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Author Topic: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie  (Read 5524 times)

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silverspawn

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #25 on: March 28, 2024, 08:18:21 am »
+3

Serious Submission:



(I couldn't figure out how to make the "Overpay:" bolded; the additional keyword option didn't work)

I admit I'm a bit stunned that I can make a card that literally gives you +1$ for every 1$ you overpay (plus every other part of the card) and no one realizes that it's a joke. I guess the joke really didn't land ???

Awaclus

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #26 on: March 28, 2024, 01:43:45 pm »
+3

I admit I'm a bit stunned that I can make a card that literally gives you +1$ for every 1$ you overpay (plus every other part of the card) and no one realizes that it's a joke. I guess the joke really didn't land ???

Well, it's not really uncommon in VFC for people to submit much more ridiculous designs and be completely serious about them.
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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #27 on: March 28, 2024, 03:21:09 pm »
0


This is a very intense convoy that's marching right into the river!
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grrgrrgrr

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #28 on: March 28, 2024, 04:59:21 pm »
+1


Quote
Donkey Tamer (Action, $3)
+2 Actions
Gain 2 Horses.
-
In games using this, when you get +2 Cards (resp. +3 Cards), instead draw until you have 6 (resp. 7) cards in hand.
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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #29 on: March 28, 2024, 07:04:47 pm »
0


This is a very intense convoy that's marching right into the river!
I think Moses is about to part the red sea.

JW

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #30 on: March 28, 2024, 09:39:25 pm »
+1

Financial Center

+1 Card and +2 Actions.
For every 3 differently-named cards that you have in play (rounded down), +1 Coffers.

Notes: It counts itself. Cornucopia (variety) + Guilds (coffers).

I like Village-variants with large potential upsides that you need to work for (e.g., City Quarter, Swamp Shacks). This concept works better with Coffers than if it just gave coins, as in IRL play you don't need to track how many coins each one gave you.

Edit: Card mock-up link: https://shardofhonor.github.io/dominion-card-generator/index.html?title=Financial%20Center&description=%2B1%20Card%20and%20%2B2%20Actions.%0AFor%20every%203%20differently-named%20cards%20that%20you%20have%20in%20play%20(rounded%20down)%2C%20%2B1%20Coffers%20&type=Action&credit=&creator=&price=%245&preview=&type2=&color2split=1&boldkeys=&picture-x=0&picture-y=0&picture-zoom=1&traveller=false&trait=false&picture=&expansion=&custom-icon=&color0=0&color1=0&size=0
« Last Edit: March 31, 2024, 05:06:45 pm by JW »
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Death By Dominion

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #31 on: March 28, 2024, 11:13:08 pm »
0


This is a very intense convoy that's marching right into the river!
Maybe it’s a mirage
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NoMoreFun

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #32 on: March 29, 2024, 01:40:59 am »
+1



Trendsetter
Action/Reaction - $4
+1 Card
Choose one: +1 Action or +1 Coffers
____
When another player gains a card, you may reveal a copy of it from your hand to play this from your hand

Rules Clarification: When another player gains a Trendsetter, you can reveal a Trendsetter and then play it
« Last Edit: March 31, 2024, 07:00:36 pm by NoMoreFun »
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Augie279

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #33 on: March 29, 2024, 04:36:04 pm »
+1



Cache
Action - $7*
+1 Action
+1 Buy
Gain a Treasure; you may play it.
-
During your Buy phase, if you have no duplicate cards in play, this costs $3 less.


Reusing a deprecated card's name/art because I'm lazy. In any case, here's a Bag of Gold-type deal that you can get early if you do things right! Not as easy as just gaining a Workshop and being done with it, but hey, you've gotta put in the work somehow. Or just get an Anvil. Either way.
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silverspawn

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #34 on: March 29, 2024, 05:13:03 pm »
+2

Wouldn't this be much more elegant and pretty close in strength if it were a Treasure that said "+1 Buy, gain a Treasure to your hand"?

Augie279

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #35 on: March 29, 2024, 05:36:56 pm »
+3

Wouldn't this be much more elegant and pretty close in strength if it were a Treasure that said "+1 Buy, gain a Treasure to your hand"?
It probably would. Would have to add an "other than a Cache" clause though, and even then there's probably a loop to be found with it and Silver Mine.
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czzzz

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #36 on: March 29, 2024, 10:43:39 pm »
+3

Would have to add an "other than a Cache" clause though, and even then there's probably a loop to be found with it and Silver Mine.

Maybe "Gain a Treasure to your hand that you don't have in play"? Two birds, one stone? Weakens it though
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chronostrike

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #37 on: March 30, 2024, 06:21:43 pm »
+4



Caravanserai
Action - $4
+1 Card
+1 Action
You may discard a card.  If you did, exile a card from your hand.
You may discard a card.  If you did, gain a horse.



This is a card in the style of Hamlet but with Menagerie benefits.
« Last Edit: March 30, 2024, 06:22:51 pm by chronostrike »
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fika monster

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #38 on: March 30, 2024, 07:36:44 pm »
+1

New entry
(Again, sorry)

I might be breaking the rules here, sorry im supremely messy right now
Edited the card to have art, and upped the price to $6





EDITED... again

Roundabout v2
Quote

ROUNDABOUT
5 action duration

Either now or at the start of your next turn, Draw until you have 7 cards in hand. You may play an action card from your hand that you don't have a copy of in play.
« Last Edit: April 02, 2024, 06:15:36 am by fika monster »
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anordinaryman

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #39 on: March 30, 2024, 10:08:15 pm »
+2

24 hours notice

Here are the entries I have now. Please check if yours is missing, or if it links to an old version.

Entries:
  • Kingswood by grep. A victory rewarding Action variety, with an Overpay to get those actions.
  • Prism by BryGuy. A Treasure granting coffers or Horses based on variety
  • Conformist by czzzz. A Coffer gaining smugglers for in-play cards, that plays from hand 
  • Beguiler by 4est. A sort of storyteller for Coffers that can be played when anyone gets Coffers
  • Ancient Gear by J410. A terminal draw Menagerie that rewards with Coffers instead of more draw that costs less if you didn't gain Coffers that turn
  • Diversify by Will(ow|iam). An Event granting Coffers for treasure variety
  • Bounty by AJL828. A treasure-victory action player and gainer. With gaining and VP based on card type variety.
  • Harvester by LibraryAdventurer. A silver +buy action exiler that grants coffers for exiling more expensive cards
  • Convoy by silverspawn. Cheap terminal draw that becomes non-terminal to release Victory cards from Exile, with an Exile on overpay mechanic.
  • Donkey Tamer by grrgrrgrr. A non-terminal horse Gainer that when in the game, changes +cards to draw-to-x
  • Financial Center by JW. A Village that grants coffers based on variety of cards in play
  • Trendsetter by NoMoreFun. A cantrip or terminal + coffer, that can be played out of turn when other player gains duplicates of cards you have in hand
  • Cache by Augie279. A non-terminal treasure gain and play with +buy that costs less if you have no duplicates in play
  • Caravanserai by chronostrike. Cantrip discard for Exile and/or discard for Horse
  • ROUNDABOUT by fika monster. A draw-to-7 that can play a unique card, but it costs more if you have unique cards in play


I said 24 hours -- but in reality, tomorrow is Easter which many people celebrate, and so I won't be closing the submissions until Monday at some point in all likelihood.
« Last Edit: March 31, 2024, 01:50:14 pm by anordinaryman »
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Tiago

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #40 on: March 30, 2024, 11:01:52 pm »
+2



Horses from Menagerie, differently named from Cornucopia, "in games using this" and Coffers from Guilds.

Augie279

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #41 on: March 31, 2024, 12:34:02 am »
+2



Horses from Menagerie, differently named from Cornucopia, "in games using this" and Coffers from Guilds.

Given that "Gain X Horses" is about equal in power to +X Cards, being able to gain 4 off a single Treasure play seems, like, really good. At worst this would be "Gain 2 Horses" non-terminally (about the same power level as Laboratory for $4) and at best this could easily gain you the entire pile. I would change this to "every 2 differently-named Treasures" but that comes with its own issues.
« Last Edit: March 31, 2024, 12:36:15 am by Augie279 »
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segura

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #42 on: March 31, 2024, 10:03:45 am »
+1

I guess that it would be OK but slightly weak at $5 if it counted every other Treasure. At $5 without any nerf it is OP.
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fika monster

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #43 on: March 31, 2024, 11:32:30 am »
+1



Horses from Menagerie, differently named from Cornucopia, "in games using this" and Coffers from Guilds.

The “games using this” is tacked on imo
The base effect is cool but way to strong. Have it be “gain one horse per X differently named cards  in play (rouding down)
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Tiago

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #44 on: March 31, 2024, 01:21:11 pm »
0



Horses from Menagerie, differently named from Cornucopia, "in games using this" and Coffers from Guilds.

The “games using this” is tacked on imo
The base effect is cool but way to strong. Have it be “gain one horse per X differently named cards  in play (rouding down)

Well so is Footpad's. Is it really that strong? Usually with Coppers it's a non-terminal gain 2 horses, comparable to Caravan. You have to line it up with other Treasures to get any more. It could probably cost $5 though.

anordinaryman

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #45 on: March 31, 2024, 01:54:41 pm »
0

Financial Center

+1 Card and +2 Actions.
For every 3 differently-named cards that you have in play (rounded down), +1 Coffers.

Notes: It counts itself. Cornucopia (variety) + Guilds (coffers).

I like Village-variants with large potential upsides that you need to work for (e.g., City Quarter, Swamp Shacks). This concept works better with Coffers than if it just gave coins, as in IRL play you don't need to track how many coins each one gave you.

Card image coming later.

Should I expect a card image in the next 24 hours?
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Augie279

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #46 on: March 31, 2024, 02:10:46 pm »
+1



Horses from Menagerie, differently named from Cornucopia, "in games using this" and Coffers from Guilds.

The “games using this” is tacked on imo
The base effect is cool but way to strong. Have it be “gain one horse per X differently named cards  in play (rouding down)

Well so is Footpad's. Is it really that strong? Usually with Coppers it's a non-terminal gain 2 horses, comparable to Caravan. You have to line it up with other Treasures to get any more. It could probably cost $5 though.

Caravan's main downside is that it stays in play and frequently misses shuffles, not that its draw is delayed. You also underestimate how easy it is to have another Treasure (usually Silver) in play, especially since this will be giving you a good bit of draw in the first place. Especially as it currently stands, you can, like, open Silver-Horseshoes? And luck into gaining 3 Horses turn 3 or 4? At the very least, make this not count itself and price it at $5.
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silverspawn

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #47 on: March 31, 2024, 02:42:08 pm »
0

Yeah Horseshoes is busted for sure

LibraryAdventurer

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Tiago

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Re: Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« Reply #49 on: March 31, 2024, 04:02:29 pm »
+1



Horses from Menagerie, differently named from Cornucopia, "in games using this" and Coffers from Guilds.

The “games using this” is tacked on imo
The base effect is cool but way to strong. Have it be “gain one horse per X differently named cards  in play (rouding down)

Well so is Footpad's. Is it really that strong? Usually with Coppers it's a non-terminal gain 2 horses, comparable to Caravan. You have to line it up with other Treasures to get any more. It could probably cost $5 though.

Caravan's main downside is that it stays in play and frequently misses shuffles, not that its draw is delayed. You also underestimate how easy it is to have another Treasure (usually Silver) in play, especially since this will be giving you a good bit of draw in the first place. Especially as it currently stands, you can, like, open Silver-Horseshoes? And luck into gaining 3 Horses turn 3 or 4? At the very least, make this not count itself and price it at $5.

Okay, here's my new version.



Thanks for the feedback!
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