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Author Topic: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you  (Read 3018 times)

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LordBaphomet

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+10

WDC #179: Dominion reaction video!!! #4 will SHOCK you


Now I'm a certified Reactions enjoyer. I love the stuff. Recently, enormous advances in reactionology have lead to a resurgence of reactions ever since Menagerie, due to a new trick where you react to play the card. However, today we are going old-school.

Design a Reaction that does something other than play itself.

Some great examples from the game: Patron, Market Square, Sleigh, Trader, Tunnel, Watchtower


Contest Guidelines:
Your submission must be a Reaction card (any other types are also allowed)
The Reaction card must React to do something other than play itself (workarounds that just copy the effect above the line but don't actually play the card will be frowned upon)
You may use any other fan or base game mechanics
Split piles, rotating piles are allowed
Out-of-supply piles are allowed if you include the card(s) that gain them

Judgement Details:
Entries and revisions must be submitted by 11:59 PM EST on Monday, February 27. I'll have results posted on Tuesday, February 28.
Entries will be judged on simplicity, synergy between top/bottom of the line, and Reactions based on new mechanics that haven't been Reacted upon by the base game.

Thank you for watching my Dominion Reaction videos, don't forget to like and subscribe, cya next time where ill be reacting to the unboxing of the new expansion, Dominion: Society
« Last Edit: February 20, 2023, 01:49:16 pm by LordBaphomet »
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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #1 on: February 20, 2023, 04:07:58 pm »
+2



A janky Silver trasher that has a couple interesting interactions. Get two Golds off the same Remodeled 2-cost, turn that Gold a Bandit trashed straight into a Province... at the very least, two of these will always work as a Remodel, but usually you can do something better.
« Last Edit: February 20, 2023, 04:09:11 pm by Augie279 »
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weretheruler

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #2 on: February 20, 2023, 04:15:08 pm »
+2

Shifting sands, $4
2VP
---
When another player shuffles, after drawing, you may reveal and exile this to look at the top 5 cards of their deck and put any number of them on the bottom.
Victory - Reaction

FAQ: you reveal this after they finish playing the card that made them draw (or reveal from the top of their deck, or whatever else made them shuffle), or after they finish clean up if they shuffled to draw their next hand. This will be after they trigger any effects on their shuffle, like putting a card on top with Order of Astrologers - but they will still draw the card they put on top.
Cards you leave on top can go back in any order.
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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #3 on: February 20, 2023, 06:17:46 pm »
0

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #4 on: February 20, 2023, 06:49:56 pm »
+1



A janky Silver trasher that has a couple interesting interactions. Get two Golds off the same Remodeled 2-cost, turn that Gold a Bandit trashed straight into a Province... at the very least, two of these will always work as a Remodel, but usually you can do something better.

It would probably be a good idea to limit the gaining to non-Victory cards so that you can't gain a whole ton of Provinces off of one trashed Gold/Thrift Store.
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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #5 on: February 20, 2023, 08:14:11 pm »
+1

It would probably be a good idea to limit the gaining to non-Victory cards so that you can't gain a whole ton of Provinces off of one trashed Gold/Thrift Store.
Personally I think the Victory gaining might be justified since it costs , but a non-Victory gainer would be cool too. If they do restrict the type gained, they can lower the price, no?
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czzzz

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #6 on: February 20, 2023, 08:51:34 pm »
+1



Edit: Thanks to segura for pointing out that it can go infinite; I have trouble seeing that kind of thing.
So now it has to trash a card from your hand in order to replay stuff. Even more thematic now, haha. With the new "cost" of use (it can be a positive in the early game, of course) and the fact that many Actions aren't as useful after the Buy phase, I took out the "other than during Clean-up" condition. So you can trigger the Reaction at the end of your turn almost like a Night phase card.
« Last Edit: February 21, 2023, 01:57:56 pm by czzzz »
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4est

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #7 on: February 20, 2023, 10:36:47 pm »
+10



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LibraryAdventurer

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #8 on: February 20, 2023, 11:32:23 pm »
+2

Quote
Attendant
$3 - Action - Reaction
+1 Coffers.
Choose one: +1 Action; +1 Buy; Trash a card from your hand; or Gain a Horse.
-
When you trash a Treasure, you may discard this for +1 Coffers and gain a Horse.

Originally, the reaction gave +1 Card and +1 Coffers, but then if you have one in your hand and the only other card in your deck was also an attendant I think it could go infinite.
« Last Edit: February 22, 2023, 12:43:58 am by LibraryAdventurer »
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AJL828

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #9 on: February 21, 2023, 12:04:25 am »
+2



Loggers
Action - Reaction ($5)

+1 Card
+1 Action
Trash a card from your hand.
---
When one of your cards is trashed, you may discard this from your hand to gain a card you have exactly 1 copy of in play.

Unfortunately not the 4th entry, but here's hoping it's still a good one!
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segura

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #10 on: February 21, 2023, 01:23:33 am »
+1


That could easily go infinite. You only need a sifter, so e.g. Forum plus the +1$ token from Adventures and you get infinite Coins.
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Udzu

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #11 on: February 21, 2023, 06:58:56 am »
+11

A vanilla Reaction! Can be a Copper or a Loot! Can protect you against junkers! Lets you buy a Grand Market using Coppers! Is this a good idea? Who knows! (though Hovel does already come close)



Update: use exchange mechanics [previous]

Update #2: replace "precisely" with "exactly" [previous]

Update #3: revert to "would gain" mechanics, as this allows you to react with multiple Barters (and also to fully protect against Cursers by discarding). [previous]

« Last Edit: February 25, 2023, 03:21:50 am by Udzu »
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faust

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #12 on: February 21, 2023, 08:44:13 am »
+7


Quote
Spymaster - $3
Night/Reaction

+1 Villager
Trash a card from your hand.
-
When another player spends a Token, you may discard this from your hand to take it. If you did, +1 card.

This may require some clarification, so here we go:
- the following tokens are considered to be spent: Villagers, Coffers and Favors. This cannot be used for e.g. Sinister Plot.
- a token spent may only be recovered once with this. So if P1 spends a Coffers and P2 recovers it, then P3 can still react afterwards, but it will not do anything. Same if P2 wants to react twice.
- you get the same type of token as the one that was spent.
- if multiple tokens are spent at once (as is common with Favors), each can be recovered by reacting once.
« Last Edit: February 21, 2023, 08:45:29 am by faust »
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faust

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #13 on: February 21, 2023, 08:56:52 am »
+4

A vanilla Reaction! Can be a Copper or a Loot! Can protect you against junkers! Lets you buy a Grand Market using Coppers! Is this a good idea? Who knows! (though Hovel does already come close)



Note that the "would gain" phrasing is required to prevent repeated on-gain reactions.
Does a card that costs less than another card also cost precisely $0 more than it?

Also, I would suggest getting rid of "would gain" and using the exchange mechanic instead, the way official cards do. Since exchanging is not gaining, that would also prevent repeated reactions.
« Last Edit: February 21, 2023, 08:59:16 am by faust »
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Udzu

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #14 on: February 21, 2023, 10:08:59 am »
0

A vanilla Reaction! Can be a Copper or a Loot! Can protect you against junkers! Lets you buy a Grand Market using Coppers! Is this a good idea? Who knows! (though Hovel does already come close)



Note that the "would gain" phrasing is required to prevent repeated on-gain reactions.
Does a card that costs less than another card also cost precisely $0 more than it?

Also, I would suggest getting rid of "would gain" and using the exchange mechanic instead, the way official cards do. Since exchanging is not gaining, that would also prevent repeated reactions.

I would argue that no, a card that costs less than another card (in $ or potions or debt) does not cost precisely $0 more than it. Though obviously open to suggestions of how to phrase it more clearly without overly increasing the amount of text.

Good point re exchanging. I did originally write it like that, but for some reason convinced myself that it would result in on-gain reactions, not sure why. I'll fix it.
« Last Edit: February 22, 2023, 07:37:58 am by Udzu »
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emtzalex

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #15 on: February 21, 2023, 12:42:30 pm »
+4

My Submission:



Quote
Wildebeest • $4 • Action - Reaction
+1 Action
Choose one: +2 Cards; or +1 Card per Wildebeest you have in play. Discard 2 cards.


When you discard this other than in Clean-up, you may reveal it to put it onto your deck.
                                                     

My submission is Wildebeest. They move in herds, so the  more you have the stronger they get. The first couple of plays are equivalent to Dungeon's this-turn effect, sifting 2 cards but netting you -1 Card. The 3rd play is a Forum (net cantrip), and subsequent plays increase your hand size by 1 more each time (however, you only dig out of the hole from your first 2 plays after your 5th Wildebeest, which has a net equivalent on your hand size of playing a single Lab).

The Reaction lets you topdeck a Wildebeest when you discard it. The most obvious use for this is to discard one Wildebeest with another while building a chain. Unlike Village Green or Trail, it doesn't effectively spare you a discard by playing itself. However, it does give you a bit more flexibility in what you sift as your stampede is developing (and if you somehow put 7 Wildebeests on top of your deck, you could still play all of them without having to hit the shuffle). It also works when you discard them in other contexts (there's potentially a synergy with Exile-from-the-Supply effects, where you could ensure you have multiple copies, at least once).
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Builder_Roberts

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #16 on: February 21, 2023, 03:43:56 pm »
+2

I have a patron variant for this

Quote
Patron - Action/Reaction - $4
Reveal your hand. +$1   
for each type (Action, Attack, etc.) revealed.
-
When something causes you to reveal this (using the word "reveal"), +1 Card.
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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #17 on: February 21, 2023, 10:07:59 pm »
+1

I have a patron variant for this

Quote
Patron - Action/Reaction - $4
Reveal your hand. +$1   
for each type (Action, Attack, etc.) revealed.
-
When something causes you to reveal this (using the word "reveal"), +1 Card.

Do I get another $1 if I play Sponsor to reveal another to draw a Victory card?  I mean, is the card I draw while revealing revealed?
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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #18 on: February 21, 2023, 10:09:31 pm »
+3

Bunker
Action/Reaction - $3
+2 Actions
Discard any number of cards from your hand to draw that many
____________
When any player gains or plays an Attack, you may set this and any number of cards from your hand aside. Return them to your hand at the start of your next turn.
« Last Edit: February 21, 2023, 11:58:45 pm by NoMoreFun »
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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #19 on: February 22, 2023, 12:20:23 am »
+1

A vanilla Reaction! Can be a Copper or a Loot! Can protect you against junkers! Lets you buy a Grand Market using Coppers! Is this a good idea? Who knows! (though Hovel does already come close)



Update: use exchange mechanics [original]

Very minor suggestion, but instead of using the new word "precisely," you could use the word "exactly," which is used in official cards like Remake and Upgrade.
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Builder_Roberts

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #20 on: February 22, 2023, 12:30:44 am »
0

Quote
Patron - Action/Reaction - $4
Reveal your hand. +$1   
for each type (Action, Attack, etc.) revealed.
-
When something causes you to reveal this (using the word "reveal"), +1 Card.

Do I get another $1 if I play Sponsor to reveal another to draw a Victory card?  I mean, is the card I draw while revealing revealed?

Thanks for the question, no it's not revealed. All the revealed cards go to "revealed land", then you draw, then you get the +$.
« Last Edit: February 22, 2023, 12:47:05 am by Builder_Roberts »
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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #21 on: February 22, 2023, 03:48:19 am »
+1

Very minor suggestion, but instead of using the new word "precisely," you could use the word "exactly," which is used in official cards like Remake and Upgrade.

Fixed, thanks!
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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #22 on: February 22, 2023, 08:38:31 am »
+1


While this started otherwise this mutated into a Market Square variant.

Quote

Gold Lust
$5 Action - Reaction
+3 Cards; You may discard an Action for +1 Action. You may discard an Treasure for +1 Buy.
-
When another player gains a Treasure, other than Copper, you may discard this from your hand to gain a Gold.

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #23 on: February 22, 2023, 02:07:59 pm »
+4



Travelling Fair, now coming in card format in a Theater near you.

(Yes you can React multiple times.)


EDIT: Made the Reaction trigger a little friendlier.
« Last Edit: February 24, 2023, 01:27:19 pm by X-tra »
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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #24 on: February 22, 2023, 04:01:39 pm »
+4

Cove
Victory - Reaction
$4

2VP
________________________________________________________________________________
When another player gains a Victory card, you may discard this to gain a cheaper non-Victory card



Note - Made a modification. Increased the number of victory point from 1 to 2 and increased the cost from 3 to 4. This is to increase the likelyhood that you would want to trigger the reaction in response to an opponent gaining a Cove.
« Last Edit: February 22, 2023, 04:04:41 pm by xyz123 »
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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #25 on: February 22, 2023, 04:39:09 pm »
+2



Quote
Frontier
$7 - Victory - Reaction

4 VP
-
When another player gains a card, you may discard this from your hand, to gain a card costing less than that card.

Frontier is Tunnel’s big brother.  Your opponent’s Province gain could let you expand your Frontier.  But beware; if they have Frontiers of their own, they can react to that gain, scoring Duchies.  And that’s just the possibilities involving Victory cards.  It uses wording modeled primarily after Duplicate.
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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #26 on: February 22, 2023, 05:27:12 pm »
+1


Quote
Trade Circle - Action Reaction, cost.
Choose one: gain a Silver; or trash a Silver from your hand for +.
-
When a non-Reaction card moves to your discard pile or onto your deck other than during Clean-up, if it wasn't gained, you may discard this to put it into your hand and get +1 Coffers.
Wordy! If a card moves to your discard pile or onto deck not through the automatic ways of gaining or Clean-up, the reaction can work. Change a sift or a top-deck setback into a Coffers, or put a Highwayman or Student from play or any exchanged card like Bat or Changeling into hand.
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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #27 on: February 22, 2023, 11:15:17 pm »
+5



Quote
Open Plains - $4
Victory - Reaction
2VP
----
When you discard this other than during Clean-up, you may reveal it to gain 2 Horses.
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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #28 on: February 22, 2023, 11:37:33 pm »
+2



Quote
Open Plains - $4
Victory - Reaction
2VP
----
When you discard this other than during Clean-up, you may reveal it to gain 2 Horses.

Considering that Experiment costs and Gold costs , I don't think this needs to cost more than Tunnel.
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segura

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #29 on: February 23, 2023, 12:08:38 am »
+2

This is far better than Tunnel.
You only want so many Golds whereas you always want as many Horses as possible.
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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #30 on: February 23, 2023, 03:15:18 am »
0

A vanilla Reaction! Can be a Copper or a Loot! Can protect you against junkers! Lets you buy a Grand Market using Coppers! Is this a good idea? Who knows! (though Hovel does already come close)



Note that the "would gain" phrasing is required to prevent repeated on-gain reactions.

Also, I would suggest getting rid of "would gain" and using the exchange mechanic instead, the way official cards do. Since exchanging is not gaining, that would also prevent repeated reactions.

Thinking about this more I'm concerned that switching to the exchange mechanic nerfs the card too much. Specifically:
  • You can no longer play multiple Barters against a single gain, making additional Barters act like dead cards
  • You can no longer discard a Barter to protect against gaining a Curse or Copper (though this is less big of a deal).
Furthemore, I slightly prefer triggering the on-gain reaction of the final, gained card. (And note that Possession still has a "would gain" reaction, while Trader had its for 9 years before being changed.)

Will stew on it for a bit...
« Last Edit: February 23, 2023, 03:16:24 am by Udzu »
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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #31 on: February 23, 2023, 12:34:47 pm »
+2



Quote
Open Plains - $4
Victory - Reaction
2VP
----
When you discard this other than during Clean-up, you may reveal it to gain 2 Horses.

Considering that Experiment costs and Gold costs , I don't think this needs to cost more than Tunnel.

I was going to price it at $3 and only give 1 Horse. After I bumped it up to 2 Horses I also bumped up the price. The thought process is that unlike adding a Gold to your deck, adding 2 Horses helps increase the likelihood to collide Open Plains and a discard effect and retrigger the effect. This can be good fuel for an Engine.

Seguro also makes a good point that more Horses never hurts, more Gold can cause an engine to falter.
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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #32 on: February 24, 2023, 03:48:15 am »
0

A vanilla Reaction! Can be a Copper or a Loot! Can protect you against junkers! Lets you buy a Grand Market using Coppers! Is this a good idea? Who knows! (though Hovel does already come close)



Note that the "would gain" phrasing is required to prevent repeated on-gain reactions.

Also, I would suggest getting rid of "would gain" and using the exchange mechanic instead, the way official cards do. Since exchanging is not gaining, that would also prevent repeated reactions.

Thinking about this more I'm concerned that switching to the exchange mechanic nerfs the card too much. Specifically:
  • You can no longer play multiple Barters against a single gain, making additional Barters act like dead cards
  • You can no longer discard a Barter to protect against gaining a Curse or Copper (though this is less big of a deal).
Furthemore, I slightly prefer triggering the on-gain reaction of the final, gained card. (And note that Possession still has a "would gain" reaction, while Trader had its for 9 years before being changed.)

Will stew on it for a bit...
Thinking about this, the other "would gain" (Possession) has a problematic interaction here.

On Possessed turn, possessed player would gain Province
-- Barter and Possession trigger, resolve Barter first, reveal to gain Province
---- Possession and Barter trigger, resolve Barter first, reveal to gain Province
------ (any number of repetitions)
---- resolve Possession, possessing player gains Province
-- resolve Possession, possessing player gain Province

Essentially, whenever the possessed player would gain a card with Barter in hand, the possessing player can gain any number of cards of the same cost.
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Udzu

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #33 on: February 24, 2023, 04:01:16 am »
0

A vanilla Reaction! Can be a Copper or a Loot! Can protect you against junkers! Lets you buy a Grand Market using Coppers! Is this a good idea? Who knows! (though Hovel does already come close)



Note that the "would gain" phrasing is required to prevent repeated on-gain reactions.

Also, I would suggest getting rid of "would gain" and using the exchange mechanic instead, the way official cards do. Since exchanging is not gaining, that would also prevent repeated reactions.

Thinking about this more I'm concerned that switching to the exchange mechanic nerfs the card too much. Specifically:
  • You can no longer play multiple Barters against a single gain, making additional Barters act like dead cards
  • You can no longer discard a Barter to protect against gaining a Curse or Copper (though this is less big of a deal).
Furthemore, I slightly prefer triggering the on-gain reaction of the final, gained card. (And note that Possession still has a "would gain" reaction, while Trader had its for 9 years before being changed.)

Will stew on it for a bit...
Thinking about this, the other "would gain" (Possession) has a problematic interaction here.

On Possessed turn, possessed player would gain Province
-- Barter and Possession trigger, resolve Barter first, reveal to gain Province
---- Possession and Barter trigger, resolve Barter first, reveal to gain Province
------ (any number of repetitions)
---- resolve Possession, possessing player gains Province
-- resolve Possession, possessing player gain Province

Essentially, whenever the possessed player would gain a card with Barter in hand, the possessing player can gain any number of cards of the same cost.

Can Possession still resolve given that the possessed player no longer "would gain" the card and so you cannot gain it "instead"? Was this an issue with Possession and the pre-2020 Trader?
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majiponi

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #34 on: February 24, 2023, 08:18:14 am »
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Travelling Fair, now coming in card format in a Theater near you.

(Yes you can React multiple times.)

Can I play Treasures before revealing this?
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Gubump

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #35 on: February 24, 2023, 11:11:29 am »
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Travelling Fair, now coming in card format in a Theater near you.

(Yes you can React multiple times.)

Can I play Treasures before revealing this?

No, because then it would no longer be the start of your Buy phase.
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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #36 on: February 24, 2023, 01:20:21 pm »
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Which, I mean, it does severely limits the card. Perhaps too much. I'm wondering about a version that triggers after you play a Treasure, to give more leverage. That sounds a bit more appealing.
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LordBaphomet

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #37 on: February 26, 2023, 01:58:33 pm »
+3

24 Hour warning!

The following list is what I have rn, if yours is missing then let me know. Remember to edit your original post if you change your card.
Thrift Store - Augie279
Shifting Sands - weretheruler
Thresher - czzzzz
Gorgon - 4est
Attendant - LibraryAdventurer
Loggers - AJL828
Barter - Udzu
Spymaster - faust
WildeBeest - emtzalex
Sponsor - Builder_Roberts
Bunker - NomoreFun
Gold Lust - BryGuy
Bribery - X-tra
Cove - xyz123
Frontier - SignError
Trade Circle - Aquila
Open Plains - Xen3k
« Last Edit: February 26, 2023, 02:02:12 pm by LordBaphomet »
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JW

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #38 on: February 26, 2023, 08:55:57 pm »
+2

Harbor

Action - Reaction
+3 Cards
____
When you trash this, discard this (other than in Clean-up), or something causes you to reveal this (using the word “reveal”), +1 Villager. 

Notes: Inspired by Trail, which is such a well-designed card. I think it would have interesting interactions on most boards (though not as many as Trail itself!).
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LibraryAdventurer

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #39 on: February 26, 2023, 09:21:17 pm »
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<Harbor>

I think that'll be super strong on boards with a lot of revealing and/or sifting.

JW

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #40 on: February 26, 2023, 11:06:47 pm »
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<Harbor>

I think that'll be super strong on boards with a lot of revealing and/or sifting.

Revealing, quite possibly. But with sifting you typically want to discard your worse cards, not your actions with +3 Cards. Eventually it can be very strong with sifting, but you need to accumulate a lot of Harbors and other draw first. 
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LordBaphomet

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #41 on: February 27, 2023, 04:20:50 pm »
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The contest submissions period is over. Judging will be posted shortly. Thank you all for participating in my first weekly design contest (soon to be of many)!
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LTaco

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #42 on: February 27, 2023, 05:03:25 pm »
0



Whoops, I guess I had a little too much fun playing around with the AI-Art generation tools :p
I don´t expect this to get judged, since it is past the submission time. Thought I submit anyways, maybe someone has something to say about it, especially about the wording.

The concept was ready for a long time, just couldn´t decide on a theme and name for the card.
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LordBaphomet

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #43 on: February 27, 2023, 05:22:02 pm »
+7

Please note that I am a bad card designer and a worse dominion player. Judging will be based off of aesthetics and my arbitrary whims rather than general balance. One thing I noticed is that a lot of cards had "Trash a card from you hand / When a card is trashed..." or "Discard a card from your hand / When this is discarded" which does make both halves synergize, but in a rather clunky and overly blunt way. The only card in base to be able to trigger itself is Sleigh (don't quote me on this).

http://forum.dominionstrategy.com/index.php?topic=21668.msg901157#msg901157
Thrift Store by Augie
Interesting take on a reaction-farmland. Suffers from "trash a card / when this is trashed" and so it seems that the strategy with this is to exclusively buy thrift stores and then golds. Because it is a treasure, you can gain multiple provinces each turn as long as you have the thrift stores to support it, however this is balanced by the fact that you need a thrift store, a trasher, and a 6-cost in hand. A bit weak if anything.

http://forum.dominionstrategy.com/index.php?topic=21668.msg901159#msg901159
Shifting Sands by Weretheruler
I don't really know what to say about this. There's no real precedent for messing with other people's decks other than with spy-style or rabble-style attacks. The whole point is to have VP that moves to the mat, similar to Island or Distant Lands. Island and Distant Lands both are actions so you can play them as soon as they turn up. However, this one is a reaction so you have to have this in hand AND wait for someone to shuffle which might not ever line up in a game. So you are stuck with a double estate in your deck until you get really lucky and then execute a very strange attack?

http://forum.dominionstrategy.com/index.php?topic=21668.msg901167#msg901167
Ditch by Silverspawn
I don't get the reference. Moving on

http://forum.dominionstrategy.com/index.php?topic=21668.msg901174#msg901174
Thresher by czzzzz
Suffers from "Discard a card" / "when discarded". +3 cards, discard 2 cards is a terrible deal, meaning you are incentivized to use it to discard other Threshers unless one of those Hinterlands reactions is in the kingdom. On the other side, the reaction is an extremely powerful effect: a trash and an Action Phase scepter. I would try to balance the top and bottom a bit closer to each other. It seems that this card will be super swingy depending on if there is a discarder in the kingdom like warehouse, forum, oasis, etc.

http://forum.dominionstrategy.com/index.php?topic=21668.msg901189#msg901189
Gorgon by 4est
Suffers from "Reveal a card" / "When revealed" but I am going to give this one a pass because revealing fits the Gorgon theme so well and is not the most common effect. If you want to give a curse upon revealing, you will need a top half or split pile to reveal it. I would suggest split pile because of my aversion to "Do X" / "When Xed". It still is a very flavorful card that might be a bit too swingy if anything. I like it anyways.

http://forum.dominionstrategy.com/index.php?topic=21668.msg901190#msg901190
Attendant by LibraryAdventurer
This card isn't good. If you have one of them, you are getting a coffer and an effect. Two of them in hand, you are getting a coffer, a trashing, a coffer, and a horse; or 2 coffers and two effects; for an average per-card of a coffer and an effect (+1 bonus action). Seems like too low of a bonus for lining them up if anything. Maybe i'm missing something, idk

http://forum.dominionstrategy.com/index.php?topic=21668.msg901191#msg901191
Loggers by AJL828
I actually kind of like the effect on this one if you ignore the "trash a card" / "when a card is trashed" thing. Incentivizes you to have a variety of cards in play. If anything, I would somehow change this to allow treasures to be copied too.

http://forum.dominionstrategy.com/index.php?topic=21668.msg901194#msg901194
Barter by Udzu
I really like this one. Making a pure reaction takes balls and this type of card would make for a great promo. The reveal is good for turning curses into copper, or peddlers into provinces. The discard can return a curse, but is otherwise useless: discarding a card after you buy a card is the same as playing a copper and just outright buying the more expensive card. The exile and trashing are great for province strategies. Overall, an amazing card.

http://forum.dominionstrategy.com/index.php?topic=21668.msg901195#msg901195
Spymaster by faust
Reaction-Night gets bonus points too for being a new combo. It's pretty good just on its own as a kind of night trasher: a combo of ghost town and monastery. However, I like the reaction part. It only works if both players buy spymasters or a liason, coffer, or villager card is on the board. Nice of the reaction to replace itself too. However, if you are holding all of your cards, you can react with this forever. Holding all of your cards is a rare enough occurence however that I am letting this one slide as a funny combo. Also has funny interaction with possession.

http://forum.dominionstrategy.com/index.php?topic=21668.msg901200#msg901200
Wildebeest by emtzalex
"Discard a card" / "When discarded". Also, for a 3-cost, this thing can draw your entire deck just by itself. I would price it up and then buff the draw.

http://forum.dominionstrategy.com/index.php?topic=21668.msg901201#msg901201
Sponsor by Builder_Roberts
Another Patron variant, with the top part comparable to Gorgon. Tiny nitpick is that I don't like it when cards offer net +Cards and also +coins at the same time, which would happen here if you have two of these. Also, what happens if this is revealed with, for example, Bandit? Now your opponent draws a card, that's fine and all well just take the card I'm..... wait. I don't even know what the rules here would say. Do you draw the top of your deck that you are currently holding? Or the top unrevealed card?

http://forum.dominionstrategy.com/index.php?topic=21668.msg901205#msg901205
Bunker by NoMoreFun
A Necropolis-Cellar that negates handsize attacks.... interesting. The reaction is useless against most attacks however (witches, messing with the deck, duration attacks, etc). The top part is a bit boring if anything and doesn't really match the bottom. I don't have much to say about this card...

http://forum.dominionstrategy.com/index.php?topic=21668.msg901210#msg901210
Gold Lust by BryGuy
Simple enough. A smithy that can be a lab or +buy if you have someting to discard. The bottom is a pirate variant. There isn't much cohesion between the halves since you probably won't be discarding golds to this. Also, I don't see the need to specify non-copper treasure. Seems like you are just removing interactions for no good reason unless I am missing something here

http://forum.dominionstrategy.com/index.php?topic=21668.msg901217#msg901217
Bribery by X-tra
Top and bottom aren't very related but the creative reaction more than makes up for it. Seems a bit weak since you need it to be in your hand to get the buy, and the top half isnt anything special

http://forum.dominionstrategy.com/index.php?topic=21668.msg901220#msg901220
Cove by xyz123
Only one person will be gaining these and they will be very sad that the other player will not engage in the coves. A funny card but seems like a bit of a trap: if one player has coves, the opponent won't buy them because they get free gains. However, once people are buying provinces, a dead card that gains golds and 5-costs doesn't seem that good.

http://forum.dominionstrategy.com/index.php?topic=21668.25
Frontier by SignError
An interesting card which makes the 7 cost work very well. Interacts in interesting ways with provinces and with itself. You wouldn't mind picking up one of these if you spike 7$ in the first few turns, and this also makes duchy dancing very interesting. I like it

http://forum.dominionstrategy.com/index.php?topic=21668.msg901222#msg901222
Trade Circle by Aquila
Seems worded in a bit of a strange way: why not say "when you discard a card or put a card on top of your deck"? The reaction is good but can't it loop with 3 of them? A reacts to something else and is discarded. B reacts to A and is discarded, A is put into your hand. C reacts to B and is discarded, B is put back into your hand. A reacts to C and is discarded, etc.etc. Unless that's not how things work... overall the reaction is a bit confusing.

http://forum.dominionstrategy.com/index.php?topic=21668.msg901226#msg901226
Open Plain by Xen3k
A very powerful tunnel that costs 1 more but gives you 2 horses. Not much to say about this that hasn't already been said: the issue with tunnel is that gold is kinda sucky, but horses don't hurt your deck like gold can. You will take as many horses as you can deck.

http://forum.dominionstrategy.com/index.php?topic=21668.msg901323#msg901323
Harbor by JW
A Trail clone that in my opinion misunderstands the beauty of Trail. Trail is not a cool card because it can react to all these different things, and is so versatile, etc. Trail is a good card because top the says +1/+1. A pure cantrip made good, that turns gainers and trashers-nonterminal. I guess this one does too, but in a slightly messier way.

http://forum.dominionstrategy.com/index.php?topic=21668.msg901357#msg901357
Fence by LTaco, a late submission but I am merciful
This one is really interesting. A cantrip(ish) that shuffles itself in for a copper, but you don't mind because its net +1 card +1 action.

Runners up in no particular order: Fence, Gorgon, Barter, Frontier by god knows who I'm not scrolling up again.
Winner: Spymaster, by Faust.
Congrats!
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X-tra

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #44 on: February 27, 2023, 06:56:21 pm »
0

Thank you for the judging. Just wanted to add my two cents for my entry, Bribery.

The top and the bottom may seem unrelated, but they play an unspoken role together. Since this is a draw card, it can help you draw into more Briberies, where even if they are drawn dead, can still be safely used for their Reaction. You even hinted at the randomness of having such a card in your hand in your Buy phase to fire off said Reaction; the draw gets you there (as a sidenote, having a Reaction in hand in your Buy phase is less tough than triggering a Reaction at the start of your turn).
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LordBaphomet

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #45 on: February 27, 2023, 07:50:20 pm »
+1

Thank you for the judging. Just wanted to add my two cents for my entry, Bribery.

The top and the bottom may seem unrelated, but they play an unspoken role together. Since this is a draw card, it can help you draw into more Briberies, where even if they are drawn dead, can still be safely used for their Reaction. You even hinted at the randomness of having such a card in your hand in your Buy phase to fire off said Reaction; the draw gets you there (as a sidenote, having a Reaction in hand in your Buy phase is less tough than triggering a Reaction at the start of your turn).
Ah I see.
Sorry about that!
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faust

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Re: Weekly Design Contest #179: Dominion reaction video!!! #4 will SHOCK you
« Reply #46 on: February 28, 2023, 03:04:52 am »
0

Thanks for the win!

New contest will be up shortly.
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