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Author Topic: Weekly Design Contest #190: Nintendominion  (Read 3384 times)

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4est

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Weekly Design Contest #190: Nintendominion
« on: June 13, 2023, 12:51:49 am »
+8

WDC #190: Nintendominion

As I'm sure is true for many on this forum, my interest in gaming includes both board/card games like Dominion, but also video games. Some of my perennial favorites include Hollow Knight, Celeste, Hades, the Mario and Zelda franchises, Rocket League, Smash, Portal, Half Life, Roller Coaster Tycoon, Stardew Valley, and Animal Crossing. And unsurprisingly, my past month has been utterly consumed by the mind-blowing masterpiece, Tears of the Kingdom.

For this week's contest:

Design a card or card-shaped-thing that is inspired by a video game.

Contest Guidelines:
  • Your submission should either mechanically or thematically (or both) pay homage to a video game and its gameplay, characters, story, or world.
  • If not immediately obvious, please indicate which game(s) your entry is inspired by.
  • For our purposes, any game on console, PC, or mobile is acceptable. And despite this contest's name, any game publisher is acceptable.
  • I encourage freedom to pull from a broad range of game genres, though I also recommend trying to find thematic overlap with Dominion where possible. For example, a Treasure titled "Plasma Pistol" (from Halo) would feel distractingly out of place.
  • Your submission may be part of a split pile or involve additional cards.
  • Don't make me squint. Eliminate unnecessary words and complexity where possible.

Judgement Details:
  • Entries and revisions must be submitted by 5:00 PM CDT (10:00 PM UTC) on Tuesday, June 20. I'll have results posted on or before Thursday, June 22.
  • Entries will be judged on ingenuity, balance, simplicity, and creative mechanical or thematic homage to their respective video game.

Have fun! Looking forward to seeing y'all's designs and favorite video games!



Entries:

Zonai Constructs by Will(ow|iam) (The Legend of Zelda: Tears of the Kingdom)
Baba by NoMoreFun (Baba is You)
Digger by grep (Digger)
Enforcer by sumrex (XCOM)
Attuned by AJL828 (Heroes of Hammerwatch)
Titan by silverspawn (Heroes of Might and Magic II)
Vampire Lord by JW (Heroes of Might and Magic III)
Celeste Mountain and Winged Strawberry by faust (Celeste)
Dragonborn by LibraryAdventurer (The Elder Scrolls V: Skyrim)
Tiberium Crystal and Tiberium Spore by xyz123 (Command & Conquer)
Franklin Badge by X-tra (Mother)
Pelt Trader by Shael (Inscryption)
Donkey Breeder and Donkey by segura (Settlers 2)
Literature Club and Just Monika by Violet CLM (Doki Doki Literature Club)
Etrian Odyssey by fika monster (Etrian Odyssey)
Runner line by RovingBear (The Last of Us)
Coalition by LTaco (Crusader Kings)
Final Smash Ball by Augie279 (Super Smash Brothers)
Worm Rider by BryGuy (Dune)
« Last Edit: June 22, 2023, 11:11:44 am by 4est »
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Will(ow|iam)

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Re: Weekly Design Contest #190: Nintendominion
« Reply #1 on: June 13, 2023, 12:20:03 pm »
+2

Zonai Constructs
Ally
When you gain a card costing up to $6 other than with this, you may spend 2 favors to gain a copy of it.
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Augie279

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Re: Weekly Design Contest #190: Nintendominion
« Reply #2 on: June 13, 2023, 06:15:09 pm »
+1



Based off Town of Salem 2's Ritualist, a role that tries to guess another player's role and gets to kill them if they succeed.

EDIT: Retracted. I think I can do better than this.
« Last Edit: June 15, 2023, 10:42:34 pm by Augie279 »
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NoMoreFun

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Re: Weekly Design Contest #190: Nintendominion
« Reply #3 on: June 13, 2023, 07:13:40 pm »
+3

Baba
Action/Gold - $6
+2 Cards
+1 Buy
This turn, you may spend Buys instead of Actions to play Action cards.

Rules clarification: When a card (e.g. Leprechaun) says Gain a Gold, you choose whether to gain a card named Gold, or a card with the type "Gold". Same with "reveal a gold" etc.

(Inspired by "Baba is you")
« Last Edit: June 19, 2023, 05:48:39 pm by NoMoreFun »
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grep

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Re: Weekly Design Contest #190: Nintendominion
« Reply #4 on: June 13, 2023, 07:59:00 pm »
+3


Digger
Action - $4
+1 Card
+1 Action
+1 Coffers
Discard a card.
You may pay 3 Coffers to gain a Gold into your hand.

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Will(ow|iam)

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Re: Weekly Design Contest #190: Nintendominion
« Reply #5 on: June 14, 2023, 12:53:29 am »
0


Digger
Action - $4
+1 Card
+1 Action
+1 Coffers
Discard a card.
You may pay 3 Coffers to gain a Gold into your hand.


I think this is too strong for $4
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segura

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Re: Weekly Design Contest #190: Nintendominion
« Reply #6 on: June 14, 2023, 01:48:55 am »
0

It is to Baker what Oasis is to Peddler. So it is probably fine, unless you wanna argue that it is a $4.5.
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Re: Weekly Design Contest #190: Nintendominion
« Reply #7 on: June 14, 2023, 03:56:39 am »
0

I think it's an example where "too strong" doesn't super make sense as a critique. Digger is card disadvantage, so even if it were super strong, you wouldn't just buy them mindlessly, which means it's unclear why power level is a problem. Playing three $4s to reach a 3 card hand with an extra gold is not very good; you need to be discarding junk, making it non-spammable.

And fwiw I also don't think it's super strong anyway.

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Re: Weekly Design Contest #190: Nintendominion
« Reply #8 on: June 14, 2023, 05:45:19 am »
0



Based off Town of Salem 2's Ritualist, a role that tries to guess another player's role and gets to kill them if they succeed.
This is weaker than Witch and needs stronger vanillas. Also, terminal +1 Card is awkward.
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sumrex

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Re: Weekly Design Contest #190: Nintendominion
« Reply #9 on: June 14, 2023, 10:20:04 am »
+3

Enforcer 5$ Action-Command
+1 buy
The player to your left reveals their hand, you choose a non-command, non-duration action or treasure among those and play it, leaving it there.

Based off the X-Com games, a turn based strategy game series. In the game you take the abilities of your alien opponents to make your squad better and more versiltile. Just like that, enforcer is very weak by itself but gains strenght form the opponent. 5 is ok i think because band of misfits gives you choices of more cards, but they will maybe be less powerful.
« Last Edit: June 17, 2023, 07:19:17 am by sumrex »
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AJL828

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Re: Weekly Design Contest #190: Nintendominion
« Reply #10 on: June 14, 2023, 02:09:09 pm »
+2

Attuned
Trait
After you finish playing an Attuned card, you may discard 2 differently named cards to replay it.

Ever since I discovered it back in early 2018, the Hammerwatch series has been one of my favourites on PC, with the second game, Heroes of Hammerwatch being my most played game on Steam.

In HoH a significant part of character progression is being able to attune items you find blueprints for. When picking up an attuned item in future runs, the item will act as if there are 2 copies of it in your inventory. This is where the idea for my design comes in, Throne effects are one of my favourite things in Dominion and I also loved the introduction of Traits in Plunder. I made it require differently named cards to make receiving the effect on draw cards a little trickier to decide.
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silverspawn

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Re: Weekly Design Contest #190: Nintendominion
« Reply #11 on: June 14, 2023, 03:15:28 pm »
+1



Titan is a unit from the turn-based game Heroes of Might and Magic II, which I believe no one in the world ever played except me. Anyway, two of its defining characteristics are (1) it's expensive af and (2) it's stronger "range" than "meele". So the dominion version is expensive not just to buy but even to play, and it's stronger if you can use it for next turn. Note that you can't play this at all if you don't have two actions, so it's not that simple; the floor here is a dead card.

Very strong with throne room variants, but what can you do.

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Re: Weekly Design Contest #190: Nintendominion
« Reply #12 on: June 14, 2023, 03:23:46 pm »
+4

I don’t get it. Ignoring Thrones, the present turn effect is weaker than Lab (you first gotta play a splitter) and the next turn effect is not that impressive either (I would rather draw one less with Hunting Grounds than having to use an extra village).
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JW

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Re: Weekly Design Contest #190: Nintendominion
« Reply #13 on: June 14, 2023, 05:56:21 pm »
+5



I suggest that you just remove the “takes 2 actions to play” requirement. $7 already counts as very expensive, and currently it is both too weak and cannot be played without +Action in the kingdom.
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JW

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Re: Weekly Design Contest #190: Nintendominion
« Reply #14 on: June 14, 2023, 06:36:43 pm »
+1

Vampire Lord
- Night Attack
If you have another Vampire Lord in play, each other player with 4 or more cards in hand discards a card.
Choose one: Gain a card costing up to $5; or trash up to two cards from your hand.

Notes: Super fun prompt! Inspired by Heroes of Might and Magic III (which I have seen Donald X mention he is also a fan of).

I don’t see a simple and balanced way to do the Vampire Lord’s iconic and overpowered self-resurrecting life-drain attack. But Dominion's Vampire could certainly be simplified, and that’s what I’ve done here. The card attacks when you have more than one, like how Vampire Lords in Heroes III were more powerful when you had a bunch of them. Once you trigger it, the discard attack mirrors Soldier.

Edit: weakened the card a bit. Original:

Vampire Lord
- Night Attack
Each other player with 4 or more cards in hand discards a card.
Choose one: Gain a card costing up to $5 (or you may instead gain two cards costing up to $4 if you have another Vampire Lord in play); or trash up to two cards from your hand.


« Last Edit: June 15, 2023, 10:43:58 pm by JW »
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silverspawn

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Re: Weekly Design Contest #190: Nintendominion
« Reply #15 on: June 15, 2023, 04:58:50 am »
0

I suggest that you just remove the “takes 2 actions to play” requirement. $7 already counts as very expensive, and currently it is both too weak and cannot be played without +Action in the kingdom.

disagree, alas; I think +5 cards next turn is strong enough to go jump through a bunch of hoops. Compare Tactician. And a lab is obviously not good at 7$, but an optional lab when you need it is a different story. You can't just look at options on a modal card and go "well this option is weaker than a card that only does this thing, and this other option is also weaker than a card that only does this thing, so the card is too weak!". +2 Actions is terrible on a 6$ but how would Nobels change if it didn't have that as an option? Actually it would maybe be a buff in practice because people use +2 Actions way too often, but you get the point.

And it's okay to not be strong in absolute terms. Is this weaker than Expand? Doubt it.

Def unplayable without villages, but that's inherent to the mechanic. And while other action cards are technically playable on a board without villages, plenty of them are practically not playable either.

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Re: Weekly Design Contest #190: Nintendominion
« Reply #16 on: June 15, 2023, 07:02:27 am »
+3

About the supposed strength of Titan's draw: two Villages and two Monkeys often net delayed draw 4. Yet 2 Monkeys are easier to gain than a Titan and also more granular.

Second, no official card is unplayable in some Kingdoms.

Third, there is a reason no official $7 does vanilla. Not even as a sidedish, yet Titan is pure vanilla.
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faust

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Re: Weekly Design Contest #190: Nintendominion
« Reply #17 on: June 15, 2023, 12:29:44 pm »
+4





Quote
Celeste Mountain
Landmark

When scoring, 12VP if you have at least 3 Winged Strawberries.
-
During your Buy phase, if all cards you have in play share a type, the Winged Strawberry pile is in the Supply.
Quote
Winged Strawberry - $4*

+$1. You may return this to its pile, for +$3.
-
1 VP
(This is not in the Supply.)

Note: There are 12 Winged Strawberries.
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grep

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Re: Weekly Design Contest #190: Nintendominion
« Reply #18 on: June 15, 2023, 05:34:21 pm »
+3

Enforcer 5$ Action
+1 buy
Each opponent reveals their hand, you choose a non-command action among those and play it, leaving it there.

Based off the X-Com games, a turn based strategy game series. In the game you take the abilities of your alien opponents to make your squad better and more versiltile. Just like that, enforcer is very weak by itself but gains strenght form the opponent. 5 is ok i think because band of misfits gives you choices of more cards, but they will maybe be less powerful.

I suggest to add Command type to avoid weird loops
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Re: Weekly Design Contest #190: Nintendominion
« Reply #19 on: June 15, 2023, 07:55:46 pm »
+3

Somebody has to do Skyrim. It still hasn't gotten old for me.
Quote
Dragonborn
$5 - Action - Command
+2 Cards.
+$1 per empty supply pile.
You may trash a card from your hand costing at least $3 to replay a non-duration, non-command Action card you have in play.

Once in a while the dragonborn can imitate the effect of something powerful. (canonnically a dragon obvs, but there aren't any dragons in Dominion.) They also tend to get overpowered in the later parts of a game...
EDIT: added "from your hand" to the trashing part. (and fixed the spelling of Skyrim)

Considering changing the +coin to an additional +1 Card per empty supply pile. Would that be too OP?
« Last Edit: June 15, 2023, 09:29:18 pm by LibraryAdventurer »
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Re: Weekly Design Contest #190: Nintendominion
« Reply #20 on: June 15, 2023, 08:53:25 pm »
+2

Somebody has to do Scyrim. It still hasn't gotten old for me.
Quote
Dragonborn
$5 - Action - Command
+2 Cards.
+$1 per empty supply pile.
You may trash a card costing at least $3 to replay a non-duration, non-command Action card you have in play.

Where do you trash the card from? Your hand?
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xyz123

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Re: Weekly Design Contest #190: Nintendominion
« Reply #21 on: June 16, 2023, 07:11:31 am »
+1

Tiberium Crystal
$6
Treasure

$2

Gain a Tiberium Spore and a card costing up to 4. You may play this card immediately.

Tiberium Spore
$0*
Action

Discard a card.

When you play this, return it to the Tiberium Spore pile.

(This is not in the supply).


- Clarification in response to a question. It is the gained card that can be played immediately, not the Tiberium Spore.
« Last Edit: June 17, 2023, 01:03:58 am by xyz123 »
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Re: Weekly Design Contest #190: Nintendominion
« Reply #22 on: June 16, 2023, 12:36:46 pm »
+5



Mother series.
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Shael

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Re: Weekly Design Contest #190: Nintendominion
« Reply #23 on: June 16, 2023, 03:20:10 pm »
+1

My take for this WDC; may change it if I have a better idea



Quote
Pelt trader
3$ Event
Do this any number of time: Trash a Treasure from your hand to gain a non-Treasure card costing up to $2 more than it.
(Inscryption)

Help you trash Coppers if there is a decent enough 2$ in the kingdom.
Give you Provinces in the late game if you've get some Gold previously.
Can have other combo (Masterpiece, Treasure map, Trader...) but I don't have them all...
(bc of my lack of talent at this game '-.-)


I have no idea how many cards we can make for a WDC.
I usually only post one, but do we really have a limit?
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Re: Weekly Design Contest #190: Nintendominion
« Reply #24 on: June 16, 2023, 03:22:13 pm »
+2



Mother series.

“The next time another player plays …”
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Augie279

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Re: Weekly Design Contest #190: Nintendominion
« Reply #25 on: June 16, 2023, 11:00:28 pm »
+2

Tiberium Crystal
$6
Treasure

$2
Gain a Tiberium Spore and a card costing up to 4. You may play this card immediately.

Which gets played immediately? The Crystal, the Spore, or the card costing up to $4?

I have no idea how many cards we can make for a WDC.
I usually only post one, but do we really have a limit?

I believe the consensus is that you can make as many as you want, but only one will be judged. Unless they're in combination or rely on each other. (split piles, stuff like Hermit/Madman and Tournament/Prizes, etc.)
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segura

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Re: Weekly Design Contest #190: Nintendominion
« Reply #26 on: June 17, 2023, 06:01:48 am »
+2

My take for this WDC; may change it if I have a better idea



Quote
Pelt trader
3$ Event
Do this any number of time: Trash a Treasure from your hand to gain a non-Treasure card costing up to $2 more than it.
(Inscryption)

Help you trash Coppers if there is a decent enough 2$ in the kingdom.
Give you Provinces in the late game if you've get some Gold previously.
Can have other combo (Masterpiece, Treasure map, Trader...) but I don't have them all...
(bc of my lack of talent at this game '-.-)


I have no idea how many cards we can make for a WDC.
I usually only post one, but do we really have a limit?
I think that this is too similar to Enhance and too strong. Especially the option to Remodel several Gold seems broken.
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majiponi

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Re: Weekly Design Contest #190: Nintendominion
« Reply #27 on: June 18, 2023, 02:59:01 am »
0

My take for this WDC; may change it if I have a better idea



Quote
Pelt trader
3$ Event
Do this any number of time: Trash a Treasure from your hand to gain a non-Treasure card costing up to $2 more than it.
(Inscryption)

Help you trash Coppers if there is a decent enough 2$ in the kingdom.
Give you Provinces in the late game if you've get some Gold previously.
Can have other combo (Masterpiece, Treasure map, Trader...) but I don't have them all...
(bc of my lack of talent at this game '-.-)


I have no idea how many cards we can make for a WDC.
I usually only post one, but do we really have a limit?
I think that this is too similar to Enhance and too strong. Especially the option to Remodel several Gold seems broken.

Play 2 Priests as Chameleon, draw all, trash a Copper, discarding a Market Square, and we're in the richman's world!
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segura

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Re: Weekly Design Contest #190: Nintendominion
« Reply #28 on: June 18, 2023, 10:57:00 am »
+2

Donkey Breeder
$4 - Action
+1 Buy
This turn, cards cost 1 less and when you do gain a non-Donkey card, gain a Donkey.

Donkey
$4 - Action
+3 Cards
+1 Action
Discard 2 cards. Return this to its pile.
(This is not in the Supply.)

The idea is from Settlers 2 where Donkeys help you with traffic congestion. The closest mechanical equivalent to this in Dominion is sifting, hence the one-shot Forums.
I am not sure whether the cards do too much (Buy, cost reduction, sifting).
« Last Edit: June 18, 2023, 11:12:29 am by segura »
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Re: Weekly Design Contest #190: Nintendominion
« Reply #29 on: June 18, 2023, 11:05:38 am »
+1

Donkey Breeder
$4 - Action
+1 Buy
This turn, cards cost 1 less and when you a non-Donkey card, gain a Donkey.

Donkey
$4 - Action
+3 Cards
+1 Action
Discard 2 cards. Return this to its pile.
(This is not in the Supply.)

The idea is from Settlers 2 where Donkeys help you with traffic congestion. The closest mechanical equivalent to this in Dominion is sifting, hence the one-shot Forums.
I am not sure whether the cards do too much (Buy, cost reduction, sifting).

When do you gain a Donkey? Do what?
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Re: Weekly Design Contest #190: Nintendominion
« Reply #30 on: June 18, 2023, 10:33:00 pm »
+6



Goes nicely with Wishing Well or Mystic. The same cannot be said for Menagerie or Harvest. Especially good for in-person games where you say every card's name out loud as you play it.

(from "Doki Doki Literature Club")
« Last Edit: June 21, 2023, 01:42:34 pm by Violet CLM »
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Re: Weekly Design Contest #190: Nintendominion
« Reply #31 on: June 19, 2023, 04:29:02 am »
0

edit 2: Hopefully this works better



Quote
Etrian Odyssey
$3 Action

+1 Card
+1 Action
Trash a card from your hand. If it stayed trashed and cost $3 or more, gain +1 Buy and play this again.

You may spend 3 Buy to trash this. If you did, gain a loot to your hand.





Edit: tried to update the card so that it can't go infinite on some cards like fortress or the "play when trashed/discarded/gained" card.
The wording feels clumsy, but idk how to write it.
Also changed the prize gain to a wish and loot. May be too strong. But felt like it needed a buff after the edit


Edited card:
Quote
+1 Card
+1 Action
Reveal your hand and Trash a card from your hand that isn't in the trash. If it stayed trashed, play this again or gain an estate.

If you have 5 Actions after playing this, then trash this. If you did, gain a loot and wish to your hand.


My card is inspired by the Dungeon RPG series Etrian odyssey. Its a niche type of rpg where you dive into a deep dungeon, and try to get further and further and kill big bosses and enemies to gain loot, to get stronger. Its very easy to get tunnel vision in these games and go too far, only to die and lose a bunch of progress.


Hence, this card:


Quote
Etrian Odyssey.
Action, $3

+1 Card
+1 Action
Reveal your hand and trash a card from your hand costing $2 or more. If you did, then play this again or gain an estate.

If you have 5 Actions after playing this, then trash this. If you did, gain a loot or prize to your hand.

My goal with this card was to make a spin on the student card, and any card that you "play again". I dont think we see too many of those. I also wanted a card that makes use of the prizes from tournament, but without being reliant on Luck from drawing a province.

I also wanted to make a +1 Card +1 Action Trasher that isnt overpowered. It might be too similar to rats. I wanted some way to make the card stop so it doesnt massacre your deck, so you can choose to play it again or to gain an estate, which is usually bad.

« Last Edit: June 21, 2023, 04:08:26 am by fika monster »
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majiponi

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Re: Weekly Design Contest #190: Nintendominion
« Reply #32 on: June 19, 2023, 11:36:22 am »
+4

My card is inspired by the Dungeon RPG series Etrian odyssey. Its a niche type of rpg where you dive into a deep dungeon, and try to get further and further and kill big bosses and enemies to gain loot, to get stronger. Its very easy to get tunnel vision in these games and go too far, only to die and lose a bunch of progress.

Hence, this card:


Quote
Etrian Odyssey.
Action, $3

+1 Card
+1 Action
Reveal your hand and trash a card from your hand costing $2 or more. If you did, then play this again or gain an estate.

If you have 5 Actions after playing this, then trash this. If you did, gain a loot or prize to your hand.

My goal with this card was to make a spin on the student card, and any card that you "play again". I dont think we see too many of those. I also wanted a card that makes use of the prizes from tournament, but without being reliant on Luck from drawing a province.

I also wanted to make a +1 Card +1 Action Trasher that isnt overpowered. It might be too similar to rats. I wanted some way to make the card stop so it doesnt massacre your deck, so you can choose to play it again or to gain an estate, which is usually bad.

With Fortress, you can draw all!
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Will(ow|iam)

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Re: Weekly Design Contest #190: Nintendominion
« Reply #33 on: June 19, 2023, 04:44:05 pm »
+1

My card is inspired by the Dungeon RPG series Etrian odyssey. Its a niche type of rpg where you dive into a deep dungeon, and try to get further and further and kill big bosses and enemies to gain loot, to get stronger. Its very easy to get tunnel vision in these games and go too far, only to die and lose a bunch of progress.

Hence, this card:


Quote
Etrian Odyssey.
Action, $3

+1 Card
+1 Action
Reveal your hand and trash a card from your hand costing $2 or more. If you did, then play this again or gain an estate.

If you have 5 Actions after playing this, then trash this. If you did, gain a loot or prize to your hand.

My goal with this card was to make a spin on the student card, and any card that you "play again". I dont think we see too many of those. I also wanted a card that makes use of the prizes from tournament, but without being reliant on Luck from drawing a province.

I also wanted to make a +1 Card +1 Action Trasher that isnt overpowered. It might be too similar to rats. I wanted some way to make the card stop so it doesnt massacre your deck, so you can choose to play it again or to gain an estate, which is usually bad.

With Fortress, you can draw all!

Not technically all, only 5 cards at most before you have 5 actions and have to trash it.
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RovingBear

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Re: Weekly Design Contest #190: Nintendominion
« Reply #34 on: June 19, 2023, 05:08:53 pm »
+1



Inspired by the infected stages from the Last of Us. the remodeling effects is supposed to be similar to the fungus growing and upgrading, as are the traveller stages themselves.
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Re: Weekly Design Contest #190: Nintendominion
« Reply #35 on: June 19, 2023, 05:24:44 pm »
0

Flavor is on point. I just looked at the art and went "reminds me of the last of us" before reading the text.

LTaco

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Re: Weekly Design Contest #190: Nintendominion
« Reply #36 on: June 19, 2023, 09:04:08 pm »
+2



I've played a lot of grand strategy games back when I was still in school. My most played of the bunch were Europa Universalis IV and Crusader Kings II. One prominent mechanic of those games is the Coalition (or similar concepts with other names, e.g. Defensive Pact). Many small nations form an alliance against a larger one that is displaying signs of aggression or overextension. In Dominion terms: Do you take the route of many cheap or few expensive Victory Cards?

In colony games, the break even point lies at $22 with 2 Colonies vs. Coalition (1VP + 2VP + 3VP + 4VP + 5VP = 15VP) +5 Estates (5VP) with 20 VP each.
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Re: Weekly Design Contest #190: Nintendominion
« Reply #37 on: June 19, 2023, 09:51:24 pm »
0

24 hours
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majiponi

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Re: Weekly Design Contest #190: Nintendominion
« Reply #38 on: June 19, 2023, 10:57:40 pm »
+1

My card is inspired by the Dungeon RPG series Etrian odyssey. Its a niche type of rpg where you dive into a deep dungeon, and try to get further and further and kill big bosses and enemies to gain loot, to get stronger. Its very easy to get tunnel vision in these games and go too far, only to die and lose a bunch of progress.

Hence, this card:


Quote
Etrian Odyssey.
Action, $3

+1 Card
+1 Action
Reveal your hand and trash a card from your hand costing $2 or more. If you did, then play this again or gain an estate.

If you have 5 Actions after playing this, then trash this. If you did, gain a loot or prize to your hand.

My goal with this card was to make a spin on the student card, and any card that you "play again". I dont think we see too many of those. I also wanted a card that makes use of the prizes from tournament, but without being reliant on Luck from drawing a province.

I also wanted to make a +1 Card +1 Action Trasher that isnt overpowered. It might be too similar to rats. I wanted some way to make the card stop so it doesnt massacre your deck, so you can choose to play it again or to gain an estate, which is usually bad.

With Fortress, you can draw all!

Not technically all, only 5 cards at most before you have 5 actions and have to trash it.

No, I don't think so.

play Odyssey
- +1 Card, +1 Action
- trash Fortress
- before checking Actions left, replay Odyssey
...

after drawing all, checking happens
- trash Odyssey
- try to trash Odyssey again and fail

So Odyssey will be one-shot draw-all.
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Augie279

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Re: Weekly Design Contest #190: Nintendominion
« Reply #39 on: June 19, 2023, 11:08:10 pm »
+2



Something to time right. You wanna snipe your opponent's last chance at getting a Province? You want to get a bit more VP while Duchy dancing? You wanna just buy this the first chance you get instead of a Province? Go for it, but think it through and use it well.
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Re: Weekly Design Contest #190: Nintendominion
« Reply #40 on: June 19, 2023, 11:18:01 pm »
+2



Something to time right. You wanna snipe your opponent's last chance at getting a Province? You want to get a bit more VP while Duchy dancing? You wanna just buy this the first chance you get instead of a Province? Go for it, but think it through and use it well.

I think that it would be correct to buy this as soon as you hit $8 in the vast majority of games.
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Re: Weekly Design Contest #190: Nintendominion
« Reply #41 on: June 20, 2023, 03:46:58 am »
0

Edited

Edit: tried to update the card so that it can't go infinite on some cards like fortress or the "play when trashed/discarded/gained" card.
The wording feels clumsy, but idk how to write it.
Also changed the prize gain to a wish and loot. May be too strong. But felt like it needed a buff after the edit

Edited card:
Quote
+1 Card
+1 Action
Reveal your hand and Trash a card from your hand that isn't in the trash. If it stayed trashed, play this again or gain an estate.

If you have 5 Actions after playing this, then trash this. If you did, gain a loot and wish to your hand.


My card is inspired by the Dungeon RPG series Etrian odyssey. Its a niche type of rpg where you dive into a deep dungeon, and try to get further and further and kill big bosses and enemies to gain loot, to get stronger. Its very easy to get tunnel vision in these games and go too far, only to die and lose a bunch of progress.


Hence, this card:


Quote
Etrian Odyssey.
Action, $3

+1 Card
+1 Action
Reveal your hand and trash a card from your hand costing $2 or more. If you did, then play this again or gain an estate.

If you have 5 Actions after playing this, then trash this. If you did, gain a loot or prize to your hand.

My goal with this card was to make a spin on the student card, and any card that you "play again". I dont think we see too many of those. I also wanted a card that makes use of the prizes from tournament, but without being reliant on Luck from drawing a province.

I also wanted to make a +1 Card +1 Action Trasher that isnt overpowered. It might be too similar to rats. I wanted some way to make the card stop so it doesnt massacre your deck, so you can choose to play it again or to gain an estate, which is usually bad.
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faust

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Re: Weekly Design Contest #190: Nintendominion
« Reply #42 on: June 20, 2023, 04:14:09 am »
+4



Goes nicely with Wishing Well or Mystic. The same cannot be said for Menagerie or Harvest. Especially good for in-person games where you say every card's name out loud as you play it.
First Mate Monika approves of this card.

EDIT: This actually raises a rules question. If I play First Mate into Literature Club and then take Just Monika, can I play further Actions?
« Last Edit: June 20, 2023, 04:21:25 am by faust »
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sumrex

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Re: Weekly Design Contest #190: Nintendominion
« Reply #43 on: June 20, 2023, 06:33:14 am »
0



Goes nicely with Wishing Well or Mystic. The same cannot be said for Menagerie or Harvest. Especially good for in-person games where you say every card's name out loud as you play it.

Very cool, but I honestly think a "All actions are ALSO named Monica would be cool, otherwise it kills other combos that rely on names."
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Re: Weekly Design Contest #190: Nintendominion
« Reply #44 on: June 20, 2023, 12:02:24 pm »
+3

Edit: tried to update the card so that it can't go infinite on some cards like fortress or the "play when trashed/discarded/gained" card.
The wording feels clumsy, but idk how to write it.
Also changed the prize gain to a wish and loot. May be too strong. But felt like it needed a buff after the edit

Edited card:
Quote
+1 Card
+1 Action
Reveal your hand and Trash a card from your hand that isn't in the trash. If it stayed trashed, play this again or gain an estate.

If you have 5 Actions after playing this, then trash this. If you did, gain a loot and wish to your hand.


My card is inspired by the Dungeon RPG series Etrian odyssey. Its a niche type of rpg where you dive into a deep dungeon, and try to get further and further and kill big bosses and enemies to gain loot, to get stronger. Its very easy to get tunnel vision in these games and go too far, only to die and lose a bunch of progress.


Hence, this card:


Quote
Etrian Odyssey.
Action, $3

+1 Card
+1 Action
Reveal your hand and trash a card from your hand costing $2 or more. If you did, then play this again or gain an estate.

If you have 5 Actions after playing this, then trash this. If you did, gain a loot or prize to your hand.

My goal with this card was to make a spin on the student card, and any card that you "play again". I dont think we see too many of those. I also wanted a card that makes use of the prizes from tournament, but without being reliant on Luck from drawing a province.

I also wanted to make a +1 Card +1 Action Trasher that isnt overpowered. It might be too similar to rats. I wanted some way to make the card stop so it doesnt massacre your deck, so you can choose to play it again or to gain an estate, which is usually bad.

I think this new version provides way too much of an advantage to whoever happens to draw it first. The first person to play this most of the time will be able to cantrip trash a Copper and Estate for the low price of $3 while the others just… can’t.
This can also autopile itself (in addition to gaining a ton of Loots) whenever the bottom half is triggered. You can spend the wish on another Etrian Odyssey, that can then gain another Wish + Loot, and so on.
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Re: Weekly Design Contest #190: Nintendominion
« Reply #45 on: June 20, 2023, 02:08:17 pm »
+1

My take for this WDC; may change it if I have a better idea



Quote
Pelt trader
3$ Event
Do this any number of time: Trash a Treasure from your hand to gain a non-Treasure card costing up to $2 more than it.
(Inscryption)

Help you trash Coppers if there is a decent enough 2$ in the kingdom.
Give you Provinces in the late game if you've get some Gold previously.
Can have other combo (Masterpiece, Treasure map, Trader...) but I don't have them all...
(bc of my lack of talent at this game '-.-)


I have no idea how many cards we can make for a WDC.
I usually only post one, but do we really have a limit?
I think that this is too similar to Enhance and too strong. Especially the option to Remodel several Gold seems broken.
I agree that turning multiple gold in one turn is quite scary, and this is why I've first asked on the dominion discord if the card was fine or not, and for them you have to work enough to reach this situation so that was ok. I think it may be because events are less limited in term of power than more "normal" cards (e.g. Delve).
Anyway, I'll ask them again to get more feedbacks since it seemed to be an issue.
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Violet CLM

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Re: Weekly Design Contest #190: Nintendominion
« Reply #46 on: June 21, 2023, 01:18:30 am »
0

First Mate Monika approves of this card.

EDIT: This actually raises a rules question. If I play First Mate into Literature Club and then take Just Monika, can I play further Actions?
I think so, but I've gone back and forth on this question several times now. As First Mate is written...... probably? There's not a huge amount of difference between playing the two cards in one order vs. the other order, I suppose, it's +1 action more or less.
« Last Edit: June 21, 2023, 01:40:39 pm by Violet CLM »
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Re: Weekly Design Contest #190: Nintendominion
« Reply #47 on: June 21, 2023, 03:51:49 am »
0

Edit: tried to update the card so that it can't go infinite on some cards like fortress or the "play when trashed/discarded/gained" card.
The wording feels clumsy, but idk how to write it.
Also changed the prize gain to a wish and loot. May be too strong. But felt like it needed a buff after the edit

Edited card:
Quote
+1 Card
+1 Action
Reveal your hand and Trash a card from your hand that isn't in the trash. If it stayed trashed, play this again or gain an estate.

If you have 5 Actions after playing this, then trash this. If you did, gain a loot and wish to your hand.


My card is inspired by the Dungeon RPG series Etrian odyssey. Its a niche type of rpg where you dive into a deep dungeon, and try to get further and further and kill big bosses and enemies to gain loot, to get stronger. Its very easy to get tunnel vision in these games and go too far, only to die and lose a bunch of progress.


Hence, this card:


Quote
Etrian Odyssey.
Action, $3

+1 Card
+1 Action
Reveal your hand and trash a card from your hand costing $2 or more. If you did, then play this again or gain an estate.

If you have 5 Actions after playing this, then trash this. If you did, gain a loot or prize to your hand.

My goal with this card was to make a spin on the student card, and any card that you "play again". I dont think we see too many of those. I also wanted a card that makes use of the prizes from tournament, but without being reliant on Luck from drawing a province.

I also wanted to make a +1 Card +1 Action Trasher that isnt overpowered. It might be too similar to rats. I wanted some way to make the card stop so it doesnt massacre your deck, so you can choose to play it again or to gain an estate, which is usually bad.

I think this new version provides way too much of an advantage to whoever happens to draw it first. The first person to play this most of the time will be able to cantrip trash a Copper and Estate for the low price of $3 while the others just… can’t.
This can also autopile itself (in addition to gaining a ton of Loots) whenever the bottom half is triggered. You can spend the wish on another Etrian Odyssey, that can then gain another Wish + Loot, and so on.


asdasdasda

Thanks for the feedback, will try to salvage the card.
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fika monster

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Re: Weekly Design Contest #190: Nintendominion
« Reply #48 on: June 21, 2023, 04:08:45 am »
0

Edited again


edit 2: Hopefully this works better



Quote
Etrian Odyssey
$3 Action

+1 Card
+1 Action
Trash a card from your hand. If it stayed trashed and cost $3 or more, gain +1 Buy and play this again.

You may spend 3 Buy to trash this. If you did, gain a loot to your hand.

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faust

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Re: Weekly Design Contest #190: Nintendominion
« Reply #49 on: June 21, 2023, 04:41:29 am »
+1

Edited again


edit 2: Hopefully this works better



Quote
Etrian Odyssey
$3 Action

+1 Card
+1 Action
Trash a card from your hand. If it stayed trashed and cost $3 or more, gain +1 Buy and play this again.

You may spend 3 Buy to trash this. If you did, gain a loot to your hand.

Well, this is now a cantrip trasher+, for $3.
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Re: Weekly Design Contest #190: Nintendominion
« Reply #50 on: June 21, 2023, 04:57:53 am »
0

Well, this is now a cantrip trasher+, for $3.

Is that a problem? Bazaar is Village + 1$, and Junk Dealer is cantrip trasher + 1$. I also think you'd buy Steward over this early.

segura

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Re: Weekly Design Contest #190: Nintendominion
« Reply #51 on: June 21, 2023, 06:53:55 am »
0

A pure mandatory cantrip trasher has to cost at least $4. Otherwise you could double open with it.
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Re: Weekly Design Contest #190: Nintendominion
« Reply #52 on: June 21, 2023, 09:53:08 am »
0

Well, this is now a cantrip trasher+, for $3.

Is that a problem? Bazaar is Village + 1$, and Junk Dealer is cantrip trasher + 1$. I also think you'd buy Steward over this early.
I think this is a bit reductive. +$1 on Bazaar is much better than on Junk Dealer because Bazaars are spammable. You can certainly make a cantrip trasher for $3 (aka Underling + Peaceful Cult), but that would be among the top $3s, and this does even more than a cantrip trasher. Also the intended goal with the design was
I also wanted to make a +1 Card +1 Action Trasher that isnt overpowered.
I just wanted to point out that the card now kind of fails in this respect, since I assumed it was unintentional.
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Re: Weekly Design Contest #190: Nintendominion
« Reply #53 on: June 21, 2023, 10:24:09 am »
0

Granted, but I'm just not convinced a cantrip trasher at $3 would be a bad thing for the game. In fact, it's kinda similar to Lookout in that it nonterminally trashes 1 card and leaves you with a 4 card hand. (It's better because it has no risk, but it's similar early.) I feel like you could add them to the game, and it would be just fine.

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Re: Weekly Design Contest #190: Nintendominion
« Reply #54 on: June 21, 2023, 10:49:03 am »
+2

official entry
Quote
Worm Rider • $6 • Action
Choose one: gain a Duchy; or discard a Duchy to gain a Spices; or trash a Duchy and Spices from your hand to gain a Province.
Set-up: Set aside the Spices pile.
The spice must flow. :) This is from Dune.


updated based on feedback:
Quote
Worm Rider • $6 • Action
Choose one: gain a Duchy; or discard a Duchy to gain a Spices.
Choose one: gain a Silver; or trash a Duchy and a Treasure not costing $0 from your hand to gain a Province.
Set-up: Set aside the Spices pile.
« Last Edit: June 24, 2023, 05:06:14 pm by BryGuy »
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Re: Weekly Design Contest #190: Nintendominion
« Reply #55 on: June 21, 2023, 11:38:20 am »
0

Contest closed! Please check the OP to make sure I've got the latest iteration of your submission and let me know if I'm missing anything.

I'll do my best to get results up by end of day tomorrow or Friday at the lastest.
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Re: Weekly Design Contest #190: Nintendominion
« Reply #56 on: June 21, 2023, 04:00:34 pm »
0

Granted, but I'm just not convinced a cantrip trasher at $3 would be a bad thing for the game. In fact, it's kinda similar to Lookout in that it nonterminally trashes 1 card and leaves you with a 4 card hand. (It's better because it has no risk, but it's similar early.) I feel like you could add them to the game, and it would be just fine.
You could make Village for $2 and the world would not end. Doesn’t make it a smart or balanced design though. And it ain’t like we are talking about intricate balance issues but basic stuff. There are so many cards „around“ a pure cantrip trasher that its actual price point ($4 or $4.5) has long been established.

One important feature of Dominion is lack of scripted openings. A $3 cantrip trasher would violate this principle and make the game actually begin at T3. So less decisions and thus less actual game.
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Re: Weekly Design Contest #190: Nintendominion
« Reply #57 on: June 22, 2023, 01:28:08 am »
+2

Contest closed! Please check the OP to make sure I've got the latest iteration of your submission and let me know if I'm missing anything.

I'll do my best to get results up by end of day tomorrow or Friday at the lastest.

The name of the game Violet CLM's entry references is Doki Doki Literature Club, not Just Monika.
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Re: Weekly Design Contest #190: Nintendominion
« Reply #58 on: June 23, 2023, 10:27:40 pm »
+1

WDC #190: Nintendominion

Commentary & Results

Whew and here we are with some contest results. Excellent work everyone on this wacky prompt, I was pleasantly surprised by how many different game genres y'all were able to cover here, and it was also a pleasant trip down memory lane of reflecting back on various games that I haven't played in years but have fond connections to.

OPs are linked, shortlisted entries are bolded, and I put the video game or series each entry was inspired by in parentheses (hoping I got these all right). Enjoy!



Zonai Constructs by Will(ow|iam) (The Legend of Zelda: Tears of the Kingdom)
Fitting that we lead off with a TotK-inspired entry! I LOVE the Zonai Constructs, particularly the Stewards, and I like that the Ally here echoes their "helpful" quality, as well as their tendency to create new weapons with Fuse. The Duplicate effect seems well balanced at 2 Favors (and gain a copy vs. Innovation seem comparable for something like City state). Not a whole lot else to say; as with all Allies, especially ones that require multiple Favors, its power depends significantly on the Liaison.

Baba by NoMoreFun (Baba is You)
While I haven't played Baba is You, I've heard great things, and the rule bending mechanics of the game are captured really well here. After you play the first one, the rest of your Babas are Labs, and there are loads of other wacky combos out there too (Margrave looks scary). Some Way of the Chameleon vibes, which I'm always down for. The Gold thing is a little hard to wrap my mind around and comes with a lot of rules questions, but it's a unique way to play up the rule bending idea. A fun one.

Digger by grep (Digger)
By far the oldest game represented on this list, I gotta say the first thing that I thought was, aw man, a Digger card that doesn't Dig (i.e. reveal cards from your deck until...)! I still like this though. Oasis Baker looks scary at first, but cantrip discarders are hard to spam so $4 is probably about right. The convert 3 Coffers into a Gold to hand thing is interesting and it will probably be more often something that's spread out over a few turns vs. playing three Diggers and getting the Gold. I like that it's something else to do with card and creates a mini-game to work towards. Good one. 

Enforcer by sumrex (XCOM)
I think I've played XCOM once or twice a decade ago, though I do enjoy a good turn based tactics game like Into the Breach or Mario + Rabids. I designed a card years ago called Falconer similar to this (before Command was the thing) that was a $3 Action, opponent reveals an Action from hand, and then play that Action or cantrip. This is much stronger since you play the best card in an opponent's hand and it can't really whiff except on hands of just junk. I do think this compares a bit too favorably to BoM, and you could probably drop the Treasures option to make it more of a risk. Also, why the +Buy? Seems a bit tacked on and I don't think it's necessary. 

Attuned by AJL828 (Heroes of Hammerwatch)
Never played Heroes of Hammerwatch, but it's giving me Enter the Gungeon vibes which I'm definitely a fan of. The Attuned Trait let's you replay Attuned cards if you discard 2 differently named cards. The connection to the games mechanic is neat and a non-one-shot Throne effect seems appropriate for a Trait that still feels different enough from Reckless. Discarding two cards is a steep penalty that will be a tough sell on many cards, but that sort of comes with the territory on Traits anyway. 

Titan by silverspawn (Heroes of Might and Magic II)
The Heroes of Might and Magic series is fantastic and I was glad to see a few entries from it. Unfortunately, Titan is too expensive and too challenging to use to be playable in most kingdoms. The up front 2 Actions cost is a cute idea, but in practice I think this kills the card. If you're going for some sort of penalty for using a strong card, the cost alone is enough here, or doing something like Lich where the penalty cones after.

Vampire Lord by JW (Heroes of Might and Magic III)
One of my favorite games from my younger years, Heroes III is a classic and easily my most played of the Heroes series. I like that Vampire Lord is a simpler Vampire that keeps the Night-Attack, gaining, and trashing without any need for Bat or Hexes. $6 is a tough price point to get multiples of, though it's certainly still a lot stronger than Raider. As DXV has shared, the replicating part of Vampires is a tough thing to capture on a balanced card, but I do like that this gets the stronger in numbers flavor.

Celeste Mountain and Winged Strawberry by faust (Celeste)
I've played through Celeste at least once every year since it came out; easily my favorite 2D platformer by a wide margin. The use of a Landmark to capture the strawberries mechanic is brilliant and I love that you've made the Winged Strawberries fickle and fly away if you use your "dash" (one-shot +$4) like in the game. Opening with a Strawberry to spike $5+ isn't a bad play on a lot of boards, and then you get the late game dance of trying to get at least three before piles run (sort of like collecting Coppers at the end of a Fountain game). If there's any complaint, it's that the hoops to jump through to gain Strawberries will be really challenging on boards without virtual coin. Otherwise though, I'm a big fan. 

Dragonborn by LibraryAdventurer (The Elder Scrolls V: Skyrim)
Who doesn't love Skyrim, a modern classic that set the tone for open world RPGs for a generation until BotW came along. The leveling up your guy idea is cool here and captures the core conceit of Skyrim well, though the baseline Moat effect for $5 feels weak. You might be able to get away with Smithy here, maybe? I'd play around with the upgrade effect too: coin is fine but a little uninspiring, City, Paddock, and Animal Fair's upgrades all feel far more meaningful. The Command effect is neat, though expensive to use on a lot of boards. 

Tiberium Crystal and Tiberium Spore by xyz123 (Command & Conquer)
Oh man, I haven't thought about Tiberium and the C&C games for decades, but what an underrated RTS series. The powerful but toxic theme of Tiberium is captured well here. Crystals are like a mix of Treasure Trove and a mini-Spell Scroll, but you better have a plan for dealing with those Spores. I like this one a lot.

Franklin Badge by X-tra (Mother)
Another classic series, and another terrific Dominion-ization of a video game mechanic. You get the feel of "reflecting" an Attack back at your opponent (though protect and reflect are reversed), plus a little every turn bonus until it successfully shields you. We haven't seen a next time Duration like this in Dominion yet, though DXV has talked about them. I guess with tracking, you leave it in the this turn Duration row until you get attacked? Multiples will all protect the same Attack, so you don't get multiple "layers" of protection which I actually prefer. My only issue with this one is it could feel a bit swingy in terms of who plays theirs first. Also, thematically, it seems like this could be a Treasure, the badge even looks like a coin.

Pelt Trader by Shael (Inscryption)
I've heard good things about Inscription but still need to get around to playing it. As for the Event, I've always thought mass Remodels to be an interesting effect you don't see often in Dominion. Obviously, it's scary and needs some restrictions, but there's always the natural restriction of trashing cards from your hand. While I think the idea is worth exploring, the price point here needs some tweaking especially when compared to Enhance, which this is nearly strictly better than.

Donkey Breeder and Donkey by segura (Settlers 2)
I've not played Settlers 2, though I have fond memories of other RTS games like the Age of Empires and Empire Earth games. Donkey Breeder is a Bridge variant that reduces card costs and has a Livery effect of making your gains come with Donkeys. It's definitely on the strong side with both cost reduction, +Buy, and free Donkeys for just $4, and could probably stand to lose one of those, either the +Buy or cost reduction (or cost $5). Forum is a good card that rarely hurts your deck, so getting a bunch of one-shot versions of them is fun and gives you some of the feel you get in Horse games. You'd rather have the Horse of course, which makes it odd that these cost more, but not a big deal. On the whole though, Donkeys seem like a great fit for a pile of one-shots.

Literature Club and Just Monika by Violet CLM (Doki Doki Literature Club)
I'm not familiar with Doki Doki Literature Club, but I do love that it's inspired this unique Artifact. There will be some games when having all your Actions named Monika won't matter that much, and then you also get some with the fun combos like the ones mentioned. A rules question this raises centers around "copies" for example with Gladiator, if I reveal a Monika (that's actually a Village) is my opponent's Village a copy of it or not? Rules issues aside, it's a quirky idea that's definitely worth exploring. My bigger issue is with Literature Club. In the opening, this can be a non-terminal +$3 or even +$4 thanks to Coppers which feels a little too good and also isn't really what the card is trying to do anyway. Restricting to just naming Actions feels a bit lame, so it's maybe okay, but I do feel like it needs something to make it not as automatic in the early game. An interesting one nonetheless.

Etrian Odyssey by fika monster (Etrian Odyssey)
I've not played any of the Etrian Odyssey games, though I'm glad to see the dungeon crawler genre represented here. The recursive cards in Dominion are neat and there's definitely design space there, including play again. As a trasher, you get some of Student's press your luck flavor high works well for the theme. I wouldn't recommend pricing a cantrip trasher at $3 due to the opening, but pricing at $4 should be fine. The Loot gain condition is really tough to pull off without extra +Buy, which makes me wonder if it should have a different spend condition or if replaying should be easier, not sure. 

Runner line by RovingBear (The Last of Us)
Dominion already has Zombies, so why not the Infected from The Last of Us? Traveller line, okay, let's see. Runner is a terminal Fugitive that can chain into another copy of itself or draw another card. Stalker is a Smithy with an Upgrade effect, though without the exactly $1 more, it can't thin Coppers. Clicker is our Village to play all these terminals with a Remodel or a trash a card into a Runner effect. And Bloater grants a permanent Transmogrify and makes all Travellers draw an extra card. The extra bit on Bloater has rules issues (the every turn effect remains but with no way to track it and when do you get to do it? Just after you play it? At the start of any of your turns? Whenever you want? I would just drop that piece honestly, it's simpler without. Apart from the Bloat on Bloater, I actually like this line, it's cool that it's themed around Remodeling and chaining together more of them which fits the flavor of the Cordyceps fungus and its slow but consuming effect really nicely. 

Coalition by LTaco (Crusader Kings)
The grand strategy games like Crusader Kings always felt too complex for me when compared to some of my preferred RTS standbys back in the day, but I had huge respect for folks who invested the time and thought in these kinds of games. Unfortunately, I'm not bought in on Coalition, at least not in it's current state. Yes, in the presence of plentiful +Buy or other Buy phase gains, this Groundskeeper-Triumph mashup can generate some hefty VP hauls. However, without those, this is not worth buying at $12 and in Kingdoms with no extra gains, it does nothing. Compare to Dominate at $14 which always nets 15 VP. My recommended fix? Make it a Project. You can try the current stacking effect, or perhaps just straight Groundskeeper at a lower price point. This would better fit the Coalition flavor as an alternative route to Victory that you build up to, but doesn't need to all happen on the same turn. 

Final Smash Ball by Augie279 (Super Smash Brothers)
Finally, we have the Final Smash Ball in Dominion. I like the mechanic of everyone getting a "Final Smash" that they can strategize about when to use. However, as others have noted, I worry this particular effect is too automatic to really create much difference around when to use it. I don't love that it uses the Curse pile as the Curses will run in some games before people can buy this. But I think the idea of a once per game bonus that players have to decide when is best to use is definitely one worth exploring.

Worm Rider by BryGuy (Dune)
I guess there's a new Dune video game, I haven't played it, though I have enjoyed other 4X style games in the past like the Civilization series. A Duchy gainer that can discard Duchies to gain Spices, and combine a Duchy and a Spices into a Province. Using another Kingdom pile is a bit odd (what if Spices is already in the Kingdom?) but that aside, I think this is usually going to be too slow on most boards. Spending $6 and a terminal Action to gain a Duchy, and then lining up that Duchy and spending another terminal Action to discard for a Spices, and THEN lining up both of those and spending a third terminal Action just to get a Province is never going to be faster or more efficient than just buying and gaining the Province.



Honorable Mentions (in no particular order): Baba by NoMoreFun, Digger by grep, Vampire Lord by JW, Franklin Badge by X-tra, Donkey Breeder and Donkey by segura, Runner line by RovingBear

Runner Up: Tiberium Crystal and Tiberium Spore by xyz123

WINNER: Celeste Mountain and Winged Strawberry by faust


Congrats to faust and thanks everyone for participating! Now if you don't mind me, Prince Sidon and I gotta get back to the Water Temple.
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faust

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Re: Weekly Design Contest #190: Nintendominion
« Reply #59 on: June 24, 2023, 12:19:42 pm »
+1

Thanks for the judging and the win! New contest will be up in a moment.
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