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Author Topic: M140 - Gladiator Bomb Mafia  (Read 36257 times)

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Jimmmmm

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #25 on: July 10, 2024, 10:18:06 am »

If enough people agree this can change, I just don't know what the preference is for everyone, really.

I'm happy either way.
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jotheonah

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #26 on: July 10, 2024, 10:41:36 am »

I can deal with faster or slower. I'm just excited to be playing with you all tbh.
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WestCoastDidds

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #27 on: July 11, 2024, 06:18:08 am »

Same same. Whatever is fine.
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faust

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #28 on: July 11, 2024, 07:04:30 am »

Day Length Vote Count 1.0

Long Days (2): faust, Cuzz
Short Days (0)
Whatever (4): mcmcsalot, Jimmmmm, jotheonah, WestCoastDidds

Not Voting (3): infangthief, Awaclus, Robz888
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infangthief

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #29 on: July 11, 2024, 07:14:35 am »

Intend to hammer whatever.
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Jimmmmm

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #30 on: July 11, 2024, 09:04:07 am »

If we want to build up a bit of momentum, we could start a Normal game now and then try for a Blitz game once people start dying.
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Awaclus

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #31 on: July 11, 2024, 09:40:22 am »

I would prefer if the nights were 2 days, but I'm fine with the days being blitz, normal or something in between.
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MiX

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #32 on: July 11, 2024, 09:44:47 am »

Okay I'll change it to a normal game, 5/2.

This and other changes will be reflected on the OP tomorrow once I get to my PC.
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MiX

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Re: M140 - Gladiator Bomb Mafia
« Reply #33 on: July 13, 2024, 06:08:18 am »

OP updated.

The technicalities of how Gladiator Bomb works were changed to simplify rules, there's no need to ensure a quick night if nights are longer now and it just created more rules hassles than it helped.
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LaLight

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Re: M140 - Gladiator Bomb Mafia
« Reply #34 on: July 14, 2024, 04:34:59 pm »

/tag, unfortunately don't have time to play, but happy to see mafia alive once again and all you friends!
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MiX

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Re: M140 - Gladiator Bomb Mafia
« Reply #35 on: July 14, 2024, 06:05:26 pm »

Hello LaLight!
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shraeye

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Re: M140 - Gladiator Bomb Mafia
« Reply #36 on: July 14, 2024, 09:35:10 pm »

/in

Thanks for the reminder Didds!
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WestCoastDidds

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Re: M140 - Gladiator Bomb Mafia
« Reply #37 on: July 15, 2024, 09:06:28 am »

Hi La Light!!!

Hooray, Shraeye!!
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scolapasta

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Re: M140 - Gladiator Bomb Mafia
« Reply #38 on: July 15, 2024, 11:21:46 am »

Hi all! When is this going to run?
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MiX

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Re: M140 - Gladiator Bomb Mafia
« Reply #39 on: July 15, 2024, 11:30:06 am »

Hi all! When is this going to run?

Hi scola!

Sign-ups close July 18th since joth can only start then.

Should I put that in the OP?
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infangthief

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Re: M140 - Gladiator Bomb Mafia
« Reply #40 on: July 15, 2024, 11:59:03 am »

For Gladiator Bomb challenges, is there any time limit by which the killer must name their challenge? Or a standard time that the mod will wait before announcing the duel?

Basically, will we be able to infer stuff from the timing of the announcement?

What happens if people place votes before the duelists are announced? Are all such votes ignored, or do they still stand if they happen to be for one of the duelists?
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MiX

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Re: M140 - Gladiator Bomb Mafia
« Reply #41 on: July 15, 2024, 01:53:24 pm »

For Gladiator Bomb challenges, is there any time limit by which the killer must name their challenge? Or a standard time that the mod will wait before announcing the duel?

Basically, will we be able to infer stuff from the timing of the announcement?

What happens if people place votes before the duelists are announced? Are all such votes ignored, or do they still stand if they happen to be for one of the duelists?

The plan is to encourage players to submit their Gladiator targets ahead of time, like the previous rules but as an unofficial rule instead of an official rule. More officially, you would know you killed a Gladiator Bomb 36 hours into the night phase (where night action submissions end) so you would have 12 hours to submit a name, otherwise someone will be chosen at random.

I'll update the clarifications with that.
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infangthief

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Re: M140 - Gladiator Bomb Mafia
« Reply #42 on: July 15, 2024, 03:05:53 pm »

So if I kill the Gladiator Bomb, do I get a 36-hour sneak preview of everyone else who died that night, to ensure that I challenge a living player? Or is it still possible that I challenge a player who dies?
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Jimmmmm

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Re: M140 - Gladiator Bomb Mafia
« Reply #43 on: July 15, 2024, 07:37:27 pm »

Could the killer submit a number of Gladiator targets, and then the first one that remains alive is challenged?
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WestCoastDidds

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Re: M140 - Gladiator Bomb Mafia
« Reply #44 on: July 16, 2024, 08:57:14 am »

Hi all! When is this going to run?

Hi hi hi! Are you going to play with us??
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Swowl

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Re: M140 - Gladiator Bomb Mafia
« Reply #45 on: July 16, 2024, 04:21:01 pm »

sup
/in

Swowl

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Re: M140 - Gladiator Bomb Mafia
« Reply #46 on: July 16, 2024, 04:21:13 pm »

/innnnnnnnnn

scolapasta

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Re: M140 - Gladiator Bomb Mafia
« Reply #47 on: July 16, 2024, 04:40:05 pm »

Hi all! When is this going to run?

Hi hi hi! Are you going to play with us??

How could I not? Add me to the gladiator r/ing!
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MiX

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Re: M140 - Gladiator Bomb Mafia
« Reply #48 on: July 16, 2024, 08:32:35 pm »

So if I kill the Gladiator Bomb, do I get a 36-hour sneak preview of everyone else who died that night, to ensure that I challenge a living player? Or is it still possible that I challenge a player who dies?

After much deliberation with Eddie we have concluded that it's probably best to rule that you can challenge a player who dies, and in that case there would be no duel. I'll update the setup post.
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WestCoastDidds

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Re: M140 - Gladiator Bomb Mafia
« Reply #49 on: July 17, 2024, 07:44:59 am »

Hooray Swowl! Hooray Scola!
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