Slow TradeThis would allow some versatility, but has a small penalty for certain choices. A positive delay adds a delay counter while a negative delay removes a delay counter.
$5 Action
+2 Cards,
You may select a card from your Hand or already Delayed choosing one: Delay -1 and +$4; or Delay +1 and +$2; or Delay +3. If the delayed card is a Victory card or costs $0, -$1.
Slow Trade
$4 Action
+1 Card,
+1 Action
You may Delay a card from your Hand choosing one: Delay 1; Delay 3 and +$2; Delay 5 and $4. If the delayed card is a Victory or costs $0, -$1.
Delay values in the negative don't really make sense with how Delay is designed. Could you clarify what the intended function of a negative Delay value is?QuoteSlow TradeThis would allow some versatility, but has a small penalty for certain choices.
$5 Action
+2 Cards,
You may Delay a card from your Hand choosing one: Delay -1 and $4; or Delay 1 and +$2; or Delay 3. If the delayed card is a Victory card or costs $0, -$1.
Delay values in the negative don't really make sense with how Delay is designed. Could you clarify what the intended function of a negative Delay value is?QuoteSlow TradeThis would allow some versatility, but has a small penalty for certain choices.
$5 Action
+2 Cards,
You may Delay a card from your Hand choosing one: Delay -1 and $4; or Delay 1 and +$2; or Delay 3. If the delayed card is a Victory card or costs $0, -$1.
:) If a positive delay adds a delay counter, i envision a negative delay removes a delay counter. Now if there are no counters to remove then nothing occurs.Delay values in the negative don't really make sense with how Delay is designed. Could you clarify what the intended function of a negative Delay value is?QuoteSlow TradeThis would allow some versatility, but has a small penalty for certain choices.
$5 Action
+2 Cards,
You may Delay a card from your Hand choosing one: Delay -1 and $4; or Delay 1 and +$2; or Delay 3. If the delayed card is a Victory card or costs $0, -$1.
Portage: 4$ action.
Gain a card costing up to $4. If it's an action or Treasure, delay it by 2.
Safehouse • Action - Night - Command • $4
If it's your Night phase, Delay by 3 a card you would discard from play this turn. Otherwise, play one of your non-Command Delayed cards, leaving it there.
dammit I was 2 minutes late (not really, the 24-hour warning ended sooner than that)
(https://live.staticflickr.com/65535/52838960068_7197b545fd_w.jpg) | Imported Goods by czzzz Quote Imported Goods - $5 | Judgement A solid Silver+ for $5. The options are nice as delaying a VP from going into the deck for 4 turns is quite strong late game, and the delayed quasi +1 Card (+1 Action if it delays an Action) that Delay adds makes this really appealing. As you said, the option to buy a Copper with the built in +Buy works in a pinch if you don't want a new card to miss a shuffle, but I doubt that will be used very often unless there are some serious trashing in the Kingdom, like Mercenary. Great design! |
Slow Trade by BryGuy Quote Slow Trade - $5 | Judgement Ok, so I am going to assume that the Delay -1 simply cannot be used on a card in your hand. I do think the wording is still a bit inaccurate, but I understand what you are going for. I like that is plays around with cards that are alreday Delayed. Depending on what you Delay this can be used to perpetually Delay VP with little penalty (-$1 when you have $0 simply zeroes out). I think the +$4 and -1 Delay will be busted, especially when the Delayed card is a non-terminal Action that gets played by going to 0 Delay. I never really thought out how that would work, going to 0 Delay tokens in the middle of a turn, but I think the safest thing would be to immediately play it (or place it in teh discard if it could not be played from your hand). So, I would say that is most definitely too generous a reward, even if it is some work getting an appropriate card Delayed and then getting another Slow Trade. Even Delaying a card by 1 for $2 is pretty generous, especially if you Delay a terminal Draw that you just drew with Slow Trade. I'd have to play with this to fully grasp how powerful just those two options are, but my guess would be "very strong". Very interesting use of the mechanic. |
(http://) | Summoner by NoMoreFun Quote Summoner - $3 | Judgement An uncapped Action gainer! The restriction to only gaining Action cards ensure the full benefit of Delay is applied, with the penalty that the more expensive the card is the longer you'll be waiting. I think the price is reasonable, maybe a bit underpriced with it being able to grab $5 Actions pretty early. Not much to say as it is nice and simple. |
(https://i.imgur.com/dQnTuqV.png) | Portage by fika monster Quote Portage - $4 | Judgement Another gainer, this one being a more traditional universal gainer with a $4 cost cap. I like that it only Delays Actions and Treasures. Delaying the cards by 2 seems like the right call to have it fall in line with other Workshops+. Nice, straight forward design. |
(https://i.imgur.com/yYJws2Eh.png) | Safehouse by emtzalex Quote Safehouse - $4 | Judgement This is a really cool Emulator. I really like that it only copies cards you have in your deck, and only if you first manage to collide them. This makes it a cool hybrid of Throne Room and Band of Misfits that can also hit Treasures. I can see this being a very appealing card to get multiples of so when you get a Gold or strong $5 cost Action you can Delay it and then emulate it a bunch. Excellent deign! |
(http://) | Refurbisher by J410 Quote Refurbisher - $5 | Judgement Refurbisher plays like a strange Lab that delays the +Action and adds a +Draw to it. The restriction to cards you have in play and with a cost about $0 keeps the mechanic functional and limits abuse. Having a double lab every 5 turns does not sound like the most fun, so your assessment is correct that Delaying itself does not look appealing. I do like the potential it has with Bridge effects and delaying cheap cantrips will probably be the most appealing goal. The cost of $5 is appropriate for the effect in general and the afformentioned incentive to not Delay itself. I really like this design. |
(http://) | Snowfolk by Will(ow|iam) Quote Snowfolk | Judgement An Ally! I really like this effect. With enough Favors you can set youself up for a big Tactician style turn, or just thin your deck out for a short time. I like that it has a set Delay of 2 to not act as a semi-permenant Exile style effect. Noy too much to more to say, I really like this design. |
fun competition! good judging
was there any particular reason why portage didnt rand higher? my impression is that its because it was good but basic, and the other entries were simply more interesting/unique: ie, they did things you could only do with {delay}
fun competition! good judging
was there any particular reason why portage didnt rand higher? my impression is that its because it was good but basic, and the other entries were simply more interesting/unique: ie, they did things you could only do with {delay}
I think Portage is an excellent submission. I did not put it on the runners up list just because I try to limit myself, otherwise it would have been there because it is very close in quality to most every other submission. I choose the winner and runners up based on what I feel was most compelling, interesting, and solidly designed. That can be very subjective and change depending on which day I look at it. I don't think anything is really wrong with Portage. If I were to incorporate Delay into my game groups Dominion games Portage would definitely make the cut.
Sorry if I did not go into too much detail on your entry, or if this explanation is not satisfying. I find judging to be quite a bit harder than designing entries, but I really like how everyone addresses the challenge with their designs. You should be proud of your entry, it is very good, I just had to select a limited number of entries to put on the runners-up and winner list.
(https://i.imgur.com/XNXDaP8.png)You need "...you have in play" in the underline part.
(forgot to add "command" to this card. but a sort of mint throne room.
(https://i.imgur.com/1C8dHfk.png)Small typo: "onto" and "an Action or Treasure".
VP card using delay. Probably wildly unbalanced idk
Some more ideas
(https://i.imgur.com/XNXDaP8.png)
(forgot to add "command" to this card. but a sort of mint throne room.
(https://i.imgur.com/1C8dHfk.png)
VP card using delay. Probably wildly unbalanced idk
Some more ideas
(edited them with the suggestions people made)
V2:
(https://i.imgur.com/NfTEYe2.png)
(https://i.imgur.com/XNXDaP8.png)
v2: (https://i.imgur.com/PYMQJK1.png)
(https://i.imgur.com/1C8dHfk.png)
VP card using delay. Probably wildly unbalanced idk