For the week 64 challenge you will be designing a card shaped thing that uses a mechanic similar to the Freezing mechanic with its Ice Tokens; Delay.
Delay is a keyword mechanic that takes cards from somewhere and sets them aside with delay tokens on them. At the start of your turn you remove a delay token from each card you own that has at least one. If a delayed card no longer has any delay tokens on it, it is played for free as if it is in your hand (if possible). Cards that cannot be played from your hand like Estates are placed in your discard pile instead, this is not considered discarding. Only cards owned by a player can be Delayed, so Delaying cards from the supply doesn’t mean anything unless someone gained ownership of it first. The point of delay is to allow any card to act as quasi-Durations, for better or worse. The exact syntax is not concrete, so if you prefer to use the term in certain ways, feel free to experiment or ask questions. Examples are below.
The challenge; design a card shaped thing that uses Delay. All official mechanics and fan mechanics are fair game. I will be judging based on my own preferences, but I will try to be as fair as I can. Factors I try to look at are simplicity of design, thought provoking design/mechanics, flavorful name/concept, and balance/playability.
I will be giving a 24 hour warning a week from yesterday and then close it the following day.
This mechanic is similar to Freezing, but I hope the differences are enough to make it interesting and fun to use in designs. I look forward to seeing what you all come up with! Have fun!