My Submission: |
River Trader • $4 • Action - Duration Discard a card. If it's a Treasure card, +1 Buy.
The next time you play a River Trader, afterwards, +2 Cards and +1 Action. |
My submission is
River Trader. It's a nerfed Fugitive. The first copy you get is basically worthless. When you play it, it just makes you discard a card. It then, in effect, stays in play for the rest of the game (technically you're cycling through them, only leaving the newest one in play, but since they're basically fungible it's the same as the first one always being there).
Subsequent plays are a net cantrip, sifting a card. Since the discard happens before the draw, the sifting effect is almost always worse than Fugitive (the only exception being when RT is the last card in your hand, and you don't have to discard). And the disadvantage isn't small. From a 5 card hand, you have 1/3 fewer cards to choose from for the discard than with Fugitive (4 instead of 6). To slightly buff it, I gave a +Buy bonus if you dropped a Copper (or, in a draw-your-deck engine, some other Treasure you're getting back anyway).
EDIT: Per SignError's suggestion, I've edited the card to clarify that the +2 Cards, +1 Action happens after the next copy is played.
Old version:
River Trader • $4 • Action - Duration Discard a card. If it's a Treasure card, +1 Buy.
The next time you play a River Trader, +2 Cards, +1 Action. | |