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Author Topic: Weekly Design Contest #201: Expand the Kingdom  (Read 2637 times)

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Gubump

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Weekly Design Contest #201: Expand the Kingdom
« on: October 08, 2023, 02:15:14 pm »
+3

Weekly Design Contest #201: Expand the Kingdom

This week's prompt is to design a card that adds at least one extra pile to the Kingdom. The only official example so far is Young Witch.

I'll close submissions right before judging, because judging will likely not be on time; I just got engaged recently, so I might be busy with her a week from now.
« Last Edit: October 08, 2023, 02:16:57 pm by Gubump »
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Will(ow|iam)

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #1 on: October 09, 2023, 12:52:04 am »
+1

Misanthropic
Trait
When you play a misanthropic card, each player may reveal a bane card from their hand. If you revealed one, then anyone who didn't reveal one gains a curse.
Setup: Add an extra kingdom pile costing $2 or $3 to the supply. Its cards are banes.
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faust

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #2 on: October 09, 2023, 08:56:04 am »
0

Misanthropic
Trait
When you play a misanthropic card, each player may reveal a bane card from their hand. If you revealed one, then anyone who didn't reveal one gains a curse.
Setup: Add an extra kingdom pile costing $2 or $3 to the supply. Its cards are banes.
Is the idea that in games with Young Witch and this, there will be one bane pile for both?
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Will(ow|iam)

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #3 on: October 09, 2023, 09:55:27 am »
+1

Misanthropic
Trait
When you play a misanthropic card, each player may reveal a bane card from their hand. If you revealed one, then anyone who didn't reveal one gains a curse.
Setup: Add an extra kingdom pile costing $2 or $3 to the supply. Its cards are banes.
Is the idea that in games with Young Witch and this, there will be one bane pile for both?

Yes.

EDIT: What makes more sense is probably, there are 2 bane piles, and both bane piles work for both Misanthropic and YW.
« Last Edit: October 15, 2023, 08:53:57 pm by Will(ow|iam) »
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Snorka

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #4 on: October 09, 2023, 10:45:20 am »
+1

Does adding additional landscapes fit the contest?


Also, congrats on the engagement!
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JW

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #5 on: October 09, 2023, 01:20:14 pm »
+1

Granary

Project
At the start of your turn, you may discard a card from your hand. If it is a Grain card or costs or , +2 Cards.
Setup: Add an extra Kingdom card pile costing or to the Supply. Cards from that pile are Grain cards.

Notes:
It’s best to eat something substantial, but not as big as a Province! “Grain” intentionally chosen to rhyme with “Bane”.

If you discard a Grain card that also costs $5 or $6, you still only get +2 Cards.

Edit: removed the benefit for $4 cards, following segura's comment.
« Last Edit: October 09, 2023, 11:21:28 pm by JW »
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segura

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #6 on: October 09, 2023, 03:14:02 pm »
+1

I think that this is too flexible, it is like Shy on half or more of all Kingdom cards. Merely Labifying Grain cards should be fine and good enough.
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segura

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #7 on: October 09, 2023, 03:40:04 pm »
+3



This is a variation of an old design. The idea is to mess with the normal VP ratios and make Duchies and Estates more important. The setup clause gives it an extra alt+VP notch.
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Chappy77

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #8 on: October 09, 2023, 05:33:47 pm »
0

I'm assuming looters aren't the spirit of this contest, even though they add a pile to the kingdom?
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LibraryAdventurer

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #9 on: October 09, 2023, 06:20:15 pm »
0

I'm assuming looters aren't the spirit of this contest, even though they add a pile to the kingdom?
Looters add a pile to the supply, but not to the kingdom. Ruins are not a kingdom card.

BryGuy

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #10 on: October 09, 2023, 07:12:06 pm »
0

Quote
Post Exchange • $6 • Night
Trash up to two cards you would discard during Clean-up for each if it is ...
a card costing $2-$4, gain a Px2 or Gold;
otherwise gain a Px1 or Silver.
-
Setup: place an unused non-split Action on Px1 and Px2 costing $2-$4 and $5 respectively.

So this adds two additional piles and a method to obtain them. :)
« Last Edit: October 09, 2023, 07:16:06 pm by BryGuy »
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anordinaryman

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #11 on: October 09, 2023, 08:13:45 pm »
0

EDIT: This is an old entry, do not judge this one

Wagon | Action | $4
+2 cards +2 Actions
Return this to the Supply. Gain a Wheel.
-
Setup: Add an extra Kingdom card pile to the Supply. Its cards are Wheels.


The wheels are not restricted, they can be 5 cost cards, which sort of is like adding an even better Cheap trait, but that doesn’t break games so neither does this. Statistically, most games it will be on a 4 or cheaper.


I’m open to feedback. I’m considering bumping it up to a massive 3 actions so that it’s useable as the only village… I also want it to be motivating enough to buy sometimes even if the wheel is bad. Is that true of it right now?

open to thoughts on that and any other feedback.
« Last Edit: October 15, 2023, 08:08:37 pm by anordinaryman »
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BryGuy

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #12 on: October 09, 2023, 10:10:55 pm »
0

Wagon | Action | $4
+2 cards +2 Actions
Return this to the Supply. Gain a Wheel.
-
Setup: Add an extra Kingdom card pile to the Supply. Its cards are Wheels.


The wheels are not restricted, they can be 5 cost cards, which sort of is like adding an even better Cheap trait, but that doesn’t break games so neither does this. Statistically, most games it will be on a 4 or cheaper.


I’m open to feedback. I’m considering bumping it up to a massive 3 actions so that it’s useable as the only village… I also want it to be motivating enough to buy sometimes even if the wheel is bad. Is that true of it right now?

open to thoughts on that and any other feedback.
I'd modify "Return this to the Supply. Gain a Wheel." to "Choose one: Exchange this for a Wheel; or discard a card."  :) I'd specify that Wheel cost $5 or more than $4.

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #13 on: October 09, 2023, 10:21:44 pm »
+1

something simple

Quote
Needle Peddler
$5 - Action
+1 Card
+1 Action
+$1
Reveal the top card of your deck. If it's a Needle or a Province, put it in your hand.
-
Setup: Add an unused kingdom card to the supply to be the Needle cards.

Snorka

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #14 on: October 10, 2023, 10:05:32 am »
+1

JOKE ENTRY JOKE ENTRY THIS IS NOT A REAL ENTRY

Quote
Peedle Neddler
$6 - Action
+2 Cards
+1 Action
Reveal the top card of your deck. If it's a Peedle or a Province, +$1.
-
Setup: Add an unused kingdom card to the supply to be Peedles.

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Gubump

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #15 on: October 10, 2023, 11:30:39 pm »
+1

Does adding additional landscapes fit the contest?


Also, congrats on the engagement!

Thank you!

No, landscapes would not qualify, since they are not Kingdom piles.

I'm assuming looters aren't the spirit of this contest, even though they add a pile to the kingdom?

You assume correctly, for the exact reasons LibraryAdventurer pointed out.
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fika monster

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #16 on: October 11, 2023, 07:49:49 am »
0

Black market gets its Non supply variant!



Quote
Casino
$5 cost, Action card.

Gain a card costing up to $5,
or a Lucky card.
If the card costed $5 or more, trash this.
-
Setup: Add an extra Kingdom pile with unused Non-Supply cards to the Supply and shuffle that pile. Its cards are Lucky.
(cards that would say "return this to its pile"Are put on the bottom of the lucky pile.)

Im unsure if i should limit each non-supply card to have two copies allowed in the Lucky pile, cause its gonna be massive as heck probably.
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segura

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #17 on: October 11, 2023, 08:03:05 am »
+1

I think that this is a $4. Less selection than BM and otherwise just a Workshop/Feast.
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Snorka

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #18 on: October 11, 2023, 10:03:54 am »
+3

Buying cards from the Lucky pile is probably turbo swingy when Prizes come up. Or even wish or madman.
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D782802859

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #19 on: October 11, 2023, 02:18:20 pm »
0


Thought it could be interesting to have a card where the extra card isn't directly tied to it, but just adds a little extra for the card to do, in this case guaranteeing an extra choice of a card you can gain with it.
« Last Edit: October 11, 2023, 04:51:19 pm by D782802859 »
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SignError

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #20 on: October 11, 2023, 03:43:09 pm »
+1


Pay the ratcatcher or he'll bring the rats right back! Thought it could be interesting to have a card where the extra card isn't directly tied to it, but just adds a little extra for the card to do, in this case guaranteeing an extra choice of a card you can gain with it.

FYI there is already an official card named Ratcatcher.  Also, heads up that I had separately came up with a card “Pied Piper” with a similar theme but a very different effect.  I’m waiting for some time to mock up a card image.
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D782802859

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #21 on: October 11, 2023, 04:49:54 pm »
+1

Yeah, not sure how I messed that one up! I'll fix the name, and make sure not to also use Pied Piper.
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SignError

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #22 on: October 11, 2023, 11:43:41 pm »
+4



Quote
Pied Piper
$4 - Action

+2 Cards


You may play an Action costing $2 or $3 from your hand. If you don’t, +1 Buy.
-
Setup: Add an extra Action Kingdom pile costing $2 or $3 to the Supply.

First the Piper lures the Mice into the kingdom. The buy helps get them into your deck; the draw helps get them into your hand.  And finally, the Piper puts them into play.
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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #23 on: October 12, 2023, 01:22:07 am »
+2


It's a little wordy and complex for my taste, but I'm pretty happy with it.
The part of the card not involving Collateral tried out a few different bonuses, but I couldn't come up with one that really worked until now. The card really wanted to be a $5 and none of the vanillas really fit.
It'd be fun to see Settlers or Gardens or something as the Collateral; lots of variety there.
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JW

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Re: Weekly Design Contest #201: Expand the Kingdom
« Reply #24 on: October 12, 2023, 03:06:34 pm »
+1


It should have an "or reveals their hand" honesty check clause if they cannot discard a Collateral. Unfortunately, that adds a lot of words.
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