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Author Topic: Weekly Design Contest #174: Back to the Future  (Read 7765 times)

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segura

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Re: Weekly Design Contest #174: Back to the Future
« Reply #25 on: January 11, 2023, 04:36:26 pm »
+1


I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.

http://wiki.dominionstrategy.com/index.php/Treasure
Notice that no Treasure worth $2 costs $4.
Also notice the Treasures worth $1 and cost at least $5 are about as powerful as Drachma, Pickaxe being an example.

Sure, Gondola does not exist and a trasher / Loot-Remodeler like Pickaxe is so easily comparable to an Exiler like Drachma.  ::)
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AJL828

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Re: Weekly Design Contest #174: Back to the Future
« Reply #26 on: January 11, 2023, 04:50:51 pm »
+1


I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.

http://wiki.dominionstrategy.com/index.php/Treasure
Notice that no Treasure worth $2 costs $4.
Also notice the Treasures worth $1 and cost at least $5 are about as powerful as Drachma, Pickaxe being an example.


With the release of Plunder, there actually is a card (Gondola) that acts as a Silver+ for $4, so that is no longer “forbidden” design space. But even before that, some Action cards came pretty close to acting as Silver+ for $4 as well (I’m thinking specifically of Patron and Clerk here)
The important thing to remember with Drachma is that it is not a Silver+ for $4. Sure, sometimes you will prefer a Silver that removes itself early on to speed up your deck cycling a little bit, but then in order to keep it in your deck as usable payload each turn you must always get a Victory card (which is something normal Silver wouldn’t have to deal with).
Additionally, as segura pointed out earlier, multiple copies of Drachma still only exile 1 Victory card, whereas multiple copies of Sanctuary can exile multiple cards. For these reasons I agree that the card is fairly priced at $4.
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BryGuy

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Re: Weekly Design Contest #174: Back to the Future
« Reply #27 on: January 11, 2023, 05:04:34 pm »
0


I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.

http://wiki.dominionstrategy.com/index.php/Treasure
Notice that no Treasure worth $2 costs $4.
Also notice the Treasures worth $1 and cost at least $5 are about as powerful as Drachma, Pickaxe being an example.


With the release of Plunder, there actually is a card (Gondola) that acts as a Silver+ for $4, so that is no longer “forbidden” design space. But even before that, some Action cards came pretty close to acting as Silver+ for $4 as well (I’m thinking specifically of Patron and Clerk here)
The important thing to remember with Drachma is that it is not a Silver+ for $4. Sure, sometimes you will prefer a Silver that removes itself early on to speed up your deck cycling a little bit, but then in order to keep it in your deck as usable payload each turn you must always get a Victory card (which is something normal Silver wouldn’t have to deal with).
Additionally, as segura pointed out earlier, multiple copies of Drachma still only exile 1 Victory card, whereas multiple copies of Sanctuary can exile multiple cards. For these reasons I agree that the card is fairly priced at $4.

http://wiki.dominionstrategy.com/index.php/Treasure
The wiki was missing Gondola, my bad for not also checking the Plunder page. I guess i'm too reliant on the wiki for sets i do not own.
I see how Patron can be a good example of why $4 may be reasonable.

silverspawn

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Re: Weekly Design Contest #174: Back to the Future
« Reply #28 on: January 11, 2023, 05:14:27 pm »
0

Imo it's a really good design as-is.

LordBaphomet

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Re: Weekly Design Contest #174: Back to the Future
« Reply #29 on: January 11, 2023, 07:05:29 pm »
+1


I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.

http://wiki.dominionstrategy.com/index.php/Treasure
Notice that no Treasure worth $2 costs $4.
Also notice the Treasures worth $1 and cost at least $5 are about as powerful as Drachma, Pickaxe being an example.


Gondola costs 4 and gives 2$ but I do agree that drachma would be viable, even a bit strong at 5.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #30 on: January 11, 2023, 07:18:20 pm »
+2

Drachma is fine at $4.
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SignError

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Re: Weekly Design Contest #174: Back to the Future
« Reply #31 on: January 11, 2023, 08:33:12 pm »
+3



Quote
Reinforcements - $5
Action - Duration - Attack

+$2

Each other player discards down to 3 cards in hand.

The next time anyone plays an Attack, draw until you have 6 cards in hand afterwards.

This is just Militia with a Duration Watchtower attached.  It’s a simple idea, but has lots of depth in the way it can be played, depending on the kingdom and what the other players are doing.

In a 2-player game with no Villages and both players using this, they are actively helping each other. Add a third player or Villages and multiple copies of Reinforcements (hence the name), and you can actually get the discard Attack to stick, but they still basically get the best 3 of 8 cards.  In kingdoms with other Attacks that you can play first, that is reduced to the best 3 of 6 cards.

Milita is good in the opening because it cost $4 and helps you afford $5, while potentially stopping the opponent from getting their $5.  Meanwhile, getting Reinforcements in the opening delays other $5 purchases.  Also, the first copy gained is only a Militia that will be stuck in play until you or another player gains and plays one.  So it could be strategic to delay Reinforcements in favor of other cards.

Edit: I want to emphasize that it uses “anyone” in the same way that Cutthroat does.  So if you play Reinforcements and then a second copy of Reinforcements before anyone else plays an Attack, the draw to 6 of the first Reinforcements will be triggered, and that first Reinforcements will be discarded from play in Clean-up that turn.
« Last Edit: January 12, 2023, 04:50:08 pm by SignError »
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NoMoreFun

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Re: Weekly Design Contest #174: Back to the Future
« Reply #32 on: January 12, 2023, 12:41:32 am »
0



Quote
Reinforcements - $5
Action - Duration - Attack

+$2

Each other player discards down to 3 cards in hand.

The next time anyone plays an Attack, draw until you have 6 cards in hand afterwards.


Might be ok at $4, the way that both Witch and Sea Witch are worth $5 despite the latter doing more, because it will miss reshuffles. Reinforcements might end up sitting around for a while.
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SignError

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Re: Weekly Design Contest #174: Back to the Future
« Reply #33 on: January 12, 2023, 01:40:13 am »
0

Reinforcements - $5
Action - Duration - Attack

+$2

Each other player discards down to 3 cards in hand.

The next time anyone plays an Attack, draw until you have 6 cards in hand afterwards.

Might be ok at $4, the way that both Witch and Sea Witch are worth $5 despite the latter doing more, because it will miss reshuffles. Reinforcements might end up sitting around for a while.

I considered $4.  It's tricky to judge because if you're able to play multiple copies on a turn, only one is stuck in play, and copies beyond the first provide both draw and virtual coin, a rare and powerful combination.  I also kind of want to avoid $4, because then it's more accessible and useful in the opening, but it gives a huge advantage to the player that happens to play it first.  At $5 it competes with so many other cards that are better for the early game, so you really have to think about when the best time to get it is.
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NoMoreFun

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Re: Weekly Design Contest #174: Back to the Future
« Reply #34 on: January 12, 2023, 05:27:04 am »
0

Reinforcements - $5
Action - Duration - Attack

+$2

Each other player discards down to 3 cards in hand.

The next time anyone plays an Attack, draw until you have 6 cards in hand afterwards.

Might be ok at $4, the way that both Witch and Sea Witch are worth $5 despite the latter doing more, because it will miss reshuffles. Reinforcements might end up sitting around for a while.

I considered $4.  It's tricky to judge because if you're able to play multiple copies on a turn, only one is stuck in play, and copies beyond the first provide both draw and virtual coin, a rare and powerful combination.  I also kind of want to avoid $4, because then it's more accessible and useful in the opening, but it gives a huge advantage to the player that happens to play it first.  At $5 it competes with so many other cards that are better for the early game, so you really have to think about when the best time to get it is.

It probably is fine at $5 because Militia is a strong $4. But it's not particularly spammable (main risk with $4s) as both the draw and the attack don't stack.  You really want to play exactly one every turn. It's also not particularly strong in the opening (probably weaker than Militia).

Cool design at any rate.
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Aquila

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Re: Weekly Design Contest #174: Back to the Future
« Reply #35 on: January 12, 2023, 06:24:38 am »
+2

Quote
Honcho - Action Duration, $5 cost.
You may play a non-Duration Action card from your hand. If it's still in play, play it two more times. The next time any player gains a copy of it, discard it at that turn's Clean-up.
KC that keeps the target (and itself) out of the deck until a copy of the target is gained.
Edited to discard at Clean-up to prevent pile-emptying loops.
« Last Edit: January 12, 2023, 06:38:15 am by Aquila »
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Udzu

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Re: Weekly Design Contest #174: Back to the Future
« Reply #36 on: January 12, 2023, 08:28:33 am »
+9

A planned economy Village.



Quote
Socialist Village - $4
Action - Duration

+1 Card
+1 Action

The next time you play an Action and have no Actions left afterwards: +1 Action.
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X-tra

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Re: Weekly Design Contest #174: Back to the Future
« Reply #37 on: January 12, 2023, 03:58:41 pm »
+3

Question: Does the submitted card have to be a Duration card? Could you technically submit something that says: "The next time you do X this turn, [...]?"
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SignError

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Re: Weekly Design Contest #174: Back to the Future
« Reply #38 on: January 12, 2023, 04:34:28 pm »
0

Question: Does the submitted card have to be a Duration card? Could you technically submit something that says: "The next time you do X this turn, [...]?"

For example, would Kiln and Charm meet the requirements for the contest?
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D782802859

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Re: Weekly Design Contest #174: Back to the Future
« Reply #39 on: January 12, 2023, 05:49:14 pm »
+2

Question: Does the submitted card have to be a Duration card? Could you technically submit something that says: "The next time you do X this turn, [...]?"
Yes, you could.
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Ethan

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Re: Weekly Design Contest #174: Back to the Future
« Reply #40 on: January 13, 2023, 12:36:43 am »
+4

Quote
Cunning folk
Action-Duration-Attack
+1 Action
The next time anyone plays an Action card, +1 Card + afterwards,
and if it isn't your turn, each other player gains a Curse.
Choose to trigger a Peddler-effect this turn, or wait to witch others, but only once per turn generally. I have considered about a Lab variant, but it seems too strong at . Need advice on wording and/or price!
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Ethan

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Re: Weekly Design Contest #174: Back to the Future
« Reply #41 on: January 13, 2023, 12:46:11 am »
+1

http://wiki.dominionstrategy.com/index.php/Treasure
The wiki was missing Gondola
No, it wasn't. I am afraid you missed it.
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sumrex

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Re: Weekly Design Contest #174: Back to the Future
« Reply #42 on: January 13, 2023, 04:46:59 am »
+2

Successor 5$
Action
+3 cards
+1 action
The next time another player gains a costing costing at least 8, you gain a estate and they gain a curse.

Its not an attack, because you wont remember after several turns if you initially revealed a moat. Its followers but cooler and only when they gain a province or something even bigger.
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BryGuy

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Re: Weekly Design Contest #174: Back to the Future
« Reply #43 on: January 13, 2023, 10:13:28 am »
0

http://wiki.dominionstrategy.com/index.php/Treasure
The wiki was missing Gondola
No, it wasn't. I am afraid you missed it.

You took the quote out of context.  ::)
The wiki's Treasure page is still missing a picture of Gondola (they are in alphabetical order) and almost every Treasure from Plunder, but Gondola can be found on the Plunder's page (where the cards are in cost order, then alphabetical order).
« Last Edit: January 13, 2023, 10:18:18 am by BryGuy »
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Ethan

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Re: Weekly Design Contest #174: Back to the Future
« Reply #44 on: January 13, 2023, 11:27:02 am »
+1

http://wiki.dominionstrategy.com/index.php/Treasure
The wiki was missing Gondola
No, it wasn't. I am afraid you missed it.

You took the quote out of context.  ::)
The wiki's Treasure page is still missing a picture of Gondola (they are in alphabetical order) and almost every Treasure from Plunder, but Gondola can be found on the Plunder's page (where the cards are in cost order, then alphabetical order).

In the List of Treasure Cards, all Treasure is listed.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #45 on: January 13, 2023, 11:34:14 am »
+6

« Last Edit: January 13, 2023, 12:39:37 pm by X-tra »
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Gubump

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Re: Weekly Design Contest #174: Back to the Future
« Reply #46 on: January 13, 2023, 12:08:21 pm »
+4



This is practically a Silver+ for the same cost...
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Re: Weekly Design Contest #174: Back to the Future
« Reply #47 on: January 13, 2023, 12:37:03 pm »
+1

Oops, I forgot to change the price, it's supposed to cost . Like Patron. I'll edit it.
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segura

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Re: Weekly Design Contest #174: Back to the Future
« Reply #48 on: January 13, 2023, 01:35:53 pm »
0

http://wiki.dominionstrategy.com/index.php/Treasure
The wiki was missing Gondola
No, it wasn't. I am afraid you missed it.

You took the quote out of context.  ::)
The wiki's Treasure page is still missing a picture of Gondola (they are in alphabetical order) and almost every Treasure from Plunder, but Gondola can be found on the Plunder's page (where the cards are in cost order, then alphabetical order).

In the List of Treasure Cards, all Treasure is listed.
Ain’t it always fun to see Freudian kettle logic in action. Gondola has never existed, it has never been on the wiki, it is but there is no picture of it.
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BryGuy

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Re: Weekly Design Contest #174: Back to the Future
« Reply #49 on: January 13, 2023, 02:38:28 pm »
0

http://wiki.dominionstrategy.com/index.php/Treasure
The wiki was missing Gondola
No, it wasn't. I am afraid you missed it.

You took the quote out of context.  ::)
The wiki's Treasure page is still missing a picture of Gondola (they are in alphabetical order) and almost every Treasure from Plunder, but Gondola can be found on the Plunder's page (where the cards are in cost order, then alphabetical order).

In the List of Treasure Cards, all Treasure is listed.
Ain’t it always fun to see Freudian kettle logic in action. Gondola has never existed, it has never been on the wiki, it is but there is no picture of it.
trolls gotta troll  ::)
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