NoMoreFun
Village Idiot There’s not much to say about it but that doesn’t mean there’s something wrong with it. It’s well-priced and does what it intends to do, you know? In a set without a Village or with lots of terminal actions, this would be welcome even if it takes some work to use.
Glory Surplus Actions let you save cards, nice. Villages are in even higher demand than normal when this is in the set, haha. There might be times where it’s even worth it not to play something, knowing you can set up something bigger next turn.
VI + Glory Whereas in a normal set you’d only pick up VI as you needed it, with Glory you can get away with more of them (although you likely still wouldn’t wanna totally flood your deck with them).
I like em. Scores very high for clarity and balance. They work well individually and of course work well together, and I like the theme of a VI dreaming of Glory, haha.
BryGuy
Lady Justice Chooses between thinning and Silver gaining, based on the cost of the trashed cards. Aside from the odd Action card you’re done with, the Silver gaining is usually just gonna kick in for Estate trashing, which is a shame since the gaining Silvers to your hand is maybe the more unique part and takes advantage of the +1 Buy. But who doesn’t love a thinner?
Counter Balance Probably need a gainer and some buys to pull it off optimally, and you might not be able to trigger it at all in other sets. But if you manage to, you’ve got cool gaining options available to you! It’s enough of a reward that I think you’d try to take advantage of it even if it takes some work, in sets where it’s possible.
LJ + CB Well now even if you’re done thinning, LJ can mill Silvers within your hand to reach the CB threshold. Effective.
I think LJ stands alone okay, although CB is pretty dependent. That’s fine. It’s interesting to have Silver milling be the optimal strategy for your cards, so that scores some uniqueness points, haha.
Xen3k
Bewitching Village At first I was like “Lost City plus cursing?! How is that $5?” but of course only your first BV in a turn can do it (the rest of the time operating as the plain $3 Village), and that’s only if the conditions are met (like if you drew it early in your turn). So it looks good, and I’m always a sucker for variety-rewarding cards anyways, haha.
Nightly Prayer You’d make sure to buy some $ producing stuff before you start using it, but after that you can get rid of Coppers and Curses pretty darn effectively if you build your deck for this, and/or sacrifice playing some cards.
BV + NP Interestingly, although the conditions are identical in text, they’re in different phases and it takes more to trigger NP than BV’s condition. The other connection between them is that NP can act as cleanup for victims of BV’s attack if they work for it, softening the attack somewhat.
These felt like realistic but cool cards. Great stuff!
emtzalex
Confectioner OK so you won’t gain it with the average gainer since it would shut down your turn, but otherwise you just buy it last and you can avoid that restriction. Play-wise, I’d say it’s a pretty powerful cantrip, especially early game (where most of your deck is junk) and late game (where you have more Victory to discard). In any case, it’s optional discard on a cantrip, so it never really hurts to have a bunch of them.
Dessert A Dream that will be junking you early on, but can reward you for variety later on. Surprisingly brutal in practice, hahaha, I love that.
Confectioner + Dessert Well you took care of the combo analysis for me, lol. I agree with your comments.
As the only Dream submission that can harm you, that scores high on uniqueness. These operate great individually and combine well too. Great cards
Thanks to everyone that submitted! I appreciate your time and creativity.
RESULTSRunners-up: emtzalex, NoMoreFun
Winner: Xen3k
*Bonus*
Since we were kinda low on submissions, I thought I’d throw a couple of my own in; try to pad it a little bit, lol. They’re silly, but whatever