immune to cop investigation!

Though it seems like the Curse Faction was crushed decisively, I actually think the game was much closer than that.  A few slightly altered decisions and it would have been a very different story.

jotheonah was the Almighty Trash Pile.  This was the "Serial Killer" of the game.  He was immune to quite a few things -- IW did not stop him from using his powers, and Masquerade couldn't touch him (though it could touch his "restless dead"). 

Each night he could choose two of the powers in the Trash.  I think jotheonah was too Deckish during the day, outing Insomniac and later reminding everyone (most importantly, reminding CF) that Ins had claimed to help Volt.  During the night, jo was not quite devious enough.  I think he should have stolen CF's power with Masquerade when he had the chance, since jo was not investigation immune.  Rather, investigating him would turn up curious results (not giving an alignment, showing his use of two powers.)  And of course, Festival would have been invaluable to him.

Luckily, the people who accused him flipped scum, giving him a bit of credit.  By the time people realized what he was, he had gained enough powers to be nearly unstoppable.  Night 9, all the Cursers were dead and jo gained the ability to distribute (through them) -14VP!  That’s actually quite huge.  And then the Black Market wrapped around and he managed to get Lighthouse, making him immune to lynch.  The Jester came up after that, giving him yet another free day.

At the end, Eevee made a costly mistake when there could have been a no-death night.  With that, the town could still have lynched jo.  But alas, it was not to be.
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jotheonah

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2326 on: August 27, 2012, 10:22:34 pm »

Yeah my role had balance issues. I also could still use my powers while in the cult.

But for the first few days, it felt like SK wincon without SK powers. And I didn't know I was going to inherit the curser's curse powers.
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Dsell

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2327 on: August 27, 2012, 10:22:47 pm »

The most frustrating thing (aside from being copped) was that as we were dying we were telling the TRUTH. We decided that we were the most helpful mafia team ever, and we only killed one person, the cult leader! :)

...who would have died anyway because of how many people targeted him that night.
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Dsell

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2328 on: August 27, 2012, 10:26:53 pm »

But I loved this game so much. I seriously loved it. Dying for the first time was sad though. :(
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jotheonah

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2329 on: August 27, 2012, 10:28:18 pm »

ANd I definitely played WAAY too deck, but it did work out. Also, my Black Market uses were just supposed to investigate as "Black Market." eHalc messed that up.
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cayvie

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2330 on: August 27, 2012, 10:28:40 pm »

we lynched correctly days 3, 6, 7, 8, 9, 10, and 11.

:(

:( :(

sorry, i think i played very well, and i think town played very well. i'll get over it, but this feels like a kick in the stomach.
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eHalcyon

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2331 on: August 27, 2012, 10:28:59 pm »

Fun moments:

- Tables dropping all sorts of hints to try to get recruited by Ironworks and Galz noticing them all but not recruiting Tables out of fear that he was Curse and would compromise his QT to the others.

- timchen brazenly lying.  He came clean in the end though!

- Tables picking Wishing Well from the BM to use Ironworks... on the same player that Galzria targeted.
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eHalcyon

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2332 on: August 27, 2012, 10:31:11 pm »

we lynched correctly days 3, 5, 6, 7, 8, 9, and 10.

:(

:( :(

sorry, i think i played very well, and i think town played very well. i'll get over it, but this feels like a kick in the stomach.

You guys did play well.  jo just became an unstoppable behemoth and had some lucky draws.

Possibly the place to improve play -- deciphering the poems.  If you read them now, they should seem much clearer.  In particular, the last few poems almost completely outed jo because they kept referring to the "restless dead" and the grave (i.e. the trash), and jo was the only one who had anything to do with the trash.
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Galzria

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2333 on: August 27, 2012, 10:32:09 pm »

Curse was so scared of the IW. ;D

I'm sad eHal's comment made me take Joth over Volt (my original choice cause he was scum) on KC night. I would've held 3.5 of 4.5 cursers at that time! :)

I knew Dsell was, and I knew Volt was. I suspected Joth was scummy too. Props to Insomniac who I was just lucky to have. I didn't know you were scum. I was about 50% on Axxle, which is great seeing as he was kinda curse.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2334 on: August 27, 2012, 10:34:03 pm »

Fun moments:

- Tables dropping all sorts of hints to try to get recruited by Ironworks and Galz noticing them all but not recruiting Tables out of fear that he was Curse and would compromise his QT to the others.

- timchen brazenly lying.  He came clean in the end though!

- Tables picking Wishing Well from the BM to use Ironworks... on the same player that Galzria targeted.

Great IW minds think alike...
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

jotheonah

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2335 on: August 27, 2012, 10:37:35 pm »

How long have the cursers had me figured out?
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Dsell

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2336 on: August 27, 2012, 10:38:16 pm »

Curse was so scared of the IW. ;D

I'm sad eHal's comment made me take Joth over Volt (my original choice cause he was scum) on KC night. I would've held 3.5 of 4.5 cursers at that time! :)

I knew Dsell was, and I knew Volt was. I suspected Joth was scummy too. Props to Insomniac who I was just lucky to have. I didn't know you were scum. I was about 50% on Axxle, which is great seeing as he was kinda curse.

How did you know I was curse? Besides my general scumminess which was intentional. I figured making myself look scummy then explaining it all away with the ultimate result of not massclaiming (which seemed very important to us at the time) might work out. Obviously several people were suspicious initially, but I figured they would understand when I explained what I had done.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2337 on: August 27, 2012, 10:38:53 pm »

Was I supposed to realize this? It's not like I want to be the guy who always screws over his own team THIS majorly.

Oh well, in before people start pre-emptively lynching me in day 1 to avoid having me alive later.
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Dsell

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2338 on: August 27, 2012, 10:39:19 pm »

How long have the cursers had me figured out?

Well I thought you were acting legitimately scummy way back when and would have set you up for a lynch...when you figured out insomniac. But basically when I possessed you and got "No result" and "Saboteur and Noble Brigand."
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eHalcyon

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2339 on: August 27, 2012, 10:39:36 pm »

How long have the cursers had me figured out?

The night after the day you were possessed, they got investigation results.

For everyone else -- The Trash Pile investigated strangely.  Its role would return as whatever two things he picked.  His alignment would return as "no result."  So the Cursers saw that and knew something was up.
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eHalcyon

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2340 on: August 27, 2012, 10:41:27 pm »

Was I supposed to realize this? It's not like I want to be the guy who always screws over his own team THIS majorly.

Oh well, in before people start pre-emptively lynching me in day 1 to avoid having me alive later.

No, it was an easy mistake to make.  In your place, I would either have assumed it was something bad (since it was coming from jo) or redirected it to cayvie as a sort of "neutral" move.
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jotheonah

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2341 on: August 27, 2012, 10:46:58 pm »

SO this is basically he first F.DS serial killer win, and the first time I've ever won a game.
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cayvie

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2342 on: August 27, 2012, 10:52:07 pm »

SO this is basically he first F.DS serial killer win, and the first time I've ever won a game.

first f.ds cult win too!
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cayvie

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2343 on: August 27, 2012, 10:52:37 pm »

SO this is basically he first F.DS serial killer win, and the first time I've ever won a game.

first f.ds cult win too!

oh wait bm II
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jotheonah

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2344 on: August 27, 2012, 10:53:55 pm »

there is so much angst in this curse QT. Volt, I now totally understand you backing out of my game.
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eHalcyon

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2345 on: August 27, 2012, 10:57:28 pm »

Apologies to the Curse faction for several days of Suck due to CF's outstanding detective work.

Apologies to the Deck for an unexpected loss -- although you still win, kind of!
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Galzria

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2346 on: August 27, 2012, 10:59:36 pm »

Curse was so scared of the IW. ;D

I'm sad eHal's comment made me take Joth over Volt (my original choice cause he was scum) on KC night. I would've held 3.5 of 4.5 cursers at that time! :)

I knew Dsell was, and I knew Volt was. I suspected Joth was scummy too. Props to Insomniac who I was just lucky to have. I didn't know you were scum. I was about 50% on Axxle, which is great seeing as he was kinda curse.

How did you know I was curse? Besides my general scumminess which was intentional. I figured making myself look scummy then explaining it all away with the ultimate result of not massclaiming (which seemed very important to us at the time) might work out. Obviously several people were suspicious initially, but I figured they would understand when I explained what I had done.

It had to do with things said during the day that could only have been known before hand by information being passed from the inside. You and Volt both committed that crime as I recall.

Plus, you were both legitimately scummy. But from my perspective you knew things you shouldn't. Don't recall what exactly though.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

cayvie

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2347 on: August 27, 2012, 11:01:33 pm »

haha.

the game was pretty fun overall; there certainly were plenty of memorable moments

this has convinced me that lying as town is even worse in Role Madness games--it's so complicated, and each piece of misinformation makes the puzzle that much harder to put together.
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jotheonah

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2348 on: August 27, 2012, 11:04:07 pm »

lol, whoever named me Golem in the Curse QT - I was considering fakeclaiming that instead of Pearl Diver. Great minds indeed.
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Voltgloss

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2349 on: August 27, 2012, 11:05:21 pm »

there is so much angst in this curse QT. Volt, I now totally understand you backing out of my game.

Appreciated.  It's cool, I'm having fun there in my unofficial troll/backup-backup-mod role.  :)

PPE: Golem was my thought!
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Voltgloss

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2350 on: August 27, 2012, 11:06:41 pm »

Curse was so scared of the IW. ;D

I'm sad eHal's comment made me take Joth over Volt (my original choice cause he was scum) on KC night. I would've held 3.5 of 4.5 cursers at that time! :)

I knew Dsell was, and I knew Volt was. I suspected Joth was scummy too. Props to Insomniac who I was just lucky to have. I didn't know you were scum. I was about 50% on Axxle, which is great seeing as he was kinda curse.

How did you know I was curse? Besides my general scumminess which was intentional. I figured making myself look scummy then explaining it all away with the ultimate result of not massclaiming (which seemed very important to us at the time) might work out. Obviously several people were suspicious initially, but I figured they would understand when I explained what I had done.

It had to do with things said during the day that could only have been known before hand by information being passed from the inside. You and Volt both committed that crime as I recall.

Plus, you were both legitimately scummy. But from my perspective you knew things you shouldn't. Don't recall what exactly though.

I'm not at all surprised I was reading scummy by Day 3, I was trying to read scummy so that we could pull off the long con and I would be a sacrifice to it!

But then Galz and IW and blaeargh.
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eHalcyon

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2351 on: August 27, 2012, 11:06:54 pm »

All the Black Market Choices

Lighthouse: You cannot lose VP until the start of the next night (this includes from lynch).  (If two of you choose this, the -1VP penalty will still be incurred.)

Nobles: You get +2 VP.  For the next day, you have twice the voting power.  I will always count your most recent two votes (the older one will not show up in vote counts).  Unvoting will cancel both votes.  If you vote for the same person twice without unvoting, both will count!  (If two of you choose this, the reward and penalty both apply so you will start the day at +1 VP).

Witch: Every other player gets -1 VP.

---

Spy: You may target one other player.  You will be told either who they targeted that night, or who targeted them, your choice.

Island: You may set aside up to two of your +VP.  This will make your public VP count appear lower than it actually is by 2.  Effectively, this means that you “lose” -2VP, but will win if you get to +8VP and die if you fall to -12VP.  Note: the red/green VP change indicators in the day start post will still be correct relative to your actual total, so it may look like a mistake in the day 3 count.   However, I will state in that post that there is no mistake.

Wishing Well: Wish for a card (role name).  If your wish is successful, you will use that power tonight.  If applicable, I will ask you for target names (I will tell you how many to target).  You will not be told what the card you wished for actually does (if the card requires more info, I will fill it in myself).  Your wish is only successful if the card already belongs to a living player in the game.  I will tell you if your wish is successful or not.  You may not wish for Black Market or Wishing Well. Special rule: For the Black Market bonus, your wish choice will be what you actually chose.  For example, if all three of you choose Wishing Well but wished for different things, it will count as you having chosen different things and you will NOT get the +3VP bonus.  Sorry!

---

Chancellor: The deck is flipped, i.e. the next day ends immediately after I post the day start (if more than one of you picks this, it will not stack -- i.e. we won’t have three nights in a row).

Jester: Just for the next day, if you are lynched you get +10VP instead of negative VP. :D  (You will still be alive after the lynch, of course.)

King's Court: You may target another player for... interesting results.  You may not target each other (because that will give us all headaches.)
---

Watchtower: During the night, you will be notified whenever another player targets you.  You will be told the card name (role) of the player, but not the player’s name.  You may then decide whether to allow the action or to cancel it.

Oracle: Target one other player.  You will learn their faction.

Tournament: You may devise a post restriction (within reason -- I will judge this).  At the start of the day, I will announce that there is a Tournament and provide the restriction.  Players who break the restriction will be knocked out of the tournament.  The last player remaining will be given +4VP.

---

Chapel: You may immediately set any living player (including yourself) to 0 VP.  This is resolved BEFORE other night actions and the Black Market bonus/penalty, so your target may end up higher or lower by day start.

Monument: At day start you are set at exactly +1VP more than what you had at night start.  This is resolved AFTER other night actions.  This also means that you are guaranteed to survive the night.  (If more than one of you choose this, there will be no penalty or bonus because the action itself will reset it anyway).

Saboteur: Distribute -1VP to every other player with more VP than you, as of PCE 5.5.

--

Graverobber: Select one Card from the Trash; you will use that power tonight.  If applicable, I will ask you for target names (I will tell you how many to target).  You will not be told what the card you wished for actually does (if the card requires more info, I will fill it in myself).  You will not be able to gain day powers using this.

Moat: Target one other player.  That player’s night actions will not be conducted.

Stash: You may target one other player to receive +2VP.  Any VP loss they would take this night and for the next day will be prevented, and you will take half of it instead (does not include VP loss from lynch).

I just played this game. I open with a bit of an advantage on 5/2, and some pretty good early draws. My opponent makes the very reasonable-seeming transition into scheme-saboteur. Sure, sab might not be that great, but playing one every turn is much more appealing. So I counter this buy... using stash! And not just everything-on-top. I line it up so I have 5-card hand, stash, 5-card hand, stash, etc. etc. So every turn, he turns a stash into a silver. And my lead is totally preserved.
Just felt like posting this because people are always looking for ways of using stash creatively, and not just all-my-stashes-lined-up-atop-my-deck.

--

Haggler: Target one other player.  That player will receive +2VP.  That player will also be able to target another player, who will receive +1VP.

Jack of All Trades: Target one other player.  You will be told their role name.  If you are below 0 VP, +1VP.  Tonight and for the rest of the day, any negative VP you receive will be halved.

Governor: You get +3 VP, every other player gets +1 VP.

--

Council Room: Target up to two other players.  A new QT will be created where you and the targeted players will have night and day chat.  All players involved will only be informed that Council Room was played, thus giving them the QT.

Envoy: Target one other player.  You may write them a letter to be sent by me at dawn (i.e. just before day starts).  This will also replace any communication they would otherwise receive from me at that time.  They will be informed that an Envoy has replaced what they would normally have gotten.

Torturer: Target one other player. They must choose to either take -2VP or to not use their role ability this night and the next day. They will have to choose before the day begins.
« Last Edit: August 27, 2012, 11:10:57 pm by eHalcyon »
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jotheonah

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2352 on: August 27, 2012, 11:10:05 pm »

Fun fact, if all three BMs had been alive and able to choose Governor together, they more or less would have all won the game (+8 each, and +3 to everyone else).
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eHalcyon

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2353 on: August 27, 2012, 11:12:34 pm »

Fun fact, if all three BMs had been alive and able to choose Governor together, they more or less would have all won the game (+8 each, and +3 to everyone else).

I came up with Governor before that BM mini-game was created.  If the BMs were all alive at the point where Governor would have come up, I would have changed it or replaced it. :P

e.g. I would have added a clause like, "This is obviously the best choice if everyone picks it so you won't get the BM-trifecta bonus if you do.  BM-double penalty is still possible."
« Last Edit: August 27, 2012, 11:13:48 pm by eHalcyon »
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Galzria

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2354 on: August 27, 2012, 11:41:54 pm »

Fun Facts:

I had no clue why I wasn't lynched. That power was never made known to me in the game.

I didn't know my power was so Bastardly at the start.

I was never explicitly made aware that I had an Acolyte.

I was never told during the game exactly what would happen if I "won", but was told I would be reborn.

I was told after the game that I would've been rebirthed into a non-aligned, X-shot Woodcutter, capable of Stumping people for a night.

I was SURE that eHal had played KC on me himself as "The Player" out of sympathy.

In a letter I wrote to my Acolyte on my death bed (through the mod, of course), I told him that if he had to reform from scratch that he should take Insomniac early since he seemed trustworthy.

Umm, that's all that come to mind atm.

Oh, and much of what I said in the thread was bullshit trying to cover for Robz outing me - although you all knew that having read the IW QT. Still, I was rather proud of myself for having to think on the fly and come up with something that not only fit my story, but also matched within reason the situation that Robz/Axxle were putting me in. In all, I think I did a fairly good job - I certainly threw a wrench into the Curses schemes.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2355 on: August 27, 2012, 11:55:05 pm »

Axxle became "mostly Deck aligned" -- on a night when he had -5VP or worse, he would be allowed to choose to become Curse-aligned Curse Axxle2 (forsaking his role).  The Curse role had no powers whatsoever.
Why did I choose to board a sinking ship? Why?
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Galzria

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2356 on: August 27, 2012, 11:58:30 pm »

Axxle became "mostly Deck aligned" -- on a night when he had -5VP or worse, he would be allowed to choose to become Curse-aligned Curse Axxle2 (forsaking his role).  The Curse role had no powers whatsoever.
Why did I choose to board a sinking ship? Why?

I could see through to your inner scum and knew that you were truly evil. You were the first of my scum collection!Even of you yourself didn't know it to be true yet!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Dsell

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2357 on: August 27, 2012, 11:58:35 pm »

Axxle became "mostly Deck aligned" -- on a night when he had -5VP or worse, he would be allowed to choose to become Curse-aligned Curse Axxle2 (forsaking his role).  The Curse role had no powers whatsoever.
Why did I choose to board a sinking ship? Why?

I have no idea. XD

I wish you could've been reset to zero VPs though. :-\
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Axxle

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2358 on: August 28, 2012, 12:02:20 am »

Axxle became "mostly Deck aligned" -- on a night when he had -5VP or worse, he would be allowed to choose to become Curse-aligned Curse Axxle2 (forsaking his role).  The Curse role had no powers whatsoever.
Why did I choose to board a sinking ship? Why?
Oh yeah:

I'll flip curse as soon as I can. (I guess right when night starts?)

Holy smokes that is exactly what I wanted you to do for maximum epicness.
I'll flip curse as soon as I can. (I guess right when night starts?)

So I'll say that flipping Curse probably wasn't the best idea, except that people seem to trust you right now and this is probably the most fun thing for you to do.
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eHalcyon

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2359 on: August 28, 2012, 12:34:27 am »

Axxle became "mostly Deck aligned" -- on a night when he had -5VP or worse, he would be allowed to choose to become Curse-aligned Curse Axxle2 (forsaking his role).  The Curse role had no powers whatsoever.
Why did I choose to board a sinking ship? Why?
Oh yeah:

I'll flip curse as soon as I can. (I guess right when night starts?)

Holy smokes that is exactly what I wanted you to do for maximum epicness.
I'll flip curse as soon as I can. (I guess right when night starts?)

So I'll say that flipping Curse probably wasn't the best idea, except that people seem to trust you right now and this is probably the most fun thing for you to do.

I didn't think you would die so soon after that.  I was hoping that you were going to fool everyone! :P
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Lekkit

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2360 on: August 28, 2012, 12:53:22 am »

Great game, everyone!
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Lekkit

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2361 on: August 28, 2012, 01:10:08 am »

And jo, was your mixup with Volt being Jack of All Trades a mixup or was i right when I said you knew how it worked? Obviously I knew how it worked, as I was part of the Curse faction, and we knew EVERYTHING (not really).
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Lekkit

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2362 on: August 28, 2012, 01:13:02 am »

And to be honest, I don't get why I was lynched. There was an exposed liar, seriously, where would the IW have gone if I didn't have it? I wouldn't be able to do all the craziness that jo was able to do with the trash pile, and I guess I would've been lynched the day after that. But I was actually telling the truth the whole day when it came to jo. It's a pity you couldn't see that.
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Insomniac

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2363 on: August 28, 2012, 01:20:13 am »

BTW everyone when you lynched me I DID breadcrumb I was trolling at that point with a post that had capital letters spelling out "troll"
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2364 on: August 28, 2012, 02:00:47 am »

And to be honest, I don't get why I was lynched. There was an exposed liar, seriously, where would the IW have gone if I didn't have it? I wouldn't be able to do all the craziness that jo was able to do with the trash pile, and I guess I would've been lynched the day after that. But I was actually telling the truth the whole day when it came to jo. It's a pity you couldn't see that.
We DID see that!! Too bad Jot was unlynchable so it didn't help us.
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Lekkit

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2365 on: August 28, 2012, 02:07:47 am »

No, you didn't see it. cayvie saw it but then backed down. And voted for me, since I was scummy for exposing his lies. You skipped looking at the evidence and voted for me. Again, it's not that I was lynched that's frustrating, but the fact that there was almost certain proof that jo was lying and you simply ignored it.

[EDIT (because I can):] I am talking about day 9.
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Eevee

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2366 on: August 28, 2012, 02:28:55 am »

Lynching the mafia instead of the serial killer was indeed so stupid of us, no wonder town lost!

 :)
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Lekkit

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2367 on: August 28, 2012, 02:41:39 am »

What you actually did was lynch someone you suspected of being mafia and not the guy who was obviously lying. There was no proof I was mafia, there was however proof that jo was lying badly. And in an anti-town way. Not really sure why you lynched me instead of him.
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cayvie

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2368 on: August 28, 2012, 03:15:53 am »

What you actually did was lynch someone you suspected of being mafia and not the guy who was obviously lying. There was no proof I was mafia, there was however proof that jo was lying badly. And in an anti-town way. Not really sure why you lynched me instead of him.

because i didn't suspect that there was a serial killer as well as a cult.

and jo was pretty much cleared in my mind at that point for outing insomniac.

and the proof was your word.
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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Axxle

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2369 on: August 28, 2012, 03:38:28 am »

What you actually did was lynch someone you suspected of being mafia and not the guy who was obviously lying. There was no proof I was mafia, there was however proof that jo was lying badly. And in an anti-town way. Not really sure why you lynched me instead of him.
Lynch mafia not scum
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2370 on: August 28, 2012, 03:52:36 am »

What you actually did was lynch someone you suspected of being mafia and not the guy who was obviously lying. There was no proof I was mafia, there was however proof that jo was lying badly. And in an anti-town way. Not really sure why you lynched me instead of him.
Lynch mafia not scum
Lynch lekkit not joth.
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Lekkit

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2371 on: August 28, 2012, 03:53:12 am »

@cayvie: Someone had to be IW. I was. There would be NO REASON AT ALL for Dsell to out someone else as using two powers if his scumbuddy was. That's just plain bad play. Someone had to be Torturer. Sure It could be me, but that would make no sense at all if I was curse, and even less if I was town as the only way Dsell would've known about a double role would be due to investigation and why would he say someone else had it? As I said earlier, the sab would've explained the town's loss of points when jo chose it. It's all the small pieces together that makes it a lie that would be almost impossible for me to make.

@Axxle: there were three people being suspected that day. Me, Eevee and jo. I told them jo was lying and actually gave proof he was. Even if the other townies couldn't really know I was telling the truth, they should be able to see that there were pieces missing from jo that I could account for. Is it the right play to lynch one suspect who is a bit more likely to be mafia if he is scum than to lynch the liar who is more likely to be scum than the first guy?
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cayvie

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2372 on: August 28, 2012, 04:00:23 am »

Is it the right play to lynch one suspect who is a bit more likely to be mafia if he is scum than to lynch the liar who is more likely to be scum than the first guy?

well, this game doesn't really provide evidence to answer that question either way, really.

as both of you were scum.
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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Lekkit

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2373 on: August 28, 2012, 04:07:53 am »

I was thinking more in general, but even in this game, when someone is lying like that, it's a pretty anti-town move, isn't it? Maybe it's just me, but it seems statistically better to lynch someone who is more likely to be scum than a person who isn't as likely.
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Lekkit

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2374 on: August 28, 2012, 04:08:29 am »

I'm not really very experienced in mafia-theory, so I could be wrong.
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cayvie

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2375 on: August 28, 2012, 04:13:08 am »

I was thinking more in general, but even in this game, when someone is lying like that, it's a pretty anti-town move, isn't it? Maybe it's just me, but it seems statistically better to lynch someone who is more likely to be scum than a person who isn't as likely.

well, yeah

but you see, on my end, it looked like you were more likely

we'd lynched liars 3 times and had them turn up town

i was almost certain that jo wasn't Mafia; i thought you might be.

i didn't suspect a serial killer at that point, and we'd gotten rid of the cult.
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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Lekkit

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2376 on: August 28, 2012, 04:13:54 am »

And what about the IW/Torturer?
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Axxle

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2377 on: August 28, 2012, 04:14:48 am »

@Axxle: there were three people being suspected that day. Me, Eevee and jo. I told them jo was lying and actually gave proof he was. Even if the other townies couldn't really know I was telling the truth, they should be able to see that there were pieces missing from jo that I could account for. Is it the right play to lynch one suspect who is a bit more likely to be mafia if he is scum than to lynch the liar who is more likely to be scum than the first guy?
Honestly wasn't following that closely.  Just wanted to throw out a buzz phrase  ;D
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Lekkit

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2378 on: August 28, 2012, 04:15:11 am »

Or rather, what made you change your mind? Because you seemed to agree with me at first.
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cayvie

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2379 on: August 28, 2012, 04:19:32 am »

Or rather, what made you change your mind? Because you seemed to agree with me at first.

i did!

i changed my mind because, like i said, i wasn't thinking about non-mafia scum at that point.
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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Lekkit

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2380 on: August 28, 2012, 04:31:03 am »

I'm not sure we understand each other. At first you found my argument reasonable and voted jo. Then you changed your mind because you thought I was more likely to be mafia than the "liar" who wouldn't admit to having double roles and torturing townies? I did mention that there was a possibility of another scum, but people wouldn't really want to try to think that it was a possibility. I felt ignored. D: Not really.
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Eevee

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2381 on: August 28, 2012, 04:34:36 am »

Btw, one thing I did well in this game was not getting lynched. Townies wanted me dead almost every day, but in the end we always lynched scum instead so hurray! I mean I should play less scummy and not be on the top of our freaking cop's lynch list even after he investigated me, but other than that..
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Lekkit

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2382 on: August 28, 2012, 04:37:21 am »

Yeah. I think this game was a good first game for me. A lot of power confusion for me to hide my noobness behind. Also, got some help from my team mates.
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Grujah

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2383 on: August 28, 2012, 05:25:01 am »

I have no idea what is going on here.

Well played, jo.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2384 on: August 28, 2012, 08:03:23 am »

@Lekkit. Yes you were 100% dead on about the Volt JoaT slip, which you can see in my QT (which is not THAT interesting, but is worth a peruse). I was terrified when you pinned me like that.

But boy did I talk myself blue trying to get out of all the lies I was getting caught in.
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Grujah

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Re: Role Madness Mafia I (Day 10 Started, PM for Spectator's QT)
« Reply #2385 on: August 28, 2012, 08:11:42 am »

I did! And it wouldn't have protected me from a lynch! Cayvie probably lied about before so that if she found herself in a position like I would be in now, were I scum, she could trick the town into lynching someone else by claiming to be lynch proof. You have to admire the planning ahead.

Thank you for this, jo.
I laughed so hard.  ;D
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jotheonah

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2386 on: August 28, 2012, 08:18:08 am »

I strongly believe in "It ain't over til it's over"

There's some mocking of me toward the end of the Curse QT also.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2387 on: August 28, 2012, 08:30:32 am »

I strongly believe in "It ain't over til it's over"

There's some mocking of me toward the end of the Curse QT also.

It's not mocking; I just found it hilarious.

And I agree; play it the best you can until you lose. That said, I kinda disliked theo and eHalc "giving up" in MVI.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2388 on: August 28, 2012, 08:54:15 am »

Sometime I'll put together an explanation of who I did what to.

I don't understand eHalc's claims that my rolecopping was stronger than the other options which were:

1. Cop and get 3 VP if you caught someone anti town.
2. Watch AND track AND gain 1 VP
3. Get someones full rolename history.

Sure - I could catch someone in a lie - but you saw how good that was with tim f'ng chen (seriously dude - no lieing), but the other 2 were just as effective at that.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2389 on: August 28, 2012, 10:25:50 am »

Sometime I'll put together an explanation of who I did what to.

I don't understand eHalc's claims that my rolecopping was stronger than the other options which were:

1. Cop and get 3 VP if you caught someone anti town.
2. Watch AND track AND gain 1 VP
3. Get someones full rolename history.

Sure - I could catch someone in a lie - but you saw how good that was with tim f'ng chen (seriously dude - no lieing), but the other 2 were just as effective at that.

Every curser except me would have been in deep, deep trouble if you would have chosen the third option. We ALSO would have been in trouble if you'd chosen the cop option, though. Except Lekkit, who was investigation immune (eHal, would C_F still have gotten the +3 vp?). You definitely could have caught jo with the third option.

@Lekkit, cayvie, jo The thing that frustrated me was that nobody in the whole game had been tortured to that point, so it was pretty obviously a BM power. But all the BMs were in the trash! So like, super easy to connect the dots. I can *understand* (not approve of, but understand) town making some lies, but they wouldn't lie about torturing someone in the endgame. That's way anti-town.

Also, considering that the first couple days included lynches on town liars and there was a modkill against town, it felt even worse that the cursers were eliminated so easily. Imagine if Shark_Bait was still around at the end! But I guess town didn't win anyway so eh.
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jotheonah

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2390 on: August 28, 2012, 10:30:48 am »

Yeah, choosing Torturer in the first place was dumb. I wasn't thinking about cayvie's actual role. Granted I couldn't work out how the other options would help me, and eHalc's description of Envoy was not clear (I just now realized it would have replaced Frisk's investigative result).
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2391 on: August 28, 2012, 11:17:00 am »

Sometime I'll put together an explanation of who I did what to.

I don't understand eHalc's claims that my rolecopping was stronger than the other options which were:

1. Cop and get 3 VP if you caught someone anti town.
2. Watch AND track AND gain 1 VP
3. Get someones full rolename history.

Sure - I could catch someone in a lie - but you saw how good that was with tim f'ng chen (seriously dude - no lieing), but the other 2 were just as effective at that.

Every curser except me would have been in deep, deep trouble if you would have chosen the third option. We ALSO would have been in trouble if you'd chosen the cop option, though. Except Lekkit, who was investigation immune (eHal, would C_F still have gotten the +3 vp?). You definitely could have caught jo with the third option.

@Lekkit, cayvie, jo The thing that frustrated me was that nobody in the whole game had been tortured to that point, so it was pretty obviously a BM power. But all the BMs were in the trash! So like, super easy to connect the dots. I can *understand* (not approve of, but understand) town making some lies, but they wouldn't lie about torturing someone in the endgame. That's way anti-town.

Also, considering that the first couple days included lynches on town liars and there was a modkill against town, it felt even worse that the cursers were eliminated so easily. Imagine if Shark_Bait was still around at the end! But I guess town didn't win anyway so eh.

For my final action - I watched yuma (to see who blasted him) and tracked Jo (since he had been instructed not to target).  He was BUSTED.  Too bad I was too.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2392 on: August 28, 2012, 11:20:10 am »

I just think the history was far more reliable in busting apart huge lies.  You could figure out who had been the original Noble Brigand, for one thing.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2393 on: August 28, 2012, 11:26:26 am »

Sometime I'll put together an explanation of who I did what to.

I don't understand eHalc's claims that my rolecopping was stronger than the other options which were:

1. Cop and get 3 VP if you caught someone anti town.
2. Watch AND track AND gain 1 VP
3. Get someones full rolename history.

Sure - I could catch someone in a lie - but you saw how good that was with tim f'ng chen (seriously dude - no lieing), but the other 2 were just as effective at that.

Every curser except me would have been in deep, deep trouble if you would have chosen the third option. We ALSO would have been in trouble if you'd chosen the cop option, though. Except Lekkit, who was investigation immune (eHal, would C_F still have gotten the +3 vp?). You definitely could have caught jo with the third option.

@Lekkit, cayvie, jo The thing that frustrated me was that nobody in the whole game had been tortured to that point, so it was pretty obviously a BM power. But all the BMs were in the trash! So like, super easy to connect the dots. I can *understand* (not approve of, but understand) town making some lies, but they wouldn't lie about torturing someone in the endgame. That's way anti-town.

Also, considering that the first couple days included lynches on town liars and there was a modkill against town, it felt even worse that the cursers were eliminated so easily. Imagine if Shark_Bait was still around at the end! But I guess town didn't win anyway so eh.

For my final action - I watched yuma (to see who blasted him) and tracked Jo (since he had been instructed not to target).  He was BUSTED.  Too bad I was too.

My options, from my perspective, were 1) Do nothing, and have Frisk sort of clear me. or 2) Do things and kill Frisk.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2394 on: August 28, 2012, 12:37:47 pm »

Sometime I'll put together an explanation of who I did what to.

I don't understand eHalc's claims that my rolecopping was stronger than the other options which were:

1. Cop and get 3 VP if you caught someone anti town.
2. Watch AND track AND gain 1 VP
3. Get someones full rolename history.

Sure - I could catch someone in a lie - but you saw how good that was with tim f'ng chen (seriously dude - no lieing), but the other 2 were just as effective at that.

Every curser except me would have been in deep, deep trouble if you would have chosen the third option. We ALSO would have been in trouble if you'd chosen the cop option, though. Except Lekkit, who was investigation immune (eHal, would C_F still have gotten the +3 vp?). You definitely could have caught jo with the third option.

@Lekkit, cayvie, jo The thing that frustrated me was that nobody in the whole game had been tortured to that point, so it was pretty obviously a BM power. But all the BMs were in the trash! So like, super easy to connect the dots. I can *understand* (not approve of, but understand) town making some lies, but they wouldn't lie about torturing someone in the endgame. That's way anti-town.

Also, considering that the first couple days included lynches on town liars and there was a modkill against town, it felt even worse that the cursers were eliminated so easily. Imagine if Shark_Bait was still around at the end! But I guess town didn't win anyway so eh.

For my final action - I watched yuma (to see who blasted him) and tracked Jo (since he had been instructed not to target).  He was BUSTED.  Too bad I was too.

My options, from my perspective, were 1) Do nothing, and have Frisk sort of clear me. or 2) Do things and kill Frisk.

Its a shame - because if I had full copped you - i would have survived by 2 points.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2395 on: August 28, 2012, 01:04:54 pm »

Oh, on an earlier question:

If CF had copped Lekkit, he would not have gotten +3VP.  That would just be a giveaway.

However, yuma would not have received +1VP for Embargoing Lekkit.  His pseudo-investigation was not so effective anyway.  Lack of +VP doesn't really say much, especially since it comes a day late.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2396 on: August 28, 2012, 01:19:58 pm »

Wait, if everyone in the trash wins, do I also win twice?
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2397 on: August 28, 2012, 01:25:45 pm »

Wait, if everyone in the trash wins, do I also win twice?

You sort of win twice. :P
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eHalcyon

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2398 on: August 28, 2012, 01:26:42 pm »

Wait, if everyone in the trash wins, do I also win twice?

What was your first win? :P
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2399 on: August 28, 2012, 01:27:45 pm »

Wait, if everyone in the trash wins, do I also win twice?

What was your first win? :P
Axxle1 trashed, Axxle2 trashed.  Two trash wins?
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Galzria

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2400 on: August 28, 2012, 01:29:59 pm »

Joth, Tables, Axxle(?), and I were the only dual-winners? Everybody else won once?
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2401 on: August 28, 2012, 01:41:19 pm »

Also I spent A LONG time thinking about how to lie about masquerade and took the time to appear offline so that people wouldn't think I wasn't answering because not answering immediatley is scummy.

As curse we had originally thought that jotheonah used masq and so I didn't like the lie I eventually did tell however because eHal kept pushing conspiracy theories I eventually assumed that he had allowed Grujah to use masquerade OUT OF the trash, this was furthered in my thinking because when I got my initial role pm Masquerade was not allowed to go into the trash eHal said he would intervene if that ever happened. Later he told us it was fine, and I came to the conclusion that he allowed the dead to use the ability as a way to keep it out of the trash, this was wrong but is what lead me to tell the lie I did and why jotheonah was able to catch me.

I still don't think there is a major inconsitency in the lie I told, yes timchen was confirmed town, but he also was confirmed liar, I still believe the reason jo caught me is because he knew what happened with masq in the additional night and it didn't line up with what I claimed.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2402 on: August 28, 2012, 01:44:40 pm »

I'm actually glad I played so pro-town - since killing all you guys was the only way for me to get a nightkill (lest you think you were the only ones in that boat). Insom, I think I could have caught your lie without my additional info. It was when you directly contradicted timchen's claim of "my power didn't change" that I was able to do a gotcha - which, incidentally, got me a nice wave of town cred to ride on despite many small scumtells, some of which you guys picked up on in your QT (like my complete silence about my role for the first 7 days or more).
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2403 on: August 28, 2012, 01:46:04 pm »

So - my general thoughts:

1. This game was super fun alot of the time.
2. Being trapped in Galz's prison was not fun.  I have no problem with cult recruitment - but to actually be told that you can't win is frustrating.
3. My role was OP.
4. The cursers were too weak to start. 
5. Lynching should just kill - If you want everyone to get some powers - then just give us all some limited twilight - and then a night start.
6. The 10 VP thing should be somewhat attainable.  Like - for me in order to get it I would have to successfully investigate scum 3 times!
7. When does the next one start?
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Grujah

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2404 on: August 28, 2012, 01:47:27 pm »

6. The 10 VP thing should be somewhat attainable.  Like - for me in order to get it I would have to successfully investigate scum 3 times!


Mine was easy but you quicklynched me.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2405 on: August 28, 2012, 01:47:58 pm »

I'm actually glad I played so pro-town - since killing all you guys was the only way for me to get a nightkill (lest you think you were the only ones in that boat). Insom, I think I could have caught your lie without my additional info. It was when you directly contradicted timchen's claim of "my power didn't change" that I was able to do a gotcha - which, incidentally, got me a nice wave of town cred to ride on despite many small scumtells, some of which you guys picked up on in your QT (like my complete silence about my role for the first 7 days or more).

But timmy was a confirmed liar! You can't trust ANYTHING he claimed!
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2406 on: August 28, 2012, 01:53:45 pm »

 I DON'T think that just because someone may lie it makes sense to assume that they are always lying, or that they lie by default. Each statement has to be evaluated and the question asked: does this person have any reason to lie about X?
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eHalcyon

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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2407 on: August 28, 2012, 02:41:30 pm »

Wait, if everyone in the trash wins, do I also win twice?

What was your first win? :P
Axxle1 trashed, Axxle2 trashed.  Two trash wins?

So you have one win sort of!  Axxle2 also has one win sort of.
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2408 on: August 28, 2012, 05:51:44 pm »

Wait, if everyone in the trash wins, do I also win twice?

What was your first win? :P
Axxle1 trashed, Axxle2 trashed.  Two trash wins?

So you have one win sort of!  Axxle2 also has one win sort of.

So when is the next one?
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Re: Role Madness Mafia I GAME OVER, everyone wins sort of!
« Reply #2409 on: August 28, 2012, 06:28:33 pm »

So when is the next one?

Next RMM?  I think I will let others have their chance at modding their own setups (as if I could stop them).  :)
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