(https://media.discordapp.net/attachments/827692005160648744/1077336089796300900/Thrift_Store3.png?width=458&height=702)
A janky Silver trasher that has a couple interesting interactions. Get two Golds off the same Remodeled 2-cost, turn that Gold a Bandit trashed straight into a Province... at the very least, two of these will always work as a Remodel, but usually you can do something better.
It would probably be a good idea to limit the gaining to non-Victory cards so that you can't gain a whole ton of Provinces off of one trashed Gold/Thrift Store.Personally I think the Victory gaining might be justified since it costs (http://wiki.dominionstrategy.com/images/thumb/6/6f/Coin6.png/16px-Coin6.png), but a non-Victory gainer would be cool too. If they do restrict the type gained, they can lower the price, no?
Attendant
$3 - Action - Reaction
+1 Coffers.
Choose one: +1 Action; +1 Buy; Trash a card from your hand; or Gain a Horse.
-
When you trash a Treasure, you may discard this for +1 Coffers and gain a Horse.
(https://live.staticflickr.com/65535/52701770764_43cce09802_w.jpg)That could easily go infinite. You only need a sifter, so e.g. Forum plus the +1$ token from Adventures and you get infinite Coins.
Spymaster - $3
Night/Reaction
+1 Villager
Trash a card from your hand.
-
When another player spends a Token, you may discard this from your hand to take it. If you did, +1 card.
A vanilla Reaction! Can be a Copper or a Loot! Can protect you against junkers! Lets you buy a Grand Market using Coppers! Is this a good idea? Who knows! (though Hovel does already come close)Does a card that costs less than another card also cost precisely $0 more than it?
(https://i.imgur.com/unFzM7V.jpg)
Note that the "would gain" phrasing is required to prevent repeated on-gain reactions.
A vanilla Reaction! Can be a Copper or a Loot! Can protect you against junkers! Lets you buy a Grand Market using Coppers! Is this a good idea? Who knows! (though Hovel does already come close)Does a card that costs less than another card also cost precisely $0 more than it?
(https://i.imgur.com/unFzM7V.jpg)
Note that the "would gain" phrasing is required to prevent repeated on-gain reactions.
Also, I would suggest getting rid of "would gain" and using the exchange mechanic instead, the way official cards do. Since exchanging is not gaining, that would also prevent repeated reactions.
(https://i.imgur.com/YFXoeRUh.png) | Quote Wildebeest • $4 • Action - Reaction |
Patron - Action/Reaction - $4
Reveal your hand. +$1
for each type (Action, Attack, etc.) revealed.
-
When something causes you to reveal this (using the word "reveal"), +1 Card.
I have a patron variant for this
(https://i.vgy.me/uuO3mT.png)QuotePatron - Action/Reaction - $4
Reveal your hand. +$1
for each type (Action, Attack, etc.) revealed.
-
When something causes you to reveal this (using the word "reveal"), +1 Card.
A vanilla Reaction! Can be a Copper or a Loot! Can protect you against junkers! Lets you buy a Grand Market using Coppers! Is this a good idea? Who knows! (though Hovel does already come close)
(https://i.imgur.com/RITnaR5.jpg)
Update: use exchange mechanics [original (https://i.imgur.com/unFzM7V.jpg)]
QuotePatron - Action/Reaction - $4
Reveal your hand. +$1
for each type (Action, Attack, etc.) revealed.
-
When something causes you to reveal this (using the word "reveal"), +1 Card.
Do I get another $1 if I play Sponsor to reveal another to draw a Victory card? I mean, is the card I draw while revealing revealed?
Very minor suggestion, but instead of using the new word "precisely," you could use the word "exactly," which is used in official cards like Remake (http://wiki.dominionstrategy.com/index.php/Remake) and Upgrade (http://wiki.dominionstrategy.com/index.php/Upgrade).
Gold Lust
$5 Action - Reaction
+3 Cards; You may discard an Action for +1 Action. You may discard an Treasure for +1 Buy.
-
When another player gains a Treasure, other than Copper, you may discard this from your hand to gain a Gold.
Frontier
$7 - Victory - Reaction
4 VP
-
When another player gains a card, you may discard this from your hand, to gain a card costing less than that card.
Trade Circle - Action Reaction, (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) cost.Wordy! If a card moves to your discard pile or onto deck not through the automatic ways of gaining or Clean-up, the reaction can work. Change a sift or a top-deck setback into a Coffers, or put a Highwayman (http://wiki.dominionstrategy.com/index.php/Highwayman) or Student (http://wiki.dominionstrategy.com/index.php/Student) from play or any exchanged card like Bat (http://wiki.dominionstrategy.com/index.php/Bat) or Changeling (http://wiki.dominionstrategy.com/index.php/Changeling) into hand.
Choose one: gain a Silver; or trash a Silver from your hand for +(http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png).
-
When a non-Reaction card moves to your discard pile or onto your deck other than during Clean-up, if it wasn't gained, you may discard this to put it into your hand and get +1 Coffers.
Open Plains - $4
Victory - Reaction
2VP
----
When you discard this other than during Clean-up, you may reveal it to gain 2 Horses.
(https://live.staticflickr.com/65535/52705898889_a7453eb0da_b.jpg)QuoteOpen Plains - $4
Victory - Reaction
2VP
----
When you discard this other than during Clean-up, you may reveal it to gain 2 Horses.
A vanilla Reaction! Can be a Copper or a Loot! Can protect you against junkers! Lets you buy a Grand Market using Coppers! Is this a good idea? Who knows! (though Hovel does already come close)
(https://i.imgur.com/unFzM7V.jpg)
Note that the "would gain" phrasing is required to prevent repeated on-gain reactions.
Also, I would suggest getting rid of "would gain" and using the exchange mechanic instead, the way official cards do. Since exchanging is not gaining, that would also prevent repeated reactions.
(https://live.staticflickr.com/65535/52705898889_a7453eb0da_b.jpg)QuoteOpen Plains - $4
Victory - Reaction
2VP
----
When you discard this other than during Clean-up, you may reveal it to gain 2 Horses.
Considering that Experiment costs (http://wiki.dominionstrategy.com/images/thumb/3/32/Coin3.png/16px-Coin3.png) and Gold costs (http://wiki.dominionstrategy.com/images/thumb/6/6f/Coin6.png/16px-Coin6.png), I don't think this needs to cost more than Tunnel.
Thinking about this, the other "would gain" (Possession) has a problematic interaction here.A vanilla Reaction! Can be a Copper or a Loot! Can protect you against junkers! Lets you buy a Grand Market using Coppers! Is this a good idea? Who knows! (though Hovel does already come close)
(https://i.imgur.com/unFzM7V.jpg)
Note that the "would gain" phrasing is required to prevent repeated on-gain reactions.
Also, I would suggest getting rid of "would gain" and using the exchange mechanic instead, the way official cards do. Since exchanging is not gaining, that would also prevent repeated reactions.
Thinking about this more I'm concerned that switching to the exchange mechanic nerfs the card too much. Specifically:Furthemore, I slightly prefer triggering the on-gain reaction of the final, gained card. (And note that Possession still has a "would gain" reaction, while Trader had its for 9 years before being changed.)
- You can no longer play multiple Barters against a single gain, making additional Barters act like dead cards
- You can no longer discard a Barter to protect against gaining a Curse or Copper (though this is less big of a deal).
Will stew on it for a bit...
Thinking about this, the other "would gain" (Possession) has a problematic interaction here.A vanilla Reaction! Can be a Copper or a Loot! Can protect you against junkers! Lets you buy a Grand Market using Coppers! Is this a good idea? Who knows! (though Hovel does already come close)
(https://i.imgur.com/unFzM7V.jpg)
Note that the "would gain" phrasing is required to prevent repeated on-gain reactions.
Also, I would suggest getting rid of "would gain" and using the exchange mechanic instead, the way official cards do. Since exchanging is not gaining, that would also prevent repeated reactions.
Thinking about this more I'm concerned that switching to the exchange mechanic nerfs the card too much. Specifically:Furthemore, I slightly prefer triggering the on-gain reaction of the final, gained card. (And note that Possession still has a "would gain" reaction, while Trader had its for 9 years before being changed.)
- You can no longer play multiple Barters against a single gain, making additional Barters act like dead cards
- You can no longer discard a Barter to protect against gaining a Curse or Copper (though this is less big of a deal).
Will stew on it for a bit...
On Possessed turn, possessed player would gain Province
-- Barter and Possession trigger, resolve Barter first, reveal to gain Province
---- Possession and Barter trigger, resolve Barter first, reveal to gain Province
------ (any number of repetitions)
---- resolve Possession, possessing player gains Province
-- resolve Possession, possessing player gain Province
Essentially, whenever the possessed player would gain a card with Barter in hand, the possessing player can gain any number of cards of the same cost.
(https://i.postimg.cc/PdB9fWz6/Bribery-V1.png)
Travelling Fair, now coming in card format in a Theater near you.
(Yes you can React multiple times.)
(https://i.postimg.cc/PdB9fWz6/Bribery-V1.png)
Travelling Fair, now coming in card format in a Theater near you.
(Yes you can React multiple times.)
Can I play Treasures before revealing this?
<Harbor>
<Harbor>
I think that'll be super strong on boards with a lot of revealing and/or sifting.
Thank you for the judging. Just wanted to add my two cents for my entry, Bribery.Ah I see.
The top and the bottom may seem unrelated, but they play an unspoken role together. Since this is a draw card, it can help you draw into more Briberies, where even if they are drawn dead, can still be safely used for their Reaction. You even hinted at the randomness of having such a card in your hand in your Buy phase to fire off said Reaction; the draw gets you there (as a sidenote, having a Reaction in hand in your Buy phase is less tough than triggering a Reaction at the start of your turn).