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Author Topic: Weekly Design Contest #174: Back to the Future  (Read 5235 times)

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D782802859

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Weekly Design Contest #174: Back to the Future
« on: January 09, 2023, 06:46:39 pm »
+3

WDC #174: Back to the Future
Design a card shaped thing that uses Plunder's "next time" mechanic. If your submission involves a split pile or ancillary supply piles, only one card needs to use the mechanic. It can function as it does on durations, staying in play until triggered, or as it does on events, triggering on the next time you do something on that turn.
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Builder_Roberts

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Re: Weekly Design Contest #174: Back to the Future
« Reply #1 on: January 09, 2023, 07:57:28 pm »
+6

I've made a couple of these already, here's one I like the idea of:

Quote
Grand Throne : Action - Duration : $6
The next time you have 3 cards set aside by this, play them all in any order.
Until then, immediately after you play a non-Duration card, if it's still in play, you may set it aside.

Plays Actions, Treasures, and Nights, too! playing your full combo twice feels really nice.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #2 on: January 09, 2023, 08:31:36 pm »
+3

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Re: Weekly Design Contest #174: Back to the Future
« Reply #3 on: January 09, 2023, 09:38:32 pm »
+12



It's always so fun to wear your silk gown to the ball, but then you sew up another one and you realize how out of season that old one was. You simply must throw it off at once to try on the next! The true joy though is opening up the wardrobe and seeing a whole line of dresses you've woven, each more beautiful than the last.

Gown is like a smaller Monument whose VP stacks the more you have in play, but you don't get them back until you gain a new one. How many Gowns will you collect?
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Re: Weekly Design Contest #174: Back to the Future
« Reply #4 on: January 10, 2023, 03:11:13 am »
+8



Chameleon your next Action! Can chain to make itself effectively a Smithy, but there's probably some better things you can do with it.
Ninja edit: "This turn" clause to avoid Duration stickiness. Especially relevant on a "the next time" Action.
« Last Edit: January 10, 2023, 03:15:09 am by Augie279 »
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emtzalex

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Re: Weekly Design Contest #174: Back to the Future
« Reply #5 on: January 10, 2023, 01:40:31 pm »
+4

My Submission:



Quote
River Trader • $4 • Action - Duration
Discard a card. If it's a Treasure card, +1 Buy.

The next time you play a River Trader, afterwards, +2 Cards and +1 Action.

My submission is River Trader. It's a nerfed Fugitive. The first copy you get is basically worthless. When you play it, it just makes you discard a card. It then, in effect, stays in play for the rest of the game (technically you're cycling through them, only leaving the newest one in play, but since they're basically fungible it's the same as the first one always being there).

Subsequent plays are a net cantrip, sifting a card. Since the discard happens before the draw, the sifting effect is almost always worse than Fugitive (the only exception being when RT is the last card in your hand, and you don't have to discard). And the disadvantage isn't small. From a 5 card hand, you have 1/3 fewer cards to choose from for the discard than with Fugitive (4 instead of 6). To slightly buff it, I gave a +Buy bonus if you dropped a Copper (or, in a draw-your-deck engine, some other Treasure you're getting back anyway).

EDIT: Per SignError's suggestion, I've edited the card to clarify that the +2 Cards, +1 Action happens after the next copy is played.




Old version:

Quote
River Trader • $4 • Action - Duration
Discard a card. If it's a Treasure card, +1 Buy.

The next time you play a River Trader, +2 Cards, +1 Action.
                         
« Last Edit: January 10, 2023, 03:28:18 pm by emtzalex »
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SignError

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Re: Weekly Design Contest #174: Back to the Future
« Reply #6 on: January 10, 2023, 02:18:12 pm »
+2

Quote
River Trader • $4 • Action - Duration
Discard a card. If it's a Treasure card, +1 Buy.

The next time you play a River Trader, +2 Cards, +1 Action.

…. Since the discard happens before the draw …

It might be good to use “afterwards” as Landing Party does to clarify the order of timing.  If you had wanted the Duration effect to happen before the new play, you could use “first” instead, just like Kiln does.
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emtzalex

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Re: Weekly Design Contest #174: Back to the Future
« Reply #7 on: January 10, 2023, 03:29:02 pm »
+1

Quote
River Trader • $4 • Action - Duration
Discard a card. If it's a Treasure card, +1 Buy.

The next time you play a River Trader, +2 Cards, +1 Action.

…. Since the discard happens before the draw …

It might be good to use “afterwards” as Landing Party does to clarify the order of timing.  If you had wanted the Duration effect to happen before the new play, you could use “first” instead, just like Kiln does.

Thanks for the suggestion. I updated it to add "afterwards" to the bonus.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #8 on: January 10, 2023, 05:19:22 pm »
+3

Cleric
Action/Duration - $4
+1 Buy
The next time you gain a Curse, return it to its pile, gain a card costing up to $4 to your hand, and you may put a card from your hand onto your deck.
« Last Edit: January 12, 2023, 12:34:00 am by NoMoreFun »
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LordBaphomet

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Re: Weekly Design Contest #174: Back to the Future
« Reply #9 on: January 10, 2023, 06:39:54 pm »
+3



Town council. Set it up, and the next copy rewards you for the amount of cards you played in between. Synergizes with duration cards, forever-in-play cards, and engines that can reliably play a lot of cards in between villages. Price could be changed idk if $4 is balanced.

[added NoMoreFun's suggestions]
« Last Edit: January 10, 2023, 07:12:05 pm by LordBaphomet »
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NoMoreFun

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Re: Weekly Design Contest #174: Back to the Future
« Reply #10 on: January 10, 2023, 06:56:05 pm »
0


Town council. Set it up, and the next copy rewards you for the amount of cards you played in between. Synergizes with duration cards, forever-in-play cards, and engines that can reliably play a lot of cards in between villages. Price could be changed idk if $4 is balanced.

Should be "any other" town councils, or else the card does nothing except for edge cases.

It will suck to have more than 2. Perhaps make the +2 Actions unconditional?
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BryGuy

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Re: Weekly Design Contest #174: Back to the Future
« Reply #11 on: January 10, 2023, 09:18:53 pm »
+4


So this is Cutthroat, but with Victory instead of attack. I really like these green & orange cards. I also like to alliterate the card's name.



Fortune's Forest
$6 Action - Duration - Victory
The next time anyone gains
a Treasure costing $6 or
more, choose one to gain:
a Loot; or two Spoils.
-
2%
« Last Edit: January 10, 2023, 09:20:44 pm by BryGuy »
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Re: Weekly Design Contest #174: Back to the Future
« Reply #12 on: January 11, 2023, 05:21:16 am »
+5


Quote
Salvation Army - $3 - Action - Duration

+2 Cards
+1 Buy

Next time you gain a card costing $2 or less, +$2.
The Salvation Army cares about the poor. Junk yourself to get +$2 and your card back, or rely on cost reduction or good $2's. Maybe you can even play multiple and gain a copper for lots of $$. The +Buy is there, but watch out for cursers.
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fika monster

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Re: Weekly Design Contest #174: Back to the Future
« Reply #13 on: January 11, 2023, 06:27:52 am »
+1


Quote
Joyful Kittens
$4
Type: Action - Duration - Liaison

Card text: +2 Cards

Next time any player gains a Victory card, discard this from play and gain +1 Villager and +2 Favors.

Changed wording to "next time" per others suggestions. added an extra favor cause it felt too basic.

So: a lab variant, that can potentially go infinite, but at first it's just a crummy moat!
Priced at 4, because i feel like it's strength is about at the same place as imp. Labs are strong, but this one requires you to clog your deck to really get its effect, and then its card neutral.
In a way its quite similar to shephard, where if you draw 1 shephard and 1 estate, well, its just card neutral.

Variants ive considered: it just being +1 card: it giving 2 favors: it giving +1 coffer instead of favors
« Last Edit: January 12, 2023, 11:19:55 am by fika monster »
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Re: Weekly Design Contest #174: Back to the Future
« Reply #14 on: January 11, 2023, 10:29:09 am »
+3


Quote
Beacon - $2
Action/Duration

+1 Card
+$2
Next time another player plays an Attack, you are unaffected by it, and afterwards you may play a Beacon from your hand.
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czzzz

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Re: Weekly Design Contest #174: Back to the Future
« Reply #15 on: January 11, 2023, 11:51:45 am »
+10


I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.
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BryGuy

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Re: Weekly Design Contest #174: Back to the Future
« Reply #16 on: January 11, 2023, 01:00:18 pm »
0


I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.

That is so crazy good. It has got to cost more - $5, or maybe $6.
At $5, i'd give it a small nerf, like: "When gained, each other play gains a Silver".
« Last Edit: January 11, 2023, 01:03:36 pm by BryGuy »
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emtzalex

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Re: Weekly Design Contest #174: Back to the Future
« Reply #17 on: January 11, 2023, 01:45:41 pm »
+3


Quote
Joyful Kittens
$4
Type: Action - Duration - Liaison

Card text: +2 Cards

When someone gains a Victory card, discard this from play and gain +1 Villager and +1 Favor.

(Tell me if this doesn't qualify, but i just felt that 'when someone gains a victory card" felt more natural than "next time someone gains a victory card".)


I think it needs to say "Next time any player gains a Victory card..." Otherwise, the effect keeps happening for the rest of the game (although it cannot discard itself from play again, it can keep giving you Villagers and Favors).
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segura

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Re: Weekly Design Contest #174: Back to the Future
« Reply #18 on: January 11, 2023, 01:51:41 pm »
+1


I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.

That is so crazy good. It has got to cost more - $5, or maybe $6.
At $5, i'd give it a small nerf, like: "When gained, each other play gains a Silver".

This would be far too weak at $5, the price point of Sanctuary, a cantrip Exiler that is brilliant in all phases of the game.
Drachma on the other hand is a high skill card. You gotta manage timing and shuffling quite well for the card to do its job well. Keep in mind that, like with Secluded Shrine, having two copies of Drachma in play does not help you; they are both discarded when you gain the first Victory card.
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BryGuy

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Re: Weekly Design Contest #174: Back to the Future
« Reply #19 on: January 11, 2023, 02:21:03 pm »
+1


I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.

That is so crazy good. It has got to cost more - $5, or maybe $6.
At $5, i'd give it a small nerf, like: "When gained, each other play gains a Silver".

This would be far too weak at $5, the price point of Sanctuary, a cantrip Exiler that is brilliant in all phases of the game.
Drachma on the other hand is a high skill card. You gotta manage timing and shuffling quite well for the card to do its job well. Keep in mind that, like with Secluded Shrine, having two copies of Drachma in play does not help you; they are both discarded when you gain the first Victory card.

Sanctuary, is proof that Drachma should cost at least $5. With Sanctuary it must collide with the card you want to Exile, which would require both luck and skill. Drachma is a low-skill card for it just sits there waiting - allowing it to be much more powerful/useful than Sanctuary.
Alternatively, making Drachma worth $1, instead of worth $2 would make this card's cost more reasonable at $4.
http://wiki.dominionstrategy.com/index.php/Exile
« Last Edit: January 11, 2023, 02:23:04 pm by BryGuy »
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segura

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Re: Weekly Design Contest #174: Back to the Futur
« Reply #20 on: January 11, 2023, 02:41:56 pm »
+1


I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.

That is so crazy good. It has got to cost more - $5, or maybe $6.
At $5, i'd give it a small nerf, like: "When gained, each other play gains a Silver".

This would be far too weak at $5, the price point of Sanctuary, a cantrip Exiler that is brilliant in all phases of the game.
Drachma on the other hand is a high skill card. You gotta manage timing and shuffling quite well for the card to do its job well. Keep in mind that, like with Secluded Shrine, having two copies of Drachma in play does not help you; they are both discarded when you gain the first Victory card.

Sanctuary, is proof that Drachma should cost at least $5. With Sanctuary it must collide with the card you want to Exile, which would require both luck and skill. Drachma is a low-skill card for it just sits there waiting - allowing it to be much more powerful/useful than Sanctuary.
Alternatively, making Drachma worth $1, instead of worth $2 would make this card's cost more reasonable at $4.
http://wiki.dominionstrategy.com/index.php/Exile

This is beyond wrong. Sanctuary does a plethora of useful things: Exile crap, gift you 3VPs that you would otherwise trash, provide an extra Buy, exile Green. And all without clogging your deck. It is a very centralizing card and you can run two or even three copies.

Drachma, well, would you open with it? Sure, if you would like that Silver to disappear, Drachma does that job (and unlike Sanctuary does not do anything anymore until you start to green). That is why there are likely better $4s or $3s to open with. In all other situations you only want it in the late game, shortly before you green. But you rarely want a Silver in this situation, a fairly crappy stop card. As already pointed out, Drachma does not work in two Provinces engines (well, it does, but you can only use one copy at a time).

So yeah, Sanctuary is overpowered and low skill whereas Drachma is tricky to evaluate, likely to be only good in some Kingdoms and thus a high skill card.
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xyz123

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Re: Weekly Design Contest #174: Back to the Future
« Reply #21 on: January 11, 2023, 03:48:57 pm »
+2

Downpayment
Treasure - Duration
$5

$2
Discard a card from your hand.

The next time you discard a card other than during Clean-up +2 Villagers

Notes
- My card this week is inspired by two ideas. The first is that I decided to use discarding cards as my "next time" trigger point. This meant that the card itself needed to discard. The second idea was that I wanted to make an unconventional village based around the next time trigger.
- Adding further note. I am a bit unsure about pricing this. I went with 5 as that is what most Silver+ cards cost. I can see arguments both for making it cheaper and more expensive though.
« Last Edit: January 11, 2023, 03:51:27 pm by xyz123 »
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BryGuy

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Re: Weekly Design Contest #174: Back to the Futur
« Reply #22 on: January 11, 2023, 03:54:44 pm »
0


I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.

That is so crazy good. It has got to cost more - $5, or maybe $6.
At $5, i'd give it a small nerf, like: "When gained, each other play gains a Silver".

This would be far too weak at $5, the price point of Sanctuary, a cantrip Exiler that is brilliant in all phases of the game.
Drachma on the other hand is a high skill card. You gotta manage timing and shuffling quite well for the card to do its job well. Keep in mind that, like with Secluded Shrine, having two copies of Drachma in play does not help you; they are both discarded when you gain the first Victory card.

Sanctuary, is proof that Drachma should cost at least $5. With Sanctuary it must collide with the card you want to Exile, which would require both luck and skill. Drachma is a low-skill card for it just sits there waiting - allowing it to be much more powerful/useful than Sanctuary.
Alternatively, making Drachma worth $1, instead of worth $2 would make this card's cost more reasonable at $4.
http://wiki.dominionstrategy.com/index.php/Exile

This is beyond wrong. Sanctuary does a plethora of useful things: Exile crap, gift you 3VPs that you would otherwise trash, provide an extra Buy, exile Green. And all without clogging your deck. It is a very centralizing card and you can run two or even three copies.

Drachma, well, would you open with it? Sure, if you would like that Silver to disappear, Drachma does that job (and unlike Sanctuary does not do anything anymore until you start to green). That is why there are likely better $4s or $3s to open with. In all other situations you only want it in the late game, shortly before you green. But you rarely want a Silver in this situation, a fairly crappy stop card. As already pointed out, Drachma does not work in two Provinces engines (well, it does, but you can only use one copy at a time).

So yeah, Sanctuary is overpowered and low skill whereas Drachma is tricky to evaluate, likely to be only good in some Kingdoms and thus a high skill card.

You mischaracterize my argument - that is your logical fallacy. I never said Sanctuary is not a useful card. I like it and have run several before.

Almost seams like you are making my argument for me - I appreciate that.

I guess we should agree to disagree on low v high skill.

I suspect Drachma could cost $5 without a nerf.
« Last Edit: January 11, 2023, 03:59:06 pm by BryGuy »
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segura

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Re: Weekly Design Contest #174: Back to the Future
« Reply #23 on: January 11, 2023, 04:17:25 pm »
+1

Mischaracterize? You literally wrote in your last post that Drachma is more powerful and useful than Sanctuary and I responded to this.
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BryGuy

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Re: Weekly Design Contest #174: Back to the Future
« Reply #24 on: January 11, 2023, 04:27:40 pm »
0


I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.

http://wiki.dominionstrategy.com/index.php/Treasure
Notice that no Treasure worth $2 costs $4.
Also notice the Treasures worth $1 and cost at least $5 are about as powerful as Drachma, Pickaxe being an example.

segura

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Re: Weekly Design Contest #174: Back to the Future
« Reply #25 on: January 11, 2023, 04:36:26 pm »
+1


I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.

http://wiki.dominionstrategy.com/index.php/Treasure
Notice that no Treasure worth $2 costs $4.
Also notice the Treasures worth $1 and cost at least $5 are about as powerful as Drachma, Pickaxe being an example.

Sure, Gondola does not exist and a trasher / Loot-Remodeler like Pickaxe is so easily comparable to an Exiler like Drachma.  ::)
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Re: Weekly Design Contest #174: Back to the Future
« Reply #26 on: January 11, 2023, 04:50:51 pm »
+1


I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.

http://wiki.dominionstrategy.com/index.php/Treasure
Notice that no Treasure worth $2 costs $4.
Also notice the Treasures worth $1 and cost at least $5 are about as powerful as Drachma, Pickaxe being an example.


With the release of Plunder, there actually is a card (Gondola) that acts as a Silver+ for $4, so that is no longer “forbidden” design space. But even before that, some Action cards came pretty close to acting as Silver+ for $4 as well (I’m thinking specifically of Patron and Clerk here)
The important thing to remember with Drachma is that it is not a Silver+ for $4. Sure, sometimes you will prefer a Silver that removes itself early on to speed up your deck cycling a little bit, but then in order to keep it in your deck as usable payload each turn you must always get a Victory card (which is something normal Silver wouldn’t have to deal with).
Additionally, as segura pointed out earlier, multiple copies of Drachma still only exile 1 Victory card, whereas multiple copies of Sanctuary can exile multiple cards. For these reasons I agree that the card is fairly priced at $4.
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BryGuy

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Re: Weekly Design Contest #174: Back to the Future
« Reply #27 on: January 11, 2023, 05:04:34 pm »
0


I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.

http://wiki.dominionstrategy.com/index.php/Treasure
Notice that no Treasure worth $2 costs $4.
Also notice the Treasures worth $1 and cost at least $5 are about as powerful as Drachma, Pickaxe being an example.


With the release of Plunder, there actually is a card (Gondola) that acts as a Silver+ for $4, so that is no longer “forbidden” design space. But even before that, some Action cards came pretty close to acting as Silver+ for $4 as well (I’m thinking specifically of Patron and Clerk here)
The important thing to remember with Drachma is that it is not a Silver+ for $4. Sure, sometimes you will prefer a Silver that removes itself early on to speed up your deck cycling a little bit, but then in order to keep it in your deck as usable payload each turn you must always get a Victory card (which is something normal Silver wouldn’t have to deal with).
Additionally, as segura pointed out earlier, multiple copies of Drachma still only exile 1 Victory card, whereas multiple copies of Sanctuary can exile multiple cards. For these reasons I agree that the card is fairly priced at $4.

http://wiki.dominionstrategy.com/index.php/Treasure
The wiki was missing Gondola, my bad for not also checking the Plunder page. I guess i'm too reliant on the wiki for sets i do not own.
I see how Patron can be a good example of why $4 may be reasonable.

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Re: Weekly Design Contest #174: Back to the Future
« Reply #28 on: January 11, 2023, 05:14:27 pm »
0

Imo it's a really good design as-is.

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Re: Weekly Design Contest #174: Back to the Future
« Reply #29 on: January 11, 2023, 07:05:29 pm »
+1


I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.

http://wiki.dominionstrategy.com/index.php/Treasure
Notice that no Treasure worth $2 costs $4.
Also notice the Treasures worth $1 and cost at least $5 are about as powerful as Drachma, Pickaxe being an example.


Gondola costs 4 and gives 2$ but I do agree that drachma would be viable, even a bit strong at 5.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #30 on: January 11, 2023, 07:18:20 pm »
+2

Drachma is fine at $4.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #31 on: January 11, 2023, 08:33:12 pm »
+3



Quote
Reinforcements - $5
Action - Duration - Attack

+$2

Each other player discards down to 3 cards in hand.

The next time anyone plays an Attack, draw until you have 6 cards in hand afterwards.

This is just Militia with a Duration Watchtower attached.  It’s a simple idea, but has lots of depth in the way it can be played, depending on the kingdom and what the other players are doing.

In a 2-player game with no Villages and both players using this, they are actively helping each other. Add a third player or Villages and multiple copies of Reinforcements (hence the name), and you can actually get the discard Attack to stick, but they still basically get the best 3 of 8 cards.  In kingdoms with other Attacks that you can play first, that is reduced to the best 3 of 6 cards.

Milita is good in the opening because it cost $4 and helps you afford $5, while potentially stopping the opponent from getting their $5.  Meanwhile, getting Reinforcements in the opening delays other $5 purchases.  Also, the first copy gained is only a Militia that will be stuck in play until you or another player gains and plays one.  So it could be strategic to delay Reinforcements in favor of other cards.

Edit: I want to emphasize that it uses “anyone” in the same way that Cutthroat does.  So if you play Reinforcements and then a second copy of Reinforcements before anyone else plays an Attack, the draw to 6 of the first Reinforcements will be triggered, and that first Reinforcements will be discarded from play in Clean-up that turn.
« Last Edit: January 12, 2023, 04:50:08 pm by SignError »
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Re: Weekly Design Contest #174: Back to the Future
« Reply #32 on: January 12, 2023, 12:41:32 am »
0



Quote
Reinforcements - $5
Action - Duration - Attack

+$2

Each other player discards down to 3 cards in hand.

The next time anyone plays an Attack, draw until you have 6 cards in hand afterwards.


Might be ok at $4, the way that both Witch and Sea Witch are worth $5 despite the latter doing more, because it will miss reshuffles. Reinforcements might end up sitting around for a while.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #33 on: January 12, 2023, 01:40:13 am »
0

Reinforcements - $5
Action - Duration - Attack

+$2

Each other player discards down to 3 cards in hand.

The next time anyone plays an Attack, draw until you have 6 cards in hand afterwards.

Might be ok at $4, the way that both Witch and Sea Witch are worth $5 despite the latter doing more, because it will miss reshuffles. Reinforcements might end up sitting around for a while.

I considered $4.  It's tricky to judge because if you're able to play multiple copies on a turn, only one is stuck in play, and copies beyond the first provide both draw and virtual coin, a rare and powerful combination.  I also kind of want to avoid $4, because then it's more accessible and useful in the opening, but it gives a huge advantage to the player that happens to play it first.  At $5 it competes with so many other cards that are better for the early game, so you really have to think about when the best time to get it is.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #34 on: January 12, 2023, 05:27:04 am »
0

Reinforcements - $5
Action - Duration - Attack

+$2

Each other player discards down to 3 cards in hand.

The next time anyone plays an Attack, draw until you have 6 cards in hand afterwards.

Might be ok at $4, the way that both Witch and Sea Witch are worth $5 despite the latter doing more, because it will miss reshuffles. Reinforcements might end up sitting around for a while.

I considered $4.  It's tricky to judge because if you're able to play multiple copies on a turn, only one is stuck in play, and copies beyond the first provide both draw and virtual coin, a rare and powerful combination.  I also kind of want to avoid $4, because then it's more accessible and useful in the opening, but it gives a huge advantage to the player that happens to play it first.  At $5 it competes with so many other cards that are better for the early game, so you really have to think about when the best time to get it is.

It probably is fine at $5 because Militia is a strong $4. But it's not particularly spammable (main risk with $4s) as both the draw and the attack don't stack.  You really want to play exactly one every turn. It's also not particularly strong in the opening (probably weaker than Militia).

Cool design at any rate.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #35 on: January 12, 2023, 06:24:38 am »
+2

Quote
Honcho - Action Duration, $5 cost.
You may play a non-Duration Action card from your hand. If it's still in play, play it two more times. The next time any player gains a copy of it, discard it at that turn's Clean-up.
KC that keeps the target (and itself) out of the deck until a copy of the target is gained.
Edited to discard at Clean-up to prevent pile-emptying loops.
« Last Edit: January 12, 2023, 06:38:15 am by Aquila »
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Re: Weekly Design Contest #174: Back to the Future
« Reply #36 on: January 12, 2023, 08:28:33 am »
+9

A planned economy Village.



Quote
Socialist Village - $4
Action - Duration

+1 Card
+1 Action

The next time you play an Action and have no Actions left afterwards: +1 Action.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #37 on: January 12, 2023, 03:58:41 pm »
+3

Question: Does the submitted card have to be a Duration card? Could you technically submit something that says: "The next time you do X this turn, [...]?"
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Re: Weekly Design Contest #174: Back to the Future
« Reply #38 on: January 12, 2023, 04:34:28 pm »
0

Question: Does the submitted card have to be a Duration card? Could you technically submit something that says: "The next time you do X this turn, [...]?"

For example, would Kiln and Charm meet the requirements for the contest?
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Re: Weekly Design Contest #174: Back to the Future
« Reply #39 on: January 12, 2023, 05:49:14 pm »
+2

Question: Does the submitted card have to be a Duration card? Could you technically submit something that says: "The next time you do X this turn, [...]?"
Yes, you could.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #40 on: January 13, 2023, 12:36:43 am »
+4

Quote
Cunning folk
Action-Duration-Attack
+1 Action
The next time anyone plays an Action card, +1 Card + afterwards,
and if it isn't your turn, each other player gains a Curse.
Choose to trigger a Peddler-effect this turn, or wait to witch others, but only once per turn generally. I have considered about a Lab variant, but it seems too strong at . Need advice on wording and/or price!
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Re: Weekly Design Contest #174: Back to the Future
« Reply #41 on: January 13, 2023, 12:46:11 am »
+1

http://wiki.dominionstrategy.com/index.php/Treasure
The wiki was missing Gondola
No, it wasn't. I am afraid you missed it.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #42 on: January 13, 2023, 04:46:59 am »
+2

Successor 5$
Action
+3 cards
+1 action
The next time another player gains a costing costing at least 8, you gain a estate and they gain a curse.

Its not an attack, because you wont remember after several turns if you initially revealed a moat. Its followers but cooler and only when they gain a province or something even bigger.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #43 on: January 13, 2023, 10:13:28 am »
0

http://wiki.dominionstrategy.com/index.php/Treasure
The wiki was missing Gondola
No, it wasn't. I am afraid you missed it.

You took the quote out of context.  ::)
The wiki's Treasure page is still missing a picture of Gondola (they are in alphabetical order) and almost every Treasure from Plunder, but Gondola can be found on the Plunder's page (where the cards are in cost order, then alphabetical order).
« Last Edit: January 13, 2023, 10:18:18 am by BryGuy »
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Re: Weekly Design Contest #174: Back to the Future
« Reply #44 on: January 13, 2023, 11:27:02 am »
+1

http://wiki.dominionstrategy.com/index.php/Treasure
The wiki was missing Gondola
No, it wasn't. I am afraid you missed it.

You took the quote out of context.  ::)
The wiki's Treasure page is still missing a picture of Gondola (they are in alphabetical order) and almost every Treasure from Plunder, but Gondola can be found on the Plunder's page (where the cards are in cost order, then alphabetical order).

In the List of Treasure Cards, all Treasure is listed.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #45 on: January 13, 2023, 11:34:14 am »
+6

« Last Edit: January 13, 2023, 12:39:37 pm by X-tra »
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Re: Weekly Design Contest #174: Back to the Future
« Reply #46 on: January 13, 2023, 12:08:21 pm »
+4



This is practically a Silver+ for the same cost...
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Re: Weekly Design Contest #174: Back to the Future
« Reply #47 on: January 13, 2023, 12:37:03 pm »
+1

Oops, I forgot to change the price, it's supposed to cost . Like Patron. I'll edit it.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #48 on: January 13, 2023, 01:35:53 pm »
0

http://wiki.dominionstrategy.com/index.php/Treasure
The wiki was missing Gondola
No, it wasn't. I am afraid you missed it.

You took the quote out of context.  ::)
The wiki's Treasure page is still missing a picture of Gondola (they are in alphabetical order) and almost every Treasure from Plunder, but Gondola can be found on the Plunder's page (where the cards are in cost order, then alphabetical order).

In the List of Treasure Cards, all Treasure is listed.
Ain’t it always fun to see Freudian kettle logic in action. Gondola has never existed, it has never been on the wiki, it is but there is no picture of it.
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BryGuy

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Re: Weekly Design Contest #174: Back to the Future
« Reply #49 on: January 13, 2023, 02:38:28 pm »
0

http://wiki.dominionstrategy.com/index.php/Treasure
The wiki was missing Gondola
No, it wasn't. I am afraid you missed it.

You took the quote out of context.  ::)
The wiki's Treasure page is still missing a picture of Gondola (they are in alphabetical order) and almost every Treasure from Plunder, but Gondola can be found on the Plunder's page (where the cards are in cost order, then alphabetical order).

In the List of Treasure Cards, all Treasure is listed.
Ain’t it always fun to see Freudian kettle logic in action. Gondola has never existed, it has never been on the wiki, it is but there is no picture of it.
trolls gotta troll  ::)

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Re: Weekly Design Contest #174: Back to the Future
« Reply #50 on: January 13, 2023, 02:43:50 pm »
+3

Junkyard
- Action Duration
+1 Card and +1 Action.
Trash a card from your hand. The next time you trash a card, +2 Cards.
 
Notes: It has to cost at least $4 so that you can’t routinely open with two copies. It seemed like it would be weak at $5, though these "next time" cards are hard for me to assess power levels of.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #51 on: January 13, 2023, 02:48:56 pm »
+6

Ain’t it always fun to see Freudian kettle logic in action. Gondola has never existed, it has never been on the wiki, it is but there is no picture of it.

I think they just scrolled down to the pictures below where indeed Gondola is missing. I don't think they had any ill intents there.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #52 on: January 13, 2023, 03:49:09 pm »
0

http://wiki.dominionstrategy.com/index.php/Treasure
The wiki was missing Gondola
No, it wasn't. I am afraid you missed it.

You took the quote out of context.  ::)
The wiki's Treasure page is still missing a picture of Gondola (they are in alphabetical order) and almost every Treasure from Plunder, but Gondola can be found on the Plunder's page (where the cards are in cost order, then alphabetical order).

In the List of Treasure Cards, all Treasure is listed.
Ain’t it always fun to see Freudian kettle logic in action. Gondola has never existed, it has never been on the wiki, it is but there is no picture of it.
trolls gotta troll  ::)
If I first claim that the Earth is flat, second that it is certainly not a sphere and third that opinions on its size differ people will respond to my bullshitting.

Next time simply admit that you were wrong instead of accusing other posters of taking stuff out of context or trolling.

Also, what's with that colour thing?
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Re: Weekly Design Contest #174: Back to the Future
« Reply #53 on: January 13, 2023, 06:42:32 pm »
+3

http://wiki.dominionstrategy.com/index.php/Treasure
The wiki was missing Gondola
No, it wasn't. I am afraid you missed it.

You took the quote out of context.  ::)
The wiki's Treasure page is still missing a picture of Gondola (they are in alphabetical order) and almost every Treasure from Plunder, but Gondola can be found on the Plunder's page (where the cards are in cost order, then alphabetical order).

In the List of Treasure Cards, all Treasure is listed.
Ain’t it always fun to see Freudian kettle logic in action. Gondola has never existed, it has never been on the wiki, it is but there is no picture of it.
trolls gotta troll  ::)
If I first claim that the Earth is flat, second that it is certainly not a sphere and third that opinions on its size differ people will respond to my bullshitting.

Next time simply admit that you were wrong instead of accusing other posters of taking stuff out of context or trolling.

Also, what's with that colour thing?

BryGuy: OH, this is why I was wrong!

segura: yOu'Re MaKiNg CoNtRaDiCtOrY cLaImS iNsTeAd Of AdMiTiNg YoU wErE wRoNg!!1!!!

What BryGuy ACTUALLY did was, he first mistakenly didn't realize Gondola was present because he doesn't own Plunder, and then in the next post, he mistakenly thought that the Treasure page was missing Gondola completely and explained that, then he lastly explained that he merely thought that the page was missing Gondola because it is, in fact, missing the picture of Gondola.

People are allowed to correct themselves. If you're going to act like a troll, yes, people are going to accuse you of being a troll.
« Last Edit: January 13, 2023, 06:48:06 pm by Gubump »
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Re: Weekly Design Contest #174: Back to the Future
« Reply #54 on: January 14, 2023, 10:31:25 am »
+8

These kinds of exchanges are definitely what keep me coming back to the Weekly Design Contest thread every week.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #55 on: January 14, 2023, 11:29:52 am »
+2



Supply Lines
+1 Action
+$2
The next time you play an Attack gain a Loot.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #56 on: January 14, 2023, 02:40:49 pm »
+2

Donald X: Don't make silver+ power level cards costing 4$ or less, they're too good.
Community: k
Donald X: here's Patron lol
Community: oh yeah >:( look at what we got

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Re: Weekly Design Contest #174: Back to the Future
« Reply #57 on: January 14, 2023, 02:57:03 pm »
+4

Donald X: Don't make silver+ power level cards costing 4$ or less, they're too good.
Community: k
Donald X: here's Patron lol
Community: oh yeah >:( look at what we got

And now we have Gondola, which really is truly a strict Silver+ for . And Drachma, the card people were arguing about, isn't even actually truly a Silver+. You have to gain a Victory card to get it back to be able to play it again, and it can also Exile Victory cards you'd want to keep in your deck, like Nobles.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #58 on: January 14, 2023, 05:10:41 pm »
0

Donald X: Don't make silver+ power level cards costing 4$ or less, they're too good.
Community: k
Donald X: here's Patron lol
Community: oh yeah >:( look at what we got

It's funny because imo patron is a rather neat card and I've never really heard anything bad about it.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #59 on: January 14, 2023, 07:36:13 pm »
+2

Donald X: Don't make silver+ power level cards costing 4$ or less, they're too good.
Community: k
Donald X: here's Patron lol
Community: oh yeah >:( look at what we got

Why do people always name Patron as the first official Silver+ for $4. Conclave came first.

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Re: Weekly Design Contest #174: Back to the Future
« Reply #60 on: January 14, 2023, 09:33:50 pm »
+2

Donald X: Don't make silver+ power level cards costing 4$ or less, they're too good.
Community: k
Donald X: here's Patron lol
Community: oh yeah >:( look at what we got

Why do people always name Patron as the first official Silver+ for $4. Conclave came first.

Arguably it started with Delve. You never buy "Silver" in Delve games. But Silver is still ending up in your deck.

Conclave is terminal if you don't have differently named cards to play with it.  A hand with 2 conclaves and no other actions, you would rather have a Silver.

Patron can be drawn dead.

Gondola is the first true example of a strict Silver+ for $4, although there are reasons you might still end up getting Silver in games with Gondola (Silver gainers, avoiding opponent Stowaway triggers).

The rule made sense because it wasn't strategically interesting to have Silver+ on the board. When you have $4 and it isn't really a decision whether to buy Silver or the Silver+, so  in a way it's a waste of a slot. I don't think Drachma has that problem - it plays differently and you'll be thinking about shuffles and so forth.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #61 on: January 15, 2023, 06:55:43 am »
+1



Supply Lines
+1 Action
+$2
The next time you play an Attack gain a Loot.
Regardless of the whole Silver+ discussion, this card is much too strong. It's stronger than Courtier. (if you connect Courtier with an Attack, you can get +$3, gain a Gold. This doesn't need to connect, and gains a card better than Gold.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #62 on: January 15, 2023, 07:48:12 am »
0

I agree that it is too strong (except for Kingdoms without Attacks in which it will rarely be bought). But I don’t perceive it as stronger than Courtier which is more flexible.
I think that the idea, slightly nerfed in some other way, could work in a split pile with an Attack card below. It would fix the issue of this being a dead Kingdom slot in Kingdoms without Attacks and it would delay the Loot gaining.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #63 on: January 15, 2023, 07:55:04 am »
+1

Donald X: Don't make silver+ power level cards costing 4$ or less, they're too good.
Community: k
Donald X: here's Patron lol
Community: oh yeah >:( look at what we got

Why do people always name Patron as the first official Silver+ for $4. Conclave came first.
Conclave is not strictly speaking Silver+ as Conclaves can and do collide (without any other playable Action).
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Re: Weekly Design Contest #174: Back to the Future
« Reply #64 on: January 15, 2023, 11:59:03 am »
+2



Farmer
Action - Duration ($4)

+1 Card
+1 Action
The next time you gain a card on your turn, you may exchange it for a card costing up to $1 more than it.

A sort-of Peddler card that can stay out and wait for a better hand or trigger off of midturn gains. It does have some drawbacks though, it can't help you at all if you wanna buy a Project or Event, they'll all trigger at once if multiple are in play (and cannot stack), and it often won't be much use to you when scoring (unless there are $7 cards on the board). With this many drawbacks I feel that $4 is a fair price. I also included a "during your turns" clause so that cursers don't knock it out of play.
« Last Edit: January 15, 2023, 12:02:08 pm by AJL828 »
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Gubump

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Re: Weekly Design Contest #174: Back to the Future
« Reply #65 on: January 15, 2023, 02:49:15 pm »
+1



Supply Lines
+1 Action
+$2
The next time you play an Attack gain a Loot.
Regardless of the whole Silver+ discussion, this card is much too strong. It's stronger than Courtier. (if you connect Courtier with an Attack, you can get +$3, gain a Gold. This doesn't need to connect, and gains a card better than Gold.

It also stays out until you play an Attack and is thus an overpriced, one-shot Silver without Attacks, whereas Courtier is not.

I do, however, agree that it's too strong for just $4.
« Last Edit: January 15, 2023, 02:55:34 pm by Gubump »
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Re: Weekly Design Contest #174: Back to the Future
« Reply #66 on: January 15, 2023, 03:18:42 pm »
+1

Quote
Dragon
$5 - Action - Attack - Duration
Choose one: +$3, or gain a Treasure from the trash or a Gold.
The next time any player gains or trashes a Treasure costing more than $5, each other player reveals the top 2 cards of their deck and trashes a card costing between $3 and $7.

A trashing attack designed to work with Loots (but not directly).
I know it's almost strictly better than Bandit and maybe too similar, but it's what I came up with anyway...
« Last Edit: January 15, 2023, 06:15:32 pm by LibraryAdventurer »
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Re: Weekly Design Contest #174: Back to the Future
« Reply #67 on: January 15, 2023, 03:21:11 pm »
0

Quote
Dragon
$5 - Action - Attack - Duration
Choose one: +$3, or gain a Gold or a Treasure from the trash.
The next time any player gains or trashes a Treasure costing more than $5, each other player reveals the top 2 cards of their deck and trashes a card costing between $3 and $7.

A trashing attack designed to work with Loots (but not directly).
I know it's almost strictly better than Bandit and maybe too similar, but it's what I came up with anyway...
You don't need to say "gain a Gold or a Treasure" since Gold is a Treasure
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scott_pilgrim

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Re: Weekly Design Contest #174: Back to the Future
« Reply #68 on: January 15, 2023, 03:39:56 pm »
+1

Quote
Dragon
$5 - Action - Attack - Duration
Choose one: +$3, or gain a Gold or a Treasure from the trash.
The next time any player gains or trashes a Treasure costing more than $5, each other player reveals the top 2 cards of their deck and trashes a card costing between $3 and $7.

A trashing attack designed to work with Loots (but not directly).
I know it's almost strictly better than Bandit and maybe too similar, but it's what I came up with anyway...
You don't need to say "gain a Gold or a Treasure" since Gold is a Treasure

I assume they mean "gain a Gold, or gain a Treasure from the trash", although this is one more word on an already wordy card. You could switch them to say "gain a Treasure from the trash or a Gold" which is the same number of words but unambiguous.
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LibraryAdventurer

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Re: Weekly Design Contest #174: Back to the Future
« Reply #69 on: January 15, 2023, 06:15:03 pm »
0

Quote
Dragon
$5 - Action - Attack - Duration
Choose one: +$3, or gain a Gold or a Treasure from the trash.
The next time any player gains or trashes a Treasure costing more than $5, each other player reveals the top 2 cards of their deck and trashes a card costing between $3 and $7.

A trashing attack designed to work with Loots (but not directly).
I know it's almost strictly better than Bandit and maybe too similar, but it's what I came up with anyway...
You don't need to say "gain a Gold or a Treasure" since Gold is a Treasure

I assume they mean "gain a Gold, or gain a Treasure from the trash", although this is one more word on an already wordy card. You could switch them to say "gain a Treasure from the trash or a Gold" which is the same number of words but unambiguous.
Yeah, this is what I meant. I'll fix it.

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Re: Weekly Design Contest #174: Back to the Future
« Reply #70 on: January 16, 2023, 07:46:53 am »
+3



Supply Lines
+1 Action
+$2
The next time you play an Attack gain a Loot.
Regardless of the whole Silver+ discussion, this card is much too strong. It's stronger than Courtier. (if you connect Courtier with an Attack, you can get +$3, gain a Gold. This doesn't need to connect, and gains a card better than Gold.

It also stays out until you play an Attack and is thus an overpriced, one-shot Silver without Attacks, whereas Courtier is not.

I do, however, agree that it's too strong for just $4.
Well a card that is overpowered whenever it's useful isn't balanced by the fact that it's occasionally useless.
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D782802859

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Re: Weekly Design Contest #174: Back to the Future
« Reply #71 on: January 16, 2023, 10:27:04 am »
+3

24 Hour Warning
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Re: Weekly Design Contest #174: Back to the Future
« Reply #72 on: January 16, 2023, 06:03:35 pm »
+3



(edited according to suggestions)
« Last Edit: January 17, 2023, 02:55:50 am by silverspawn »
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Builder_Roberts

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Re: Weekly Design Contest #174: Back to the Future
« Reply #73 on: January 16, 2023, 07:05:24 pm »
+2


You might try:
Quote
Set aside any number of cards from your hand, then draw that many. The next time you shuffle, discard the set-aside cards.
« Last Edit: January 16, 2023, 07:06:26 pm by Builder_Roberts »
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Re: Weekly Design Contest #174: Back to the Future
« Reply #74 on: January 16, 2023, 08:33:00 pm »
+2


You might try:
Quote
Set aside any number of cards from your hand, then draw that many. The next time you shuffle, discard the set-aside cards.

I would even suggest either "after the next time you shuffle" or "discard the set-aside cards afterwards." To make it clear that it happens after shuffling (which I assume is the case).
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Re: Weekly Design Contest #174: Back to the Future
« Reply #75 on: January 16, 2023, 10:05:49 pm »
+1


You might try:
Quote
Set aside any number of cards from your hand, then draw that many. The next time you shuffle, discard the set-aside cards.

I would even suggest either "after the next time you shuffle" or "discard the set-aside cards afterwards." To make it clear that it happens after shuffling (which I assume is the case).

I would suggest removing the "s" from "Holy Ground".  Seeing "Holy Grounds" sounds to me like you're making holy coffee.

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Re: Weekly Design Contest #174: Back to the Future
« Reply #76 on: January 17, 2023, 02:57:24 am »
0

Thanks, did both of that. (Though I did use "discard [...] after the next time [...]" Rather than "after the next time [...] discard [...]". It's equally long and imo a simpler sentence.)

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Re: Weekly Design Contest #174: Back to the Future
« Reply #77 on: January 17, 2023, 12:32:13 pm »
+2



Fashionably late.
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D782802859

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Re: Weekly Design Contest #174: Back to the Future
« Reply #78 on: January 17, 2023, 12:57:16 pm »
+3

Submissions closed, judging should be out tonight.
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Re: Weekly Design Contest #174: Back to the Future
« Reply #79 on: January 18, 2023, 12:19:33 pm »
+5

Apologies, it's been a very busy week in my life, so I don't have the time to do a full write-up.
Runner-ups: Grand Throne by Builder_Roberts and Farmer by AJL828

Winner: Gown by 4est

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Re: Weekly Design Contest #174: Back to the Future
« Reply #80 on: January 18, 2023, 01:47:02 pm »
+6

Thanks for the win D782802859! Fun contest prompt with a lot of design space and there were some terrific entries.

I won't have capacity to host a contest this week, so I'd like to nominate Builder_Roberts to host as runner up (or AJL828 if Builder_Roberts can't host or doesn't want to).
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Builder_Roberts

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Re: Weekly Design Contest #174: Back to the Future
« Reply #81 on: January 18, 2023, 06:05:09 pm »
+3

Sure, I'll host.
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